reorganized library sources to be more logical

updated project paths for examples

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2236 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
blaszijk
2012-01-06 20:32:26 +00:00
parent 4c349e6dda
commit 9769ec83c5
8 changed files with 13 additions and 13 deletions

View File

@ -13,7 +13,7 @@
<MainUnit Value="0"/> <MainUnit Value="0"/>
<ResourceType Value="res"/> <ResourceType Value="res"/>
</General> </General>
<LazDoc Paths="..\..\..\doc"/> <LazDoc Paths="..\doc"/>
<i18n> <i18n>
<EnableI18N LFM="False"/> <EnableI18N LFM="False"/>
</i18n> </i18n>
@ -40,27 +40,27 @@
<UnitName Value="example"/> <UnitName Value="example"/>
</Unit0> </Unit0>
<Unit1> <Unit1>
<Filename Value="..\nvglwidgets.pas"/> <Filename Value="..\src\nvglwidgets.pas"/>
<IsPartOfProject Value="True"/> <IsPartOfProject Value="True"/>
<UnitName Value="nvGLWidgets"/> <UnitName Value="nvGLWidgets"/>
</Unit1> </Unit1>
<Unit2> <Unit2>
<Filename Value="..\..\nvglutils\nvShaderUtils.pas"/> <Filename Value="..\src\gl\nvShaderUtils.pas"/>
<IsPartOfProject Value="True"/> <IsPartOfProject Value="True"/>
<UnitName Value="nvShaderUtils"/> <UnitName Value="nvShaderUtils"/>
</Unit2> </Unit2>
<Unit3> <Unit3>
<Filename Value="..\nvWidgets.pas"/> <Filename Value="..\src\nvWidgets.pas"/>
<IsPartOfProject Value="True"/> <IsPartOfProject Value="True"/>
<UnitName Value="nvWidgets"/> <UnitName Value="nvWidgets"/>
</Unit3> </Unit3>
<Unit4> <Unit4>
<Filename Value="..\nvglutwidgets.pas"/> <Filename Value="..\src\glut\nvglutwidgets.pas"/>
<IsPartOfProject Value="True"/> <IsPartOfProject Value="True"/>
<UnitName Value="nvGlutWidgets"/> <UnitName Value="nvGlutWidgets"/>
</Unit4> </Unit4>
<Unit5> <Unit5>
<Filename Value="..\..\gl\glfreetype.pas"/> <Filename Value="..\src\gl\glfreetype.pas"/>
<IsPartOfProject Value="True"/> <IsPartOfProject Value="True"/>
<UnitName Value="GLFreeType"/> <UnitName Value="GLFreeType"/>
</Unit5> </Unit5>
@ -74,7 +74,7 @@
</Target> </Target>
<SearchPaths> <SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/> <IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="..;..\..\nvglutils;..\..\gl"/> <OtherUnitFiles Value="..\src;..\src\gl;..\src\glut"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/> <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths> </SearchPaths>
<Parsing> <Parsing>

View File

@ -14,7 +14,7 @@
<UseXPManifest Value="True"/> <UseXPManifest Value="True"/>
<Icon Value="0"/> <Icon Value="0"/>
</General> </General>
<LazDoc Paths="..\..\..\doc"/> <LazDoc Paths="..\doc"/>
<i18n> <i18n>
<EnableI18N LFM="False"/> <EnableI18N LFM="False"/>
</i18n> </i18n>
@ -41,7 +41,7 @@
<UnitName Value="widget_test"/> <UnitName Value="widget_test"/>
</Unit0> </Unit0>
<Unit1> <Unit1>
<Filename Value="..\nvWidgets.pas"/> <Filename Value="..\src\nvWidgets.pas"/>
<IsPartOfProject Value="True"/> <IsPartOfProject Value="True"/>
<UnitName Value="nvWidgets"/> <UnitName Value="nvWidgets"/>
</Unit1> </Unit1>
@ -55,7 +55,7 @@
</Target> </Target>
<SearchPaths> <SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/> <IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="..\..\nvglutils;.."/> <OtherUnitFiles Value="..\src\;..\src\gl\;..\src\glut\"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/> <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths> </SearchPaths>
<Other> <Other>

View File

@ -30,8 +30,8 @@ begin
P.Options.Add(NV_PROFILE_FLAGS[i]); P.Options.Add(NV_PROFILE_FLAGS[i]);
//base widget units //base widget units
P.Targets.AddUnit('./nvwidgets/nvbasefont.pas'); P.Targets.AddUnit('nvbasefont.pas');
P.Targets.AddUnit('./nvwidgets/nvwidgets.pas'); P.Targets.AddUnit('nvwidgets.pas');
write('package ', P.Name, ' configured for '); write('package ', P.Name, ' configured for ');
@ -39,7 +39,7 @@ begin
case NV_ACTIVE_CONTEXT of case NV_ACTIVE_CONTEXT of
GLUT: begin GLUT: begin
write('the GLUT context'); write('the GLUT context');
P.Targets.AddUnit('./nvwidgets/nvglutwidgets.pas'); P.Targets.AddUnit('./glut/nvglutwidgets.pas');
end; end;
end; end;