<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type"> <title>CompileGLSLShader</title> <link rel="stylesheet" href="../fpdoc.css" type="text/css"> </head> <body> <table class="bar" width="100%" border="0" cellpadding="4" cellspacing="0"> <tr> <td><b>[<a href="../nvshaderutils/index.html">Overview</a>][<a href="../nvshaderutils/index-5.html">Procedures and functions</a>][<a href="../nvshaderutils/index-8.html">Index</a>]</b></td> <td align="right"><span class="bartitle">Reference for unit 'nvShaderUtils' (<a href="../index.html">#nvidia-widgets</a>)</span></td> </tr> </table> <h1>CompileGLSLShader</h1> <p></p> <h2>Declaration</h2> <p>Source position: nvshaderutils.pas line 18</p> <table cellpadding="0" cellspacing="0"> <tr> <td><p><tt><span class="code"><span class="kw">function</span> CompileGLSLShader<span class="sym">(</span></span></tt></p></td> </tr> <tr> <td><p><tt><span class="code"> target<span class="sym">: </span>GLenum<span class="sym">;</span></span></tt></p></td> </tr> <tr> <td><p><tt><span class="code"> shader<span class="sym">: </span></span></tt></p></td> </tr> <tr> <td><p><tt><span class="code"><span class="sym">):</span>GLuint<span class="sym">;</span></span></tt></p></td> </tr> </table> </body> </html>