Files
lazarus-ccr/bindings/android-ndk/gles.pas

810 lines
26 KiB
ObjectPascal

unit gles;
interface
uses ctypes;
const
libname = 'libGLESv1_CM.so';
type
GLvoid = pointer;
GLenum = cuint;
GLboolean = cuchar;
GLbitfield = cuint;
GLbyte = byte;
GLshort = cshort;
GLint = cint;
GLsizei = cint;
GLubyte = cuchar;
GLushort = cushort;
GLuint = cuint;
GLfloat = cfloat;
GLclampf = cfloat;
GLfixed = longint;
GLclampx = longint;
GLintptr = ptrint;
GLsizeiptr = sizeint;
PGLfloat = ^GLfloat;
PGLvoid = ^GLvoid;
PGLubyte = ^GLubyte;
PGLint = ^GLint;
PGLboolean = ^GLboolean;
PGLuint = ^GLuint;
PGLfixed = ^GLfixed;
const
GL_VERSION_ES_CM_1_0 = 1;
GL_VERSION_ES_CL_1_0 = 1;
GL_VERSION_ES_CM_1_1 = 1;
GL_VERSION_ES_CL_1_1 = 1;
(* ClearBufferMask *)
GL_DEPTH_BUFFER_BIT = $00000100;
GL_STENCIL_BUFFER_BIT = $00000400;
GL_COLOR_BUFFER_BIT = $00004000;
(* Boolean *)
GL_FALSE = 0;
GL_TRUE = 1;
(* BeginMode *)
GL_POINTS = $0000;
GL_LINES = $0001;
GL_LINE_LOOP = $0002;
GL_LINE_STRIP = $0003;
GL_TRIANGLES = $0004;
GL_TRIANGLE_STRIP = $0005;
GL_TRIANGLE_FAN = $0006;
(* AlphaFunction *)
GL_NEVER = $0200;
GL_LESS = $0201;
GL_EQUAL = $0202;
GL_LEQUAL = $0203;
GL_GREATER = $0204;
GL_NOTEQUAL = $0205;
GL_GEQUAL = $0206;
GL_ALWAYS = $0207;
(* BlendingFactorDest *)
GL_ZERO = 0;
GL_ONE = 1;
GL_SRC_COLOR = $0300;
GL_ONE_MINUS_SRC_COLOR = $0301;
GL_SRC_ALPHA = $0302;
GL_ONE_MINUS_SRC_ALPHA = $0303;
GL_DST_ALPHA = $0304;
GL_ONE_MINUS_DST_ALPHA = $0305;
(* BlendingFactorSrc *)
(* GL_ZERO *)
(* GL_ONE *)
GL_DST_COLOR = $0306;
GL_ONE_MINUS_DST_COLOR = $0307;
GL_SRC_ALPHA_SATURATE = $0308;
(* GL_SRC_ALPHA *)
(* GL_ONE_MINUS_SRC_ALPHA *)
(* GL_DST_ALPHA *)
(* GL_ONE_MINUS_DST_ALPHA *)
(* ClipPlaneName *)
GL_CLIP_PLANE0 = $3000;
GL_CLIP_PLANE1 = $3001;
GL_CLIP_PLANE2 = $3002;
GL_CLIP_PLANE3 = $3003;
GL_CLIP_PLANE4 = $3004;
GL_CLIP_PLANE5 = $3005;
(* ColorMaterialFace *)
(* GL_FRONT_AND_BACK *)
(* ColorMaterialParameter *)
(* GL_AMBIENT_AND_DIFFUSE *)
(* ColorPointerType *)
(* GL_UNSIGNED_BYTE *)
(* GL_FLOAT *)
(* GL_FIXED *)
(* CullFaceMode *)
GL_FRONT = $0404;
GL_BACK = $0405;
GL_FRONT_AND_BACK = $0408;
(* DepthFunction *)
(* GL_NEVER *)
(* GL_LESS *)
(* GL_EQUAL *)
(* GL_LEQUAL *)
(* GL_GREATER *)
(* GL_NOTEQUAL *)
(* GL_GEQUAL *)
(* GL_ALWAYS *)
(* EnableCap *)
GL_FOG = $0B60;
GL_LIGHTING = $0B50;
GL_TEXTURE_2D = $0DE1;
GL_CULL_FACE = $0B44;
GL_ALPHA_TEST = $0BC0;
GL_BLEND = $0BE2;
GL_COLOR_LOGIC_OP = $0BF2;
GL_DITHER = $0BD0;
GL_STENCIL_TEST = $0B90;
GL_DEPTH_TEST = $0B71;
(* GL_LIGHT0 *)
(* GL_LIGHT1 *)
(* GL_LIGHT2 *)
(* GL_LIGHT3 *)
(* GL_LIGHT4 *)
(* GL_LIGHT5 *)
(* GL_LIGHT6 *)
(* GL_LIGHT7 *)
GL_POINT_SMOOTH = $0B10;
GL_LINE_SMOOTH = $0B20;
GL_SCISSOR_TEST = $0C11;
GL_COLOR_MATERIAL = $0B57;
GL_NORMALIZE = $0BA1;
GL_RESCALE_NORMAL = $803A;
GL_POLYGON_OFFSET_FILL = $8037;
GL_VERTEX_ARRAY = $8074;
GL_NORMAL_ARRAY = $8075;
GL_COLOR_ARRAY = $8076;
GL_TEXTURE_COORD_ARRAY = $8078;
GL_MULTISAMPLE = $809D;
GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
GL_SAMPLE_ALPHA_TO_ONE = $809F;
