{$ifndef ALLPACKAGES} program fpmake; {$mode objfpc} {$H+} uses fpmkunit; var P: TPackage; i: integer; begin with Installer do begin {$endif ALLPACKAGES} //create nvwidgets package P := AddPackage('nvwidget'); {$ifdef ALLPACKAGES} P.Directory := 'src'; {$endif ALLPACKAGES} P.Version := '1.00'; //P.Options.Add('-MObjFPC'); P.Options.Add('-Sc'); if NV_DEBUG then for i := 0 to High(NV_DEBUG_FLAGS) do P.Options.Add(NV_DEBUG_FLAGS[i]); if NV_PROFILE then for i := 0 to High(NV_PROFILE_FLAGS) do P.Options.Add(NV_PROFILE_FLAGS[i]); //base widget units P.Targets.AddUnit('nvtypes.pas'); P.Targets.AddUnit('nvbasefont.pas'); P.Targets.AddUnit('nvcontext.pas'); P.Targets.AddUnit('nvpainter.pas'); write('package ', P.Name, ' configured for '); //select font class case NV_ACTIVE_FONT of GLFREETYPE: begin write('FreeType font '); P.Targets.AddUnit('./gl/glfreetype.pas'); P.Targets.AddUnit('./gl/glfreetypefont.pas'); end; GLUTBITMAP: begin write('GLUT font '); P.Targets.AddUnit('./glut/glutbitmapfont.pas'); end; end; //context units case NV_ACTIVE_CONTEXT of GLUT: begin write('the GLUT context'); P.Targets.AddUnit('./glut/nvglutcontext.pas'); end; end; //painter units case NV_ACTIVE_PAINTER of GL: begin writeln(' with the OpenGL painter'); P.UnitPath.Add('./gl/'); P.Targets.AddUnit('./gl/nvshaderutils.pas'); P.Targets.AddUnit('./gl/nvglpainter.pas'); end; end; {$ifndef ALLPACKAGES} Run; end; end. {$endif ALLPACKAGES}