recreated documentation

some fixes in glfreetype, for small font sizes and mem leak fixes (http://www.cs.northwestern.edu/~sco590/fonts_tutorial.html)
added new widget_test example.compiled
started implementation of FreeType support in nvglwidgets.pas

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2224 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
blaszijk
2012-01-04 01:31:17 +00:00
parent 4e284b9741
commit def3913ebb
82 changed files with 575 additions and 277 deletions

View File

@@ -3,7 +3,7 @@
and distributed as part of a tutorial for nehe.gamedev.net.
Sven Olsen, 2003
*)
unit glFreeType;
unit GLFreeType;
{$mode objfpc}{$H+}
@@ -44,7 +44,7 @@ function next_p2(a: integer): integer; inline;
var
rval: integer;
begin
rval := 1;
rval := 2;
while rval < a do
rval := rval shl 1;
Result := rval;
@@ -100,23 +100,17 @@ begin
//We use the ?: operator so that value which we use
//will be 0 if we are in the padding zone, and whatever
//is the the Freetype bitmap otherwise.
for j := 0 to Height - 1 do
begin
for i := 0 to Width - 1 do
for j:=0 to height -1 do
for i:=0 to width - 1 do
begin
if (i >= bitmap.Width) or (j >= bitmap.rows) then
expanded_data[2 * (i + j * Width)] := 0
else
expanded_data[2 * (i + j * Width)] := byte((bitmap.buffer + (i + bitmap.Width * j))^);
expanded_data[2*(i+j*width)] := 255;
//write(expanded_data[2 * (i + j * Width)]:3, ' ');
expanded_data[2 * (i + j * Width) + 1] := expanded_data[2 * (i + j * Width)];
if (i>=bitmap.width) or (j>=bitmap.rows) then
expanded_data[2*(i+j*width)+1] := 0
else
expanded_data[2*(i+j*width)+1] := byte((bitmap.buffer + (i + bitmap.Width * j))^);
end;
//writeln;
end;
glBindTexture(GL_TEXTURE_2D, tex_base[Ord(ch)]);
//Now we just setup some texture paramaters.
@@ -162,16 +156,15 @@ begin
//so we need to link the texture to the quad
//so that the result will be properly aligned.
glBegin(GL_QUADS);
glTexCoord2d(0, 0);
glVertex2f(0, bitmap.rows);
glTexCoord2d(0, y);
glVertex2f(0, 0);
glTexCoord2d(x, y);
glVertex2f(bitmap.Width, 0);
glTexCoord2d(x, 0);
glVertex2f(bitmap.Width, bitmap.rows);
glTexCoord2d(0, 0);
glVertex2f(0, bitmap.rows);
glTexCoord2d(0, y);
glVertex2f(0, 0);
glTexCoord2d(x, y);
glVertex2f(bitmap.Width, 0);
glTexCoord2d(x, 0);
glVertex2f(bitmap.Width, bitmap.rows);
glEnd;
glPopMatrix;
glTranslatef(face^.glyph^.advance.x shr 6, 0, 0);
@@ -181,6 +174,8 @@ begin
//Finish the display list
glEndList;
FT_Done_Glyph(glyph);
end;
procedure TGLFreeTypeFont.Init(const fname: string; AHeight: cardinal);

View File

@@ -62,7 +62,7 @@
<Unit5>
<Filename Value="..\..\gl\glfreetype.pas"/>
<IsPartOfProject Value="True"/>
<UnitName Value="glFreeType"/>
<UnitName Value="GLFreeType"/>
</Unit5>
</Units>
</ProjectOptions>

View File

@@ -5,7 +5,7 @@ program example;
uses
Classes, SysUtils,
GLut, GL, GLu, glFreeType,
GLut, GL, GLu,
nvWidgets, nvGlutWidgets;
type
@@ -26,12 +26,10 @@ var
compressionRate: double = 1;
texture: GLuint = 0;
let: string = 'linedit test';
glFont: TGLFreeTypeFont;
procedure closeapp;
begin
FreeAndNil(ui);
glFont.clean;
halt(0);
end;
@@ -85,9 +83,6 @@ var
c: integer;
begin
glColor3ub(0, $ff, 0);
glFont.Print(10, 200, 'The quick brown fox jumps over the lazy dog');
none.Rect(0, 0);
ui._begin;
@@ -175,8 +170,6 @@ begin
glutInitDisplayMode(GLUT_DOUBLE or GLUT_DEPTH or GLUT_RGB);
glutCreateWindow('UI example');
glFont.Init('Ubuntu-R.ttf', 26); //Build the freetype font
ui := GlutUIContext.Create;
if not ui.init(win_w, win_h) then

