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split painter and context classes in nvwidgets.pas into separate source file
fixed compilation example.pp renamed context and painter source files to be more clear git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2248 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@@ -12,7 +12,6 @@
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<MainUnit Value="0"/>
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<ResourceType Value="res"/>
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<UseXPManifest Value="True"/>
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<Icon Value="0"/>
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</General>
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<LazDoc Paths="..\doc"/>
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<i18n>
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@@ -34,17 +33,42 @@
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<FormatVersion Value="1"/>
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</local>
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</RunParams>
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<Units Count="2">
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<Units Count="7">
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<Unit0>
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<Filename Value="widget_test.pp"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="widget_test"/>
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</Unit0>
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<Unit1>
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<Filename Value="..\src\nvWidgets.pas"/>
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<Filename Value="..\src\nvwidgets.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvWidgets"/>
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</Unit1>
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<Unit2>
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<Filename Value="..\src\gl\glfreetypefont.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="GLFreeTypeFont"/>
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</Unit2>
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<Unit3>
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<Filename Value="..\src\nvbasefont.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvBaseFont"/>
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</Unit3>
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<Unit4>
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<Filename Value="..\src\glut\nvglutwidgets.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvGlutWidgets"/>
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</Unit4>
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<Unit5>
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<Filename Value="..\src\glut\glutbitmapfont.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="GLUTBitmapFont"/>
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</Unit5>
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<Unit6>
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<Filename Value="..\src\nvtypes.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvTypes"/>
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</Unit6>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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@@ -55,7 +79,7 @@
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</Target>
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<SearchPaths>
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<IncludeFiles Value="$(ProjOutDir)"/>
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<OtherUnitFiles Value="..\src\;..\src\gl\;..\src\glut\"/>
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<OtherUnitFiles Value="..\src;..\src\gl;..\src\glut"/>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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<Other>
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