GL_SAMPLE_COVERAGE = $80A0;
(* ErrorCode *)
GL_NO_ERROR = 0;
GL_INVALID_ENUM = $0500;
GL_INVALID_VALUE = $0501;
GL_INVALID_OPERATION = $0502;
GL_STACK_OVERFLOW = $0503;
GL_STACK_UNDERFLOW = $0504;
GL_OUT_OF_MEMORY = $0505;
(* FogMode *)
(* GL_LINEAR *)
GL_EXP = $0800;
GL_EXP2 = $0801;
(* FogParameter *)
GL_FOG_DENSITY = $0B62;
GL_FOG_START = $0B63;
GL_FOG_END = $0B64;
GL_FOG_MODE = $0B65;
GL_FOG_COLOR = $0B66;
(* FrontFaceDirection *)
GL_CW = $0900;
GL_CCW = $0901;
(* GetPName *)
GL_CURRENT_COLOR = $0B00;
GL_CURRENT_NORMAL = $0B02;
GL_CURRENT_TEXTURE_COORDS = $0B03;
GL_POINT_SIZE = $0B11;
GL_POINT_SIZE_MIN = $8126;
GL_POINT_SIZE_MAX = $8127;
GL_POINT_FADE_THRESHOLD_SIZE = $8128;
GL_POINT_DISTANCE_ATTENUATION = $8129;
GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
GL_LINE_WIDTH = $0B21;
GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
GL_ALIASED_POINT_SIZE_RANGE = $846D;
GL_ALIASED_LINE_WIDTH_RANGE = $846E;
GL_CULL_FACE_MODE = $0B45;
GL_FRONT_FACE = $0B46;
GL_SHADE_MODEL = $0B54;
GL_DEPTH_RANGE = $0B70;
GL_DEPTH_WRITEMASK = $0B72;
GL_DEPTH_CLEAR_VALUE = $0B73;
GL_DEPTH_FUNC = $0B74;
GL_STENCIL_CLEAR_VALUE = $0B91;
GL_STENCIL_FUNC = $0B92;
GL_STENCIL_VALUE_MASK = $0B93;
GL_STENCIL_FAIL = $0B94;
GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
GL_STENCIL_PASS_DEPTH_PASS = $0B96;
GL_STENCIL_REF = $0B97;
GL_STENCIL_WRITEMASK = $0B98;
GL_MATRIX_MODE = $0BA0;
GL_VIEWPORT = $0BA2;
GL_MODELVIEW_STACK_DEPTH = $0BA3;
GL_PROJECTION_STACK_DEPTH = $0BA4;
GL_TEXTURE_STACK_DEPTH = $0BA5;
GL_MODELVIEW_MATRIX = $0BA6;
GL_PROJECTION_MATRIX = $0BA7;
GL_TEXTURE_MATRIX = $0BA8;
GL_ALPHA_TEST_FUNC = $0BC1;
GL_ALPHA_TEST_REF = $0BC2;
GL_BLEND_DST = $0BE0;
GL_BLEND_SRC = $0BE1;
GL_LOGIC_OP_MODE = $0BF0;
GL_SCISSOR_BOX = $0C10;
GL_COLOR_CLEAR_VALUE = $0C22;
GL_COLOR_WRITEMASK = $0C23;
GL_UNPACK_ALIGNMENT = $0CF5;
GL_PACK_ALIGNMENT = $0D05;
GL_MAX_LIGHTS = $0D31;
GL_MAX_CLIP_PLANES = $0D32;
GL_MAX_TEXTURE_SIZE = $0D33;
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
GL_MAX_VIEWPORT_DIMS = $0D3A;
GL_MAX_TEXTURE_UNITS = $84E2;
GL_SUBPIXEL_BITS = $0D50;
GL_RED_BITS = $0D52;
GL_GREEN_BITS = $0D53;
GL_BLUE_BITS = $0D54;
GL_ALPHA_BITS = $0D55;
GL_DEPTH_BITS = $0D56;
GL_STENCIL_BITS = $0D57;
GL_POLYGON_OFFSET_UNITS = $2A00;
GL_POLYGON_OFFSET_FACTOR = $8038;
GL_TEXTURE_BINDING_2D = $8069;
GL_VERTEX_ARRAY_SIZE = $807A;
GL_VERTEX_ARRAY_TYPE = $807B;
GL_VERTEX_ARRAY_STRIDE = $807C;
GL_NORMAL_ARRAY_TYPE = $807E;
GL_NORMAL_ARRAY_STRIDE = $807F;
GL_COLOR_ARRAY_SIZE = $8081;
GL_COLOR_ARRAY_TYPE = $8082;
GL_COLOR_ARRAY_STRIDE = $8083;
GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
GL_VERTEX_ARRAY_POINTER = $808E;
GL_NORMAL_ARRAY_POINTER = $808F;
GL_COLOR_ARRAY_POINTER = $8090;
GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
GL_SAMPLE_BUFFERS = $80A8;
GL_SAMPLES = $80A9;
GL_SAMPLE_COVERAGE_VALUE = $80AA;
GL_SAMPLE_COVERAGE_INVERT = $80AB;
(* GetTextureParameter *)
(* GL_TEXTURE_MAG_FILTER *)
(* GL_TEXTURE_MIN_FILTER *)
(* GL_TEXTURE_WRAP_S *)
(* GL_TEXTURE_WRAP_T *)
GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
(* HintMode *)
GL_DONT_CARE = $1100;
GL_FASTEST = $1101;
GL_NICEST = $1102;
(* HintTarget *)
GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
GL_POINT_SMOOTH_HINT = $0C51;
GL_LINE_SMOOTH_HINT = $0C52;
GL_FOG_HINT = $0C54;
GL_GENERATE_MIPMAP_HINT = $8192;
(* LightModelParameter *)
GL_LIGHT_MODEL_AMBIENT = $0B53;
GL_LIGHT_MODEL_TWO_SIDE = $0B52;
(* LightParameter *)
GL_AMBIENT = $1200;
GL_DIFFUSE = $1201;
GL_SPECULAR = $1202;
GL_POSITION = $1203;
GL_SPOT_DIRECTION = $1204;
GL_SPOT_EXPONENT = $1205;
GL_SPOT_CUTOFF = $1206;
GL_CONSTANT_ATTENUATION = $1207;
GL_LINEAR_ATTENUATION = $1208;
GL_QUADRATIC_ATTENUATION = $1209;
(* DataType *)
GL_BYTE = $1400;
GL_UNSIGNED_BYTE = $1401;
GL_SHORT = $1402;
GL_UNSIGNED_SHORT = $1403;
GL_FLOAT = $1406;
GL_FIXED = $140C;
(* LogicOp *)
GL_CLEAR = $1500;
GL_AND = $1501;
GL_AND_REVERSE = $1502;
GL_COPY = $1503;
GL_AND_INVERTED = $1504;
GL_NOOP = $1505;
GL_XOR = $1506;
GL_OR = $1507;
GL_NOR = $1508;
GL_EQUIV = $1509;
GL_INVERT = $150A;
GL_OR_REVERSE = $150B;
GL_COPY_INVERTED = $150C;
GL_OR_INVERTED = $150D;
GL_NAND = $150E;
GL_SET = $150F;
(* MaterialFace *)
(* GL_FRONT_AND_BACK *)
(* MaterialParameter *)
GL_EMISSION = $1600;
GL_SHININESS = $1601;
GL_AMBIENT_AND_DIFFUSE = $1602;
(* GL_AMBIENT *)
(* GL_DIFFUSE *)
(* GL_SPECULAR *)
(* MatrixMode *)
GL_MODELVIEW = $1700;
GL_PROJECTION = $1701;
GL_TEXTURE = $1702;
(* NormalPointerType *)
(* GL_BYTE *)
(* GL_SHORT *)
(* GL_FLOAT *)
(* GL_FIXED *)
(* PixelFormat *)
GL_ALPHA = $1906;
GL_RGB = $1907;
GL_RGBA = $1908;
GL_LUMINANCE = $1909;
GL_LUMINANCE_ALPHA = $190A;
(* PixelType *)
(* GL_UNSIGNED_BYTE *)
GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
GL_UNSIGNED_SHORT_5_6_5 = $8363;
(* ShadingModel *)
GL_FLAT = $1D00;
GL_SMOOTH = $1D01;
(* StencilFunction *)
(* GL_NEVER *)
(* GL_LESS *)
(* GL_EQUAL *)
(* GL_LEQUAL *)
(* GL_GREATER *)
(* GL_NOTEQUAL *)
(* GL_GEQUAL *)
(* GL_ALWAYS *)
(* StencilOp *)
(* GL_ZERO *)
GL_KEEP = $1E00;
GL_REPLACE = $1E01;
GL_INCR = $1E02;
GL_DECR = $1E03;
(* GL_INVERT *)
(* StringName *)
GL_VENDOR = $1F00;
GL_RENDERER = $1F01;
GL_VERSION = $1F02;
GL_EXTENSIONS = $1F03;
(* TexCoordPointerType *)
(* GL_SHORT *)
(* GL_FLOAT *)
(* GL_FIXED *)
(* GL_BYTE *)
(* TextureEnvMode *)
GL_MODULATE = $2100;
GL_DECAL = $2101;
(* GL_BLEND *)
GL_ADD = $0104;
(* GL_REPLACE *)
(* TextureEnvParameter *)
GL_TEXTURE_ENV_MODE = $2200;
GL_TEXTURE_ENV_COLOR = $2201;
(* TextureEnvTarget *)
GL_TEXTURE_ENV = $2300;
(* TextureMagFilter *)
GL_NEAREST = $2600;
GL_LINEAR = $2601;
(* TextureMinFilter *)
(* GL_NEAREST *)
(* GL_LINEAR *)
GL_NEAREST_MIPMAP_NEAREST = $2700;
GL_LINEAR_MIPMAP_NEAREST = $2701;
GL_NEAREST_MIPMAP_LINEAR = $2702;
GL_LINEAR_MIPMAP_LINEAR = $2703;
(* TextureParameterName *)
GL_TEXTURE_MAG_FILTER = $2800;
GL_TEXTURE_MIN_FILTER = $2801;
GL_TEXTURE_WRAP_S = $2802;
GL_TEXTURE_WRAP_T = $2803;
GL_GENERATE_MIPMAP = $8191;
(* TextureTarget *)
(* GL_TEXTURE_2D *)
(* TextureUnit *)
GL_TEXTURE0 = $84C0;
GL_TEXTURE1 = $84C1;
