Files
lazarus-ccr/components/virtualtreeview/virtualtrees.pas
sekelsenmat c1e7914dbd Fixes compiling
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2098 8e941d3f-bd1b-0410-a28a-d453659cc2b4
2011-10-28 03:53:30 +00:00

25720 lines
898 KiB
ObjectPascal

unit VirtualTrees;
// Version 4.0.17
//
// The contents of this file are subject to the Mozilla Public License
// Version 1.1 (the "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
//
// Alternatively, you may redistribute this library, use and/or modify it under the terms of the
// GNU Lesser General Public License as published by the Free Software Foundation;
// either version 2.1 of the License, or (at your option) any later version.
// You may obtain a copy of the LGPL at http://www.gnu.org/copyleft/.
//
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
// specific language governing rights and limitations under the License.
//
// The original code is VirtualTrees.pas, released September 30, 2000.
//
// The initial developer of the original code is digital publishing AG (Munich, Germany, www.digitalpublishing.de),
// written by Dipl. Ing. Mike Lischke (public@lischke-online.de, www.lischke-online.de).
//
// Portions created by digital publishing AG are Copyright
// (C) 1999-2001 digital publishing AG. All Rights Reserved.
//----------------------------------------------------------------------------------------------------------------------
//
// December 2003
// - Bug fix: check for existing window handle before posting a message for the node editor.
// - Change: published property OnAdvancedHeaderDraw in TVirtualDrawTree.
//
// For full document history see help file.
//
// Credits for their valuable assistance and code donations go to:
// Freddy Ertl, Marian Aldenh�el, Thomas Bogenrieder, Jim Kuenemann, Werner Lehmann, Jens Treichler,
// Paul Gallagher (IBO tree), Ondrej Kelle, Ronaldo Melo Ferraz, Heri Bender, Roland Bedrftig (BCB)
// Anthony Mills, Alexander Egorushkin (BCB), Mathias Torell (BCB), Frank van den Bergh, Vadim Sedulin, Peter Evans,
// Milan Vandrovec (BCB), Steve Moss (system check images), Joe White, David Clark (local node memory manager),
// Anders Thomsen, Igor Afanasyev, Eugene Programmer
// Beta testers:
// Freddy Ertl, Hans-Jrgen Schnorrenberg, Werner Lehmann, Jim Kueneman, Vadim Sedulin, Moritz Franckenstein,
// Wim van der Vegt, Franc v/d Westelaken
// Indirect contribution (via publicly accessible work of those persons):
// Alex Denissov, Hiroyuki Hori (MMXAsm expert)
// Documentation:
// Markus Spoettl and toolsfactory GbR (http://www.doc-o-matic.com/, sponsoring Virtual Treeview
// with a free copy of the Doc-O-Matic help authoring system), Sven H. (Step by step tutorial)
// CLX:
// Dmitri Dmitrienko (initial developer)
// LCL:
// Joerg Thaler,Christian Ulrich
//----------------------------------------------------------------------------------------------------------------------
interface
{$BOOLEVAL OFF} // Use fastest possible boolean evaluation.
{$H+} // longstrings on
{$C+} // Assertion support
{$ifdef I386}
{$ASMMODE intel}
{$endif}
{$I Compilers.inc}
{.$define UseFlatScrollbars}
{.$define ReverseFullExpandHotKey} // Used to define Ctrl+'+' instead of Ctrl+Shift+'+' for full expand (and similar for collapsing).
// Virtual Treeview can use a tiny but very effective local memory manager for node allocation.
// The local memory manager was implemented by David Clark from Caelo Software Inc.
// See below for more info about it.
{.$define UseLocalMemoryManager}
uses
LCLProc, LCLType, Types, LMessages, LCLIntf, SysUtils, Classes,Graphics, Controls, Forms, ImgList, {ActiveX,} StdCtrls, Menus, Printers,
LResources, GraphType, CustomTimer,
SyncObjs // critical sections
// ,CommCtrl // image lists, common controls tree structures
;
type
{$IFDEF CPU32}
PointerIncType = Cardinal;
{$ENDIF}
{$IFDEF CPU64}
PointerIncType = Int64;
{$ENDIF}
const
VTVersion = '4.0.17';
VTTreeStreamVersion = 2;
VTHeaderStreamVersion = 3; // The header needs an own stream version to indicate changes only relevant to the header.
CacheThreshold = 2000; // Number of nodes a tree must at least have to start caching and at the same
// time the maximum number of nodes between two cache entries.
FadeAnimationStepCount = 255; // Number of animation steps for hint fading (0..255).
ShadowSize = 5; // Size in pixels of the hint shadow. This value has no influence on Win2K and XP systems
// as those OSes have native shadow support.
// Special identifiers for columns.
NoColumn = -1;
InvalidColumn = -2;
// Indices for check state images used for checking.
ckEmpty = 0; // an empty image used as place holder
// radio buttons
ckRadioUncheckedNormal = 1;
ckRadioUncheckedHot = 2;
ckRadioUncheckedPressed = 3;
ckRadioUncheckedDisabled = 4;
ckRadioCheckedNormal = 5;
ckRadioCheckedHot = 6;
ckRadioCheckedPressed = 7;
ckRadioCheckedDisabled = 8;
// check boxes
ckCheckUncheckedNormal = 9;
ckCheckUncheckedHot = 10;
ckCheckUncheckedPressed = 11;
ckCheckUncheckedDisabled = 12;
ckCheckCheckedNormal = 13;
ckCheckCheckedHot = 14;
ckCheckCheckedPressed = 15;
ckCheckCheckedDisabled = 16;
ckCheckMixedNormal = 17;
ckCheckMixedHot = 18;
ckCheckMixedPressed = 19;
ckCheckMixedDisabled = 20;
// simple button
ckButtonNormal = 21;
ckButtonHot = 22;
ckButtonPressed = 23;
ckButtonDisabled = 24;
// Instead using a TTimer class for each of the various events I use Windows timers with messages
// as this is more economical.
ExpandTimer = 1;
EditTimer = 2;
HeaderTimer = 3;
ScrollTimer = 4;
ChangeTimer = 5;
StructureChangeTimer = 6;
SearchTimer = 7;
WM_APP = $8000;
// Need to use this message to release the edit link interface asynchronly.
WM_CHANGESTATE = WM_APP + 32;
// Virtual Treeview does not need to be subclass by an eventual Theme Manager class as it handles
// Windows XP theme painting itself. Hence the special non-subclass message is used to prevent subclassing.
CM_DENYSUBCLASSING = CM_BASE + 2000;
// Decoupling message for auto-adjusting the internal edit window.
CM_AUTOADJUST = CM_BASE + 2005;
// VT's own clipboard formats,
// Note: The reference format is used internally to allow to link to a tree reference
// to implement optimized moves and other back references.
CFSTR_VIRTUALTREE = 'Virtual Tree Data';
CFSTR_VTREFERENCE = 'Virtual Tree Reference';
CFSTR_HTML = 'HTML Format';
CFSTR_RTF = 'Rich Text Format';
CFSTR_RTFNOOBJS = 'Rich Text Format Without Objects';
CFSTR_CSV = 'CSV';
// Drag image helpers for Windows 2000 and up.
IID_IDropTargetHelper: TGUID = (D1: $4657278B; D2: $411B; D3: $11D2; D4: ($83, $9A, $00, $C0, $4F, $D9, $18, $D0));
IID_IDragSourceHelper: TGUID = (D1: $DE5BF786; D2: $477A; D3: $11D2; D4: ($83, $9D, $00, $C0, $4F, $D9, $18, $D0));
IID_IDropTarget: TGUID = (D1: $00000122; D2: $0000; D3: $0000; D4: ($C0, $00, $00, $00, $00, $00, $00, $46));
CLSID_DragDropHelper: TGUID = (D1: $4657278A; D2: $411B; D3: $11D2; D4: ($83, $9A, $00, $C0, $4F, $D9, $18, $D0));
SID_IDropTargetHelper = '{4657278B-411B-11D2-839A-00C04FD918D0}';
SID_IDragSourceHelper = '{DE5BF786-477A-11D2-839D-00C04FD918D0}';
SID_IDropTarget = '{00000122-0000-0000-C000-000000000046}';
// Help identifiers for exceptions. Application developers are responsible to link them with actual help topics.
hcTFEditLinkIsNil = 2000;
hcTFWrongMoveError = 2001;
hcTFWrongStreamFormat = 2002;
hcTFWrongStreamVersion = 2003;
hcTFStreamTooSmall = 2004;
hcTFCorruptStream1 = 2005;
hcTFCorruptStream2 = 2006;
hcTFClipboardFailed = 2007;
hcTFCannotSetUserData = 2008;
// Header standard split cursor.
crHeaderSplit = TCursor(100);
UtilityImageSize = 16; // Needed by descentants for hittests.
var // Clipboard format IDs used in OLE drag'n drop and clipboard transfers.
CF_VIRTUALTREE,
CF_VTREFERENCE,
CF_VRTF,
CF_VRTFNOOBJS, // Unfortunately CF_RTF* is already defined as being
// registration strings so I have to use different identifiers.
CF_HTML,
CF_CSV: Word;
MMXAvailable: Boolean; // necessary to know because the blend code uses MMX instructions
{$MinEnumSize 1, make enumerations as small as possible}
type
// The exception used by the trees.
EVirtualTreeError = class(Exception);
// Limits the speed interval which can be used for auto scrolling (milliseconds).
TAutoScrollInterval = 1..1000;
// Need to declare the correct WMNCPaint record as the VCL (D5-) doesn't.
TRealWMNCPaint = packed record
Msg: Cardinal;
Rgn: HRGN;
lParam: Integer;
Result: Integer;
end;
// The next two message records are not declared in Delphi 6 and lower.
TWMPrint = packed record
Msg: Cardinal;
DC: HDC;
Flags: Cardinal;
Result: Integer;
end;
TWMPrintClient = TWMPrint;
{$ifndef COMPILER_5_UP} // todo: find right thisn
TWMContextMenu = Pointer;//TWMMouse;
{$endif COMPILER_5_UP}
// Be careful when adding new states as this might change the size of the type which in turn
// changes the alignment in the node record as well as the stream chunks.
// Do not reorder the states and always add new states at the end of this enumeration in order to avoid
// breaking existing code.
TVirtualNodeState = (
vsInitialized, // Set after the node has been initialized.
vsChecking, // Node's check state is changing, avoid propagation.
vsCutOrCopy, // Node is selected as cut or copy and paste source.
vsDisabled, // Set if node is disabled.
vsDeleting, // Set when the node is about to be freed.
vsExpanded, // Set if the node is expanded.
vsHasChildren, // Indicates the presence of child nodes without actually setting them.
vsVisible, // Indicate whether the node is visible or not (independant of the expand states of its parents).
vsSelected, // Set if the node is in the current selection.
vsInitialUserData, // Set if (via AddChild or InsertNode) initial user data has been set which requires OnFreeNode.
vsAllChildrenHidden, // Set if vsHasChildren is set and no child node has the vsVisible flag set.
vsClearing, // A node's children are being deleted. Don't register structure change event.
vsMultiline, // Node text is wrapped at the cell boundaries instead of being shorted.
vsHeightMeasured // Node height has been determined and does not need a recalculation.
);
TVirtualNodeStates = set of TVirtualNodeState;
// States used in InitNode to indicate states a node shall initially have.
TVirtualNodeInitState = (
ivsDisabled,
ivsExpanded,
ivsHasChildren,
ivsMultiline,
ivsSelected
);
TVirtualNodeInitStates = set of TVirtualNodeInitState;
TScrollBarStyle = (
sbmRegular,
sbmFlat,
sbm3D
);
// Options per column.
TVTColumnOption = (
coAllowClick, // Column can be clicked (must be enabled too).
coDraggable, // Column can be dragged.
coEnabled, // Column is enabled.
coParentBidiMode, // Column uses the parent's bidi mode.
coParentColor, // Column uses the parent's background color.
coResizable, // Column can be resized.
coShowDropMark, // Column shows the drop mark if it is currently the drop target.
coVisible, // Column is shown.
coAutoSpring, // Column takes part in the auto spring feature of the header (must be resizable too).
coFixed // Column is fixed and can not be selected or scrolled etc.
);
TVTColumnOptions = set of TVTColumnOption;
// These flags are returned by the hit test method.
THitPosition = (
hiAbove, // above the client area (if relative) or the absolute tree area
hiBelow, // below the client area (if relative) or the absolute tree area
hiNowhere, // no node is involved (possible only if the tree is not as tall as the client area)
hiOnItem, // on the bitmaps/buttons or label associated with an item
hiOnItemButton, // on the button associated with an item
hiOnItemCheckbox, // on the checkbox if enabled
hiOnItemIndent, // in the indentation area in front of a node
hiOnItemLabel, // on the normal text area associated with an item
hiOnItemLeft, // in the area to the left of a node's text area (e.g. when right aligned or centered)
hiOnItemRight, // in the area to the right of a node's text area (e.g. if left aligned or centered)
hiOnNormalIcon, // on the "normal" image
hiOnStateIcon, // on the state image
hiToLeft, // to the left of the client area (if relative) or the absolute tree area
hiToRight // to the right of the client area (if relative) or the absolute tree area
);
THitPositions = set of THitPosition;
TCheckType = (
ctNone,
ctTriStateCheckBox,
ctCheckBox,
ctRadioButton,
ctButton
);
// The check states include both, transient and fluent (temporary) states. The only temporary state defined so
// far is the pressed state.
TCheckState = (
csUncheckedNormal, // unchecked and not pressed
csUncheckedPressed, // unchecked and pressed
csCheckedNormal, // checked and not pressed
csCheckedPressed, // checked and pressed
csMixedNormal, // 3-state check box and not pressed
csMixedPressed // 3-state check box and pressed
);
TCheckImageKind = (
ckLightCheck, // gray cross
ckDarkCheck, // black cross
ckLightTick, // gray tick mark
ckDarkTick, // black tick mark
ckFlat, // flat images (no 3D border)
ckXP, // Windows XP style
ckCustom, // application defined check images
ckSystem, // System defined check images.
ckSystemFlat // Flat system defined check images.
);
// mode to describe a move action
TVTNodeAttachMode = (
amNoWhere, // just for simplified tests, means to ignore the Add/Insert command
amInsertBefore, // insert node just before destination (as sibling of destination)
amInsertAfter, // insert node just after destionation (as sibling of destination)
amAddChildFirst, // add node as first child of destination
amAddChildLast // add node as last child of destination
);
// modes to determine drop position further
TDropMode = (
dmNowhere,
dmAbove,
dmOnNode,
dmBelow
);
// operations basically allowed during drag'n drop
TDragOperation = (
doCopy,
doMove,
doLink
);
TDragOperations = set of TDragOperation;
TVTImageKind = (
ikNormal,
ikSelected,
ikState,
ikOverlay
);
TVTHintMode = (
hmDefault, // show the hint of the control
hmHint, // show node specific hint string returned by the application
hmHintAndDefault, // same as hmHint but show the control's hint if no node is concerned
hmTooltip // show the text of the node if it isn't already fully shown
);
TMouseButtons = set of TMouseButton;
// Used to describe the action to do when using the OnBeforeItemErase event.
TItemEraseAction = (
eaColor, // Use the provided color to erase the background instead the one of the tree.
eaDefault, // The tree should erase the item's background (bitmap or solid).
eaNone // Do nothing. Let the application paint the background.
);
// There is a heap of switchable behavior in the tree. Since published properties may never exceed 4 bytes,
// which limits sets to at most 32 members, and because for better overview tree options are splitted
// in various sub-options and are held in a commom options class.
//
// Options to customize tree appearance:
TVTPaintOption = (
toHideFocusRect, // Avoid drawing the dotted rectangle around the currently focused node.
toHideSelection, // Selected nodes are drawn as unselected nodes if the tree is unfocused.
toHotTrack, // Track which node is under the mouse cursor.
toPopupMode, // Paint tree as would it always have the focus (useful for tree combo boxes etc.)
toShowBackground, // Use the background image if there's one.
toShowButtons, // Display collapse/expand buttons left to a node.
toShowDropmark, // Show the dropmark during drag'n drop operations.
toShowHorzGridLines, // Display horizontal lines to simulate a grid.
toShowRoot, // Show lines also at top level (does not show the hidden/internal root node).
toShowTreeLines, // Display tree lines to show hierarchy of nodes.
toShowVertGridLines, // Display vertical lines (depending on columns) to simulate a grid.
toThemeAware, // Draw UI elements (header, tree buttons etc.) according to the current theme if
// enabled (Windows XP+ only, application must be themed).
toUseBlendedImages, // Enable alpha blending for ghosted nodes or those which are being cut/copied.
toGhostedIfUnfocused, // Ghosted images are still shown as ghosted if unfocused (otherwise the become non-ghosted
// images).
toFullVertGridLines, // Display vertical lines over the full client area, not only the space occupied by nodes.
// This option only has an effect if toShowVertGridLines is enabled too.
toAlwaysHideSelection, // Do not draw node selection, regardless of focused state.
toUseBlendedSelection // Enable alpha blending for node selections.
);
TVTPaintOptions = set of TVTPaintOption;
// Options to toggle animation support:
TVTAnimationOption = (
toAnimatedToggle // Expanding and collapsing a node is animated (quick window scroll).
);
TVTAnimationOptions = set of TVTAnimationOption;
// Options which toggle automatic handling of certain situations:
TVTAutoOption = (
toAutoDropExpand, // Expand node if it is the drop target for more than certain time.
toAutoExpand, // Nodes are expanded (collapsed) when getting (losing) the focus.
toAutoScroll, // Scroll if mouse is near the border while dragging or selecting.
toAutoScrollOnExpand, // Scroll as many child nodes in view as possible after expanding a node.
toAutoSort, // Sort tree when Header.SortColumn or Header.SortDirection change or sort node if
// child nodes are added.
toAutoSpanColumns, // Large entries continue into next column(s) if there's no text in them (no clipping).
toAutoTristateTracking, // Checkstates are automatically propagated for tri state check boxes.
toAutoHideButtons, // Node buttons are hidden when there are child nodes, but all are invisible.
toAutoDeleteMovedNodes, // Delete nodes which where moved in a drag operation (if not directed otherwise).
toDisableAutoscrollOnFocus,// Disable scrolling a column entirely into view if it gets focused.
toAutoChangeScale, // Change default node height automatically if the system's font scale is set to big fonts.
toAutoFreeOnCollapse // Frees any child node after a node has been collapsed (HasChildren flag stays there).
);
TVTAutoOptions = set of TVTAutoOption;
// Options which determine the tree's behavior when selecting nodes:
TVTSelectionOption = (
toDisableDrawSelection, // Prevent user from selecting with the selection rectangle in multiselect mode.
toExtendedFocus, // Entries other than in the main column can be selected, edited etc.
toFullRowSelect, // Hit test as well as selection highlight are not constrained to the text of a node.
toLevelSelectConstraint, // Constrain selection to the same level as the selection anchor.
toMiddleClickSelect, // Allow selection, dragging etc. with the middle mouse button. This and toWheelPanning
// are mutual exclusive.
toMultiSelect, // Allow more than one node to be selected.
toRightClickSelect, // Allow selection, dragging etc. with the right mouse button.
toSiblingSelectConstraint, // constrain selection to nodes with same parent
toCenterScrollIntoView, // Center nodes vertically in the client area when scrolling into view.
toSimpleDrawSelection // Simplifies draw selection, so a node's caption does not need to intersect with the
// selection rectangle.
);
TVTSelectionOptions = set of TVTSelectionOption;
// Options which do not fit into any of the other groups:
TVTMiscOption = (
toAcceptOLEDrop, // Register tree as OLE accepting drop target
toCheckSupport, // Show checkboxes/radio buttons.
toEditable, // Node captions can be edited.
toFullRepaintOnResize, // Fully invalidate the tree when its window is resized (CS_HREDRAW/CS_VREDRAW).
toGridExtensions, // Use some special enhancements to simulate and support grid behavior.
toInitOnSave, // Initialize nodes when saving a tree to a stream.
toReportMode, // Tree behaves like TListView in report mode.
toToggleOnDblClick, // Toggle node expansion state when it is double clicked.
toWheelPanning, // Support for mouse panning (wheel mice only). This option and toMiddleClickSelect are
// mutal exclusive, where panning has precedence.
toReadOnly, // The tree does not allow to be modified in any way. No action is executed and
// node editing is not possible.
toVariableNodeHeight, // When set then GetNodeHeight will trigger OnMeasureItem to allow variable node heights.
toFullRowDrag // Start node dragging by clicking anywhere in it instead only on the caption or image.
// Must be used together with toDisableDrawSelection.
);
TVTMiscOptions = set of TVTMiscOption;
const
DefaultPaintOptions = [toShowButtons, toShowDropmark, toShowTreeLines, toShowRoot, toThemeAware,
toUseBlendedImages];
DefaultAnimationOptions = [];
DefaultAutoOptions = [toAutoDropExpand, toAutoTristateTracking, toAutoScrollOnExpand, toAutoDeleteMovedNodes];
DefaultSelectionOptions = [];
DefaultMiscOptions = [toAcceptOLEDrop, toFullRepaintOnResize, toInitOnSave, toToggleOnDblClick, toWheelPanning];
DefaultColumnOptions = [coAllowClick, coDraggable, coEnabled, coParentColor, coParentBidiMode, coResizable,
coShowDropmark, coVisible];
type
TBaseVirtualTree = class;
TVirtualTreeClass = class of TBaseVirtualTree;
PVirtualNode = ^TVirtualNode;
TColumnIndex = type Integer;
TColumnPosition = type Cardinal;
// This record must already be defined here and not later because otherwise BCB users will not be able
// to compile (conversion done by BCB is wrong).
TCacheEntry = record
Node: PVirtualNode;
AbsoluteTop: Cardinal;
end;
TCache = array of TCacheEntry;
TNodeArray = array of PVirtualNode;
TCustomVirtualTreeOptions = class(TPersistent)
private
FOwner: TBaseVirtualTree;
FAnimationOptions: TVTAnimationOptions;
FAutoOptions: TVTAutoOptions;
FSelectionOptions: TVTSelectionOptions;
FMiscOptions: TVTMiscOptions;
FPaintOptions: TVTPaintOptions;
procedure SetAnimationOptions(const Value: TVTAnimationOptions);
procedure SetAutoOptions(const Value: TVTAutoOptions);
procedure SetMiscOptions(const Value: TVTMiscOptions);
procedure SetPaintOptions(const Value: TVTPaintOptions);
procedure SetSelectionOptions(const Value: TVTSelectionOptions);
protected
property AnimationOptions: TVTAnimationOptions read FAnimationOptions write SetAnimationOptions
default DefaultAnimationOptions;
property AutoOptions: TVTAutoOptions read FAutoOptions write SetAutoOptions default DefaultAutoOptions;
property MiscOptions: TVTMiscOptions read FMiscOptions write SetMiscOptions default DefaultMiscOptions;
property PaintOptions: TVTPaintOptions read FPaintOptions write SetPaintOptions default DefaultPaintOptions;
property SelectionOptions: TVTSelectionOptions read FSelectionOptions write SetSelectionOptions
default DefaultSelectionOptions;
public
constructor Create(AOwner: TBaseVirtualTree); virtual;
procedure AssignTo(Dest: TPersistent); override;
property Owner: TBaseVirtualTree read FOwner;
end;
TTreeOptionsClass = class of TVirtualTreeOptions;
TVirtualTreeOptions = class(TCustomVirtualTreeOptions)
published
property AnimationOptions;
property AutoOptions;
property MiscOptions;
property PaintOptions;
property SelectionOptions;
end;
// Used in the CF_VTREFERENCE clipboard format.
PVTReference = ^TVTReference;
TVTReference = record
Process: Cardinal;
Tree: TBaseVirtualTree;
end;
TVirtualNode = packed record
Index, // index of node with regard to its parent
ChildCount: Cardinal; // number of child nodes
NodeHeight: Word; // height in pixels
States: TVirtualNodeStates; // states describing various properties of the node (expanded, initialized etc.)
Align: Byte; // line/button alignment
CheckState: TCheckState; // indicates the current check state (e.g. checked, pressed etc.)
CheckType: TCheckType; // indicates which check type shall be used for this node
Dummy: Byte; // dummy value to fill DWORD boundary
TotalCount, // sum of this node, all of its child nodes and their child nodes etc.
TotalHeight: Cardinal; // height in pixels this node covers on screen including the height of all of its
// children
Dummy2: Word; // FPC: Sets need 4 bytes / in Delphi only 2 bytes
// Note: Some copy routines require that all pointers (as well as the data area) in a node are
// located at the end of the node! Hence if you want to add new member fields (except pointers to internal
// data) then put them before field Parent.
Parent, // reference to the node's parent (for the root this contains the treeview)
PrevSibling, // link to the node's previous sibling or nil if it is the first node
NextSibling, // link to the node's next sibling or nil if it is the last node
FirstChild, // link to the node's first child...
LastChild: PVirtualNode; // link to the node's last child...
Data: record end; // this is a placeholder, each node gets extra data determined by NodeDataSize
end;
// TVTNodeMemoryManager is a high-performance local memory manager for allocating TVirtualNode structures.
// It is not thread-safe in itself, because it assumes that the virtual tree is being used within a single
// thread. The local memory manager supports only fixed-length allocation requests - all requests must be of
// the same size. The performance improvements are a result of TVTNodeMemoryManager getting 16K blocks
// of memory from the Delphi memory manager and then managing them in a highly efficient manner.
// A consequence is that node memory allocations/deallocations are not visible to memory debugging tools.
//
// The local memory manager is disabled by default - to enable it {$define UseLocalMemoryManager}. For smaller trees,
// say less than 10,000 nodes, there is really no major performance benefit in using the local memory manager.
{$ifdef UseLocalMemoryManager}
TVTNodeMemoryManager = class
private
FAllocSize: Cardinal; // The memory allocated for each node
FBlockList: TList; // List of allocated blocks
FBytesAvailable: Cardinal; // Bytes available in current block
FNext: PVirtualNode; // Pointer to next available node in current block
FFreeSpace: PVirtualNode; // Pointer to free space chain
public
constructor Create;
destructor Destroy; override;
function AllocNode(const Size: Cardinal): PVirtualNode;
procedure FreeNode(const Node: PVirtualNode);
procedure Clear;
end;
{$endif UseLocalMemoryManager}
// structure used when info about a certain position in the tree is needed
THitInfo = record
HitNode: PVirtualNode;
HitPositions: THitPositions;
HitColumn: TColumnIndex;
end;
// auto scroll directions
TScrollDirections = set of (
sdLeft,
sdUp,
sdRight,
sdDown
);
PVTHintData = ^TVTHintData;
TVTHintData = record
Tree: TBaseVirtualTree;
Node: PVirtualNode;
Column: TColumnIndex;
HintRect: TRect; // used for draw trees only, string trees get the size from the hint string
DefaultHint: WideString; // used only if there is no node specific hint string available
// or a header hint is about to appear
HintText: WideString; // set when size of the hint window is calculated
BidiMode: TBidiMode;
Alignment: TAlignment;
end;
// Determines the kind of animation when a hint is activated.
THintAnimationType = (
hatNone, // no animation at all, just display hint/tooltip
hatFade, // fade in the hint/tooltip, like in Windows 2000
hatSlide, // slide in the hint/tooltip, like in Windows 98
hatSystemDefault // use what the system is using (slide for Win9x, slide/fade for Win2K+, depends on settings)
);
// The trees need an own hint window class because of Unicode output and adjusted font.
TVirtualTreeHintWindow = class(THintWindow)
private
FHintData: TVTHintData;
FBackground,
FDrawBuffer,
FTarget: TBitmap;
FTextHeight: Integer;
function AnimationCallback(Step, StepSize: Integer; Data: Pointer): Boolean;
procedure InternalPaint(Step, StepSize: Integer);
procedure CMTextChanged(var Message: TLMessage); message CM_TEXTCHANGED;
procedure WMEraseBkgnd(var Message: TLMEraseBkgnd); message LM_ERASEBKGND;
procedure WMNCPaint(var Message: TLMessage); message LM_NCPAINT;
procedure WMShowWindow(var Message: TLMShowWindow); message LM_SHOWWINDOW;
protected
procedure CreateParams(var Params: TCreateParams); override;
procedure Paint; override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure ActivateHint(Rect: TRect; const AHint: string); override;
function CalcHintRect(MaxWidth: Integer; const AHint: string; AData: Pointer): TRect; override;
function IsHintMsg(var Msg: TMsg): Boolean; // override;
end;
// Drag image support for the tree.
TVTTransparency = 0..255;
TVTBias = -128..127;
// Simple move limitation for the drag image.
TVTDragMoveRestriction = (
dmrNone,
dmrHorizontalOnly,
dmrVerticalOnly
);
TVTDragImageStates = set of (
disHidden, // Internal drag image is currently hidden (always hidden if drag image helper interfaces are used).
disInDrag, // Drag image class is currently being used.
disPrepared, // Drag image class is prepared.
disSystemSupport // Running on Windows 2000 or higher. System supports drag images natively.
);
// Class to manage header and tree drag image during a drag'n drop operation.
TVTDragImage = class
private
FOwner: TBaseVirtualTree;
FBackImage, // backup of overwritten screen area
FAlphaImage, // target for alpha blending
FDragImage: TBitmap; // the actual drag image to blend to screen
FImagePosition, // position of image (upper left corner) in screen coordinates
FLastPosition: TPoint; // last mouse position in screen coordinates
FTransparency: TVTTransparency; // alpha value of the drag image (0 - fully transparent, 255 - fully opaque)
FPreBlendBias, // value to darken or lighten the drag image before it is blended
FPostBlendBias: TVTBias; // value to darken or lighten the alpha blend result
FFade: Boolean; // determines whether to fade the drag image from center to borders or not
FRestriction: TVTDragMoveRestriction; // determines in which directions the drag image can be moved
FColorKey: TColor; // color to make fully transparent regardless of any other setting
FStates: TVTDragImageStates; // Determines the states of the drag image class.
function GetVisible: Boolean; // True if the drag image is currently hidden (used only when dragging)
protected
procedure InternalShowDragImage(ScreenDC: HDC);
procedure MakeAlphaChannel(Source, Target: TBitmap);
public
constructor Create(AOwner: TBaseVirtualTree);
destructor Destroy; override;
function DragTo(P: TPoint; ForceRepaint: Boolean): Boolean;
procedure EndDrag;
function GetDragImageRect: TRect;
procedure HideDragImage;
procedure PrepareDrag(DragImage: TBitmap; ImagePosition, HotSpot: TPoint);
procedure RecaptureBackground(Tree: TBaseVirtualTree; R: TRect; VisibleRegion: HRGN; CaptureNCArea,
ReshowDragImage: Boolean);
procedure ShowDragImage;
function WillMove(P: TPoint): Boolean;
property ColorKey: TColor read FColorKey write FColorKey default clWindow;
property Fade: Boolean read FFade write FFade default False;
property MoveRestriction: TVTDragMoveRestriction read FRestriction write FRestriction default dmrNone;
property PostBlendBias: TVTBias read FPostBlendBias write FPostBlendBias default 0;
property PreBlendBias: TVTBias read FPreBlendBias write FPreBlendBias default 0;
property Transparency: TVTTransparency read FTransparency write FTransparency default 128;
property Visible: Boolean read GetVisible;
end;
// tree columns implementation
TVirtualTreeColumns = class;
TVTHeader = class;
TVirtualTreeColumnStyle = (
vsText,
vsOwnerDraw
);
TVTHeaderColumnLayout = (
blGlyphLeft,
blGlyphRight,
blGlyphTop,
blGlyphBottom
);
TVirtualTreeColumn = class(TCollectionItem)
private
FText,
FHint: WideString;
FLeft,
FWidth: Integer;
FPosition: TColumnPosition;
FMinWidth: Integer;
FMaxWidth: Integer;
FStyle: TVirtualTreeColumnStyle;
FImageIndex: TImageIndex;
FBiDiMode: TBiDiMode;
FLayout: TVTHeaderColumnLayout;
FMargin,
FSpacing: Integer;
FOptions: TVTColumnOptions;
FTag: Integer;
FAlignment: TAlignment;
FLastWidth: Integer;
FColor: TColor;
FSpringRest: Single; // Akkumulator for width adjustment when auto spring option is enabled.
function GetLeft: Integer;
function IsBiDiModeStored: Boolean;
function IsColorStored: Boolean;
procedure SetAlignment(const Value: TAlignment);
procedure SetBiDiMode(Value: TBiDiMode);
procedure SetColor(const Value: TColor);
procedure SetImageIndex(Value: TImageIndex);
procedure SetLayout(Value: TVTHeaderColumnLayout);
procedure SetMargin(Value: Integer);
procedure SetMaxWidth(Value: Integer);
procedure SetMinWidth(Value: Integer);
procedure SetOptions(Value: TVTColumnOptions);
procedure SetPosition(Value: TColumnPosition);
procedure SetSpacing(Value: Integer);
procedure SetStyle(Value: TVirtualTreeColumnStyle);
procedure SetText(const Value: WideString);
procedure SetWidth(Value: Integer);
protected
procedure ComputeHeaderLayout(DC: HDC; const Client: TRect; UseHeaderGlyph, UseSortGlyph: Boolean;
var HeaderGlyphPos, SortGlyphPos: TPoint; var TextBounds: TRect); virtual;
procedure DefineProperties(Filer: TFiler); override;
procedure GetAbsoluteBounds(var Left, Right: Integer);
// function GetDisplayName: string; override;
function GetOwner: TVirtualTreeColumns; reintroduce;
procedure ReadHint(Reader: TReader);
procedure ReadText(Reader: TReader);
procedure SetIndex(Value: Integer); override;
procedure WriteHint(Writer: TWriter);
procedure WriteText(Writer: TWriter);
public
constructor Create(xCollection: TCollection); override;
destructor Destroy; override;
procedure Assign(Source: TPersistent); override;
function Equals(OtherColumn: TVirtualTreeColumn): Boolean; virtual;
function GetRect: TRect; virtual;
procedure LoadFromStream(const Stream: TStream; Version: Integer);
procedure ParentBiDiModeChanged;
procedure ParentColorChanged;
procedure RestoreLastWidth;
procedure SaveToStream(const Stream: TStream);
function UseRightToLeftReading: Boolean;
property Left: Integer read GetLeft;
property Owner: TVirtualTreeColumns read GetOwner;
published
property Alignment: TAlignment read FAlignment write SetAlignment default taLeftJustify;
property BiDiMode: TBiDiMode read FBiDiMode write SetBiDiMode stored IsBiDiModeStored default bdLeftToRight;
property Color: TColor read FColor write SetColor stored IsColorStored default clWindow;
property Hint: WideString read FHint write FHint stored False;
property ImageIndex: TImageIndex read FImageIndex write SetImageIndex default -1;
property Layout: TVTHeaderColumnLayout read FLayout write SetLayout default blGlyphLeft;
property Margin: Integer read FMargin write SetMargin default 4;
property MaxWidth: Integer read FMaxWidth write SetMaxWidth default 10000;
property MinWidth: Integer read FMinWidth write SetMinWidth default 10;
property Options: TVTColumnOptions read FOptions write SetOptions default DefaultColumnOptions;
property Position: TColumnPosition read FPosition write SetPosition;
property Spacing: Integer read FSpacing write SetSpacing default 4;
property Style: TVirtualTreeColumnStyle read FStyle write SetStyle default vsText;
property Tag: Integer read FTag write FTag default 0;
property Text: WideString read FText write SetText stored False; // Never let the VCL store the wide string,
// it is simply unable to write it correctly.
// We use DefineProperties here.
property Width: Integer read FWidth write SetWidth default 50;
end;
TVirtualTreeColumnClass = class of TVirtualTreeColumn;
TColumnsArray = array of TVirtualTreeColumn;
TCardinalArray = array of Cardinal;
TIndexArray = array of TColumnIndex;
TVirtualTreeColumns = class(TCollection)
private
FHeader: TVTHeader;
FHeaderBitmap: TBitmap; // backbuffer for drawing
FHoverIndex, // currently "hot" column
FDownIndex, // Column on which a mouse button is held down.
FTrackIndex: TColumnIndex; // Index of column which is currently being resized
FClickIndex: TColumnIndex; // last clicked column
FPositionToIndex: TIndexArray;
FNeedPositionsFix: Boolean; // True if FixPositions must still be called after DFM loading.
FClearing: Boolean; // True if columns are being deleted entirely.
// drag support
FDragIndex: TColumnIndex; // index of column currently being dragged
FDropTarget: TColumnIndex; // current target column (index) while dragging
FDropBefore: Boolean; // True if drop position is in the left half of a column, False for the right
// side to drop the dragged column to
function GetItem(Index: TColumnIndex): TVirtualTreeColumn;
function GetNewIndex(P: TPoint; var OldIndex: TColumnIndex): Boolean;
procedure SetItem(Index: TColumnIndex; Value: TVirtualTreeColumn);
protected
procedure AdjustAutoSize(CurrentIndex: TColumnIndex; Force: Boolean = False);
function AdjustDownColumn(P: TPoint): TColumnIndex;
function AdjustHoverColumn(P: TPoint): Boolean;
procedure AdjustPosition(Column: TVirtualTreeColumn; Position: Cardinal);
procedure DrawButtonText(DC: HDC; Caption: WideString; Bounds: TRect; Enabled, Hot: Boolean; DrawFormat: Cardinal);
procedure DrawXPButton(Canvas: TCanvas; ButtonR: TRect; DrawSplitter, Down, Hover, HoverOnTop: Boolean);
procedure FixPositions;
function GetColumnAndBounds(P: TPoint; var ColumnLeft, ColumnRight: Integer; Relative: Boolean = True): Integer;
function GetOwner: TPersistent; override;
procedure HandleClick(P: TPoint; Button: TMouseButton; Force, DblClick: Boolean);
procedure IndexChanged(OldIndex, NewIndex: Integer);
procedure InitializePositionArray;
procedure Update(Item: TCollectionItem); override;
procedure UpdatePositions(Force: Boolean = False);
property HeaderBitmap: TBitmap read FHeaderBitmap;
property PositionToIndex: TIndexArray read FPositionToIndex;
public
constructor Create(AOwner: TVTHeader);
destructor Destroy; override;
function Add: TVirtualTreeColumn; virtual;
procedure AnimatedResize(Column: TColumnIndex; NewWidth: Integer);
procedure Assign(Source: TPersistent); override;
procedure Clear; virtual;
function ColumnFromPosition(P: TPoint; Relative: Boolean = True): TColumnIndex; overload; virtual;
function ColumnFromPosition(PositionIndex: TColumnPosition): TColumnIndex; overload; virtual;
function Equals(OtherColumns: TVirtualTreeColumns): Boolean;
procedure GetColumnBounds(Column: TColumnIndex; var Left, Right: Integer);
function GetFirstVisibleColumn: TColumnIndex;
function GetLastVisibleColumn: TColumnIndex;
function GetNextColumn(Column: TColumnIndex): TColumnIndex;
function GetNextVisibleColumn(Column: TColumnIndex): TColumnIndex;
function GetPreviousColumn(Column: TColumnIndex): TColumnIndex;
function GetPreviousVisibleColumn(Column: TColumnIndex): TColumnIndex;
function GetVisibleColumns: TColumnsArray;
function GetVisibleFixedWidth: Integer;
function IsValidColumn(Column: TColumnIndex): Boolean;
procedure LoadFromStream(const Stream: TStream; Version: Integer);
procedure PaintHeader(DC: HDC; R: TRect; HOffset: Integer; VOffset: Integer = 0;PixelFormat : TPixelFormat = pfDevice); virtual;
procedure SaveToStream(const Stream: TStream);
function TotalWidth: Integer;
property ClickIndex: TColumnIndex read FClickIndex;
property Items[Index: TColumnIndex]: TVirtualTreeColumn read GetItem write SetItem; default;
property Header: TVTHeader read FHeader;
property TrackIndex: TColumnIndex read FTrackIndex;
end;
TVirtualTreeColumnsClass = class of TVirtualTreeColumns;
TVTHeaderStyle = (
hsThickButtons, // TButton look and feel
hsFlatButtons, // flatter look than hsThickButton, like an always raised flat TToolButton
hsPlates, // flat TToolButton look and feel (raise on hover etc.)
hsXPStyle // Windows XP style
);
TVTHeaderOption = (
hoAutoResize, // Adjust a column so that the header never exceeds client width of owner control.
hoColumnResize, // Resizing columns with the mouse is allowed.
hoDblClickResize, // Allows a column to resize itself to its largest entry.
hoDrag, // Dragging columns is allowed.
hoHotTrack, // Header captions are highlighted when mouse is over a particular column.
hoOwnerDraw, // Header items with the owner draw style can be drawn by the application via event.
hoRestrictDrag, // Header can only be dragged horizontally.
hoShowHint, // Show application defined header hint.
hoShowImages, // Show header images.
hoShowSortGlyphs, // Allow visible sort glyphs.
hoVisible, // Header is visible.
hoAutoSpring // Distribute size changes of the header to all columns, which are sizable and have the
// coAutoSpring option enabled. hoAutoResize must be enabled too.
);
TVTHeaderOptions = set of TVTHeaderOption;
THeaderState = (
hsAutoSizing, // auto size chain is in progess, do not trigger again on WM_SIZE
hsDragging, // header dragging is in progress (only if enabled)
hsDragPending, // left button is down, user might want to start dragging a column
hsLoading, // The header currently loads from stream, so updates are not necessary.
hsTracking, // column resizing is in progress
hsTrackPending // left button is down, user might want to start resize a column
);
THeaderStates = set of THeaderState;
TSortDirection = (
sdAscending,
sdDescending
);
// desribes what made a structure change event happen
TChangeReason = (
crIgnore, // used as placeholder
crAccumulated, // used for delayed changes
crChildAdded, // one or more child nodes have been added
crChildDeleted, // one or more child nodes have been deleted
crNodeAdded, // a node has been added
crNodeCopied, // a node has been duplicated
crNodeMoved // a node has been moved to a new place
);
TVTHeader = class(TPersistent)
private
FOwner: TBaseVirtualTree;
FColumns: TVirtualTreeColumns;
FHeight: Cardinal;
FFont: TFont;
FParentFont: Boolean;
FOptions: TVTHeaderOptions;
FTrackPos: Integer; // Left/right border of this column to quickly calculate its width on resize.
FStates: THeaderStates; // used to keep track of internal states the header can enter
FLeftTrackPos: Integer; // left border of this column to quickly calculate its width on resize
FStyle: TVTHeaderStyle; // button style
FBackground: TColor;
FAutoSizeIndex: TColumnIndex;
FPopupMenu: TPopupMenu;
FMainColumn: TColumnIndex; // the column which holds the tree
FImages: TCustomImageList;
FImageChangeLink: TChangeLink; // connections to the image list to get notified about changes
FSortColumn: TColumnIndex;
FSortDirection: TSortDirection;
FTrackStart: TPoint; // client coordinates of the tracking start point
FDragStart: TPoint; // initial mouse drag position
FDragImage: TVTDragImage; // drag image management during header drag
FLastWidth: Integer; // Used to adjust spring columns. This is the width of all visible columns,
// not the header rectangle.
procedure FontChanged(Sender: TObject);
function GetMainColumn: TColumnIndex;
function GetUseColumns: Boolean;
procedure SetAutoSizeIndex(Value: TColumnIndex);
procedure SetBackground(Value: TColor);
procedure SetColumns(Value: TVirtualTreeColumns);
procedure SetFont(const Value: TFont);
procedure SetHeight(Value: Cardinal);
procedure SetImages(const Value: TCustomImageList);
procedure SetMainColumn(Value: TColumnIndex);
procedure SetOptions(Value: TVTHeaderOptions);
procedure SetParentFont(Value: Boolean);
procedure SetSortColumn(Value: TColumnIndex);
procedure SetSortDirection(const Value: TSortDirection);
procedure SetStyle(Value: TVTHeaderStyle);
protected
function CanWriteColumns: Boolean; virtual;
procedure ChangeScale(M, D: Integer); virtual;
function DetermineSplitterIndex(P: TPoint): Boolean; virtual;
procedure DragTo(P: TPoint);
function GetColumnsClass: TVirtualTreeColumnsClass; virtual;
function GetOwner: TPersistent; override;
function GetShiftState: TShiftState;
function HandleHeaderMouseMove(var Message: TLMMouseMove): Boolean;
function HandleMessage(var Message: TLMessage): Boolean; virtual;
procedure ImageListChange(Sender: TObject);
procedure PrepareDrag(P, Start: TPoint);
procedure ReadColumns(Reader: TReader);
procedure RecalculateHeader; virtual;
procedure UpdateMainColumn;
procedure UpdateSpringColumns;
procedure WriteColumns(Writer: TWriter);
public
constructor Create(AOwner: TBaseVirtualTree); virtual;
destructor Destroy; override;
procedure Assign(Source: TPersistent); override;
procedure AutoFitColumns(Animated: Boolean = True);
function InHeader(P: TPoint): Boolean; virtual;
procedure Invalidate(Column: TVirtualTreeColumn; ExpandToBorder: Boolean = False);
procedure LoadFromStream(const Stream: TStream); virtual;
procedure RestoreColumns;
procedure SaveToStream(const Stream: TStream); virtual;
property DragImage: TVTDragImage read FDragImage;
property States: THeaderStates read FStates;
property Treeview: TBaseVirtualTree read FOwner;
property UseColumns: Boolean read GetUseColumns;
published
property AutoSizeIndex: TColumnIndex read FAutoSizeIndex write SetAutoSizeIndex;
property Background: TColor read FBackground write SetBackground default clBtnFace;
property Columns: TVirtualTreeColumns read FColumns write SetColumns stored False; // Stored by the owner tree to
// support VFI.
property Font: TFont read FFont write SetFont;
property Height: Cardinal read FHeight write SetHeight default 17;
property Images: TCustomImageList read FImages write SetImages;
property MainColumn: TColumnIndex read GetMainColumn write SetMainColumn default 0;
property Options: TVTHeaderOptions read FOptions write SetOptions default [hoColumnResize, hoDrag, hoShowSortGlyphs];
property ParentFont: Boolean read FParentFont write SetParentFont default False;
property PopupMenu: TPopupMenu read FPopupMenu write FPopUpMenu;
property SortColumn: TColumnIndex read FSortColumn write SetSortColumn default NoColumn;
property SortDirection: TSortDirection read FSortDirection write SetSortDirection default sdAscending;
property Style: TVTHeaderStyle read FStyle write SetStyle default hsThickButtons;
end;
TVTHeaderClass = class of TVTHeader;
// Communication interface between a tree editor and the tree itself (declared as using stdcall in case it
// is implemented in a (C/C++) DLL). The GUID is not nessecary in Delphi but important for BCB users
// to allow QueryInterface and _uuidof calls.
IVTEditLink = interface
['{2BE3EAFA-5ACB-45B4-9D9A-B58BCC496E17}']
function BeginEdit: Boolean; stdcall; // Called when editing actually starts.
function CancelEdit: Boolean; stdcall; // Called when editing has been cancelled by the tree.
function EndEdit: Boolean; stdcall; // Called when editing has been finished by the tree.
function PrepareEdit(Tree: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex): Boolean; stdcall;
// Called after creation to allow a setup.
function GetBounds: TRect; stdcall; // Called to get the current size of the edit window
// (only important if the edit resizes itself).
procedure ProcessMessage(var Message: TLMessage); stdcall;
// Used to forward messages to the edit window(s)-
procedure SetBounds(R: TRect); stdcall; // Called to place the editor.
end;
// Indicates in the OnUpdating event what state the tree is currently in.
TVTUpdateState = (
usBegin, // The tree just entered the update state (BeginUpdate call for the first time).
usBeginSynch, // The tree just entered the synch update state (BeginSynch call for the first time).
usSynch, // Begin/EndSynch has been called but the tree did not change the update state.
usUpdate, // Begin/EndUpdate has been called but the tree did not change the update state.
usEnd, // The tree just left the update state (EndUpdate called for the last level).
usEndSynch // The tree just left the synch update state (EndSynch called for the last level).
);
// Used during owner draw of the header to indicate which drop mark for the column must be drawn.
TVTDropMarkMode = (
dmmNone,
dmmLeft,
dmmRight
);
// This structure carries all important information about header painting and is used in the advanced header painting.
THeaderPaintInfo = record
TargetCanvas: TCanvas;
Column: TVirtualTreeColumn;
PaintRectangle: TRect;
TextRectangle: TRect;
IsHoverIndex,
IsDownIndex,
IsEnabled,
ShowHeaderGlyph,
ShowSortGlyph,
ShowRightBorder: Boolean;
DropMark: TVTDropMarkMode;
GlyphPos,
SortGlyphPos: TPoint;
end;
// These elements are used both to query the application, which of them it wants to draw itself and to tell it during
// painting, which elements must be drawn during the advanced custom draw events.
THeaderPaintElements = set of (
hpeBackground,
hpeDropMark,
hpeHeaderGlyph,
hpeSortGlyph,
hpeText
);
// Various events must be handled at different places than they were initiated or need
// a persistent storage until they are reset.
TVirtualTreeStates = set of (
tsCancelHintAnimation, // Set when a new hint is about to show but an old hint is still being animated.
tsChangePending, // A selection change is pending.
tsCheckPropagation, // Set during automatic check state propagation.
tsCollapsing, // A full collapse operation is in progress.
tsToggleFocusedSelection, // Node selection was modifed using Ctrl-click. Change selection state on next mouse up.
tsClearPending, // Need to clear the current selection on next mouse move.
tsClipboardFlushing, // Set during flushing the clipboard to avoid freeing the content.
tsCopyPending, // Indicates a pending copy operation which needs to be finished.
tsCutPending, // Indicates a pending cut operation which needs to be finished.
tsDrawSelPending, // Multiselection only. User held down the left mouse button on a free
// area and might want to start draw selection.
tsDrawSelecting, // Multiselection only. Draw selection has actually started.
tsEditing, // Indicates that an edit operation is currently in progress.
tsEditPending, // An mouse up start edit if dragging has not started.
tsExpanding, // A full expand operation is in progress.
tsHint, // Set when our hint is visible or soon will be.
tsInAnimation, // Set if the tree is currently in an animation loop.
tsIncrementalSearching, // Set when the user starts incremental search.
tsIncrementalSearchPending, // Set in WM_KEYDOWN to tell to use the char in WM_CHAR for incremental search.
tsIterating, // Set when IterateSubtree is currently in progress.
tsKeyCheckPending, // A check operation is under way, initiated by a key press (space key). Ignore mouse.
tsLeftButtonDown, // Set when the left mouse button is down.
tsMouseCheckPending, // A check operation is under way, initiated by a mouse click. Ignore space key.
tsMiddleButtonDown, // Set when the middle mouse button is down.
tsNeedScale, // On next ChangeScale scale the default node height.
tsNeedRootCountUpdate, // Set if while loading a root node count is set.
tsOLEDragging, // OLE dragging in progress.
tsOLEDragPending, // User has requested to start delayed dragging.
tsPainting, // The tree is currently painting itself.
tsRightButtonDown, // Set when the right mouse button is down.
tsPopupMenuShown, // The user clicked the right mouse button, which might cause a popup menu to appear.
tsScrolling, // Set when autoscrolling is active.
tsScrollPending, // Set when waiting for the scroll delay time to elapse.
tsSizing, // Set when the tree window is being resized. This is used to prevent recursive calls
// due to setting the scrollbars when sizing.
tsStopValidation, // Cache validation can be stopped (usually because a change has occured meanwhile).
tsStructureChangePending, // The structure of the tree has been changed while the update was locked.
tsSynchMode, // Set when the tree is in synch mode, where no timer events are triggered.
tsThumbTracking, // Stop updating the horizontal scroll bar while dragging the vertical thumb and vice versa.
tsUpdateHiddenChildrenNeeded, // Pending update for the hidden children flag after massive visibility changes.
tsUpdating, // The tree does currently not update its window because a BeginUpdate has not yet ended.
tsUseCache, // The tree's node caches are validated and non-empty.
tsUserDragObject, // Signals that the application created an own drag object in OnStartDrag.
tsUseThemes, // The tree runs under WinXP+, is theme aware and themes are enabled.
tsValidating, // The tree's node caches are currently validated.
tsValidationNeeded, // Something in the structure of the tree has changed. The cache needs validation.
tsVCLDragging, // VCL drag'n drop in progress.
tsVCLDragPending, // One-shot flag to avoid clearing the current selection on implicit mouse up for VCL drag.
tsWheelPanning, // Wheel mouse panning is active or soon will be.
tsWheelScrolling, // Wheel mouse scrolling is active or soon will be.
tsWindowCreating // Set during window handle creation to avoid frequent unnecessary updates.
