unit gameconfigform; {$mode objfpc}{$H+} interface uses Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, ExtCtrls, tappymodules, gameplayform; type { TformConfig } TformConfig = class(TForm) btnLoad: TButton; btnWordlist: TButton; comboGameType: TComboBox; comboSound: TComboBox; comboMusic: TComboBox; comboLevel: TComboBox; lblGameType: TLabel; listWordlist: TLabel; lblSettings: TLabel; lblSound: TLabel; lblMusic: TLabel; lblLevel: TLabel; lblCredits: TLabel; ltbWordlist: TListBox; memoGameType: TMemo; memoCredits: TMemo; procedure btnLoadClick(Sender: TObject); procedure comboGameTypeChange(Sender: TObject); procedure comboSoundChange(Sender: TObject); procedure FormClick(Sender: TObject); procedure FormCreate(Sender: TObject); private { private declarations } public { public declarations } procedure TranslateUI(); end; var formConfig: TformConfig; implementation {$R *.lfm} { TformConfig } procedure TformConfig.comboGameTypeChange(Sender: TObject); begin Case comboGameType.itemIndex of 0: begin memoGameType.Clear; memoGameType.Lines.Add('Description: '); memoGameType.Lines.Add(''); memoGameType.Lines.Add('Hint: '); end; 1: begin memoGameType.Clear; memoGameType.Lines.Add('Description: '); memoGameType.Lines.Add(''); memoGameType.Lines.Add('Hint: '); end; end; end; procedure TformConfig.btnLoadClick(Sender: TObject); begin SetCurrentModule(comboGameType.ItemIndex); GetCurrentModule().StartNewGame(); formTappyTuxGame.Show; Hide; end; procedure TformConfig.comboSoundChange(Sender: TObject); begin { Case comboSound.itemIndex of 0: begin TTappyGameData.SndFX = true; end; 1: begin TTappyGameData.SndFX = false; end; end; } end; procedure TformConfig.FormClick(Sender: TObject); begin end; procedure TformConfig.FormCreate(Sender: TObject); begin TranslateUI(); end; procedure TformConfig.TranslateUI; var i: Integer; lModule: TTappyModule; begin comboGameType.Items.Clear; for i := 0 to GetModuleCount() - 1 do begin lModule := GetModule(i); comboGameType.Items.Add(lModule.ShortDescription); end; comboGameType.ItemIndex := 0; end; end.