You've already forked lazarus-ccr
reorganized library sources to be more logical
updated project paths for examples git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2236 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -13,7 +13,7 @@
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<MainUnit Value="0"/>
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<ResourceType Value="res"/>
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</General>
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<LazDoc Paths="..\..\..\doc"/>
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<LazDoc Paths="..\doc"/>
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<i18n>
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<EnableI18N LFM="False"/>
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</i18n>
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@ -40,27 +40,27 @@
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<UnitName Value="example"/>
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</Unit0>
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<Unit1>
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<Filename Value="..\nvglwidgets.pas"/>
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<Filename Value="..\src\nvglwidgets.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvGLWidgets"/>
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</Unit1>
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<Unit2>
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<Filename Value="..\..\nvglutils\nvShaderUtils.pas"/>
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<Filename Value="..\src\gl\nvShaderUtils.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvShaderUtils"/>
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</Unit2>
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<Unit3>
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<Filename Value="..\nvWidgets.pas"/>
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<Filename Value="..\src\nvWidgets.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvWidgets"/>
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</Unit3>
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<Unit4>
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<Filename Value="..\nvglutwidgets.pas"/>
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<Filename Value="..\src\glut\nvglutwidgets.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="nvGlutWidgets"/>
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</Unit4>
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<Unit5>
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<Filename Value="..\..\gl\glfreetype.pas"/>
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<Filename Value="..\src\gl\glfreetype.pas"/>
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<IsPartOfProject Value="True"/>
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<UnitName Value="GLFreeType"/>
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</Unit5>
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@ -74,7 +74,7 @@
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</Target>
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<SearchPaths>
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<IncludeFiles Value="$(ProjOutDir)"/>
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<OtherUnitFiles Value="..;..\..\nvglutils;..\..\gl"/>
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<OtherUnitFiles Value="..\src;..\src\gl;..\src\glut"/>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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<Parsing>
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