);
TChangeStates = set of (
csStopValidation, // Cache validation can be stopped (usually because a change has occured meanwhile).
csUseCache, // The tree's node caches are validated and non-empty.
csValidating, // The tree's node caches are currently validated.
csValidationNeeded // Something in the structure of the tree has changed. The cache needs validation.
);
// determines whether and how the drag image is to show
TVTDragImageKind = (
diComplete, // show a complete drag image with all columns, only visible columns are shown
diMainColumnOnly, // show only the main column (the tree column)
diNoImage // don't show a drag image at all
);
// Switch for OLE and VCL drag'n drop. Because it is not possible to have both simultanously.
TVTDragType = (
dtOLE,
dtVCL
);
// options which determine what to draw in PaintTree
TVTInternalPaintOption = (
poBackground, // draw background image if there is any and it is enabled
poColumnColor, // erase node's background with the column's color
poDrawFocusRect, // draw focus rectangle around the focused node
poDrawSelection, // draw selected nodes with the normal selection color
poDrawDropMark, // draw drop mark if a node is currently the drop target
poGridLines, // draw grid lines if enabled
poMainOnly, // draw only the main column
poSelectedOnly // draw only selected nodes
);
TVTInternalPaintOptions = set of TVTInternalPaintOption;
// Determines the look of a tree's lines.
TVTLineStyle = (
lsCustomStyle, // application provides a line pattern
lsDotted, // usual dotted lines (default)
lsSolid // simple solid lines
);
// TVTLineType is used during painting a tree
TVTLineType = (
ltNone, // no line at all
ltBottomRight, // a line from bottom to the center and from there to the right
ltTopDown, // a line from top to bottom
ltTopDownRight, // a line from top to bottom and from center to the right
ltRight, // a line from center to the right
ltTopRight, // a line from bottom to center and from there to the right
// special styles for alternative drawings of tree lines
ltLeft, // a line from top to bottom at the left
ltLeftBottom // a combination of ltLeft and a line at the bottom from left to right
);
// Determines how to draw tree lines.
TVTLineMode = (
lmNormal, // usual tree lines (as in TTreeview)
lmBands // looks similar to a Nassi-Schneidermann diagram
);
// A collection of line type IDs which is used while painting a node.
TLineImage = array of TVTLineType;
TVTScrollIncrement = 1..10000;
// A class to manage scroll bar aspects.
TScrollBarOptions = class(TPersistent)
private
FAlwaysVisible: Boolean;
FOwner: TBaseVirtualTree;
FScrollBars: TScrollStyle; // used to hide or show vertical and/or horizontal scrollbar
FScrollBarStyle: TScrollBarStyle; // kind of scrollbars to use
FIncrementX,
FIncrementY: TVTScrollIncrement; // number of pixels to scroll in one step (when auto scrolling)
procedure SetAlwaysVisible(Value: Boolean);
procedure SetScrollBars(Value: TScrollStyle);
procedure SetScrollBarStyle(Value: TScrollBarStyle);
protected
function GetOwner: TPersistent; override;
public
constructor Create(AOwner: TBaseVirtualTree);
procedure Assign(Source: TPersistent); override;
published
property AlwaysVisible: Boolean read FAlwaysVisible write SetAlwaysVisible default False;
property HorizontalIncrement: TVTScrollIncrement read FIncrementX write FIncrementX default 20;
property ScrollBars: TScrollStyle read FScrollbars write SetScrollBars default ssBoth;
property ScrollBarStyle: TScrollBarStyle read FScrollBarStyle write SetScrollBarStyle default sbmRegular;
property VerticalIncrement: TVTScrollIncrement read FIncrementY write FIncrementY default 20;
end;
// class to collect all switchable colors into one place
TVTColors = class(TPersistent)
private
FOwner: TBaseVirtualTree;
FColors: array[0..14] of TColor;
function GetColor(const Index: Integer): TColor;
procedure SetColor(const Index: Integer; const Value: TColor);
public
constructor Create(AOwner: TBaseVirtualTree);
procedure Assign(Source: TPersistent); override;
published
property BorderColor: TColor index 7 read GetColor write SetColor default clBtnFace;
property DisabledColor: TColor index 0 read GetColor write SetColor default clBtnShadow;
property DropMarkColor: TColor index 1 read GetColor write SetColor default clHighlight;
property DropTargetColor: TColor index 2 read GetColor write SetColor default clHighLight;
property DropTargetBorderColor: TColor index 11 read GetColor write SetColor default clHighLight;
property FocusedSelectionColor: TColor index 3 read GetColor write SetColor default clHighLight;
property FocusedSelectionBorderColor: TColor index 9 read GetColor write SetColor default clHighLight;
property GridLineColor: TColor index 4 read GetColor write SetColor default clBtnFace;
property HeaderHotColor: TColor index 14 read GetColor write SetColor default clBtnShadow;
property HotColor: TColor index 8 read GetColor write SetColor default clWindowText;
property SelectionRectangleBlendColor: TColor index 12 read GetColor write SetColor default clHighlight;
property SelectionRectangleBorderColor: TColor index 13 read GetColor write SetColor default clHighlight;
property TreeLineColor: TColor index 5 read GetColor write SetColor default clBtnShadow;
property UnfocusedSelectionColor: TColor index 6 read GetColor write SetColor default clBtnFace;
property UnfocusedSelectionBorderColor: TColor index 10 read GetColor write SetColor default clBtnFace;
end;
// For painting a node and its columns/cells a lot of information must be passed frequently to
// the paint methode.
TVTImageInfo = record
Index: Integer; // index in the associated image list
XPos, // horizontal position in the current target canvas
YPos: Integer; // vertical position in the current target canvas
Ghosted: Boolean; // flag to indicate that the image must be drawn slightly lighter
end;
TVTImageInfoIndex = (
iiNormal,
iiState,
iiCheck
);
// Options which are used when modifying the scroll offsets.
TScrollUpdateOptions = set of (
suoRepaintHeader, // if suoUpdateNCArea is also set then invalidate the header
suoRepaintScrollbars, // if suoUpdateNCArea is also set then repaint both scrollbars after updating them
suoScrollClientArea, // scroll and invalidate the proper part of the client area
suoUpdateNCArea // update non-client area (scrollbars, header)
);
// Determines the look of a tree's buttons.
TVTButtonStyle = (
bsRectangle, // traditional Windows look (plus/minus buttons)
bsTriangle // traditional Macintosh look
);
// TButtonFillMode is only used when the button style is bsRectangle and determines how to fill the interior.
TVTButtonFillMode = (
fmTreeColor, // solid color, uses the tree's background color
fmWindowColor, // solid color, uses clWindow
fmShaded, // color gradient, Windows XP style (legacy code, use toThemeAware on Windows XP instead)
fmTransparent // transparent color, use the item's background color
);
TVTPaintInfo = record
Canvas: TCanvas; // the canvas to paint on
PaintOptions: TVTInternalPaintOptions; // a copy of the paint options passed to PaintTree
Node: PVirtualNode; // the node to paint
Column: TColumnIndex; // the node's column index to paint
Position: TColumnPosition; // the column position of the node
CellRect, // the node cell
ContentRect: TRect; // the area of the cell used for the node's content
NodeWidth: Integer; // the actual node width
Alignment: TAlignment; // how to align within the node rectangle
BidiMode: TBidiMode; // directionality to be used for painting
BrushOrigin: TPoint; // the alignment for the brush used to draw dotted lines
ImageInfo: array[TVTImageInfoIndex] of TVTImageInfo; // info about each possible node image
end;
// Method called by the Animate routine for each animation step.
TVTAnimationCallback = function(Step, StepSize: Integer; Data: Pointer): Boolean of object;
TVTIncrementalSearch = (
isAll, // search every node in tree, initialize if necessary
isNone, // disable incremental search
isInitializedOnly, // search only initialized nodes, skip others
isVisibleOnly // search only visible nodes, initialize if necessary
);
// Determines which direction to use when advancing nodes during an incremental search.
TVTSearchDirection = (
sdForward,
sdBackward
);
// Determines where to start incremental searching for each key press.
TVTSearchStart = (
ssAlwaysStartOver, // always use the first/last node (depending on direction) to search from
ssLastHit, // use the last found node
ssFocusedNode // use the currently focused node
);
// Determines how to use the align member of a node.
TVTNodeAlignment = (
naFromBottom, // the align member specifies amount of units (usually pixels) from top border of the node
naFromTop, // align is to be measured from bottom
naProportional // align is to be measure in percent of the entire node height and relative to top
);
// Determines how to draw the selection rectangle used for draw selection.
TVTDrawSelectionMode = (
smDottedRectangle, // same as DrawFocusRect
smBlendedRectangle // alpha blending, uses special colors (see TVTColors)
);
TClipboardFormats = class(TStringList)
private
FOwner: TBaseVirtualTree;
public
constructor Create(AOwner: TBaseVirtualTree); virtual;
function Add(const S: string): Integer; override;
procedure Insert(Index: Integer; const S: string); override;
property Owner: TBaseVirtualTree read FOwner;
end;
// ----- Event prototypes:
// node enumeration
TVTGetNodeProc = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Data: Pointer; var Abort: Boolean) of object;
// node events
TVTChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var Allowed: Boolean) of object;
TVTCheckChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var NewState: TCheckState;
var Allowed: Boolean) of object;
TVTChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTStructureChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Reason: TChangeReason) of object;
TVTEditCancelEvent = procedure(Sender: TBaseVirtualTree; Column: TColumnIndex) of object;
TVTEditChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
var Allowed: Boolean) of object;
TVTEditChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex) of object;
TVTFreeNodeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTFocusChangingEvent = procedure(Sender: TBaseVirtualTree; OldNode, NewNode: PVirtualNode; OldColumn,
NewColumn: TColumnIndex; var Allowed: Boolean) of object;
TVTFocusChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex) of object;
TVTGetImageEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var ImageIndex: Integer) of object;
TVTHotNodeChangeEvent = procedure(Sender: TBaseVirtualTree; OldNode, NewNode: PVirtualNode) of object;
TVTInitChildrenEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var ChildCount: Cardinal) of object;
TVTInitNodeEvent = procedure(Sender: TBaseVirtualTree; ParentNode, Node: PVirtualNode;
var InitialStates: TVirtualNodeInitStates) of object;
TVTPopupEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; const P: TPoint;
var AskParent: Boolean; var PopupMenu: TPopupMenu) of object;
TVTHelpContextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
var HelpContext: Integer) of object;
TVTCreateEditorEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
out EditLink: IVTEditLink) of object;
TVTSaveNodeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Stream: TStream) of object;
// header/column events
TVTHeaderClickEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X,
Y: Integer) of object;
TVTHeaderMouseEvent = procedure(Sender: TVTHeader; Button: TMouseButton; Shift: TShiftState; X, Y: Integer) of object;
TVTHeaderMouseMoveEvent = procedure(Sender: TVTHeader; Shift: TShiftState; X, Y: Integer) of object;
TVTHeaderNotifyEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
TVTHeaderDraggingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var Allowed: Boolean) of object;
TVTHeaderDraggedEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; OldPosition: Integer) of object;
TVTHeaderDraggedOutEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; DropPosition: TPoint) of object;
TVTHeaderPaintEvent = procedure(Sender: TVTHeader; HeaderCanvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover,
Pressed: Boolean; DropMark: TVTDropMarkMode) of object;
TVTHeaderPaintQueryElementsEvent = procedure(Sender: TVTHeader; var PaintInfo: THeaderPaintInfo;
var Elements: THeaderPaintElements) of object;
TVTAdvancedHeaderPaintEvent = procedure(Sender: TVTHeader; var PaintInfo: THeaderPaintInfo;
const Elements: THeaderPaintElements) of object;
TVTColumnClickEvent = procedure (Sender: TBaseVirtualTree; Column: TColumnIndex; Shift: TShiftState) of object;
TVTColumnDblClickEvent = procedure (Sender: TBaseVirtualTree; Column: TColumnIndex; Shift: TShiftState) of object;
TVTGetHeaderCursorEvent = procedure(Sender: TVTHeader; var Cursor: HCURSOR) of object;
// move and copy events
TVTNodeMovedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTNodeMovingEvent = procedure(Sender: TBaseVirtualTree; Node, Target: PVirtualNode;
var Allowed: Boolean) of object;
TVTNodeCopiedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTNodeCopyingEvent = procedure(Sender: TBaseVirtualTree; Node, Target: PVirtualNode;
var Allowed: Boolean) of object;
// drag'n drop/OLE events
//x TVTCreateDragManagerEvent = procedure(Sender: TBaseVirtualTree; out DragManager: IVTDragManager) of object;
//x TVTDragAllowedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
//x var Allowed: Boolean) of object;
//x TVTDragOverEvent = procedure(Sender: TBaseVirtualTree; Source: TObject; Shift: TShiftState; State: TDragState;
//x Pt: TPoint; Mode: TDropMode; var Effect: Integer; var Accept: Boolean) of object;
//x TVTDragDropEvent = procedure(Sender: TBaseVirtualTree; Source: TObject; DataObject: IDataObject;
//x Formats: TFormatArray; Shift: TShiftState; Pt: TPoint; var Effect: Integer; Mode: TDropMode) of object;
//x TVTGetUserClipboardFormatsEvent = procedure(Sender: TBaseVirtualTree; var Formats: TFormatEtcArray) of object;
// paint events
TVTBeforeItemEraseEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect;
var ItemColor: TColor; var EraseAction: TItemEraseAction) of object;
TVTAfterItemEraseEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
ItemRect: TRect) of object;
TVTBeforeItemPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
ItemRect: TRect; var CustomDraw: Boolean) of object;
TVTAfterItemPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
ItemRect: TRect) of object;
TVTBeforeCellPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; CellRect: TRect) of object;
TVTAfterCellPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; CellRect: TRect) of object;
TVTPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas) of object;
TVTBackgroundPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; R: TRect;
var Handled: Boolean) of object;
TVTGetLineStyleEvent = procedure(Sender: TBaseVirtualTree; var Bits: Pointer) of object;
TVTMeasureItemEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
var NodeHeight: Integer) of object;
// search, sort
TVTCompareEvent = procedure(Sender: TBaseVirtualTree; Node1, Node2: PVirtualNode; Column: TColumnIndex;
var Result: Integer) of object;
TVTIncrementalSearchEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; const SearchText: WideString;
var Result: Integer) of object;
// miscellaneous
TVTGetNodeDataSizeEvent = procedure(Sender: TBaseVirtualTree; var NodeDataSize: Integer) of object;
TVTKeyActionEvent = procedure(Sender: TBaseVirtualTree; var CharCode: Word; var Shift: TShiftState;
var DoDefault: Boolean) of object;
TVTScrollEvent = procedure(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer) of object;
TVTUpdatingEvent = procedure(Sender: TBaseVirtualTree; State: TVTUpdateState) of object;
TVTGetCursorEvent = procedure(Sender: TBaseVirtualTree; var Cursor: TCursor) of object;
TVTStateChangeEvent = procedure(Sender: TBaseVirtualTree; Enter, Leave: TVirtualTreeStates) of object;
TVTGetCellIsEmptyEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
var IsEmpty: Boolean) of object;
// Helper types for node iterations.
TGetFirstNodeProc = function: PVirtualNode of object;
TGetNextNodeProc = function(Node: PVirtualNode): PVirtualNode of object;
// ----- TBaseVirtualTree
TBaseVirtualTree = class(TCustomControl)
private
FBorderStyle: TBorderStyle;
FHeader: TVTHeader;
FRoot: PVirtualNode;
FDefaultNodeHeight,
FUpdateCount: Cardinal; // update stopper, updates of the tree control are only done if = 0
FSynchUpdateCount: Cardinal; // synchronizer, causes all events which are usually done via timers
// to happen immediately, regardless of the normal update state
FNodeDataSize: Integer; // number of bytes to allocate with each node (in addition to its base
// structure and the internal data), if -1 then do callback
{$ifdef UseLocalMemoryManager}
FNodeMemoryManager: TVTNodeMemoryManager; // High-performance local memory manager.
{$endif UseLocalMemoryManager}
FLastSelected,
FFocusedNode: PVirtualNode;
FEditColumn, // column to be edited (focused node)
FFocusedColumn: TColumnIndex; // NoColumn if no columns are active otherwise the last hit column of
// the currently focused node
FScrollDirections: TScrollDirections; // directions to scroll client area into depending on mouse position
FLastStructureChangeReason: TChangeReason; // used for delayed structur change event
FLastStructureChangeNode, // dito
FLastChangedNode, // used for delayed change event
FCurrentHotNode: PVirtualNode; // Node over which the mouse is hovering.
FLastSelRect,
FNewSelRect: TRect; // used while doing draw selection
FHotCursor: TCursor; // can be set to additionally indicate the current hot node
FAnimationType: THintAnimationType; // none, fade in, slide in animation (just like those animations used
// in Win98 (slide) and Windows 2000 (fade))
FHintMode: TVTHintMode; // determines the kind of the hint window
FHintData: TVTHintData; // used while preparing the hint window
FChangeDelay: Cardinal; // used to delay OnChange event
FEditDelay: Cardinal; // determines time to elapse before a node goes into edit mode
FPositionCache: TCache; // array which stores node references ordered by vertical positions
// (see also DoValidateCache for more information)
FVisibleCount: Cardinal; // number of currently visible nodes
FStartIndex: Cardinal; // index to start validating cache from
FSelection: TNodeArray; // list of currently selected nodes
FSelectionCount: Integer; // number of currently selected nodes (size of FSelection might differ)
FRangeAnchor: PVirtualNode; // anchor node for selection with the keyboard, determines start of a
// selection range
FCheckNode: PVirtualNode; // node which "captures" an check event
FPendingCheckState: TCheckState; // the new state the check node will get if all wents fine
FLastSelectionLevel: Integer; // keeps the last node level for constrained multiselection
FDrawSelShiftState: TShiftState; // keeps the initial shift state when the user starts selection with
// the mouse
FEditLink: IVTEditLink; // used to comunicate with an application defined editor
FTempNodeCache: TNodeArray; // used at various places to hold temporarily a bunch of node refs.
FTempNodeCount: Cardinal; // number of nodes in FTempNodeCache
FBackground: TPicture; // A background image loadable at design and runtime.
FBackgroundOffsetX,
FBackgroundOffsetY: Integer; // used to fine tune the position of the background image
FAnimationDuration: Cardinal; // specifies how long an animation shall take (expanding, hint)
FWantTabs: Boolean; // If True then the tree also consumes the tab key.
FNodeAlignment: TVTNodeAlignment; // determines how to interpret the align member of a node
FHeaderRect: TRect; // Space which the header currently uses in the control (window coords).
FLastHintRect: TRect; // Area which the must must leave to reshow a hint.
FUpdateRect: TRect;
// paint support and images
FPlusBM,
FMinusBM: TBitmap; // small bitmaps used for tree buttons
FImages, // normal images in the tree
FStateImages, // state images in the tree
FCustomCheckImages: TCustomImageList; // application defined check images
FCheckImageKind: TCheckImageKind; // light or dark, cross marks or tick marks
FCheckImages: TCustomImageList; // Reference to global image list to be used for the check images.
FImageChangeLink,
FStateChangeLink,
FCustomCheckChangeLink: TChangeLink; // connections to the image lists
FOldFontChange: TNotifyEvent; // helper method pointer for tracking font changes in the off screen buffer
FButtonStyle: TVTButtonStyle; // style of the tree buttons
FButtonFillMode: TVTButtonFillMode; // for rectangular tree buttons only: how to fill them
FLineStyle: TVTLineStyle; // style of the tree lines
FLineMode: TVTLineMode; // tree lines or bands etc.
FSelectionCurveRadius: Cardinal; // radius for rounded selection rectangles
FSelectionBlendFactor: Byte; // Determines the factor by which the selection rectangle is to be
// faded if enabled.
FDrawSelectionMode: TVTDrawSelectionMode; // determines the paint mode for draw selection
// alignment and directionality support
FAlignment: TAlignment; // default alignment of the tree if no columns are shown
FClipboardFormats: TClipboardFormats; // a list of clipboard format descriptions enabled for this tree
// scroll support
FScrollBarOptions: TScrollBarOptions; // common properties of horizontal and vertical scrollbar
FAutoScrollInterval: TAutoScrollInterval; // determines speed of auto scrolling
FAutoScrollDelay: Cardinal; // amount of milliseconds to wait until autoscrolling becomes active
FAutoExpandDelay: Cardinal; // amount of milliseconds to wait until a node is expanded if it is the
// drop target
FOffsetX,
FOffsetY: Integer; // determines left and top scroll offset
FEffectiveOffsetX: Integer; // Actual position of the horizontal scroll bar (varies depending on bidi mode).
FRangeX,
FRangeY: Cardinal; // current virtual width and height of the tree
FDefaultPasteMode: TVTNodeAttachMode; // Used to determine where to add pasted nodes to.
FSingletonNodeArray: TNodeArray; // Contains only one element for quick addition of single nodes
// to the selection.
// search
FIncrementalSearch: TVTIncrementalSearch; // Used to determine whether and how incremental search is to be used.
FSearchTimeout: Cardinal; // Number of milliseconds after which to stop incremental searching.
FSearchBuffer: WideString; // Collects a sequence of keypresses used to do incremental searching.
FLastSearchNode: PVirtualNode; // Reference to node which was last found as search fit.
FSearchDirection: TVTSearchDirection; // Direction to incrementally search the tree.
FSearchStart: TVTSearchStart; // Where to start iteration on each key press.
// miscellanous
FTotalInternalDataSize: Cardinal; // Cache of the sum of the necessary internal data size for all tree
// classes derived from this base class.
FPanningWindow: HWND; // Helper window for wheel panning
FPanningCursor: HCURSOR; // Current wheel panning cursor.
FPanningImage: TBitmap; // A little 32x32 bitmap to indicate the panning reference point.
FLastClickPos: TPoint; // Used for retained drag start and wheel mouse scrolling.
FTimers: array[1..7] of TCustomTimer; // Helper Array for Timers
// common events
FOnChange: TVTChangeEvent; // selection change
FOnStructureChange: TVTStructureChangeEvent; // structural change like adding nodes etc.
FOnInitChildren: TVTInitChildrenEvent; // called when a node's children are needed (expanding etc.)
FOnInitNode: TVTInitNodeEvent; // called when a node needs to be initialized (child count etc.)
FOnFreeNode: TVTFreeNodeEvent; // called when a node is about to be destroyed, user data can and should
// be freed in this event
FOnGetImage: TVTGetImageEvent; // used to retrieve the image index of a given node
FOnHotChange: TVTHotNodeChangeEvent; // called when the current "hot" node (that is, the node under the mouse)
// changes and hot tracking is enabled
FOnExpanding, // called just before a node is expanded
FOnCollapsing: TVTChangingEvent; // called just before a node is collapsed
FOnChecking: TVTCheckChangingEvent; // called just before a node's check state is changed
FOnExpanded, // called after a node has been expanded
FOnCollapsed, // called after a node has been collapsed
FOnChecked: TVTChangeEvent; // called after a node's check state has been changed
FOnResetNode: TVTChangeEvent; // called when a node is set to be uninitialized
FOnNodeMoving: TVTNodeMovingEvent; // called just before a node is moved from one parent node to another
// (this can be cancelled)
FOnNodeMoved: TVTNodeMovedEvent; // called after a node and its children have been moved to another
// parent node (probably another tree, but within the same application)
FOnNodeCopying: TVTNodeCopyingEvent; // called when an node is copied to another parent node (probably in
// another tree, but within the same application, can be cancelled)
FOnNodeCopied: TVTNodeCopiedEvent; // call after a node has been copied
FOnEditing: TVTEditChangingEvent; // called just before a node goes into edit mode
FOnEditCancelled: TVTEditCancelEvent; // called when editing has been cancelled
FOnEdited: TVTEditChangeEvent; // called when editing has successfully been finished
FOnFocusChanging: TVTFocusChangingEvent; // called when the focus is about to go to a new node and/or column
// (can be cancelled)
FOnFocusChanged: TVTFocusChangeEvent; // called when the focus goes to a new node and/or column
FOnGetPopupMenu: TVTPopupEvent; // called when the popup for a node needs to be shown
FOnGetHelpContext: TVTHelpContextEvent; // called when a node specific help theme should be called
FOnCreateEditor: TVTCreateEditorEvent; // called when a node goes into edit mode, this allows applications
// to supply their own editor
FOnLoadNode, // called after a node has been loaded from a stream (file, clipboard,
// OLE drag'n drop) to allow an application to load their own data
// saved in OnSaveNode
FOnSaveNode: TVTSaveNodeEvent; // called when a node needs to be serialized into a stream
// (see OnLoadNode) to give the application the opportunity to save
// their node specific, persistent data (note: never save memory
// references)
// header/column mouse events
FOnHeaderClick, // mouse events for the header, just like those for a control
FOnHeaderDblClick: TVTHeaderClickEvent;
FOnHeaderMouseDown,
FOnHeaderMouseUp: TVTHeaderMouseEvent;
FOnHeaderMouseMove: TVTHeaderMouseMoveEvent;
FOnColumnClick: TVTColumnClickEvent;
FOnColumnDblClick: TVTColumnDblClickEvent;
FOnColumnResize: TVTHeaderNotifyEvent;
FOnGetHeaderCursor: TVTGetHeaderCursorEvent; // triggered to allow the app. to use customized cursors for the header
// paint events
FOnAfterPaint, // triggered when the tree has entirely been painted
FOnBeforePaint: TVTPaintEvent; // triggered when the tree is about to be painted
FOnAfterItemPaint: TVTAfterItemPaintEvent; // triggered after an item has been painted
FOnBeforeItemPaint: TVTBeforeItemPaintEvent; // triggered when an item is about to be painted
FOnBeforeItemErase: TVTBeforeItemEraseEvent; // triggered when an item's background is about to be erased
FOnAfterItemErase: TVTAfterItemEraseEvent; // triggered after an item's background has been erased
FOnAfterCellPaint: TVTAfterCellPaintEvent; // triggered after a column of an item has been painted
FOnBeforeCellPaint: TVTBeforeCellPaintEvent; // triggered when a column of an item is about to be painted
FOnHeaderDraw: TVTHeaderPaintEvent; // Used when owner draw is enabled for the header and a column is set
// to owner draw mode.
FOnHeaderDrawQueryElements: TVTHeaderPaintQueryElementsEvent; // Used for advanced header painting to query the
// application for the elements, which are drawn by it and which should
// be drawn by the tree.
FOnAdvancedHeaderDraw: TVTAdvancedHeaderPaintEvent; // Used when owner draw is enabled for the header and a column
// is set to owner draw mode. But only if OnHeaderDrawQueryElements
// returns at least one element to be drawn by the application.
// In this case OnHeaderDraw is not used.
FOnGetLineStyle: TVTGetLineStyleEvent; // triggered when a custom line style is used and the pattern brush
// needs to be build
FOnPaintBackground: TVTBackgroundPaintEvent; // triggered if a part of the tree's background must be erased which is
// not covered by any node
FOnMeasureItem: TVTMeasureItemEvent; // Triggered when a node is about to be drawn and its height was not yet
// determined by the application.
// miscellanous events
FOnGetNodeDataSize: TVTGetNodeDataSizeEvent; // Called if NodeDataSize is -1.
FOnKeyAction: TVTKeyActionEvent; // Used to selectively prevent key actions (full expand on Ctrl+'+' etc.).
FOnScroll: TVTScrollEvent; // Called when one or both paint offsets changed.
FOnUpdating: TVTUpdatingEvent; // Called from BeginUpdate, EndUpdate, BeginSynch and EndSynch.
FOnGetCursor: TVTGetCursorEvent; // Called to allow the app. to set individual cursors.
FOnStateChange: TVTStateChangeEvent; // Called whenever a state in the tree changes.
FOnGetCellIsEmpty: TVTGetCellIsEmptyEvent; // Called when the tree needs to know if a cell is empty.
// search, sort
FOnCompareNodes: TVTCompareEvent; // used during sort
procedure AdjustCoordinatesByIndent(var PaintInfo: TVTPaintInfo; Indent: Integer);
procedure AdjustImageBorder(Images: TCustomImageList; xBidiMode: TBidiMode; VAlign: Integer; var R: TRect;
var ImageInfo: TVTImageInfo);
procedure AdjustTotalCount(Node: PVirtualNode; Value: Integer; relative: Boolean = False);
procedure AdjustTotalHeight(Node: PVirtualNode; Value: Integer; relative: Boolean = False);
function CalculateCacheEntryCount: Integer;
procedure CalculateVerticalAlignments(ShowImages, ShowStateImages: Boolean; Node: PVirtualNode; var VAlign,
VButtonAlign: Integer);
function ChangeCheckState(Node: PVirtualNode; Value: TCheckState): Boolean;
function CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment; OldRect,
NewRect: TRect): Boolean;
function CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment; OldRect,
NewRect: TRect): Boolean;
procedure ClearNodeBackground(const PaintInfo: TVTPaintInfo; UseBackground, xFloating: Boolean; R: TRect);
function CompareNodePositions(Node1, Node2: PVirtualNode): Integer;
procedure DrawLineImage(const PaintInfo: TVTPaintInfo; X, Y, H, VAlign: Integer; Style: TVTLineType; Reverse: Boolean);
function FindInPositionCache(Node: PVirtualNode; var CurrentPos: Cardinal): PVirtualNode; overload;
function FindInPositionCache(Position: Cardinal; var CurrentPos: Cardinal): PVirtualNode; overload;
function GetCheckState(Node: PVirtualNode): TCheckState;
function GetCheckType(Node: PVirtualNode): TCheckType;
function GetChildCount(Node: PVirtualNode): Cardinal;
function GetChildrenInitialized(Node: PVirtualNode): Boolean;
function GetDisabled(Node: PVirtualNode): Boolean;
function GetExpanded(Node: PVirtualNode): Boolean;
function GetFullyVisible(Node: PVirtualNode): Boolean;
function GetHasChildren(Node: PVirtualNode): Boolean;
function GetMultiline(Node: PVirtualNode): Boolean;
function GetNodeHeight(Node: PVirtualNode): Cardinal;
function GetNodeParent(Node: PVirtualNode): PVirtualNode;
function GetOffsetXY: TPoint;
function GetRootNodeCount: Cardinal;
function GetSelected(Node: PVirtualNode): Boolean;
function GetTopNode: PVirtualNode;
function GetTotalCount: Cardinal;
function GetVerticalAlignment(Node: PVirtualNode): Byte;
function GetVisible(Node: PVirtualNode): Boolean;
function GetVisiblePath(Node: PVirtualNode): Boolean;
procedure HandleClickSelection(LastFocused, NewNode: PVirtualNode; Shift: TShiftState; DragPending: Boolean);
function HandleDrawSelection(X, Y: Integer): Boolean;
function HasVisibleNextSibling(Node: PVirtualNode): Boolean;
procedure ImageListChange(Sender: TObject);
procedure InitializeFirstColumnValues(var PaintInfo: TVTPaintInfo);
function InitializeLineImageAndSelectLevel(Node: PVirtualNode; var LineImage: TLineImage): Integer;
procedure InitRootNode(OldSize: Cardinal = 0);
procedure InterruptValidation;
function IsFirstVisibleChild(xParent, Node: PVirtualNode): Boolean;
function IsLastVisibleChild(xParent, Node: PVirtualNode): Boolean;
procedure LimitPaintingToArea(xCanvas: TCanvas; ClipRect: TRect; VisibleRegion: HRGN = 0);
function MakeNewNode: PVirtualNode;
function PackArray(TheArray: TNodeArray; Count: Integer): Integer;
procedure PrepareBitmaps(NeedButtons, NeedLines: Boolean);
procedure PrepareCell(var PaintInfo: TVTPaintInfo; WindowOrgX, MaxWidth: Integer);
procedure SetAlignment(const Value: TAlignment);
procedure SetAnimationDuration(const Value: Cardinal);
procedure SetBackground(const Value: TPicture);
procedure SetBackgroundOffset(const Index, Value: Integer);
procedure SetBorderStyle(Value: TBorderStyle); override;
procedure SetButtonFillMode(const Value: TVTButtonFillMode);
procedure SetButtonStyle(const Value: TVTButtonStyle);
procedure SetCheckImageKind(Value: TCheckImageKind);
procedure SetCheckState(Node: PVirtualNode; Value: TCheckState);
procedure SetCheckType(Node: PVirtualNode; Value: TCheckType);
procedure SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal);
procedure SetClipboardFormats(const Value: TClipboardFormats);
procedure SetColors(const Value: TVTColors);
procedure SetCustomCheckImages(const Value: TCustomImageList);
procedure SetDefaultNodeHeight(Value: Cardinal);
procedure SetDisabled(Node: PVirtualNode; Value: Boolean);
procedure SetExpanded(Node: PVirtualNode; Value: Boolean);
procedure SetFocusedColumn(Value: TColumnIndex);
procedure SetFocusedNode(Value: PVirtualNode);
procedure SetFullyVisible(Node: PVirtualNode; Value: Boolean);
procedure SetHasChildren(Node: PVirtualNode; Value: Boolean);
procedure SetHeader(const Value: TVTHeader);
procedure SetImages(const Value: TCustomImageList);
procedure SetIndent(Value: Cardinal);
procedure SetLineMode(const Value: TVTLineMode);
procedure SetLineStyle(const Value: TVTLineStyle);
procedure SetMargin(Value: Integer);
procedure SetMultiline(Node: PVirtualNode; const Value: Boolean);
procedure SetNodeAlignment(const Value: TVTNodeAlignment);
procedure SetNodeDataSize(Value: Integer);
procedure SetNodeHeight(Node: PVirtualNode; Value: Cardinal);
procedure SetNodeParent(Node: PVirtualNode; const Value: PVirtualNode);
procedure SetOffsetX(const Value: Integer);
procedure SetOffsetXY(const Value: TPoint);
procedure SetOffsetY(const Value: Integer);
procedure SetOptions(const Value: TVirtualTreeOptions);
procedure SetRootNodeCount(Value: Cardinal);
procedure SetScrollBarOptions(Value: TScrollBarOptions);
procedure SetSearchOption(const Value: TVTIncrementalSearch);
procedure SetSelected(Node: PVirtualNode; Value: Boolean);
procedure SetSelectionCurveRadius(const Value: Cardinal);
procedure SetStateImages(const Value: TCustomImageList);
procedure SetTextMargin(Value: Integer);
procedure SetTopNode(Node: PVirtualNode);
procedure SetUpdateState(xUpdating: Boolean);
procedure SetVerticalAlignment(Node: PVirtualNode; Value: Byte);
procedure SetVisible(Node: PVirtualNode; Value: Boolean);
procedure SetVisiblePath(Node: PVirtualNode; Value: Boolean);
procedure StartTimer(ID: Integer; Interval: Integer);
procedure OnTimer(Sender: TObject);
procedure StopTimer(ID: Integer);
procedure TileBackground(Source: TBitmap; Target: TCanvas; Offset: TPoint; R: TRect);
function ToggleCallback(Step, StepSize: Integer; Data: Pointer): Boolean;
//nfl = not found/supported in lcl
//nfl procedure CMColorChange(var Message: TLMessage); message CM_COLORCHANGED;
//nfl procedure CMCtl3DChanged(var Message: TLMessage); message CM_CTL3DCHANGED;
//nfl procedure CMDenySubclassing(var Message: TLMessage); message CM_DENYSUBCLASSING;
//later:test if we need it procedure CMEnabledChanged(var Message: TLMessage); message CM_ENABLEDCHANGED;
//nfl procedure CMFontChanged(var Message: TLMessage); message CM_FONTCHANGED;
//later:buggy procedure CMHintShow(var Message: TCMHintShow); message CM_HINTSHOW;
//nfl procedure CMHintShowPause(var Message: TCMHintShowPause); message CM_HINTSHOWPAUSE;
procedure CMMouseLeave(var Message: TLMessage); message CM_MOUSELEAVE;
procedure CMMouseWheel(var Message: TLMMouseEvent); message LM_MOUSEWHEEL;
//nfl procedure CMSysColorChange(var Message: TLMessage); message CM_SYSCOLORCHANGE;
//? procedure TVMGetItem(var Message: TLMessage); message TVM_GETITEM;
//? procedure TVMGetItemRect(var Message: TLMessage); message TVM_GETITEMRECT;
//? procedure TVMGetNextItem(var Message: TLMessage); message TVM_GETNEXTITEM;
procedure WMCancelMode(var Message: TLMNoParams {TWMCancelMode}); message LM_CANCELMODE;
//later:test if we need it procedure WMChangeState(var Message: TLMessage); message WM_CHANGESTATE;
procedure WMChar(var Message: TLMChar); message LM_CHAR;
//todo procedure WMContextMenu(var Message: TLMContextMenu); message LM_CONTEXTMENU;
procedure WMCopy(var Message: TLMNoParams {TWMCopy}); message LM_COPY;
procedure WMCut(var Message: TLMNoParams {TWMCut}); message LM_CUT;
//later:test if we need it procedure WMEnable(var Message: TLMEnable); message LM_ENABLE;*)
procedure WMEraseBkgnd(var Message: TLMEraseBkgnd); message LM_ERASEBKGND;
procedure WMGetDlgCode(var Message: TLMNoParams {TWMGetDlgCode}); message LM_GETDLGCODE;
procedure WMHScroll(var Message: TLMHScroll); message LM_HSCROLL;
procedure WMKeyDown(var Message: TLMKeyDown); message LM_KEYDOWN;
procedure WMKeyUp(var Message: TLMKeyUp); message LM_KEYUP;
procedure WMKillFocus(var Msg: TLMKillFocus); message LM_KILLFOCUS;
procedure WMLButtonDblClk(var Message: TLMLButtonDblClk); message LM_LBUTTONDBLCLK;
procedure WMLButtonDown(var Message: TLMLButtonDown); message LM_LBUTTONDOWN;
procedure WMLButtonUp(var Message: TLMLButtonUp); message LM_LBUTTONUP;
procedure WMMButtonDblClk(var Message: TLMMButtonDblClk); message LM_MBUTTONDBLCLK;
procedure WMMButtonDown(var Message: TLMMButtonDown); message LM_MBUTTONDOWN;
procedure WMMButtonUp(var Message: TLMMButtonUp); message LM_MBUTTONUP;
//nfl procedure WMNCCalcSize(var Message: TLMNCCalcSize); message LM_NCCALCSIZE;
//nfl procedure WMNCDestroy(var Message: TLMNCDestroy); message LM_NCDESTROY;
//nfl procedure WMNCHitTest(var Message: TLMNCHitTest); message LM_NCHITTEST;
//nfl procedure WMNCPaint(var Message: TRealWMNCPaint); message LM_NCPAINT;
procedure WMPaint(var Message: TLMPaint); message LM_PAINT;
procedure WMPaste(var Message: TLMNoParams {TWMPaste}); message LM_PASTE;
//nfl procedure WMPrint(var Message: TLMPrint); message LM_PRINT;
//nfl procedure WMPrintClient(var Message: TLMPrintClient); message LM_PRINTCLIENT;*)
procedure WMRButtonDblClk(var Message: TLMRButtonDblClk); message LM_RBUTTONDBLCLK;
procedure WMRButtonDown(var Message: TLMRButtonDown); message LM_RBUTTONDOWN;
procedure WMRButtonUp(var Message: TLMRButtonUp); message LM_RBUTTONUP;
{ todo: LCL never sends WM_SETCURSOR messages, use OnMouseMove and then set cursor }
//nfl procedure WMSetCursor(var Message: TWMSetCursor); message WM_SETCURSOR;
procedure WMSetFocus(var Msg: TLMSetFocus); message LM_SETFOCUS;
procedure Resize; override; // was WMSize(var Message: TWMSize); message WM_SIZE;
procedure WMTimer(var Message: TLMessage); // message LM_TIMER; called by OnTimer function
{$ifdef ThemeSupport}
procedure WMThemeChanged(var Message: TLMessage); message WM_THEMECHANGED;
{$endif ThemeSupport}
procedure WMVScroll(var Message: TLMVScroll); message LM_VSCROLL;
// procedure Invalidate; override;
// procedure InvalidateRect(xHandle: Integer; aRect: PRect; Erase: Boolean);
protected
FOptions: TVirtualTreeOptions;
FTextMargin: Integer; // space between the node's text and its horizontal bounds
FStates: TVirtualTreeStates; // various active/pending states the tree needs to consider
FColors: TVTColors; // class comprising all customizable colors in the tree
FFontChanged: Boolean; // flag for keeping informed about font changes in the off screen buffer
FOnIncrementalSearch: TVTIncrementalSearchEvent; // triggered on every key press (not key down)
FMargin: Integer; // horizontal border distance
FIndent: Cardinal;
procedure AddToSelection(Node: PVirtualNode); overload;
procedure AddToSelection(const NewItems: TNodeArray; NewLength: Integer; ForceInsert: Boolean = False); overload;
procedure AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex); virtual;
procedure AdjustPanningCursor(X, Y: Integer);
procedure AdviseChangeEvent(StructureChange: Boolean; Node: PVirtualNode; Reason: TChangeReason);
function AllocateInternalDataArea(Size: Cardinal): Cardinal;
procedure Animate(Steps, Duration: Cardinal; Callback: TVTAnimationCallback; Data: Pointer);
function CalculateSelectionRect(X, Y: Integer): Boolean;
function CanAutoScroll: Boolean; virtual;
function CanEdit(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
procedure Change(Node: PVirtualNode);
procedure ChangeScale(M, D: Integer); override;
function CheckParentCheckState(Node: PVirtualNode; NewCheckState: TCheckState): Boolean;
procedure ClearTempCache;
function ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
function CountLevelDifference(Node1, Node2: PVirtualNode): Integer;
function CountVisibleChildren(Node: PVirtualNode): Cardinal;
procedure CreateParams(var Params: TCreateParams); override;
procedure CreateWnd; override;
procedure DefineProperties(Filer: TFiler); override;
procedure DetermineHiddenChildrenFlag(Node: PVirtualNode);
procedure DetermineHiddenChildrenFlagAllNodes;
procedure DetermineHitPositionLTR(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment); virtual;
procedure DetermineHitPositionRTL(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment); virtual;
function DetermineNextCheckState(CheckType: TCheckType; CheckState: TCheckState): TCheckState; virtual;
function DetermineScrollDirections(X, Y: Integer): TScrollDirections;
procedure DoAdvancedHeaderDraw(var PaintInfo: THeaderPaintInfo; const Elements: THeaderPaintElements); virtual;
procedure DoAfterCellPaint(xCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; CellRect: TRect); virtual;
procedure DoAfterItemErase(xCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect); virtual;
procedure DoAfterItemPaint(xCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect); virtual;
procedure DoAfterPaint(xCanvas: TCanvas); virtual;
procedure DoAutoScroll(X, Y: Integer); virtual;
procedure DoBeforeCellPaint(xCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; CellRect: TRect); virtual;
procedure DoBeforeItemErase(xCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect; var xColor: TColor;
var EraseAction: TItemEraseAction); virtual;
function DoBeforeItemPaint(xCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect): Boolean; virtual;
procedure DoBeforePaint(xCanvas: TCanvas); virtual;
function DoCancelEdit: Boolean; virtual;
procedure DoCanEdit(Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean); virtual;
procedure DoChange(Node: PVirtualNode); virtual;
procedure DoCheckClick(Node: PVirtualNode; NewCheckState: TCheckState); virtual;
procedure DoChecked(Node: PVirtualNode); virtual;
function DoChecking(Node: PVirtualNode; var NewCheckState: TCheckState): Boolean; virtual;
procedure DoCollapsed(Node: PVirtualNode); virtual;
function DoCollapsing(Node: PVirtualNode): Boolean; virtual;
procedure DoColumnClick(Column: TColumnIndex; Shift: TShiftState); virtual;
procedure DoColumnDblClick(Column: TColumnIndex; Shift: TShiftState); virtual;
procedure DoColumnResize(Column: TColumnIndex); virtual;
function DoCompare(Node1, Node2: PVirtualNode; Column: TColumnIndex): Integer; virtual;
function DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink; virtual;
procedure DoEdit; virtual;
function DoEndEdit: Boolean; virtual;
procedure DoExpanded(Node: PVirtualNode); virtual;
function DoExpanding(Node: PVirtualNode): Boolean; virtual;
procedure DoFocusChange(Node: PVirtualNode; Column: TColumnIndex); virtual;
function DoFocusChanging(OldNode, NewNode: PVirtualNode; OldColumn, NewColumn: TColumnIndex): Boolean; virtual;
procedure DoFocusNode(Node: PVirtualNode; Ask: Boolean); virtual;
procedure DoFreeNode(Node: PVirtualNode); virtual;
function DoGetAnimationType: THintAnimationType; virtual;
procedure DoGetCursor(var xCursor: TCursor); virtual;
procedure DoGetHeaderCursor(var xCursor: HCURSOR); virtual;
procedure DoGetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var Index: Integer); virtual;
procedure DoGetLineStyle(var Bits: Pointer); virtual;
function DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex): WideString; virtual;
function DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex): WideString; virtual;
function DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; xCanvas: TCanvas = nil): Integer; virtual;
function DoGetPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint): TPopupMenu; virtual;
//x procedure DoGetUserClipboardFormats(var Formats: TFormatEtcArray); virtual;
procedure DoHeaderClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
procedure DoHeaderDblClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
procedure DoHeaderDraw(xCanvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover, Pressed: Boolean;
DropMark: TVTDropMarkMode); virtual;
procedure DoHeaderDrawQueryElements(var PaintInfo: THeaderPaintInfo; var Elements: THeaderPaintElements); virtual;
procedure DoHeaderMouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
procedure DoHeaderMouseMove(Shift: TShiftState; X, Y: Integer); virtual;
procedure DoHeaderMouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
procedure DoHotChange(Old, New: PVirtualNode); virtual;
function DoIncrementalSearch(Node: PVirtualNode; const xText: WideString): Integer; virtual;
procedure DoInitChildren(Node: PVirtualNode; var ChildCount: Cardinal); virtual;
procedure DoInitNode(xParent, Node: PVirtualNode; var InitStates: TVirtualNodeInitStates); virtual;
function DoKeyAction(var CharCode: Word; var Shift: TShiftState): Boolean; virtual;
procedure DoLoadUserData(Node: PVirtualNode; Stream: TStream); virtual;
procedure DoMeasureItem(TargetCanvas: TCanvas; Node: PVirtualNode; var NodeHeight: Integer); virtual;
procedure DoNodeCopied(Node: PVirtualNode); virtual;
function DoNodeCopying(Node, NewParent: PVirtualNode): Boolean; virtual;
procedure DoNodeMoved(Node: PVirtualNode); virtual;
function DoNodeMoving(Node, NewParent: PVirtualNode): Boolean; virtual;
function DoPaintBackground(xCanvas: TCanvas; R: TRect): Boolean; virtual;
procedure DoPaintNode(var PaintInfo: TVTPaintInfo); virtual;
procedure DoPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint); virtual;
procedure DoReset(Node: PVirtualNode); virtual;
procedure DoSaveUserData(Node: PVirtualNode; Stream: TStream); virtual;
procedure DoScroll(DeltaX, DeltaY: Integer); virtual;
function DoSetOffsetXY(Value: TPoint; Options: TScrollUpdateOptions; ClipRect: PRect = nil): Boolean; virtual;
procedure DoStateChange(Enter: TVirtualTreeStates; Leave: TVirtualTreeStates = []); virtual;
procedure DoStructureChange(Node: PVirtualNode; Reason: TChangeReason); virtual;
procedure DoTimerScroll;
procedure DoUpdating(State: TVTUpdateState); virtual;
function DoValidateCache: Boolean;
procedure DrawDottedHLine(const PaintInfo: TVTPaintInfo; xLeft, Right, xTop: Integer);
procedure DrawDottedVLine(const PaintInfo: TVTPaintInfo; xTop, Bottom, xLeft: Integer);
function FindNodeInSelection(P: PVirtualNode; var Index: Integer; LowBound, HighBound: Integer): Boolean;
procedure FinishChunkHeader(Stream: TStream; StartPos, EndPos: Integer);
procedure FontChanged(AFont: TObject); override;
function GetBorderDimensions: TSize;
function GetCheckImage(Node: PVirtualNode): Integer; virtual;
function GetColumnClass: TVirtualTreeColumnClass; virtual;
function GetHeaderClass: TVTHeaderClass; virtual;
function GetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex; var Ghosted: Boolean): Integer;
function GetMaxRightExtend: Cardinal;
//x procedure GetNativeClipboardFormats(var Formats: TFormatEtcArray); virtual;*)