View File

@@ -0,0 +1,76 @@
<?xml version="1.0"?>
<CONFIG>
<ProjectOptions>
<Version Value="9"/>
<PathDelim Value="\"/>
<General>
<Flags>
<MainUnitHasCreateFormStatements Value="False"/>
<MainUnitHasTitleStatement Value="False"/>
<UseDefaultCompilerOptions Value="True"/>
</Flags>
<SessionStorage Value="InProjectDir"/>
<MainUnit Value="0"/>
<ResourceType Value="res"/>
<UseXPManifest Value="True"/>
<Icon Value="0"/>
</General>
<i18n>
<EnableI18N LFM="False"/>
</i18n>
<VersionInfo>
<StringTable ProductVersion=""/>
</VersionInfo>
<BuildModes Count="1">
<Item1 Name="Default" Default="True"/>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
<IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
<ExcludeFileFilter Value="*.(bak|ppu|o|so);*~;backup"/>
</PublishOptions>
<RunParams>
<local>
<FormatVersion Value="1"/>
</local>
</RunParams>
<Units Count="1">
<Unit0>
<Filename Value="widget_test.pp"/>
<IsPartOfProject Value="True"/>
<UnitName Value="widget_test"/>
</Unit0>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="widget_test"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="..\..\nvglutils;.."/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Other>
<CompilerMessages>
<MsgFileName Value=""/>
</CompilerMessages>
<CompilerPath Value="$(CompPath)"/>
</Other>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
</Item3>
</Exceptions>
</Debugging>
</CONFIG>

