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Scale performance is perfectly improved.
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2204 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -793,8 +793,6 @@ begin
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iw := 1;
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if ih = 0 then
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ih := 1;
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Dest.Width := dw;
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Dest.Height := dh;
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if dw > aWidth then
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begin
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xlen := Min(aWidth + Posx, dw);
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@ -815,24 +813,30 @@ begin
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ylen := dh;
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ypos := 0
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end;
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if dw > aWidth then
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dw := aWidth;
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if dh > aHeight then
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dh := aHeight;
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Dest.Width := dw;
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Dest.Height := dh;
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m := ypos div ih;
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n := xpos div iw;
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for i := ypos to ylen - 1 do
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begin
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LScan1 := Dest.Scanline[i];
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LScan1 := Dest.Scanline[i - ypos];
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LScan2 := Src.Scanline[m];
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if (i mod ih) = 0 then
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m := m + 1;
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k := n;
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for j := xpos to xlen - 1 do
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begin
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LScan1[j] := LScan2[k];
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LScan1[j - xpos] := LScan2[k];
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if (j mod iw) = 0 then
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k := k + 1;
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end;
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end;
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Dest.InvalidateScanLine;
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ACanvas.Draw(NewLeft, NewTop, Dest);
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ACanvas.Draw(NewLeft + posx, NewTop + posy, Dest);
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Dest.Free;
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end;
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