function GetOptionsClass: TTreeOptionsClass; virtual;
procedure GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
var xText: WideString); virtual;
procedure HandleHotTrack(X, Y: Integer);
procedure HandleIncrementalSearch(CharCode: Word);
procedure HandleMouseDblClick(var Message: TLMMouse; const HitInfo: THitInfo);
procedure HandleMouseDown(var Message: TLMMouse; const HitInfo: THitInfo);
procedure HandleMouseUp(var Message: TLMMouse; const HitInfo: THitInfo);
function HasPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Pos: TPoint): Boolean; virtual;
procedure InitChildren(Node: PVirtualNode);
procedure InitNode(Node: PVirtualNode);
procedure InternalAddFromStream(Stream: TStream; Version: Integer; Node: PVirtualNode);
function InternalAddToSelection(Node: PVirtualNode; ForceInsert: Boolean): Boolean; overload;
function InternalAddToSelection(NewItems: TNodeArray; NewLength: Integer;
ForceInsert: Boolean): Boolean; overload;
procedure InternalCacheNode(Node: PVirtualNode);
procedure InternalClearSelection;
procedure InternalConnectNode(Node, Destination: PVirtualNode; Target: TBaseVirtualTree; Mode: TVTNodeAttachMode);
function InternalData(Node: PVirtualNode): Pointer;
procedure InternalDisconnectNode(Node: PVirtualNode; KeepFocus: Boolean; Reindex: Boolean = True);
procedure InternalRemoveFromSelection(Node: PVirtualNode);
procedure InvalidateCache;
procedure Loaded; override;
procedure MainColumnChanged; virtual;
procedure MarkCutCopyNodes;
procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure OriginalWMNCPaint(DC: HDC);
procedure Paint; override;
procedure PaintCheckImage(const PaintInfo: TVTPaintInfo); virtual;
procedure PaintImage(const PaintInfo: TVTPaintInfo; ImageInfoIndex: TVTImageInfoIndex; Images: TCustomImageList;
DoOverlay: Boolean); virtual;
procedure PaintNodeButton(xCanvas: TCanvas; Node: PVirtualNode; const R: TRect; ButtonX, ButtonY: Integer;
xBidiMode: TBiDiMode); virtual;
procedure PaintTreeLines(const PaintInfo: TVTPaintInfo; VAlignment, IndentSize: Integer;
LineImage: TLineImage); virtual;
procedure PaintSelectionRectangle(Target: TCanvas; WindowOrgX: Integer; const SelectionRect: TRect;
TargetRect: TRect);
procedure PanningWindowProc(var Message: TLMessage);
function ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
ChunkSize: Integer): Boolean; virtual;
procedure ReadNode(Stream: TStream; Version: Integer; Node: PVirtualNode); virtual;
procedure RedirectFontChangeEvent(xCanvas: TCanvas);
procedure RemoveFromSelection(Node: PVirtualNode);
//x function RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium; ForClipboard: Boolean): HResult; virtual;
procedure ResetRangeAnchor;
procedure RestoreFontChangeEvent(xCanvas: TCanvas);
procedure SelectNodes(StartNode, EndNode: PVirtualNode; AddOnly: Boolean);
procedure SetFocusedNodeAndColumn(Node: PVirtualNode; Column: TColumnIndex);
procedure SkipNode(Stream: TStream); virtual;
procedure StartWheelPanning(Position: TPoint);
procedure StopWheelPanning;
procedure StructureChange(Node: PVirtualNode; Reason: TChangeReason);
function SuggestDropEffect(Source: TObject; Shift: TShiftState; Pt: TPoint; AllowedEffects: Integer): Integer; virtual;
procedure ToggleSelection(StartNode, EndNode: PVirtualNode);
procedure UnselectNodes(StartNode, EndNode: PVirtualNode);
procedure UpdateDesigner;
procedure UpdateEditBounds;
procedure UpdateHeaderRect;
procedure ValidateCache;
procedure ValidateNodeDataSize(var Size: Integer); virtual;
procedure WndProc(var Message: TLMessage); override;
procedure WriteChunks(Stream: TStream; Node: PVirtualNode); virtual;
procedure WriteNode(Stream: TStream; Node: PVirtualNode);
property Alignment: TAlignment read FAlignment write SetAlignment default taLeftJustify;
property AnimationDuration: Cardinal read FAnimationDuration write SetAnimationDuration default 200;
property AutoExpandDelay: Cardinal read FAutoExpandDelay write FAutoExpandDelay default 1000;
property AutoScrollDelay: Cardinal read FAutoScrollDelay write FAutoScrollDelay default 1000;
property AutoScrollInterval: TAutoScrollInterval read FAutoScrollInterval write FAutoScrollInterval default 1;
property Background: TPicture read FBackground write SetBackground;
property BackgroundOffsetX: Integer index 0 read FBackgroundOffsetX write SetBackgroundOffset default 0;
property BackgroundOffsetY: Integer index 1 read FBackgroundOffsetY write SetBackgroundOffset default 0;
property BorderStyle: TBorderStyle read FBorderStyle write SetBorderStyle default bsSingle;
property ButtonFillMode: TVTButtonFillMode read FButtonFillMode write SetButtonFillMode default fmTreeColor;
property ButtonStyle: TVTButtonStyle read FButtonStyle write SetButtonStyle default bsRectangle;
property ChangeDelay: Cardinal read FChangeDelay write FChangeDelay default 0;
property CheckImageKind: TCheckImageKind read FCheckImageKind write SetCheckImageKind default ckLightCheck;
property ClipboardFormats: TClipboardFormats read FClipboardFormats write SetClipboardFormats;
property Colors: TVTColors read FColors write SetColors;
property CustomCheckImages: TCustomImageList read FCustomCheckImages write SetCustomCheckImages;
property DefaultPasteMode: TVTNodeAttachMode read FDefaultPasteMode write FDefaultPasteMode default amAddChildLast;
property DefaultNodeHeight: Cardinal read FDefaultNodeHeight write SetDefaultNodeHeight default 18;
property DrawSelectionMode: TVTDrawSelectionMode read FDrawSelectionMode write FDrawSelectionMode
default smDottedRectangle;
property EditDelay: Cardinal read FEditDelay write FEditDelay default 1000;
property Header: TVTHeader read FHeader write SetHeader;
property HeaderRect: TRect read FHeaderRect;
property HintAnimation: THintAnimationType read FAnimationType write FAnimationType default hatSystemDefault;
property HintMode: TVTHintMode read FHintMode write FHintMode default hmDefault;
property HotCursor: TCursor read FHotCursor write FHotCursor default crDefault;
property Images: TCustomImageList read FImages write SetImages;
property IncrementalSearch: TVTIncrementalSearch read FIncrementalSearch write SetSearchOption default isNone;
property IncrementalSearchDirection: TVTSearchDirection read FSearchDirection write FSearchDirection default sdForward;
property IncrementalSearchStart: TVTSearchStart read FSearchStart write FSearchStart default ssFocusedNode;
property IncrementalSearchTimeout: Cardinal read FSearchTimeout write FSearchTimeout default 1000;
property Indent: Cardinal read FIndent write SetIndent default 18;
property LastClickPos: TPoint read FLastClickPos write FLastClickPos;
property LineMode: TVTLineMode read FLineMode write SetLineMode default lmNormal;
property LineStyle: TVTLineStyle read FLineStyle write SetLineStyle default lsDotted;
property Margin: Integer read FMargin write SetMargin default 4;
property NodeAlignment: TVTNodeAlignment read FNodeAlignment write SetNodeAlignment default naProportional;
property NodeDataSize: Integer read FNodeDataSize write SetNodeDataSize default -1;
property RootNodeCount: Cardinal read GetRootNodeCount write SetRootNodeCount default 0;
property ScrollBarOptions: TScrollBarOptions read FScrollBarOptions write SetScrollBarOptions;
property SelectionBlendFactor: Byte read FSelectionBlendFactor write FSelectionBlendFactor default 128;
property SelectionCurveRadius: Cardinal read FSelectionCurveRadius write SetSelectionCurveRadius default 0;
property StateImages: TCustomImageList read FStateImages write SetStateImages;
property TextMargin: Integer read FTextMargin write SetTextMargin default 4;
property TotalInternalDataSize: Cardinal read FTotalInternalDataSize;
property TreeOptions: TVirtualTreeOptions read FOptions write SetOptions;
property WantTabs: Boolean read FWantTabs write FWantTabs default False;
property OnAdvancedHeaderDraw: TVTAdvancedHeaderPaintEvent read FOnAdvancedHeaderDraw write FOnAdvancedHeaderDraw;
property OnAfterCellPaint: TVTAfterCellPaintEvent read FOnAfterCellPaint write FOnAfterCellPaint;
property OnAfterItemErase: TVTAfterItemEraseEvent read FOnAfterItemErase write FOnAfterItemErase;
property OnAfterItemPaint: TVTAfterItemPaintEvent read FOnAfterItemPaint write FOnAfterItemPaint;
property OnAfterPaint: TVTPaintEvent read FOnAfterPaint write FOnAfterPaint;
property OnBeforeCellPaint: TVTBeforeCellPaintEvent read FOnBeforeCellPaint write FOnBeforeCellPaint;
property OnBeforeItemErase: TVTBeforeItemEraseEvent read FOnBeforeItemErase write FOnBeforeItemErase;
property OnBeforeItemPaint: TVTBeforeItemPaintEvent read FOnBeforeItemPaint write FOnBeforeItemPaint;
property OnBeforePaint: TVTPaintEvent read FOnBeforePaint write FOnBeforePaint;
property OnChange: TVTChangeEvent read FOnChange write FOnChange;
property OnChecked: TVTChangeEvent read FOnChecked write FOnChecked;
property OnChecking: TVTCheckChangingEvent read FOnChecking write FOnChecking;
property OnCollapsed: TVTChangeEvent read FOnCollapsed write FOnCollapsed;
property OnCollapsing: TVTChangingEvent read FOnCollapsing write FOnCollapsing;
property OnColumnClick: TVTColumnClickEvent read FOnColumnClick write FOnColumnClick;
property OnColumnDblClick: TVTColumnDblClickEvent read FOnColumnDblClick write FOnColumnDblClick;
property OnColumnResize: TVTHeaderNotifyEvent read FOnColumnResize write FOnColumnResize;
property OnCompareNodes: TVTCompareEvent read FOnCompareNodes write FOnCompareNodes;
property OnCreateEditor: TVTCreateEditorEvent read FOnCreateEditor write FOnCreateEditor;
property OnEditCancelled: TVTEditCancelEvent read FOnEditCancelled write FOnEditCancelled;
property OnEditing: TVTEditChangingEvent read FOnEditing write FOnEditing;
property OnEdited: TVTEditChangeEvent read FOnEdited write FOnEdited;
property OnExpanded: TVTChangeEvent read FOnExpanded write FOnExpanded;
property OnExpanding: TVTChangingEvent read FOnExpanding write FOnExpanding;
property OnFocusChanged: TVTFocusChangeEvent read FOnFocusChanged write FOnFocusChanged;
property OnFocusChanging: TVTFocusChangingEvent read FOnFocusChanging write FOnFocusChanging;
property OnFreeNode: TVTFreeNodeEvent read FOnFreeNode write FOnFreeNode;
property OnGetCellIsEmpty: TVTGetCellIsEmptyEvent read FOnGetCellIsEmpty write FOnGetCellIsEmpty;
property OnGetCursor: TVTGetCursorEvent read FOnGetCursor write FOnGetCursor;
property OnGetHeaderCursor: TVTGetHeaderCursorEvent read FOnGetHeaderCursor write FOnGetHeaderCursor;
property OnGetHelpContext: TVTHelpContextEvent read FOnGetHelpContext write FOnGetHelpContext;
property OnGetImageIndex: TVTGetImageEvent read FOnGetImage write FOnGetImage;
property OnGetLineStyle: TVTGetLineStyleEvent read FOnGetLineStyle write FOnGetLineStyle;
property OnGetNodeDataSize: TVTGetNodeDataSizeEvent read FOnGetNodeDataSize write FOnGetNodeDataSize;
property OnGetPopupMenu: TVTPopupEvent read FOnGetPopupMenu write FOnGetPopupMenu;
//x property OnGetUserClipboardFormats: TVTGetUserClipboardFormatsEvent read FOnGetUserClipboardFormats
//x write FOnGetUserClipboardFormats;
property OnHeaderClick: TVTHeaderClickEvent read FOnHeaderClick write FOnHeaderClick;
property OnHeaderDblClick: TVTHeaderClickEvent read FOnHeaderDblClick write FOnHeaderDblClick;
property OnHeaderDraw: TVTHeaderPaintEvent read FOnHeaderDraw write FOnHeaderDraw;
property OnHeaderDrawQueryElements: TVTHeaderPaintQueryElementsEvent read FOnHeaderDrawQueryElements
write FOnHeaderDrawQueryElements;
property OnHeaderMouseDown: TVTHeaderMouseEvent read FOnHeaderMouseDown write FOnHeaderMouseDown;
property OnHeaderMouseMove: TVTHeaderMouseMoveEvent read FOnHeaderMouseMove write FOnHeaderMouseMove;
property OnHeaderMouseUp: TVTHeaderMouseEvent read FOnHeaderMouseUp write FOnHeaderMouseUp;
property OnHotChange: TVTHotNodeChangeEvent read FOnHotChange write FOnHotChange;
property OnIncrementalSearch: TVTIncrementalSearchEvent read FOnIncrementalSearch write FOnIncrementalSearch;
property OnInitChildren: TVTInitChildrenEvent read FOnInitChildren write FOnInitChildren;
property OnInitNode: TVTInitNodeEvent read FOnInitNode write FOnInitNode;
property OnKeyAction: TVTKeyActionEvent read FOnKeyAction write FOnKeyAction;
property OnLoadNode: TVTSaveNodeEvent read FOnLoadNode write FOnLoadNode;
property OnMeasureItem: TVTMeasureItemEvent read FOnMeasureItem write FOnMeasureItem;
property OnNodeCopied: TVTNodeCopiedEvent read FOnNodeCopied write FOnNodeCopied;
property OnNodeCopying: TVTNodeCopyingEvent read FOnNodeCopying write FOnNodeCopying;
property OnNodeMoved: TVTNodeMovedEvent read FOnNodeMoved write FOnNodeMoved;
property OnNodeMoving: TVTNodeMovingEvent read FOnNodeMoving write FOnNodeMoving;
property OnPaintBackground: TVTBackgroundPaintEvent read FOnPaintBackground write FOnPaintBackground;
property OnResetNode: TVTChangeEvent read FOnResetNode write FOnResetNode;
property OnSaveNode: TVTSaveNodeEvent read FOnSaveNode write FOnSaveNode;
property OnScroll: TVTScrollEvent read FOnScroll write FOnScroll;
property OnStateChange: TVTStateChangeEvent read FOnStateChange write FOnStateChange;
property OnStructureChange: TVTStructureChangeEvent read FOnStructureChange write FOnStructureChange;
property OnUpdating: TVTUpdatingEvent read FOnUpdating write FOnUpdating;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function AbsoluteIndex(Node: PVirtualNode): Cardinal;
function AddChild(xParent: PVirtualNode; UserData: Pointer = nil): PVirtualNode;
procedure AddFromStream(Stream: TStream; TargetNode: PVirtualNode);
procedure AfterConstruction; override;
procedure Assign(Source: TPersistent); override;
procedure BeginSynch;
procedure BeginUpdate;
procedure CancelCutOrCopy;
function CancelEditNode: Boolean;
function CanFocus: Boolean; {$ifdef COMPILER_5_UP} override;{$endif}
procedure Clear; virtual;
procedure ClearSelection;
function CopyTo(Source: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean): PVirtualNode; overload;
function CopyTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean): PVirtualNode; overload;
procedure CopyToClipBoard; virtual;
procedure CutToClipBoard; virtual;
procedure DeleteChildren(Node: PVirtualNode; ResetHasChildren: Boolean = False);
procedure DeleteNode(Node: PVirtualNode; Reindex: Boolean = True);
procedure DeleteSelectedNodes; virtual;
function EditNode(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
function EndEditNode: Boolean;
procedure EndSynch;
procedure EndUpdate;
function ExecuteAction(xAction: TBasicAction): Boolean; override;
procedure FinishCutOrCopy;
procedure FlushClipboard;
procedure FullCollapse(Node: PVirtualNode = nil); virtual;
procedure FullExpand(Node: PVirtualNode = nil); virtual;
function GetControlsAlignment: TAlignment;// todo: add override;
function GetDisplayRect(Node: PVirtualNode; Column: TColumnIndex; TextOnly: Boolean; Unclipped: Boolean = False): TRect;
function GetFirst: PVirtualNode;
function GetFirstChild(Node: PVirtualNode): PVirtualNode;
function GetFirstCutCopy: PVirtualNode;
function GetFirstInitialized: PVirtualNode;
function GetFirstNoInit: PVirtualNode;
function GetFirstSelected: PVirtualNode;
function GetFirstVisible: PVirtualNode;
function GetFirstVisibleChild(Node: PVirtualNode): PVirtualNode;
function GetFirstVisibleChildNoInit(Node: PVirtualNode): PVirtualNode;
function GetFirstVisibleNoInit: PVirtualNode;
procedure GetHitTestInfoAt(X, Y: Integer; Relative: Boolean; var HitInfo: THitInfo);
function GetLast(Node: PVirtualNode = nil): PVirtualNode;
function GetLastInitialized(Node: PVirtualNode = nil): PVirtualNode;
function GetLastNoInit(Node: PVirtualNode = nil): PVirtualNode;
function GetLastChild(Node: PVirtualNode): PVirtualNode;
function GetLastChildNoInit(Node: PVirtualNode): PVirtualNode;
function GetLastVisible(Node: PVirtualNode = nil): PVirtualNode;
function GetLastVisibleChild(Node: PVirtualNode): PVirtualNode;
function GetLastVisibleChildNoInit(Node: PVirtualNode): PVirtualNode;
function GetLastVisibleNoInit(Node: PVirtualNode = nil): PVirtualNode;
function GetMaxColumnWidth(Column: TColumnIndex): Integer;
function GetNext(Node: PVirtualNode): PVirtualNode;
function GetNextCutCopy(Node: PVirtualNode): PVirtualNode;
function GetNextInitialized(Node: PVirtualNode): PVirtualNode;
function GetNextNoInit(Node: PVirtualNode): PVirtualNode;
function GetNextSelected(Node: PVirtualNode): PVirtualNode;
function GetNextSibling(Node: PVirtualNode): PVirtualNode;
function GetNextVisible(Node: PVirtualNode): PVirtualNode;
function GetNextVisibleNoInit(Node: PVirtualNode): PVirtualNode;
function GetNextVisibleSibling(Node: PVirtualNode): PVirtualNode;
function GetNextVisibleSiblingNoInit(Node: PVirtualNode): PVirtualNode;
function GetNodeAt(X, Y: Integer): PVirtualNode; overload;
function GetNodeAt(X, Y: Integer; Relative: Boolean; var NodeTop: Integer): PVirtualNode; overload;
function GetNodeData(Node: PVirtualNode): Pointer;
function GetNodeLevel(Node: PVirtualNode): Cardinal;
function GetPrevious(Node: PVirtualNode): PVirtualNode;
function GetPreviousInitialized(Node: PVirtualNode): PVirtualNode;
function GetPreviousNoInit(Node: PVirtualNode): PVirtualNode;
function GetPreviousSibling(Node: PVirtualNode): PVirtualNode;
function GetPreviousVisible(Node: PVirtualNode): PVirtualNode;
function GetPreviousVisibleNoInit(Node: PVirtualNode): PVirtualNode;
function GetPreviousVisibleSibling(Node: PVirtualNode): PVirtualNode;
function GetPreviousVisibleSiblingNoInit(Node: PVirtualNode): PVirtualNode;
function GetSortedCutCopySet(Resolve: Boolean): TNodeArray;
function GetSortedSelection(Resolve: Boolean): TNodeArray;
function GetTreeRect: TRect;
function GetVisibleParent(Node: PVirtualNode): PVirtualNode;
function HasAsParent(Node, PotentialParent: PVirtualNode): Boolean;
function InsertNode(Node: PVirtualNode; Mode: TVTNodeAttachMode; UserData: Pointer = nil): PVirtualNode;
procedure InvalidateChildren(Node: PVirtualNode; Recursive: Boolean);
procedure InvalidateColumn(Column: TColumnIndex);
function InvalidateNode(Node: PVirtualNode): TRect; virtual;
procedure InvalidateToBottom(Node: PVirtualNode);
procedure InvertSelection(VisibleOnly: Boolean);
function IsEditing: Boolean;
function IsMouseSelecting: Boolean;
function IterateSubtree(Node: PVirtualNode; Callback: TVTGetNodeProc; Data: Pointer; Filter: TVirtualNodeStates = [];
DoInit: Boolean = False; ChildNodesOnly: Boolean = False): PVirtualNode;
procedure LoadFromFile(const FileName: TFileName); virtual;
procedure LoadFromStream(Stream: TStream); virtual;
procedure MeasureItemHeight(const xCanvas: TCanvas; Node: PVirtualNode);
procedure MoveTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode; ChildrenOnly: Boolean); overload;
procedure MoveTo(Node: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean); overload;
procedure PaintTree(TargetCanvas: TCanvas; Window: TRect; Target: TPoint; PaintOptions: TVTInternalPaintOptions;
PixelFormat: TPixelFormat = pfDevice);
function PasteFromClipboard: Boolean; virtual;
procedure Print(Printer: TPrinter; PrintHeader: Boolean);
procedure RepaintNode(Node: PVirtualNode);
procedure ReinitChildren(Node: PVirtualNode; Recursive: Boolean); virtual;
procedure ReinitNode(Node: PVirtualNode; Recursive: Boolean); virtual;
procedure ResetNode(Node: PVirtualNode); virtual;
procedure SaveToFile(const FileName: TFileName);
procedure SaveToStream(Stream: TStream; Node: PVirtualNode = nil); virtual;
function ScrollIntoView(Node: PVirtualNode; Center: Boolean; Horizontally: Boolean = False): Boolean;
procedure SelectAll(VisibleOnly: Boolean);
procedure Sort(Node: PVirtualNode; Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True); virtual;
procedure SortTree(Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);
procedure ToggleNode(Node: PVirtualNode);
function UpdateAction(xAction: TBasicAction): Boolean; override;
procedure UpdateHorizontalScrollBar(DoRepaint: Boolean);
procedure UpdateScrollBars(DoRepaint: Boolean); virtual;
procedure UpdateVerticalScrollBar(DoRepaint: Boolean);
function UseRightToLeftReading: Boolean;
procedure ValidateChildren(Node: PVirtualNode; Recursive: Boolean);
procedure ValidateNode(Node: PVirtualNode; Recursive: Boolean);
property CheckImages: TCustomImageList read FCheckImages;
property CheckState[Node: PVirtualNode]: TCheckState read GetCheckState write SetCheckState;
property CheckType[Node: PVirtualNode]: TCheckType read GetCheckType write SetCheckType;
property ChildCount[Node: PVirtualNode]: Cardinal read GetChildCount write SetChildCount;
property ChildrenInitialized[Node: PVirtualNode]: Boolean read GetChildrenInitialized;
property EditLink: IVTEditLink read FEditLink;
property Expanded[Node: PVirtualNode]: Boolean read GetExpanded write SetExpanded;
property FocusedColumn: TColumnIndex read FFocusedColumn write SetFocusedColumn default InvalidColumn;
property FocusedNode: PVirtualNode read FFocusedNode write SetFocusedNode;
property Font;
property FullyVisible[Node: PVirtualNode]: Boolean read GetFullyVisible write SetFullyVisible;
property HasChildren[Node: PVirtualNode]: Boolean read GetHasChildren write SetHasChildren;
property HotNode: PVirtualNode read FCurrentHotNode;
property IsDisabled[Node: PVirtualNode]: Boolean read GetDisabled write SetDisabled;
property IsVisible[Node: PVirtualNode]: Boolean read GetVisible write SetVisible;
property MultiLine[Node: PVirtualNode]: Boolean read GetMultiline write SetMultiline;
property NodeHeight[Node: PVirtualNode]: Cardinal read GetNodeHeight write SetNodeHeight;
property NodeParent[Node: PVirtualNode]: PVirtualNode read GetNodeParent write SetNodeParent;
property OffsetX: Integer read FOffsetX write SetOffsetX;
property OffsetXY: TPoint read GetOffsetXY write SetOffsetXY;
property OffsetY: Integer read FOffsetY write SetOffsetY;
property RootNode: PVirtualNode read FRoot;
property SearchBuffer: WideString read FSearchBuffer;
property Selected[Node: PVirtualNode]: Boolean read GetSelected write SetSelected;
property TotalCount: Cardinal read GetTotalCount;
property TreeStates: TVirtualTreeStates read FStates write FStates;
property SelectedCount: Integer read FSelectionCount;
property TopNode: PVirtualNode read GetTopNode write SetTopNode;
property VerticalAlignment[Node: PVirtualNode]: Byte read GetVerticalAlignment write SetVerticalAlignment;
property VisibleCount: Cardinal read FVisibleCount;
property VisiblePath[Node: PVirtualNode]: Boolean read GetVisiblePath write SetVisiblePath;
end;
type
// Describes the mode how to blend pixels.
TBlendMode = (
bmConstantAlpha, // apply given constant alpha
bmPerPixelAlpha, // use alpha value of the source pixel
bmMasterAlpha, // use alpha value of source pixel and multiply it with the constant alpha value
bmConstantAlphaAndColor // blend the destination color with the given constant color und the constant alpha value
);
TChunkHeader = record
ChunkType,
ChunkSize: Integer; // contains the size of the chunk excluding the header
end;
TBufferedString = class
private
FStart,
FPosition,
FEnd: PChar;
function GetAsString: string;
public
destructor Destroy; override;
procedure Add(const S: string);
procedure AddNewLine;
property AsString: string read GetAsString;
end;
TWideBufferedString = class
private
FStart,
FPosition,
FEnd: PWideChar;
function GetAsString: WideString;
public
destructor Destroy; override;
procedure Add(const S: WideString);
procedure AddNewLine;
property AsString: WideString read GetAsString;
end;
const
{ Predefined Clipboard Formats }
CF_TEXT = 1;
CF_BITMAP = 2;
CF_METAFILEPICT = 3;
CF_SYLK = 4;
CF_DIF = 5;
CF_TIFF = 6;
CF_OEMTEXT = 7;
CF_DIB = 8;
CF_PALETTE = 9;
CF_PENDATA = 10;
CF_RIFF = 11;
CF_WAVE = 12;
CF_UNICODETEXT = 13;
CF_ENHMETAFILE = 14;
CF_HDROP = 15;
CF_LOCALE = $10;
CF_MAX = 17;
CF_DIBV5 = 17;
CF_MAX_XP = 18;
// OLE Clipboard and drag'n drop helper
procedure EnumerateVTClipboardFormats(TreeClass: TVirtualTreeClass; const List: TStrings); overload;
//x procedure EnumerateVTClipboardFormats(TreeClass: TVirtualTreeClass; var Formats: TFormatEtcArray); overload;
function GetVTClipboardFormatDescription(AFormat: Word): string;
//xprocedure RegisterVTClipboardFormat(AFormat: Word; TreeClass: TVirtualTreeClass; Priority: Cardinal); overload;
//x function RegisterVTClipboardFormat(Description: string; TreeClass: TVirtualTreeClass; Priority: Cardinal;
//x tymed: Integer = TYMED_HGLOBAL; ptd: PDVTargetDevice = nil; dwAspect: Integer = DVASPECT_CONTENT;
//x lindex: Integer = -1): Word; overload;
// utility routines
procedure VTAlphaBlend(Source, Destination: HDC; R: TRect; Target: TPoint; Mode: TBlendMode; ConstantAlpha, Bias: Integer);
procedure DrawTextW(DC: HDC; lpString: PWideChar; nCount: Integer; var lpRect: TRect; uFormat: Cardinal;
AdjustRight: Boolean); overload;
procedure DrawTextW(Canvas: TCanvas; lpString: PWideChar; var lpRect: TRect; uFormat: Cardinal;
AdjustRight: Boolean); overload;
procedure PrtStretchDrawDIB(Canvas: TCanvas; DestRect: TRect; ABitmap: TBitmap);
function ShortenString(DC: HDC; const S: WideString; Width: Integer; RTL: Boolean;
EllipsisWidth: Integer = 0): WideString;
function TreeFromNode(Node: PVirtualNode): TBaseVirtualTree;
function GetTextExtentPoint32W(DC: HDC; Str: PWideChar; Count: Integer;
var Size: TSize): BOOL;
//----------------------------------------------------------------------------------------------------------------------
implementation
//todo
{.$R VirtualTrees.res}
uses
Math,
//x AxCtrls, // TOLEStream
{$ifdef UseFlatScrollbars}
FlatSB, // wrapper for systems without flat SB support
{$endif UseFlatScrollbars}
// MMSystem, // for animation timer (does not include further resources)
TypInfo, // for migration stuff
ActnList,
StdActns; // for standard action support
resourcestring
// Localizable strings.
SEditLinkIsNil = 'Edit link must not be nil.';
SWrongMoveError = 'Target node cannot be a child node of the node to be moved.';
SWrongStreamFormat = 'Unable to load tree structure, the format is wrong.';
SWrongStreamVersion = 'Unable to load tree structure, the version is unknown.';
SStreamTooSmall = 'Unable to load tree structure, not enough data available.';
SCorruptStream1 = 'Stream data corrupt. A node''s anchor chunk is missing.';
SCorruptStream2 = 'Stream data corrupt. Unexpected data after node''s end position.';
SClipboardFailed = 'Clipboard operation failed.';
SCannotSetUserData = 'Cannot set initial user data because there is not enough user data space allocated.';
const
ClipboardStates = [tsCopyPending, tsCutPending];
DefaultScrollUpdateFlags = [suoRepaintHeader, suoRepaintScrollbars, suoScrollClientArea, suoUpdateNCArea];
MinimumTimerInterval = 1; // minimum resolution for timeGetTime
TreeNodeSize = (SizeOf(TVirtualNode) + 3) and not 3; // used for node allocation and access to internal data
// Lookup to quickly convert a specific check state into its pressed counterpart and vice versa.
PressedState: array[TCheckState] of TCheckState = (
csUncheckedPressed, csUncheckedPressed, csCheckedPressed, csCheckedPressed, csMixedPressed, csMixedPressed
);
UnpressedState: array[TCheckState] of TCheckState = (
csUncheckedNormal, csUncheckedNormal, csCheckedNormal, csCheckedNormal, csMixedNormal, csMixedNormal
);
MouseButtonDown = [tsLeftButtonDown, tsMiddleButtonDown, tsRightButtonDown];
// Do not modify the copyright in any way! Usage of this unit is prohibited without the copyright notice
// in the compiled binary file.
Copyright: string = 'Virtual Treeview 1999, 2003 Mike Lischke';
type // streaming support
TMagicID = array[0..5] of WideChar;
// base information about a node
TBaseChunkBody = packed record
ChildCount,
NodeHeight: Cardinal;
States: TVirtualNodeStates;
Align: Byte;
CheckState: TCheckState;
CheckType: TCheckType;
Reserved: Cardinal;
end;
TBaseChunk = packed record
Header: TChunkHeader;
Body: TBaseChunkBody;
end;
// Internally used data for animations.
TToggleAnimationData = record
Expand: Boolean; // if true then expanding is in progress
Window: HWND; // copy of the tree's window handle
DC: HDC; // the DC of the window to erase unconvered parts
Brush: HBRUSH; // the brush to be used to erase uncovered parts
R: TRect; // the scroll rectangle
end;
const
MagicID: TMagicID = (#$2045, 'V', 'T', WideChar(VTTreeStreamVersion), ' ', #$2046);
// chunk IDs
NodeChunk = 1;
BaseChunk = 2; // chunk containing node state, check state, child node count etc.
// this chunk is immediately followed by all child nodes
UserChunk = 4; // used for data supplied by the application
{$ifdef UseFlatScrollbars}
ScrollBarProp: array[TScrollBarStyle] of Integer = (
FSB_REGULAR_MODE,
FSB_FLAT_MODE,
FSB_ENCARTA_MODE
);
{$endif}
//x RTLFlag: array[Boolean] of Integer = (0, ETO_RTLREADING);
WideNull = WideChar(#0);
WideCR = WideChar(#13);
WideLF = WideChar(#10);
WideLineSeparator = WideChar(#2028);
type
// internal worker thread
TWorkerThread = class(TThread)
private
FCurrentTree: TBaseVirtualTree;
FWaiterList: TThreadList;
FRefCount: Cardinal;
FChangeLock: TCriticalSection;
procedure x;
protected
procedure ChangeTreeStates(EnterStates, LeaveStates: TChangeStates);
procedure Execute; override;
public
constructor Create(CreateSuspended: Boolean);
destructor Destroy; override;
procedure AddTree(Tree: TBaseVirtualTree);
procedure RemoveTree(Tree: TBaseVirtualTree);
property CurrentTree: TBaseVirtualTree read FCurrentTree;
end;
// Helper classes to speed up rendering text formats for clipboard and drag'n drop transfers.
var
WorkerThread: TWorkerThread;
WorkEvent: TEvent;
Watcher: TCriticalSection;
LightCheckImages, // global light check images
DarkCheckImages, // global heavy check images
LightTickImages, // global light tick images
DarkTickImages, // global heavy check images
FlatImages, // global flat check images
XPImages, // global XP style check images
UtilityImages, // some small additional images (e.g for header dragging)
SystemCheckImages, // global system check images
SystemFlatCheckImages: TImageList; // global flat system check images
Initialized: Boolean; // True if global structures have been initialized.
NeedToUnitialize: Boolean; // True if the OLE subsystem could be initialized successfully.
//----------------------------------------------------------------------------------------------------------------------
{$ifndef COMPILER_6_UP}
procedure RaiseLastOSError;
begin
//RaiseLastWin32Error; // todo: RaiseLastOSError
end;
{$endif COMPILER_6_UP}
//----------------- TClipboardFormats ----------------------------------------------------------------------------------
type
PClipboardFormatListEntry = ^TClipboardFormatListEntry;
TClipboardFormatListEntry = record
Description: string; // The string used to register the format with Windows.
TreeClass: TVirtualTreeClass; // The tree class which supports rendering this format.
Priority: Cardinal; // Number which determines the order of formats used in IDataObject.
//x FormatEtc: TFormatEtc; // The definition of the format in the IDataObject.
end;
TClipboardFormatList = class
private
FList: TList;
procedure Sort;
public
constructor Create;
destructor Destroy; override;
//x procedure Add(FormatString: string; AClass: TVirtualTreeClass; Priority: Cardinal; AFormatEtc: TFormatEtc);
procedure Clear;
//x procedure EnumerateFormats(TreeClass: TVirtualTreeClass; var Formats: TFormatEtcArray;
//x const AllowedFormats: TClipboardFormats = nil); overload;
procedure EnumerateFormats(TreeClass: TVirtualTreeClass; const Formats: TStrings); overload;
function FindFormat(FormatString: string): PClipboardFormatListEntry; overload;
function FindFormat(FormatString: string; var Fmt: Word): TVirtualTreeClass; overload;
function FindFormat(Fmt: Word; var Description: string): TVirtualTreeClass; overload;
end;
var
InternalClipboardFormats: TClipboardFormatList;
//----------------------------------------------------------------------------------------------------------------------
constructor TClipboardFormatList.Create;
begin
FList := TList.Create;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TClipboardFormatList.Destroy;
begin
Clear;
FList.Free;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TClipboardFormatList.Sort;
// Sorts all entry for priority (increasing priority value).
//--------------- local function --------------------------------------------
procedure QuickSort(L, R: Integer);
var
I, J: Integer;
P, T: PClipboardFormatListEntry;
begin
repeat
I := L;
J := R;
P := FList[(L + R) shr 1];
repeat
while PClipboardFormatListEntry(FList[I])^.Priority < P^.Priority do
Inc(I);
while PClipboardFormatListEntry(Flist[J])^.Priority > P^.Priority do
Dec(J);
if I <= J then
begin
T := Flist[I];
FList[I] := FList[J];
FList[J] := T;
Inc(I);
Dec(J);
end;
until I > J;
if L < J then
QuickSort(L, J);
L := I;
until I >= R;
end;
//--------------- end local function ----------------------------------------
begin
if FList.Count > 1 then
QuickSort(0, FList.Count - 1);
end;
//----------------------------------------------------------------------------------------------------------------------
{xprocedure TClipboardFormatList.Add(FormatString: string; AClass: TVirtualTreeClass; Priority: Cardinal;
AFormatEtc: TFormatEtc);
// Adds the given data to the internal list. The priority value is used to sort formats for importance. Larger priority
// values mean less priority.
var
Entry: PClipboardFormatListEntry;
begin
New(Entry);
Entry.Description := FormatString;
Entry.TreeClass := AClass;
Entry.Priority := Priority;
Entry.FormatEtc := AFormatEtc;
FList.Add(Entry);
Sort;
end;}
//----------------------------------------------------------------------------------------------------------------------
procedure TClipboardFormatList.Clear;
var
I: Integer;
begin
for I := 0 to FList.Count - 1 do
Dispose(PClipboardFormatListEntry(FList[I]));
FList.Clear;
end;
//----------------------------------------------------------------------------------------------------------------------
{xprocedure TClipboardFormatList.EnumerateFormats(TreeClass: TVirtualTreeClass; var Formats: TFormatEtcArray;
const AllowedFormats: TClipboardFormats = nil);
// Returns a list of format records for the given class. If assigned the AllowedFormats is used to limit the
// enumerated formats to those described in the list.
var
I, Count: Integer;
Entry: PClipboardFormatListEntry;
begin
SetLength(Formats, FList.Count);
Count := 0;
for I := 0 to FList.Count - 1 do
begin
Entry := FList[I];
// Does the tree class support this clipboard format?
if TreeClass.InheritsFrom(Entry.TreeClass) then
begin
// Is this format allowed to be included?
if (AllowedFormats = nil) or (AllowedFormats.IndexOf(Entry.Description) > -1) then
begin
// The list could change before we use the FormatEtc so it is best not to pass a pointer to the true FormatEtc
// structure. Instead make a copy and send that.
Formats[Count] := Entry.FormatEtc;
Inc(Count);
end;
end;
end;
SetLength(Formats, Count);
end;}
//----------------------------------------------------------------------------------------------------------------------
procedure TClipboardFormatList.EnumerateFormats(TreeClass: TVirtualTreeClass; const Formats: TStrings);
// Returns a list of format descriptions for the given class.
var
I: Integer;
Entry: PClipboardFormatListEntry;
begin
for I := 0 to FList.Count - 1 do
begin
Entry := FList[I];
if TreeClass.InheritsFrom(Entry^.TreeClass) then
Formats.Add(Entry^.Description);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TClipboardFormatList.FindFormat(FormatString: string): PClipboardFormatListEntry;
var
I: Integer;
Entry: PClipboardFormatListEntry;
begin
Result := nil;
for I := FList.Count - 1 downto 0 do
begin
Entry := FList[I];
if CompareText(Entry^.Description, FormatString) = 0 then
begin
Result := Entry;
Break;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TClipboardFormatList.FindFormat(FormatString: string; var Fmt: Word): TVirtualTreeClass;
var
I: Integer;
Entry: PClipboardFormatListEntry;
begin
Result := nil;
for I := FList.Count - 1 downto 0 do
begin
Entry := FList[I];
if CompareText(Entry^.Description, FormatString) = 0 then
begin
Result := Entry^.TreeClass;
//x Fmt := Entry.FormatEtc.cfFormat;
Break;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TClipboardFormatList.FindFormat(Fmt: Word; var Description: string): TVirtualTreeClass;
var
I: Integer;
Entry: PClipboardFormatListEntry;
begin
Result := nil;
//x for I := FList.Count - 1 downto 0 do
//x begin
//x Entry := FList[I];
//x if Entry.FormatEtc.cfFormat = Fmt then
//x begin
//x Result := Entry.TreeClass;
//x Description := Entry.Description;
//x Break;
//x end;
//x end;
end;
//----------------------------------------------------------------------------------------------------------------------
type
TClipboardFormatEntry = record
ID: Word;
Description: string;
end;
var
ClipboardDescriptions: array [1..CF_MAX - 1] of TClipboardFormatEntry = (
(ID: CF_TEXT; Description: 'Plain text'),
(ID: CF_BITMAP; Description: 'Windows bitmap'),
(ID: CF_METAFILEPICT; Description: 'Windows metafile'),
(ID: CF_SYLK; Description: 'Symbolic link'),
(ID: CF_DIF; Description: 'Data interchange format'),
(ID: CF_TIFF; Description: 'Tiff image'),
(ID: CF_OEMTEXT; Description: 'OEM text'),
(ID: CF_DIB; Description: 'DIB image'),
(ID: CF_PALETTE; Description: 'Palette data'),
(ID: CF_PENDATA; Description: 'Pen data'),
(ID: CF_RIFF; Description: 'Riff audio data'),
(ID: CF_WAVE; Description: 'Wav audio data'),
(ID: CF_UNICODETEXT; Description: 'Unicode text'),
(ID: CF_ENHMETAFILE; Description: 'Enhanced metafile image'),
(ID: CF_HDROP; Description: 'File name(s)'),
(ID: CF_LOCALE; Description: 'Locale descriptor')
);
//----------------------------------------------------------------------------------------------------------------------
procedure EnumerateVTClipboardFormats(TreeClass: TVirtualTreeClass; const List: TStrings);
begin
if InternalClipboardFormats = nil then
InternalClipboardFormats := TClipboardFormatList.Create;
InternalClipboardFormats.EnumerateFormats(TreeClass, List);
end;
//----------------------------------------------------------------------------------------------------------------------
//xprocedure EnumerateVTClipboardFormats(TreeClass: TVirtualTreeClass; var Formats: TFormatEtcArray);
//x
//xbegin
//x if InternalClipboardFormats = nil then
//x InternalClipboardFormats := TClipboardFormatList.Create;
//x InternalClipboardFormats.EnumerateFormats(TreeClass, Formats);
//xend;
//----------------------------------------------------------------------------------------------------------------------
function GetVTClipboardFormatDescription(AFormat: Word): string;
begin
if InternalClipboardFormats = nil then
InternalClipboardFormats := TClipboardFormatList.Create;
if InternalClipboardFormats.FindFormat(AFormat, Result) = nil then
Result := '';
end;
//----------------------------------------------------------------------------------------------------------------------
{xprocedure RegisterVTClipboardFormat(AFormat: Word; TreeClass: TVirtualTreeClass; Priority: Cardinal);
// Registers the given clipboard format for the given TreeClass.
var
I: Integer;
Buffer: array[0..2048] of Char;
FormatEtc: TFormatEtc;
begin
if InternalClipboardFormats = nil then
InternalClipboardFormats := TClipboardFormatList.Create;
// Assumes a HGlobal format.
FormatEtc.cfFormat := AFormat;
FormatEtc.ptd := nil;
FormatEtc.dwAspect := DVASPECT_CONTENT;
FormatEtc.lindex := -1;
FormatEtc.tymed := TYMED_HGLOBAL;
// Determine description string of the given format. For predefined formats we need the lookup table because they
// don't have a description string. For registered formats the description string is the string which was used
// to register them.
if AFormat < CF_MAX then
begin
for I := 1 to High(ClipboardDescriptions) do
if ClipboardDescriptions[I].ID = AFormat then
begin
InternalClipboardFormats.Add(ClipboardDescriptions[I].Description, TreeClass, Priority, FormatEtc);
Break;
end;
end
else
begin
GetClipboardFormatName(AFormat, Buffer, Length(Buffer));
InternalClipboardFormats.Add(Buffer, TreeClass, Priority, FormatEtc);
end;
end;}
//----------------------------------------------------------------------------------------------------------------------
{xfunction RegisterVTClipboardFormat(Description: string; TreeClass: TVirtualTreeClass; Priority: Cardinal;
tymed: Integer = TYMED_HGLOBAL; ptd: PDVTargetDevice = nil; dwAspect: Integer = DVASPECT_CONTENT;
lindex: Integer = -1): Word;
// Alternative method to register a certain clipboard format for a given tree class. Registration with the
// clipboard is done here too and the assigned ID returned by the function.
// tymed may contain or'ed TYMED constants which allows to register several storage formats for one clipboard format.
var
FormatEtc: TFormatEtc;
begin
if InternalClipboardFormats = nil then
InternalClipboardFormats := TClipboardFormatList.Create;
Result := RegisterClipboardFormat(PChar(Description));
FormatEtc.cfFormat := Result;
FormatEtc.ptd := ptd;
FormatEtc.dwAspect := dwAspect;
FormatEtc.lindex := lindex;
FormatEtc.tymed := tymed;
InternalClipboardFormats.Add(Description, TreeClass, Priority, FormatEtc);
end;}
//----------------- utility functions ----------------------------------------------------------------------------------
procedure ShowError(Msg: WideString; HelpContext: Integer);
begin
raise EVirtualTreeError.CreateHelp(Msg, HelpContext);
end;
//----------------------------------------------------------------------------------------------------------------------
function TreeFromNode(Node: PVirtualNode): TBaseVirtualTree;
// Returns the tree the node currently belongs to or nil if the node is not attached to a tree.
begin
Assert(Assigned(Node), 'Node must not be nil.');
// The root node is marked by having its NextSibling (and PrevSibling) pointing to itself.
while Assigned(Node) and (Node^.NextSibling <> Node) do
Node := Node^.Parent;
if Assigned(Node) then
Result := TBaseVirtualTree(Node^.Parent)
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function OrderRect(const R: TRect): TRect;
// Converts the incoming rectangle so that left and top are always less than or equal to right and bottom.
begin
if R.Left < R.Right then
begin
Result.Left := R.Left;
Result.Right := R.Right;
end
else
begin
Result.Left := R.Right;
Result.Right := R.Left;
end;
if R.Top < R.Bottom then
begin
Result.Top := R.Top;
Result.Bottom := R.Bottom;
end
else
begin
Result.Top := R.Bottom;
Result.Bottom := R.Top;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure QuickSort(var TheArray: TNodeArray; L, R: Integer);
var
I, J: Integer;
P, T: Pointer;
begin
repeat
I := L;
J := R;
P := TheArray[(L + R) shr 1];
repeat
while PointerIncType(TheArray[I]) < PointerIncType(P) do
Inc(I);
while PointerIncType(TheArray[J]) > PointerIncType(P) do
Dec(J);
if I <= J then
begin
T := TheArray[I];
TheArray[I] := TheArray[J];
TheArray[J] := T;
Inc(I);
Dec(J);
end;
until I > J;
if L < J then
QuickSort(TheArray, L, J);
L := I;
until I >= R;
end;
//----------------------------------------------------------------------------------------------------------------------
const
DT_RTLREADING = $20000;
ETO_RTLREADING = $80;
// todo: dummy
function GetTextExtentPoint32W(DC: HDC; Str: PWideChar; Count: Integer;
var Size: TSize): BOOL;
begin //debugln('GetTextExtentPoint32W');
Result := GetTextExtentPoint32(DC, PAnsiChar(WideCharToString(Str)), Count, Size);
end;
procedure DrawTextW(DC: HDC; lpString: PWideChar; nCount: Integer; var lpRect: TRect; uFormat: Cardinal;
AdjustRight: Boolean);
// This procedure implements a subset of Window's DrawText API for Unicode which is not available for
// Windows 9x. For a description of the parameters see DrawText in the online help.
// Supported flags are currently:
// - DT_LEFT
// - DT_TOP
// - DT_CALCRECT
// - DT_NOCLIP
// - DT_RTLREADING
// - DT_SINGLELINE
// - DT_VCENTER
// Differences to the DrawTextW Windows API:
// - The additional parameter AdjustRight determines whether to adjust the right border of the given rectangle to
// accomodate the largest line in the text. It has only a meaning if also DT_CALCRECT is specified.
var
Head, Tail: PWideChar;
Size: TSize;
MaxWidth: Integer;
TextOutFlags: Integer;
TextAlign,
OldTextAlign: Cardinal;
TM: TTextMetric;
TextHeight: Integer;
LineRect: TRect;
TextPosY,
TextPosX: Integer;
CalculateRect: Boolean;
begin
// Prepare some work variables.
MaxWidth := 0;
Head := lpString;
GetTextMetrics(DC, TM);
TextHeight := TM.tmHeight;
if uFormat and DT_SINGLELINE <> 0 then
LineRect := lpRect
else
LineRect := Rect(lpRect.Left, lpRect.Top, lpRect.Right, lpRect.Top + TextHeight);
CalculateRect := uFormat and DT_CALCRECT <> 0;
// Prepare text output.
TextOutFlags := 0;
if uFormat and DT_NOCLIP = 0 then
TextOutFlags := TextOutFlags or ETO_CLIPPED;
if uFormat and DT_RTLREADING <> 0 then
TextOutFlags := TextOutFlags or ETO_RTLREADING;
// Determine horizontal and vertical text alignment.
//OldTextAlign := GetTextAlign(DC);
TextAlign := TA_LEFT or TA_TOP;
TextPosX := lpRect.Left;
if uFormat and DT_RIGHT <> 0 then
begin
TextAlign := TextAlign or TA_RIGHT and not TA_LEFT;
TextPosX := lpRect.Right;
end
else
if uFormat and DT_CENTER <> 0 then
begin
TextAlign := TextAlign or TA_CENTER and not TA_LEFT;
TextPosX := (lpRect.Left + lpRect.Right) div 2;
end;
TextPosY := lpRect.Top;
if uFormat and DT_VCENTER <> 0 then
begin
// Note: vertical alignment does only work with single line text ouput!
TextPosY := (lpRect.Top + lpRect.Bottom - TextHeight) div 2;
end;
// SetTextAlign(DC, TextAlign);
if uFormat and DT_SINGLELINE <> 0 then
begin
if CalculateRect then
begin
GetTextExtentPoint32W(DC, Head, nCount, Size);
if Size.cx > MaxWidth then
MaxWidth := Size.cx;
end
else
// ExtTextOut(DC, TextPosX, TextPosY, TextOutFlags, @TextLineRect, PChar(WideCharToString(Head)), nCount, nil);
TextOut(DC, TextPosX, TextPosY, PChar(WideCharToString(Head)), nCount);
OffsetRect(LineRect, 0, TextHeight);
end
else
begin
while (nCount > 0) and (Head^ <> WideNull) do
begin
Tail := Head;
// Look for the end of the current line. A line is finished either by the string end or a line break.
while (nCount > 0) and not (Tail^ in [WideNull, WideCR, WideLF]) and (Tail^ <> WideLineSeparator) do
begin
Inc(Tail);
Dec(nCount);
end;
if CalculateRect then
begin
GetTextExtentPoint32W(DC, Head, Tail - Head, Size);
if Size.cx > MaxWidth then
MaxWidth := Size.cx;
end
else
// ExtTextOut{W}(DC, TextPosX, LineRect.Top, TextOutFlags, @LineRect, PChar(WideCharToString(Head)), Tail - Head, nil);
TextOut(DC, TextPosX, LineRect.Top, PChar(WideCharToString(Head)), Tail - Head);
OffsetRect(LineRect, 0, TextHeight);
// Get out of the loop if the rectangle is filled up.
if (nCount = 0) or (not CalculateRect and (LineRect.Top >= lpRect.Bottom)) then
Break;
if (nCount > 0) and (Tail^ = WideCR) or (Tail^ = WideLineSeparator) then
begin
Inc(Tail);
Dec(nCount);
end;
if (nCount > 0) and (Tail^ = WideLF) then
begin
Inc(Tail);
Dec(nCount);
end;
Head := Tail;
end;
end;
//SetTextAlign(DC, OldTextAlign);
if CalculateRect then
begin
if AdjustRight then
lpRect.Right := lpRect.Left + MaxWidth;
lpRect.Bottom := LineRect.Top;
end;
end;
procedure DrawTextW(Canvas: TCanvas; lpString: PWideChar; var lpRect: TRect; uFormat: Cardinal;
AdjustRight: Boolean);
var Style:TTextStyle;
begin
{$ifndef WINCE}
{$ifdef UNIX}
{$ifdef LCLgtk}
Style.Layout:=tlCenter;
Canvas.TextRect(lpRect,lpRect.Left,lpRect.Top,lpString,Style); // theo 24.2.2007 Gibt sonst Striche auf GTK1
{$else}
DrawTextW(Canvas.Handle, lpString, Length(lpString), lpRect, uFormat, AdjustRight);
{$endif}
{$else}
Canvas.TextOut(lpRect.Left,lpRect.Top,lpString);
{$endif}
{$else}
Canvas.TextOut(lpRect.Left,lpRect.Top,lpString);
{$endif}
end;
//----------------------------------------------------------------------------------------------------------------------
function ShortenString(DC: HDC; const S: WideString; Width: Integer; RTL: Boolean;
EllipsisWidth: Integer = 0): WideString;
// Adjusts the given string S so that it fits into the given width. EllipsisWidth gives the width of
// the three points to be added to the shorted string. If this value is 0 then it will be determined implicitely.