View File

@@ -0,0 +1,223 @@
program widget_test;
{$mode objfpc}{$H+}
uses
Classes, SysUtils,
GLut, GL, GLu,
nvWidgets, nvGlutWidgets;
var
ui: GlutUIContext;
win_w: integer = 512;
win_h: integer = 512;
texture: GLuint = 0;
procedure closeapp;
begin
FreeAndNil(ui);
halt(0);
end;
procedure idle; cdecl;
begin
glutPostRedisplay;
end;
procedure key(k: byte; x: integer; y: integer); cdecl;
begin
ui.keyboard(k, x, y);
case k of
27, Ord('q'):
closeapp;
end;
end;
procedure special(key: integer; x: integer; y: integer); cdecl;
begin
ui.specialKeyboard(key, x, y);
end;
procedure resize(w: integer; h: integer); cdecl;
begin
ui.reshape(w, h);
glViewport(0, 0, w, h);
win_w := w;
win_h := h;
end;
procedure mouse(button: integer; state: integer; x: integer; y: integer); cdecl;
begin
ui.mouse(button, state, x, y);
end;
procedure motion(x: integer; y: integer); cdecl;
begin
ui.mouseMotion(x, y);
end;
procedure doUI;
const
formatLabel: array [0..1] of string = ('Combobox item 1', 'Combobox item 2');
lbOptions: array [0..2] of string = ('Listbox item 1', 'Listbox item 2', 'Listbox item 2');
var
none: Rect;
formatIdx: integer = 1;
Text: string = 'line edit widget';
textureRect: Rect;
state_false: boolean = false;
state_true: boolean = true;
val: integer = 1;
dval: double = 75;
begin
none.Rect(0, 0);
ui._begin;
//here follows the UI widget test code
//each of these tests, will demonstrate the visual of a widget
ui.beginGroup(GroupFlags_GrowDownFromLeft);
//label
ui.doLabel(none, 'Simple label (style=0)', 0);
ui.doLabel(none, 'Simple label (style=1)', 1);
//button
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doButton(none, 'button up', state_false);
ui.doButton(none, 'button down', state_true);
ui.endGroup;
//checkbutton
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doCheckButton(none, 'checkbutton up (style=0)', state_false, 0);
ui.doCheckButton(none, 'checkbutton down (style=0)', state_true, 0);
ui.endGroup;
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doCheckButton(none, 'checkbutton up (style=1)', state_false, 1);
ui.doCheckButton(none, 'checkbutton down (style=1)', state_true, 1);
ui.endGroup;
//radio button
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doRadioButton(2, none, 'radiobutton up (style=0)', val, 0);
ui.doRadioButton(1, none, 'radiobutton down (style=0)', val, 0);
ui.endGroup;
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doRadioButton(2, none, 'radiobutton up (style=1)', val, 1);
ui.doRadioButton(1, none, 'radiobutton down (style=1)', val, 1);
ui.endGroup;
//horizontal slider
ui.doHorizontalSlider(none, 0, 100, dval, 0);
ui.beginGroup(GroupFlags_GrowRightFromTop);
//listbox
val := 1;
ui.doListBox(none, 3, lbOptions, val);
//combobox
ui.doComboBox(none, 2, formatLabel, formatIdx);
ui.endGroup;
//line edit
val := 1;
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.doLineEdit(none, Text, 100, val);
ui.doLineEdit(none, Text, 100, val);
ui.endGroup;
//panel
ui.beginGroup(GroupFlags_GrowRightFromTop);
ui.beginPanel(none, 'A folding panel', state_true);
ui.beginGroup(GroupFlags_GrowRightFromTop);
Text := './nvidia-widgets/trunk/src';
ui.doLineEdit(none, Text, 100, val);
ui.doButton(none, 'Browse', state_false);
ui.endGroup;
ui.endPanel;
//ui.beginPanel(none, 'Same panel but now folded', state_false);
// ui.beginGroup(GroupFlags_GrowRightFromTop);
// ui.doLabel(none, './nvidia-widgets/trunk/src', 1);
// ui.doButton(none, 'Browse', state_true, 0);
// ui.endGroup;
//ui.endPanel;
ui.endGroup;
//frame
ui.beginGroup(GroupFlags_GrowDownFromLeft);
ui.doLabel(none, 'This is a frame');
ui.beginFrame(GroupFlags_GrowRightFromTop, none);
ui.beginGroup(GroupFlags_GrowRightFromTop);
Text := './nvidia-widgets/trunk/src';
ui.doLineEdit(none, Text, 100, val);
ui.doButton(none, 'Browse', state_false);
ui.endGroup;
ui.endFrame;
ui.endGroup;
//listitem
ui.doListItem(1, none, 'List item 1', 1, 0);
ui.doListItem(2, none, 'List item 2', 1, 1);
ui.doListItem(3, none, 'List item 3', 1, 0);
ui.doListItem(4, none, 'List item 4', 1, 0);
//textureview
textureRect.Rect(0, 0, 100, 100);
ui.doTextureView(textureRect, texture, textureRect);
ui.endGroup;
ui._end;
end;
procedure display; cdecl;
begin
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity;
doUI;
glutSwapBuffers;
end;
var
texture_data: array [0..3] of cardinal = ($FFFF0000, $FF0000FF, $FF00FF00, $FF00FF00);
begin
glutInit(@argc, argv);
glutInitWindowSize(win_w, win_h);
glutInitDisplayMode(GLUT_DOUBLE or GLUT_DEPTH or GLUT_RGB);
glutCreateWindow('UI example');
ui := GlutUIContext.Create;
if not ui.init(win_w, win_h) then
begin
writeln('UI initialization failed');
closeapp;
end;
glutReportErrors;
glGenTextures(1, @texture);
glBindTexture(GL_TEXTURE_2D, texture);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, @texture_data);
glEnable(GL_DEPTH_TEST);
glClearColor(0, 0, 0, 1);
glutDisplayFunc(@display);
glutMouseFunc(@mouse);
glutMotionFunc(@motion);
glutPassiveMotionFunc(@motion);
glutIdleFunc(@idle);
glutKeyboardFunc(@key);
glutSpecialFunc(@special);
glutReshapeFunc(@resize);
glutMainLoop;
end.

