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fpchess: Improves some coordinates
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1876 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@@ -114,6 +114,7 @@ type
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procedure StartNewGame(APlayAsWhite: Integer; AUseTimer: Boolean; APlayerTime: Integer); overload;
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function ClientToBoardCoords(AClientCoords: TPoint): TPoint;
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function BoardPosToChessCoords(APos: TPoint): string;
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function ColumnNumToLetter(ACol: Integer): string;
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function CheckStartMove(AFrom: TPoint): Boolean;
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function CheckEndMove(ATo: TPoint): Boolean;
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function FindKing(): TPoint;
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@@ -722,10 +723,15 @@ function TChessGame.BoardPosToChessCoords(APos: TPoint): string;
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var
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lStr: string;
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begin
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lStr := Char(APos.X + 96);
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lStr := ColumnNumToLetter(APos.X);
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Result := Format('%s%d', [lStr, APos.Y]);
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end;
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function TChessGame.ColumnNumToLetter(ACol: Integer): string;
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begin
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Result := Char(ACol + 96);
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end;
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// Check if we are moving to either an empty space or to an enemy piece
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function TChessGame.CheckEndMove(ATo: TPoint): Boolean;
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begin
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@@ -143,13 +143,14 @@ end;
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procedure TformChess.UpdateCaptions;
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var
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lStr: string;
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lStr, lStr2: string;
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begin
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if vChessGame.IsWhitePlayerTurn then lStr := 'White playing'
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else lStr := 'Black playing';
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lStr := lStr + Format(' X: %d Y: %d',
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[vChessGame.MouseMovePos.X, vChessGame.MouseMovePos.Y]);
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lStr2 := vChessGame.BoardPosToChessCoords(vChessGame.MouseMovePos);
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lStr := lStr + Format(' X: %d Y: %d = %s',
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[vChessGame.MouseMovePos.X, vChessGame.MouseMovePos.Y, lStr2]);
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formChess.labelPos.Caption := lStr;
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