// For higher speed (and multiple entries to be shorted) specify this value explicitely.
// RTL determines if right-to-left reading is active, which is needed to put the ellipsisis on the correct side.
// Note: It is assumed that the string really needs shortage. Check this in advance.
var
Size: TSize;
Len: Integer;
L, H, N, W: Integer;
begin
Len := Length(S);
if (Len = 0) or (Width <= 0) then
Result := ''
else
begin
// Determine width of triple point using the current DC settings (if not already done).
if EllipsisWidth = 0 then
begin
GetTextExtentPoint32W(DC, '...', 3, Size);
EllipsisWidth := Size.cx;
end;
if Width <= EllipsisWidth then
Result := ''
else
begin
// Do a binary search for the optimal string length which fits into the given width.
L := 0;
H := Len - 1;
if RTL then
begin
while L < H do
begin
N := (L + H) shr 1;
GetTextExtentPoint32W(DC, PWideChar(S) + N, Len - N, Size);
W := Size.cx + EllipsisWidth;
if W <= Width then
H := N
else
L := N + 1;
end;
Result := '...' + Copy(S, L + 1, Len);
end
else
begin
while L < H do
begin
N := (L + H + 1) shr 1;
GetTextExtentPoint32W(DC, PWideChar(S), N, Size);
W := Size.cx + EllipsisWidth;
if W <= Width then
L := N
else
H := N - 1;
end;
Result := Copy(S, 1, L) + '...'
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure AlphaBlendLineConstant(Source, Destination: Pointer; Count: Integer; ConstantAlpha, Bias: Integer);
begin
// Blends a line of Count pixels from Source to Destination using a constant alpha value.
// The layout of a pixel must be BGRA where A is ignored (but is calculated as the other components).
// ConstantAlpha must be in the range 0..255 where 0 means totally transparent (destination pixel only)
// and 255 totally opaque (source pixel only).
// Bias is an additional value which gets added to every component and must be in the range -128..127
//
// EAX contains Source
// EDX contains Destination
// ECX contains Count
// ConstantAlpha and Bias are on the stack
// todo
{asm
PUSH ESI // save used registers
PUSH EDI
MOV ESI, EAX // ESI becomes the actual source pointer
MOV EDI, EDX // EDI becomes the actual target pointer
// Load MM6 with the constant alpha value (replicate it for every component).
// Expand it to word size.
MOV EAX, [ConstantAlpha]
DB $0F, $6E, $F0 /// MOVD MM6, EAX
DB $0F, $61, $F6 /// PUNPCKLWD MM6, MM6
DB $0F, $62, $F6 /// PUNPCKLDQ MM6, MM6
// Load MM5 with the bias value.
MOV EAX, [Bias]
DB $0F, $6E, $E8 /// MOVD MM5, EAX
DB $0F, $61, $ED /// PUNPCKLWD MM5, MM5
DB $0F, $62, $ED /// PUNPCKLDQ MM5, MM5
// Load MM4 with 128 to allow for saturated biasing.
MOV EAX, 128
DB $0F, $6E, $E0 /// MOVD MM4, EAX
DB $0F, $61, $E4 /// PUNPCKLWD MM4, MM4
DB $0F, $62, $E4 /// PUNPCKLDQ MM4, MM4
@1: // The pixel loop calculates an entire pixel in one run.
// Note: The pixel byte values are expanded into the higher bytes of a word due
// to the way unpacking works. We compensate for this with an extra shift.
DB $0F, $EF, $C0 /// PXOR MM0, MM0, clear source pixel register for unpacking
DB $0F, $60, $06 /// PUNPCKLBW MM0, [ESI], unpack source pixel byte values into words
DB $0F, $71, $D0, $08 /// PSRLW MM0, 8, move higher bytes to lower bytes
DB $0F, $EF, $C9 /// PXOR MM1, MM1, clear target pixel register for unpacking
DB $0F, $60, $0F /// PUNPCKLBW MM1, [EDI], unpack target pixel byte values into words
DB $0F, $6F, $D1 /// MOVQ MM2, MM1, make a copy of the shifted values, we need them again
DB $0F, $71, $D1, $08 /// PSRLW MM1, 8, move higher bytes to lower bytes
// calculation is: target = (alpha * (source - target) + 256 * target) / 256
DB $0F, $F9, $C1 /// PSUBW MM0, MM1, source - target
DB $0F, $D5, $C6 /// PMULLW MM0, MM6, alpha * (source - target)
DB $0F, $FD, $C2 /// PADDW MM0, MM2, add target (in shifted form)
DB $0F, $71, $D0, $08 /// PSRLW MM0, 8, divide by 256
// Bias is accounted for by conversion of range 0..255 to -128..127,
// doing a saturated add and convert back to 0..255.
DB $0F, $F9, $C4 /// PSUBW MM0, MM4
DB $0F, $ED, $C5 /// PADDSW MM0, MM5
DB $0F, $FD, $C4 /// PADDW MM0, MM4
DB $0F, $67, $C0 /// PACKUSWB MM0, MM0, convert words to bytes with saturation
DB $0F, $7E, $07 /// MOVD [EDI], MM0, store the result
@3:
ADD ESI, 4
ADD EDI, 4
DEC ECX
JNZ @1
POP EDI
POP ESI
}end;
//----------------------------------------------------------------------------------------------------------------------
procedure AlphaBlendLinePerPixel(Source, Destination: Pointer; Count, Bias: Integer);
begin
// Blends a line of Count pixels from Source to Destination using the alpha value of the source pixels.
// The layout of a pixel must be BGRA.
// Bias is an additional value which gets added to every component and must be in the range -128..127
//
// EAX contains Source
// EDX contains Destination
// ECX contains Count
// Bias is on the stack
// todo
{asm
PUSH ESI // save used registers
PUSH EDI
MOV ESI, EAX // ESI becomes the actual source pointer
MOV EDI, EDX // EDI becomes the actual target pointer
// Load MM5 with the bias value.
MOV EAX, [Bias]
DB $0F, $6E, $E8 /// MOVD MM5, EAX
DB $0F, $61, $ED /// PUNPCKLWD MM5, MM5
DB $0F, $62, $ED /// PUNPCKLDQ MM5, MM5
// Load MM4 with 128 to allow for saturated biasing.
MOV EAX, 128
DB $0F, $6E, $E0 /// MOVD MM4, EAX
DB $0F, $61, $E4 /// PUNPCKLWD MM4, MM4
DB $0F, $62, $E4 /// PUNPCKLDQ MM4, MM4
@1: // The pixel loop calculates an entire pixel in one run.
// Note: The pixel byte values are expanded into the higher bytes of a word due
// to the way unpacking works. We compensate for this with an extra shift.
DB $0F, $EF, $C0 /// PXOR MM0, MM0, clear source pixel register for unpacking
DB $0F, $60, $06 /// PUNPCKLBW MM0, [ESI], unpack source pixel byte values into words
DB $0F, $71, $D0, $08 /// PSRLW MM0, 8, move higher bytes to lower bytes
DB $0F, $EF, $C9 /// PXOR MM1, MM1, clear target pixel register for unpacking
DB $0F, $60, $0F /// PUNPCKLBW MM1, [EDI], unpack target pixel byte values into words
DB $0F, $6F, $D1 /// MOVQ MM2, MM1, make a copy of the shifted values, we need them again
DB $0F, $71, $D1, $08 /// PSRLW MM1, 8, move higher bytes to lower bytes
// Load MM6 with the source alpha value (replicate it for every component).
// Expand it to word size.
DB $0F, $6F, $F0 /// MOVQ MM6, MM0
DB $0F, $69, $F6 /// PUNPCKHWD MM6, MM6
DB $0F, $6A, $F6 /// PUNPCKHDQ MM6, MM6
// calculation is: target = (alpha * (source - target) + 256 * target) / 256
DB $0F, $F9, $C1 /// PSUBW MM0, MM1, source - target
DB $0F, $D5, $C6 /// PMULLW MM0, MM6, alpha * (source - target)
DB $0F, $FD, $C2 /// PADDW MM0, MM2, add target (in shifted form)
DB $0F, $71, $D0, $08 /// PSRLW MM0, 8, divide by 256
// Bias is accounted for by conversion of range 0..255 to -128..127,
// doing a saturated add and convert back to 0..255.
DB $0F, $F9, $C4 /// PSUBW MM0, MM4
DB $0F, $ED, $C5 /// PADDSW MM0, MM5
DB $0F, $FD, $C4 /// PADDW MM0, MM4
DB $0F, $67, $C0 /// PACKUSWB MM0, MM0, convert words to bytes with saturation
DB $0F, $7E, $07 /// MOVD [EDI], MM0, store the result
@3:
ADD ESI, 4
ADD EDI, 4
DEC ECX
JNZ @1
POP EDI
POP ESI
}end;
//----------------------------------------------------------------------------------------------------------------------
procedure AlphaBlendLineMaster(Source, Destination: Pointer; Count: Integer; ConstantAlpha, Bias: Integer);
begin
// Blends a line of Count pixels from Source to Destination using the source pixel and a constant alpha value.
// The layout of a pixel must be BGRA.
// ConstantAlpha must be in the range 0..255.
// Bias is an additional value which gets added to every component and must be in the range -128..127
//
// EAX contains Source
// EDX contains Destination
// ECX contains Count
// ConstantAlpha and Bias are on the stack
{ todo
asm
PUSH ESI // save used registers
PUSH EDI
MOV ESI, EAX // ESI becomes the actual source pointer
MOV EDI, EDX // EDI becomes the actual target pointer
// Load MM6 with the constant alpha value (replicate it for every component).
// Expand it to word size.
MOV EAX, [ConstantAlpha]
DB $0F, $6E, $F0 /// MOVD MM6, EAX
DB $0F, $61, $F6 /// PUNPCKLWD MM6, MM6
DB $0F, $62, $F6 /// PUNPCKLDQ MM6, MM6
// Load MM5 with the bias value.
MOV EAX, [Bias]
DB $0F, $6E, $E8 /// MOVD MM5, EAX
DB $0F, $61, $ED /// PUNPCKLWD MM5, MM5
DB $0F, $62, $ED /// PUNPCKLDQ MM5, MM5
// Load MM4 with 128 to allow for saturated biasing.
MOV EAX, 128
DB $0F, $6E, $E0 /// MOVD MM4, EAX
DB $0F, $61, $E4 /// PUNPCKLWD MM4, MM4
DB $0F, $62, $E4 /// PUNPCKLDQ MM4, MM4
@1: // The pixel loop calculates an entire pixel in one run.
// Note: The pixel byte values are expanded into the higher bytes of a word due
// to the way unpacking works. We compensate for this with an extra shift.
DB $0F, $EF, $C0 /// PXOR MM0, MM0, clear source pixel register for unpacking
DB $0F, $60, $06 /// PUNPCKLBW MM0, [ESI], unpack source pixel byte values into words
DB $0F, $71, $D0, $08 /// PSRLW MM0, 8, move higher bytes to lower bytes
DB $0F, $EF, $C9 /// PXOR MM1, MM1, clear target pixel register for unpacking
DB $0F, $60, $0F /// PUNPCKLBW MM1, [EDI], unpack target pixel byte values into words
DB $0F, $6F, $D1 /// MOVQ MM2, MM1, make a copy of the shifted values, we need them again
DB $0F, $71, $D1, $08 /// PSRLW MM1, 8, move higher bytes to lower bytes
// Load MM7 with the source alpha value (replicate it for every component).
// Expand it to word size.
DB $0F, $6F, $F8 /// MOVQ MM7, MM0
DB $0F, $69, $FF /// PUNPCKHWD MM7, MM7
DB $0F, $6A, $FF /// PUNPCKHDQ MM7, MM7
DB $0F, $D5, $FE /// PMULLW MM7, MM6, source alpha * master alpha
DB $0F, $71, $D7, $08 /// PSRLW MM7, 8, divide by 256
// calculation is: target = (alpha * master alpha * (source - target) + 256 * target) / 256
DB $0F, $F9, $C1 /// PSUBW MM0, MM1, source - target
DB $0F, $D5, $C7 /// PMULLW MM0, MM7, alpha * (source - target)
DB $0F, $FD, $C2 /// PADDW MM0, MM2, add target (in shifted form)
DB $0F, $71, $D0, $08 /// PSRLW MM0, 8, divide by 256
// Bias is accounted for by conversion of range 0..255 to -128..127,
// doing a saturated add and convert back to 0..255.
DB $0F, $F9, $C4 /// PSUBW MM0, MM4
DB $0F, $ED, $C5 /// PADDSW MM0, MM5
DB $0F, $FD, $C4 /// PADDW MM0, MM4
DB $0F, $67, $C0 /// PACKUSWB MM0, MM0, convert words to bytes with saturation
DB $0F, $7E, $07 /// MOVD [EDI], MM0, store the result
@3:
ADD ESI, 4
ADD EDI, 4
DEC ECX
JNZ @1
POP EDI
POP ESI
}end;
//----------------------------------------------------------------------------------------------------------------------
procedure AlphaBlendLineMasterAndColor(Destination: Pointer; Count: Integer; ConstantAlpha, Color: Integer);
begin
// Blends a line of Count pixels in Destination against the given color using a constant alpha value.
// The layout of a pixel must be BGRA and Color must be rrggbb00 (as stored by a COLORREF).
// ConstantAlpha must be in the range 0..255.
//
// EAX contains Destination
// EDX contains Count
// ECX contains ConstantAlpha
// Color is passed on the stack
{ todo
asm
// The used formula is: target = (alpha * color + (256 - alpha) * target) / 256.
// alpha * color (factor 1) and 256 - alpha (factor 2) are constant values which can be calculated in advance.
// The remaining calculation is therefore: target = (F1 + F2 * target) / 256
// Load MM3 with the constant alpha value (replicate it for every component).
// Expand it to word size. (Every calculation here works on word sized operands.)
DB $0F, $6E, $D9 /// MOVD MM3, ECX
DB $0F, $61, $DB /// PUNPCKLWD MM3, MM3
DB $0F, $62, $DB /// PUNPCKLDQ MM3, MM3
// Calculate factor 2.
MOV ECX, $100
DB $0F, $6E, $D1 /// MOVD MM2, ECX
DB $0F, $61, $D2 /// PUNPCKLWD MM2, MM2
DB $0F, $62, $D2 /// PUNPCKLDQ MM2, MM2
DB $0F, $F9, $D3 /// PSUBW MM2, MM3 // MM2 contains now: 255 - alpha = F2
// Now calculate factor 1. Alpha is still in MM3, but the r and b components of Color must be swapped.
MOV ECX, [Color]
BSWAP ECX
ROR ECX, 8
DB $0F, $6E, $C9 /// MOVD MM1, ECX // Load the color and convert to word sized values.
DB $0F, $EF, $E4 /// PXOR MM4, MM4
DB $0F, $60, $CC /// PUNPCKLBW MM1, MM4
DB $0F, $D5, $CB /// PMULLW MM1, MM3 // MM1 contains now: color * alpha = F1
@1: // The pixel loop calculates an entire pixel in one run.
DB $0F, $6E, $00 /// MOVD MM0, [EAX]
DB $0F, $60, $C4 /// PUNPCKLBW MM0, MM4
DB $0F, $D5, $C2 /// PMULLW MM0, MM2 // calculate F1 + F2 * target
DB $0F, $FD, $C1 /// PADDW MM0, MM1
DB $0F, $71, $D0, $08 /// PSRLW MM0, 8 // divide by 256
DB $0F, $67, $C0 /// PACKUSWB MM0, MM0 // convert words to bytes with saturation
DB $0F, $7E, $00 /// MOVD [EAX], MM0 // store the result
ADD EAX, 4
DEC EDX
JNZ @1
}end;
//----------------------------------------------------------------------------------------------------------------------
procedure EMMS;
begin
// Reset MMX state to use the FPU for other tasks again.
{ todo
asm
DB $0F, $77 /// EMMS
}end;
//----------------------------------------------------------------------------------------------------------------------
function GetBitmapBitsFromDeviceContext(DC: HDC; var Width, Height: Integer): Pointer;
// Helper function used to retrieve the bitmap selected into the given device context. If there is a bitmap then
// the function will return a pointer to its bits otherwise nil is returned.
// Additionally the dimensions of the bitmap are returned.
var
Bitmap: HBITMAP;
DIB: TDIBSection;
begin
Result := nil;
{todo Width := 0;
Height := 0;
Bitmap := GetCurrentObject(DC, OBJ_BITMAP);
if Bitmap <> 0 then
begin
if GetObject(Bitmap, SizeOf(DIB), @DIB) = SizeOf(DIB) then
begin
Assert(DIB.dsBm.bmPlanes * DIB.dsBm.bmBitsPixel = 32, 'Alpha blending error: bitmap must use 32 bpp.');
Result := DIB.dsBm.bmBits;
Width := DIB.dsBmih.biWidth;
Height := DIB.dsBmih.biHeight;
end;
end; }
Assert(Result <> nil, 'Alpha blending DC error: no bitmap available.');
end;
//----------------------------------------------------------------------------------------------------------------------
function CalculateScanline(Bits: Pointer; Width, Height, Row: Integer): Pointer;
// Helper function to calculate the start address for the given row.
begin exit;
if Height > 0 then // bottom-up DIB
Row := Height - Row - 1;
// Return DWORD aligned address of the requested scanline.
// Integer(Result) := Integer(Bits) + Row * ((Width * 32 + 31) and not 31) div 8;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure VTAlphaBlend(Source, Destination: HDC; R: TRect; Target: TPoint; Mode: TBlendMode; ConstantAlpha, Bias: Integer);
// Optimized alpha blend procedure using MMX instructions to perform as quick as possible.
// For this procedure to work properly it is important that both source and target bitmap use the 32 bit color format.
// R describes the source rectangle to work on.
// Target is the place (upper left corner) in the target bitmap where to blend to. Note that source width + X offset
// must be less or equal to the target width. Similar for the height.
// If Mode is bmConstantAlpha then the blend operation uses the given ConstantAlpha value for all pixels.
// If Mode is bmPerPixelAlpha then each pixel is blended using its individual alpha value (the alpha value of the source).
// If Mode is bmMasterAlpha then each pixel is blended using its individual alpha value multiplied by ConstantAlpha.
// If Mode is bmConstantAlphaAndColor then each destination pixel is blended using ConstantAlpha but also a constant
// color which will be obtained from Bias. In this case no offset value is added, otherwise Bias is used as offset.
// Blending of a color into target only (bmConstantAlphaAndColor) ignores Source (the DC) and Target (the position).
// CAUTION: This procedure does not check whether MMX instructions are actually available! Call it only if MMX is really
// usable.
var
Y: Integer;
SourceRun,
TargetRun: PByte;
SourceBits,
DestBits: Pointer;
SourceWidth,
SourceHeight,
DestWidth,
DestHeight: Integer;
begin
if not IsRectEmpty(R) then
begin
// Note: it is tempting to optimize the special cases for constant alpha 0 and 255 by just ignoring soure
// (alpha = 0) or simply do a blit (alpha = 255). But this does not take the bias into account.
case Mode of
bmConstantAlpha:
begin
// Get a pointer to the bitmap bits for the source and target device contexts.
// Note: this supposes that both contexts do actually have bitmaps assigned!
SourceBits := GetBitmapBitsFromDeviceContext(Source, SourceWidth, SourceHeight);
DestBits := GetBitmapBitsFromDeviceContext(Destination, DestWidth, DestHeight);
if Assigned(SourceBits) and Assigned(DestBits) then
begin
for Y := 0 to R.Bottom - R.Top - 1 do
begin
SourceRun := CalculateScanline(SourceBits, SourceWidth, SourceHeight, Y + R.Top);
Inc(SourceRun, 4 * R.Left);
TargetRun := CalculateScanline(DestBits, DestWidth, DestHeight, Y + Target.Y);
Inc(TargetRun, 4 * Target.X);
AlphaBlendLineConstant(SourceRun, TargetRun, R.Right - R.Left, ConstantAlpha, Bias);
end;
end;
EMMS;
end;
bmPerPixelAlpha:
begin
SourceBits := GetBitmapBitsFromDeviceContext(Source, SourceWidth, SourceHeight);
DestBits := GetBitmapBitsFromDeviceContext(Destination, DestWidth, DestHeight);
if Assigned(SourceBits) and Assigned(DestBits) then
begin
for Y := 0 to R.Bottom - R.Top - 1 do
begin
SourceRun := CalculateScanline(SourceBits, SourceWidth, SourceHeight, Y + R.Top);
Inc(SourceRun, 4 * R.Left);
TargetRun := CalculateScanline(DestBits, DestWidth, DestHeight, Y + Target.Y);
Inc(TargetRun, 4 * Target.X);
AlphaBlendLinePerPixel(SourceRun, TargetRun, R.Right - R.Left, Bias);
end;
end;
EMMS;
end;
bmMasterAlpha:
begin
SourceBits := GetBitmapBitsFromDeviceContext(Source, SourceWidth, SourceHeight);
DestBits := GetBitmapBitsFromDeviceContext(Destination, DestWidth, DestHeight);
if Assigned(SourceBits) and Assigned(DestBits) then
begin
for Y := 0 to R.Bottom - R.Top - 1 do
begin
SourceRun := CalculateScanline(SourceBits, SourceWidth, SourceHeight, Y + R.Top);
Inc(SourceRun, 4 * Target.X);
TargetRun := CalculateScanline(DestBits, DestWidth, DestHeight, Y + Target.Y);
AlphaBlendLineMaster(SourceRun, TargetRun, R.Right - R.Left, ConstantAlpha, Bias);
end;
end;
EMMS;
end;
bmConstantAlphaAndColor:
begin
// Source is ignored since there is a constant color value.
DestBits := GetBitmapBitsFromDeviceContext(Destination, DestWidth, DestHeight);
if Assigned(DestBits) then
begin
for Y := 0 to R.Bottom - R.Top - 1 do
begin
TargetRun := CalculateScanline(DestBits, DestWidth, DestHeight, Y + R.Top);
Inc(TargetRun, 4 * R.Left);
AlphaBlendLineMasterAndColor(TargetRun, R.Right - R.Left, ConstantAlpha, Bias);
end;
end;
EMMS;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function GetRGBColor(Value: TColor): DWORD;
// Little helper to convert a Delphi color to an image list color.
begin
Result := ColorToRGB(Value);
case Result of
clNone:
Result := $FFFFFFFF {CLR_NONE};
clDefault:
Result := $FF000000 {CLR_DEFAULT};
end;
end;
//----------------------------------------------------------------------------------------------------------------------
// todo:
function LoadBitmap(x: Integer; s: PChar): Integer;
begin
Result := 0;
end;
const
Grays: array[0..3] of TColor = (clWhite, clSilver, clGray, clBlack);
SysGrays: array[0..3] of TColor = (clWindow, clBtnFace, clBtnShadow, clBtnText);
procedure ConvertImageList(IL: TImageList; const ImageName: string; ColorRemapping: Boolean = True);
// Loads a bunch of images given by ImageName into IL. If ColorRemapping = True then a mapping of gray values to
// system colors is performed.
var
Images,
OneImage,
AnotherImage: TBitmap;
I: Integer;
MaskColor: TColor;
Source,
Dest: TRect;
//Small (???) hack while a solution does not come
Stream: TMemoryStream;
begin
Watcher.Enter;
try
// Since we want the image list appearing in the correct system colors, we have to remap its colors.
Images := TBitmap.Create;
//OneImage := TBitmap.Create;
//todo: remove this ugly hack ASAP
Stream:=TMemoryStream.Create;
//todo: see what CreateMappedRes do and replace it
{
if ColorRemapping then
Images.Handle := CreateMappedRes(FindClassHInstance(TBaseVirtualTree), PChar(ImageName), Grays, SysGrays)
else
Images.Handle := LoadBitmap(FindClassHInstance(TBaseVirtualTree), PChar(ImageName));
}
Images.LoadFromLazarusResource(ImageName);
try
Assert(Images.Height > 0, 'Internal image "' + ImageName + '" is missing or corrupt.');
// It is assumed that the image height determines also the width of one entry in the image list.
IL.Clear;
IL.Height := Images.Height;
IL.Width := Images.Height;
//OneImage.Width := IL.Width;
//OneImage.Height := IL.Height;
MaskColor := clFuchsia;//Images.Canvas.Pixels[0, 0]; // this is usually clFuchsia
Dest := Rect(0, 0, IL.Width, IL.Height);
for I := 0 to (Images.Width div Images.Height) - 1 do
begin
Source := Rect(I * IL.Width, 0, (I + 1) * IL.Width, IL.Height);
OneImage:= TBitmap.Create;
OneImage.Width:=IL.Height;
OneImage.Height:=IL.Width;
OneImage.Canvas.CopyRect(Dest, Images.Canvas, Source);
//somehow SaveToStream - LoadFromStream restores the tranparency lost in CopyRect
OneImage.SaveToStream(Stream);
OneImage.Free;
AnotherImage:=TBitmap.Create;
Stream.Position:=0;
AnotherImage.LoadFromStream(Stream);
Stream.Size:=0;
IL.Add(AnotherImage, nil);
AnotherImage.Free;
end;
finally
Images.Free;
//OneImage.Free;
Stream.Free;
end;
finally
Watcher.Leave;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
// todo:
const
DFCS_HOT = $1000;
procedure CreateSystemImageSet(var IL: TImageList; Flags: Cardinal; Flat: Boolean);
// Creates a system check image set.
// Note: the DarkCheckImages and FlatImages image lists must already be filled, as some images from them are copied here.
const
MaskColor: TColor = clRed;
var
BM: TBitmap;
//--------------- local functions -------------------------------------------
procedure AddNodeImages(IL: TImageList);
var
I: Integer;
OffsetX,
OffsetY: Integer;
begin
// The offsets are used to center the node images in case the sizes differ.
OffsetX := (IL.Width - DarkCheckImages.Width) div 2;
OffsetY := (IL.Height - DarkCheckImages.Height) div 2;
for I := 21 to 24 do
begin
BM.Canvas.Brush.Color := MaskColor;
BM.Canvas.FillRect(Rect(0, 0, BM.Width, BM.Height));
if Flat then
FlatImages.Draw(BM.Canvas, OffsetX, OffsetY, I)
else
DarkCheckImages.Draw(BM.Canvas, OffsetX, OffsetY, I);
IL.AddMasked(BM, MaskColor);
end;
end;
//---------------------------------------------------------------------------
procedure AddSystemImage(IL: TImageList; Index: Integer);
var
ButtonState: Cardinal;
ButtonType: Cardinal;
begin
BM.Canvas.Brush.Color := MaskColor;
BM.Canvas.FillRect(Rect(0, 0, BM.Width, BM.Height));
if Index < 8 then
ButtonType := DFCS_BUTTONRADIO
else
ButtonType := DFCS_BUTTONCHECK;
if Index >= 16 then
ButtonType := ButtonType or DFCS_BUTTON3STATE;
case Index mod 4 of
0:
ButtonState := 0;
1:
ButtonState := DFCS_HOT;
2:
ButtonState := DFCS_PUSHED;
else
ButtonState := DFCS_INACTIVE;
end;
if Index in [4..7, 12..19] then
ButtonState := ButtonState or DFCS_CHECKED;
if Flat then
ButtonState := ButtonState or DFCS_FLAT;
//todo: remap to LCLIntf
// DrawFrameControl(BM.Canvas.Handle, Rect(1, 2, BM.Width - 2, BM.Height - 1), DFC_BUTTON, ButtonType or ButtonState);
IL.AddMasked(BM, MaskColor);
end;
//--------------- end local functions ---------------------------------------
var
I, Width, Height: Integer;
begin
{$IFDEF UNIX} //theo 24.2.2007
Width:=16;
Height:=16; {$message warn'nur um die exception zu verhindern. Werte nicht getestet'}
{$ELSE}
Width := GetSystemMetrics(SM_CXMENUCHECK) + 3;
Height := GetSystemMetrics(SM_CYMENUCHECK) + 3;
{$ENDIF}
IL := TImageList.CreateSize(Width, Height);
//with IL do
// Handle := ImageList_Create(Width, Height, Flags, 0, AllocBy);
IL.Masked := True;
//todo: see why compiler complain here
//IL.BkColor := clWhite;
// Create a temporary bitmap, which holds the intermediate images.
BM := TBitmap.Create;
try
// Make the bitmap the same size as the image list is to avoid problems when adding.
BM.Width := IL.Width;
BM.Height := IL.Height;
BM.Canvas.Brush.Color := MaskColor;
BM.Canvas.Brush.Style := bsSolid;
BM.Canvas.FillRect(Rect(0, 0, BM.Width, BM.Height));
IL.AddMasked(BM, MaskColor);
// Add the 20 system checkbox and radiobutton images.
for I := 0 to 19 do
AddSystemImage(IL, I);
// Add the 4 node images from the dark check set.
AddNodeImages(IL);
finally
//todo: change to except??
//lcl free the bitmap in IL
BM.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function HasMMX: Boolean;
begin
Result := False;
// Helper method to determine whether the current processor supports MMX.
{ todo
asm
PUSH EBX
XOR EAX, EAX // Result := False
PUSHFD // determine if the processor supports the CPUID command
POP EDX
MOV ECX, EDX
XOR EDX, $200000
PUSH EDX
POPFD
PUSHFD
POP EDX
XOR ECX, EDX
JZ @1 // no CPUID support so we can't even get to the feature information
PUSH EDX
POPFD
MOV EAX, 1
DW $A20F // CPUID, EAX contains now version info and EDX feature information
MOV EBX, EAX // free EAX to get the result value
XOR EAX, EAX // Result := False
CMP EBX, $50
JB @1 // if processor family is < 5 then it is not a Pentium class processor
TEST EDX, $800000
JZ @1 // if the MMX bit is not set then we don't have MMX
INC EAX // Result := True
@1:
POP EBX
}end;
//----------------------------------------------------------------------------------------------------------------------
procedure PrtStretchDrawDIB(Canvas: TCanvas; DestRect: TRect; ABitmap: TBitmap);
// Stretch draw on to the new canvas.
var
Header,
Bits: Pointer;
HeaderSize,
BitsSize: Cardinal;
begin
{todo GetDIBSizes(ABitmap.Handle, HeaderSize, BitsSize);
GetMem(Header, HeaderSize);
GetMem(Bits, BitsSize);
try
GetDIB(ABitmap.Handle, ABitmap.Palette, Header^, Bits^);
StretchDIBits(Canvas.Handle, DestRect.Left, DestRect.Top, DestRect.Right - DestRect.Left, DestRect.Bottom -
DestRect.Top, 0, 0, ABitmap.Width, ABitmap.Height, Bits, TBitmapInfo(Header^), DIB_RGB_COLORS, SRCCOPY);
finally
FreeMem(Header);
FreeMem(Bits);
end;}
end;
//----------------------------------------------------------------------------------------------------------------------
// todo
function LoadCursor(x: integer; s:pchar): integer;
begin
result := -1;
end;
procedure InitializeGlobalStructures;
// initialization of stuff global to the unit
var
Flags: Cardinal;
begin
Initialized := True;
// For the drag image a fast MMX blend routine is used. We have to make sure MMX is available.
MMXAvailable := HasMMX;
// There is a bug in Win95 and WinME (and potentially in Win98 too) regarding GetDCEx which causes sometimes
// serious trouble within GDI (see method WMNCPaint).
// IsWinNT := (Win32Platform and VER_PLATFORM_WIN32_NT) <> 0; // todo remove block
// IsWin2K := (Win32MajorVersion = 5) and (Win32MinorVersion = 0);
// IsWinXP := (Win32MajorVersion = 5) and (Win32MinorVersion = 1);
// Load all internal image lists and convert their colors to current desktop color scheme.
// In order to use high color images we have to create the image list handle ourselves.
LightCheckImages := TImageList.CreateSize(16, 16);
ConvertImageList(LightCheckImages, 'VT_CHECK_LIGHT');
DarkCheckImages := TImageList.CreateSize(16, 16);
ConvertImageList(DarkCheckImages, 'VT_CHECK_DARK');
LightTickImages := TImageList.CreateSize(16, 16);
ConvertImageList(LightTickImages, 'VT_TICK_LIGHT');
DarkTickImages := TImageList.CreateSize(16, 16);
ConvertImageList(DarkTickImages, 'VT_TICK_DARK');
FlatImages := TImageList.CreateSize(16, 16);
ConvertImageList(FlatImages, 'VT_FLAT');
XPImages := TImageList.CreateSize(16, 16);
ConvertImageList(XPImages, 'VT_XP', False);
UtilityImages := TImageList.CreateSize(UtilityImageSize, UtilityImageSize);
ConvertImageList(UtilityImages, 'VT_UTILITIES');
CreateSystemImageSet(SystemCheckImages, Flags, False);
CreateSystemImageSet(SystemFlatCheckImages, Flags, True);
//mm // Specify an useful timer resolution for timeGetTime.
//mm timeBeginPeriod(MinimumTimerInterval);
// Delphi (at least version 6 and lower) does not provide a standard split cursor.
// Hence we have to load our own.
//todo Screen.Cursors[crHeaderSplit] := LoadCursor(HInstance, 'VT_HEADERSPLIT');
//c // Clipboard format registration.
//c // Native clipboard format. Needs a new identifier and has an average priority to allow other formats to take over.
//c // This format is supposed to use the IStream storage format but unfortunately this does not work when
//c // OLEFlushClipboard is used. Hence it is disabled until somebody finds a solution.
//c CF_VIRTUALTREE := RegisterVTClipboardFormat(CFSTR_VIRTUALTREE, TBaseVirtualTree, 50, TYMED_HGLOBAL {or TYMED_ISTREAM});
//c // Specialized string tree formats.
//c CF_HTML := RegisterVTClipboardFormat(CFSTR_HTML, TCustomVirtualStringTree, 80);
//c CF_VRTFNOOBJS := RegisterVTClipboardFormat(CFSTR_RTFNOOBJS, TCustomVirtualStringTree, 84);
//c CF_VRTF := RegisterVTClipboardFormat(CFSTR_RTF, TCustomVirtualStringTree, 85);
//c CF_CSV := RegisterVTClipboardFormat(CFSTR_CSV, TCustomVirtualStringTree, 90);
//c // Predefined clipboard formats. Just add them to the internal list.
//c RegisterVTClipboardFormat(CF_TEXT, TCustomVirtualStringTree, 100);
//c RegisterVTClipboardFormat(CF_UNICODETEXT, TCustomVirtualStringTree, 95);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure FinalizeGlobalStructures;
var
HintWasEnabled: Boolean;
begin
//mm timeEndPeriod(MinimumTimerInterval);
LightCheckImages.Free;
DarkCheckImages.Free;
LightTickImages.Free;
DarkTickImages.Free;
FlatImages.Free;
XPImages.Free;
UtilityImages.Free;
SystemCheckImages.Free;
SystemFlatCheckImages.Free;
// If VT is used in a package and its special hint window was used then the last instance of this
// window is not freed correctly (bug in the VCL). We explicitely tell the application to free it
// otherwise an AV is raised due to access to an invalid memory area.
//todo if ModuleIsPackage then
// begin
// HintWasEnabled := Application.ShowHint;
// Application.ShowHint := False;
// if HintWasEnabled then
// Application.ShowHint := True;
// end;
end;
//----------------- TWorkerThread --------------------------------------------------------------------------------------
procedure AddThreadReference;
begin exit;
if WorkerThread = nil then
begin
// Create an event used to trigger our worker thread when something is to do.
WorkEvent := TEvent.Create(nil, False, False, '');
// if WorkEvent = 0 then
// RaiseLastOSError; later:test, how we can test if workevent is valid
// Create worker thread, initialize it and send it to its wait loop.
WorkerThread := TWorkerThread.Create(False);
end;
Inc(WorkerThread.FRefCount);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure ReleaseThreadReference(Tree: TBaseVirtualTree);
begin exit;
if Assigned(WorkerThread) then
begin
Dec(WorkerThread.FRefCount);
// Make sure there is no reference remaining to the releasing tree.
Tree.InterruptValidation;
if WorkerThread.FRefCount = 0 then
begin
with WorkerThread do
begin
Terminate;
WorkEvent.SetEvent;
//? // The following work around is no longer necessary with Delphi 6 and up.
//? {$ifndef COMPILER_6_UP}
//? // There is a problem when the thread is freed in the exit code of a DLL. This can happen when a tree is
//? // destroyed on unload of a DLL (e.g. control panel applet). In this case only the main thread will get
//? // CPU time, other threads will never awake again. The VCL however waits for a thread when freeing it
//? // which will result in a deadlock (the WaitFor call does not return because the thread does not get CPU time).
//? // If a thread is however suspended then the VCL does not wait and all is fine.
//? if IsLibrary then
//? Suspend;
//? {$endif COMPILER_6_UP}
WorkerThread.Free;
end;
WorkerThread := nil;
WorkEvent.Free;
WorkEvent := nil;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
constructor TWorkerThread.Create(CreateSuspended: Boolean);
begin exit;
inherited Create(CreateSuspended);
FChangeLock := TCriticalSection.Create;
FWaiterList := TThreadList.Create;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TWorkerThread.Destroy;
begin exit;
FWaiterList.Free;
FChangeLock.Free;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TWorkerThread.ChangeTreeStates(EnterStates, LeaveStates: TChangeStates);
begin exit;
//todo if Assigned(FCurrentTree) and (FCurrentTree.HandleAllocated) then
// SendMessage(FCurrentTree.Handle, WM_CHANGESTATE, Byte(EnterStates), Byte(LeaveStates));
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TWorkerThread.x;
begin exit;
end;
procedure TWorkerThread.Execute;
// Does some background tasks, like validating tree caches.
var
EnterStates,
LeaveStates: TChangeStates;
begin exit; // todo:
while not Terminated do
begin //Synchronize(@x);
WorkEvent.WaitFor($FFFFFFFF {INFINITE}); //Windows.WaitForSingleObject(WorkEvent.Handle, $FFFFFFFF);
if not Terminated then
begin //Synchronize(@x);
// Get the next waiting tree.
with FWaiterList.LockList do
try
if Count > 0 then
begin
FCurrentTree := TBaseVirtualTree(Items[0]);
// Remove this tree from waiter list.
Delete(0);
// If there is yet another tree to work on then set the work event to keep looping.
if Count > 0 then
WorkEvent.SetEvent;
end
else
FCurrentTree := nil;
finally
FWaiterList.UnlockList;
end;
//Synchronize(@x);
// Something to do?
try
if Assigned(FCurrentTree) then
begin
ChangeTreeStates([csValidating], [csUseCache]);
FChangeLock.Enter;
try
EnterStates := [];
if not (tsStopValidation in FCurrentTree.FStates) and FCurrentTree.DoValidateCache then
EnterStates := [csUseCache];
finally
FChangeLock.Leave;
end;
end;
finally
LeaveStates := [csValidating, csStopValidation];
if csUseCache in EnterStates then
Include(LeaveStates, csValidationNeeded);
ChangeTreeStates(EnterStates, LeaveStates);
FCurrentTree := nil;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TWorkerThread.AddTree(Tree: TBaseVirtualTree);
var
EnterStates,
LeaveStates: TVirtualTreeStates;
begin exit;
Assert(Assigned(Tree), 'Tree must not be nil.');
// Remove validation stop flag, just in case it is still set.
Tree.DoStateChange([], [tsStopValidation]);
{todo with FWaiterList.LockList do
try
if IndexOf(Tree) = -1 then
Add(Tree);
finally
FWaiterList.UnlockList;
end;}
FCurrentTree := Tree;
try
if Assigned(FCurrentTree) then
begin
Tree.DoStateChange([tsValidating], [tsUseCache]);
FChangeLock.Enter;
try
EnterStates := [];
if not (tsStopValidation in FCurrentTree.FStates) and FCurrentTree.DoValidateCache then
EnterStates := [tsUseCache];
finally
FChangeLock.Leave;
end;
end;
finally
LeaveStates := [tsValidating, tsStopValidation];
if tsUseCache in EnterStates then
Include(LeaveStates, tsValidationNeeded);
Tree.DoStateChange(EnterStates, LeaveStates);
FCurrentTree := nil;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TWorkerThread.RemoveTree(Tree: TBaseVirtualTree);
begin exit;
Assert(Assigned(Tree), 'Tree must not be nil.');
with FWaiterList.LockList do
try
Remove(Tree);
finally
FWaiterList.UnlockList;
end;
end;
//----------------- TBufferedString ------------------------------------------------------------------------------------
const
AllocIncrement = 4096;
destructor TBufferedString.Destroy;
begin
FreeMem(FStart);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBufferedString.GetAsString: string;
begin
SetString(Result, FStart, FPosition - FStart);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBufferedString.Add(const S: string);
var
LastLen,
LastOffset,
Len: Integer;
begin
Len := Length(S);
// Make room for the new string.
if FEnd - FPosition <= Len then
begin
// Keep last offset to restore it correctly in the case that FStart gets a new memory block assigned.
LastLen := FEnd - FStart;
LastOffset := FPosition - FStart;
ReallocMem(FStart, FEnd - FStart + AllocIncrement);
FPosition := FStart + LastOffset;
FEnd := FStart + LastLen + AllocIncrement;
end;
Move(PChar(S)^, FPosition^, Len);
Inc(FPosition, Len);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBufferedString.AddNewLine;
var
LastLen,
LastOffset: Integer;
begin
// Make room for the CR/LF characters.
if FEnd - FPosition <= 2 then
begin
// Keep last offset to restore it correctly in the case that FStart gets a new memory block assigned.
LastLen := FEnd - FStart;
LastOffset := FPosition - FStart;
ReallocMem(FStart, FEnd - FStart + AllocIncrement);
FPosition := FStart + LastOffset;
FEnd := FStart + LastLen + AllocIncrement;
end;
FPosition^ := #13;
Inc(FPosition);
FPosition^ := #10;
Inc(FPosition);
end;
//----------------- TWideBufferedString --------------------------------------------------------------------------------
destructor TWideBufferedString.Destroy;
begin
FreeMem(FStart);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
function TWideBufferedString.GetAsString: WideString;
begin
SetString(Result, FStart, FPosition - FStart);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TWideBufferedString.Add(const S: WideString);
var
LastLen,
LastOffset,
Len: Integer;
begin
Len := Length(S);
// Make room for the new string.
if FEnd - FPosition <= Len then
begin
// Keep last offset to restore it correctly in the case that FStart gets a new memory block assigned.
LastLen := FEnd - FStart;
LastOffset := FPosition - FStart;
ReallocMem(FStart, 2 * (FEnd - FStart + AllocIncrement));
FPosition := FStart + LastOffset;
FEnd := FStart + LastLen + AllocIncrement;
end;
Move(PWideChar(S)^, FPosition^, 2 * Len);
Inc(FPosition, Len);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TWideBufferedString.AddNewLine;
var
LastLen,
LastOffset: Integer;
begin
// Make room for the CR/LF characters.
if FEnd - FPosition <= 4 then
begin
// Keep last offset to restore it correctly in the case that FStart gets a new memory block assigned.
LastLen := FEnd - FStart;
LastOffset := FPosition - FStart;
ReallocMem(FStart, 2 * (FEnd - FStart + AllocIncrement));
FPosition := FStart + LastOffset;
FEnd := FStart + LastLen + AllocIncrement;
end;
FPosition^ := #13;
Inc(FPosition);
FPosition^ := #10;
Inc(FPosition);
end;
//----------------- TCustomVirtualTreeOptions --------------------------------------------------------------------------
constructor TCustomVirtualTreeOptions.Create(AOwner: TBaseVirtualTree);
begin
FOwner := AOwner;
FPaintOptions := DefaultPaintOptions;
FAnimationOptions := DefaultAnimationOptions;
FAutoOptions := DefaultAutoOptions;
FSelectionOptions := DefaultSelectionOptions;
FMiscOptions := DefaultMiscOptions;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualTreeOptions.SetAnimationOptions(const Value: TVTAnimationOptions);
begin
FAnimationOptions := Value;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualTreeOptions.SetAutoOptions(const Value: TVTAutoOptions);
var
ChangedOptions: TVTAutoOptions;
begin
if FAutoOptions <> Value then
begin
// Exclusive ORing to get all entries wich are in either set but not in both.
ChangedOptions := FAutoOptions + Value - (FAutoOptions * Value);
FAutoOptions := Value;
with FOwner do
if (toAutoSpanColumns in ChangedOptions) and not (csLoading in ComponentState) and HandleAllocated then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualTreeOptions.SetMiscOptions(const Value: TVTMiscOptions);
var
ToBeSet,
ToBeCleared: TVTMiscOptions;
begin
if FMiscOptions <> Value then
begin
ToBeSet := Value - FMiscOptions;
ToBeCleared := FMiscOptions - Value;
FMiscOptions := Value;
with FOwner do
if not (csLoading in ComponentState) and HandleAllocated then
begin
if toCheckSupport in ToBeSet + ToBeCleared then
Invalidate;
if not (csDesigning in ComponentState) then
begin
if toFullRepaintOnResize in TobeSet + ToBeCleared then
RecreateWnd(FOwner);
//x if toAcceptOLEDrop in ToBeSet then
//x RegisterDragDrop(Handle, DragManager as IDropTarget);
//x if toAcceptOLEDrop in ToBeCleared then
//x RevokeDragDrop(Handle);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualTreeOptions.SetPaintOptions(const Value: TVTPaintOptions);
var
ToBeSet,
ToBeCleared: TVTPaintOptions;
begin
if FPaintOptions <> Value then
begin
ToBeSet := Value - FPaintOptions;
ToBeCleared := FPaintOptions - Value;
FPaintOptions := Value;
with FOwner do
if not (csLoading in ComponentState) and HandleAllocated then
begin
{$ifdef ThemeSupport}
if toThemeAware in ToBeSet + ToBeCleared then
begin
if (toThemeAware in ToBeSet) and ThemeServices.ThemesEnabled then
DoStateChange([tsUseThemes])
else
DoStateChange([], [tsUseThemes]);
PrepareBitmaps(True, False);
RedrawWindow(Handle, nil, 0, RDW_INVALIDATE or RDW_VALIDATE or RDW_FRAME);
end
else
{$endif ThemeSupport}
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualTreeOptions.SetSelectionOptions(const Value: TVTSelectionOptions);
var
ToBeSet,
ToBeCleared: TVTSelectionOptions;
begin
if FSelectionOptions <> Value then
begin
ToBeSet := Value - FSelectionOptions;
ToBeCleared := FSelectionOptions - Value;
FSelectionOptions := Value;
with FOwner do
begin
if (toMultiSelect in (ToBeCleared + ToBeSet)) or
([toLevelSelectConstraint, toSiblingSelectConstraint] * ToBeSet <> []) then
ClearSelection;
if (toExtendedFocus in ToBeCleared) and (FFocusedColumn > 0) and HandleAllocated then
begin
FFocusedColumn := FHeader.MainColumn;
Invalidate;
end;
if not (toExtendedFocus in FSelectionOptions) then
FFocusedColumn := FHeader.MainColumn;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualTreeOptions.AssignTo(Dest: TPersistent);
begin
if Dest is TCustomVirtualTreeOptions then
begin
with Dest as TCustomVirtualTreeOptions do
begin
PaintOptions := Self.PaintOptions;
AnimationOptions := Self.AnimationOptions;
AutoOptions := Self.AutoOptions;
SelectionOptions := Self.SelectionOptions;
MiscOptions := Self.MiscOptions;
end;
end
else
inherited;
end;
//----------------- TVTNodeMemoryManager -------------------------------------------------------------------------------
{$ifdef UseLocalMemoryManager}
const
NodeMemoryGuard: PVirtualNode = PVirtualNode($FEEFEFFE);
constructor TVTNodeMemoryManager.Create;
begin
FBlockList := TList.Create;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TVTNodeMemoryManager.Destroy;
begin
Clear;
FBlockList.Free;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTNodeMemoryManager.AllocNode(const Size: Cardinal): PVirtualNode;
// Allocates memory for a node using the local memory manager.
const
BlockSize = (16 * 1024); // Blocks larger than 16K offer no significant performance improvement.
begin
if FAllocSize = 0 then
// Recalculate allocation size first time after a clear.
FAllocSize := (Size + 3) and not 3 // Force alignment on 32-bit boundaries.
else
// Allocation size cannot be increased unless Memory Manager is explicitly cleared.
Assert(Size <= FAllocSize, 'Node memory manager allocation size cannot be increased.');
if Assigned(FFreeSpace) then
begin
// Assign node from free-space chain.
Assert(FFreeSpace.NextSibling = NodeMemoryGuard, 'Memory overwrite in node memory manager free space chain.');
Result := FFreeSpace; // Assign node
FFreeSpace := Result.PrevSibling; // Point to prev node in free-space chain
end
else
begin
if FBytesAvailable < FAllocSize then
begin
// Get another block from the Delphi memory manager.
GetMem(FNext, BlockSize);
FBytesAvailable := BlockSize;
FBlockList.Add(FNext);
end;
// Assign node from current block.
Result := FNext;
Inc(PChar(FNext), FAllocSize);
Dec(FBytesAvailable, FAllocSize);
end;
// Clear the memory.
FillChar(Result^, FAllocSize, 0);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTNodeMemoryManager.Clear;
// Releases all memory held by the local memory manager.
var
I: Integer;
begin
for I := 0 to FBlockList.Count - 1 do
FreeMem(FBlockList[I]);
FBlockList.Clear;
FFreeSpace := nil;
FBytesAvailable := 0;
FAllocSize := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTNodeMemoryManager.FreeNode(const Node: PVirtualNode);
// Frees node memory that was allocated using the local memory manager.
begin
Node.PrevSibling := FFreeSpace; // Point to previous free node.
Node.NextSibling := NodeMemoryGuard; // Memory guard to detect overwrites.
FFreeSpace := Node; // Point Free chain pointer to me.
end;
{$endif UseLocalMemoryManager}
//----------------------------------------------------------------------------------------------------------------------
// OLE drag and drop support classes
// This is quite heavy stuff (compared with the VCL implementation) but is much better suited to fit the needs
// of DD'ing various kinds of virtual data and works also between applications.
