You've already forked lazarus-ccr
lazmapviewer: Allow to scroll beyond the date limit. Patch by Ekkehard Domning (https://www.lazarusforum.de/viewtopic.php?p=135037).
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@8789 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
@ -403,7 +403,7 @@ begin
|
|||||||
MaxY := (Int64(aWin.Height) div TILE_SIZE) + 1;
|
MaxY := (Int64(aWin.Height) div TILE_SIZE) + 1;
|
||||||
startX := -aWin.X div TILE_SIZE;
|
startX := -aWin.X div TILE_SIZE;
|
||||||
startY := -aWin.Y div TILE_SIZE;
|
startY := -aWin.Y div TILE_SIZE;
|
||||||
Result.Left := startX;
|
Result.Left := startX - 1;
|
||||||
Result.Right := startX + MaxX;
|
Result.Right := startX + MaxX;
|
||||||
Result.Top := startY;
|
Result.Top := startY;
|
||||||
Result.Bottom := startY + MaxY;
|
Result.Bottom := startY + MaxY;
|
||||||
@ -683,10 +683,13 @@ var
|
|||||||
iMapWidth: Int64;
|
iMapWidth: Int64;
|
||||||
mPoint : TPoint;
|
mPoint : TPoint;
|
||||||
begin
|
begin
|
||||||
// review: coth: respective projection check. move to subfunctions? figure out what did i mean here...
|
|
||||||
iMapWidth := Round(IntPower(2, AWin.Zoom)) * TILE_SIZE;
|
iMapWidth := Round(IntPower(2, AWin.Zoom)) * TILE_SIZE;
|
||||||
|
|
||||||
mPoint.X := EnsureRange(APoint.X - AWin.X, 0, iMapWidth);
|
mPoint.X := (APoint.X - AWin.X) mod iMapWidth;
|
||||||
|
while mPoint.X < 0 do
|
||||||
|
mPoint.X := mPoint.X + iMapWidth;
|
||||||
|
while mPoint.X >= iMapWidth do
|
||||||
|
mPoint.X := mPoint.X - iMapWidth;
|
||||||
mPoint.Y := EnsureRange(APoint.Y - AWin.Y, 0, iMapWidth);
|
mPoint.Y := EnsureRange(APoint.Y - AWin.Y, 0, iMapWidth);
|
||||||
|
|
||||||
case aWin.MapProvider.ProjectionType of
|
case aWin.MapProvider.ProjectionType of
|
||||||
@ -967,17 +970,22 @@ var
|
|||||||
x, y : Integer; //int64;
|
x, y : Integer; //int64;
|
||||||
Tiles: TTileIdArray = nil;
|
Tiles: TTileIdArray = nil;
|
||||||
iTile: Integer;
|
iTile: Integer;
|
||||||
|
numTiles: Integer;
|
||||||
begin
|
begin
|
||||||
if not(Active) then
|
if not(Active) then
|
||||||
Exit;
|
Exit;
|
||||||
Queue.CancelAllJob(self);
|
Queue.CancelAllJob(self);
|
||||||
TilesVis := CalculateVisibleTiles(aWin);
|
TilesVis := CalculateVisibleTiles(aWin);
|
||||||
|
numTiles := 1 shl aWin.Zoom;
|
||||||
SetLength(Tiles, (TilesVis.Bottom - TilesVis.Top + 1) * (TilesVis.Right - TilesVis.Left + 1));
|
SetLength(Tiles, (TilesVis.Bottom - TilesVis.Top + 1) * (TilesVis.Right - TilesVis.Left + 1));
|
||||||
iTile := Low(Tiles);
|
iTile := Low(Tiles);
|
||||||
for y := TilesVis.Top to TilesVis.Bottom do
|
for y := TilesVis.Top to TilesVis.Bottom do
|
||||||
for X := TilesVis.Left to TilesVis.Right do
|
for X := TilesVis.Left to TilesVis.Right do
|
||||||
begin
|
begin
|
||||||
Tiles[iTile].X := X;
|
//Tiles[iTile].X := X;
|
||||||
|
Tiles[iTile].X := X mod numTiles;
|
||||||
|
if Tiles[iTile].X < 0 then
|
||||||
|
Tiles[iTile].X := Tiles[iTile].X + numTiles;
|
||||||
Tiles[iTile].Y := Y;
|
Tiles[iTile].Y := Y;
|
||||||
Tiles[iTile].Z := aWin.Zoom;
|
Tiles[iTile].Z := aWin.Zoom;
|
||||||
if IsValidTile(aWin, Tiles[iTile]) then
|
if IsValidTile(aWin, Tiles[iTile]) then
|
||||||
@ -1213,15 +1221,36 @@ var
|
|||||||
EnvTile: TEnvTile;
|
EnvTile: TEnvTile;
|
||||||
img: TLazIntfImage;
|
img: TLazIntfImage;
|
||||||
X, Y: integer;
|
X, Y: integer;
|
||||||
|
worldWidth: Integer;
|
||||||
|
numTiles: Integer;
|
||||||
|
baseX: Integer;
|
||||||
begin
|
begin
|
||||||
EnvTile := TEnvTile(Data);
|
EnvTile := TEnvTile(Data);
|
||||||
try
|
try
|
||||||
if IsCurrentWin(EnvTile.Win)then
|
if IsCurrentWin(EnvTile.Win)then
|
||||||
begin
|
begin
|
||||||
Cache.GetFromCache(EnvTile.Win.MapProvider, EnvTile.Tile, img);
|
Cache.GetFromCache(EnvTile.Win.MapProvider, EnvTile.Tile, img);
|
||||||
X := EnvTile.Win.X + EnvTile.Tile.X * TILE_SIZE; // begin of X
|
|
||||||
Y := EnvTile.Win.Y + EnvTile.Tile.Y * TILE_SIZE; // begin of Y
|
Y := EnvTile.Win.Y + EnvTile.Tile.Y * TILE_SIZE; // begin of Y
|
||||||
DrawTile(EnvTile.Tile, X, Y, img);
|
baseX := EnvTile.Win.X + EnvTile.Tile.X * TILE_SIZE; // begin of X
|
||||||
|
numTiles := 1 shl EnvTile.Win.Zoom;
|
||||||
|
worldWidth := numTiles * TILE_SIZE;
|
||||||
|
|
||||||
|
// From the center to the left (western) hemisphere
|
||||||
|
X := baseX;
|
||||||
|
while (X+TILE_SIZE >= 0) do
|
||||||
|
begin
|
||||||
|
DrawTile(EnvTile.Tile, X, Y, img);
|
||||||
|
X := X - worldWidth;
|
||||||
|
end;
|
||||||
|
|
||||||
|
// From the center to the right (eastern) hemisphere
|
||||||
|
X := baseX + worldWidth;
|
||||||
|
while ((X-TILE_SIZE) <= EnvTile.Win.Width) do
|
||||||
|
begin
|
||||||
|
DrawTile(EnvTile.Tile, X, Y, img);
|
||||||
|
X := X + worldWidth;
|
||||||
|
end;
|
||||||
end;
|
end;
|
||||||
finally
|
finally
|
||||||
FreeAndNil(EnvTile);
|
FreeAndNil(EnvTile);
|
||||||
|
Reference in New Issue
Block a user