View File

@@ -12,7 +12,8 @@ unit nvGLWidgets;
interface
uses
Classes, nvWidgets, GL;
Classes, nvWidgets,
GL, ftFont, FPCanvas, GLFreeType;
const
cBase = 0;
@@ -123,6 +124,7 @@ type
public
constructor Create;
destructor Destroy;
procedure _begin(const window: Rect); override;
procedure _end; override;
@@ -192,9 +194,10 @@ type
procedure init; override;
private
Font: TGLFreeTypeFont;
m_setupStateDL: integer;
m_restoreStateDL: integer;
m_textListBase: integer;
m_foregroundDL: integer;
m_widgetProgram: integer;
m_originUniform: integer;
@@ -241,7 +244,6 @@ begin
inherited;
m_setupStateDL := 0;
m_restoreStateDL := 0;
m_textListBase := 0;
m_foregroundDL := 0;
m_widgetProgram := 0;
m_fillColorUniform := 0;
@@ -252,6 +254,13 @@ begin
m_texelScaleUniform := 0;
m_texelOffsetUniform := 0;
m_texelSwizzlingUniform := 0;
Font.Init('Ubuntu-R.ttf', 10);
end;
destructor GLUIPainter.Destroy;
begin
Font.Clean;
end;
procedure GLUIPainter._begin(const window: Rect);
@@ -785,6 +794,8 @@ end;
function GLUIPainter.getFontHeight: integer;
begin
Result := Font.Height;
exit;
Result := 12 + 4;
end;
@@ -918,26 +929,8 @@ begin
end;
procedure GLUIPainter.drawString(x: integer; y: integer; Text: string; nbLines: integer);
var
s: TStrings;
t: string;
i: Integer;
begin
glListBase(m_textListBase);
s := TStringList.Create;
try
s.Text := Text;
for i := 0 to s.Count - 1 do
begin
t := s[s.Count - 1 - i];
glRasterPos2i(x + 1, y + 4 + i * getFontHeight);
glCallLists(Length(t), GL_UNSIGNED_BYTE, @t[1]);
end;
finally
s.Free;
end;
Font.Print(x, y, Text);
end;
procedure GLUIPainter.drawRect(aRect: Rect; fillColorId: integer; borderColorId: integer);
@@ -1099,67 +1092,71 @@ begin
y3 := aRect.y + aRect.h;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(xb, yb);
glVertex2f(x0, y0);
glTexCoord2f(0, yb);
glVertex2f(x1, y0);
glTexCoord2f(xb, 0);
glTexCoord2f(xb, yb);
glVertex2f(x0, y0);
glTexCoord2f(0, yb);
glVertex2f(x1, y0);
glTexCoord2f(xb, 0);
glVertex2f(x0, y1);
glTexCoord2f(0, 0);
glVertex2f(x1, y1);
glTexCoord2f(xb, 0);
glVertex2f(x0, y1);
glTexCoord2f(0, 0);
glVertex2f(x1, y1);
glTexCoord2f(xb, 0);
glVertex2f(x0, y2);
glTexCoord2f(0, 0);
glVertex2f(x1, y2);
glTexCoord2f(xb, yb);
glVertex2f(x0, y2);
glTexCoord2f(0, 0);
glVertex2f(x1, y2);
glTexCoord2f(xb, yb);
glVertex2f(x0, y3);
glTexCoord2f(0, yb);
glVertex2f(x1, y3);
glVertex2f(x0, y3);
glTexCoord2f(0, yb);
glVertex2f(x1, y3);
glEnd;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0, yb);
glVertex2f(x2, y0);
glTexCoord2f(xb, yb);
glVertex2f(x3, y0);
glTexCoord2f(0, 0);
glTexCoord2f(0, yb);
glVertex2f(x2, y0);
glTexCoord2f(xb, yb);
glVertex2f(x3, y0);
glTexCoord2f(0, 0);
glVertex2f(x2, y1);
glTexCoord2f(xb, 0);
glVertex2f(x3, y1);
glTexCoord2f(0, 0);
glVertex2f(x2, y1);
glTexCoord2f(xb, 0);
glVertex2f(x3, y1);
glTexCoord2f(0, 0);
glVertex2f(x2, y2);
glTexCoord2f(xb, 0);
glVertex2f(x3, y2);
glTexCoord2f(0, yb);
glVertex2f(x2, y3);
glTexCoord2f(xb, yb);
glVertex2f(x3, y3);
glVertex2f(x2, y2);
glTexCoord2f(xb, 0);
glVertex2f(x3, y2);
glTexCoord2f(0, yb);
glVertex2f(x2, y3);
glTexCoord2f(xb, yb);
glVertex2f(x3, y3);
glEnd;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0, yb);
glVertex2f(x1, y0);
glTexCoord2f(0, yb);
glVertex2f(x2, y0);
glTexCoord2f(0, 0);
glTexCoord2f(0, yb);
glVertex2f(x1, y0);
glTexCoord2f(0, yb);
glVertex2f(x2, y0);
