TTappyModules.Answered() procedure created, allowing game code to be placed in mod_tappywords.pas instead of gameplayform.pas.

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2091 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
denniscuflat
2011-10-25 10:21:59 +00:00
parent d7827921fc
commit 48aca8301a
5 changed files with 19 additions and 25 deletions

View File

@@ -25,6 +25,7 @@ type
procedure TranslateTextsToPortuguese; virtual;
procedure InitModule(); virtual;
procedure StartNewGame(SndFX: Integer; Music: Integer; Level: Integer); virtual; abstract;
procedure Answered(); virtual; abstract;
procedure EndGame(); virtual; abstract;
end;