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lazarus-ccr/components/iphonelazext/examples/HelloWorld/ihelloworld.pas
skalogryz 371bcdc237 iphonelazext: added HelloWorld example
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1131 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2010-01-20 13:32:52 +00:00

80 lines
2.1 KiB
ObjectPascal

program ihelloworld;
{$mode objfpc}{$H+}
{$modeswitch objectivec1}
{$linkframework UIKit}
uses
iPhoneAll, CGContext, CGGeometry, CFString;
type
TAppDelegate = objcclass(NSObject)
procedure applicationDidFinishLaunching(application: UIApplication); message 'applicationDidFinishLaunching:';
end;
TMyWindow = objcclass(UIWindow)
public
procedure drawRect(c: CGRect); override;
end;
const
helloworld = 'Hello world';
// window paint method
procedure TMyWindow.drawRect(c: CGRect);
var
cg : CGContextRef;
begin
// getting current context
cg:=UIGraphicsGetCurrentContext;
// setting back ground color
CGContextSetRGBFillColor(cg, 0, 0, 0.5, 1);
CGContextFillRect(cg, c);
// rotating up-side down context
CGContextTranslateCTM(cg, 0, c.size.height);
CGContextScaleCTM(cg, 1, -1);
// setting text color
CGContextSetRGBFillColor(cg, 1, 1, 0, 1);
CGContextSetRGBStrokeColor(cg, 1, 1, 0, 1);
// setting font (must set any)
CGContextSelectFont(cg, 'Helvetica', 30, kCGEncodingMacRoman);
// rendering text
CGContextShowTextAtPoint(cg, 0, c.size.height-50, helloworld, length(helloworld));
end;
var
mainwindow : TMyWindow;
{ TAppDelegate }
procedure TAppDelegate.applicationDidFinishLaunching(application: UIApplication);
begin
// application has initialized, now we can create the main window
mainwindow:=TMyWindow(TMyWindow.alloc);
// initialize window in Objective-C style
mainwindow := TMyWindow(mainwindow.initWithFrame (UIScreen.mainScreen.bounds));
// activate and show the window
mainwindow.makeKeyAndVisible;
end;
function NSStr(const s: string): NSString;
begin
// converting string to NSString (CFStringRef and NSString are interchangable)
Result:=NSString( CFStr(PChar(s)));
end;
var
pool : NSAutoreleasePool;
begin
// initialize foundation memory manger (aka autorelease pool)
pool := NSAutoreleasePool.alloc.init;
// launching main application loop
ExitCode:=UIApplicationMain(argc, argv, nil, NSSTR('TAppDelegate'));
// according to docs the UIApplicationMain never returns,
// but still the code present in the Obj-C main.m files
pool.release;
end.