split painter and context classes in nvwidgets.pas into separate source file

fixed compilation example.pp
renamed context and painter source files to be more clear


git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2248 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
blaszijk
2012-01-11 17:29:49 +00:00
parent 8e9a5d48b4
commit 6a43b61d2c
9 changed files with 402 additions and 329 deletions

View File

@ -10,8 +10,7 @@ unit GLFreeType;
interface
uses
SysUtils, freetypeh, GL, GLu,
nvBaseFont;
SysUtils, freetypeh, GL, GLu;
//This holds all of the information related to any
//freetype font that we want to create.

View File

@ -7,14 +7,14 @@
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////////////////
unit nvGLWidgets;
unit nvGLPainter;
{$mode objfpc}{$H+}
interface
uses
Classes, nvWidgets,
Classes, nvPainter, nvTypes,
GL, ftFont, FPCanvas;
const