jvcllaz: Add TJvRuler

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@6288 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
wp_xxyyzz
2018-04-02 22:41:48 +00:00
parent 5009f8afeb
commit 5d676b2c4e
6 changed files with 233 additions and 3 deletions

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@ -15,13 +15,15 @@ implementation
uses
Classes, JvDsgnConsts,
JvHtControls, {JvDBHTLabel,} JvHint, JvHTHintForm, JvMovableBevel,
JvMovableBevel, JvRuler,
JvHtControls, {JvDBHTLabel,} JvHint, JvHTHintForm,
PropEdits, Controls;
procedure Register;
begin
RegisterComponents(RsPaletteJvcl, [
TJvMovableBevel, TJvHint, TJvHTLabel, TJvHTListbox, TJvHTCombobox
TJvMovableBevel, TJvRuler,
TJvHint, TJvHTLabel, TJvHTListbox, TJvHTCombobox
]);
{
RegisterComponents(RsPaletteBarPanel, [TJvMovableBevel]);

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@ -3,3 +3,4 @@ tjvhtcombobox.bmp
tjvhtlabel.bmp
tjvhtlistbox.bmp
tjvmovablebevel.bmp
tjvruler.bmp

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

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@ -19,7 +19,7 @@
- Listboxes, Comboboxes, TreeViews"/>
<License Value="The JVCL is released in accordance with the MPL 1.1 license. To get your own copy or read it, go to http://www.mozilla.org/MPL/MPL-1.1.html. "/>
<Version Major="1" Release="4"/>
<Files Count="3">
<Files Count="4">
<Item1>
<Filename Value="..\run\JvCtrls\JvHint.pas"/>
<UnitName Value="JvHint"/>
@ -32,6 +32,10 @@
<Filename Value="..\run\JvCtrls\JvMovableBevel.pas"/>
<UnitName Value="JvMovableBevel"/>
</Item3>
<Item4>
<Filename Value="..\run\JvCtrls\JvRuler.pas"/>
<UnitName Value="JvRuler"/>
</Item4>
</Files>
<RequiredPkgs Count="2">
<Item1>