//----------------- TEnumFormatEtc -------------------------------------------------------------------------------------
(*
constructor TEnumFormatEtc.Create(Tree: TBaseVirtualTree; AFormatEtcArray: TFormatEtcArray);
var
I: Integer;
begin
inherited Create;
FTree := Tree;
// Make a local copy of the format data.
SetLength(FFormatEtcArray, Length(AFormatEtcArray));
for I := 0 to High(AFormatEtcArray) do
FFormatEtcArray[I] := AFormatEtcArray[I];
end;
//----------------------------------------------------------------------------------------------------------------------
function TEnumFormatEtc.Clone(out Enum: IEnumFormatEtc): HResult;
var
AClone: TEnumFormatEtc;
begin
Result := S_OK;
try
AClone := TEnumFormatEtc.Create(nil, FFormatEtcArray);
AClone.FCurrentIndex := FCurrentIndex;
Enum := AClone as IEnumFormatEtc;
except
Result := E_FAIL;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TEnumFormatEtc.Next(celt: Integer; out elt; pceltFetched: PLongint): HResult;
var
CopyCount: Integer;
begin
Result := S_FALSE;
CopyCount := Length(FFormatEtcArray) - FCurrentIndex;
if celt < CopyCount then
CopyCount := celt;
if CopyCount > 0 then
begin
Move(FFormatEtcArray[FCurrentIndex], elt, CopyCount * SizeOf(TFormatEtc));
Inc(FCurrentIndex, CopyCount);
Result := S_OK;
end;
if Assigned(pceltFetched) then
pceltFetched^ := CopyCount;
end;
//----------------------------------------------------------------------------------------------------------------------
function TEnumFormatEtc.Reset: HResult;
begin
FCurrentIndex := 0;
Result := S_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function TEnumFormatEtc.Skip(celt: Integer): HResult;
begin
if FCurrentIndex + celt < High(FFormatEtcArray) then
begin
Inc(FCurrentIndex, celt);
Result := S_Ok;
end
else
Result := S_FALSE;
end;
*)
//----------------- TVirtualTreeHintWindow -----------------------------------------------------------------------------
var
// This variable is necessary to coordinate the complex interaction between different hints in the application
// and animated hints in our own class. Under certain conditions it can happen that our hint window is destroyed
// while it is still in the animation loop.
HintWindowDestroyed: Boolean = True;
constructor TVirtualTreeHintWindow.Create(AOwner: TComponent);
begin
inherited;
FBackground := TBitmap.Create;
// FBackground.PixelFormat := pf32Bit;
FDrawBuffer := TBitmap.Create;
// FDrawBuffer.PixelFormat := pf32Bit;
FTarget := TBitmap.Create;
// FTarget.PixelFormat := pf32Bit;
DoubleBuffered := False; // we do our own buffering
HintWindowDestroyed := False;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TVirtualTreeHintWindow.Destroy;
begin
HintWindowDestroyed := True;
FTarget.Free;
FDrawBuffer.Free;
FBackground.Free;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeHintWindow.AnimationCallback(Step, StepSize: Integer; Data: Pointer): Boolean;
begin
Result := not HintWindowDestroyed and IsWindowVisible(Handle) and
not (tsCancelHintAnimation in FHintData.Tree.FStates);
if Result then
begin
InternalPaint(Step, StepSize);
// We have to allow certain messages to be processed normally for various reasons.
// This introduces another problem however if this hint window is destroyed
// while it is still in the animation loop. A global variable keeps track of
// that case. This is reliable because we can only have one (internal) hint window.
Application.ProcessMessages;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.InternalPaint(Step, StepSize: Integer);
//--------------- local functions -------------------------------------------
procedure DoShadowBlend(DC: HDC; R: TRect; Alpha: Integer);
// Helper routine for shadow blending to shorten the parameter list in frequent calls.
begin
VTAlphaBlend(0, DC, R, Point(0, 0), bmConstantAlphaAndColor, Alpha, clBlack);
end;
//---------------------------------------------------------------------------
procedure DrawHintShadow(Canvas: TCanvas; ShadowSize: Integer);
var
R: TRect;
begin
// Bottom shadow.
R := Rect(ShadowSize, Height - ShadowSize, Width, Height);
DoShadowBlend(Canvas.Handle, R, 5);
Inc(R.Left);
Dec(R.Right);
Dec(R.Bottom);
DoShadowBlend(Canvas.Handle, R, 10);
Inc(R.Left);
Dec(R.Right);
Dec(R.Bottom);
DoShadowBlend(Canvas.Handle, R, 20);
Inc(R.Left);
Dec(R.Right);
Dec(R.Bottom);
DoShadowBlend(Canvas.Handle, R, 35);
Inc(R.Left);
Dec(R.Right);
Dec(R.Bottom);
DoShadowBlend(Canvas.Handle, R, 50);
// Right shadow.
R := Rect(Width - ShadowSize, ShadowSize, Width, Height - ShadowSize);
DoShadowBlend(Canvas.Handle, R, 5);
Inc(R.Top);
Dec(R.Right);
DoShadowBlend(Canvas.Handle, R, 10);
Inc(R.Top);
Dec(R.Right);
DoShadowBlend(Canvas.Handle, R, 20);
Inc(R.Top);
Dec(R.Right);
DoShadowBlend(Canvas.Handle, R, 35);
Inc(R.Top);
Dec(R.Right);
DoShadowBlend(Canvas.Handle, R, 50);
end;
//--------------- end local functions ---------------------------------------
var
R: TRect;
Y: Integer;
S: WideString;
DrawFormat: Cardinal;
Shadow: Integer;
begin
{$ifndef COMPILER_7_UP}
if MMXAvailable then
Shadow := ShadowSize
else
{$endif COMPILER_7_UP}
Shadow := 0;
with FHintData, FDrawBuffer do
begin
// Do actual painting only in the very first run.
if Step = 0 then
begin
// If the given node is nil then we have to display a header hint.
if (Node = nil) or (Tree.FHintMode <> hmToolTip) then
begin
Canvas.Font := Screen.HintFont;
Y := 2;
end
else
begin
Tree.GetTextInfo(Node, Column, Canvas.Font, R, S);
if vsMultiline in Node^.States then
Y := 1
else
Y := (R.Top - R.Bottom - Shadow + Self.Height) div 2;
end;
with ClientRect do
R := Rect(0, 0, Width - Shadow, Height - Shadow);
{ if (Tree is TCustomVirtualDrawTree) and Assigned(Node) then
begin
// The draw tree has by default no hint text so let it draw the hint itself.
(Tree as TCustomVirtualDrawTree).DoDrawHint(Canvas, Node, R, Column);
end
else}
with Canvas do
begin
// Still force tooltip back and text color.
Font.Color := clInfoText;
Pen.Color := clBlack;
Brush.Color := clInfoBk;
{$ifdef COMPILER_5_UP}
Rectangle(R);
{$else}
with R do
Rectangle(Left, Top, Right, Bottom);
{$endif COMPILER_5_UP}
// Determine text position and don't forget the border.
InflateRect(R, -Tree.FTextMargin - 1, -1);
DrawFormat := DT_TOP or DT_NOPREFIX;
if BidiMode <> bdLeftToRight then
begin
DrawFormat := DrawFormat or DT_RIGHT or DT_RTLREADING;
Inc(R.Right);
end
else
DrawFormat := DrawFormat or DT_LEFT;
SetBkMode(Handle, LCLType.TRANSPARENT);
R.Top := Y;
if Assigned(Node) and (vsMultiline in Node^.States) then
DrawFormat := DrawFormat or DT_WORDBREAK;
DrawTextW(Canvas, PWideChar(HintText), R, DrawFormat, False);
end;
end;
end;
if StepSize > 0 then
begin
if FHintData.Tree.DoGetAnimationType = hatFade then
begin
with FTarget do
BitBlt(Canvas.Handle, 0, 0, Width, Height, FBackground.Canvas.Handle, 0, 0, SRCCOPY);
// Main image.
VTAlphaBlend(FDrawBuffer.Canvas.Handle, FTarget.Canvas.Handle, Rect(0, 0, Width - Shadow, Height - Shadow),
Point(0, 0), bmConstantAlpha, MulDiv(Step, 256, FadeAnimationStepCount), 0);
if Shadow > 0 then
DrawHintShadow(FTarget.Canvas, Shadow);
BitBlt(Canvas.Handle, 0, 0, Width, Height, FTarget.Canvas.Handle, 0, 0, SRCCOPY);
end
else
begin
// Slide is done by blitting "step" lines of the lower part of the hint window
// and fill the rest with the screen background.
// 1) blit hint bitmap to the hint canvas
BitBlt(Canvas.Handle, 0, 0, Width - Shadow, Step, FDrawBuffer.Canvas.Handle, 0, Height - Step, SRCCOPY);
// 2) blit background rest to hint canvas
if Step <= Shadow then
Step := 0
else
Dec(Step, Shadow);
BitBlt(Canvas.Handle, 0, Step, Width, Height - Step, FBackground.Canvas.Handle, 0, Step, SRCCOPY);
end;
end
else
// Last step during slide or the only step without animation.
if FHintData.Tree.DoGetAnimationType <> hatFade then
begin
if Shadow > 0 then
begin
with FBackground do
BitBlt(Canvas.Handle, 0, 0, Width - Shadow, Height - Shadow, FDrawBuffer.Canvas.Handle, 0, 0, SRCCOPY);
DrawHintShadow(FBackground.Canvas, Shadow);
BitBlt(Canvas.Handle, 0, 0, Width, Height, FBackground.Canvas.Handle, 0, 0, SRCCOPY);
end
else
BitBlt(Canvas.Handle, 0, 0, Width, Height, FDrawBuffer.Canvas.Handle, 0, 0, SRCCOPY);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.CMTextChanged(var Message: TLMessage);
begin
// swallow this message to prevent the ancestor from resizing the window (we don't use the caption anyway)
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.WMEraseBkgnd(var Message: TLMEraseBkgnd);
// The control is fully painted by own code so don't erase its background as this causes flickering.
begin
Message.Result := 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.WMNCPaint(var Message: TLMessage);
// The control is fully painted by own code so don't paint any borders.
begin
Message.Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.WMShowWindow(var Message: TLMShowWindow);
// Clear hint data when the window becomes hidden.
begin
if not Message.Show then
begin
if Assigned(FHintData.Tree) then
FHintData.Tree.FLastHintRect := Rect(0, 0, 0, 0);
Finalize(FHintData);
FillChar(FHintData, SizeOf(FHintData), 0);
// If the hint window destruction flag to stop any hint window animation was set by a tree
// during its destruction then reset it here to allow other tree instances to still use
// this hint window.
HintWindowDestroyed := False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.CreateParams(var Params: TCreateParams);
begin
inherited CreateParams(Params);
with Params do
begin
Style := WS_POPUP;
ExStyle := ExStyle and not WS_EX_CLIENTEDGE;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.Paint;
begin
InternalPaint(0, 0);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.ActivateHint(Rect: TRect; const AHint: string);
var
DC: HDC;
StopLastAnimation: Boolean;
begin
if IsRectEmpty(Rect) then
Application.CancelHint
else
begin
// There is already an animation. Start a new one but do not continue the old one once we are finished here.
StopLastAnimation := (tsInAnimation in FHintData.Tree.FStates);
if StopLastAnimation then
FHintData.Tree.DoStateChange([], [tsInAnimation]);
SetWindowPos(Handle, 0, Rect.Left, Rect.Top, Width, Height, {todoSWP_HIDEWINDOW or} SWP_NOACTIVATE or SWP_NOZORDER);
//todo:win UpdateBoundsRect(Rect);
{org code if Rect.Top + Height > Screen.DesktopHeight then
Rect.Top := Screen.DesktopHeight - Height;
if Rect.Top < Screen.DesktopTop then
Rect.Top := Screen.DesktopTop;
if Rect.Left + Width > Screen.DesktopWidth then
Rect.Left := Screen.DesktopWidth - Width;
if Rect.Left < Screen.DesktopLeft then
Rect.Left := Screen.DesktopLeft;}
if Rect.Top + Height > Screen.Height then
Rect.Top := Screen.Height - Height;
if Rect.Top < 0 then
Rect.Top := 0;
if Rect.Left + Width > Screen.Width then
Rect.Left := Screen.Width - Width;
if Rect.Left < 0 then
Rect.Left := 0;
// adjust sizes of bitmaps
FDrawBuffer.Width := Width;
FDrawBuffer.Height := Height;
FBackground.Width := Width;
FBackground.Height := Height;
FTarget.Width := Width;
FTarget.Height := Height;
FHintData.Tree.Update;
// capture screen
DC := GetDC(0);
try
with Rect do
BitBlt(FBackground.Canvas.Handle, 0, 0, Width, Height, DC, Left, Top, SRCCOPY);
finally
ReleaseDC(0, DC);
end;
SetWindowPos(Handle, HWND_TOPMOST, Rect.Left, Rect.Top, Width, Height, {todoSWP_SHOWWINDOW or} SWP_NOACTIVATE);
with FHintData.Tree do
case DoGetAnimationType of
hatNone:
InvalidateRect(Self.Handle, nil, False);
hatFade:
begin
// Make sure the window is not drawn unanimated.
//todowin ValidateRect(Self.Handle, nil);
// Empirically determined animation duration shows that fading needs about twice as much time as
// sliding to show a comparable visual effect.
//todo Animate(FadeAnimationStepCount, 2 * FAnimationDuration, @AnimationCallback, nil);
end;
hatSlide:
begin
// Make sure the window is not drawn unanimated.
//todowin ValidateRect(Self.Handle, nil);
//todo Animate(Self.Height, FAnimationDuration, @AnimationCallback, nil);
end;
end;
if StopLastAnimation and Assigned(FHintData.Tree) then
FHintData.Tree.DoStateChange([tsCancelHintAnimation]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeHintWindow.CalcHintRect(MaxWidth: Integer; const AHint: string; AData: Pointer): TRect;
var
TM: TTextMetric;
R: TRect;
begin
if AData = nil then
// Defensive approach, it *can* happen that AData is nil. Maybe when several user defined hint classes are used.
Result := Rect(0, 0, 0, 0)
else
begin
// The hint window does not need any bidi mode setting but the caller of this method (TApplication.ActivateHint)
// does some unneccessary actions if the hint window is not left-to-right.
// The text alignment is based on the bidi mode passed in the hint data, hence we can
// simply set the window's mode to left-to-right (it might have been modified by the caller, if the
// tree window is right-to-left aligned).
BidiMode := bdLeftToRight;
FHintData := PVTHintData(AData)^;
with FHintData do
begin
// The draw tree gets its hint size by the application (but only if not a header hint is about to show).
// This size has already been determined in CMHintShow.
{ if (Tree is TCustomVirtualDrawTree) and Assigned(Node) then
Result := HintRect
else}
begin
if Column <= NoColumn then
begin
BidiMode := Tree.BidiMode;
Alignment := Tree.Alignment;
end
else
begin
BidiMode := Tree.Header.Columns[Column].BidiMode;
Alignment := Tree.Header.Columns[Column].Alignment;
end;
// if BidiMode <> bdLeftToRight then
// ChangeBidiModeAlignment(Alignment);
if (Node = nil) or (Tree.FHintMode <> hmToolTip) then
begin
Canvas.Font := Screen.HintFont
end
else
begin
Canvas.Font := Tree.Font;
{ if Tree is TCustomVirtualStringTree then
with TCustomVirtualStringTree(Tree) do
DoPaintText(Node, Self.Canvas, Column, ttNormal);}
end;
GetTextMetrics(Canvas.Handle, TM);
FTextHeight := TM.tmHeight;
if Length(DefaultHint) > 0 then
HintText := DefaultHint
else
if Tree.HintMode = hmToolTip then
HintText := Tree.DoGetNodeToolTip(Node, Column)
else
HintText := Tree.DoGetNodeHint(Node, Column);
if Length(HintText) = 0 then
Result := Rect(0, 0, 0, 0)
else
begin
if Assigned(Node) and (Tree.FHintMode = hmToolTip) then
begin
// Hint for a node.
if vsMultiline in Node^.States then
begin
// Multiline tooltips use the columns width but extend the bottom border to fit the whole caption.
Result := Tree.GetDisplayRect(Node, Column, True, False);
// On Windows NT the behavior of the tooltip is slightly different to that on Windows 9x/Me.
// We don't have Unicode word wrap on the latter so the tooltip gets as wide as the largest line
// in the caption (limited by carriage return), which results in unoptimal overlay of the tooltip.
// On Windows NT the tooltip exactly overlays the node text.
//? if IsWinNT then
//? begin
//? // DT_CALCRECT sometimes also modifies the right border. But we are only interested in the bottom border.
//? R := Result;
//? Windows.DrawTextW(Canvas.Handle, PWideChar(HintText), Length(HintText), R, DT_CALCRECT or DT_WORDBREAK);
//? Result.Bottom := R.Bottom;
//? end
//? else
//? DrawTextW(Canvas.Handle, PWideChar(HintText), Length(HintText), Result, DT_CALCRECT, True);
DrawTextW(Canvas, PWideChar(HintText), Result, DT_CALCRECT, True);
Inc(Result.Right);
// If the node height is already large enough to cover the entire text, then we don't need the hint, though.
// However if the text is partially scrolled out of the client area then a hint is useful as well.
if ((Integer(Tree.NodeHeight[Node]) + 2) >= (Result.Bottom - Result.Top)) and not
((Result.Left < 0) or (Result.Right > Tree.ClientWidth) or
(Result.Top < 0) or (Result.Bottom > Tree.ClientHeight)) then
begin
Result := Rect(0, 0, 0, 0);
Exit;
end;
end
else
begin
Result := Tree.GetDisplayRect(Node, Column, True, True);
if toShowHorzGridLines in Tree.TreeOptions.PaintOptions then
Dec(Result.Bottom);
end;
// Include a one pixel border.
InflateRect(Result, 1, 1);
// Make the coordinates relative. They will again be offset by the caller code.
OffsetRect(Result, -Result.Left - 1, -Result.Top - 1);
end
else
begin
// Hint for a header or non-tooltip hint.
// Start with the base size of the hint in client coordinates.
Result := Rect(0, 0, MaxWidth, FTextHeight);
// Calculate the true size of the text rectangle.
DrawTextW(Canvas, PWideChar(HintText), Result, DT_CALCRECT, True);
// The height of the text plus 2 pixels vertical margin plus the border determine the hint window height.
Inc(Result.Bottom, 6);
// The text is centered horizontally with usual text margin for left and right borders (plus border).
Inc(Result.Right, 2 * Tree.FTextMargin + 2);
end;
{$ifndef COMPILER_7_UP}
// Add some pixels for the shadow if MMX is available for blending.
if MMXAvailable then
begin
Inc(Result.Right, ShadowSize);
Inc(Result.Bottom, ShadowSize);
end;
{$endif COMPILER_7_UP}
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeHintWindow.IsHintMsg(var Msg: TMsg): Boolean;
// The VCL is a bit too generous when telling that an existing hint can be cancelled. Need to specify further here.
begin
Result := {?inherited IsHintMsg(Msg) and} HandleAllocated and IsWindowVisible(Handle);
// Avoid that mouse moves over the non-client area or key presses cancel the current hint.
if Result and ((Msg.Message = LM_NCMOUSEMOVE) or ((Msg.Message >= LM_KEYFIRST) and (Msg.Message <= LM_KEYLAST))) then
Result := False
;{todoelse
// Work around problems with keypresses while doing hint animation.
if HandleAllocated and IsWindowVisible(Handle) and (Msg.Message >= LM_KEYFIRST) and (Msg.Message <= LM_KEYLAST) and
(tsInAnimation in FHintData.Tree.FStates) and TranslateMessage(Msg) then
DispatchMessage(Msg);}
end;
//----------------- TVTDragImage ---------------------------------------------------------------------------------------
constructor TVTDragImage.Create(AOwner: TBaseVirtualTree);
begin exit;
FOwner := AOwner;
FTransparency := 128;
FPreBlendBias := 0;
FPostBlendBias := 0;
FFade := False;
FRestriction := dmrNone;
FColorKey := clNone;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TVTDragImage.Destroy;
begin exit;
EndDrag;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTDragImage.GetVisible: Boolean;
// Returns True if the internal drag image is used (i.e. the system does not natively support drag images) and
// the internal image is currently visible on screen.
begin exit;
Result := FStates * [disHidden, disInDrag, disPrepared, disSystemSupport] = [disInDrag, disPrepared];
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTDragImage.InternalShowDragImage(ScreenDC: HDC);
// Frequently called helper routine to actually do the blend and put it onto the screen.
// Only used if the system does not support drag images.
var
BlendMode: TBlendMode;
begin exit;
with FAlphaImage do
BitBlt(Canvas.Handle, 0, 0, Width, Height, FBackImage.Canvas.Handle, 0, 0, SRCCOPY);
if not FFade and (FColorKey = clNone) then
BlendMode := bmConstantAlpha
else
BlendMode := bmMasterAlpha;
with FDragImage do
VTAlphaBlend(Canvas.Handle, FAlphaImage.Canvas.Handle, Rect(0, 0, Width, Height), Point(0, 0), BlendMode,
FTransparency, FPostBlendBias);
with FAlphaImage do
BitBlt(ScreenDC, FImagePosition.X, FImagePosition.Y, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTDragImage.MakeAlphaChannel(Source, Target: TBitmap);
// Helper method to create a proper alpha channel in Target (which must be in 32 bit pixel format), depending
// on the settings for the drag image and the color values in Source.
// Only used if the system does not support drag images.
type
PBGRA = ^TBGRA;
TBGRA = packed record
case Boolean of
False:
(Color: Cardinal);
True:
(BGR: array[0..2] of Byte;
Alpha: Byte);
end;
var
Color,
ColorKeyRef: COLORREF;
UseColorKey: Boolean;
SourceRun,
TargetRun: PBGRA;
X, Y,
MaxDimension,
HalfWidth,
HalfHeight: Integer;
T: Extended;
begin exit;
{todoUseColorKey := ColorKey <> clNone;
ColorKeyRef := ColorToRGB(ColorKey) and $FFFFFF;
// Color values are in the form BGR (red on LSB) while bitmap colors are in the form ARGB (blue on LSB)
// hence we have to swap red and blue in the color key.
with TBGRA(ColorKeyRef) do
begin
X := BGR[0];
BGR[0] := BGR[2];
BGR[2] := X;
end;
with Target do
begin
MaxDimension := Max(Width, Height);
HalfWidth := Width div 2;
HalfHeight := Height div 2;
for Y := 0 to Height - 1 do
begin
TargetRun := Scanline[Y];
SourceRun := Source.Scanline[Y];
for X := 0 to Width - 1 do
begin
Color := SourceRun.Color and $FFFFFF;
if UseColorKey and (Color = ColorKeyRef) then
TargetRun.Alpha := 0
else
begin
// If the color is not the given color key (or none is used) then do full calculation of a bell curve.
T := exp(-8 * Sqrt(Sqr((X - HalfWidth) / MaxDimension) + Sqr((Y - HalfHeight) / MaxDimension)));
TargetRun.Alpha := Round(255 * T);
end;
Inc(SourceRun);
Inc(TargetRun);
end;
end;
end;}
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTDragImage.DragTo(P: TPoint; ForceRepaint: Boolean): Boolean;
// Moves the drag image to a new position, which is determined from the passed point P and the previous
// mouse position.
// ForceRepaint is True if something on the screen changed and the back image must be refreshed.
var
ScreenDC: HDC;
DeltaX,
DeltaY: Integer;
// optimized drag image move support
RSamp1,
RSamp2, // newly added parts from screen which will be overwritten
RDraw1,
RDraw2, // parts to be restored to screen
RScroll,
RClip: TRect; // ScrollDC of the existent background
begin
RDraw2 := Rect(0,0,0,0);
RDraw1 := Rect(0,0,0,0);
RSamp2 := Rect(0,0,0,0);
RSamp1 := Rect(0,0,0,0);
// Determine distances to move the drag image. Take care for restrictions.
case FRestriction of
dmrHorizontalOnly:
begin
DeltaX := FLastPosition.X - P.X;
DeltaY := 0;
end;
dmrVerticalOnly:
begin
DeltaX := 0;
DeltaY := FLastPosition.Y - P.Y;
end;
else // dmrNone
DeltaX := FLastPosition.X - P.X;
DeltaY := FLastPosition.Y - P.Y;
end;
Result := (DeltaX <> 0) or (DeltaY <> 0) or ForceRepaint;
if Result then
begin
if Visible then
begin
// All this stuff is only called if we have to handle the drag image ourselves. If the system supports
// drag image then this is all never executed.
ScreenDC := GetDC(0);
try
if (Abs(DeltaX) >= FDragImage.Width) or (Abs(DeltaY) >= FDragImage.Height) or ForceRepaint then
begin
// If moved more than image size then just restore old screen and blit image to new position.
BitBlt(ScreenDC, FImagePosition.X, FImagePosition.Y, FBackImage.Width, FBackImage.Height,
FBackImage.Canvas.Handle, 0, 0, SRCCOPY);
if ForceRepaint then
UpdateWindow(FOwner.Handle);
Inc(FImagePosition.X, -DeltaX);
Inc(FImagePosition.Y, -DeltaY);
BitBlt(FBackImage.Canvas.Handle, 0, 0, FBackImage.Width, FBackImage.Height, ScreenDC, FImagePosition.X,
FImagePosition.Y, SRCCOPY);
end
else
begin
// overlapping copy
with FBackImage.Canvas do
begin
// restore uncovered areas of the screen
if DeltaX = 0 then
begin
with RDraw2 do
BitBlt(ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top, Right, Bottom, Handle, Left, Top,
SRCCOPY);
end
else
begin
if DeltaY = 0 then
begin
with RDraw1 do
BitBlt(ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top, Right, Bottom, Handle, Left, Top,
SRCCOPY);
end
else
begin
with RDraw1 do
BitBlt(ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top, Right, Bottom, Handle, Left, Top,
SRCCOPY);
with RDraw2 do
BitBlt(ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top, Right, Bottom, Handle, Left, Top,
SRCCOPY);
end;
end;
// move existent background
//todo:ScrollDC(Handle, DeltaX, DeltaY, RScroll, RClip, 0, nil);
Inc(FImagePosition.X, -DeltaX);
Inc(FImagePosition.Y, -DeltaY);
// Get first and second additional rectangle from screen.
if DeltaX = 0 then
begin
with RSamp2 do
BitBlt(Handle, Left, Top, Right, Bottom, ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top,
SRCCOPY);
end
else
if DeltaY = 0 then
begin
with RSamp1 do
BitBlt(Handle, Left, Top, Right, Bottom, ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top,
SRCCOPY);
end
else
begin
with RSamp1 do
BitBlt(Handle, Left, Top, Right, Bottom, ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top,
SRCCOPY);
with RSamp2 do
BitBlt(Handle, Left, Top, Right, Bottom, ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top,
SRCCOPY);
end;
end;
end;
InternalShowDragImage(ScreenDC);
finally
ReleaseDC(0, ScreenDC);
end;
end;
FLastPosition.X := P.X;
FLastPosition.Y := P.Y;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTDragImage.EndDrag;
begin exit;
HideDragImage;
FStates := FStates - [disInDrag, disPrepared];
FBackImage.Free;
FBackImage := nil;
FDragImage.Free;
FDragImage := nil;
FAlphaImage.Free;
FAlphaImage := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTDragImage.GetDragImageRect: TRect;
// Returns the current size and position of the drag image (screen coordinates).
begin exit;
if Visible then
begin
with FBackImage do
Result := Rect(FImagePosition.X, FImagePosition.Y, FImagePosition.X + Width, FImagePosition.Y + Height);
end
else
Result := Rect(0, 0, 0, 0);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTDragImage.HideDragImage;
var
ScreenDC: HDC;
begin exit;
if Visible then
begin
Include(FStates, disHidden);
ScreenDC := GetDC(0);
try
// restore screen
with FBackImage do
BitBlt(ScreenDC, FImagePosition.X, FImagePosition.Y, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
finally
ReleaseDC(0, ScreenDC);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTDragImage.PrepareDrag(DragImage: TBitmap; ImagePosition, HotSpot: TPoint);
// Creates all necessary structures to do alpha blended dragging using the given image.
// ImagePostion and Hotspot are given in screen coordinates. The first determines where to place the drag image while
// the second is the initial mouse position.
// This method also determines whether the system supports drag images natively. If so then only minimal structures
// are created.
var
Width,
Height: Integer;
begin
Width := DragImage.Width;
Height := DragImage.Height;
Include(FStates, disSystemSupport);
if MMXAvailable and not (disSystemSupport in FStates) then
begin
FLastPosition := HotSpot;
FDragImage := TBitmap.Create;
// FDragImage.PixelFormat := pf32Bit;
FDragImage.Width := Width;
FDragImage.Height := Height;
FAlphaImage := TBitmap.Create;
// FAlphaImage.PixelFormat := pf32Bit;
FAlphaImage.Width := Width;
FAlphaImage.Height := Height;
FBackImage := TBitmap.Create;
// FBackImage.PixelFormat := pf32Bit;
FBackImage.Width := Width;
FBackImage.Height := Height;
// Copy the given drag image and apply pre blend bias if required.
if FPreBlendBias = 0 then
{ with FDragImage do
BitBlt(Canvas.Handle, 0, 0, Width, Height, DragImage.Canvas.Handle, 0, 0, SRCCOPY)
else
AlphaBlend(DragImage.Canvas.Handle, FDragImage.Canvas.Handle, Rect(0, 0, Width, Height), Point(0, 0),
bmConstantAlpha, 255, FPreBlendBias);
}
// Create a proper alpha channel also if no fading is required (transparent parts).
// MakeAlphaChannel(DragImage, FDragImage);
FImagePosition := ImagePosition;
// Initially the drag image is hidden and will be shown during the immediately following DragEnter event.
FStates := FStates + [disInDrag, disHidden, disPrepared];
end;
end;
//----------------------------------------------------------------------------------------------------------------------
// todo: dummy
function MapWindowPoints(hWndFrom: HWND; hWndTo: HWND; lpPoints: TPOINT; cPoints: UINT): Integer; overload;
begin
debugln('---------------------------------------MapWindowPoints point');
Result := 0;
end;
function MapWindowPoints(hWndFrom: HWND; hWndTo: HWND; lpPoints: TRect; cPoints: UINT): Integer; overload;
begin
debugln('----------------------------------------MapWindowPoints rect');
Result := 0;
end;
procedure TVTDragImage.RecaptureBackground(Tree: TBaseVirtualTree; R: TRect; VisibleRegion: HRGN;
CaptureNCArea, ReshowDragImage: Boolean);
// Notification by the drop target tree to update the background image because something in the tree has changed.
// Note: The passed rectangle is given in client coordinates of the current drop target tree (given in Tree).
// The caller does not check if the given rectangle is actually within the drag image. Hence this method must do
// all the checks.
// This method does nothing if the system manages the drag image.
var
DragRect,
ClipRect: TRect;
PaintTarget: TPoint;
PaintOptions: TVTInternalPaintOptions;
ScreenDC: HDC;
begin exit;
// Recapturing means we want the tree to paint the new part into our back bitmap instead to the screen.
if Visible then
begin
// Create the minimum rectangle to be recaptured.
MapWindowPoints(Tree.Handle, 0, R, 2);
DragRect := GetDragImageRect;
IntersectRect(R, R, DragRect);
//todoOffsetRgn(VisibleRegion, -DragRect.Left, -DragRect.Top);
// The target position for painting in the drag image is relative and can be determined from screen coordinates too.
PaintTarget.X := R.Left - DragRect.Left;
PaintTarget.Y := R.Top - DragRect.Top;
// The source rectangle is determined by the offsets in the tree.
MapWindowPoints(0, Tree.Handle, R, 2);
OffsetRect(R, -Tree.FOffsetX, -Tree.FOffsetY);
// Finally let the tree paint the relevant part and upate the drag image on screen.
PaintOptions := [poBackground, poColumnColor, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines];
with FBackImage do
begin
ClipRect.TopLeft := PaintTarget;
ClipRect.Right := ClipRect.Left + R.Right - R.Left;
ClipRect.Bottom := ClipRect.Top + R.Bottom - R.Top;
Tree.LimitPaintingToArea(Canvas, ClipRect, VisibleRegion);
Tree.PaintTree(Canvas, R, PaintTarget, PaintOptions);
if CaptureNCArea then
begin
// For the non-client area we only need the visible region of the window as limit for painting.
SelectClipRgn(Canvas.Handle, VisibleRegion);
// Since WM_PRINT cannot be given a position where to draw we simply move the window origin and
// get the same effect.
GetWindowRect(Tree.Handle, ClipRect);
SetWindowOrgEx(Canvas.Handle, DragRect.Left - ClipRect.Left, DragRect.Top - ClipRect.Top, nil);
//todoTree.Perform(WM_PRINT, Integer(Canvas.Handle), PRF_NONCLIENT);
SetWindowOrgEx(Canvas.Handle, 0, 0, nil);
end;
SelectClipRgn(Canvas.Handle, 0);
if ReshowDragImage then
begin
//todoGDIFlush;
ScreenDC := GetDC(0);
try
InternalShowDragImage(ScreenDC);
finally
ReleaseDC(0, ScreenDC);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTDragImage.ShowDragImage;
// Shows the drag image after it has been hidden by HideDragImage.
// Note: there might be a new background now.
// Also this method does nothing if the system manages the drag image.
var
ScreenDC: HDC;
begin exit;
if FStates * [disInDrag, disHidden, disPrepared, disSystemSupport] = [disInDrag, disHidden, disPrepared] then
begin
Exclude(FStates, disHidden);
//todoGDIFlush;
ScreenDC := GetDC(0);
try
BitBlt(FBackImage.Canvas.Handle, 0, 0, FBackImage.Width, FBackImage.Height, ScreenDC, FImagePosition.X,
FImagePosition.Y, SRCCOPY);
InternalShowDragImage(ScreenDC);
finally
ReleaseDC(0, ScreenDC);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTDragImage.WillMove(P: TPoint): Boolean;
// This method determines whether the drag image would "physically" move when DragTo would be called with the same
// target point.
// Always returns False if the system drag image support is available.
var
DeltaX,
DeltaY: Integer;
begin exit;
Result := Visible;
if Result then
begin
// Determine distances to move the drag image. Take care for restrictions.
case FRestriction of
dmrHorizontalOnly:
begin
DeltaX := FLastPosition.X - P.X;
DeltaY := 0;
end;
dmrVerticalOnly:
begin
DeltaX := 0;
DeltaY := FLastPosition.Y - P.Y;
end;
else // dmrNone
DeltaX := FLastPosition.X - P.X;
DeltaY := FLastPosition.Y - P.Y;
end;
Result := (DeltaX <> 0) or (DeltaY <> 0);
end;
end;
//----------------- TVirtualTreeColumn ---------------------------------------------------------------------------------
constructor TVirtualTreeColumn.Create(xCollection: TCollection);
begin
FWidth := 50;
FLastWidth := 50;
FMinWidth := 10;
FMaxWidth := 10000;
FImageIndex := -1;
FMargin := 4;
FSpacing := 4;
FText := '';
FOptions := DefaultColumnOptions;
FAlignment := taLeftJustify;
FBidiMode := bdLeftToRight;
FColor := clWindow;
FLayout := blGlyphLeft;
inherited Create(xCollection);
FPosition := Owner.Count - 1;
// Read parent bidi mode and color values as default values.
ParentBiDiModeChanged;
ParentColorChanged;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TVirtualTreeColumn.Destroy;
var
I: Integer;
//--------------- local function ---------------------------------------------
procedure AdjustColumnIndex(var ColumnIndex: TColumnIndex);
begin
if Index = ColumnIndex then
ColumnIndex := NoColumn
else
if Index < ColumnIndex then
Dec(ColumnIndex);
end;
//--------------- end local function -----------------------------------------
begin
// Check if this column is somehow referenced by its collection parent or the header.
with Owner do
begin
// If the columns collection object is currently deleting all columns
// then we don't need to check the various cached indices individually.
if not FClearing then
begin
IndexChanged(Index, -1);
AdjustColumnIndex(FHoverIndex);
AdjustColumnIndex(FDownIndex);
AdjustColumnIndex(FTrackIndex);
AdjustColumnIndex(FClickIndex);
with Header do
begin
AdjustColumnIndex(FAutoSizeIndex);
if Index = FMainColumn then
begin
// If the current main column is about to be destroyed then we have to find a new main column.
FMainColumn := NoColumn;
for I := 0 to Count - 1 do
if I <> Index then
begin
FMainColumn := I;
Break;
end;
end;
AdjustColumnIndex(FSortColumn);
end;
end;
end;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumn.GetLeft: Integer;
begin
Result := FLeft + Owner.Header.Treeview.FOffsetX;
if [coVisible, coFixed] * FOptions <> [coVisible, coFixed] then
Dec(Result, Owner.Header.Treeview.FEffectiveOffsetX);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumn.IsBiDiModeStored: Boolean;
begin
Result := not (coParentBiDiMode in FOptions);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumn.IsColorStored: Boolean;
begin
Result := not (coParentColor in FOptions);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetAlignment(const Value: TAlignment);
begin
if FAlignment <> Value then
begin
FAlignment := Value;
Changed(False);
// Setting the alignment affects also the tree, hence invalidate it too.
Owner.Header.TreeView.Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetBiDiMode(Value: TBiDiMode);
begin
if Value <> FBiDiMode then
begin
FBiDiMode := Value;
Exclude(FOptions, coParentBiDiMode);
Changed(False);
// Setting the alignment affects also the tree, hence invalidate it too.
Owner.Header.TreeView.Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetColor(const Value: TColor);
begin
if FColor <> Value then
begin
FColor := Value;
Exclude(FOptions, coParentColor);
Changed(False);
Owner.Header.TreeView.Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetImageIndex(Value: TImageIndex);
begin
if Value <> FImageIndex then
begin
FImageIndex := Value;
Changed(False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetLayout(Value: TVTHeaderColumnLayout);
begin
if FLayout <> Value then
begin
FLayout := Value;
Changed(False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetMargin(Value: Integer);
begin
// Compatibility setting for -1.
if Value < 0 then
Value := 4;
if FMargin <> Value then
begin
FMargin := Value;
Changed(False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetMaxWidth(Value: Integer);
begin
if Value < FMinWidth then
Value := FMinWidth;
//? if not IsWinNT and (Value > 10000) then
//? Value := 10000;
FMaxWidth := Value;
SetWidth(FWidth);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetMinWidth(Value: Integer);
begin
if Value < 0 then
Value := 0;
if Value > FMaxWidth then
Value := FMaxWidth;
FMinWidth := Value;
SetWidth(FWidth);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetOptions(Value: TVTColumnOptions);
var
ToBeSet,
ToBeCleared: TVTColumnOptions;
VisibleChange,
ColorChanged: Boolean;
begin
if FOptions <> Value then
begin
ToBeCleared := FOptions - Value;
ToBeSet := Value - FOptions;
FOptions := Value;
VisibleChange := coVisible in (ToBeSet + ToBeCleared);
ColorChanged := coParentColor in ToBeSet;
if coParentBidiMode in ToBeSet then
ParentBiDiModeChanged;
if ColorChanged then
ParentColorChanged;
if coAutoSpring in ToBeSet then
FSpringRest := 0;
Changed(False);
// Need to repaint and adjust the owner tree too.
with Owner,Header.Treeview do
if not (csLoading in ComponentState) and (VisibleChange or ColorChanged) and (FUpdateCount = 0) then
begin
Invalidate;
if VisibleChange then
UpdateHorizontalScrollBar(False);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetPosition(Value: TColumnPosition);
begin
if csLoading in Owner.Header.Treeview.ComponentState then
// Only cache the position for final fixup when loading from DFM.
FPosition := Value
else
begin
if Value >= TColumnPosition(Collection.Count) then
Value := Collection.Count - 1;
if FPosition <> Value then
with Owner do
begin
InitializePositionArray;
// Need to repaint and adjust the owner tree too.
with Header do
begin
if not (csLoading in Treeview.ComponentState) {todoand (UpdateCount = 0)} then
begin
Treeview.CancelEditNode;
AdjustPosition(Self, Value);
Invalidate(Self);
Treeview.Invalidate;
Self.Changed(False);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetSpacing(Value: Integer);
begin
if FSpacing <> Value then
begin
FSpacing := Value;
Changed(False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetStyle(Value: TVirtualTreeColumnStyle);
begin
if FStyle <> Value then
begin
FStyle := Value;
Changed(False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetText(const Value: WideString);
begin
if FText <> Value then
begin
FText := Value;
Changed(False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetWidth(Value: Integer);
begin
if Value < FMinWidth then
Value := FMinWidth;
if Value > FMaxWidth then
Value := FMaxWidth;
if FWidth <> Value then
begin
FLastWidth := FWidth;
with Owner, Header do
begin
if not (hoAutoResize in FOptions) or (Index <> FAutoSizeIndex) then
begin
FWidth := Value;
UpdatePositions;
end;
if not (csLoading in Treeview.ComponentState) {todoand (UpdateCount = 0)} then
begin
if hoAutoResize in FOptions then
AdjustAutoSize(Index);
Treeview.DoColumnResize(Index);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.ComputeHeaderLayout(DC: HDC; const Client: TRect; UseHeaderGlyph, UseSortGlyph: Boolean;
var HeaderGlyphPos, SortGlyphPos: TPoint; var TextBounds: TRect);
// The layout of a column header is determined by a lot of factors. This method takes them all into account and
// determines all necessary positions and bounds:
// - for the header text
// - the header glyph
// - the sort glyph
var
TextSize: TSize;
TextPos,
ClientSize,
HeaderGlyphSize,
SortGlyphSize: TPoint;
CurrentAlignment: TAlignment;
MinLeft,
MaxRight,
TextSpacing: Integer;
UseText: Boolean;
begin
UseText := Length(FText) > 0;
// If nothing is to show then don't waste time with useless preparation.
if not (UseText or UseHeaderGlyph or UseSortGlyph) then
Exit;
CurrentAlignment := FAlignment;
//b if FBidiMode <> bdLeftToRight then
//b ChangeBiDiModeAlignment(CurrentAlignment);
// Calculate sizes of the involved items.
ClientSize := Point(Client.Right - Client.Left, Client.Bottom - Client.Top);
with Owner, Header do
begin
if UseHeaderGlyph then
HeaderGlyphSize := Point(FImages.Width, FImages.Height)
else
HeaderGlyphSize := Point(0, 0);
if UseSortGlyph then
begin
SortGlyphSize := Point(UtilityImages.Width, UtilityImages.Height);
// In any case, the sort glyph is vertically centered.
SortGlyphPos.Y := (ClientSize.Y - SortGlyphSize.Y) div 2;
end
else
SortGlyphSize := Point(0, 0);
end;
if UseText then
begin
GetTextExtentPoint32W(DC, PWideChar(FText), Length(FText), TextSize);
Inc(TextSize.cx, 2);
TextBounds := Rect(0, 0, TextSize.cx, TextSize.cy);
TextSpacing := FSpacing;
end
else
begin
TextSpacing := 0;
TextSize.cx := 0;
TextSize.cy := 0;
end;
// Check first for the special case where nothing is shown except the sort glyph.
if UseSortGlyph and not (UseText or UseHeaderGlyph) then
begin
// Center the sort glyph in the available area if nothing else is there.
SortGlyphPos := Point((ClientSize.X - SortGlyphSize.X) div 2, (ClientSize.Y - SortGlyphSize.Y) div 2);
end
else
begin
// Determine extents of text and glyph and calculate positions which are clear from the layout.
if (Layout in [blGlyphLeft, blGlyphRight]) or not UseHeaderGlyph then
begin
HeaderGlyphPos.Y := (ClientSize.Y - HeaderGlyphSize.Y) div 2;
TextPos.Y := (ClientSize.Y - TextSize.cy) div 2;
end
else
begin
if Layout = blGlyphTop then
begin
HeaderGlyphPos.Y := (ClientSize.Y - HeaderGlyphSize.Y - TextSize.cy - TextSpacing) div 2;
TextPos.Y := HeaderGlyphPos.Y + HeaderGlyphSize.Y + TextSpacing;
end
else
begin
TextPos.Y := (ClientSize.Y - HeaderGlyphSize.Y - TextSize.cy - TextSpacing) div 2;
HeaderGlyphPos.Y := TextPos.Y + TextSize.cy + TextSpacing;
end;
end;
// Each alignment needs special consideration.
case CurrentAlignment of
taLeftJustify:
begin
MinLeft := FMargin;
if UseSortGlyph and (FBidiMode <> bdLeftToRight) then
begin
// In RTL context is the sort glyph placed on the left hand side.
SortGlyphPos.X := MinLeft;
Inc(MinLeft, SortGlyphSize.X + FSpacing);
end;
if Layout in [blGlyphTop, blGlyphBottom] then
begin
// Header glyph is above or below text, so both must be considered when calculating
// the left positition of the sort glyph (if it is on the right hand side).
TextPos.X := MinLeft;
if UseHeaderGlyph then
begin
HeaderGlyphPos.X := (ClientSize.X - HeaderGlyphSize.X) div 2;
if HeaderGlyphPos.X < MinLeft then
HeaderGlyphPos.X := MinLeft;
MinLeft := Max(TextPos.X + TextSize.cx + TextSpacing, HeaderGlyphPos.X + HeaderGlyphSize.X + FSpacing);
end
else
MinLeft := TextPos.X + TextSize.cx + TextSpacing;
end
else
begin
// Everything is lined up. TextSpacing might be 0 if there is no text.
// This simplifies the calculation because no extra tests are necessary.
if UseHeaderGlyph and (Layout = blGlyphLeft) then
begin
HeaderGlyphPos.X := MinLeft;
Inc(MinLeft, HeaderGlyphSize.X + FSpacing);
end;
TextPos.X := MinLeft;
Inc(MinLeft, TextSize.cx + TextSpacing);
if UseHeaderGlyph and (Layout = blGlyphRight) then
begin
HeaderGlyphPos.X := MinLeft;
Inc(MinLeft, HeaderGlyphSize.X + FSpacing);
end;
end;
if UseSortGlyph and (FBidiMode = bdLeftToRight) then
SortGlyphPos.X := MinLeft;
end;
taCenter:
begin
if Layout in [blGlyphTop, blGlyphBottom] then
begin
HeaderGlyphPos.X := (ClientSize.X - HeaderGlyphSize.X) div 2;
TextPos.X := (ClientSize.X - TextSize.cx) div 2;
if UseSortGlyph then
Dec(TextPos.X, SortGlyphSize.X div 2);
end
else
begin
MinLeft := (ClientSize.X - HeaderGlyphSize.X - TextSpacing - TextSize.cx) div 2;
if UseHeaderGlyph and (Layout = blGlyphLeft) then
begin
HeaderGlyphPos.X := MinLeft;
Inc(MinLeft, HeaderGlyphSize.X + TextSpacing);
end;
TextPos.X := MinLeft;
Inc(MinLeft, TextSize.cx + TextSpacing);
if UseHeaderGlyph and (Layout = blGlyphRight) then
HeaderGlyphPos.X := MinLeft;
end;
if UseHeaderGlyph then
begin
MinLeft := Min(HeaderGlyphPos.X, TextPos.X);
MaxRight := Max(HeaderGlyphPos.X + HeaderGlyphSize.X, TextPos.X + TextSize.cx);
end
else
begin
MinLeft := TextPos.X;
MaxRight := TextPos.X + TextSize.cx;
end;
// Place the sort glyph directly to the left or right of the larger item.
if UseSortGlyph then
if FBidiMode = bdLeftToRight then
begin
// Sort glyph on the right hand side.
SortGlyphPos.X := MaxRight + FSpacing;
end
else
begin
// Sort glyph on the left hand side.
SortGlyphPos.X := MinLeft - FSpacing - SortGlyphSize.X;
end;
end;
else
// taRightJustify
MaxRight := ClientSize.X - FMargin;
if UseSortGlyph and (FBidiMode = bdLeftToRight) then
begin
// In LTR context is the sort glyph placed on the right hand side.
Dec(MaxRight, SortGlyphSize.X);
SortGlyphPos.X := MaxRight;
Dec(MaxRight, FSpacing);
end;
if Layout in [blGlyphTop, blGlyphBottom] then
begin
TextPos.X := MaxRight - TextSize.cx;
if UseHeaderGlyph then
begin
HeaderGlyphPos.X := (ClientSize.X - HeaderGlyphSize.X) div 2;
if HeaderGlyphPos.X + HeaderGlyphSize.X + FSpacing > MaxRight then
HeaderGlyphPos.X := MaxRight - HeaderGlyphSize.X - FSpacing;
MaxRight := Min(TextPos.X - TextSpacing, HeaderGlyphPos.X - FSpacing);
end
else
MaxRight := TextPos.X - TextSpacing;
end
else
begin
// Everything is lined up. TextSpacing might be 0 if there is no text.
// This simplifies the calculation because no extra tests are necessary.
if UseHeaderGlyph and (Layout = blGlyphRight) then
begin
HeaderGlyphPos.X := MaxRight - HeaderGlyphSize.X;
MaxRight := HeaderGlyphPos.X - FSpacing;
end;
TextPos.X := MaxRight - TextSize.cx;
MaxRight := TextPos.X - TextSpacing;
if UseHeaderGlyph and (Layout = blGlyphLeft) then
begin
HeaderGlyphPos.X := MaxRight - HeaderGlyphSize.X;
MaxRight := HeaderGlyphPos.X - FSpacing;
end;
end;
if UseSortGlyph and (FBidiMode <> bdLeftToRight) then
SortGlyphPos.X := MaxRight - SortGlyphSize.X;
end;
end;
// Once the position of each element is determined there remains only one but important step.
// The horizontal positions of every element must be adjusted so that it always fits into the
// given header area. This is accomplished by shorten the text appropriately.
// These are the maximum bounds. Nothing goes beyond them.
MinLeft := FMargin;
MaxRight := ClientSize.X - FMargin;
if UseSortGlyph then
begin
if FBidiMode = bdLeftToRight then
begin
// Sort glyph on the right hand side.
if SortGlyphPos.X + SortGlyphSize.X > MaxRight then
SortGlyphPos.X := MaxRight - SortGlyphSize.X;
MaxRight := SortGlyphPos.X - FSpacing;
end;
// Consider also the left side of the sort glyph regardless of the bidi mode.
if SortGlyphPos.X < MinLeft then
SortGlyphPos.X := MinLeft;
// Left border needs only adjustment if the sort glyph marks the left border.
if FBidiMode <> bdLeftToRight then
MinLeft := SortGlyphPos.X + SortGlyphSize.X + FSpacing;
// Finally transform sort glyph to its actual position.
with SortGlyphPos do
begin
Inc(X, Client.Left);
Inc(Y, Client.Top);
end;
end;
if UseHeaderGlyph then
begin
if HeaderGlyphPos.X + HeaderGlyphSize.X > MaxRight then
HeaderGlyphPos.X := MaxRight - HeaderGlyphSize.X;
if Layout = blGlyphRight then
MaxRight := HeaderGlyphPos.X - FSpacing;
if HeaderGlyphPos.X < MinLeft then
HeaderGlyphPos.X := MinLeft;
if Layout = blGlyphLeft then
MinLeft := HeaderGlyphPos.X + HeaderGlyphSize.X + FSpacing;
// Finally transform header glyph to its actual position.
with HeaderGlyphPos do
begin
Inc(X, Client.Left);
Inc(Y, Client.Top);
end;
end;
if UseText then
begin
if TextPos.X < MinLeft then
TextPos.X := MinLeft;
OffsetRect(TextBounds, TextPos.X, TextPos.Y);
if TextBounds.Right > MaxRight then
TextBounds.Right := MaxRight;
OffsetRect(TextBounds, Client.Left, Client.Top);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.DefineProperties(Filer: TFiler);
begin
inherited;
// Must define a new name for the properties otherwise the VCL will try to load the wide string
// without asking us and screws it completely up.