GL_TEXTURE2 = $84C2;
GL_TEXTURE3 = $84C3;
GL_TEXTURE4 = $84C4;
GL_TEXTURE5 = $84C5;
GL_TEXTURE6 = $84C6;
GL_TEXTURE7 = $84C7;
GL_TEXTURE8 = $84C8;
GL_TEXTURE9 = $84C9;
GL_TEXTURE10 = $84CA;
GL_TEXTURE11 = $84CB;
GL_TEXTURE12 = $84CC;
GL_TEXTURE13 = $84CD;
GL_TEXTURE14 = $84CE;
GL_TEXTURE15 = $84CF;
GL_TEXTURE16 = $84D0;
GL_TEXTURE17 = $84D1;
GL_TEXTURE18 = $84D2;
GL_TEXTURE19 = $84D3;
GL_TEXTURE20 = $84D4;
GL_TEXTURE21 = $84D5;
GL_TEXTURE22 = $84D6;
GL_TEXTURE23 = $84D7;
GL_TEXTURE24 = $84D8;
GL_TEXTURE25 = $84D9;
GL_TEXTURE26 = $84DA;
GL_TEXTURE27 = $84DB;
GL_TEXTURE28 = $84DC;
GL_TEXTURE29 = $84DD;
GL_TEXTURE30 = $84DE;
GL_TEXTURE31 = $84DF;
GL_ACTIVE_TEXTURE = $84E0;
GL_CLIENT_ACTIVE_TEXTURE = $84E1;
(* TextureWrapMode *)
GL_REPEAT = $2901;
GL_CLAMP_TO_EDGE = $812F;
(* VertexPointerType *)
(* GL_SHORT *)
(* GL_FLOAT *)
(* GL_FIXED *)
(* GL_BYTE *)
(* LightName *)
GL_LIGHT0 = $4000;
GL_LIGHT1 = $4001;
GL_LIGHT2 = $4002;
GL_LIGHT3 = $4003;
GL_LIGHT4 = $4004;
GL_LIGHT5 = $4005;
GL_LIGHT6 = $4006;
GL_LIGHT7 = $4007;
(* Buffer Objects *)
GL_ARRAY_BUFFER = $8892;
GL_ELEMENT_ARRAY_BUFFER = $8893;
GL_ARRAY_BUFFER_BINDING = $8894;
GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
GL_STATIC_DRAW = $88E4;
GL_DYNAMIC_DRAW = $88E8;
GL_BUFFER_SIZE = $8764;
GL_BUFFER_USAGE = $8765;
(* Texture combine + dot3 *)
GL_SUBTRACT = $84E7;
GL_COMBINE = $8570;
GL_COMBINE_RGB = $8571;
GL_COMBINE_ALPHA = $8572;
GL_RGB_SCALE = $8573;
GL_ADD_SIGNED = $8574;
GL_INTERPOLATE = $8575;
GL_CONSTANT = $8576;
GL_PRIMARY_COLOR = $8577;
GL_PREVIOUS = $8578;
GL_OPERAND0_RGB = $8590;
GL_OPERAND1_RGB = $8591;
GL_OPERAND2_RGB = $8592;
GL_OPERAND0_ALPHA = $8598;
GL_OPERAND1_ALPHA = $8599;
GL_OPERAND2_ALPHA = $859A;
GL_ALPHA_SCALE = $0D1C;
GL_SRC0_RGB = $8580;
GL_SRC1_RGB = $8581;
GL_SRC2_RGB = $8582;
GL_SRC0_ALPHA = $8588;
GL_SRC1_ALPHA = $8589;
GL_SRC2_ALPHA = $858A;
GL_DOT3_RGB = $86AE;
GL_DOT3_RGBA = $86AF;
(*------------------------------------------------------------------------*
* required OES extension tokens
*------------------------------------------------------------------------ *)
(* OES_read_format *)
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = $8B9A;
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = $8B9B;
(* GL_OES_compressed_paletted_texture *)
GL_PALETTE4_RGB8_OES = $8B90;
GL_PALETTE4_RGBA8_OES = $8B91;
GL_PALETTE4_R5_G6_B5_OES = $8B92;
GL_PALETTE4_RGBA4_OES = $8B93;
GL_PALETTE4_RGB5_A1_OES = $8B94;
GL_PALETTE8_RGB8_OES = $8B95;
GL_PALETTE8_RGBA8_OES = $8B96;
GL_PALETTE8_R5_G6_B5_OES = $8B97;
GL_PALETTE8_RGBA4_OES = $8B98;
GL_PALETTE8_RGB5_A1_OES = $8B99;
(* OES_point_size_array *)
GL_POINT_SIZE_ARRAY_OES = $8B9C;
GL_POINT_SIZE_ARRAY_TYPE_OES = $898A;
GL_POINT_SIZE_ARRAY_STRIDE_OES = $898B;
GL_POINT_SIZE_ARRAY_POINTER_OES = $898C;
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = $8B9F;
(* GL_OES_point_sprite *)
GL_POINT_SPRITE_OES = $8861;
GL_COORD_REPLACE_OES = $8862;
(************************************************************ *)
