unit uplaysound; { Copyright (C)2014 minesadorada@charcodelvalle.com Modified GPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version with the following modification: As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules,and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. } {$mode objfpc}{$H+} interface uses Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs , FileUtil{$IFDEF WINDOWS}, mmsystem{$ELSE}, asyncprocess, process{$ENDIF}, aboutplaysound; type TPlayStyle = (psAsync, psSync); Tplaysound = class(TAboutPlaySound) private { Private declarations } {$IFNDEF WINDOWS} SoundPlayerAsyncProcess: Tasyncprocess; SoundPlayerSyncProcess: Tprocess; {$ENDIF} fPlayCommand:String; fDefaultPlayCommand: String; fPathToSoundFile: string; fPlayStyle: TPlayStyle; protected { Protected declarations } function GetPlayCommand: String; procedure PlaySound(const szSoundFilename: string); virtual; public { Public declarations } constructor Create(AOwner: TComponent); override; destructor Destroy; reintroduce; // This is the default method procedure Execute; procedure StopSound; published { Published declarations } // This is normally set at runtime property SoundFile: string read fPathToSoundFile write fPathToSoundFile; // Default is Async property PlayStyle: TPlayStyle read fPlayStyle write fPlayStyle default psASync; // This is automatically determined when the component loads property PlayCommand:String read fPlayCommand write fPlayCommand; end; procedure Register; implementation uses LazFileUtils; resourcestring C_UnableToPlay = 'Unable to play '; function GetNonWindowsPlayCommand:String; begin Result := ''; // Try play if (FindDefaultExecutablePath('play') <> '') then Result := 'play'; // Try aplay if (result = '') then if (FindDefaultExecutablePath('aplay') <> '') then Result := 'aplay -q'; // Try paplay if (Result = '') then if (FindDefaultExecutablePath('paplay') <> '') then Result := 'paplay'; // Try mplayer if (Result = '') then if (FindDefaultExecutablePath('mplayer') <> '') then Result := 'mplayer -really-quiet'; // Try CMus if (Result = '') then if (FindDefaultExecutablePath('CMus') <> '') then Result := 'CMus'; // Try pacat if (Result = '') then if (FindDefaultExecutablePath('pacat') <> '') then Result := 'pacat -p'; // Try ffplay if (Result = '') then if (FindDefaultExecutablePath('ffplay') <> '') then result := 'ffplay -autoexit -nodisp'; // Try cvlc if (Result = '') then if (FindDefaultExecutablePath('cvlc') <> '') then result := 'cvlc -q --play-and-exit'; // Try canberra-gtk-play if (Result = '') then if (FindDefaultExecutablePath('canberra-gtk-play') <> '') then Result := 'canberra-gtk-play -c never -f'; // Try Macintosh command? if (Result = '') then if (FindDefaultExecutablePath('afplay') <> '') then Result := 'afplay'; end; constructor Tplaysound.Create(AOwner: TComponent); begin inherited Create(AOwner); fPlayStyle := psASync; // fPathToSoundFile := ProgramDirectory; {$IFDEF WINDOWS} fDefaultPlayCommand := 'sndPlaySound'; {$ELSE} fDefaultPlayCommand := GetNonWindowsPlayCommand; // Linux, Mac etc. {$ENDIF} // About Dialog properties AboutBoxComponentName := 'PlaySound'; AboutBoxWidth := 400; AboutBoxHeight := 400; AboutBoxBackgroundColor := clCream; //AboutBoxFontName (string) //AboutBoxFontSize (integer) AboutBoxVersion := '0.0.6'; AboutBoxAuthorname := 'Gordon Bamber'; AboutBoxOrganisation := 'Public Domain'; AboutBoxAuthorEmail := 'minesadorada@charcodelvalle.com'; AboutBoxLicenseType := 'MODIFIEDGPL'; AboutBoxDescription := 'Plays WAVE sounds in Windows or Linux'; end; destructor Tplaysound.Destroy; begin {$IFNDEF WINDOWS} FreeAndNil(SoundPlayerSyncProcess); FreeAndNil(SoundPlayerAsyncProcess); {$ENDIF} inherited; end; procedure Tplaysound.Execute; begin if not FileExists(fPathToSoundFile) then Exit; Try PlaySound(fPathToSoundFile); Except On E: Exception do E.CreateFmt(C_UnableToPlay + '%s Message:%s', [fPathToSoundFile, E.Message]); end; end; function TPlaySound.GetPlayCommand: String; begin if FPlayCommand = '' then Result := FDefaultPlayCommand else Result := FPlayCommand; end; procedure Tplaysound.PlaySound(const szSoundFilename: string); var {$IFDEF WINDOWS} flags: word; {$ELSE} L: TStrings; i: Integer; playCmd: String; {$ENDIF} begin {$IFDEF WINDOWS} if fPlayStyle = psASync then flags := SND_ASYNC or SND_NODEFAULT else flags := SND_SYNC or SND_NODEFAULT; try sndPlaySound(PChar(szSoundFilename), flags); except ShowMessage(C_UnableToPlay + szSoundFilename); end; {$ELSE} // How to play in Linux? Use generic Linux commands // Use asyncprocess to play sound as SND_ASYNC // proceed if we managed to find a valid command playCmd := GetPlayCommand; if (playCmd <> '') then begin L := TStringList.Create; try L.Delimiter := ' '; L.DelimitedText := playCmd; if fPlayStyle = psASync then begin if SoundPlayerAsyncProcess = nil then SoundPlayerAsyncProcess := TaSyncProcess.Create(nil); SoundPlayerAsyncProcess.CurrentDirectory := ExtractFileDir(szSoundFilename); SoundPlayerAsyncProcess.Executable := FindDefaultExecutablePath(L[0]); SoundPlayerAsyncProcess.Parameters.Clear; for i := 1 to L.Count-1 do SoundPlayerAsyncProcess.Parameters.Add(L[i]); SoundPlayerAsyncProcess.Parameters.Add(szSoundFilename); try SoundPlayerAsyncProcess.Execute; except On E: Exception do E.CreateFmt('Playstyle=paASync: ' + C_UnableToPlay + '%s Message:%s', [szSoundFilename, E.Message]); end; end else begin if SoundPlayerSyncProcess = nil then SoundPlayerSyncProcess := TProcess.Create(nil); SoundPlayerSyncProcess.CurrentDirectory := ExtractFileDir(szSoundFilename); SoundPlayerSyncProcess.Executable := FindDefaultExecutablePath(L[0]); SoundPlayersyncProcess.Parameters.Clear; for i:=1 to L.Count-1 do SoundPlayerSyncProcess.Parameters.Add(L[i]); SoundPlayerSyncProcess.Parameters.Add(szSoundFilename); try SoundPlayerSyncProcess.Execute; SoundPlayersyncProcess.WaitOnExit; except On E: Exception do E.CreateFmt('Playstyle=paSync: ' + C_UnableToPlay + '%s Message:%s', [szSoundFilename, E.Message]); end; end; finally L.Free; end; end else raise Exception.CreateFmt('The play command %s does not work on your system', [fPlayCommand]); {$ENDIF} end; procedure Tplaysound.StopSound; begin {$IFDEF WINDOWS} sndPlaySound(nil, 0); {$ELSE} if SoundPlayerSyncProcess <> nil then SoundPlayerSyncProcess.Terminate(1); if SoundPlayerAsyncProcess <> nil then SoundPlayerAsyncProcess.Terminate(1); {$ENDIF} end; procedure Register; begin RegisterComponents('LazControls', [Tplaysound]); {$I playsound_icon.lrs} end; end.