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Fixes an access violation on quit and implements support for multiple languages and for the all wordlists
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2151 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@@ -40,6 +40,7 @@ type
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procedure StartNewGame(SndFX: Integer; Music: Integer; Level: Integer; QuestionList: Integer); override;
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procedure createQuestion(); override;
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function GetFallingDurationFromLevel: Integer;
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function GetTextFileFromLanguageId(AID: Integer): string;
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procedure Answered(AText: string); override;
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procedure EndGame(); override;
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procedure GameWon(); override;
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@@ -82,6 +83,14 @@ begin
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timerWords.OnTimer := @HandleOnTimer;
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NewQuestionFrequency := 5000;
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ConfigItems :=
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'English' + LineEnding +
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'Portuguese' + LineEnding +
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'French' + LineEnding +
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'German' + LineEnding +
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'Italian' + LineEnding +
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'Afrikaans' + LineEnding;
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end;
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destructor TTappyWords.Destroy;
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@@ -95,12 +104,14 @@ procedure TTappyWords.TranslateTextsToEnglish;
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begin
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ShortDescription := 'TappyWords';
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LongDescription := 'A game to learn typing and ortography.'; // Hint: Try to keep looking at the screen instead of the keyboard!
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ConfigCaption := 'Select a list of words';
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end;
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procedure TTappyWords.TranslateTextsToPortuguese;
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begin
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ShortDescription := 'TappyWords';
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LongDescription := 'Um jogo para aprender a digitar e ortografia';
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ConfigCaption := 'Selecione uma lista de palavras';
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end;
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procedure TTappyWords.StartNewGame(SndFX: Integer; Music: Integer; Level: Integer; QuestionList: Integer);
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@@ -121,9 +132,12 @@ begin
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if (Music = 1) then gameMusic := false;
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gameSLevel := gameLevel;
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// Loads the list of questions
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if QuestionList < 0 then QuestionList := 0;
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gameQuestionList := TStringList.Create;
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gameQuestionList.LoadFromFile(vTappyTuxConfig.GetResourcesDir() + 'images'+PathDelim+'modules'+PathDelim+'tappywords'+PathDelim+'0.txt');
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gameQuestionList.LoadFromFile(vTappyTuxConfig.GetResourcesDir() +
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'images' + PathDelim + 'modules' + PathDelim + 'tappywords'
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+ PathDelim + GetTextFileFromLanguageId(QuestionList));
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//gameQuestionList.LoadFromFile('C:/'+IntToStr(QuestionList)+'.txt');
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UpdateLevel(gameLevel);
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@@ -244,6 +258,19 @@ begin
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end;
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end;
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function TTappyWords.GetTextFileFromLanguageId(AID: Integer): string;
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begin
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case AID of
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1: Result := 'wordlist.Portuguese';
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2: Result := 'wordlist.French';
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3: Result := 'wordlist.German';
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4: Result := 'wordlist.Italian';
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5: Result := 'wordlist.Afrikaans';
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else
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Result := 'wordlist.English';
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end;
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end;
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procedure TTappyWords.Answered(AText: string);
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var
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i: Integer;
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