(* Available only in Common profile *)
procedure glAlphaFunc(func: GLenum; ref: GLclampf); cdecl; external;
procedure glClearColor(red, green, blue, alpha: GLclampf); cdecl; external libname;
procedure glClearDepthf(depth: GLclampf); cdecl; external libname;
procedure glClipPlanef(plane: GLenum; equation: PGLfloat); cdecl; external libname;
procedure glColor4f(red, green, blue, alpha: GLfloat); cdecl; external libname;
procedure glDepthRangef(zNear, zFar: GLclampf); cdecl; external libname;
procedure glFogf(pname: GLenum; param: GLfloat); cdecl; external libname;
procedure glFogfv(pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glFrustumf(left, right, bottom, top, zNear, zFar: GLfloat); cdecl; external libname;
procedure glGetClipPlanef(pname: GLenum; eqn: GLfloat); cdecl; external libname;
procedure glGetFloatv(pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glGetLightfv(light, pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glGetMaterialfv(face, pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glGetTexEnvfv(env, pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glGetTexParameterfv(target, pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glLightModelf(pname: GLenum; param: GLfloat); cdecl; external libname;
procedure glLightModelfv(pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glLightf(light, pname: GLenum; param: GLfloat); cdecl; external libname;
procedure glLightfv(light, pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glLineWidth(width: GLfloat); cdecl; external libname;
procedure glLoadMatrixf(m: PGLfloat); cdecl; external libname;
procedure glMaterialf(face, pname: GLenum; param: GLfloat); cdecl; external libname;
procedure glMaterialfv(face, pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glMultMatrixf(m: PGLfloat); cdecl; external libname;
procedure glMultiTexCoord4f(target: GLenum; s, t, r, q: GLfloat); cdecl; external libname;
procedure glNormal3f(nx, ny, nz: GLfloat); cdecl; external libname;
procedure glOrthof(left, right, bottom, top, zNear, zFar: GLfloat); cdecl; external libname;
procedure glPointParameterf(pname: GLenum; param: GLfloat); cdecl; external libname;
procedure glPointParameterfv(pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glPointSize(size: GLfloat); cdecl; external libname;
procedure glPolygonOffset(factor, units: GLfloat); cdecl; external libname;
procedure glRotatef(angle, x, y, z: GLfloat); cdecl; external libname;
procedure glScalef(x, y, z: GLfloat); cdecl; external libname;
procedure glTexEnvf(target, pname: GLenum; param: GLfloat); cdecl; external libname;
procedure glTexEnvfv(target, pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glTexParameterf(target, pname: GLenum; param: GLfloat); cdecl; external libname;
procedure glTexParameterfv(target, pname: GLenum; params: PGLfloat); cdecl; external libname;
procedure glTranslatef(x, y, z: GLfloat); cdecl; external libname;
(* Available in both Common and Common-Lite profiles *)
procedure glActiveTexture(texture: GLenum); cdecl; external libname;