glTexCoord2f(0, 0);
glVertex2f(x1, y1);
glTexCoord2f(0, 0);
glVertex2f(x2, y1);
glVertex2f(x1, y1);
glTexCoord2f(0, 0);
glVertex2f(x2, y1);
glEnd;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0, 0);
glVertex2f(x1, y2);
glTexCoord2f(0, 0);
glVertex2f(x2, y2);
glTexCoord2f(0, yb);
glVertex2f(x1, y3);
glTexCoord2f(0, yb);
glVertex2f(x2, y3);
glTexCoord2f(0, 0);
glVertex2f(x1, y2);
glTexCoord2f(0, 0);
glVertex2f(x2, y2);
glTexCoord2f(0, yb);
glVertex2f(x1, y3);
glTexCoord2f(0, yb);
glVertex2f(x2, y3);
glEnd;
glUseProgram(0);
end;
@@ -1185,15 +1182,16 @@ begin
y1 := aRect.y + aRect.h;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(-xb, -yb);
glVertex2f(x0, y0);
glTexCoord2f(xb, -yb);
glVertex2f(x1, y0);
glTexCoord2f(-xb, yb);
glVertex2f(x0, y1);
glTexCoord2f(xb, yb);
glVertex2f(x1, y1);
glTexCoord2f(-xb, -yb);
glVertex2f(x0, y0);
glTexCoord2f(xb, -yb);
glVertex2f(x1, y0);
glTexCoord2f(-xb, yb);
glVertex2f(x0, y1);
glTexCoord2f(xb, yb);
glVertex2f(x1, y1);
glEnd;
glUseProgram(0);
end;
@@ -1219,27 +1217,28 @@ begin
glUniform4fv(m_fillColorUniform, 1, @s_colors[fillColorId]);
glUniform4fv(m_borderColorUniform, 1, @s_colors[borderColorId]);
glUniform2f(m_zonesUniform, (xb) - 1, (xb) - 2);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x0, y1 + yoff);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x0, y1 - yoff);
glTexCoord3f(-xb, 0, 0);
glVertex2f(x0 + xoff, y1 + yoff);
glTexCoord3f(xb, 0, 0);
glVertex2f(x0 + xoff, y1 - yoff);
glTexCoord3f(-xb, 0, 0);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x0, y1 + yoff);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x0, y1 - yoff);
glTexCoord3f(-xb, 0, 0);
glVertex2f(x0 + xoff, y1 + yoff);
glTexCoord3f(xb, 0, 0);
glVertex2f(x0 + xoff, y1 - yoff);
glTexCoord3f(-xb, 0, 0);
glVertex2f(x1 - xoff, y1 + yoff);
glTexCoord3f(xb, 0, 0);
glVertex2f(x1 - xoff, y1 - yoff);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x1 - xoff, y1 + yoff);
glTexCoord3f(xb, 0, 0);
glVertex2f(x1 - xoff, y1 - yoff);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x1, y1 + yoff);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x1, y1 - yoff);
glVertex2f(x1, y1 + yoff);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x1, y1 - yoff);
glEnd;
glUseProgram(0);
end;
@@ -1355,6 +1354,7 @@ begin
glTexCoord3f(xb, -yb, 0);
glVertex2f(x1 - yoff, y2);
glEnd;
glUseProgram(0);
end;
@@ -1390,44 +1390,44 @@ begin
glUniform4fv(m_fillColorUniform, 1, @s_colors[fillColorId]);
glUniform4fv(m_borderColorUniform, 1, @s_colors[borderColorId]);
glUniform2f(m_zonesUniform, (xb) - 1, (xb) - 2);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x0, y1 + yoff2);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x0 - xoff2, y1);
glTexCoord3f(-xb, 0, 0);
glVertex2f(x0 + xoff, y1 + yoff);
glTexCoord3f(xb, 0, 0);
glVertex2f(x0 - xoff, y1 - yoff);
glTexCoord3f(-xb, 0, xb);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x0, y1 + yoff2);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x0 - xoff2, y1);
glTexCoord3f(-xb, 0, 0);
glVertex2f(x0 + xoff, y1 + yoff);
glTexCoord3f(xb, 0, 0);
glVertex2f(x0 - xoff, y1 - yoff);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x1, y0 + yoff2);
glTexCoord3f(xb, 0, xb);
glVertex2f(x1 - xoff2, y0);
glTexCoord3f(xb, 2 * yb, xb);
glVertex2f(x1, y0 + yoff2);
glTexCoord3f(xb, 0, xb);
