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jvcl: Add example for JvBmpAnimator
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@6653 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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{******************************************************************
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JEDI-VCL Demo
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Copyright (C) 2002 Project JEDI
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Original author:
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You may retrieve the latest version of this file at the JEDI-JVCL
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home page, located at http://jvcl.delphi-jedi.org
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The contents of this file are used with permission, subject to
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the Mozilla Public License Version 1.1 (the "License"); you may
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not use this file except in compliance with the License. You may
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obtain a copy of the License at
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http://www.mozilla.org/MPL/MPL-1_1Final.html
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Software distributed under the License is distributed on an
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"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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implied. See the License for the specific language governing
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rights and limitations under the License.
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******************************************************************}
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unit BmpAnimMainFormU;
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interface
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uses
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SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
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ExtCtrls, Menus, ComCtrls, StdCtrls, ImgList, JvBmpAnimator;
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type
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TBmpAnimMainForm = class(TForm)
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EdFrame: TEdit;
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UDFrame: TUpDown;
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BtnOnOff: TButton;
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BmpAnimator: TJvBmpAnimator;
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EdSpeed: TEdit;
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UDSpeed: TUpDown;
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LblFrame: TLabel;
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LblSpeed: TLabel;
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Images: TImageList;
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CbTransparent: TCheckBox;
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procedure BtnOnOffClick(Sender: TObject);
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procedure EdFrameChange(Sender: TObject);
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procedure EdSpeedChange(Sender: TObject);
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procedure CbTransparentClick(Sender: TObject);
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end;
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var
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BmpAnimMainForm: TBmpAnimMainForm;
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implementation
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{$R *.lfm}
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procedure TBmpAnimMainForm.BtnOnOffClick(Sender: TObject);
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begin
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with BmpAnimator do
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begin
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Active := not Active;
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if not Active then
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Position := 0;
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end;
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end;
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procedure TBmpAnimMainForm.CbTransparentClick(Sender: TObject);
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begin
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BmpAnimator.Transparent := CbTransparent.Checked;
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end;
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procedure TBmpAnimMainForm.EdFrameChange(Sender: TObject);
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begin
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if not BmpAnimator.Active then
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BmpAnimator.Position := UDFrame.Position;
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end;
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procedure TBmpAnimMainForm.EdSpeedChange(Sender: TObject);
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begin
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try
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BmpAnimator.Speed := StrToInt(EdSpeed.Text);
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except
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BmpAnimator.Speed := 15;
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end;
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end;
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end.
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