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TTappyModules.Answered() procedure created, allowing game code to be placed in mod_tappywords.pas instead of gameplayform.pas.
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2091 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@@ -25,6 +25,7 @@ type
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procedure TranslateTextsToPortuguese; virtual;
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procedure InitModule(); virtual;
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procedure StartNewGame(SndFX: Integer; Music: Integer; Level: Integer); virtual; abstract;
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procedure Answered(); virtual; abstract;
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procedure EndGame(); virtual; abstract;
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end;
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