Files
lazarus-ccr/components/tvplanit/source/vptasklistpainter.pas
2018-01-12 12:42:12 +00:00

570 lines
19 KiB
ObjectPascal

unit VpTasklistPainter;
{$I vp.inc}
interface
uses
SysUtils, LCLType, LCLIntf,
Classes, Graphics, Types,
VpConst, VpBase, VpTaskList, VpBasePainter;
type
TVpTaskListPainter = class(TVpBasePainter)
private
FTaskList: TVpTaskList;
// local parameters of the old TVpTaskList method
HeadRect: TRect;
RowHeight: Integer;
RealColor: TColor;
BackgroundSelHighlight: TColor;
ForegroundSelHighlight: TColor;
BevelShadow: TColor;
BevelHighlight: TColor;
BevelDarkShadow: TColor;
BevelFace: TColor;
RealLineColor: TColor;
RealCheckBgColor: TColor;
RealCheckBoxColor: TColor;
RealCheckColor: TColor;
RealCompleteColor: TColor;
RealOverdueColor: TColor;
RealNormalColor: TColor;
TaskHeadAttrColor: TColor;
protected
procedure Clear;
function DrawCheck(Rec: TRect; Checked: Boolean): TRect;
procedure DrawBorders;
procedure DrawHeader;
procedure DrawLines;
procedure DrawTasks;
procedure FixFontHeights;
procedure InitColors;
procedure MeasureRowHeight;
public
constructor Create(ATaskList: TVpTaskList; ARenderCanvas: TCanvas);
procedure RenderToCanvas(ARenderIn: TRect; AAngle: TVpRotationAngle;
AScale: Extended; ARenderDate: TDateTime; AStartLine, AStopLine: Integer;
AUseGran: TVpGranularity; ADisplayOnly: Boolean); override;
end;
implementation
uses
Forms,
VpData, VpMisc, VpCanvasUtils, VpSR;
type
TVpTaskListOpener = class(TVpTaskList);
constructor TVpTaskListPainter.Create(ATaskList: TVpTaskList; ARenderCanvas: TCanvas);
begin
inherited Create(ARenderCanvas);
FTaskList := ATaskList;
end;
procedure TVpTaskListPainter.Clear;
var
I: Integer;
begin
RenderCanvas.Brush.Color := RealColor;
RenderCanvas.FillRect(RenderIn);
{ Clear the LineRect }
with TVpTasklistOpener(FTaskList) do
for I := 0 to pred(Length(tlVisibleTaskArray)) do begin
tlVisibleTaskArray[I].Task := nil;
tlVisibleTaskArray[I].LineRect := Rect(0, 0, 0, 0);
end;
end;
{ draws the check box and returns it's rectangle }
function TVpTaskListPainter.DrawCheck(Rec: TRect; Checked: Boolean): TRect;
var
CR: TRect; // checbox rectangle
W: Integer; // width of the checkbox
X, Y: Integer; // Coordinates
dx, dy: Integer;
tm: Integer; // Scaled text margin;
d2: Integer; // 2*Scale
{%H-}d1px, {%H-}d2px, d3px: Integer;
begin
if Scale > 1 then
tm := Round(TextMargin * Scale) else
tm := ScaleY(Textmargin, DesigntimeDPI);
d1px := ScaleY(1, DesigntimeDPI);
d2px := ScaleY(2, DesigntimeDPI);
d3px := ScaleY(3, DesigntimeDPI);
X := Rec.Left + tm;
Y := Rec.Top + tm;
W := RowHeight - tm * 2;
// correct: The checkbox is square, its width is determined by the row height
{ draw check box }
case FTaskList.DrawingStyle of
dsFlat, dsNoBorder:
begin
RenderCanvas.Brush.Color := RealCheckBgColor;
RenderCanvas.Pen.Color := RealCheckBoxColor;
TPSRectangle(RenderCanvas, Angle, RenderIn, Rect(X, Y, X + W, Y + W));
end;
ds3d:
begin
// complete box, rather bright
RenderCanvas.Pen.Color := RGB(192, 204, 216);
RenderCanvas.Brush.Color := RealCheckBgColor;
TPSRectangle(RenderCanvas, Angle, RenderIn, Rect(X, Y, X + W, Y + W));
// left and top lines
RenderCanvas.Pen.Color := RGB(80, 100, 128);
TPSPolyLine(RenderCanvas, Angle, RenderIn, [
Point(X, Y + W - 2),
Point(X, Y),
Point(X + W - 1, Y)
]);
// left and top lines
RenderCanvas.Pen.Color := RealCheckBoxColor;
TPSPolyLine(RenderCanvas, Angle, RenderIn, [
Point(X + 1, Y + W - 3),
Point(X + 1, Y + 1),
Point(X + W - 2, Y + 1)
]);
// right and bottom lines
RenderCanvas.Pen.Color := RGB(128, 152, 176);
TPSPolyLine(RenderCanvas, Angle, RenderIn, [
Point(X + 1, Y + W - 2),
Point(X + W - 2, Y + W - 2),
Point(X + W - 2, Y)
]);
end;
end;
{ build check rect }
if Scale > 1 then begin
d2 := Round(2*Scale);
CR := Rect(X + d2, Y + d2, X + W - d2, Y + W - d2)
end else
CR := Rect(X + d3px, Y + d3px, X + W - d3px, Y + W - d3px);
if Checked then begin