Filer.DefineProperty('WideText', @ReadText, @WriteText, FText <> '');
Filer.DefineProperty('WideHint', @ReadHint, @WriteHint, FHint <> '');
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.GetAbsoluteBounds(var Left, Right: Integer);
// Returns the column's left and right bounds in header coordinates, that is, independant of the scrolling position.
begin
Left := FLeft;
Right := FLeft + FWidth;
end;
//----------------------------------------------------------------------------------------------------------------------
{
function TVirtualTreeColumn.GetDisplayName: string;
// Returns the column text if it only contains ANSI characters, otherwise the column id is returned because the IDE
// still cannot handle Unicode strings.
var
I: Integer;
begin
// Check if the text of the column contains characters > 255
I := 1;
while I <= Length(FText) do
begin
if Ord(FText[I]) > 255 then
Break;
Inc(I);
end;
if I > Length(FText) then
Result := FText // implicit conversion
else
Result := Format('Column %d', [Index]);
end;}
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumn.GetOwner: TVirtualTreeColumns;
begin
Result := Collection as TVirtualTreeColumns;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.ReadText(Reader: TReader);
begin
case Reader.NextValue of
vaLString, vaString:
SetText(Reader.ReadString);
else
SetText(Reader.ReadWideString);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SetIndex(Value: Integer);
begin
if Index <> Value then
begin
// Tell the columns collection about the index change. Its position array must be updated.
Owner.IndexChanged(Index, Value);
inherited;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.ReadHint(Reader: TReader);
begin
case Reader.NextValue of
vaLString, vaString:
FHint := Reader.ReadString;
else
FHint := Reader.ReadWideString;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.WriteHint(Writer: TWriter);
begin
Writer.WriteWideString(FHint);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.WriteText(Writer: TWriter);
begin
Writer.WriteWideString(FText);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.Assign(Source: TPersistent);
var
OldOptions: TVTColumnOptions;
begin
if Source is TVirtualTreeColumn then
begin
OldOptions := FOptions;
FOptions := [];
BiDiMode := TVirtualTreeColumn(Source).BiDiMode;
ImageIndex := TVirtualTreeColumn(Source).ImageIndex;
Layout := TVirtualTreeColumn(Source).Layout;
Margin := TVirtualTreeColumn(Source).Margin;
MaxWidth := TVirtualTreeColumn(Source).MaxWidth;
MinWidth := TVirtualTreeColumn(Source).MinWidth;
Position := TVirtualTreeColumn(Source).Position;
Spacing := TVirtualTreeColumn(Source).Spacing;
Style := TVirtualTreeColumn(Source).Style;
Text := TVirtualTreeColumn(Source).Text;
Hint := TVirtualTreeColumn(Source).Hint;
Width := TVirtualTreeColumn(Source).Width;
Alignment := TVirtualTreeColumn(Source).Alignment;
Color := TVirtualTreeColumn(Source).Color;
Tag := TVirtualTreeColumn(Source).Tag;
// Order is important. Assign options last.
FOptions := OldOptions;
Options := TVirtualTreeColumn(Source).Options;
Changed(False);
end
else
inherited Assign(Source);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumn.Equals(OtherColumn: TVirtualTreeColumn): Boolean;
begin
Result := (BiDiMode = OtherColumn.BiDiMode) and
(ImageIndex = OtherColumn.ImageIndex) and
(Layout = OtherColumn.Layout) and
(Margin = OtherColumn.Margin) and
(MaxWidth = OtherColumn.MaxWidth) and
(MinWidth = OtherColumn.MinWidth) and
(Position = OtherColumn.Position) and
(Spacing = OtherColumn.Spacing) and
(Style = OtherColumn.Style) and
(Text = OtherColumn.Text) and
(Hint = OtherColumn.Hint) and
(Width = OtherColumn.Width) and
(Alignment = OtherColumn.Alignment) and
(Color = OtherColumn.Color) and
(Tag = OtherColumn.Tag) and
(Options = OtherColumn.Options);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumn.GetRect: TRect;
// Returns the rectangle this column occupies in the header (relative to (0, 0) of the non-client area).
begin
with TVirtualTreeColumns(GetOwner).FHeader do
Result := Treeview.FHeaderRect;
Inc(Result.Left, FLeft);
Result.Right := Result.Left + FWidth;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.LoadFromStream(const Stream: TStream; Version: Integer);
//--------------- local function --------------------------------------------
function ConvertOptions(Value: Cardinal): TVTColumnOptions;
// Converts the given raw value which represents column options for possibly older
// formats to the current format.
begin
if Version >= 3 then
Result := TVTColumnOptions(Value and $FFFF)
else
if Version = 2 then
Result := TVTColumnOptions(Value and $FF)
else
begin
// In version 2 coParentColor has been added. This needs an option shift for older stream formats.
// The first (lower) 4 options remain as they are.
Result := TVTColumnOptions(Value and $F);
Value := (Value and not $F) shl 1;
Result := Result + TVTColumnOptions(Value and $FF);
end;
end;
//--------------- end local function ----------------------------------------
var
Dummy: Integer;
S: WideString;
begin
with Stream do
begin
ReadBuffer(Dummy, SizeOf(Dummy));
SetLength(S, Dummy);
ReadBuffer(PWideChar(S)^, 2 * Dummy);
Text := S;
ReadBuffer(Dummy, SizeOf(Dummy));
SetLength(FHint, Dummy);
ReadBuffer(PWideChar(FHint)^, 2 * Dummy);
ReadBuffer(Dummy, SizeOf(Dummy));
Width := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
MinWidth := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
MaxWidth := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
Style := TVirtualTreeColumnStyle(Dummy);
ReadBuffer(Dummy, SizeOf(Dummy));
ImageIndex := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
Layout := TVTHeaderColumnLayout(Dummy);
ReadBuffer(Dummy, SizeOf(Dummy));
Margin := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
Spacing := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
BiDiMode := TBiDiMode(Dummy);
ReadBuffer(Dummy, SizeOf(Dummy));
Options := ConvertOptions(Dummy);
if Version > 0 then
begin
// Parts which have been introduced/changed with header stream version 1+.
ReadBuffer(Dummy, SizeOf(Dummy));
Tag := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
Alignment := TAlignment(Dummy);
if Version > 1 then
begin
ReadBuffer(Dummy, SizeOf(Dummy));
Color := TColor(Dummy);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.ParentBiDiModeChanged;
var
Columns: TVirtualTreeColumns;
begin
if coParentBiDiMode in FOptions then
begin
Columns := GetOwner as TVirtualTreeColumns;
if Assigned(Columns) and (FBidiMode <> Columns.FHeader.Treeview.BiDiMode) then
begin
FBiDiMode := Columns.FHeader.Treeview.BiDiMode;
Changed(False);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.ParentColorChanged;
var
Columns: TVirtualTreeColumns;
begin
if coParentColor in FOptions then
begin
Columns := GetOwner as TVirtualTreeColumns;
if Assigned(Columns) and (FColor <> Columns.FHeader.Treeview.Color) then
begin
FColor := Columns.FHeader.Treeview.Color;
Changed(False);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.RestoreLastWidth;
begin
TVirtualTreeColumns(GetOwner).AnimatedResize(Index, FLastWidth);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumn.SaveToStream(const Stream: TStream);
var
Dummy: Integer;
begin
with Stream do
begin
Dummy := Length(FText);
WriteBuffer(Dummy, SizeOf(Dummy));
WriteBuffer(PWideChar(FText)^, 2 * Dummy);
Dummy := Length(FHint);
WriteBuffer(Dummy, SizeOf(Dummy));
WriteBuffer(PWideChar(FHint)^, 2 * Dummy);
WriteBuffer(FWidth, SizeOf(FWidth));
WriteBuffer(FMinWidth, SizeOf(FMinWidth));
WriteBuffer(FMaxWidth, SizeOf(FMaxWidth));
Dummy := Ord(FStyle);
WriteBuffer(Dummy, SizeOf(Dummy));
Dummy := FImageIndex;
WriteBuffer(Dummy, SizeOf(Dummy));
Dummy := Ord(FLayout);
WriteBuffer(Dummy, SizeOf(Dummy));
WriteBuffer(FMargin, SizeOf(FMargin));
WriteBuffer(FSpacing, SizeOf(FSpacing));
Dummy := Ord(FBiDiMode);
WriteBuffer(Dummy, SizeOf(Dummy));
//todo Dummy := Word(FOptions);
// WriteBuffer(Dummy, SizeOf(Dummy));
// parts introduce with stream version 1
WriteBuffer(FTag, SizeOf(Dummy));
Dummy := Cardinal(FAlignment);
WriteBuffer(Dummy, SizeOf(Dummy));
// parts introduce with stream version 2
Dummy := Integer(FColor);
WriteBuffer(Dummy, SizeOf(Dummy));
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumn.UseRightToLeftReading: Boolean;
begin
Result := FBiDiMode <> bdLeftToRight;
Result := False;
end;
//----------------- TVirtualTreeColumns --------------------------------------------------------------------------------
constructor TVirtualTreeColumns.Create(AOwner: TVTHeader);
var
ColumnClass: TVirtualTreeColumnClass;
begin
FHeader := AOwner;
// Determine column class to be used in the header.
ColumnClass := AOwner.FOwner.GetColumnClass;
// The owner tree always returns the default tree column class if not changed by application/descentants.
inherited Create(ColumnClass);
FHeaderBitmap := TBitmap.Create;
FHoverIndex := NoColumn;
FDownIndex := NoColumn;
FClickIndex := NoColumn;
FDropTarget := NoColumn;
FTrackIndex := NoColumn;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TVirtualTreeColumns.Destroy;
begin
FHeaderBitmap.Free;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetItem(Index: TColumnIndex): TVirtualTreeColumn;
begin
Result := TVirtualTreeColumn(inherited GetItem(Index));
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetNewIndex(P: TPoint; var OldIndex: TColumnIndex): Boolean;
var
NewIndex: Integer;
begin
Result := False;
// convert to local coordinates
Inc(P.Y, FHeader.FHeight);
NewIndex := ColumnFromPosition(P);
if NewIndex <> OldIndex then
begin
if OldIndex > NoColumn then
FHeader.Invalidate(Items[OldIndex]);
OldIndex := NewIndex;
if OldIndex > NoColumn then
FHeader.Invalidate(Items[OldIndex]);
Result := True;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.SetItem(Index: TColumnIndex; Value: TVirtualTreeColumn);
begin
inherited SetItem(Index, Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.AdjustAutoSize(CurrentIndex: TColumnIndex; Force: Boolean = False);
// Called only if the header is in auto-size mode which means a column needs to be so large
// that it fills all the horizontal space not occupied by the other columns.
// CurrentIndex (if not InvalidColumn) describes which column has just been resized.
var
NewValue,
AutoIndex,
Index,
RestWidth: Integer;
begin
if Count > 0 then
begin
// Determine index to be used for auto resizing. This is usually given by the owner's AutoSizeIndex, but
// could be different if the column whose resize caused the invokation here is either the auto column itself
// or visually to the right of the auto size column.
AutoIndex := FHeader.FAutoSizeIndex;
if (AutoIndex < 0) or (AutoIndex >= Count) then
AutoIndex := Count - 1;
if (CurrentIndex > NoColumn) and
(Items[CurrentIndex].Position >= Items[AutoIndex].Position) then
begin
// The given index is the either the auto size column itself or visually to its right.
// Use the next column instead if there is one.
AutoIndex := GetNextVisibleColumn(CurrentIndex);
end;
if AutoIndex >= 0 then
begin
with FHeader.Treeview do
begin
if HandleAllocated then
RestWidth := ClientWidth
else
RestWidth := Width;
end;
// go through all columns and calculate the rest space remaining
for Index := 0 to Count - 1 do
if (Index <> AutoIndex) and (coVisible in Items[Index].FOptions) then
Dec(RestWidth, Items[Index].Width);
with Items[AutoIndex] do
begin
NewValue := Max(MinWidth, Min(MaxWidth, RestWidth));
if Force or (FWidth <> NewValue) then
begin
FWidth := NewValue;
UpdatePositions;
FHeader.Treeview.DoColumnResize(AutoIndex);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.AdjustDownColumn(P: TPoint): TColumnIndex;
// Determines the column from the given position and returns it. If this column is allowed to be clicked then
// it is also kept for later use.
begin
// Convert to local coordinates.
Inc(P.Y, FHeader.FHeight);
Result := ColumnFromPosition(P);
if (Result > NoColumn) and (Result <> FDownIndex) and (coAllowClick in Items[Result].FOptions) and
(coEnabled in Items[Result].FOptions) then
begin
if FDownIndex > NoColumn then
FHeader.Invalidate(Items[FDownIndex]);
FDownIndex := Result;
FHeader.Invalidate(Items[FDownIndex]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.AdjustHoverColumn(P: TPoint): Boolean;
// Determines the new hover column index and returns True if the index actually changed else False.
begin
Result := GetNewIndex(P, FHoverIndex);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.AdjustPosition(Column: TVirtualTreeColumn; Position: Cardinal);
// Reorders the column position array so that the given column gets the given position.
var
OldPosition: Cardinal;
begin
OldPosition := Column.Position;
if OldPosition <> Position then
begin
if OldPosition < Position then
begin
// column will be moved up so move down other entries
Move(FPositionToIndex[OldPosition + 1], FPositionToIndex[OldPosition], (Position - OldPosition) * SizeOf(Cardinal));
end
else
begin
// column will be moved down so move up other entries
Move(FPositionToIndex[Position], FPositionToIndex[Position + 1], (OldPosition - Position) * SizeOf(Cardinal));
end;
FPositionToIndex[Position] := Column.Index;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.DrawButtonText(DC: HDC; Caption: WideString; Bounds: TRect; Enabled, Hot: Boolean;
DrawFormat: Cardinal);
var
TextSpace: Integer;
Size: TSize;
begin
// Do we need to shorten the caption due to limited space?
GetTextExtentPoint32W(DC, PWideChar(Caption), Length(Caption), Size);
TextSpace := Bounds.Right - Bounds.Left;
if TextSpace < Size.cx then
Caption := ShortenString(DC, Caption, TextSpace, DT_RTLREADING and DrawFormat <> 0);
SetBkMode(DC, TRANSPARENT);
if not Enabled then
begin
OffsetRect(Bounds, 1, 1);
SetTextColor(DC, ColorToRGB(clBtnHighlight));
DrawTextW(DC, PWideChar(Caption), Length(Caption), Bounds, DrawFormat, False);
OffsetRect(Bounds, -1, -1);
SetTextColor(DC, ColorToRGB(clBtnShadow));
DrawTextW(DC, PWideChar(Caption), Length(Caption), Bounds, DrawFormat, False);
end
else
begin
if Hot then
SetTextColor(DC, ColorToRGB(FHeader.Treeview.FColors.HeaderHotColor))
else
SetTextColor(DC, ColorToRGB(FHeader.FFont.Color));
DrawTextW(DC, PWideChar(Caption), Length(Caption), Bounds, DrawFormat, False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
// XP style header button legacy code. This procedure is only used on non-XP systems to simulate the themed
// header style.
// Note: the theme elements displayed here only correspond to the standard themes of Windows XP
const
XPMainHeaderColorUp = $DBEAEB; // Main background color of the header if drawn as being not pressed.
XPMainHeaderColorDown = $D8DFDE; // Main background color of the header if drawn as being pressed.
XPMainHeaderColorHover = $F3F8FA; // Main background color of the header if drawn as being under the mouse pointer.
XPDarkSplitBarColor = $B2C5C7; // Dark color of the splitter bar.
XPLightSplitBarColor = $FFFFFF; // Light color of the splitter bar.
XPDarkGradientColor = $B8C7CB; // Darkest color in the bottom gradient. Other colors will be interpolated.
XPDownOuterLineColor = $97A5A5; // Down state border color.
XPDownMiddleLineColor = $B8C2C1; // Down state border color.
XPDownInnerLineColor = $C9D1D0; // Down state border color.
//theo 25.2.07
procedure TVirtualTreeColumns.DrawXPButton(Canvas: TCanvas; ButtonR: TRect; DrawSplitter, Down, Hover, HoverOnTop: Boolean);
var
SavBrColor, SavPnColor, PenColor: TColor;
dRed, dGreen, dBlue: integer;
Y, dY: integer;
begin
SavBrColor:=Canvas.Brush.Color;
SavPnColor:=Canvas.Pen.Color;
if Down then
Canvas.Brush.Color := XPMainHeaderColorDown
else if Hover then
Canvas.Brush.Color := XPMainHeaderColorHover
else
Canvas.Brush.Color := XPMainHeaderColorUp;
Canvas.FillRect(ButtonR);
Canvas.Brush.Color:=SavBrColor;
if DrawSplitter and not (Down or Hover) then
begin
Canvas.Pen.Color:=XPDarkSplitBarColor;
Canvas.MoveTo(ButtonR.Right - 2, ButtonR.Top + 3);
Canvas.LineTo(ButtonR.Right - 2, ButtonR.Bottom - 5);
Canvas.Pen.Color:=XPLightSplitBarColor;
Canvas.MoveTo(ButtonR.Right - 1, ButtonR.Top + 3);
Canvas.LineTo(ButtonR.Right - 1, ButtonR.Bottom - 5);
end;
if Down then begin
Canvas.Pen.Color:=XPDownOuterLineColor;
Canvas.MoveTo(ButtonR.Left, ButtonR.Top);
Canvas.LineTo(ButtonR.Left, ButtonR.Bottom - 1);
Canvas.LineTo(ButtonR.Right - 1, ButtonR.Bottom - 1);
Canvas.LineTo(ButtonR.Right - 1, ButtonR.Top - 1);
Canvas.Pen.Color:=XPDownMiddleLineColor;
Canvas.MoveTo(ButtonR.Left + 1, ButtonR.Bottom - 2);
Canvas.LineTo(ButtonR.Left + 1, ButtonR.Top);
Canvas.LineTo(ButtonR.Right - 1, ButtonR.Top);
Canvas.Pen.Color:=XPDownInnerLineColor;
Canvas.MoveTo(ButtonR.Left + 2, ButtonR.Bottom - 2);
Canvas.LineTo(ButtonR.Left + 2, ButtonR.Top + 1);
Canvas.LineTo(ButtonR.Right - 1, ButtonR.Top + 1);
end
else if Hover then begin
//DrawXPHover(Canvas, ButtonR, HoverOnTop);
end
else begin
if HoverOnTop then begin
Y:=ButtonR.Top;
dY:=1;
end
else begin
Y:=ButtonR.Bottom-1;
dY:=-1;
end;
PenColor := XPMainHeaderColorUp;
dRed := ((PenColor and $FF) - (XPDarkGradientColor and $FF)) div 3;
dGreen := (((PenColor shr 8) and $FF) - ((XPDarkGradientColor shr 8) and $FF)) div 3;
dBlue := (((PenColor shr 16) and $FF) - ((XPDarkGradientColor shr 16) and $FF)) div 3;
PenColor := PenColor - Lo(dRed) - Lo(dGreen) shl 8 - Lo(dBlue) shl 16;
Canvas.Pen.Color:=PenColor;
Canvas.MoveTo(ButtonR.Left, Y + 2*dY);
Canvas.LineTo(ButtonR.Right, Y + 2*dY);
Canvas.Pen.Color := PenColor - Lo(dRed) - Lo(dGreen) shl 8 - Lo(dBlue) shl 16;
Canvas.MoveTo(ButtonR.Left, Y + dY);
Canvas.LineTo(ButtonR.Right, Y + dY);
Canvas.Pen.Color := XPDarkGradientColor;
Canvas.MoveTo(ButtonR.Left, Y);
Canvas.LineTo(ButtonR.Right, Y);
end;
Canvas.Pen.Color:=SavPnColor;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.FixPositions;
// Fixes column positions after loading from DFM.
var
I: Integer;
begin
for I := 0 to Count - 1 do
FPositionToIndex[Items[I].Position] := I;
FNeedPositionsFix := False;
UpdatePositions(True);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetColumnAndBounds(P: TPoint; var ColumnLeft, ColumnRight: Integer;
Relative: Boolean = True): Integer;
// Returns the column where the mouse is currently in as well as the left and right bound of
// this column (Left and Right are undetermined if no column is involved).
var
I: Integer;
begin
Result := InvalidColumn;
if Relative and (P.X > Header.Columns.GetVisibleFixedWidth) then
ColumnLeft := -FHeader.Treeview.FEffectiveOffsetX
else
ColumnLeft := 0;
// if FHeader.Treeview.UseRightToLeftAlignment then
// Inc(ColumnLeft, FHeader.Treeview.ComputeRTLOffset(True));
for I := 0 to Count - 1 do
with Items[FPositionToIndex[I]] do
if coVisible in FOptions then
begin
ColumnRight := ColumnLeft + FWidth;
if P.X < ColumnRight then
begin
Result := FPositionToIndex[I];
Exit;
end;
ColumnLeft := ColumnRight;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetOwner: TPersistent;
begin
Result := FHeader;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.HandleClick(P: TPoint; Button: TMouseButton; Force, DblClick: Boolean);
// Generates a click event if the mouse button has been released over the same column it was pressed first.
// Alternatively, Force might be set to True to indicate that the down index does not matter (right, middle and
// double click).
var
NewClickIndex: Integer;
Shift: TShiftState;
begin
// Convert vertical position to local coordinates.
Inc(P.Y, FHeader.FHeight);
NewClickIndex := ColumnFromPosition(P);
if (NewClickIndex > NoColumn) and (coAllowClick in Items[NewClickIndex].FOptions) and
((NewClickIndex = FDownIndex) or Force) then
begin
FClickIndex := NewClickIndex;
Shift := FHeader.GetShiftState;
if DblClick then
Shift := Shift + [ssDouble];
FHeader.Treeview.DoHeaderClick(NewClickIndex, Button, Shift, P.X, P.Y);
FHeader.Invalidate(Items[NewClickIndex]);
end
else
FClickIndex := NoColumn;
if (FClickIndex > NoColumn) and (FClickIndex <> NewClickIndex) then
FHeader.Invalidate(Items[FClickIndex]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.IndexChanged(OldIndex, NewIndex: Integer);
// Called by a column when its index in the collection changes. If NewIndex is -1 then the column is
// about to be removed, otherwise it is moved to a new index.
// The method will then update the position array to reflect the change.
var
I: Integer;
Increment: Integer;
Lower,
Upper: Integer;
begin
if NewIndex = -1 then
begin
// Find position in the array with the old index.
Upper := High(FPositionToIndex);
for I := 0 to Upper do
begin
if FPositionToIndex[I] = OldIndex then
begin
// Index found. Move all higher entries one step down and remove the last entry.
if I < Upper then
Move(FPositionToIndex[I + 1], FPositionToIndex[I], (Upper - I) * SizeOf(Integer));
end;
// Decrease all indices, which are greater than the index to be deleted.
if FPositionToIndex[I] > OldIndex then
Dec(FPositionToIndex[I]);
end;
SetLength(FPositionToIndex, High(FPositionToIndex));
end
else
begin
if OldIndex < NewIndex then
Increment := -1
else
Increment := 1;
Lower := Min(OldIndex, NewIndex);
Upper := Max(OldIndex, NewIndex);
for I := 0 to High(FPositionToIndex) do
begin
if (FPositionToIndex[I] >= Lower) and (FPositionToIndex[I] < Upper) then
Inc(FPositionToIndex[I], Increment)
else
if FPositionToIndex[I] = OldIndex then
FPositionToIndex[I] := NewIndex;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.InitializePositionArray;
// Ensures that the column position array contains as much entries as columns are defined.
// The array is resized and initialized with default values if needed.
var
I, OldSize: Integer;
xChanged: Boolean;
begin
if Count <> Length(FPositionToIndex) then
begin
OldSize := Length(FPositionToIndex);
SetLength(FPositionToIndex, Count);
if Count > OldSize then
begin
// New items have been added, just set their position to the same as their index.
for I := OldSize to Count - 1 do
FPositionToIndex[I] := I;
end
else
begin
// Items have been deleted, so reindex remaining entries by decrementing values larger than the highest
// possible index until no entry is higher than this limit.
repeat
xChanged := False;
for I := 0 to Count - 1 do
if FPositionToIndex[I] >= Count then
begin
Dec(FPositionToIndex[I]);
xChanged := True;
end;
until not xChanged;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.Update(Item: TCollectionItem);
begin
// This is the only place which gets notified when a new column has been added or removed
// and we need this event to adjust the column position array.
InitializePositionArray;
if csLoading in Header.Treeview.ComponentState then
FNeedPositionsFix := True
else
UpdatePositions;
// The first column which is created is by definition also the main column.
if (Count > 0) and (Header.FMainColumn < 0) then
FHeader.FMainColumn := 0;
if not (csLoading in Header.Treeview.ComponentState) and not (hsLoading in FHeader.FStates) then
begin
with FHeader do
begin
if hoAutoResize in FOptions then
AdjustAutoSize(InvalidColumn);
if Assigned(Item) then
Invalidate(Item as TVirtualTreeColumn)
else
if Treeview.HandleAllocated then
begin
Treeview.UpdateHorizontalScrollBar(False);
Invalidate(nil);
Treeview.Invalidate;
end;
// This is mainly to let the designer know when a change occurs at design time which
// doesn't involve the object inspector (like column resizing with the mouse).
// This does NOT include design time code as the communication is done via an interface.
Treeview.UpdateDesigner;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.UpdatePositions(Force: Boolean = False);
// Recalculates the left border of every column and updates their position property according to the
// PostionToIndex array which primarily determines where each column is placed visually.
var
I, LeftPos: Integer;
begin
if not FNeedPositionsFix and (Force or True{todo(UpdateCount = 0)}) then
begin
LeftPos := 0;
for I := 0 to High(FPositionToIndex) do
with Items[FPositionToIndex[I]] do
begin
FPosition := I;
FLeft := LeftPos;
if coVisible in FOptions then
Inc(LeftPos, FWidth);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.Add: TVirtualTreeColumn;
begin
Result := TVirtualTreeColumn(inherited Add);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.AnimatedResize(Column: TColumnIndex; NewWidth: Integer);
// Resizes the given column animated by scrolling the window DC.
var
OldWidth: Integer;
DC: HDC;
I,
Steps,
DX: Integer;
HeaderScrollRect,
ScrollRect,
R: TRect;
NewBrush,
LastBrush: HBRUSH;
begin
// Make sure the width constrains are considered.
if NewWidth < Items[Column].FMinWidth then
NewWidth := Items[Column].FMinWidth;
if NewWidth > Items[Column].FMaxWidth then
NewWidth := Items[Column].FMaxWidth;
OldWidth := Items[Column].Width;
// Nothing to do if the width is the same.
if OldWidth <> NewWidth then
begin
{todoDC := GetWindowDC(FHeader.Treeview.Handle);
with FHeader.Treeview do
try
Steps := 32;
DX := (NewWidth - OldWidth) div Steps;
// Determination of the scroll rectangle is a bit complicated since we neither want
// to scroll the scrollbars nor the border of the treeview window.
HeaderScrollRect := FHeaderRect;
ScrollRect := HeaderScrollRect;
// Exclude the header itself from scrolling.
ScrollRect.Top := ScrollRect.Bottom;
ScrollRect.Bottom := ScrollRect.Top + ClientHeight;
ScrollRect.Right := ScrollRect.Left + ClientWidth;
with Items[Column] do
Inc(ScrollRect.Left, FLeft + FWidth);
HeaderScrollRect.Left := ScrollRect.Left;
HeaderScrollRect.Right := ScrollRect.Right;
// When the new width is larger then avoid artefacts on the left hand side
// by deleting a small stripe
if NewWidth > OldWidth then
begin
R := ScrollRect;
NewBrush := CreateSolidBrush(ColorToRGB(Color));
LastBrush := SelectObject(DC, NewBrush);
R.Right := R.Left + DX;
FillRect(DC, R, NewBrush);
SelectObject(DC, LastBrush);
DeleteObject(NewBrush);
end
else
begin
Inc(HeaderScrollRect.Left, DX);
Inc(ScrollRect.Left, DX);
end;
for I := 0 to Steps - 1 do
begin
ScrollDC(DC, DX, 0, HeaderScrollRect, HeaderScrollRect, 0, nil);
Inc(HeaderScrollRect.Left, DX);
ScrollDC(DC, DX, 0, ScrollRect, ScrollRect, 0, nil);
Inc(ScrollRect.Left, DX);
Sleep(1);
end;
finally
ReleaseDC(Handle, DC);
end;}
Items[Column].Width := NewWidth;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.Assign(Source: TPersistent);
begin
// Let the collection class assign the items.
inherited;
if Source is TVirtualTreeColumns then
begin
// Copying the position array is the only needed task here.
FPositionToIndex := Copy(TVirtualTreeColumns(Source).FPositionToIndex, 0, MaxInt);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.Clear;
begin
FClearing := True;
try
// Since we're freeing all columns, the following have to be true when we're done.
FHoverIndex := NoColumn;
FDownIndex := NoColumn;
FTrackIndex := NoColumn;
FClickIndex := NoColumn;
with Header do
if not (hsLoading in FStates) then
begin
FAutoSizeIndex := NoColumn;
FMainColumn := NoColumn;
FSortColumn := NoColumn;
end;
inherited Clear;
finally
FClearing := False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.ColumnFromPosition(P: TPoint; Relative: Boolean = True): TColumnIndex;
// Determines the current column based on the position passed in P.
var
I, Sum: Integer;
begin
Result := InvalidColumn;
// The position must be within the header area, but we extend the vertical bounds to the entire treeview area.
if (P.X >= 0) and (P.Y >= 0) and (P.Y <= FHeader.TreeView.Height) then
with FHeader, Treeview do
begin
if Relative and (P.X > GetVisibleFixedWidth) then
Sum := -FEffectiveOffsetX
else
Sum := 0;
// if UseRightToLeftAlignment then
// Inc(Sum, ComputeRTLOffset(True));
for I := 0 to Count - 1 do
if coVisible in Items[FPositionToIndex[I]].FOptions then
begin
Inc(Sum, Items[FPositionToIndex[I]].Width);
if P.X < Sum then
begin
Result := FPositionToIndex[I];
Break;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.ColumnFromPosition(PositionIndex: TColumnPosition): TColumnIndex;
// Returns the index of the column at the given position.
begin
if Integer(PositionIndex) < Length(FPositionToIndex) then
Result := FPositionToIndex[PositionIndex]
else
Result := NoColumn;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.Equals(OtherColumns: TVirtualTreeColumns): Boolean;
// Compares itself with the given set of columns and returns True if all published properties are the same
// (including column order), otherwise False is returned.
var
I: Integer;
begin
// Same number of columns?
Result := OtherColumns.Count = Count;
if Result then
begin
// Same order of columns?
Result := CompareMem(Pointer(FPositionToIndex), Pointer(OtherColumns.FPositionToIndex),
Length(FPositionToIndex) * SizeOf(TColumnIndex));
if Result then
begin
for I := 0 to Count - 1 do
if not Items[I].Equals(OtherColumns[I]) then
begin
Result := False;
Break;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.GetColumnBounds(Column: TColumnIndex; var Left, Right: Integer);
// Returns the left and right bound of the given column. If Column is NoColumn then the entire client width is returned.
begin
if Column = NoColumn then
begin
Left := 0;
Right := FHeader.Treeview.ClientWidth;
end
else
begin
Left := Items[Column].Left;
Right := Left + Items[Column].Width;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetFirstVisibleColumn: TColumnIndex;
// Returns the index of the first visible column or "InvalidColumn" if either no columns are defined or
// all columns are hidden.
var
I: Integer;
begin
Result := InvalidColumn;
for I := 0 to Count - 1 do
if coVisible in Items[FPositionToIndex[I]].FOptions then
begin
Result := FPositionToIndex[I];
Break;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetLastVisibleColumn: TColumnIndex;
// Returns the index of the last visible column or "InvalidColumn" if either no columns are defined or
// all columns are hidden.
var
I: Integer;
begin
Result := InvalidColumn;
for I := Count - 1 downto 0 do
if coVisible in Items[FPositionToIndex[I]].FOptions then
begin
Result := FPositionToIndex[I];
Break;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetNextColumn(Column: TColumnIndex): TColumnIndex;
// Returns the next column in display order. Column is the index of an item in the collection (a column).
var
Position: Integer;
begin
if Column < 0 then
Result := InvalidColumn
else
begin
Position := Items[Column].Position;
if Position < Count - 1 then
Result := FPositionToIndex[Position + 1]
else
Result := InvalidColumn;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetNextVisibleColumn(Column: TColumnIndex): TColumnIndex;
// Returns the next visible column in display order, Column is an index into the columns list.
begin
Result := Column;
repeat
Result := GetNextColumn(Result);
until (Result = InvalidColumn) or (coVisible in Items[Result].FOptions);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetPreviousColumn(Column: TColumnIndex): TColumnIndex;
// Returns the previous column in display order, Column is an index into the columns list.
var
Position: Integer;
begin
if Column < 0 then
Result := InvalidColumn
else
begin
Position := Items[Column].Position;
if Position > 0 then
Result := FPositionToIndex[Position - 1]
else
Result := InvalidColumn;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetPreviousVisibleColumn(Column: TColumnIndex): TColumnIndex;
// Returns the previous column in display order, Column is an index into the columns list.
begin
Result := Column;
repeat
Result := GetPreviousColumn(Result);
until (Result = InvalidColumn) or (coVisible in Items[Result].FOptions);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetVisibleColumns: TColumnsArray;
// Returns a list of all currently visible columns in actual order.
var
I, Counter: Integer;
begin
SetLength(Result, Count);
Counter := 0;
for I := 0 to Count - 1 do
if coVisible in Items[FPositionToIndex[I]].FOptions then
begin
Result[Counter] := Items[FPositionToIndex[I]];
Inc(Counter);
end;
// Set result length to actual visible count.
SetLength(Result, Counter);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.GetVisibleFixedWidth: Integer;
// Determines the horizontal space all visible and fixed columns occupy.
var
I: Integer;
begin
Result := 0;
for I := 0 to Count - 1 do
begin
if Items[I].Options * [coVisible, coFixed] = [coVisible, coFixed] then
Inc(Result, Items[I].Width);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.IsValidColumn(Column: TColumnIndex): Boolean;
// Determines whether the given column is valid or not, that is, whether it is one of the current columns.
begin ;
Result := (Column > NoColumn) and (Column < Count);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.LoadFromStream(const Stream: TStream; Version: Integer);
var
I,
ItemCount: Integer;
begin
Clear;
Stream.ReadBuffer(ItemCount, SizeOf(ItemCount));
// number of columns
if ItemCount > 0 then
begin
BeginUpdate;
try
for I := 0 to ItemCount - 1 do
Add.LoadFromStream(Stream, Version);
SetLength(FPositionToIndex, ItemCount);
Stream.ReadBuffer(FPositionToIndex[0], ItemCount * SizeOf(Cardinal));
UpdatePositions(True);
finally
EndUpdate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
// todo: dummy
procedure ZeroMemory(Destination: Pointer; Length: DWORD);
begin
FillChar(Destination^, Length, 0);
end;
procedure TVirtualTreeColumns.PaintHeader(DC: HDC; R: TRect; HOffset: Integer; VOffset: Integer = 0;PixelFormat : TPixelFormat = pfDevice);
// Main paint method to draw the header.
const
SortGlyphs: array[TSortDirection, Boolean] of Integer = ( // ascending/descending, normal/XP style
(3, 5) {ascending}, (2, 4) {descending}
);
var
I, Y,
SortIndex: Integer;
Run: TRect;
RightBorderFlag,
NormalButtonStyle,
NormalButtonFlags,
PressedButtonStyle,
PressedButtonFlags,
RaisedButtonStyle,
RaisedButtonFlags: Cardinal;
DrawFormat: Cardinal;
Images: TCustomImageList;
ButtonRgn: HRGN;
OwnerDraw,
AdvancedOwnerDraw: Boolean;
{$ifdef ThemeSupport}
Details: TThemedElementDetails;
{$endif ThemeSupport}
PaintInfo: THeaderPaintInfo;
RequestedElements,
ActualElements: THeaderPaintElements;
SavedDC: Integer;
begin
Run := FHeader.Treeview.FHeaderRect;
FHeaderBitmap.Width := Max(Run.Right, R.Right - R.Left);
FHeaderBitmap.Height := Run.Bottom;
FHeaderBitmap.PixelFormat := PixelFormat;
OwnerDraw := (hoOwnerDraw in FHeader.FOptions) and Assigned(FHeader.Treeview.FOnHeaderDraw) and
not (csDesigning in FHeader.Treeview.ComponentState);
AdvancedOwnerDraw := (hoOwnerDraw in FHeader.FOptions) and Assigned(FHeader.Treeview.FOnAdvancedHeaderDraw) and
Assigned(FHeader.Treeview.FOnHeaderDrawQueryElements) and not (csDesigning in FHeader.Treeview.ComponentState);
// If both draw posibillities are specified then prefer the advanced way.
if AdvancedOwnerDraw then
OwnerDraw := False;
ZeroMemory(@PaintInfo, SizeOf(PaintInfo));
PaintInfo.TargetCanvas := FHeaderBitmap.Canvas;
with PaintInfo, PaintInfo.TargetCanvas do
begin
Font := FHeader.FFont;
RaisedButtonStyle := 0;
RaisedButtonFlags := 0;
case FHeader.Style of
hsThickButtons:
begin
NormalButtonStyle := BDR_RAISEDINNER or BDR_RAISEDOUTER;
NormalButtonFlags := BF_LEFT or BF_TOP or BF_BOTTOM or BF_MIDDLE or BF_SOFT or BF_ADJUST;
PressedButtonStyle := BDR_RAISEDINNER or BDR_RAISEDOUTER;
PressedButtonFlags := NormalButtonFlags or BF_RIGHT or BF_FLAT or BF_ADJUST;
end;
hsFlatButtons:
begin
NormalButtonStyle := BDR_RAISEDINNER;
NormalButtonFlags := BF_LEFT or BF_TOP or BF_BOTTOM or BF_MIDDLE or BF_ADJUST;
PressedButtonStyle := BDR_SUNKENOUTER;
PressedButtonFlags := BF_RECT or BF_MIDDLE or BF_ADJUST;
end;
else
// hsPlates or hsXPStyle, values are not used in the latter case
begin
NormalButtonStyle := BDR_RAISEDINNER;
NormalButtonFlags := BF_RECT or BF_MIDDLE or BF_SOFT or BF_ADJUST;
PressedButtonStyle := BDR_SUNKENOUTER;
PressedButtonFlags := BF_RECT or BF_MIDDLE or BF_ADJUST;
RaisedButtonStyle := BDR_RAISEDINNER;
RaisedButtonFlags := BF_LEFT or BF_TOP or BF_BOTTOM or BF_MIDDLE or BF_ADJUST;
end;
end;
// Use shortcut for the images.
Images := FHeader.FImages;
// Consider right-to-left directionality.
with FHeader.Treeview do
if (BidiMode <> bdLeftToRight) and (Integer(FRangeY) > ClientHeight) then
Inc(HOffset, GetSystemMetrics(SM_CXVSCROLL));
// Erase background of the header.
// See if the application wants to do that on its own.
RequestedElements := [];
if AdvancedOwnerDraw then
begin
PaintInfo.PaintRectangle := R;
PaintInfo.Column := nil;
FHeader.Treeview.DoHeaderDrawQueryElements(PaintInfo, RequestedElements);
end;
if hpeBackground in RequestedElements then
begin
FHeader.Treeview.DoAdvancedHeaderDraw(PaintInfo, [hpeBackground]);
end
else
begin
{$ifdef ThemeSupport}
if tsUseThemes in FHeader.Treeview.FStates then
begin
Details := ThemeServices.GetElementDetails(thHeaderItemRightNormal);
ThemeServices.DrawElement(Handle, Details, R, @R);
end
else
{$endif ThemeSupport}
if FHeader.Style = hsXPStyle then
DrawXPButton(PaintInfo.TargetCanvas, Run, False, False, False, False)
else
begin
Brush.Color := FHeader.FBackground;
FillRect(R);
end;
end;
Run.Top := R.Top;
Run.Right := R.Left + HOffset;
Run.Bottom := R.Bottom;
// Run.Left is set in the loop
ShowRightBorder := (FHeader.Style = hsThickButtons) or not (hoAutoResize in FHeader.FOptions) {or
(FHeader.Treeview.BevelKind = bkNone)};
// now go for each button
for I := 0 to Count - 1 do
with Items[FPositionToIndex[I]] do
if coVisible in FOptions then
begin
Run.Left := Run.Right;
Inc(Run.Right, Width);
// Skip columns which are not visible at all.
if Run.Right > R.Left then
begin
// Stop painting if the rectangle is filled.
if Run.Left > R.Right then
Break;
IsHoverIndex := (Integer(FPositionToIndex[I]) = FHoverIndex) and (hoHotTrack in FHeader.FOptions) and
(coEnabled in FOptions);
IsDownIndex := Integer(FPositionToIndex[I]) = FDownIndex;
if (coShowDropMark in FOptions) and (Integer(FPositionToIndex[I]) = FDropTarget) and
(Integer(FPositionToIndex[I]) <> FDragIndex) then
begin
if FDropBefore then
DropMark := dmmLeft
else
DropMark := dmmRight;
end
else
DropMark := dmmNone;
IsEnabled := (coEnabled in FOptions) and (FHeader.Treeview.Enabled);
ShowHeaderGlyph := (hoShowImages in FHeader.FOptions) and Assigned(Images) and (FImageIndex > -1);
ShowSortGlyph := (Integer(FPositionToIndex[I]) = FHeader.FSortColumn) and (hoShowSortGlyphs in FHeader.FOptions);
PaintRectangle := Run;
// This path for text columns or advanced owner draw.
if (Style = vsText) or not OwnerDraw or AdvancedOwnerDraw then
begin
// See if the application wants to draw part of the header itself.
RequestedElements := [];
if AdvancedOwnerDraw then
begin
PaintInfo.Column := Items[FPositionToIndex[I]];
FHeader.Treeview.DoHeaderDrawQueryElements(PaintInfo, RequestedElements);
end;
if ShowRightBorder or (I < Count - 1) then
RightBorderFlag := BF_RIGHT
else
RightBorderFlag := 0;
if hpeBackground in RequestedElements then
FHeader.Treeview.DoAdvancedHeaderDraw(PaintInfo, [hpeBackground])
else
begin
// Draw button first before setting the clip region.
{$ifdef ThemeSupport}
if tsUseThemes in FHeader.Treeview.FStates then
begin
if IsDownIndex then
Details := ThemeServices.GetElementDetails(thHeaderItemPressed)
else
if IsHoverIndex then
Details := ThemeServices.GetElementDetails(thHeaderItemHot)
else
Details := ThemeServices.GetElementDetails(thHeaderItemNormal);
ThemeServices.DrawElement(Handle, Details, PaintRectangle, @PaintRectangle);
end
else
{$endif ThemeSupport}
begin
if FHeader.Style = hsXPStyle then
DrawXPButton(PaintInfo.TargetCanvas, PaintRectangle, RightBorderFlag <> 0, IsDownIndex, IsHoverIndex, False)
else
if IsDownIndex then
DrawEdge(Handle, PaintRectangle, PressedButtonStyle, PressedButtonFlags)
else
// Plates have the special case of raising on mouse over.
if (FHeader.Style = hsPlates) and IsHoverIndex and
(coAllowClick in FOptions) and (coEnabled in FOptions) then
DrawEdge(Handle, PaintRectangle, RaisedButtonStyle, RaisedButtonFlags or RightBorderFlag)
else
DrawEdge(Handle, PaintRectangle, NormalButtonStyle, NormalButtonFlags or RightBorderFlag);
end;
end;
end;
// Create a clip region to avoid overpainting any other area which does not belong to this column.
if PaintRectangle.Right > R.Right then
PaintRectangle.Right := R.Right;
if PaintRectangle.Left < R.Left then
PaintRectangle.Left := R.Left;
ButtonRgn := CreateRectRgnIndirect(PaintRectangle);
SelectClipRgn(Handle, ButtonRgn);
DeleteObject(ButtonRgn);
PaintRectangle := Run;
if (Style = vsText) or not OwnerDraw or AdvancedOwnerDraw then
begin
// calculate text and glyph position
InflateRect(PaintRectangle, -2, -2);
DrawFormat := DT_LEFT or DT_TOP or DT_NOPREFIX;
if UseRightToLeftReading then
DrawFormat := DrawFormat + DT_RTLREADING;
ComputeHeaderLayout(Handle, PaintRectangle, ShowHeaderGlyph, ShowSortGlyph, GlyphPos, SortGlyphPos,
TextRectangle);
// Move glyph and text one pixel to the right and down to simulate a pressed button.
if IsDownIndex then
begin
OffsetRect(TextRectangle, 1, 1);
Inc(GlyphPos.X);
Inc(GlyphPos.Y);
Inc(SortGlyphPos.X);
Inc(SortGlyphPos.Y);
end;
// Advanced owner draw allows to paint elements, which would normally not be painted (because of space
// limitations, empty captions etc.).
ActualElements := RequestedElements * [hpeHeaderGlyph, hpeSortGlyph, hpeDropMark, hpeText];
// main glyph
if not (hpeHeaderGlyph in ActualElements) and ShowHeaderGlyph and
(not ShowSortGlyph {bor (FBidiMode <> bdLeftToRight)} or (GlyphPos.X + Images.Width <= SortGlyphPos.X)) then
Images.Draw(FHeaderBitmap.Canvas, GlyphPos.X, GlyphPos.Y, FImageIndex, IsEnabled);
// caption
if not (hpeText in ActualElements) and (Length(Text) > 0) then
DrawButtonText(Handle, Text, TextRectangle, IsEnabled, IsHoverIndex and (hoHotTrack in FHeader.FOptions) and
not (tsUseThemes in FHeader.Treeview.FStates), DrawFormat);
// sort glyph
if not (hpeSortGlyph in ActualElements) and ShowSortGlyph then
begin
SortIndex := SortGlyphs[FHeader.FSortDirection, tsUseThemes in FHeader.Treeview.FStates];
UtilityImages.Draw(FHeaderBitmap.Canvas, SortGlyphPos.X, SortGlyphPos.Y, SortIndex);
end;
// Show an indication if this column is the current drop target in a header drag operation.
if not (hpeDropMark in ActualElements) and (DropMark <> dmmNone) then
begin
Y := (PaintRectangle.Top + PaintRectangle.Bottom - UtilityImages.Height) div 2;
if DropMark = dmmLeft then
UtilityImages.Draw(FHeaderBitmap.Canvas, PaintRectangle.Left, Y, 0)
else
UtilityImages.Draw(FHeaderBitmap.Canvas, PaintRectangle.Right - 16 , Y, 1);
end;
if ActualElements <> [] then
begin
SavedDC := SaveDC(Handle);
FHeader.Treeview.DoAdvancedHeaderDraw(PaintInfo, ActualElements);
RestoreDC(Handle, SavedDC);
end;
end
else // Let application draw the header.
FHeader.Treeview.DoHeaderDraw(FHeaderBitmap.Canvas, Items[FPositionToIndex[I]], PaintRectangle, IsHoverIndex,
IsDownIndex, DropMark);
SelectClipRgn(Handle, 0);
end;
end;
// Blit the result to target.
with R do
BitBlt(DC, Left, Top, Right - Left, Bottom - Top, PaintInfo.TargetCanvas.Handle, Left, Top, SRCCOPY);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeColumns.SaveToStream(const Stream: TStream);
var
I: Integer;
begin
I := Count;
Stream.WriteBuffer(I, SizeOf(I));
if I > 0 then
begin
for I := 0 to Count - 1 do
TVirtualTreeColumn(Items[I]).SaveToStream(Stream);
Stream.WriteBuffer(FPositionToIndex[0], Count * SizeOf(Cardinal));
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeColumns.TotalWidth: Integer;
var
LastColumn: TColumnIndex;
begin
if Count = 0 then
Result := 0
else
begin
LastColumn := FPositionToIndex[Count - 1];
if not (coVisible in Items[LastColumn].FOptions) then
LastColumn := GetPreviousVisibleColumn(LastColumn);
if LastColumn > NoColumn then
with Items[LastColumn] do
Result := FLeft + FWidth
else
Result := 0;
end;
end;
//----------------- TVTHeader -----------------------------------------------------------------------------------------
constructor TVTHeader.Create(AOwner: TBaseVirtualTree);
begin
inherited Create;
FOwner := AOwner;
FColumns := GetColumnsClass.Create(Self);
FHeight := 17;
FFont := TFont.Create;
FFont.OnChange := @FontChanged;
FParentFont := False;
FBackground := clBtnFace;
FOptions := [hoColumnResize, hoDrag];
FImageChangeLink := TChangeLink.Create;
FImageChangeLink.OnChange := @ImageListChange;
FSortColumn := NoColumn;
FSortDirection := sdAscending;
FMainColumn := NoColumn;
FDragImage := TVTDragImage.Create(AOwner);
with FDragImage do
begin
Fade := False;
PostBlendBias := 0;
PreBlendBias := -50;
Transparency := 140;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TVTHeader.Destroy;
begin
FDragImage.Free;
FImageChangeLink.Free;
FFont.Free;
FColumns.Clear; // TCollection's Clear method is not virtual, so we have to call our own Clear method manually.