procedure glAlphaFuncx(func: GLenum; ref: GLclampx); cdecl; external libname;
procedure glBindBuffer(target: GLenum; buffer: GLuint); cdecl; external libname;
procedure glBindTexture(target: GLenum; texture: GLuint); cdecl; external libname;
procedure glBlendFunc(sfactor, dfactor: GLenum); cdecl; external libname;
procedure glBufferData(target: GLenum; size: GLsizeiptr; data: PGLvoid; usage: GLenum); cdecl; external libname;
procedure glBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: PGLvoid); cdecl; external libname;
procedure glClear(mask: GLbitfield); cdecl; external libname;
procedure glClearColorx(red, green, blue, alpha: GLclampx); cdecl; external libname;
procedure glClearDepthx(depth: GLclampx); cdecl; external libname;
procedure glClearStencil(s: GLint); cdecl; external libname;
procedure glClientActiveTexture(texture: GLenum); cdecl; external libname;
procedure glClipPlanex(plane: GLenum; equation: PGLfixed); cdecl; external libname;
procedure glColor4ub(red, green, blue, alpha: GLubyte); cdecl; external libname;
procedure glColor4x(red, green, blue, alpha: GLfixed); cdecl; external libname;
procedure glColorMask(red, green, blue, alpha: GLboolean); cdecl; external libname;
procedure glColorPointer(size: GLint; type_: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; external libname;
procedure glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; width, height: GLsizei; border: GLint; imageSize: GLsizei; data: PGLvoid); cdecl; external libname;
procedure glCompressedTexSubImage2D(target: GLenum;level, xoffset, yoffset: GLint; width, height: GLsizei; format: GLenum;imageSize: GLsizei; data: PGLvoid); cdecl; external libname;
procedure glCopyTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); cdecl; external libname;
procedure glCopyTexSubImage2D(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); cdecl; external libname;
procedure glCullFace(mode: GLenum); cdecl; external libname;
procedure glDeleteBuffers(n: GLsizei; buffers: PGLuint); cdecl; external libname;
procedure glDeleteTextures(n: GLsizei; textures: PGLuint); cdecl; external libname;
procedure glDepthFunc(func: GLenum); cdecl; external libname;
procedure glDepthMask(flag: GLboolean); cdecl; external libname;
procedure glDepthRangex(zNear, zFar: GLclampx); cdecl; external libname;
procedure glDisable(cap: GLenum); cdecl; external libname;
procedure glDisableClientState(array_: GLenum); cdecl; external libname;
procedure glDrawArrays(mode: GLenum; first: GLint; count: GLsizei); cdecl; external libname;
procedure glDrawElements(mode: GLenum; count: GLsizei; type_: GLenum; indices: PGLvoid); cdecl; external libname;
procedure glEnable(cap: GLenum); cdecl; external libname;
procedure glEnableClientState(array_: GLenum); cdecl; external libname;
procedure glFinish; cdecl; external libname;
procedure glFlush; cdecl; external libname;
procedure glFogx(pname: GLenum; param: GLfixed); cdecl; external libname;