RenderCanvas.Pen.Color := RealCheckColor;
// Instead of using Pen.Width = 3 we paint 3x - looks better
case FTaskList.DisplayOptions.CheckStyle of
csX: {X}
with RenderCanvas do begin
{ \ }
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left, CR.Top); // center
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right, CR.Bottom);
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left+1, CR.Top); // upper
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right, CR.Bottom-1);
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left, CR.Top+1); // lower
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right-1, CR.Bottom);
{ / }
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left, CR.Bottom-1); // center
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right, CR.Top-1);
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left, CR.Bottom-2); // upper
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right-1, CR.Top-1);
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left+1, CR.Bottom-1); // lower
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right, CR.Top);
end;
csCheck: {check}
begin
dx := WidthOf(CR) div 3;
dy := HeightOf(CR) div 3;
with RenderCanvas do begin
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left, CR.Bottom-dy);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Left+dx, CR.Bottom);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right, CR.Top-1);
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left+1, CR.Bottom-dy);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Left+dx, CR.Bottom-1);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right-1, CR.Top-1);
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left, CR.Bottom-dy+1);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Left+dx, CR.Bottom+1);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right, CR.Top);
if Screen.PixelsPerInch > 120 then begin
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left+2, CR.Bottom-dy);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Left+dx, CR.Bottom-2);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right-2, CR.Top-1);
TPSMoveTo(RenderCanvas, Angle, RenderIn, CR.Left, CR.Bottom-dy+2);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Left+dx, CR.Bottom+2);
TPSLineTo(RenderCanvas, Angle, RenderIn, CR.Right, CR.Top);
end;
end;
end;
end;
end; {if checked}
result := Rect(X, Y, X + W, Y + W); //CR;
end;
procedure TVpTaskListPainter.DrawBorders;
var
R: TRect;
begin
R := Rect(RenderIn.Left, RenderIn.Top, RenderIn.Right - 1, RenderIn.Bottom - 1);
case FTasklist.DrawingStyle of
dsFlat:
begin
DrawBevelRect(RenderCanvas, R, BevelShadow, BevelShadow);
{ wp: above line replaces the following code, no bevel in flat mode
DrawBevelRect(RenderCanvas, R, BevelShadow, BevelHighlight);
InflateRect(R, -1, -1);
DrawBevelRect(RenderCanvas, R, BevelHighlight, BevelShadow); }
end;
ds3d:
begin
DrawBevelRect(RenderCanvas, R, BevelShadow, BevelHighlight);
InflateRect(R, -1, -1);
DrawBevelRect(RenderCanvas, R, BevelDarkShadow, BevelFace);
end;
end;
end;
procedure TVpTaskListPainter.DrawHeader;
var
GlyphRect: TRect;
HeadStr: string;
delta: Integer;
w, h: Integer;
bmp: TBitmap;
begin
RenderCanvas.Brush.Color := TaskHeadAttrColor;
RenderCanvas.Font.Assign(FTaskList.TaskHeadAttributes.Font);
{$IF VP_LCL_SCALING = 0}
RenderCanvas.Font.Size := ScaleY(RenderCanvas.Font.Size, DesignTimeDPI);
{$ENDIF}
if FTaskList.DrawingStyle = dsFlat then delta := 1 else delta := 2;
HeadRect.Left := RealLeft + delta;
HeadRect.Left := RealLeft + delta;
HeadRect.Top := RealTop + delta;
HeadRect.Right := RealRight - delta;
HeadRect.Bottom := RealTop + RenderCanvas.TextHeight('YyGg0') + TextMargin * 2;
TPSFillRect(RenderCanvas, Angle, RenderIn, HeadRect);
{ draw the header cell borders }
case FTaskList.DrawingStyle of
dsFlat:
begin { draw an outer and inner bevel }
{ wp: no bevel in flat style!
