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added more documentation
fixed some spell errors in comments git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2209 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -104,7 +104,7 @@ The text can have multiple lines</descr>
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</element>
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<element name="UIContext.doCheckButton">
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<short>UI method for rendering and processing a check button</short>
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<descr>Check button behaves similarly as a toggle button used to display and edit a bool property. </descr>
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<descr>Check button behaves similarly as a toggle button used to display and edit a bool property.</descr>
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</element>
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<element name="UIContext.doCheckButton.r">
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<short>optionally provides a location and size for the button</short>
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@ -114,11 +114,96 @@ The text can have multiple lines</descr>
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</element>
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<element name="UIContext.doCheckButton.state">
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<short>whether the check button is checked or not</short>
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<descr>if state is NULL; the buttoin behave like if a touch button unchecked</descr>
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<descr>if state is NULL; the button behave like if a touch button unchecked</descr>
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</element>
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<element name="UIContext.doCheckButton.style">
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<short>optional style flag to modify the look</short>
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</element>
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<element name="UIContext.doRadioButton">
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<short>UI method for rendering and processing a radio button</short>
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<descr>Radio buttons are typically used in groups to diplay and edit the possible reference values taken by an int value.
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One radio button is representing a possible reference value taken by the current value.
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It is displaying a boolean state true if the current value is equal to the reference value.
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</descr>
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</element>
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<element name="UIContext.doRadioButton.reference">
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<short>The reference int value represented by this radio button.</short>
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</element>
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<element name="UIContext.doRadioButton.r">
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<short>optionally provides a location and size for the button</short>
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</element>
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<element name="UIContext.doRadioButton.Text">
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<short>text to display on the button</short>
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</element>
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<element name="UIContext.doRadioButton.Value">
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<short>The value parameter compared to the reference value parameter.</short>
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<descr>if value is NULL; the radio button is off</descr>
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</element>
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<element name="UIContext.doRadioButton.style">
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<short>optional style flag to modify the look </short>
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</element>
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<element name="UIContext.doRadioButton.Result">
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<short>True if the radio button value changed</short>
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</element>
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<element name="UIContext.doCheckButton.Result">
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<short>True if the check button state changed</short>
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</element>
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<element name="UIContext.doHorizontalSlider">
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<short>UI method for rendering and processing a horizontal slider</short>
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<descr>Horizontal slider is used to edit and display a scalar value in the specified range [min; max].</descr>
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</element>
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<element name="UIContext.doHorizontalSlider.aRect">
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<short>optionally provides a location and size for the widget</short>
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</element>
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<element name="UIContext.doHorizontalSlider.min">
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<short>min bound of the varying range of the value</short>
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</element>
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<element name="UIContext.doHorizontalSlider.max">
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<short>max bound of the varying range of the value</short>
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</element>
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<element name="UIContext.doHorizontalSlider.Value">
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<short>the value edited by the widget</short>
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<descr>if value is NULL; the value is set to min</descr>
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</element>
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<element name="UIContext.doHorizontalSlider.style">
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<short>optional style flag to modify the look</short>
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</element>
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<element name="UIContext.doHorizontalSlider.Result">
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<short>True if the slider value changed</short>
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</element>
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<element name="UIContext.doTextureView">
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<short>UI method for drawing a texture view</short>
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<descr>Several parameters control the equation used to display the texel
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<p>
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<code>texel = texture2DFetch(...);
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pixel = texelSwizzling( texel * texelScale + texelOffset );
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</code>
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</p>
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</descr>
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</element>
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<element name="UIContext.doTextureView.aRect">
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<short>provides a location and size for the texture view</short>
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</element>
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<element name="UIContext.doTextureView.texID">
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<short>texture identifier (Graphics API specific)</short>
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</element>
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<element name="UIContext.doTextureView.zoomRect">
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<short>rectangle area of the texture displayed</short>
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</element>
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<element name="UIContext.doTextureView.mipLevel">
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<short>mip Level of the texture displayed</short>
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</element>
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<element name="UIContext.doTextureView.texelScale">
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<short>scale applyed to the texel fetch</short>
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</element>
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<element name="UIContext.doTextureView.texelOffset">
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<short>offset applyed to the texel after scale</short>
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</element>
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<element name="UIContext.doTextureView.style">
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<short>optional style flag to modify the look</short>
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</element>
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</module>
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</package>
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</fpdoc-descriptions>
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@ -288,10 +288,10 @@ type
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// rect - optionally provides a location and size for the button
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// text - text to display on the button
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// state - whether the check button is checked or not
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// if state is NULL; the buttoin behave like if a touch button unchecked
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// if state is NULL; the button behave like if a touch button unchecked
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// style - optional style flag to modify the look
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//
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// @return True if the check button'state changed
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// @return True if the check button state changed
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//////////////////////////////////////////////////////////////////
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function doCheckButton(const r: Rect; const Text: string; var state: boolean; style: integer = 0): boolean;
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@ -310,7 +310,7 @@ type
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// if value is NULL; the radio button is off
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// style - optional style flag to modify the look
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//
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// @return True if the radio button's value changed
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// @return True if the radio button value changed
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//////////////////////////////////////////////////////////////////
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function doRadioButton(reference: integer; const r: Rect; const Text: string; var Value: integer; style: integer = 0): boolean;
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@ -321,11 +321,11 @@ type
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// rect - optionally provides a location and size for the widget
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// min - min bound of the varying range of the value
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// max - max bound of the varying range of the value
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// value - the value edited byt the widget
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// value - the value edited by the widget
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// if value is NULL; the value is set to min
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// style - optional style flag to modify the look
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//
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// @return True if the slider's value changed
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// @return True if the slider value changed
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//////////////////////////////////////////////////////////////////
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function doHorizontalSlider(const aRect: Rect; min: double; max: double; var Value: double; style: integer = 0): boolean;
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