procedure glFogxv(pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glFrontFace(mode: GLenum); cdecl; external libname;
procedure glFrustumx(left, right, bottom, top, zNear, zFar: GLfixed); cdecl; external libname;
procedure glGetBooleanv(pname: GLenum; params: PGLboolean); cdecl; external libname;
procedure glGetBufferParameteriv(target, pname: GLenum; params: PGLint); cdecl; external libname;
procedure glGetClipPlanex(pname: GLenum; eqn: GLfixed); cdecl; external libname;
procedure glGenBuffers(n: GLsizei; buffers: PGLuint); cdecl; external libname;
procedure glGenTextures(n: GLsizei; textures: PGLuint); cdecl; external libname;
function glGetError: GLenum; cdecl; external libname;
procedure glGetFixedv(pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glGetIntegerv(pname: GLenum; params: PGLint); cdecl; external libname;
procedure glGetLightxv(light, pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glGetMaterialxv(face, pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glGetPointerv(pname: GLenum; params: PPointer); cdecl; external libname;
function glGetString(name_: GLenum): PGLubyte; cdecl; external libname;
procedure glGetTexEnviv(env, pname: GLenum; params: PGLint); cdecl; external libname;
procedure glGetTexEnvxv(env, pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glGetTexParameteriv(target, pname: GLenum; params: PGLint); cdecl; external libname;
procedure glGetTexParameterxv(target, pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glHint(target, mode: GLenum); cdecl; external libname;
function glIsBuffer(buffer: GLuint): GLboolean; cdecl; external libname;
function glIsEnabled(cap: GLenum): GLboolean; cdecl; external libname;
function glIsTexture(texture: GLuint): GLboolean; cdecl; external libname;
procedure glLightModelx(pname: GLenum; param: GLfixed); cdecl; external libname;
procedure glLightModelxv(pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glLightx(light, pname: GLenum; param: GLfixed); cdecl; external libname;
procedure glLightxv(light, pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glLineWidthx(width: GLfixed); cdecl; external libname;
procedure glLoadIdentity; cdecl; external libname;
procedure glLoadMatrixx(m: PGLfixed); cdecl; external libname;
procedure glLogicOp(opcode: GLenum); cdecl; external libname;
procedure glMaterialx(face, pname: GLenum; param: GLfixed); cdecl; external libname;
procedure glMaterialxv(face, pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glMatrixMode(mode: GLenum); cdecl; external libname;
procedure glMultMatrixx(m: PGLfixed); cdecl; external libname;
procedure glMultiTexCoord4x(target: GLenum; s, t, r, q: GLfixed); cdecl; external libname;
procedure glNormal3x(nx, ny, nz: GLfixed); cdecl; external libname;
procedure glNormalPointer(type_: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; external libname;
procedure glOrthox(left, right, bottom, top, zNear, zFar: GLfixed); cdecl; external libname;
procedure glPixelStorei(pname: GLenum; param: GLint); cdecl; external libname;
