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git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@8129 8e941d3f-bd1b-0410-a28a-d453659cc2b4
374 lines
7.7 KiB
ObjectPascal
374 lines
7.7 KiB
ObjectPascal
unit mbColorConv;
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{$mode objfpc}{$H+}
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{$IF FPC_FullVersion >= 30200}
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{$WARN 6058 off : Call to subroutine "$1" marked as inline is not inlined}
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{$IFEND}
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interface
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uses
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Classes, SysUtils, Graphics;
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type
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TBrightnessMode = (bmLuminance, bmValue);
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{ HSL color model }
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function HSLtoColor(H, S, L: double): TColor;
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procedure HSLtoRGB(H, S, L: Double; out R, G, B: Integer);
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procedure ColortoHSL(c: TColor; out H, S, L: Double);
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procedure RGBtoHSL(R, G, B: Integer; out H, S, L: Double);
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{ HSV color model }
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procedure ColorToHSV(c: TColor; out H, S, V: Double);
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procedure RGBtoHSV(R, G, B: Integer; out H, S, V: Double);
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function HSVtoColor(H, S, V: Double): TColor;
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procedure HSVtoRGB(H, S, V: Double; out R, G, B: Integer);
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{ H, S, L, V extraction }
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function GetRelHValue(c: TColor): Double;
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function GetRelSValueHSL(c: TColor): Double;
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function GetRelSValueHSV(c: TColor): Double;
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function GetRelLValue(c: TColor): Double;
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function GetRelVValue(c: TColor): Double;
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implementation
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uses
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Math, LclIntf;
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function modulo(x, y: Double): Double;
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begin
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Result := x - floor(x / y) * y;
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end;
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//==============================================================================
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// HSL color model
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//==============================================================================
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function HSLToColor(H, S, L: Double): TColor;
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var
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R, G, B: Integer;
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begin
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HSLtoRGB(H, S, L, R, G, B);
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Result := RGBtoColor(R, G, B);
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end;
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(*
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procedure HSLtoRGB(H, S, L: double; out R, G, B: Integer);
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var
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C, X, m: Double;
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rr, gg, bb: Double;
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begin
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H := H * 360;
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C := (1 - abs(2*L - 1)) * S;
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X := C * (1 - abs(modulo(H / 60, 2) - 1));
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m := L - C/2;
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if H < 60 then
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begin
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R := round((C + m) * 255);
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G := round((X + m) * 255);
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B := round(m * 255);
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end else
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if H < 120 then
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begin
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R := round((X + m) * 255);
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G := round((C + m) * 255);
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B := round(m * 255);
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end else
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if H < 180 then
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begin
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R := round(m * 255);
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G := round((C + m) * 255);
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B := round((X + m) * 255);
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end else
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if H < 240 then
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begin
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R := round(m * 255);
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G := round((X + m) * 255);
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B := round((C + m) * 255);
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end else
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if H < 300 then
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begin
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R := round((X + m) * 255);
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G := round(m * 255);
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B := round((C + m) * 255);
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end else
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begin
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R := round((C + m) * 255);
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G := round(m * 255);
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B := round((X + m) * 255);
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end;
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end; *)
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procedure HSLtoRGB(H, S, L: double; out R, G, B: Integer);
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var
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M1, M2: double;
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function HueToColorValue(Hue: double): byte;
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var
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V : double;
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begin
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if Hue > 10 then
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Hue := Hue + 1;
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if Hue < 0 then
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Hue := Hue + 1
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else if Hue > 1 then
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Hue := Hue - 1;
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if 6 * Hue < 1 then
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V := M1 + (M2 - M1) * Hue * 6
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else if 2 * Hue < 1 then
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V := M2
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else if 3 * Hue < 2 then
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V := M1 + (M2 - M1) * (2/3 - Hue) * 6
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else
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V := M1;
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Result := round(255 * V)
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end;
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begin
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if S = 0 then
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begin
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R := round(255 * L);
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G := R;
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B := R
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end
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else
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begin
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if L <= 0.5 then
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M2 := L * (1 + S)
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else
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M2 := L + S - L * S;
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M1 := 2 * L - M2;
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R := HueToColorValue(H + 1/3);
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G := HueToColorValue(H);
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B := HueToColorValue(H - 1/3)
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end;
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end;
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procedure ColorToHSL(c: TColor; out H, S, L: Double);
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begin
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RGBtoHSL(GetRValue(c), GetGValue(c), GetBValue(c), H, S, L);
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end;
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// From: http://www.rapidtables.com/convert/color/rgb-to-hsl.htm
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procedure RGBtoHSL(R, G, B: Integer; out H, S, L: Double);
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var
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rr, gg, bb, Cmax, Cmin, delta: double;
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begin
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rr := R / 255;
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gg := G / 255;
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bb := B / 255;
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Cmax := MaxValue([rr, gg, bb]);
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Cmin := MinValue([rr, gg, bb]);
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delta := (Cmax - Cmin);
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if delta = 0 then
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begin
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H := 0;
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S := 0;
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end else
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begin
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// Calculate L
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L := (Cmax + Cmin) / 2;
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// Calculate H
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if Cmax = rr then
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begin
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H := modulo((gg - bb) / delta, 6);
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{
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H := ((gg - bb) / delta);
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H := H - floor(H / 6);