glVertex2f(x1 - xoff2, y0);
glTexCoord3f(xb, 2 * yb, xb);
glVertex2f(x1, y0 - yoff2);
glVertex2f(x1, y0 - yoff2);
glEnd;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x2 + xoff2, y1);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x2, y1 + yoff2);
glTexCoord3f(xb, 0, xb);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x2 + xoff2, y1);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x2, y1 + yoff2);
glTexCoord3f(xb, 0, xb);
glVertex2f(x2 + xoff, y1 - yoff);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x2 - xoff, y1 + yoff);
glTexCoord3f(xb, 0, xb);
glVertex2f(x2 + xoff, y1 - yoff);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x2 - xoff, y1 + yoff);
glTexCoord3f(xb, 0, xb);
glVertex2f(x1 + xoff2, y0);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x1, y0 + yoff2);
glTexCoord3f(xb, 2 * yb, xb);
glVertex2f(x1 + xoff2, y0);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x1, y0 + yoff2);
glTexCoord3f(xb, 2 * yb, xb);
glVertex2f(x1, y0 - yoff2);
glVertex2f(x1, y0 - yoff2);
glEnd;
glUseProgram(0);
@@ -1465,44 +1465,44 @@ begin
glUniform4fv(m_fillColorUniform, 1, @s_colors[fillColorId]);
glUniform4fv(m_borderColorUniform, 1, @s_colors[borderColorId]);
glUniform2f(m_zonesUniform, (xb) - 1, (xb) - 2);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x0, y1 + yoff2);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x0 - xoff2, y1);
glTexCoord3f(-xb, 0, 0);
glVertex2f(x0 + xoff, y1 + yoff);
glTexCoord3f(xb, 0, 0);
glVertex2f(x0 - xoff, y1 - yoff);
glTexCoord3f(-xb, 0, xb);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x0, y1 + yoff2);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x0 - xoff2, y1);
glTexCoord3f(-xb, 0, 0);
glVertex2f(x0 + xoff, y1 + yoff);
glTexCoord3f(xb, 0, 0);
glVertex2f(x0 - xoff, y1 - yoff);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x1, y0 + yoff2);
glTexCoord3f(xb, 0, xb);
glVertex2f(x1 - xoff2, y0);
glTexCoord3f(xb, 2 * yb, xb);
glVertex2f(x1, y0 + yoff2);
glTexCoord3f(xb, 0, xb);
glVertex2f(x1 - xoff2, y0);
glTexCoord3f(xb, 2 * yb, xb);
glVertex2f(x1, y0 - yoff2);
glVertex2f(x1, y0 - yoff2);
glEnd;
glBegin(GL_TRIANGLE_STRIP);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x2 + xoff2, y1);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x2, y1 + yoff2);
glTexCoord3f(xb, 0, xb);
glTexCoord3f(xb, -yb, 0);
glVertex2f(x2 + xoff2, y1);
glTexCoord3f(-xb, -yb, 0);
glVertex2f(x2, y1 + yoff2);
glTexCoord3f(xb, 0, xb);
glVertex2f(x2 + xoff, y1 - yoff);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x2 - xoff, y1 + yoff);
glTexCoord3f(xb, 0, xb);
glVertex2f(x2 + xoff, y1 - yoff);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x2 - xoff, y1 + yoff);
glTexCoord3f(xb, 0, xb);
glVertex2f(x1 + xoff2, y0);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x1, y0 + yoff2);
glTexCoord3f(xb, 2 * yb, xb);
glVertex2f(x1 + xoff2, y0);
glTexCoord3f(-xb, 0, xb);
glVertex2f(x1, y0 + yoff2);
glTexCoord3f(xb, 2 * yb, xb);
glVertex2f(x1, y0 - yoff2);
glVertex2f(x1, y0 - yoff2);
glEnd;
glUseProgram(0);
@@ -1593,19 +1593,6 @@ begin
end;
glEndList;
end;
if m_textListBase = 0 then
begin
//just doing 7-bit ascii
m_textListBase := glGenLists(128);
for ii := 0 to 127 do
begin
glNewList(m_textListBase + ii, GL_COMPILE);
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, ii);
glEndList;
end;
end;
end;
end.