HeadRect.Left := HeadRect.Left - 1;
HeadRect.Top := HeadRect.Top - 1;
DrawBevelRect(RenderCanvas, TPSRotateRectangle(Angle, RenderIn, HeadRect), BevelShadow, BevelShadow);
}
end;
ds3d:
begin { draw a 3d bevel }
HeadRect.Right := HeadRect.Right - 1;
DrawBevelRect(RenderCanvas, TPSRotateRectangle(Angle, RenderIn, HeadRect), BevelHighlight, BevelDarkShadow);
end;
end;
{ Draw the glyph }
if FTaskList.ShowIcon then begin
bmp := TBitmap.Create;
try
{$IFDEF NEW_ICONS}
LoadGlyphFromRCDATA(bmp, 'VPTASKS', 16, 24, 32);
{$ELSE}
Bmp.LoadFromResourceName(HINSTANCE, 'VPCHECKPAD'); //soner changed: Bmp.Handle := LoadBaseBitmap('VPCHECKPAD');
{$ENDIF}
if bmp.Height > 0 then
begin
w := Round(bmp.Width * Scale);
h := Round(bmp.Height * Scale);
GlyphRect.TopLeft := Point(HeadRect.Left + TextMargin, (Headrect.Top + HeadRect.Bottom - h) div 2);
GlyphRect.BottomRight := Point(GlyphRect.Left + w, GlyphRect.Top + h);
{$IFDEF FPC}
RotateBitmap(Bmp, Angle);
{$ENDIF}
TPSStretchDraw(RenderCanvas, Angle, RenderIn, GlyphRect, Bmp);
HeadRect.Left := HeadRect.Left + w + TextMargin;
end;
finally
bmp.Free;
end;
end;
{ draw the text }
with FTaskList do begin
if ShowResourceName and (DataStore <> nil) and (DataStore.Resource <> nil) then
HeadStr := RSTaskTitleResource + DataStore.Resource.Description
else
HeadStr := RSTaskTitleNoResource;
RenderCanvas.Font.Assign(TaskHeadAttributes.Font);
{$IF VP_LCL_SCALING = 0}
RenderCanvas.Font.Size := ScaleY(RenderCanvas.Font.Size, DesignTimeDPI);
{$ENDIF}
TPSTextOut(
RenderCanvas,
Angle,
RenderIn,
HeadRect.Left + TextMargin,
HeadRect.Top + TextMargin,
HeadStr
);
end;
end;
procedure TVpTasklistPainter.DrawLines;
var
LinePos: Integer;
begin
RenderCanvas.Pen.Color := RealLineColor;
RenderCanvas.Pen.Style := psSolid;
LinePos := HeadRect.Bottom + RowHeight;
while LinePos < RealBottom do begin
TPSMoveTo(RenderCanvas, Angle, RenderIn, RealLeft, LinePos);
TPSLineTo(RenderCanvas, Angle, RenderIn, RealRight - 2, LinePos);
Inc(LinePos, RowHeight);
end;
end;
procedure TVpTaskListPainter.DrawTasks;
var
I: Integer;
Task: TVpTask;
LineRect: TRect;
CheckRect: TRect;
DisplayStr: string;
begin
with TVpTaskListOpener(FTaskList) do begin
if (DataStore = nil) or
(DataStore.Resource = nil) or
(DataStore.Resource.Tasks.Count = 0)
then begin
if Focused then begin
LineRect.TopLeft := Point(RealLeft + 2, HeadRect.Bottom);
LineRect.BottomRight := Point(LineRect.Left + RealWidth - 4, LineRect.Top + RowHeight);
RenderCanvas.Brush.Color := BackgroundSelHighlight;
RenderCanvas.FillRect(LineRect);
RenderCanvas.Brush.Color := RealColor;
end;
Exit;
end;
LineRect.TopLeft := Point(RealLeft + 2, HeadRect.Bottom);
LineRect.BottomRight := Point(LineRect.Left + RealWidth - 4, LineRect.Top + RowHeight);
tlVisibleItems := 0;
RenderCanvas.Brush.Color := RealColor;
tlAllTaskList.Clear;
{ Make sure the tasks are properly sorted }
DataStore.Resource.Tasks.Sort;
for I := 0 to pred(DataStore.Resource.Tasks.Count) do begin
if DisplayOptions.ShowAll then
{ Get all tasks regardless of their status and due date }
tlAllTaskList.Add(DataStore.Resource.Tasks.GetTask(I))
else begin
{ get all tasks which are incomplete, or were just completed today.}
Task := DataStore.Resource.Tasks.GetTask(I);