FColumns.Free;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.FontChanged(Sender: TObject);
begin
Invalidate(nil);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.GetMainColumn: TColumnIndex;
begin
if FColumns.Count > 0 then
Result := FMainColumn
else
Result := NoColumn;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.GetUseColumns: Boolean;
begin
Result := FColumns.Count > 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetAutoSizeIndex(Value: TColumnIndex);
begin
if FAutoSizeIndex <> Value then
begin
FAutoSizeIndex := Value;
if hoAutoResize in FOptions then
Columns.AdjustAutoSize(InvalidColumn);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetBackground(Value: TColor);
begin
if FBackground <> Value then
begin
FBackground := Value;
Invalidate(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetColumns(Value: TVirtualTreeColumns);
begin
FColumns.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetFont(const Value: TFont);
begin
FFont.Assign(Value);
FParentFont := False;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetHeight(Value: Cardinal);
begin
if FHeight <> Value then
begin
FHeight := Value;
if not (csLoading in Treeview.ComponentState) then
RecalculateHeader;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetImages(const Value: TCustomImageList);
begin
if FImages <> Value then
begin
if Assigned(FImages) then
begin
FImages.UnRegisterChanges(FImageChangeLink);
FImages.RemoveFreeNotification(FOwner);
end;
FImages := Value;
if Assigned(FImages) then
begin
FImages.RegisterChanges(FImageChangeLink);
FImages.FreeNotification(FOwner);
end;
if not (csLoading in Treeview.ComponentState) then
Invalidate(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetMainColumn(Value: TColumnIndex);
begin
if csLoading in Treeview.ComponentState then
FMainColumn := Value
else
begin
if Value < 0 then
Value := 0;
if Value > FColumns.Count - 1 then
Value := FColumns.Count - 1;
if Value <> FMainColumn then
begin
FMainColumn := Value;
if not (csLoading in Treeview.ComponentState) then
begin
Treeview.MainColumnChanged;
if not (toExtendedFocus in Treeview.FOptions.FSelectionOptions) then
Treeview.FocusedColumn := FMainColumn;
Treeview.Invalidate;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetOptions(Value: TVTHeaderOptions);
var
ToBeSet,
ToBeCleared: TVTHeaderOptions;
begin
ToBeSet := Value - FOptions;
ToBeCleared := FOptions - Value;
FOptions := Value;
if (hoAutoResize in (ToBeSet + ToBeCleared)) and (FColumns.Count > 0) then
begin
FColumns.AdjustAutoSize(InvalidColumn);
if Treeview.HandleAllocated then
begin
Treeview.UpdateHorizontalScrollBar(False);
if hoAutoResize in ToBeSet then
Treeview.Invalidate;
end;
end;
if not (csLoading in Treeview.ComponentState) and Treeview.HandleAllocated then
begin
if hoVisible in (ToBeSet + ToBeCleared) then
RecalculateHeader;
Invalidate(nil);
Treeview.Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetParentFont(Value: Boolean);
begin
if FParentFont <> Value then
begin
FParentFont := Value;
if FParentFont then
FFont.Assign(FOwner.Font);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetSortColumn(Value: TColumnIndex);
begin
if csLoading in Treeview.ComponentState then
FSortColumn := Value
else
begin
if Value < NoColumn then
Value := NoColumn;
if Value > Columns.Count - 1 then
Value := Columns.Count - 1;
if FSortColumn <> Value then
begin
if FSortColumn > NoColumn then
Invalidate(Columns[FSortColumn]);
FSortColumn := Value;
if FSortColumn > NoColumn then
Invalidate(Columns[FSortColumn]);
if (toAutoSort in Treeview.FOptions.FAutoOptions) and (Treeview.FUpdateCount = 0) then
Treeview.SortTree(FSortColumn, FSortDirection, True);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetSortDirection(const Value: TSortDirection);
begin
if Value <> FSortDirection then
begin
FSortDirection := Value;
Invalidate(nil);
if (toAutoSort in Treeview.FOptions.FAutoOptions) and (Treeview.FUpdateCount = 0) then
Treeview.SortTree(FSortColumn, FSortDirection, True);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SetStyle(Value: TVTHeaderStyle);
begin
if FStyle <> Value then
begin
FStyle := Value;
if not (csLoading in Treeview.ComponentState) then
Invalidate(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.CanWriteColumns: Boolean;
// Descentants may override this to optionally prevent column writing (e.g. if they are build dynamically).
begin
Result := True;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.ChangeScale(M, D: Integer);
begin
FFont.Size := MulDiv(FFont.Size, M, D);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.DetermineSplitterIndex(P: TPoint): Boolean;
// Tries to find the index of that column whose right border corresponds to P.
// Result is True if column border was hit (with -3..+5 pixels tolerance).
// For continuous resizing the current track index and the column's left/right border are set.
// Note: The hit test is checking from right to left (or left to right in RTL mode) to make enlarging of zero-sized
// columns possible.
var
I,
SplitPoint: Integer;
begin
Result := False;
FColumns.FTrackIndex := NoColumn;
if FColumns.Count > 0 then
begin
{ if Treeview.UseRightToLeftAlignment then
begin
SplitPoint := -Treeview.FEffectiveOffsetX;
if Integer(Treeview.FRangeX) < Treeview.ClientWidth then
Inc(SplitPoint, Treeview.ClientWidth - Integer(Treeview.FRangeX));
for I := 0 to FColumns.Count - 1 do
with FColumns, Items[FPositionToIndex[I]] do
if coVisible in FOptions then
begin
if (P.X < SplitPoint + 3) and (P.X > SplitPoint - 5) then
begin
if coResizable in FOptions then
begin
Result := True;
FTrackIndex := FPositionToIndex[I];
// Keep the right border of this column. This and the current mouse position
// directly determine the current column width.
FTrackPos := SplitPoint + FWidth;
end;
Break;
end;
Inc(SplitPoint, FWidth);
end;
end
else}
begin
SplitPoint := -Treeview.FEffectiveOffsetX + Integer(Treeview.FRangeX);
for I := FColumns.Count - 1 downto 0 do
with FColumns, Items[FPositionToIndex[I]] do
if coVisible in FOptions then
begin
if (P.X < SplitPoint + 5) and (P.X > SplitPoint - 3) then
begin
if coResizable in FOptions then
begin
Result := True;
FTrackIndex := FPositionToIndex[I];
// Keep the left border of this column. This and the current mouse position
// directly determine the current column width.
FTrackPos := SplitPoint - FWidth;
end;
Break;
end;
Dec(SplitPoint, FWidth);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.DragTo(P: TPoint);
// Moves the drag image to a new position, which is determined from the passed point P and the previous
// mouse position.
var
I,
NewTarget: Integer;
// optimized drag image move support
ClientP: TPoint;
Left,
Right: Integer;
NeedRepaint: Boolean; // True if the screen needs an update (changed drop target or drop side)
begin
// Determine new drop target and which side of it is prefered.
ClientP := Treeview.ScreenToClient(P);
// Make coordinates relative to (0, 0) of the non-client area.
Inc(ClientP.Y, FHeight);
NewTarget := FColumns.ColumnFromPosition(ClientP);
NeedRepaint := (NewTarget <> InvalidColumn) and (NewTarget <> FColumns.FDropTarget);
if NewTarget >= 0 then
begin
FColumns.GetColumnBounds(NewTarget, Left, Right);
if (ClientP.X < ((Left + Right) div 2)) <> FColumns.FDropBefore then
begin
NeedRepaint := True;
FColumns.FDropBefore := not FColumns.FDropBefore;
end;
end;
if NeedRepaint then
begin
// Invalidate columns which need a repaint.
if FColumns.FDropTarget > NoColumn then
begin
I := FColumns.FDropTarget;
FColumns.FDropTarget := NoColumn;
Invalidate(FColumns.Items[I]);
end;
if (NewTarget > NoColumn) and (NewTarget <> FColumns.FDropTarget) then
begin
Invalidate(FColumns.Items[NewTarget]);
FColumns.FDropTarget := NewTarget;
end;
end;
FDragImage.DragTo(P, NeedRepaint);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.GetColumnsClass: TVirtualTreeColumnsClass;
// Returns the class to be used for the actual column implementation. Descentants may optionally override this and
// return their own class.
begin
Result := TVirtualTreeColumns;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.GetOwner: TPersistent;
begin
Result := FOwner;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.GetShiftState: TShiftState;
begin
Result := [];
if GetKeyState(VK_SHIFT) < 0 then
Include(Result, ssShift);
if GetKeyState(VK_CONTROL) < 0 then
Include(Result, ssCtrl);
if GetKeyState(VK_MENU) < 0 then
Include(Result, ssAlt);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.HandleHeaderMouseMove(var Message: TLMMouseMove): Boolean;
var
P: TPoint;
I: Integer;
begin
Result := False;
with Message do
begin
P := Point(XPos, YPos);
if hsTrackPending in FStates then
begin
Treeview.StopTimer(HeaderTimer);
FStates := FStates - [hsTrackPending] + [hsTracking];
HandleHeaderMouseMove := True;
Result := 0;
end
else
if hsTracking in FStates then
begin
FColumns[FColumns.FTrackIndex].Width := XPos - FLeftTrackPos;
HandleHeaderMouseMove := True;
Result := 0;
end
else
begin
if hsDragPending in FStates then
begin
P := Treeview.ClientToScreen(P);
// start actual dragging if allowed
end
else
if hsDragging in FStates then
begin
DragTo(Treeview.ClientToScreen(Point(XPos, YPos)));
HandleHeaderMouseMove := True;
Result := 0;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.HandleMessage(var Message: TLMessage): Boolean;
// The header gets here the opportunity to handle certain messages before they reach the tree. This is important
// because the tree needs to handle various non-client area messages for the header as well as some dragging/tracking
// events.
// By returning True the message will not be handled further, otherwise the message is then dispatched
// to the proper message handlers.
var
P: TPoint;
R: TRect;
I: Integer;
OldPosition: Integer;
HitIndex: TColumnIndex;
NewCursor: HCURSOR;
Button: TMouseButton;
begin
Result := False;
case Message.Msg of
LM_SIZE:
begin
if (hoAutoResize in FOptions) and not (hsAutoSizing in FStates) and
not (tsWindowCreating in FOwner.FStates) then
begin
FColumns.AdjustAutoSize(InvalidColumn);
Invalidate(nil);
end;
end;
{ CM_PARENTFONTCHANGED:
if FParentFont then
FFont.Assign(Font);} //Dont supported by the LCL
CM_BIDIMODECHANGED:
for I := 0 to FColumns.Count - 1 do
if coParentBiDiMode in FColumns[I].FOptions then
FColumns[I].ParentBiDiModeChanged;
{todo WM_NCMBUTTONDOWN:
begin
with TWMNCMButtonDown(Message) do
P := Treeview.ScreenToClient(Point(XCursor, YCursor));
if InHeader(P) then
FOwner.DoHeaderMouseDown(mbMiddle, GetShiftState, P.X, P.Y + Integer(FHeight));
end;}
LM_LBUTTONUP,LM_RBUTTONUP:
// LM_NCMBUTTONUP:
begin
with TLMMouse(Message) do
P := FOwner.ScreenToClient(Point(Pos.X, Pos.Y));
if InHeader(P) then
begin
FColumns.HandleClick(P, mbMiddle, True, False);
FOwner.DoHeaderMouseUp(mbMiddle, GetShiftState, P.X, P.Y + Integer(FHeight));
FColumns.FDownIndex := NoColumn;
end;
end;
{ LM_NCLBUTTONDBLCLK,
LM_NCMBUTTONDBLCLK,
LM_NCRBUTTONDBLCLK:
begin
with TWMNCLButtonDblClk(Message) do
P := FOwner.ScreenToClient(Point(XCursor, YCursor));
// If the click was on a splitter then resize column do smallest width.
if InHeader(P) then
begin
case Message.Msg of
WM_NCMBUTTONDBLCLK:
Button := mbMiddle;
WM_NCRBUTTONDBLCLK:
Button := mbRight;
else
// WM_NCLBUTTONDBLCLK
Button := mbLeft;
end;
if (hoDblClickResize in FOptions) and (FColumns.FTrackIndex > NoColumn) then
begin
with FColumns do
AnimatedResize(FTrackIndex, Max(FColumns[FTrackIndex].MinWidth, Treeview.GetMaxColumnWidth(FTrackIndex)));
end
else
FColumns.HandleClick(P, Button, True, True);
if FColumns.FClickIndex > NoColumn then
FOwner.DoHeaderDblClick(FColumns.FClickIndex, Button, GetShiftState + [ssDouble], P.X, P.Y +
Integer(FHeight));
end;
end;}
{ LM_NCLBUTTONDOWN:
begin
Application.CancelHint;
// make sure no auto scrolling is active...
Treeview.StopTimer(ScrollTimer);
Treeview.DoStateChange([], [tsScrollPending, tsScrolling]);
// ... pending editing is cancelled (actual editing remains active)
Treeview.StopTimer(EditTimer);
Treeview.DoStateChange([], [tsEditPending]);
with TWMNCLButtonDown(Message) do
begin
// want the drag start point in screen coordinates
FDragStart := Point(XCursor, YCursor);
P := Treeview.ScreenToClient(FDragStart);
end;
if InHeader(P) then
begin
// This is a good opportunity to notify the application.
FOwner.DoHeaderMouseDown(mbLeft, GetShiftState, P.X, P.Y + Integer(FHeight));
if DetermineSplitterIndex(P) and (hoColumnResize in FOptions) then
begin
FColumns.FHoverIndex := NoColumn;
FTrackStart := P;
Include(FStates, hsTrackPending);
SetCapture(Treeview.Handle);
Result := True;
Message.Result := 0;
end
else
begin
HitIndex := Columns.AdjustDownColumn(P);
if (hoDrag in FOptions) and (HitIndex > NoColumn) and (coDraggable in FColumns[HitIndex].FOptions) then
begin
// Show potential drag operation.
// Disabled columns do not start a drag operation because they can't be clicked.
Include(FStates, hsDragPending);
SetCapture(Treeview.Handle);
Result := True;
Message.Result := 0;
end;
end;
end;
end;
LM_NCRBUTTONDOWN:
begin
with TWMNCRButtonDown(Message) do
P := FOwner.ScreenToClient(Point(XCursor, YCursor));
if InHeader(P) then
FOwner.DoHeaderMouseDown(mbRight, GetShiftState, P.X, P.Y + Integer(FHeight));
end;
LM_NCRBUTTONUP:
if not (csDesigning in FOwner.ComponentState) then
with TWMNCRButtonUp(Message) do
begin
Application.CancelHint;
P := FOwner.ScreenToClient(Point(XCursor, YCursor));
if InHeader(P) then
begin
FColumns.HandleClick(P, mbRight, True, False);
FOwner.DoHeaderMouseUp(mbRight, GetShiftState, P.X, P.Y + Integer(FHeight));
FColumns.FDownIndex := NoColumn;
FColumns.FTrackIndex := NoColumn;
// Trigger header popup if there's one.
if Assigned(FPopupMenu) then
begin
Treeview.StopTimer(ScrollTimer);
Treeview.StopTimer(HeaderTimer);
FColumns.FHoverIndex := NoColumn;
Treeview.DoStateChange([], [tsScrollPending, tsScrolling]);
FPopupMenu.PopupComponent := Treeview;
FPopupMenu.Popup(XCursor, YCursor);
HandleMessage := True;
end;
end;
end;
// When the tree window has an active mouse capture then we only get "client-area" messages.
LM_LBUTTONUP,
LM_NCLBUTTONUP:
begin
Application.CancelHint;
if FStates <> [] then
begin
ReleaseCapture;
if hsDragging in FStates then
begin
// successfull dragging moves columns
with TWMLButtonUp(Message) do
P := Treeview.ClientToScreen(Point(XPos, YPos));
GetWindowRect(Treeview.Handle, R);
with FColumns do
begin
FDragImage.EndDrag;
if (FDropTarget > -1) and (FDropTarget <> FDragIndex) and PtInRect(R, P) then
begin
OldPosition := FColumns[FDragIndex].Position;
if FColumns.FDropBefore then
begin
if FColumns[FDragIndex].Position < FColumns[FDropTarget].Position then
FColumns[FDragIndex].Position := Max(0, FColumns[FDropTarget].Position - 1)
else
FColumns[FDragIndex].Position := FColumns[FDropTarget].Position;
end
else
begin
if FColumns[FDragIndex].Position < FColumns[FDropTarget].Position then
FColumns[FDragIndex].Position := FColumns[FDropTarget].Position
else
FColumns[FDragIndex].Position := FColumns[FDropTarget].Position + 1;
end;
Treeview.DoHeaderDragged(FDragIndex, OldPosition);
end
else
Treeview.DoHeaderDraggedOut(FDragIndex, P);
FDropTarget := NoColumn;
end;
Invalidate(nil);
end;
Result := True;
Message.Result := 0;
end;
case Message.Msg of
WM_LBUTTONUP:
with TWMLButtonUp(Message) do
begin
if FColumns.FDownIndex > NoColumn then
FColumns.HandleClick(Point(XPos, YPos), mbLeft, False, False);
if FStates <> [] then
FOwner.DoHeaderMouseUp(mbLeft, KeysToShiftState(Keys), XPos, YPos);
end;
WM_NCLBUTTONUP:
with TWMNCLButtonUp(Message) do
begin
P := FOwner.ScreenToClient(Point(XCursor, YCursor));
FColumns.HandleClick(P, mbLeft, False, False);
FOwner.DoHeaderMouseUp(mbLeft, GetShiftState, P.X, P.Y + Integer(FHeight));
end;
end;
if FColumns.FTrackIndex > NoColumn then
begin
Invalidate(Columns[FColumns.FTrackIndex]);
FColumns.FTrackIndex := NoColumn;
end;
if FColumns.FDownIndex > NoColumn then
begin
Invalidate(Columns[FColumns.FDownIndex]);
FColumns.FDownIndex := NoColumn;
end;
FStates := FStates - [hsDragging, hsDragPending, hsTracking, hsTrackPending];
end;
// hovering, mouse leave detection
LM_NCMOUSEMOVE:
with TWMNCMouseMove(Message), FColumns do
begin
P := Treeview.ScreenToClient(Point(XCursor, YCursor));
Treeview.DoHeaderMouseMove(GetShiftState, P.X, P.Y + Integer(FHeight));
if InHeader(P) and ((AdjustHoverColumn(P)) or ((FDownIndex >= 0) and (FHoverIndex <> FDownIndex))) then
begin
// We need a mouse leave detection from here for the non client area. The best solution available would be the
// TrackMouseEvent API. Unfortunately, it leaves Win95 totally and WinNT4 for non-client stuff out and
// currently I cannot ignore these systems. Hence I go the only other reliable way and use a timer
// (although, I don't like it...).
Treeview.StopTimer(HeaderTimer);
SetTimer(Treeview.Handle, HeaderTimer, 50, nil);
// use Delphi's internal hint handling for header hints too
if hoShowHint in FOptions then
begin
// client coordinates!
XCursor := P.x;
YCursor := P.y + Integer(FHeight);
Application.HintMouseMessage(Treeview, Message);
end;
end
end;
LM_TIMER:
if TWMTimer(Message).TimerID = HeaderTimer then
begin
// determine current mouse position to check if it left the window
GetCursorPos(P);
P := Treeview.ScreenToClient(P);
with FColumns do
begin
if not InHeader(P) or ((FDownIndex > NoColumn) and (FHoverIndex <> FDownIndex)) then
begin
Treeview.StopTimer(HeaderTimer);
FHoverIndex := NoColumn;
FClickIndex := NoColumn;
FDownIndex := NoColumn;
Result := True;
Message.Result := 0;
Invalidate(nil);
end;
end;
end;
LM_MOUSEMOVE: // mouse capture and general message redirection
Result := HandleHeaderMouseMove(TWMMouseMove(Message));
LM_SETCURSOR:
if FStates = [] then
begin
// Retrieve last cursor position (GetMessagePos does not work here, I don't know why).
GetCursorPos(P);
// Is the mouse in the header rectangle?
P := Treeview.ScreenToClient(P);
if InHeader(P) then
begin
NewCursor := Screen.Cursors[crDefault];
if hoColumnResize in FOptions then
begin
if DetermineSplitterIndex(P) then
NewCursor := Screen.Cursors[crHeaderSplit];
Treeview.DoGetHeaderCursor(NewCursor);
Result := NewCursor <> Screen.Cursors[crDefault];
if Result then
begin
Windows.SetCursor(NewCursor);
Message.Result := 1;
end
end;
end;
end
else
begin
Message.Result := 1;
Result := True;
end;}
LM_KEYDOWN,
LM_KILLFOCUS:
if (Message.Msg = LM_KILLFOCUS) or
(TLMKeyDown(Message).CharCode = VK_ESCAPE) then
begin
if hsDragging in FStates then
begin
ReleaseCapture;
FDragImage.EndDrag;
Exclude(FStates, hsDragging);
FColumns.FDropTarget := NoColumn;
Invalidate(nil);
Result := True;
Message.Result := 0;
end
else
if hsTracking in FStates then
begin
ReleaseCapture;
Exclude(FStates, hsTracking);
Result := True;
Message.Result := 0;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.ImageListChange(Sender: TObject);
begin
if not (csDestroying in Treeview.ComponentState) then
Invalidate(nil);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.PrepareDrag(P, Start: TPoint);
// Initializes dragging of the header, P is the current mouse postion and Start the initial mouse position.
var
ColumnR,
HeaderR: TRect;
Image: TBitmap;
ImagePos: TPoint;
begin
// Determine initial position of drag image (screen coordinates).
FColumns.FDropTarget := NoColumn;
Start := Treeview.ScreenToClient(Start);
Inc(Start.Y, FHeight);
FColumns.FDragIndex := FColumns.ColumnFromPosition(Start);
ColumnR := FColumns[FColumns.FDragIndex].GetRect;
HeaderR := Treeview.FHeaderRect;
// Set right border of the header rectangle to the maximum extent.
HeaderR.Right := FColumns.TotalWidth;
// Take out influence of border since we need a seamless drag image.
OffsetRect(ColumnR, -HeaderR.Left + Treeview.FOffsetX, -HeaderR.Top);
Image := TBitmap.Create;
with Image do
try
PixelFormat := pf32Bit;
Width := ColumnR.Right - ColumnR.Left + HeaderR.Left;
Height := ColumnR.Bottom - ColumnR.Top + HeaderR.Top;
HeaderR.Left := 0;
HeaderR.Top := 0;
// Erase the entire image with the color key value, for the case not everything
// in the image is covered by the header image.
Canvas.Brush.Color := clBtnFace;
Canvas.FillRect(Rect(0, 0, Width, Height));
FColumns.PaintHeader(Canvas.Handle, HeaderR, -ColumnR.Left + Treeview.FOffsetX, -ColumnR.Top);
ImagePos := Treeview.ClientToScreen(ColumnR.TopLeft);
// Column rectangles are given in local window coordinates not client coordinates.
Dec(ImagePos.Y, FHeight);
if hoRestrictDrag in FOptions then
FDragImage.MoveRestriction := dmrHorizontalOnly
else
FDragImage.MoveRestriction := dmrNone;
//x FDragImage.PrepareDrag(Image, ImagePos, P, nil);
FDragImage.ShowDragImage;
finally
Image.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.ReadColumns(Reader: TReader);
begin
Include(FStates, hsLoading);
Columns.Clear;
Reader.ReadValue;
Reader.ReadCollection(Columns);
Exclude(FStates, hsLoading);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.RecalculateHeader;
// Initiate a recalculation of the non-client area of the owner tree.
begin
if Treeview.HandleAllocated then
begin
Treeview.UpdateHeaderRect;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.UpdateMainColumn;
// Called once the load process of the owner tree is done.
begin
if FMainColumn < 0 then
FMainColumn := 0;
if FMainColumn > FColumns.Count - 1 then
FMainColumn := FColumns.Count - 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.UpdateSpringColumns;
var
I: Integer;
SpringCount: Integer;
Sign: Integer;
ChangeBy: Single;
Difference: Single;
NewAccumulator: Single;
begin
with TreeView do
ChangeBy := FHeaderRect.Right - FHeaderRect.Left - FLastWidth;
if (hoAutoSpring in FOptions) and (FLastWidth <> 0) and (ChangeBy <> 0) then
begin
// Stay positive if downsizing the control.
if ChangeBy < 0 then
Sign := -1
else
Sign := 1;
ChangeBy := Abs(ChangeBy);
// Count how many columns have Spring enabled.
SpringCount := 0;
for I := 0 to FColumns.Count-1 do
if coAutoSpring in FColumns[I].FOptions then
Inc(SpringCount);
if SpringCount > 0 then
begin
// Calculate the size to add/sub to each columns.
Difference := ChangeBy / SpringCount;
// Adjust the column's size accumulators and resize if the result is >= 1.
for I := 0 to FColumns.Count - 1 do
if coAutoSpring in FColumns[I].FOptions then
begin
// Sum up rest changes from previous runs and the amount from this one and store it in the
// column. If there is at least one pixel difference then do a resize and reset the accumulator.
NewAccumulator := FColumns[I].FSpringRest + Difference;
// Set new width if at least one pixel size difference is reached.
if NewAccumulator >= 1 then
FColumns[I].SetWidth(FColumns[I].FWidth + (Trunc(NewAccumulator) * Sign));
FColumns[I].FSpringRest := Frac(NewAccumulator);
// Keep track of the size count.
ChangeBy := ChangeBy - Difference;
// Exit loop if resize count drops below freezing point.
if ChangeBy < 0 then
Break;
end;
end;
end;
with TreeView do
FLastWidth := FHeaderRect.Right - FHeaderRect.Left;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.WriteColumns(Writer: TWriter);
begin
Writer.WriteCollection(Columns);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.Assign(Source: TPersistent);
begin
if Source is TVTHeader then
begin
AutoSizeIndex := TVTHeader(Source).AutoSizeIndex;
Background := TVTHeader(Source).Background;
Columns := TVTHeader(Source).Columns;
Font := TVTHeader(Source).Font;
Height := TVTHeader(Source).Height;
Images := TVTHeader(Source).Images;
MainColumn := TVTHeader(Source).MainColumn;
Options := TVTHeader(Source).Options;
ParentFont := TVTHeader(Source).ParentFont;
PopupMenu := TVTHeader(Source).PopupMenu;
SortColumn := TVTHeader(Source).SortColumn;
SortDirection := TVTHeader(Source).SortDirection;
Style := TVTHeader(Source).Style;
end
else
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.AutoFitColumns(Animated: Boolean = True);
var
I: Integer;
begin
if Animated then
begin
with FColumns do
for I := 0 to Count - 1 do
if [coResizable, coVisible] * Items[FPositionToIndex[I]].FOptions = [coResizable, coVisible] then
AnimatedResize(FPositionToIndex[I], Treeview.GetMaxColumnWidth(FPositionToIndex[I]))
end
else
begin
with FColumns do
for I := 0 to Count - 1 do
if [coResizable, coVisible] * Items[FPositionToIndex[I]].FOptions = [coResizable, coVisible] then
FColumns[FPositionToIndex[I]].Width := Treeview.GetMaxColumnWidth(FPositionToIndex[I]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTHeader.InHeader(P: TPoint): Boolean;
// Determines whether the given point (client coordinates!) is within the header rectangle (non-client coordinates).
var
R, RW: TRect;
begin
R := Treeview.FHeaderRect;
// current position of the owner in screen coordinates
GetWindowRect(Treeview.Handle, RW);
// convert to client coordinates
MapWindowPoints(0, Treeview.Handle, RW, 2);
// consider the header within this rectangle
OffsetRect(R, RW.Left, RW.Top);
Result := PtInRect(R, P);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.Invalidate(Column: TVirtualTreeColumn; ExpandToBorder: Boolean = False);
// Because the header is in the non-client area of the tree it needs some special handling in order to initiate its
// repainting.
// If ExpandToBorder is True then not only the given column but everything to its right (or left, in RTL mode) will be
// invalidated (useful for resizing). This makes only sense when a column is given.
var
R, RW: TRect;
begin
if (hoVisible in FOptions) and Treeview.HandleAllocated then
with Treeview do
begin
if Column = nil then
R := FHeaderRect
else
begin
R := Column.GetRect;
if not (coFixed in Column.Options) then
OffsetRect(R, -FEffectiveOffsetX, 0);
// if UseRightToLeftAlignment then
// OffsetRect(R, ComputeRTLOffset, 0);
if ExpandToBorder then
{ if UseRightToLeftAlignment then
R.Left := FHeaderRect.Left
else}
R.Right := FHeaderRect.Right;
end;
// Current position of the owner in screen coordinates.
GetWindowRect(Handle, RW);
// Consider the header within this rectangle.
OffsetRect(R, RW.Left, RW.Top);
// Expressed in client coordinates (because RedrawWindow wants them so, they will actually become negative).
MapWindowPoints(0, Handle, R, 2);
// RedrawWindow(Handle, @R, 0, RDW_FRAME or RDW_INVALIDATE or RDW_VALIDATE or RDW_NOINTERNALPAINT or
// RDW_NOERASE or RDW_NOCHILDREN);
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.LoadFromStream(const Stream: TStream);
// restore the state of the header from the given stream
var
Dummy,
Version: Integer;
S: string;
OldOptions: TVTHeaderOptions;
begin
Include(FStates, hsLoading);
with Stream do
try
// switch off all options which could influence loading the columns (they will be later set again)
OldOptions := FOptions;
FOptions := [];
// determine whether the stream contains data without a version number
ReadBuffer(Dummy, SizeOf(Dummy));
if Dummy > -1 then
begin
// seek back to undo read operation if this is an old stream format
Seek(-SizeOf(Dummy), soFromCurrent);
Version := -1;
end
else // read version number if this is a "versionized" format
ReadBuffer(Version, SizeOf(Version));
Columns.LoadFromStream(Stream, Version);
ReadBuffer(Dummy, SizeOf(Dummy));
AutoSizeIndex := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
Background := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
Height := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
FOptions := OldOptions;
//set Options := TVTHeaderOptions(Word(Dummy));
// PopupMenu is neither saved nor restored
ReadBuffer(Dummy, SizeOf(Dummy));
Style := TVTHeaderStyle(Dummy);
// TFont has no own save routine so we do it manually
with Font do
begin
ReadBuffer(Dummy, SizeOf(Dummy));
Color := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
Height := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
SetLength(S, Dummy);
ReadBuffer(PChar(S)^, Dummy);
Name := S;
ReadBuffer(Dummy, SizeOf(Dummy));
Pitch := TFontPitch(Dummy);
ReadBuffer(Dummy, SizeOf(Dummy));
//set Style := TFontStyles(Byte(Dummy));
end;
// read data introduced by stream version 1+
if Version > 0 then
begin
ReadBuffer(Dummy, SizeOf(Dummy));
MainColumn := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
SortColumn := Dummy;
ReadBuffer(Dummy, SizeOf(Dummy));
SortDirection := TSortDirection(Byte(Dummy));
end;
finally
Exclude(FStates, hsLoading);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.RestoreColumns;
// Restores all columns to their width which they had before they have been auto fitted.
var
I: Integer;
begin
with FColumns do
for I := Count - 1 downto 0 do
if [coResizable, coVisible] * Items[FPositionToIndex[I]].FOptions = [coResizable, coVisible] then
Items[I].RestoreLastWidth;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTHeader.SaveToStream(const Stream: TStream);
// Saves the complete state of the header into the provided stream.
var
Dummy: Integer;
begin
with Stream do
begin
// In previous version of VT was no header stream version defined.
// For feature enhancements it is necessary, however, to know which stream
// format we are trying to load.
// In order to distict from non-version streams an indicator is inserted.
Dummy := -1;
WriteBuffer(Dummy, SizeOf(Dummy));
// Write current stream version number, nothing more is required at the time being.
Dummy := VTHeaderStreamVersion;
WriteBuffer(Dummy, SizeOf(Dummy));
// Save columns in case they depend on certain options (like auto size).
Columns.SaveToStream(Stream);
Dummy := FAutoSizeIndex;
WriteBuffer(Dummy, SizeOf(Dummy));
Dummy := FBackground;
WriteBuffer(Dummy, SizeOf(Dummy));
Dummy := FHeight;
WriteBuffer(Dummy, SizeOf(Dummy));
//set Dummy := Word(FOptions);
//set WriteBuffer(Dummy, SizeOf(Dummy));
// PopupMenu is neither saved nor restored
Dummy := Ord(FStyle);
WriteBuffer(Dummy, SizeOf(Dummy));
// TFont has no own save routine so we do it manually
with Font do
begin
Dummy := Color;
WriteBuffer(Dummy, SizeOf(Dummy));
Dummy := Height;
WriteBuffer(Dummy, SizeOf(Dummy));
Dummy := Length(Name);
WriteBuffer(Dummy, SizeOf(Dummy));
WriteBuffer(PChar(Name)^, Dummy);
Dummy := Ord(Pitch);
WriteBuffer(Dummy, SizeOf(Dummy));
// need only to write one: size or height, I decided to write height
//set Dummy := Byte(Style);
//set WriteBuffer(Dummy, SizeOf(Dummy));
end;
// data introduced by stream version 1
Dummy := FMainColumn;
WriteBuffer(Dummy, SizeOf(Dummy));
Dummy := FSortColumn;
WriteBuffer(Dummy, SizeOf(Dummy));
Dummy := Byte(FSortDirection);
WriteBuffer(Dummy, SizeOf(Dummy));
end;
end;
//----------------- TScrollBarOptions ----------------------------------------------------------------------------------
constructor TScrollBarOptions.Create(AOwner: TBaseVirtualTree);
begin
inherited Create;
FOwner := AOwner;
FAlwaysVisible := False;
FScrollBarStyle := sbmRegular;
FScrollBars := ssBoth;
FIncrementX := 20;
FIncrementY := 20;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TScrollBarOptions.SetAlwaysVisible(Value: Boolean);
begin
if FAlwaysVisible <> Value then
begin
FAlwaysVisible := Value;
if not (csLoading in FOwner.ComponentState) and FOwner.HandleAllocated then
Controls.RecreateWnd(FOwner);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TScrollBarOptions.SetScrollBars(Value: TScrollStyle);
begin
if FScrollbars <> Value then
begin
FScrollBars := Value;
if not (csLoading in FOwner.ComponentState) and FOwner.HandleAllocated then
RecreateWnd(FOwner);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TScrollBarOptions.SetScrollBarStyle(Value: TScrollBarStyle);
begin
{$ifndef UseFlatScrollbars}
Assert(Value = sbmRegular, 'Flat scrollbars styles are disabled. Enable UseFlatScrollbars in VirtualTrees.pas for' +
'flat scrollbar support.');
{$endif UseFlatScrollbars}
if FScrollBarStyle <> Value then
begin
FScrollBarStyle := Value;
{$ifdef UseFlatScrollbars}
if FOwner.HandleAllocated then
begin
// If set to regular style then don't use the emulation mode of the FlatSB APIs but the original APIs.
// This is necessary because the FlatSB APIs don't respect NC paint request with limited update region
// (which is necessary for the transparent drag image).
Controls.RecreateWnd(FOwner);
end;
{$endif UseFlatScrollbars}
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TScrollBarOptions.GetOwner: TPersistent;
begin
Result := FOwner;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TScrollBarOptions.Assign(Source: TPersistent);
begin
if Source is TScrollBarOptions then
begin
AlwaysVisible := TScrollBarOptions(Source).AlwaysVisible;
HorizontalIncrement := TScrollBarOptions(Source).HorizontalIncrement;
ScrollBars := TScrollBarOptions(Source).ScrollBars;
ScrollBarStyle := TScrollBarOptions(Source).ScrollBarStyle;
VerticalIncrement := TScrollBarOptions(Source).VerticalIncrement;
end
else
inherited;
end;
//----------------- TVTColors ------------------------------------------------------------------------------------------
constructor TVTColors.Create(AOwner: TBaseVirtualTree);
begin
FOwner := AOwner;
FColors[0] := clBtnShadow; // DisabledColor
FColors[1] := clHighlight; // DropMarkColor
FColors[2] := clHighLight; // DropTargetColor
FColors[3] := clHighLight; // FocusedSelectionColor
FColors[4] := clBtnFace; // GridLineColor
FColors[5] := clBtnShadow; // TreeLineColor
FColors[6] := clBtnFace; // UnfocusedSelectionColor
FColors[7] := clBtnFace; // BorderColor
FColors[8] := clWindowText; // HotColor
FColors[9] := clHighLight; // FocusedSelectionBorderColor
FColors[10] := clBtnFace; // UnfocusedSelectionBorderColor
FColors[11] := clHighlight; // DropTargetBorderColor
FColors[12] := clHighlight; // SelectionRectangleBlendColor
FColors[13] := clHighlight; // SelectionRectangleBorderColor
FColors[14] := clBtnShadow; // HeaderHotColor
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTColors.GetColor(const Index: Integer): TColor;
begin
Result := FColors[Index];
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTColors.SetColor(const Index: Integer; const Value: TColor);
begin
if FColors[Index] <> Value then
begin
FColors[Index] := Value;
if not (csLoading in FOwner.ComponentState) and FOwner.HandleAllocated then
begin
// Cause helper bitmap rebuild if the button color changed.
case Index of
5:
begin
FOwner.PrepareBitmaps(True, False);
FOwner.Invalidate;
end;
// 7:
//todo RedrawWindow(FOwner.Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN)
else
FOwner.Invalidate;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVTColors.Assign(Source: TPersistent);
begin
if Source is TVTColors then
begin
FColors := TVTColors(Source).FColors;
if FOwner.FUpdateCount = 0 then
FOwner.Invalidate;
end
else
inherited;
end;
//----------------- TClipboardFormats ----------------------------------------------------------------------------------
constructor TClipboardFormats.Create(AOwner: TBaseVirtualTree);
begin
FOwner := AOwner;
Sorted := True;
Duplicates := dupIgnore;
end;
//----------------------------------------------------------------------------------------------------------------------
function TClipboardFormats.Add(const S: string): Integer;
// Restrict additions to the clipbard formats to only those which are registered with the owner tree or one of its
// ancestors.
var
Format: Word;
RegisteredClass: TVirtualTreeClass;
begin exit; // todo
RegisteredClass := InternalClipboardFormats.FindFormat(S, Format);
if Assigned(RegisteredClass) and FOwner.ClassType.InheritsFrom(RegisteredClass) then
Result := inherited Add(S)
else
Result := -1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TClipboardFormats.Insert(Index: Integer; const S: string);
// Restrict additions to the clipbard formats to only those which are registered with the owner tree or one of its
// ancestors.
var
Format: Word;
RegisteredClass: TVirtualTreeClass;
begin // todo
RegisteredClass := InternalClipboardFormats.FindFormat(S, Format);
if Assigned(RegisteredClass) and FOwner.ClassType.InheritsFrom(RegisteredClass) then
inherited Insert(Index, S);
end;
//----------------- TBaseVirtualTree -----------------------------------------------------------------------------------
constructor TBaseVirtualTree.Create(AOwner: TComponent);
begin
if not Initialized then
InitializeGlobalStructures;
inherited;
ControlStyle := ControlStyle - [csSetCaption] + [csCaptureMouse, csOpaque, csReplicatable, csDisplayDragImage,
csReflector];
FTotalInternalDataSize := 0;
FNodeDataSize := -1;
Width := 200;
Height := 100;
TabStop := True;
ParentColor := False;
FDefaultNodeHeight := 18;
FHotCursor := crDefault;
FScrollBarOptions := TScrollBarOptions.Create(Self);
FFocusedColumn := NoColumn;
FLastSelectionLevel := -1;
FAnimationType := hatSystemDefault;
FSelectionBlendFactor := 128;
FIndent := 18;
FPlusBM := TBitmap.Create;
FMinusBM := TBitmap.Create;
FBorderStyle := bsSingle;
FButtonStyle := bsRectangle;
FButtonFillMode := fmTreeColor;
FHeader := GetHeaderClass.Create(Self);
// we have an own double buffer handling
DoubleBuffered := False;
FCheckImageKind := ckLightCheck;
FCheckImages := LightCheckImages;
FImageChangeLink := TChangeLink.Create;
FImageChangeLink.OnChange := @ImageListChange;
FStateChangeLink := TChangeLink.Create;
FStateChangeLink.OnChange := @ImageListChange;
FCustomCheckChangeLink := TChangeLink.Create;
FCustomCheckChangeLink.OnChange := @ImageListChange;
FAutoExpandDelay := 1000;
FAutoScrollDelay := 1000;
FAutoScrollInterval := 1;
FBackground := TPicture.Create;
FDefaultPasteMode := amAddChildLast;
FMargin := 4;
FTextMargin := 4;
FColors := TVTColors.Create(Self);
FEditDelay := 1000;
SetLength(FSingletonNodeArray, 1);
FAnimationDuration := 200;
FSearchTimeout := 1000;
FSearchStart := ssFocusedNode;
FNodeAlignment := naProportional;
FLineStyle := lsDotted;
FIncrementalSearch := isNone;
FClipboardFormats := TClipboardFormats.Create(Self);
FOptions := GetOptionsClass.Create(Self);
{$ifdef UseLocalMemoryManager}
FNodeMemoryManager := TVTNodeMemoryManager.Create;
{$endif UseLocalMemoryManager}
AddThreadReference;
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TBaseVirtualTree.Destroy;
var
i: Integer;
begin
Exclude(FOptions.FMiscOptions, toReadOnly);
InterruptValidation;
StopWheelPanning;
CancelEditNode;
// Just in case it didn't happen already release the edit link.
FEditLink := nil;
FClipboardFormats.Free;
// Clear will also free the drag manager if it is still alive.
Clear;
FColors.Free;
FBackground.Free;
FImageChangeLink.Free;
FStateChangeLink.Free;
FCustomCheckChangeLink.Free;
FScrollBarOptions.Free;
FOptions.Free;
for i := Low(FTimers) to High(FTimers) do
if Assigned(FTimers[i]) then
FTimers[i].Free;
// The window handle must be destroyed before the header is freed because it is needed in WM_NCDESTROY.
//todo test if HandleAllocated then
// DestroyWindowHandle;
FHeader.Free;
FHeader := nil;
FreeMem(FRoot);
{$ifdef UseLocalMemoryManager}
FNodeMemoryManager.Free;
{$endif UseLocalMemoryManager}
FPlusBM.Free;
FMinusBM.Free;
ReleaseThreadReference(Self);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustCoordinatesByIndent(var PaintInfo: TVTPaintInfo; Indent: Integer);
// During painting of the main column some coordinates must be adjusted due to the tree lines.
// The offset resulting from the tree lines and indentation level is given in Indent.
var
Offset: Integer;
begin
with PaintInfo do
begin
Offset := Indent * Integer(FIndent);
//b if BidiMode = bdLeftToRight then
//b begin
Inc(ContentRect.Left, Offset);
Inc(ImageInfo[iiNormal].XPos, Offset);
Inc(ImageInfo[iiState].XPos, Offset);
Inc(ImageInfo[iiCheck].XPos, Offset);
//b end
//b else
//b begin
//b Dec(ContentRect.Right, Offset);
//b Dec(ImageInfo[iiNormal].XPos, Offset);
//b Dec(ImageInfo[iiState].XPos, Offset);
//b Dec(ImageInfo[iiCheck].XPos, Offset);
//b end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustImageBorder(Images: TCustomImageList; xBidiMode: TBidiMode; VAlign: Integer; var R: TRect;
var ImageInfo: TVTImageInfo);
// Depending on the width of the image list as well as the given bidi mode R must be adjusted.
begin
//b if BidiMode = bdLeftToRight then
//b begin
ImageInfo.XPos := R.Left;
Inc(R.Left, Images.Width + 2);
//b end
//b else
//b begin
//b ImageInfo.XPos := R.Right - Images.Width;
//b Dec(R.Right, Images.Width + 2);
//b end;
ImageInfo.YPos := R.Top + VAlign - Images.Height div 2;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustTotalCount(Node: PVirtualNode; Value: Integer; relative: Boolean = False);
// Sets a node's total count to the given value and recursively adjusts the parent's total count
// (actually, the adjustment is done iteratively to avoid function call overheads).
var
Difference: Integer;
Run: PVirtualNode;
begin exit;
if relative then
Difference := Value
else
Difference := Integer(Value) - Integer(Node^.TotalCount);
if Difference <> 0 then
begin
Run := Node;
// root node has as parent the tree view
while Assigned(Run) and (Run <> Pointer(Self)) do
begin
Inc(Integer(Run^.TotalCount), Difference);
Run := Run^.Parent;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustTotalHeight(Node: PVirtualNode; Value: Integer; relative: Boolean = False);
// Sets a node's total height to the given value and recursively adjusts the parent's total height.
var
Difference: Integer;
Run: PVirtualNode;
begin
if relative then
Difference := Value
else
Difference := Integer(Value) - Integer(Node^.TotalHeight);
if Difference <> 0 then
begin
Run := Node;
repeat
Inc(Integer(Run^.TotalHeight), Difference);
// If the node is not visible or the parent node is not expanded or we are already at the top
// then nothing more remains to do.
if not (vsVisible in Run^.States) or (Run = FRoot) or
(Run^.Parent = nil) or not (vsExpanded in Run^.Parent^.States) then
Break;
Run := Run^.Parent;
until False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CalculateCacheEntryCount: Integer;
// Calculates the size of the position cache.
begin exit;
if FVisibleCount > 1 then
Result := Ceil(FVisibleCount / CacheThreshold)
else
Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CalculateVerticalAlignments(ShowImages, ShowStateImages: Boolean; Node: PVirtualNode;
var VAlign, VButtonAlign: Integer);
// Calculates the vertical alignment of the given node and its associated expand/collapse button during
// a node paint cycle depending on the required node alignment style.
begin
// For absolute alignment the calculation is trivial.
case FNodeAlignment of
naFromTop:
VAlign := Node^.Align;
naFromBottom:
VAlign := NodeHeight[Node] - Node^.Align;
else // naProportional
// Consider button and line alignment, but make sure neither the image nor the button (whichever is taller)
// go out of the entire node height (100% means bottom alignment to the node's bounds).
if ShowImages or ShowStateImages then
begin
if ShowImages then
VAlign := FImages.Height
else
VAlign := FStateImages.Height;
VAlign := MulDiv((Integer(NodeHeight[Node]) - VAlign), Node^.Align, 100) + VAlign div 2;
end
else
if toShowButtons in FOptions.FPaintOptions then
VAlign := MulDiv((Integer(NodeHeight[Node]) - FPlusBM.Height), Node^.Align, 100) + FPlusBM.Height div 2
else
VAlign := MulDiv(Node^.NodeHeight, Node^.Align, 100);
end;
VButtonAlign := VAlign - FPlusBM.Height div 2;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ChangeCheckState(Node: PVirtualNode; Value: TCheckState): Boolean;
// Sets the check state of the node according to the given value and the node's check type.
// If the check state must be propagated to the parent nodes and one of them refuses to change then
// nothing happens and False is returned, otherwise True.
var
Run: PVirtualNode;
UncheckedCount,
MixedCheckCount,
CheckedCount: Cardinal;
begin
Result := not (vsChecking in Node^.States);
with Node^ do
if Result then
begin
Include(States, vsChecking);
if not (vsInitialized in States) then
InitNode(Node);
// Indicate that we are going to propagate check states up and down the hierarchy.
DoStateChange([tsCheckPropagation]);
// Do actions which are associated with the given check state.
case CheckType of
// Check state change with additional consequences for check states of the children.
ctTriStateCheckBox:
begin
// Propagate state down to the children.
if toAutoTristateTracking in FOptions.FAutoOptions then
case Value of
csUncheckedNormal:
if Node^.ChildCount > 0 then
begin
Run := FirstChild;
CheckedCount := 0;
MixedCheckCount := 0;
UncheckedCount := 0;
while Assigned(Run) do
begin
if Run^.CheckType in [ctCheckBox, ctTriStateCheckBox] then
begin
SetCheckState(Run, csUncheckedNormal);
// Check if the new child state was set successfully, otherwise we have to adjust the
// node's new check state accordingly.
case Run^.CheckState of
csCheckedNormal:
Inc(CheckedCount);
csMixedNormal:
Inc(MixedCheckCount);
csUncheckedNormal:
Inc(UncheckedCount);
end;
end;
Run := Run^.NextSibling;
end;
// If there is still a mixed state child node checkbox then this node must be mixed checked too.
if MixedCheckCount > 0 then
Value := csMixedNormal
else
// If nodes are normally checked child nodes then the unchecked count determines what
// to set for the node itself.
if CheckedCount > 0 then
if UncheckedCount > 0 then
Value := csMixedNormal
else
Value := csCheckedNormal;
end;
csCheckedNormal:
if Node^.ChildCount > 0 then
begin
Run := FirstChild;
CheckedCount := 0;
MixedCheckCount := 0;
UncheckedCount := 0;
while Assigned(Run) do
begin
if Run^.CheckType in [ctCheckBox, ctTriStateCheckBox] then
begin
SetCheckState(Run, csCheckedNormal);
// Check if the new child state was set successfully, otherwise we have to adjust the
// node's new check state accordingly.
case Run^.CheckState of
csCheckedNormal:
Inc(CheckedCount);
csMixedNormal:
Inc(MixedCheckCount);
csUncheckedNormal:
Inc(UncheckedCount);
end;
end;
Run := Run^.NextSibling;
end;
// If there is still a mixed state child node checkbox then this node must be mixed checked too.
if MixedCheckCount > 0 then
Value := csMixedNormal
else
// If nodes are normally checked child nodes then the unchecked count determines what
// to set for the node itself.
if CheckedCount > 0 then
if UncheckedCount > 0 then
Value := csMixedNormal
else
Value := csCheckedNormal;
end;
end;
end;
// radio button check state change
ctRadioButton:
if Value = csCheckedNormal then
begin
Value := csCheckedNormal;
// Make sure only this node is checked.
Run := Parent^.FirstChild;
while Assigned(Run) do
begin
if Run^.CheckType = ctRadioButton then
Run^.CheckState := csUncheckedNormal;
Run := Run^.NextSibling;
end;
Invalidate;
end;
end;
if Result then
CheckState := Value // Set new check state
else
CheckState := UnpressedState[CheckState]; // Reset dynamic check state.
// Propagate state up to the parent.
if not (vsInitialized in Parent^.States) then
InitNode(Parent);
if (toAutoTristateTracking in FOptions.FAutoOptions) and ([vsChecking, vsDisabled] * Parent^.States = []) and
(CheckType in [ctCheckBox, ctTriStateCheckBox]) and (Parent <> FRoot) and
(Parent^.CheckType = ctTriStateCheckBox) then
Result := CheckParentCheckState(Node, Value)
else
Result := True;
InvalidateNode(Node);
Exclude(States, vsChecking);
DoStateChange([], [tsCheckPropagation]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment;
OldRect, NewRect: TRect): Boolean;
// Helper routine used when a draw selection takes place. This version handles left-to-right directionality.
// In the process of adding or removing nodes the current selection is modified which requires to pack it after
// the function returns. Another side effect of this method is that a temporary list of nodes will be created
// (see also InternalCacheNode) which must be inserted into the current selection by the caller.
var
Run,
NextNode: PVirtualNode;
TextRight,
TextLeft,
CheckOffset,
CurrentTop,
CurrentRight,
NextTop,
NextColumn,
NodeWidth,
Dummy: Integer;
MinY, MaxY: Integer;
ImageOffset,
StateImageOffset: Integer;
IsInOldRect,
IsInNewRect: Boolean;
// quick check variables for various parameters
WithCheck,
WithImages,
WithStateImages,
DoSwitch,
AutoSpan,
Ghosted: Boolean;
SimpleSelection: Boolean;
begin exit;
// A priori nothing changes.
Result := False;
// If the old rectangle is empty then we just started the drag selection.
// So we just copy the new rectangle to the old and get out of here.
if IsRectEmpty(OldRect) then
OldRect := NewRect
else
begin
// Determine minimum and maximum vertical coordinates to limit iteration to.
