{@@ ---------------------------------------------------------------------------- Unit **fpsCurrency** provides a variety of **utility functions** related to currency values. Currency symbols are the key to detection of currency values. In order to reckognize strings as currency symbols they have to be registered in the internal CurrencyList. LICENSE: See the file COPYING.modifiedLGPL.txt, included in the Lazarus distribution, for details about the license. -------------------------------------------------------------------------------} unit fpsCurrency; {$mode objfpc}{$H+} interface uses Classes, SysUtils; procedure RegisterCurrency(ACurrencySymbol: String); procedure RegisterCurrencies(AList: TStrings; AReplace: Boolean); procedure UnregisterCurrency(ACurrencySymbol: String); function CurrencyRegistered(ACurrencySymbol: String): Boolean; procedure GetRegisteredCurrencies(AList: TStrings); function IsNegative(var AText: String): Boolean; function RemoveCurrencySymbol(ACurrencySymbol: String; var AText: String): Boolean; function TryStrToCurrency(AText: String; out ANumber: Double; out ACurrencySymbol:String; const AFormatSettings: TFormatSettings): boolean; implementation var CurrencyList: TStrings = nil; {@@ ---------------------------------------------------------------------------- Registers a currency symbol UTF8 string for usage by fpspreadsheet Currency symbols are the key for detection of currency values. In order to reckognize strings as currency symbols they have to be registered in the internal CurrencyList. Registration occurs automatically for USD, "$", the currencystring defined in the DefaultFormatSettings and for the currency symbols used explicitly when calling WriteCurrency or WriteNumerFormat. @param ACurrencySymbol A string symbol which identifies the currency, e.g. '$' -------------------------------------------------------------------------------} procedure RegisterCurrency(ACurrencySymbol: String); begin if not CurrencyRegistered(ACurrencySymbol) and (ACurrencySymbol <> '') then CurrencyList.Add(ACurrencySymbol); end; {@@ ---------------------------------------------------------------------------- RegisterCurrencies() registers the currency strings contained in the string list If AReplace is true, the list replaces the currently registered list. @param AList A list containing the strings to be registered as currency symbols. @param AReplace When this is @true the currently registered symbols are deleted, otherwise the strings are registered as additional currency symbols. -------------------------------------------------------------------------------} procedure RegisterCurrencies(AList: TStrings; AReplace: Boolean); var i: Integer; begin if AList = nil then exit; if AReplace then CurrencyList.Clear; for i:=0 to AList.Count-1 do RegisterCurrency(AList[i]); end; {@@ ---------------------------------------------------------------------------- Removes registration of a currency symbol string for usage by fpspreadsheet @param ACurrencySymbol The currency symbol which is to be un-registered. -------------------------------------------------------------------------------} procedure UnregisterCurrency(ACurrencySymbol: String); var i: Integer; begin i := CurrencyList.IndexOf(ACurrencySymbol); if i <> -1 then CurrencyList.Delete(i); end; {@@ ---------------------------------------------------------------------------- Checks whether a string is registered as valid currency symbol string @param ACurrencySymbol The currency symbol to be checked. @returns @true of the currency symbol is registered, @false otherwise. -------------------------------------------------------------------------------} function CurrencyRegistered(ACurrencySymbol: String): Boolean; begin Result := CurrencyList.IndexOf(ACurrencySymbol) <> -1; end; {@@ ---------------------------------------------------------------------------- Writes all registered currency symbols to a string list @param AList List to which all the registered currency symbols are copied. -------------------------------------------------------------------------------} procedure GetRegisteredCurrencies(AList: TStrings); begin AList.Clear; AList.Assign(CurrencyList); end; {@@ ---------------------------------------------------------------------------- Checks whether the given number string is a negative value. In case of currency values, this can be indicated by brackets, or a minus sign at string start or end. @param AText String to be analyzed. Brackets or minus sign will be removed if the string is found to correspond to a negative value. @returns @true when the input string was detected to be a negative number, @false otherwise. -------------------------------------------------------------------------------} function IsNegative(var AText: String): Boolean; begin Result := false; if AText = '' then exit; if (AText[1] = '(') and (AText[Length(AText)] = ')') then begin Result := true; Delete(AText, 1, 1); Delete(AText, Length(AText), 1); AText := Trim(AText); end else if (AText[1] = '-') then begin Result := true; Delete(AText, 1, 1); AText := Trim(AText); end else if (AText[Length(AText)] = '-') then begin Result := true; Delete(AText, Length(AText), 1); AText := Trim(AText); end; end; {@@ ---------------------------------------------------------------------------- Checks wheter a specified currency symbol is contained in a string, removes the currency symbol and returns the remaining string. @param ACurrencySymbol The currency symbol to be detected. @param AText String to be checked. On output, the currency symbol will be removed from the string if found. @returns @true if the input string did contain a currency symbol, @false otherwise. -------------------------------------------------------------------------------} function RemoveCurrencySymbol(ACurrencySymbol: String; var AText: String): Boolean; var p: Integer; begin p := pos(ACurrencySymbol, AText); if p > 0 then begin Delete(AText, p, Length(ACurrencySymbol)); AText := Trim(AText); Result := true; end else Result := false; end; {@@ ---------------------------------------------------------------------------- Checks whether a string is a number with attached currency symbol. Looks also for negative values in brackets. @param AText String which is to be converted to a currency value. @param ANumber Returns the numeric value of the string @param ACurrencySymbol Returns the currency symbol found. @param AFormatSettings Contains the decimal separator used in the input string. @returns @true if the string could be converted to a number successfully, @false otherwise. -------------------------------------------------------------------------------} function TryStrToCurrency(AText: String; out ANumber: Double; out ACurrencySymbol:String; const AFormatSettings: TFormatSettings): boolean; var i: Integer; s: String; isNeg: Boolean; begin Result := false; ANumber := 0.0; ACurrencySymbol := ''; // Check the text for the presence of each known curreny symbol for i:= 0 to CurrencyList.Count-1 do begin // Store string in temporary variable since it will be modified s := AText; // Check for this currency sign being contained in the string, remove it if found. if RemoveCurrencySymbol(CurrencyList[i], s) then begin // Check for negative signs and remove them, but keep this information isNeg := IsNegative(s); // Try to convert remaining string to number if TryStrToFloat(s, ANumber, AFormatSettings) then begin // if successful: take care of negative values if isNeg then ANumber := -ANumber; ACurrencySymbol := CurrencyList[i]; Result := true; exit; end; end; end; end; initialization // Known currency symbols CurrencyList := TStringList.Create; with TStringList(CurrencyList) do begin CaseSensitive := false; Duplicates := dupIgnore; end; RegisterCurrency('USD'); RegisterCurrency('$'); RegisterCurrency(AnsiToUTF8(DefaultFormatSettings.CurrencyString)); finalization FreeAndNil(CurrencyList); end.