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}
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H := H * 60;
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end else
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if Cmax = gg then
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H := 60 * ((bb - rr) / delta + 2)
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else
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if Cmax = bb then
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H := 60 * ((rr - gg) / delta + 4)
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else
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H := 0;
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H := H / 360;
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// Calculate S
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S := delta / (1 - abs(2 * L - 1));
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end;
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end;
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(*
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procedure RGBtoHSL(R, G, B: Integer; out H, S, L: Double);
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var
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rr, gg, bb, D, Cmax, Cmin: double;
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begin
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rr := R / 255;
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gg := G / 255;
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bb := B / 255;
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Cmax := MaxValue([rr, gg, bb]);
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Cmin := MinValue([rr, gg, bb]);
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L := (Cmax + Cmin) / 2;
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if Cmax = Cmin then
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begin
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H := 0;
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S := 0;
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end
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else
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begin
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D := Cmax - Cmin;
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//calc S
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if L < 0.5 then
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S := D / (Cmax + Cmin)
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else
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S := D / (2 - Cmax - Cmin);
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//calc H
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if R = Cmax then
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H := (gg - bb) / D
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else if G = Cmax then
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H := 2 + (bb - rr) /D
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else
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H := 4 + (rr - gg) / D;
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H := H / 6;
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if H < 0 then
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H := H + 1;
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end;
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end;
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*)
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//==============================================================================
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// HSV color model
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//==============================================================================
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{ Assumes H, S, V in the range 0..1 and calculates the R, G, B values which are
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returned to be in the range 0..255.
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From: http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
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}
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procedure HSVtoRGB(H, S, V: Double; out R, G, B: Integer);
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var
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i: Integer;
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f: Double;
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p, q, t: Double;
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procedure MakeRgb(rr, gg, bb: Double);
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begin
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R := Round(rr * 255);
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G := Round(gg * 255);
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B := Round(bb * 255);
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end;
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begin
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i := floor(H * 6);
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f := H * 6 - i;
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p := V * (1 - S);
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q := V * (1 - f*S);
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t := V * (1 - (1 - f) * S);
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case i mod 6 of
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0: MakeRGB(V, t, p);
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1: MakeRGB(q, V, p);
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2: MakeRGB(p, V, t);
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3: MakeRGB(p, q, V);
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4: MakeRGB(t, p, V);
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5: MakeRGB(V, p, q);
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else MakeRGB(0, 0, 0);
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end;
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end;
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function HSVToColor(H, S, V: Double): TColor;
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var
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r, g, b: Integer;
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begin
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HSVtoRGB(H, S, V, r, g, b);
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Result := RgbToColor(r, g, b);
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end;
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{ Assumes R, G, B to be in range 0..255. Calculates H, S, V in range 0..1
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From: http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c }
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procedure ColorToHSV(c: TColor; out H, S, V: Double);
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begin
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RGBToHSV(GetRValue(c), GetGValue(c), GetBValue(c), H, S, V);
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end;
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procedure RGBToHSV(R, G, B: Integer; out H, S, V: Double);
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var
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rr, gg, bb: Double;
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cmax, cmin, delta: Double;
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begin
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rr := R / 255;
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gg := G / 255;
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bb := B / 255;
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cmax := MaxValue([rr, gg, bb]);
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cmin := MinValue([rr, gg, bb]);
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delta := cmax - cmin;
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if delta = 0 then
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begin
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H := 0;
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S := 0;
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end else
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begin
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if cmax = rr then
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H := (gg - bb) / delta + IfThen(gg < bb, 6, 0)
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else if cmax = gg then
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H := (bb - rr) / delta + 2
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else if (cmax = bb) then
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H := (rr -gg) / delta + 4;
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H := H / 6;
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S := delta / cmax;
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end;
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V := cmax;
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end;
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//==============================================================================
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// H, S, L, V extraction
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//==============================================================================
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function GetRelHValue(c: TColor): Double;
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var
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H, S, L: Double;
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begin
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ColorToHSL(c, H, S, L); // Could also use HSV - H is the same in both models
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Result := H;
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end;
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function GetRelSValueHSL(c: TColor): Double;
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var
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H, S, L: Double;
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begin
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ColorToHSL(c, H, S, L);
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Result := S;
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end;
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function GetRelSValueHSV(c: TColor): Double;
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var
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H, S, V: Double;
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begin
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ColorToHSV(c, H, S, V);
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Result := S;
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end;
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function GetRelLValue(c: TColor): Double;
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var
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H, S, L: Double;
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begin
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ColorToHSL(c, H, S, L);
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result := L;
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end;
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function GetRelVValue(c: TColor): Double;
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var
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H, S, V: Double;
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begin
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ColorToHSV(c, H, S, V);
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Result := V;
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end;
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end.
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