You've already forked lazarus-ccr
Removes the LCL-CustomDrawn-Android example because it was moved to the lazarus repository
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2174 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -1,22 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.pascal.lcltest"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-permission android:name="android.permission.VIBRATE" />
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<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" />
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<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8" />
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<application android:label="@string/app_name"
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android:icon="@drawable/icon"
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android:debuggable="True">
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<activity android:name="LCLActivity"
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android:configChanges="orientation|keyboardHidden"
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android:label="@string/app_name"
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android:launchMode="singleTop">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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# This file is used to override default values used by the Ant build system.
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#
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# This file must be checked in Version Control Systems, as it is
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# integral to the build system of your project.
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# This file is only used by the Ant script.
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# You can use this to override default values such as
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# 'source.dir' for the location of your java source folder and
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# 'out.dir' for the location of your output folder.
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# You can also use it define how the release builds are signed by declaring
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# the following properties:
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# 'key.store' for the location of your keystore and
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# 'key.alias' for the name of the key to use.
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# The password will be asked during the build when you use the 'release' target.
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@ -1,85 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="LCLExample" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<loadproperties srcFile="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="default.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'"
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unless="sdk.dir"
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/>
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<!-- extension targets. Uncomment the ones where you want to do custom work
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in between standard targets -->
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<!--
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<target name="-pre-build">
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</target>
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<target name="-pre-compile">
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</target>
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/* This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir} */
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<target name="-post-compile">
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</target>
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-->
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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@ -1,11 +0,0 @@
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-8
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@ -1,10 +0,0 @@
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must *NOT* be checked in Version Control Systems,
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# as it contains information specific to your local configuration.
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# location of the SDK. This is only used by Ant
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# For customization when using a Version Control System, please read the
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# header note.
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sdk.dir=/home/felipe/Programas/android-sdk-linux
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@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">LCL Test</string>
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</resources>
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@ -1,71 +0,0 @@
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package com.pascal.lcltest;
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import android.app.*;
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import android.content.*;
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import android.os.*;
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import android.widget.*;
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import android.util.*;
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import android.graphics.*;
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import android.view.*;
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public class LCLActivity extends Activity
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{
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// Our drawing surface
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private class LCLSurface extends SurfaceView
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{
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public LCLSurface(Context context)
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{
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super(context);
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// Allows View.postInvalidate() to work
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setWillNotDraw(false);
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}
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@Override protected void onDraw(Canvas canvas)
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{
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int lWidth = getWidth();
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int lHeight = getHeight();
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Log.v("?", "LCLSurface.onDraw width=" + Integer.toString(lWidth)
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+ " height=" + Integer.toString(lHeight));
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Bitmap lclbitmap = Bitmap.createBitmap(lWidth, lHeight, Bitmap.Config.ARGB_8888);
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LCLDrawToBitmap(lWidth, lHeight, lclbitmap);
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canvas.drawBitmap(lclbitmap, 0, 0, null);
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}
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}
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/** Called when the activity is first created. */
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@Override
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public void onCreate(Bundle savedInstanceState)
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{
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super.onCreate(savedInstanceState);
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// TextView tv = new TextView(this);
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// tv.setText( Integer.toString(intFromJNI()) );
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// setContentView(tv);
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LCLSurface lclsurface = new LCLSurface(this);
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setContentView(lclsurface);
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lclsurface.postInvalidate();
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}
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// JNI table of functions
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public native String stringFromJNI();
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public native int intFromJNI();
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public native int LCLDrawToBitmap(int width, int height, Bitmap bitmap);
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public long nativeCodeLoaded=0;
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static
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{
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try
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{
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Log.i("JNI", "Trying to load liblclapp.so");
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System.loadLibrary("lclapp");
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}
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catch(UnsatisfiedLinkError ule)
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{
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Log.e("JNI", "WARNING: Could not load liblclapp.so");
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ule.printStackTrace();
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}
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}
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}
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<?xml version="1.0"?>
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<CONFIG>
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<ProjectOptions>
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<Version Value="9"/>
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<General>
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<Flags>
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<MainUnitHasCreateFormStatements Value="False"/>
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<MainUnitHasTitleStatement Value="False"/>
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</Flags>