if not Task.Complete then
tlAllTaskList.Add(Task)
else
if FDisplayOptions.ShowCompletedTasks and SameDate(Task.CompletedOn, now) then
tlAllTaskList.Add(Task);
end;
end;
RenderCanvas.Font.Assign(Font);
{$IF VP_LCL_SCALING = 0}
RenderCanvas.Font.Size := ScaleY(RenderCanvas.Font.Size, DesignTimeDPI);
{$ENDIF}
for I := StartLine to pred(tlAllTaskList.Count) do begin
Task := tlAllTaskList[I];
if (LineRect.Top + Trunc(RowHeight * 0.5) <= RealBottom) then begin
{ if this is the selected task and we are not in edit mode, }
{ then set background selection }
if (Task = FActiveTask) and
((tlInPlaceEditor = nil) or not tlInplaceEditor.Visible) and
(not DisplayOnly) and Focused
then begin
RenderCanvas.Brush.Color := BackgroundSelHighlight;
RenderCanvas.FillRect(LineRect);
RenderCanvas.Brush.Color := RealColor;
end;
{ draw the checkbox }
CheckRect := DrawCheck(LineRect, Task.Complete);
if Task.Complete then begin
{ complete task }
RenderCanvas.Font.Style := RenderCanvas.Font.Style + [fsStrikeout];
RenderCanvas.Font.Color := RealCompleteColor;
end else begin
{ incomplete task }
RenderCanvas.Font.Style := RenderCanvas.Font.Style - [fsStrikeout];
if (Trunc(Task.DueDate) < Trunc(Now)) and (Trunc(Task.DueDate) <> 0) then
{ overdue task }
RenderCanvas.Font.Color := RealOverdueColor
else
RenderCanvas.Font.Color := RealNormalColor;
end;
if Task.Priority = ord(tpHigh) then
RenderCanvas.Font.Style := RenderCanvas.Font.Style + [fsBold] else
RenderCanvas.Font.Style := RenderCanvas.Font.style - [fsBold];
{ if this is the selected task, set highlight text color }
if (Task = FActiveTask) and
((tlInPlaceEditor = nil) or not tlInplaceEditor.Visible) and
(not DisplayOnly) and Focused
then
RenderCanvas.Font.Color := ForegroundSelHighlight;
{ build display string }
DisplayStr := '';
if (FDisplayOptions.ShowDueDate) and (Trunc(Task.DueDate) <> 0) then
DisplayStr := FormatDateTime(FDisplayOptions.DueDateFormat, Task.DueDate) + ' - ';
DisplayStr := DisplayStr + Task.Description;
{ Adjust display string - If the string is too long for the available }
{ space, Chop the end off and replace it with an ellipses. }
DisplayStr := GetDisplayString(RenderCanvas, DisplayStr, 3, WidthOf(LineRect) - CheckRect.Right - TextMargin);
{ paint the text }
TPSTextOut(RenderCanvas, Angle, RenderIn, CheckRect.Right + TextMargin * 2, LineRect.Top + TextMargin, DisplayStr);
{ store the tasks drawing details }
tlVisibleTaskArray[tlVisibleItems].Task := Task;
tlVisibleTaskArray[tlVisibleItems].LineRect := Rect(
CheckRect.Right + TextMargin,
LineRect.Top,
LineRect.Right,
LineRect.Bottom
);
tlVisibleTaskArray[tlVisibleItems].CheckRect := CheckRect;
LineRect.Top := LineRect.Bottom;
LineRect.Bottom := LineRect.Top + RowHeight;
Inc(tlVisibleItems);
end else
if (LineRect.Bottom - TextMargin > RealBottom) then begin
FLastPrintLine := I;
Break;
end;
end;
if tlVisibleItems + tlItemsBefore = tlAllTaskList.Count then begin
FLastPrintLine := -2;
tlItemsAfter := 0;
end else begin
tlItemsAfter := tlAllTaskList.Count - tlItemsBefore - tlVisibleItems;
end;
{ these are for the syncing the scrollbar }
if StartLine < 0 then
tlItemsBefore := 0
else
tlItemsBefore := StartLine;
end; // with TVpTaskListOpener(FTaskList)...
