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LazMapViewer: Reactivate commit #8789 (panning across dateline).
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@8805 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -724,18 +724,26 @@ end;
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function TMapViewerEngine.MapPixelsToDegrees(const AWin: TMapWindow;
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function TMapViewerEngine.MapPixelsToDegrees(const AWin: TMapWindow;
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APoint: TPoint): TRealPoint;
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APoint: TPoint): TRealPoint;
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var
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var
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iMapWidth: Int64;
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mapWidth: Int64;
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mPoint : TPoint;
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mPoint : TPoint;
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begin
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begin
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iMapWidth := round(ZoomFactor(AWin.Zoom)) * TILE_SIZE;
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mapWidth := round(ZoomFactor(AWin.Zoom)) * TILE_SIZE;
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mPoint.X := EnsureRange(APoint.X - AWin.X, 0, iMapWidth);
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mPoint.Y := EnsureRange(APoint.Y - AWin.Y, 0, mapWidth);
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mPoint.Y := EnsureRange(APoint.Y - AWin.Y, 0, iMapWidth);
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mPoint.X := EnsureRange(APoint.X - AWin.X, 0, mapWidth);
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if FCyclic then
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begin
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while mPoint.X < 0 do
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mPoint.X := mPoint.X + mapWidth;
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while mPoint.X >= mapWidth do
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mPoint.X := mPoint.X - mapWidth;
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mPoint.Y := EnsureRange(APoint.Y - AWin.Y, 0, mapWidth);
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end;
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case aWin.MapProvider.ProjectionType of
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case aWin.MapProvider.ProjectionType of
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ptEPSG3857: Result := PixelsToDegreesEPSG3857(mPoint, AWin.Zoom);
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ptEPSG3857: Result := PixelsToDegreesEPSG3857(mPoint, AWin.Zoom);
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ptEPSG3395: Result := PixelsToDegreesEPSG3395(mPoint, AWin.Zoom);
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ptEPSG3395: Result := PixelsToDegreesEPSG3395(mPoint, AWin.Zoom);
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else Result := PixelsToDegreesEPSG3857(mPoint, AWin.Zoom);
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else Result := PixelsToDegreesEPSG3857(mPoint, AWin.Zoom);
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end;
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end;
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end;
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end;
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@ -1004,31 +1012,39 @@ begin
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Redraw(MapWin);
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Redraw(MapWin);
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end;
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end;
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procedure TMapViewerEngine.Redraw(const aWin: TmapWindow);
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procedure TMapViewerEngine.Redraw(const AWin: TmapWindow);
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var
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var
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TilesVis: TArea;
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TilesVis: TArea;
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x, y : Integer; //int64;
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x, y : Integer; //int64;
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Tiles: TTileIdArray = nil;
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Tiles: TTileIdArray = nil;
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iTile: Integer;
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iTile: Integer;
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numTiles: Integer;
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begin
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begin
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if not(Active) then
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if not(Active) then
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Exit;
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Exit;
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Queue.CancelAllJob(self);
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Queue.CancelAllJob(self);
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TilesVis := CalculateVisibleTiles(aWin);
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TilesVis := CalculateVisibleTiles(AWin);
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SetLength(Tiles, (TilesVis.Bottom - TilesVis.Top + 1) * (TilesVis.Right - TilesVis.Left + 1));
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SetLength(Tiles, (TilesVis.Bottom - TilesVis.Top + 1) * (TilesVis.Right - TilesVis.Left + 1));
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iTile := Low(Tiles);
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iTile := Low(Tiles);
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numTiles := 1 shl AWin.Zoom;
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for y := TilesVis.Top to TilesVis.Bottom do
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for y := TilesVis.Top to TilesVis.Bottom do
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for X := TilesVis.Left to TilesVis.Right do
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for X := TilesVis.Left to TilesVis.Right do
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begin
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begin
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Tiles[iTile].X := X;
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if FCyclic then
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begin
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Tiles[iTile].X := X mod numTiles;
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if Tiles[iTile].X < 0 then
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Tiles[iTile].X := Tiles[iTile].X + numTiles;
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end else
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Tiles[iTile].X := X;
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Tiles[iTile].Y := Y;
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Tiles[iTile].Y := Y;
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Tiles[iTile].Z := aWin.Zoom;
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Tiles[iTile].Z := AWin.Zoom;
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if IsValidTile(aWin, Tiles[iTile]) then
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if IsValidTile(AWin, Tiles[iTile]) then
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iTile += 1;
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inc(iTile);
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end;
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end;
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SetLength(Tiles, iTile);
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SetLength(Tiles, iTile);
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if Length(Tiles) > 0 then
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if Length(Tiles) > 0 then
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Queue.AddJob(TLaunchDownloadJob.Create(self, Tiles, aWin), self);
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Queue.AddJob(TLaunchDownloadJob.Create(self, Tiles, AWin), self);
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end;
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end;
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@ -1264,15 +1280,40 @@ var
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EnvTile: TEnvTile;
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EnvTile: TEnvTile;
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img: TLazIntfImage;
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img: TLazIntfImage;
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X, Y: integer;
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X, Y: integer;
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worldWidth : Integer;
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numTiles : Integer;
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baseX : Integer;
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begin
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begin
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EnvTile := TEnvTile(Data);
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EnvTile := TEnvTile(Data);
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try
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try
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if IsCurrentWin(EnvTile.Win)then
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if IsCurrentWin(EnvTile.Win)then
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begin
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begin
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Cache.GetFromCache(EnvTile.Win.MapProvider, EnvTile.Tile, img);
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Cache.GetFromCache(EnvTile.Win.MapProvider, EnvTile.Tile, img);
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X := EnvTile.Win.X + EnvTile.Tile.X * TILE_SIZE; // begin of X
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Y := EnvTile.Win.Y + EnvTile.Tile.Y * TILE_SIZE; // begin of Y
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Y := EnvTile.Win.Y + EnvTile.Tile.Y * TILE_SIZE; // begin of Y
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DrawTile(EnvTile.Tile, X, Y, img);
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if Cyclic then
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begin
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baseX := EnvTile.Win.X + EnvTile.Tile.X * TILE_SIZE; // begin of X
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numTiles := 1 shl EnvTile.Win.Zoom;
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worldWidth := numTiles * TILE_SIZE;
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// From the center to the left (western) hemisphere
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X := baseX;
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while (X+TILE_SIZE >= 0) do
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begin
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DrawTile(EnvTile.Tile, X, Y, img);
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X := X - worldWidth;
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end;
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// From the center to the right (eastern) hemisphere
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X := baseX + worldWidth;
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while ((X-TILE_SIZE) <= EnvTile.Win.Width) do
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begin
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DrawTile(EnvTile.Tile, X, Y, img);
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X := X + worldWidth;
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end;
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end else
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begin
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X := EnvTile.Win.X + EnvTile.Tile.X * TILE_SIZE; // begin of X
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DrawTile(EnvTile.Tile, X, Y, img);
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end;
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end;
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end;
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finally
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finally
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FreeAndNil(EnvTile);
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FreeAndNil(EnvTile);
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