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<SessionStorage Value="InProjectDir"/>
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<MainUnit Value="0"/>
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<Title Value="androidlcltest"/>
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<UseAppBundle Value="False"/>
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<ResourceType Value="res"/>
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</General>
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<i18n>
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<EnableI18N LFM="False"/>
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</i18n>
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<VersionInfo>
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<StringTable ProductVersion=""/>
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</VersionInfo>
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<MacroValues Count="1">
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<Macro1 Name="LCLWidgetType" Value="customdrawn"/>
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</MacroValues>
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<BuildModes Count="1">
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<Item1 Name="Default" Default="True"/>
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</BuildModes>
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<PublishOptions>
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<Version Value="2"/>
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<IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
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<ExcludeFileFilter Value="*.(bak|ppu|o|so);*~;backup"/>
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</PublishOptions>
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<RunParams>
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<local>
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<FormatVersion Value="1"/>
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</local>
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</RunParams>
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<RequiredPackages Count="1">
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<Item1>
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<PackageName Value="LCL"/>
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</Item1>
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</RequiredPackages>
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<Units Count="2">
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<Unit0>
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<Filename Value="androidlcltest.lpr"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="androidlcltest"/>
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</Unit0>
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<Unit1>
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<Filename Value="mainform.pas"/>
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<IsPartOfProject Value="True"/>
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<ComponentName Value="Form1"/>
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<ResourceBaseClass Value="Form"/>
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<UnitName Value="mainform"/>
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</Unit1>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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<Version Value="11"/>
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<Target>
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<Filename Value="android/libs/armeabi/libmain.so"/>
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</Target>
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<SearchPaths>
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<IncludeFiles Value="$(ProjOutDir)"/>
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<Libraries Value="/home/felipe/Programas/android-ndk-r5/platforms/android-9/arch-arm/usr/lib/;/home/felipe/Programas/android-ndk-r5/toolchains/arm-eabi-4.4.0/prebuilt/linux-x86/lib/gcc/arm-eabi/4.4.0/"/>
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<UnitOutputDirectory Value="lib/$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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<CodeGeneration>
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<RelocatableUnit Value="True"/>
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<TargetCPU Value="arm"/>
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<TargetOS Value="linux"/>
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</CodeGeneration>
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<Linking>
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<Debugging>
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<GenerateDebugInfo Value="False"/>
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<UseLineInfoUnit Value="False"/>
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<StripSymbols Value="True"/>
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</Debugging>
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<Options>
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<ExecutableType Value="Library"/>
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</Options>
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</Linking>
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<Other>
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<CompilerMessages>
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<UseMsgFile Value="True"/>
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</CompilerMessages>
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<CustomOptions Value="-dANDROID -Xd -Cccdecl"/>
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<CompilerPath Value="$(CompPath)"/>
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</Other>
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</CompilerOptions>
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<Debugging>
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<Exceptions Count="3">
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<Item1>
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<Name Value="EAbort"/>
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</Item1>
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<Item2>
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<Name Value="ECodetoolError"/>
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</Item2>
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<Item3>
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<Name Value="EFOpenError"/>
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</Item3>
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</Exceptions>
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</Debugging>
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</CONFIG>
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@ -1,23 +0,0 @@
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library androidlcltest;
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{$mode objfpc}{$H+}
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{$define Android}
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uses
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{$ifdef Android}
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cmem,
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android_native_app_glue,
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{$endif}
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Interfaces,
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Forms,
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mainform;
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exports //android_main name 'android_main',
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ANativeActivity_onCreate name 'ANativeActivity_onCreate';
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begin
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Application.Initialize;
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Application.CreateForm(TForm1, Form1);
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Application.Run;
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end.
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object Form1: TForm1
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Left = 313
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Height = 240
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Top = 186
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Width = 320
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Caption = 'Form1'
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OnPaint = FormPaint
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LCLVersion = '0.9.31'
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end
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@ -1,38 +0,0 @@
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unit mainform;
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs;
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type
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{ TForm1 }
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TForm1 = class(TForm)
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procedure FormPaint(Sender: TObject);
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private
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{ private declarations }
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public
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{ public declarations }
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end;
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var
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Form1: TForm1;
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implementation
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{$R *.lfm}
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{ TForm1 }
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procedure TForm1.FormPaint(Sender: TObject);
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begin
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Canvas.Brush.Color := clRed;
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Canvas.Rectangle(10, 10, 100, 100);
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end;
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end.
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Reference in New Issue
Block a user