end;
procedure TVpTaskListPainter.FixFontHeights;
begin
with FTaskList do begin
Font.Height := GetRealFontHeight(Font);
TaskHeadAttributes.Font.Height := GetRealFontHeight(TaskHeadAttributes.Font);
end;
end;
procedure TVpTaskListPainter.InitColors;
begin
if DisplayOnly then begin
RealColor := clWhite;
BackgroundSelHighlight := clBlack;
ForegroundSelHighlight := clWhite;
BevelShadow := clBlack;
BevelHighlight := clBlack;
BevelDarkShadow := clBlack;
BevelFace := clBlack;
RealLineColor := clBlack;
RealCheckBgColor := clWhite;
RealCheckBoxColor := clBlack;
RealCheckColor := clBlack;
RealCompleteColor := clBlack;
RealOverdueColor := clBlack;
RealNormalColor := clBlack;
TaskHeadAttrColor := clSilver;
end else begin
RealColor := FTaskList.Color;
BackgroundSelHighlight := clHighlight;
ForegroundSelHighlight := clHighlightText;
BevelShadow := clBtnShadow;
BevelHighlight := clBtnHighlight;
BevelDarkShadow := cl3DDkShadow;
BevelFace := clBtnFace;
RealLineColor := FTaskList.LineColor;
RealCheckBgColor := FTaskList.DisplayOptions.CheckBGColor;
RealCheckBoxColor := FTaskList.DisplayOptions.CheckColor;
RealCheckColor := FTaskList.DisplayOptions.CheckColor;
RealCompleteColor := FTaskList.DisplayOptions.CompletedColor;
RealOverdueColor := FTaskList.DisplayOptions.OverdueColor;
RealNormalColor := FTaskList.DisplayOptions.NormalColor;
TaskHeadAttrColor := FTaskList.TaskHeadAttributes.Color;
end;
end;
procedure TVpTaskListPainter.MeasureRowHeight;
begin
RenderCanvas.Font.Assign(FTaskList.Font);
{$IF VP_LCL_SCALING = 0}
RenderCanvas.Font.Size := ScaleY(RenderCanvas.Font.Size, DesignTimeDPI);
{$ENDIF}
RowHeight := RenderCanvas.TextHeight(VpProductName) + TextMargin * 2;
end;
procedure TVpTaskListPainter.RenderToCanvas(ARenderIn: TRect;
AAngle: TVpRotationAngle; AScale: Extended; ARenderDate: TDateTime;
AStartLine, AStopLine: Integer; AUseGran: TVpGranularity; ADisplayOnly: Boolean);
begin
inherited;
InitColors;
SavePenBrush;
InitPenBrush;
if ADisplayOnly then FixFontHeights;
Rgn := CreateRectRgn(RenderIn.Left, RenderIn.Top, RenderIn.Right, RenderIn.Bottom);
try
SelectClipRgn(RenderCanvas.Handle, Rgn);
if StartLine < 0 then
StartLine := 0;
{ clear client area }
Clear;
SetMeasurements;
{ measure the row height }
MeasureRowHeight;
{ draw header }
DrawHeader;
{ draw lines }
DrawLines;
{ draw the tasks }
DrawTasks;
{ draw the borders }
DrawBorders;
TVpTaskListOpener(FTaskList).tlSetVScrollPos;
finally
SelectClipRgn(RenderCanvas.Handle, 0);
DeleteObject(Rgn);
RestorePenBrush;
end;
end;
end.