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@ -0,0 +1,223 @@
{-----------------------------------------------------------------------------
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/MPL-1.1.html
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either expressed or implied. See the License for
the specific language governing rights and limitations under the License.
The Original Code is: JvgRuler.PAS, released on 2003-01-15.
The Initial Developer of the Original Code is Andrey V. Chudin, [chudin att yandex dott ru]
Portions created by Andrey V. Chudin are Copyright (C) 2003 Andrey V. Chudin.
All Rights Reserved.
Contributor(s):
Michael Beck [mbeck att bigfoot dott com].
You may retrieve the latest version of this file at the Project JEDI's JVCL home page,
located at http://jvcl.delphi-jedi.org
Known Issues:
-----------------------------------------------------------------------------}
// $Id$
unit JvRuler;
{$mode objfpc}{$H+}
interface
uses
LCLIntf, LCLType, Types,
Classes, SysUtils, Graphics, Controls, JvComponent;
type
TJvRulerUnit = (ruCentimeters, ruInches, ruPixels);
TJvRulerOrientation = (roHorizontal, roVertical);
TJvRuler = class(TJvGraphicControl)
private
FUseUnit: TJvRulerUnit;
FOrientation: TJvRulerOrientation;
FPosition: Double;
procedure SetPosition(const Value: Double);
procedure SetOrientation(Value: TJvRulerOrientation);
procedure SetUseUnit(Value: TJvRulerUnit);
protected
procedure Paint; override;
public
constructor Create(AOwner: TComponent); override;
published
property Align;
property Font;
property Height default 25;
property Width default 300;
property Orientation: TJvRulerOrientation read FOrientation write SetOrientation default roHorizontal;
property Position: Double read FPosition write SetPosition;
property UseUnit: TJvRulerUnit read FUseUnit write SetUseUnit default ruCentimeters;
property BorderSpacing;
end;
implementation
const
LogPixels: array [Boolean] of Integer = (LOGPIXELSY, LOGPIXELSX);
function InchesToPixels(DC: HDC; Value: Double; IsHorizontal: Boolean): Integer;
begin
Result := Round(Value * GetDeviceCaps(DC, LogPixels[IsHorizontal]));
end;
function CentimetersToPixels(DC: HDC; Value: Double; IsHorizontal: Boolean): Integer;
begin
Result := Round(Value * GetDeviceCaps(DC, LogPixels[IsHorizontal]) / 2.54);
end;
//=== { TJvRuler } ===========================================================
constructor TJvRuler.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FOrientation := roHorizontal;
FUseUnit := ruCentimeters;
Width := 300;
Height := 25;
end;
procedure TJvRuler.Paint;
const
Offset: array[Boolean] of Integer = (3, 8);
var
X, Y: Double;
PX, PY, Pos: Integer;
S: string;
R: TRect;
ts: TTextStyle;
h, w: Integer;
begin
w := inherited Width;
h := inherited Height;
Canvas.Font := Font;
X := 0;
Y := 0;
repeat
X := X + 0.5;
Y := Y + 0.5;
case FUseUnit of
ruInches:
begin
PX := InchesToPixels(Canvas.Handle, X, True);
PY := InchesToPixels(Canvas.Handle, Y, False);
Pos := InchesToPixels(Canvas.Handle, Position, Orientation = roHorizontal);
end;
ruCentimeters:
begin
PX := CentimetersToPixels(Canvas.Handle, X, True);
PY := CentimetersToPixels(Canvas.Handle, Y, False);
Pos := CentimetersToPixels(Canvas.Handle, Position, Orientation = roHorizontal);
end;
else // ruPixels
PX := Round(X * 50);
PY := Round(Y * 50);
Pos := Round(Position);
end;
SetBkMode(Canvas.Handle, TRANSPARENT);
if (PX < w) or (PY < h) then
with Canvas do begin
ts := TextStyle;
ts.SingleLine := true;
Pen.Style := psSolid;
Pen.Color := clBlack;
if Orientation = roHorizontal then
begin
if X = Trunc(X) then
begin
R := Rect(PX - 10, 0, PX + 10, h);
if UseUnit = ruPixels then
S := IntToStr(PX)
else
S := IntToStr(Trunc(X));
R := Rect(PX - TextWidth(S), 0, PX + TextWidth(S), h);
ts.Alignment := taCenter;
TextRect(R, R.Left, R.Top, S, ts);
//Windows.DrawText(Handle, PChar(S), Length(S), R, DT_SINGLELINE or DT_CENTER);
end;
MoveTo(PX, h - Offset[X = Trunc(X)]);
LineTo(PX, h);
end
else
begin
if Y = Trunc(Y) then
begin
if UseUnit = ruPixels then
S := IntToStr(PY)
else
S := IntToStr(Trunc(Y));
R := Rect(0, PY - TextHeight(S), w, PY + TextHeight(S));
ts.Layout := tlCenter;
TextRect(R, R.Left, R.Top, S, ts);
//Windows.DrawText(Handle, PChar(S), Length(S), R, DT_SINGLELINE or DT_VCENTER);
end;
MoveTo(w - Offset[Y = Trunc(Y)], PY);
LineTo(w, PY);
end;
end;
until ((Orientation = roHorizontal) and (PX > w)) or
((Orientation = roVertical) and (PY > h));
if Position > 0.0 then
with Canvas do
if Orientation = roHorizontal then
begin
MoveTo(Pos - 2, h - 4);
LineTo(Pos + 2, h - 4);
LineTo(Pos, h);
LineTo(Pos - 2, h - 4);
end
else
begin
MoveTo(w - 4, Pos - 2);
LineTo(w - 4, Pos + 2);
LineTo(w, Pos);
LineTo(w - 4, Pos - 2);
end;
end;
procedure TJvRuler.SetPosition(const Value: Double);
begin
if FPosition <> Value then
begin
FPosition := Value;
Invalidate;
end;
end;
procedure TJvRuler.SetOrientation(Value: TJvRulerOrientation);
begin
if FOrientation <> Value then
begin
FOrientation := Value;
if csDesigning in ComponentState then
SetBounds(Left, Top, Height, Width);
Invalidate;
end;
end;
procedure TJvRuler.SetUseUnit(Value: TJvRulerUnit);
begin
if FUseUnit <> Value then
begin
FUseUnit := Value;
Invalidate;
end;
end;
end.