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fpspreadsheet: Fix compilation issues when fpc version is changed: separate package units into different folders, incorporate code of fpsnumformatparser in unit fpsnumformat and code of fpsregfileformats in units fpsreaderwriter. Check and fix all demos.
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@5282 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@@ -12,7 +12,6 @@
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<VersionInfo>
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<Language Value=""/>
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<CharSet Value=""/>
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<StringTable ProductVersion=""/>
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</VersionInfo>
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<BuildModes Count="3">
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<Item1 Name="default" Default="True"/>
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@@ -126,7 +125,7 @@
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</Target>
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<SearchPaths>
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<IncludeFiles Value="$(ProjOutDir)"/>
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<OtherUnitFiles Value="..\..\.."/>
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<OtherUnitFiles Value="..\..\..\source\common;..\..\..\source\visual"/>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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<Parsing>
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Load Diff
@@ -218,7 +218,7 @@ implementation
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uses
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TypInfo, LazUtf8, LCLIntf, LCLType, LCLVersion, clipbrd, fpcanvas,
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SynHighlighterWikiTable,
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fpsutils, fpsRegFileFormats;
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fpsutils, fpsReaderWriter;
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const
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DROPDOWN_COUNT = 24;
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