procedure glPointParameterx(pname: GLenum; param: GLfixed); cdecl; external libname;
procedure glPointParameterxv(pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glPointSizex(size: GLfixed); cdecl; external libname;
procedure glPolygonOffsetx(factor, units: GLfixed); cdecl; external libname;
procedure glPopMatrix; cdecl; external libname;
procedure glPushMatrix; cdecl; external libname;
procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, type_: GLenum; pixels: PGLvoid); cdecl; external libname;
procedure glRotatex(angle, x, y, z: GLfixed); cdecl; external libname;
procedure glSampleCoverage(value: GLclampf; invert: GLboolean); cdecl; external libname;
procedure glSampleCoveragex(value: GLclampx; invert: GLboolean); cdecl; external libname;
procedure glScalex(x, y, z: GLfixed); cdecl; external libname;
procedure glScissor(x, y: GLint; width, height: GLsizei); cdecl; external libname;
procedure glShadeModel(mode: GLenum); cdecl; external libname;
procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint); cdecl; external libname;
procedure glStencilMask(mask: GLuint); cdecl; external libname;
procedure glStencilOp(fail, zfail, zpass: GLenum); cdecl; external libname;
procedure glTexCoordPointer(size: GLint; type_: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; external libname;
procedure glTexEnvi(target, pname: GLenum; param: GLint); cdecl; external libname;
procedure glTexEnvx(target, pname: GLenum; param: GLfixed); cdecl; external libname;
procedure glTexEnviv(target, pname: GLenum; params: PGLint); cdecl; external libname;
procedure glTexEnvxv(target, pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, type_: GLenum; pixels: PGLvoid); cdecl; external libname;
procedure glTexParameteri(target, pname: GLenum; param: GLint); cdecl; external libname;
procedure glTexParameterx(target, pname: GLenum; param: GLfixed); cdecl; external libname;
procedure glTexParameteriv(target, pname: GLenum; params: PGLint); cdecl; external libname;
procedure glTexParameterxv(target, pname: GLenum; params: PGLfixed); cdecl; external libname;
procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, type_: GLenum; pixels: PGLvoid); cdecl; external libname;
procedure glTranslatex(x, y, z: GLfixed); cdecl; external libname;
procedure glVertexPointer(size: GLint; type_: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; external libname;
procedure glViewport(x, y: GLint; width, height: GLsizei); cdecl; external libname;
(*------------------------------------------------------------------------*
* Required OES extension functions
*------------------------------------------------------------------------ *)
(* GL_OES_read_format *)
const
GL_OES_read_format = 1;
(* GL_OES_compressed_paletted_texture *)
GL_OES_compressed_paletted_texture = 1;
(* GL_OES_point_size_array *)
GL_OES_point_size_array = 1;
procedure glPointSizePointerOES(type_: GLenum; stride: GLsizei; pointer: PGLvoid); cdecl; external libname;
(* GL_OES_point_sprite *)
const
GL_OES_point_sprite = 1;
implementation
end.