MinY := Min(OldRect.Top, NewRect.Top);
MaxY := Max(OldRect.Bottom, NewRect.Bottom);
// Initialize short hand variables to speed up tests below.
DoSwitch := ssCtrl in FDrawSelShiftState;
WithCheck := (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages);
// Don't check the events here as descendant trees might have overriden the DoGetImageIndex method.
WithImages := Assigned(FImages);
if WithImages then
ImageOffset := FImages.Width + 2
else
ImageOffset := 0;
WithStateImages := Assigned(FStateImages);
if WithStateImages then
StateImageOffset := FStateImages.Width + 2
else
StateImageOffset := 0;
if WithCheck then
CheckOffset := FCheckImages.Width + 2
else
CheckOffset := 0;
AutoSpan := FHeader.UseColumns and (toAutoSpanColumns in FOptions.FAutoOptions);
SimpleSelection := toSimpleDrawSelection in FOptions.FSelectionOptions;
// This is the node to start with.
Run := GetNodeAt(0, MinY, False, CurrentTop);
if Assigned(Run) then
begin
// The initial minimal left border is determined by the identation level of the node and is dynamically adjusted.
if toShowRoot in FOptions.FPaintOptions then
Inc(NodeLeft, Integer((GetNodeLevel(Run) + 1) * FIndent) + FMargin)
else
Inc(NodeLeft, Integer(GetNodeLevel(Run) * FIndent) + FMargin);
// ----- main loop
// Change selection depending on the node's rectangle being in the selection rectangle or not, but
// touch only those nodes which overlap either the old selection rectangle or the new one but not both.
repeat
// Collect offsets for check, normal and state images.
TextLeft := NodeLeft;
if WithCheck and (Run^.CheckType <> ctNone) then
Inc(TextLeft, CheckOffset);
if WithImages and (GetImageIndex(Run, ikNormal, MainColumn, Ghosted) > -1) then
Inc(TextLeft, ImageOffset);
if WithStateImages and (GetImageIndex(Run, ikState, MainColumn, Ghosted) > -1) then
Inc(TextLeft, StateImageOffset);
// Ensure the node's height is determined.
MeasureItemHeight(Canvas, Run);
NextTop := CurrentTop + Integer(NodeHeight[Run]);
// Simple selection allows to draw the selection rectangle anywhere. No intersection with node captions is
// required. Only top and bottom bounds of the rectangle matter.
if SimpleSelection then
begin
IsInOldRect := (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
IsInNewRect := (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
end
else
begin
// The right column border might be extended if column spanning is enabled.
if AutoSpan then
begin
with FHeader.FColumns do
begin
NextColumn := MainColumn;
repeat
Dummy := GetNextVisibleColumn(NextColumn);
if (Dummy = InvalidColumn) or not ColumnIsEmpty(Run, Dummy) {bor
(Items[Dummy].BidiMode <> bdLeftToRight)} then
Break;
NextColumn := Dummy;
until False;
if NextColumn = MainColumn then
CurrentRight := NodeRight
else
GetColumnBounds(NextColumn, Dummy, CurrentRight);
end;
end
else
CurrentRight := NodeRight;
// Check if we need the node's width. This is the case when the node is not left aligned or the
// left border of the selection rectangle is to the right of the left node border.
if (TextLeft < OldRect.Left) or (TextLeft < NewRect.Left) or (Alignment <> taLeftJustify) then
begin
NodeWidth := DoGetNodeWidth(Run, MainColumn);
if NodeWidth >= (CurrentRight - TextLeft) then
TextRight := CurrentRight
else
case Alignment of
taLeftJustify:
TextRight := TextLeft + NodeWidth;
taCenter:
begin
TextLeft := (TextLeft + CurrentRight - NodeWidth) div 2;
TextRight := TextLeft + NodeWidth;
end;
else
// taRightJustify
TextRight := CurrentRight;
TextLeft := TextRight - NodeWidth;
end;
end
else
TextRight := CurrentRight;
// Now determine whether we need to change the state.
IsInOldRect := (OldRect.Left <= TextRight) and (OldRect.Right >= TextLeft) and
(NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
IsInNewRect := (NewRect.Left <= TextRight) and (NewRect.Right >= TextLeft) and
(NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
end;
if IsInOldRect xor IsInNewRect then
begin
Result := True;
if DoSwitch then
begin
if vsSelected in Run^.States then
InternalRemoveFromSelection(Run)
else
InternalCacheNode(Run);
end
else
begin
if IsInNewRect then
InternalCacheNode(Run)
else
InternalRemoveFromSelection(Run);
end;
end;
CurrentTop := NextTop;
// Get next visible node and update left node position.
NextNode := GetNextVisibleNoInit(Run);
if NextNode = nil then
Break;
Inc(NodeLeft, CountLevelDifference(Run, NextNode) * Integer(FIndent));
Run := NextNode;
until CurrentTop > MaxY;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment;
OldRect, NewRect: TRect): Boolean;
// Helper routine used when a draw selection takes place. This version handles right-to-left directionality.
// See also comments in CollectSelectedNodesLTR.
var
Run,
NextNode: PVirtualNode;
TextRight,
TextLeft,
CheckOffset,
CurrentTop,
CurrentLeft,
NextTop,
NextColumn,
NodeWidth,
Dummy: Integer;
MinY, MaxY: Integer;
ImageOffset,
StateImageOffset: Integer;
IsInOldRect,
IsInNewRect: Boolean;
// quick check variables for various parameters
WithCheck,
WithImages,
WithStateImages,
DoSwitch,
AutoSpan,
Ghosted: Boolean;
SimpleSelection: Boolean;
begin exit;
// A priori nothing changes.
Result := False;
// Switch the alignment to the opposite value in RTL context.
//b ChangeBiDiModeAlignment(Alignment);
// Determine minimum and maximum vertical coordinates to limit iteration to.
MinY := Min(OldRect.Top, NewRect.Top);
MaxY := Max(OldRect.Bottom, NewRect.Bottom);
// Initialize short hand variables to speed up tests below.
DoSwitch := ssCtrl in FDrawSelShiftState;
WithCheck := (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages);
// Don't check the events here as descendant trees might have overriden the DoGetImageIndex method.
WithImages := Assigned(FImages);
if WithImages then
ImageOffset := FImages.Width + 2
else
ImageOffset := 0;
WithStateImages := Assigned(FStateImages);
if WithStateImages then
StateImageOffset := FStateImages.Width + 2
else
StateImageOffset := 0;
if WithCheck then
CheckOffset := FCheckImages.Width + 2
else
CheckOffset := 0;
AutoSpan := FHeader.UseColumns and (toAutoSpanColumns in FOptions.FAutoOptions);
SimpleSelection := toSimpleDrawSelection in FOptions.FSelectionOptions;
// This is the node to start with.
Run := GetNodeAt(0, MinY, False, CurrentTop);
if Assigned(Run) then
begin
// The initial minimal left border is determined by the identation level of the node and is dynamically adjusted.
if toShowRoot in FOptions.FPaintOptions then
Dec(NodeRight, Integer((GetNodeLevel(Run) + 1) * FIndent) + FMargin)
else
Dec(NodeRight, Integer(GetNodeLevel(Run) * FIndent) + FMargin);
// ----- main loop
// Change selection depending on the node's rectangle being in the selection rectangle or not, but
// touch only those nodes which overlap either the old selection rectangle or the new one but not both.
repeat
// Collect offsets for check, normal and state images.
TextRight := NodeRight;
if WithCheck and (Run^.CheckType <> ctNone) then
Dec(TextRight, CheckOffset);
if WithImages and (GetImageIndex(Run, ikNormal, MainColumn, Ghosted) > -1) then
Dec(TextRight, ImageOffset);
if WithStateImages and (GetImageIndex(Run, ikState, MainColumn, Ghosted) > -1) then
Dec(TextRight, StateImageOffset);
// Ensure the node's height is determined.
MeasureItemHeight(Canvas, Run);
NextTop := CurrentTop + Integer(NodeHeight[Run]);
// Simple selection allows to draw the selection rectangle anywhere. No intersection with node captions is
// required. Only top and bottom bounds of the rectangle matter.
if SimpleSelection then
begin
IsInOldRect := (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
IsInNewRect := (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
end
else
begin
// The left column border might be extended if column spanning is enabled.
if AutoSpan then
begin
NextColumn := MainColumn;
repeat
Dummy := FHeader.FColumns.GetPreviousVisibleColumn(NextColumn);
if (Dummy = InvalidColumn) or not ColumnIsEmpty(Run, Dummy) {bor
(FHeader.FColumns[Dummy].BiDiMode = bdLeftToRight)} then
Break;
NextColumn := Dummy;
until False;
if NextColumn = MainColumn then
CurrentLeft := NodeLeft
else
FHeader.FColumns.GetColumnBounds(NextColumn, CurrentLeft, Dummy);
end
else
CurrentLeft := NodeLeft;
// Check if we need the node's width. This is the case when the node is not left aligned (in RTL context this
// means actually right aligned) or the right border of the selection rectangle is to the left
// of the right node border.
if (TextRight > OldRect.Right) or (TextRight > NewRect.Right) or (Alignment <> taRightJustify) then
begin
NodeWidth := DoGetNodeWidth(Run, MainColumn);
if NodeWidth >= (TextRight - CurrentLeft) then
TextLeft := CurrentLeft
else
case Alignment of
taLeftJustify:
begin
TextLeft := CurrentLeft;
TextRight := TextLeft + NodeWidth;
end;
taCenter:
begin
TextLeft := (TextRight + CurrentLeft - NodeWidth) div 2;
TextRight := TextLeft + NodeWidth;
end;
else
// taRightJustify
TextLeft := TextRight - NodeWidth;
end;
end
else
TextLeft := CurrentLeft;
// Now determine whether we need to change the state.
IsInOldRect := (OldRect.Right >= TextLeft) and (OldRect.Left <= TextRight) and
(NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
IsInNewRect := (NewRect.Right >= TextLeft) and (NewRect.Left <= TextRight) and
(NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
end;
if IsInOldRect xor IsInNewRect then
begin
Result := True;
if DoSwitch then
begin
if vsSelected in Run^.States then
InternalRemoveFromSelection(Run)
else
InternalCacheNode(Run);
end
else
begin
if IsInNewRect then
InternalCacheNode(Run)
else
InternalRemoveFromSelection(Run);
end;
end;
CurrentTop := NextTop;
// Get next visible node and update left node position.
NextNode := GetNextVisibleNoInit(Run);
if NextNode = nil then
Break;
Dec(NodeRight, CountLevelDifference(Run, NextNode) * Integer(FIndent));
Run := NextNode;
until CurrentTop > MaxY;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearNodeBackground(const PaintInfo: TVTPaintInfo; UseBackground, xFloating: Boolean;
R: TRect);
// Erases a node's background depending on what the application decides to do.
// UseBackground determines whether or not to use the background picture, while Floating indicates
// that R is given in coordinates of the small node bitmap or the superordinated target bitmap used in PaintTree.
var
BackColor: TColor;
EraseAction: TItemEraseAction;
Offset: TPoint;
begin
with PaintInfo do
begin
EraseAction := eaDefault;
BackColor := Color;
if xFloating then
begin
Offset := Point(-FEffectiveOffsetX, R.Top);
OffsetRect(R, 0, -Offset.Y);
end
else
Offset := Point(0, 0);
DoBeforeItemErase(Canvas, Node, R, Backcolor, EraseAction);
with Canvas do
begin
case EraseAction of
eaNone:
;
eaColor:
begin
// User has given a new background color.
Brush.Color := BackColor;
FillRect(R);
end;
else // eaDefault
if UseBackground then
begin
TileBackground(FBackground.Bitmap, Canvas, Offset, R);
end
else
begin
if (poDrawSelection in PaintOptions) and (toFullRowSelect in FOptions.FSelectionOptions) and
(vsSelected in Node^.States) and not (toUseBlendedSelection in FOptions.PaintOptions) then
begin
if toShowHorzGridLines in FOptions.PaintOptions then
Dec(R.Bottom);
if Focused or (toPopupMode in FOptions.FPaintOptions) then
begin
Brush.Color := FColors.FocusedSelectionColor;
Pen.Color := FColors.FocusedSelectionBorderColor;
end
else
begin
Brush.Color := FColors.UnfocusedSelectionColor;
Pen.Color := FColors.UnfocusedSelectionBorderColor;
end;
with R do
RoundRect(Left, Top, Right, Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
end
else
begin
Brush.Color := Self.Color;
FillRect(R);
end;
end;
end;
DoAfterItemErase(Canvas, Node, R);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CompareNodePositions(Node1, Node2: PVirtualNode): Integer;
// Tries hard and smart to quickly determine whether Node1's structural position is before Node2's position
// Returns 0 if Node1 = Node2, < 0 if Node1 is located before Node2 else > 0.
var
Run1,
Run2: PVirtualNode;
Level1,
Level2: Cardinal;
begin
Assert(Assigned(Node1) and Assigned(Node2), 'Nodes must never be nil.');
if Node1 = Node2 then
Result := 0
else
begin
if HasAsParent(Node1, Node2) then
Result := 1
else
if HasAsParent(Node2, Node1) then
Result := -1
else
begin
// the given nodes are neither equal nor are they parents of each other, so go up to FRoot
// for each node and compare the child indices of the top level parents
// Note: neither Node1 nor Node2 can be FRoot at this point as this (a bit strange) circumstance would
// be caught by the previous code.
// start lookup at the same level
Level1 := GetNodeLevel(Node1);
Level2 := GetNodeLevel(Node2);
Run1 := Node1;
while Level1 > Level2 do
begin
Run1 := Run1^.Parent;
Dec(Level1);
end;
Run2 := Node2;
while Level2 > Level1 do
begin
Run2 := Run2^.Parent;
Dec(Level2);
end;
// now go up until we find a common parent node (loop will safely stop at FRoot if the nodes
// don't share a common parent)
while Run1^.Parent <> Run2^.Parent do
begin
Run1 := Run1^.Parent;
Run2 := Run2^.Parent;
end;
Result := Integer(Run1^.Index) - Integer(Run2^.Index);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DrawLineImage(const PaintInfo: TVTPaintInfo; X, Y, H, VAlign: Integer; Style: TVTLineType;
Reverse: Boolean);
// Draws (depending on Style) one of the 5 line types of the tree.
// If Reverse is True then a right-to-left column is being drawn, hence horizontal lines must be mirrored.
// X and Y describe the left upper corner of the line image rectangle, while H denotes its height (and width).
var
HalfWidth,
TargetX: Integer;
begin
HalfWidth := Integer(FIndent) div 2;
if Reverse then
TargetX := 0
else
TargetX := FIndent;
with PaintInfo.Canvas do
begin
case Style of
ltBottomRight:
begin
DrawDottedVLine(PaintInfo, Y + VAlign, Y + H, X + HalfWidth);
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
end;
ltTopDown:
DrawDottedVLine(PaintInfo, Y, Y + H, X + HalfWidth);
ltTopDownRight:
begin
DrawDottedVLine(PaintInfo, Y, Y + H, X + HalfWidth);
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
end;
ltRight:
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
ltTopRight:
begin
DrawDottedVLine(PaintInfo, Y, Y + VAlign, X + HalfWidth);
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
end;
ltLeft: // left can also mean right for RTL context
if Reverse then
DrawDottedVLine(PaintInfo, Y, Y + H, X + Integer(FIndent))
else
DrawDottedVLine(PaintInfo, Y, Y + H, X);
ltLeftBottom:
if Reverse then
begin
DrawDottedVLine(PaintInfo, Y, Y + H, X + Integer(FIndent));
DrawDottedHLine(PaintInfo, X, X + Integer(FIndent), Y + H);
end
else
begin
DrawDottedVLine(PaintInfo, Y, Y + H, X);
DrawDottedHLine(PaintInfo, X, X + Integer(FIndent), Y + H);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.FindInPositionCache(Node: PVirtualNode; var CurrentPos: Cardinal): PVirtualNode;
// Looks through the position cache and returns the node whose top position is the largest one which is smaller or equal
// to the position of the given node.
var
L, H, I: Integer;
begin
L := 0;
H := High(FPositionCache);
while L <= H do
begin
I := (L + H) shr 1;
if CompareNodePositions(FPositionCache[I].Node, Node) <= 0 then
L := I + 1
else
H := I - 1;
end;
Result := FPositionCache[L - 1].Node;
CurrentPos := FPositionCache[L - 1].AbsoluteTop;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.FindInPositionCache(Position: Cardinal; var CurrentPos: Cardinal): PVirtualNode;
// Looks through the position cache and returns the node whose top position is the largest one which is smaller or equal
// to the given vertical position.
// The returned node does not necessarily occupy the given position but is the nearest one to start
// iterating from to approach the real node for a given position. CurrentPos receives the actual position of the found
// node which is needed for further iteration.
var
L, H, I: Integer;
begin
L := 0;
H := High(FPositionCache);
while L <= H do
begin
I := (L + H) shr 1;
if FPositionCache[I].AbsoluteTop <= Position then
L := I + 1
else
H := I - 1;
end;
Result := FPositionCache[L - 1].Node;
CurrentPos := FPositionCache[L - 1].AbsoluteTop;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetCheckState(Node: PVirtualNode): TCheckState;
begin
Result := Node^.CheckState;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetCheckType(Node: PVirtualNode): TCheckType;
begin
Result := Node^.CheckType;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetChildCount(Node: PVirtualNode): Cardinal;
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot^.ChildCount
else
Result := Node^.ChildCount;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetChildrenInitialized(Node: PVirtualNode): Boolean;
begin
Result := not (vsHasChildren in Node^.States) or (Node^.ChildCount > 0);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetDisabled(Node: PVirtualNode): Boolean;
begin
Result := Assigned(Node) and (vsDisabled in Node^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
{xfunction TBaseVirtualTree.GetDragManager: IVTDragManager;
// Returns the internal drag manager interface. If this does not yet exist then it is created here.
begin
if FDragManager = nil then
begin
FDragManager := DoCreateDragManager;
if FDragManager = nil then
FDragManager := TVTDragManager.Create(Self);
end;
Result := FDragManager;
end;}
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetExpanded(Node: PVirtualNode): Boolean;
begin
if Assigned(Node) then
Result := vsExpanded in Node^.States
else
Result := False;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFullyVisible(Node: PVirtualNode): Boolean;
// Determines whether the given node has the visibility flag set as well as all its parents are expanded.
begin
Assert(Assigned(Node), 'Invalid parameter.');
Result := vsVisible in Node^.States;
if Result and (Node <> FRoot) then
Result := VisiblePath[Node];
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetHasChildren(Node: PVirtualNode): Boolean;
begin
if Assigned(Node) then
Result := vsHasChildren in Node^.States
else
Result := vsHasChildren in FRoot^.States;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetMultiline(Node: PVirtualNode): Boolean;
begin
Result := Assigned(Node) and (Node <> FRoot) and (vsMultiline in Node^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeHeight(Node: PVirtualNode): Cardinal;
begin
if Assigned(Node) and (Node <> FRoot) then
begin
if toVariableNodeHeight in FOptions.FMiscOptions then
// Ensure the node's height is determined.
MeasureItemHeight(Canvas, Node);
Result := Node^.NodeHeight
end
else
Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeParent(Node: PVirtualNode): PVirtualNode;
begin
if Assigned(Node) and (Node^.Parent <> FRoot) then
Result := Node^.Parent
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetOffsetXY: TPoint;
begin
Result := Point(FOffsetX, FOffsetY);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetRootNodeCount: Cardinal;
begin
Result := FRoot^.ChildCount;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetSelected(Node: PVirtualNode): Boolean;
begin
Result := Assigned(Node) and (vsSelected in Node^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetTopNode: PVirtualNode;
var
Dummy: Integer;
begin
Result := GetNodeAt(0, 0, True, Dummy);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetTotalCount: Cardinal;
begin
Inc(FUpdateCount);
try
ValidateNode(FRoot, True);
finally
Dec(FUpdateCount);
end;
// The root node itself doesn't count as node.
Result := FRoot^.TotalCount - 1;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetVerticalAlignment(Node: PVirtualNode): Byte;
begin
Result := Node^.Align;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetVisible(Node: PVirtualNode): Boolean;
// Determines if the given node is marked as being visible.
begin
if Node = nil then
Node := FRoot;
if not (vsInitialized in Node^.States) then
InitNode(Node);
Result := vsVisible in Node^.States;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetVisiblePath(Node: PVirtualNode): Boolean;
// Determines if all parents of the given node are expanded and have the visibility flag set.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameters.');
// FRoot is always expanded
repeat
Node := Node^.Parent;
until (Node = FRoot) or not (vsExpanded in Node^.States) or not (vsVisible in Node^.States);
Result := Node = FRoot;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleClickSelection(LastFocused, NewNode: PVirtualNode; Shift: TShiftState;
DragPending: Boolean);
// Handles multi-selection with mouse click.
begin
// Ctrl key down
if ssCtrl in Shift then
begin
if ssShift in Shift then
begin
SelectNodes(FRangeAnchor, NewNode, True);
Invalidate;
end
else
begin
if not (toSiblingSelectConstraint in FOptions.SelectionOptions) then
FRangeAnchor := NewNode;
// Delay selection change if a drag operation is pending.
// Otherwise switch selection state here.
if DragPending then
DoStateChange([tsToggleFocusedSelection])
else
if vsSelected in NewNode^.States then
RemoveFromSelection(NewNode)
else
AddToSelection(NewNode);
end;
end
else
// Shift key down
if ssShift in Shift then
begin
if FRangeAnchor = nil then
FRangeAnchor := FRoot^.FirstChild;
// select node range
if Assigned(FRangeAnchor) then
begin
SelectNodes(FRangeAnchor, NewNode, False);
Invalidate;
end;
end
else
begin
// any other case
if not (vsSelected in NewNode^.States) then
begin
AddToSelection(NewNode);
InvalidateNode(NewNode);
end;
// assign new reference item
FRangeAnchor := NewNode;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HandleDrawSelection(X, Y: Integer): Boolean;
// Handles multi-selection with a focus rectangle.
// Result is True if something changed in selection.
var
OldRect,
NewRect: TRect;
MainColumn: TColumnIndex;
MaxValue: Integer;
// limits of a node and its text
NodeLeft,
NodeRight: Integer;
// alignment and directionality
CurrentBidiMode: TBidiMode;
CurrentAlignment: TAlignment;
begin
Result := False;
// Selection changes are only done if the user drew a selection rectangle large
// enough to exceed the threshold.
if (FRoot^.TotalCount > 1) and (tsDrawSelecting in FStates) then
begin
// Effective handling of node selection is done by using two rectangles stored in FSelectRec.
OldRect := OrderRect(FLastSelRect);
NewRect := OrderRect(FNewSelRect);
ClearTempCache;
MainColumn := FHeader.MainColumn;
// Alignment and bidi mode determine where the node text is located within a node.
if MainColumn = NoColumn then
begin
//b CurrentBidiMode := BidiMode;
CurrentAlignment := Alignment;
end
else
begin
//b CurrentBidiMode := FHeader.FColumns[MainColumn].BidiMode;
CurrentAlignment := FHeader.FColumns[MainColumn].Alignment;
end;
// Determine initial left border of first node (take column reordering into account).
if FHeader.UseColumns then
begin
// The mouse coordinates don't include any horizontal scrolling hence take this also
// out from the returned column position.
NodeLeft := FHeader.FColumns[MainColumn].Left - FEffectiveOffsetX;
NodeRight := NodeLeft + FHeader.FColumns[MainColumn].Width;
end
else
begin
NodeLeft := 0;
NodeRight := ClientWidth;
end;
//b if CurrentBidiMode = bdLeftToRight then
Result := CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight, CurrentAlignment, OldRect, NewRect)
//b else
//b Result := CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight, CurrentAlignment, OldRect, NewRect);
end;
if Result then
begin
// Do some housekeeping if there was a change.
MaxValue := PackArray(FSelection, FSelectionCount);
if MaxValue > -1 then
begin
FSelectionCount := MaxValue;
SetLength(FSelection, FSelectionCount);
end;
if FTempNodeCount > 0 then
begin
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
end;
Change(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HasVisibleNextSibling(Node: PVirtualNode): Boolean;
// Helper method to determine if the given node has a visible sibling. This is needed to
// draw correct tree lines.
begin
// Check if there is a sibling at all.
Result := Assigned(Node^.NextSibling);
if Result then
begin
repeat
Node := Node^.NextSibling;
Result := vsVisible in Node^.States;
until Result or (Node^.NextSibling = nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ImageListChange(Sender: TObject);
begin
if not (csDestroying in ComponentState) then
Invalidate;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InitializeFirstColumnValues(var PaintInfo: TVTPaintInfo);
// Determines initial index, position and cell size of the first visible column.
begin
PaintInfo.Column := FHeader.FColumns.GetFirstVisibleColumn;
with FHeader.FColumns, PaintInfo do
begin
if Column > NoColumn then
begin
CellRect.Right := CellRect.Left + Items[Column].Width;
Position := Items[Column].Position;
end
else
Position := 0;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InitializeLineImageAndSelectLevel(Node: PVirtualNode; var LineImage: TLineImage): Integer;
// This method is used during paint cycles and initializes an array of line type IDs. These IDs are used to paint
// the tree lines in front of the given node.
// Additionally an initial count of selected parents is determined and returned which is used for specific painting.
var
X: Integer;
Run: PVirtualNode;
begin
Result := 0;
if toShowRoot in FOptions.FPaintOptions then
X := 1
else
X := 0;
Run := Node;
// Determine indentation level of top node.
while Run^.Parent <> FRoot do
begin
Inc(X);
Run := Run^.Parent;
// Count selected nodes (FRoot is never selected).
if vsSelected in Run^.States then
Inc(Result);
end;
// Set initial size of line index array, this will automatically initialized all entries to ltNone.
SetLength(LineImage, X);
// Only use lines if requested.
if toShowTreeLines in FOptions.FPaintOptions then
begin
// Start over parent traversal if necessary.
Run := Node;
if Run^.Parent <> FRoot then
begin
// The very last image (the one immediately before the item label) is different.
if HasVisibleNextSibling(Run) then
LineImage[X - 1] := ltTopDownRight
else
LineImage[X - 1] := ltTopRight;
Run := Run^.Parent;
// Now go up all parents.
repeat
if Run^.Parent = FRoot then
Break;
Dec(X);
if HasVisibleNextSibling(Run) then
LineImage[X - 1] := ltTopDown
else
LineImage[X - 1] := ltNone;
Run := Run^.Parent;
until False;
end;
// Prepare root level. Run points at this stage to a top level node.
if (toShowRoot in FOptions.FPaintOptions) and (toShowTreeLines in FOptions.FPaintOptions) then
begin
// Is the top node a root node?
if Run = Node then
begin
// First child gets the bottom-right bitmap if it isn't also the only child.
if IsFirstVisibleChild(FRoot, Run) then
// Is it the only child?
if IsLastVisibleChild(FRoot, Run) then
LineImage[0] := ltRight
else
LineImage[0] := ltBottomRight
else
// real last child
if IsLastVisibleChild(FRoot, Run) then
LineImage[0] := ltTopRight
else
LineImage[0] := ltTopDownRight;
end
else
begin
// No, top node is not a top level node. So we need different painting.
if HasVisibleNextSibling(Run) then
LineImage[0] := ltTopDown
else
LineImage[0] := ltNone;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InitRootNode(OldSize: Cardinal = 0);
// Reinitializes the root node.
var
NewSize: Cardinal;
begin
NewSize := TreeNodeSize + FTotalInternalDataSize;
if FRoot = nil then
FRoot := AllocMem(NewSize)
else
begin
ReallocMem(FRoot, NewSize);
ZeroMemory(PChar(FRoot) + OldSize, NewSize - OldSize);
end;
with FRoot^ do
begin
// Indication that this node is the root node.
PrevSibling := FRoot;
NextSibling := FRoot;
Parent := Pointer(Self);
States := [vsInitialized, vsExpanded, vsHasChildren, vsVisible];
TotalHeight := FDefaultNodeHeight;
TotalCount := 1;
TotalHeight := FDefaultNodeHeight;
NodeHeight := FDefaultNodeHeight;
Align := 50;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InterruptValidation;
// Waits until the worker thread has stopped validating the caches of this tree.
var
Msg: TMsg;
begin
DoStateChange([tsStopValidation], [tsUseCache]);
if tsValidating in FStates then
begin
// Do a hard break until the worker thread has stopped validation.
while (tsValidating in FStates) and (WorkerThread.CurrentTree = Self) and not Application.Terminated do
begin
// Pump our own messages to avoid a deadlock.
//? if PeekMessage(Msg, Handle, 0, 0, PM_REMOVE) then
//? begin
//? if Msg.message = LM_QUIT then
//? Break;
//todo TranslateMessage(Msg);
//todo DispatchMessage(Msg);
//? end;
end;
DoStateChange([tsValidationNeeded]);
end
else // Remove any pending validation.
WorkerThread.RemoveTree(Self);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsFirstVisibleChild(xParent, Node: PVirtualNode): Boolean;
// Helper method to check if Node is the same as the first visible child of Parent.
var
Run: PVirtualNode;
begin
// Find first visible child.
Run := xParent^.FirstChild;
while Assigned(Run) and not (vsVisible in Run^.States) do
Run := Run^.NextSibling;
Result := Assigned(Run) and (Run = Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsLastVisibleChild(xParent, Node: PVirtualNode): Boolean;
// Helper method to check if Node is the same as the last visible child of Parent.
var
Run: PVirtualNode;
begin
// Find last visible child.
Run := xParent^.LastChild;
while Assigned(Run) and not (vsVisible in Run^.States) do
Run := Run^.PrevSibling;
Result := Assigned(Run) and (Run = Node);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.LimitPaintingToArea(xCanvas: TCanvas; ClipRect: TRect; VisibleRegion: HRGN = 0);
// Limits further painting onto the given canvas to the given rectangle.
// VisibleRegion is an optional region which can be used to limit drawing further.
var
ClipRegion: HRGN;
begin
// Regions expect their coordinates in device coordinates, hence we have to transform the region rectangle.
//todo LPtoDP(xCanvas.Handle, ClipRect, 2);
ClipRegion := CreateRectRgnIndirect(ClipRect);
if VisibleRegion <> 0 then
CombineRgn(ClipRegion, ClipRegion, VisibleRegion, RGN_AND);
SelectClipRgn(xCanvas.Handle, ClipRegion);
DeleteObject(ClipRegion);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.MakeNewNode: PVirtualNode;
var
Size: Cardinal;
begin
Size := TreeNodeSize;
if not (csDesigning in ComponentState) then
begin
// Make sure FNodeDataSize is valid.
if FNodeDataSize = -1 then
ValidateNodeDataSize(FNodeDataSize);
// Take record alignment into account.
Inc(Size, FNodeDataSize);
end;
{$ifdef UseLocalMemoryManager}
Result := FNodeMemoryManager.AllocNode(Size + FTotalInternalDataSize);
{$else}
Result := AllocMem(Size + FTotalInternalDataSize);
{$endif UseLocalMemoryManager}
// Fill in some default values.
with Result^ do
begin
TotalCount := 1;
TotalHeight := FDefaultNodeHeight;
NodeHeight := FDefaultNodeHeight;
States := [vsVisible];
Align := 50;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
{function TBaseVirtualTree.PackArray(TheArray: TNodeArray; Count: Integer): Integer; assembler;
// Removes all entries from the selection array which are no longer in use. The selection array must be sorted for this
// algo to work. Values which must be removed are marked with bit 0 (LSB) set. This little trick works because memory
// is always allocated DWORD aligned. Since the selection array must be sorted while determining the entries to be
// removed it is much more efficient to increment the entry in question instead of setting it to nil (which would break
// the ordered appearance of the list).
//
// On enter EAX contains self reference, EDX the address to TheArray and ECX Count
// The returned value is the number of remaining entries in the array, so the caller can reallocate (shorten)
// the selection array if needed or -1 if nothing needs to be changed.
asm
PUSH EBX
PUSH EDI
PUSH ESI
MOV ESI, EDX
MOV EDX, -1
JCXZ @@Finish // Empty list?
INC EDX // init remaining entries counter
MOV EDI, ESI // source and destination point to the list memory
MOV EBX, 1 // use a register instead of immediate operant to check against
@@PreScan:
TEST [ESI], EBX // do the fastest scan possible to find the first entry
// which must be removed
JNZ @@DoMainLoop
INC EDX
ADD ESI, 4
DEC ECX
JNZ @@PreScan
JMP @@Finish
@@DoMainLoop:
MOV EDI, ESI
@@MainLoop:
TEST [ESI], EBX // odd entry?
JNE @@Skip // yes, so skip this one
MOVSD // else move the entry to new location
INC EDX // count the moved entries
DEC ECX
JNZ @@MainLoop // do it until all entries are processed
JMP @@Finish
@@Skip:
ADD ESI, 4 // point to the next entry
DEC ECX
JNZ @@MainLoop // do it until all entries are processed
@@Finish:
MOV EAX, EDX // prepare return value
POP ESI
POP EDI
POP EBX
end;}
function TBaseVirtualTree.PackArray(TheArray: TNodeArray; Count: Integer): Integer;
// Removes all entries from the selection array which are no longer in use. The selection array must be sorted for this
// algo to work. Values which must be removed are marked with bit 0 (LSB) set. This little trick works because memory
// is always allocated DWORD aligned. Since the selection array must be sorted while determining the entries to be
// removed it is much more efficient to increment the entry in question instead of setting it to nil (which would break
// the ordered appearance of the list).
//
// On enter EAX contains self reference, EDX the address to TheArray and ECX Count
// The returned value is the number of remaining entries in the array, so the caller can reallocate (shorten)
// the selection array if needed or -1 if nothing needs to be changed.
// sorry, i'm not an assembler guru and the asm won't work
var
i, l: Integer;
begin
Result := -1;
if Count = 0 then
Exit;
l := 0;
for i := 0 to Count - 1 do begin
if vsSelected in TheArray[i]^.States then begin
TheArray[l] := TheArray[i];
Inc(l);
end;
end;
Result := l; // return length
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PrepareBitmaps(NeedButtons, NeedLines: Boolean);
var
PatternBitmap: TBITMAP;
logbrush: TLogBrush;
{$ifdef ThemeSupport}
Details: TThemedElementDetails;
{$endif ThemeSupport}
x,y : integer;
begin
if NeedButtons then
begin
with FMinusBM do
begin
// box is always of odd size
// PixelFormat := pfdevice;
Width := 9;
Height := Width;
//Lazarus hasnt Trancparency yet
Transparent := True;
case FButtonFillMode of
fmTreeColor:
Canvas.Brush.Color := Self.Color;
fmWindowColor:
Canvas.Brush.Color := clWindow;
end;
Canvas.FillRect(Rect(0, 0, Width, Height));
if FButtonStyle = bsTriangle then
begin
Canvas.Brush.Color := clBlack;
Canvas.Pen.Color := clBlack;
Canvas.Polygon([Point(0, 2), Point(8, 2), Point(4, 6)]);
end
else
begin
// Button style is rectangular. Now ButtonFillMode determines how to fill the interior.
if FButtonFillMode in [fmTreeColor, fmWindowColor, fmTransparent] then
begin
case FButtonFillMode of
fmTreeColor:
Canvas.Brush.Color := Self.Color;
fmWindowColor:
Canvas.Brush.Color := clWindow;
end;
Canvas.Pen.Color := FColors.TreeLineColor;
Canvas.Rectangle(0, 0, Width-1, Height-1);
Canvas.Pen.Color := Self.Font.Color;
Canvas.MoveTo(2, Width div 2);
Canvas.LineTo(Width - 2 , Width div 2);
end
else
FMinusBM.Handle := LoadBitmap(HInstance, 'VT_XPBUTTONMINUS');
end;
end;
with FPlusBM do
begin
// PixelFormat := pfdevice;
Width := 9;
Height := Width;
Transparent := True;
case FButtonFillMode of
fmTreeColor:
Canvas.Brush.Color := Self.Color;
fmWindowColor:
Canvas.Brush.Color := clWindow;
end;
Canvas.FillRect(Rect(0, 0, Width, Height));
if FButtonStyle = bsTriangle then
begin
Canvas.Brush.Color := clBlack;
Canvas.Pen.Color := clBlack;
Canvas.Polygon([Point(2, 0), Point(6, 4), Point(2, 8)]);
end
else
begin
// Button style is rectangular. Now ButtonFillMode determines how to fill the interior.
if FButtonFillMode in [fmTreeColor, fmWindowColor, fmTransparent] then
begin
case FButtonFillMode of
fmTreeColor:
Canvas.Brush.Color := Self.Color;
fmWindowColor:
Canvas.Brush.Color := clWindow;
end;
Canvas.Pen.Color := FColors.TreeLineColor;
Canvas.Rectangle(0, 0, Width-1, Height-1);
Canvas.Pen.Color := Self.Font.Color;
Canvas.MoveTo(2, Width div 2);
Canvas.LineTo(Width - 2 , Width div 2);
Canvas.MoveTo(Width div 2, 2);
Canvas.LineTo(Width div 2, Width - 2);
end
else
FPlusBM.Handle := LoadBitmap(HInstance, 'VT_XPBUTTONPLUS');
end;
end;
{$ifdef ThemeSupport}
// Overwrite glyph images if theme is active.
if tsUseThemes in FStates then
begin
Details := ThemeServices.GetElementDetails(ttGlyphClosed);
ThemeServices.DrawElement(FPlusBM.Canvas.Handle, Details, Rect(0, 0, 9, 9));
Details := ThemeServices.GetElementDetails(ttGlyphOpened);
ThemeServices.DrawElement(FMinusBM.Canvas.Handle, Details, Rect(0, 0, 9, 9));
end;
{$endif ThemeSupport}
end;
end;
//----------------------------------------------------------------------------------------------------------------------
// todo: dummy
procedure DrawFocusRect(xCanvas: TCanvas; aRect: TRect);
const
Color = clBlack;
procedure DrawVertLine(X1,Y1,Y2: integer);
begin
if Y2<Y1 then
while Y2<Y1 do begin
xCanvas.Pixels[X1, Y1] := Color;
dec(Y1, 2);
end
else
while Y1<Y2 do begin
xCanvas.Pixels[X1, Y1] := Color;
inc(Y1, 2);
end;
end;
procedure DrawHorzLine(X1,Y1,X2: integer);
begin
if X2<X1 then
while X2<X1 do begin
xCanvas.Pixels[X1, Y1] := Color;
dec(X1, 2);
end
else
while X1<X2 do begin
xCanvas.Pixels[X1, Y1] := Color;
inc(X1, 2);
end;
end;
begin
with aRect do begin
DrawHorzLine(Left, Top, Right - 1);
DrawVertLine(Right - 1, Top, Bottom - 1);
DrawHorzLine(Right - 1, Bottom - 1, Left);
DrawVertLine(Left, Bottom - 1, Top);
end;
end;
procedure TBaseVirtualTree.PrepareCell(var PaintInfo: TVTPaintInfo; WindowOrgX, MaxWidth: Integer);
// This method is called immediately before a cell's content is drawn und is responsible to paint selection colors etc.
var
TextColorBackup,
BackColorBackup: COLORREF;
InnerRect: TRect;
//----------------------------------------------------------------------------
procedure AlphaBlendSelection(Color: TColor);
var
R: TRect;
begin
// Take into account any window offset and size limitations in the target bitmap, as this is only as large
// as necessary and might not cover the whole node. For normal painting this does not matter (because of
// clipping) but for the MMX code there is no such check and it will crash badly when bitmap boundaries are
// crossed.
R := InnerRect;
OffsetRect(R, -WindowOrgX, 0);
if R.Left < 0 then
R.Left := 0;
if R.Right > MaxWidth then
R.Right := MaxWidth;
VTAlphaBlend(0, PaintInfo.Canvas.Handle, R, Point(0, 0), bmConstantAlphaAndColor,
FSelectionBlendFactor, ColorToRGB(Color));
end;
//----------------------------------------------------------------------------
begin
with PaintInfo, Canvas do
begin
InnerRect := ContentRect;
// Fill cell background if its color differs from tree background.
with FHeader.FColumns do
if poColumnColor in PaintOptions then
begin
Brush.Color := Items[Column].Color;
FillRect(CellRect);
end;
// Let the application customize the cell background.
DoBeforeCellPaint(Canvas, Node, Column, CellRect);
if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.FSelectionOptions) then
begin
// The selection rectangle depends on alignment.
if not (toGridExtensions in FOptions.FMiscOptions) then
begin
case Alignment of
taLeftJustify:
with InnerRect do
if Left + NodeWidth < Right then
Right := Left + NodeWidth;
taCenter:
with InnerRect do
if (Right - Left) > NodeWidth then
begin
Left := (Left + Right - NodeWidth) div 2;
Right := Left + NodeWidth;
end;
taRightJustify:
with InnerRect do
if (Right - Left) > NodeWidth then
Left := Right - NodeWidth;
end;
end;
// Fill the selection rectangle.
if poDrawSelection in PaintOptions then
begin
if vsSelected in Node^.States then
begin
if Focused or (toPopupMode in FOptions.FPaintOptions) then
begin
Brush.Color := FColors.FocusedSelectionColor;
Pen.Color := FColors.FocusedSelectionBorderColor;
end
else
begin
Brush.Color := FColors.UnfocusedSelectionColor;
Pen.Color := FColors.UnfocusedSelectionBorderColor;
end;
if (toGridExtensions in FOptions.FMiscOptions) or (toFullRowSelect in FOptions.FSelectionOptions) then
InnerRect := CellRect;
if not IsRectEmpty(InnerRect) then
if toUseBlendedSelection in FOptions.PaintOptions then
AlphaBlendSelection(Brush.Color)
else
with InnerRect do
RoundRect(Left, Top, Right, Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
end;
end;
// draw focus rect
if (poDrawFocusRect in PaintOptions) and (Column = FFocusedColumn) and
(Focused or (toPopupMode in FOptions.FPaintOptions)) and (FFocusedNode = Node) then
begin
// TextColorBackup := GetTextColor(Handle);
// SetTextColor(Handle, $FFFFFF);
// todo BackColorBackup := GetBkColor(Handle);
// SetBkColor(Handle, 0);
if toGridExtensions in FOptions.FMiscOptions then
VirtualTrees.DrawFocusRect(Canvas, PaintInfo.CellRect)
else
VirtualTrees.DrawFocusRect(Canvas, InnerRect);
// SetTextColor(Handle, TextColorBackup);
//todo SetBkColor(Handle, BackColorBackup);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetAlignment(const Value: TAlignment);
begin
if FAlignment <> Value then
begin
FAlignment := Value;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetAnimationDuration(const Value: Cardinal);
begin
FAnimationDuration := Value;
if FAnimationDuration = 0 then
Exclude(FOptions.FAnimationOptions, toAnimatedToggle)
else
Include(FOptions.FAnimationOptions, toAnimatedToggle);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetBackground(const Value: TPicture);
begin
FBackground.Assign(Value);
Invalidate;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetBackgroundOffset(const Index, Value: Integer);
begin
case Index of
0:
if FBackgroundOffsetX <> Value then
begin
FBackgroundOffsetX := Value;
Invalidate;
end;
1:
if FBackgroundOffsetY <> Value then
begin
FBackgroundOffsetY := Value;
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetBorderStyle(Value: TBorderStyle);
begin
if FBorderStyle <> Value then
begin
FBorderStyle := Value;
RecreateWnd(Self);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetButtonFillMode(const Value: TVTButtonFillMode);
begin
if FButtonFillMode <> Value then
begin
FButtonFillMode := Value;
if not (csLoading in ComponentState) then
begin
PrepareBitmaps(True, False);
if HandleAllocated then
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetButtonStyle(const Value: TVTButtonStyle);
begin
if FButtonStyle <> Value then
begin
FButtonStyle := Value;
if not (csLoading in ComponentState) then
begin
PrepareBitmaps(True, False);
if HandleAllocated then
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCheckImageKind(Value: TCheckImageKind);
begin
if FCheckImageKind <> Value then
begin
FCheckImageKind := Value;
case Value of
ckDarkCheck:
FCheckImages := DarkCheckImages;
ckLightTick:
FCheckImages := LightTickImages;
ckDarkTick:
FCheckImages := DarkTickImages;
ckLightCheck:
FCheckImages := LightCheckImages;
ckFlat:
FCheckImages := FlatImages;
ckXP:
FCheckImages := XPImages;
ckSystem:
FCheckImages := SystemCheckImages;
ckSystemFlat:
FCheckImages := SystemFlatCheckImages;
else
FCheckImages := FCustomCheckImages;
end;
if HandleAllocated and (FUpdateCount = 0) and not (csLoading in ComponentState) then
InvalidateRect(Handle, nil, False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCheckState(Node: PVirtualNode; Value: TCheckState);
begin
if (Node^.CheckState <> Value) and not (vsDisabled in Node^.States) and DoChecking(Node, Value) then
DoCheckClick(Node, Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCheckType(Node: PVirtualNode; Value: TCheckType);
begin
if (Node^.CheckType <> Value) and not (toReadOnly in FOptions.FMiscOptions) then
begin
Node^.CheckType := Value;
Node^.CheckState := csUncheckedNormal;
// For check boxes with tri-state check box parents we have to initialize differently.
if (toAutoTriStateTracking in FOptions.FAutoOptions) and (Value in [ctCheckBox, ctTriStateCheckBox]) and
(Node^.Parent <> FRoot) then
begin
if not (vsInitialized in Node^.Parent^.States) then
InitNode(Node^.Parent);
if (Node^.Parent^.CheckType = ctTriStateCheckBox) and
(Node^.Parent^.CheckState in [csUncheckedNormal, csCheckedNormal]) then
CheckState[Node] := Node^.Parent^.CheckState;
end;
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal);
// Changes a node's child structure to accomodate the new child count. This is used to add or delete
// child nodes to/from the end of the node's child list. To insert or delete a specific node a separate
// routine is used.
var
Count: Integer;
Index: Cardinal;
Child: PVirtualNode;
C: Integer;
NewHeight: Integer;
begin
if not (toReadOnly in FOptions.FMiscOptions) then
begin
if Node = nil then
Node := FRoot;
if NewChildCount = 0 then
DeleteChildren(Node)
else
begin
Count := Integer(NewChildCount) - Integer(Node^.ChildCount);
// If nothing changed then do nothing.
if Count <> 0 then
begin
InterruptValidation;
C := Count;
NewHeight := 0;
if Count > 0 then
begin
// New nodes to add.
if Assigned(Node^.LastChild) then
Index := Node^.LastChild^.Index + 1
else
begin
Index := 0;
Include(Node^.States, vsHasChildren);
end;
// New nodes are by default always visible, so we don't need to check the visibility.
while Count > 0 do
begin
Child := MakeNewNode;
Child^.Index := Index;
Child^.PrevSibling := Node^.LastChild;
if Assigned(Node^.LastChild) then
Node^.LastChild^.NextSibling := Child;
Child^.Parent := Node;
Node^.LastChild := Child;
if Node^.FirstChild = nil then
Node^.FirstChild := Child;
Dec(Count);
Inc(Index);
Inc(NewHeight, NodeHeight[Child]);
end;
if vsExpanded in Node^.States then
begin
AdjustTotalHeight(Node, NewHeight, True);
if FullyVisible[Node] then
Inc(Integer(FVisibleCount), C);
end;
AdjustTotalCount(Node, C, True);
Node^.ChildCount := NewChildCount;
if (FUpdateCount = 0) and (toAutoSort in FOptions.FAutoOptions) and (FHeader.FSortColumn > InvalidColumn) then
Sort(Node, FHeader.FSortColumn, FHeader.FSortDirection, True);
InvalidateCache;
end
else
begin
// Nodes have to be deleted.
while Count < 0 do
begin
DeleteNode(Node^.LastChild);
Inc(Count);
end;
end;
if FUpdateCount = 0 then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
end;
if Node = FRoot then
StructureChange(nil, crChildAdded)
else
StructureChange(Node, crChildAdded);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetClipboardFormats(const Value: TClipboardFormats);
var
I: Integer;
begin
// Add string by string instead doing an Assign or AddStrings because the list may return -1 for
// invalid entries which cause trouble for the standard implementation.
FClipboardFormats.Clear;
for I := 0 to Value.Count - 1 do
FClipboardFormats.Add(Value[I]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetColors(const Value: TVTColors);
begin
FColors.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCustomCheckImages(const Value: TCustomImageList);
begin
if FCustomCheckImages <> Value then
begin
if Assigned(FCustomCheckImages) then
begin
FCustomCheckImages.UnRegisterChanges(FCustomCheckChangeLink);
{$ifdef COMPILER_5_UP}
FCustomCheckImages.RemoveFreeNotification(Self);
{$endif COMPILER_5_UP}
// Reset the internal check image list reference too, if necessary.
if FCheckImages = FCustomCheckImages then
FCheckImages := nil;
end;
FCustomCheckImages := Value;
if Assigned(FCustomCheckImages) then
begin
FCustomCheckImages.RegisterChanges(FCustomCheckChangeLink);
FCustomCheckImages.FreeNotification(Self);
end;
// Check if currently custom check images are active.
if FCheckImageKind = ckCustom then
FCheckImages := Value;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetDefaultNodeHeight(Value: Cardinal);
begin
if Value = 0 then
Value := 18;
if FDefaultNodeHeight <> Value then
begin
DoStateChange([tsNeedScale]);
Inc(Integer(FRoot^.TotalHeight), Integer(Value) - Integer(FDefaultNodeHeight));
Inc(SmallInt(FRoot^.NodeHeight), Integer(Value) - Integer(FDefaultNodeHeight));
FDefaultNodeHeight := Value;
InvalidateCache;
if (FUpdateCount = 0) and HandleAllocated and not (csLoading in ComponentState) then
begin
ValidateCache;
UpdateScrollBars(True);
ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, True);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetDisabled(Node: PVirtualNode; Value: Boolean);
begin
if Assigned(Node) and (Value xor (vsDisabled in Node^.States)) then
begin
if Value then
Include(Node^.States, vsDisabled)
else
Exclude(Node^.States, vsDisabled);
if FUpdateCount = 0 then
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetExpanded(Node: PVirtualNode; Value: Boolean);
begin
if Assigned(Node) and (Node <> FRoot) and (Value xor (vsExpanded in Node^.States)) then
ToggleNode(Node);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFocusedColumn(Value: TColumnIndex);
begin
if (FFocusedColumn <> Value) and
DoFocusChanging(FFocusedNode, FFocusedNode, FFocusedColumn, Value) then
begin
CancelEditNode;
FFocusedColumn := Value;
if Assigned(FFocusedNode) then
begin
ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions,
not (toDisableAutoscrollOnFocus in FOptions.FAutoOptions));
InvalidateNode(FFocusedNode);
end;
DoFocusChange(FFocusedNode, FFocusedColumn);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFocusedNode(Value: PVirtualNode);
var
WasDifferent: Boolean;
begin
WasDifferent := Value <> FFocusedNode;
DoFocusNode(Value, True);
// Do change event only if there was actually a change.
if WasDifferent and (FFocusedNode = Value) then
DoFocusChange(FFocusedNode, FFocusedColumn);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFullyVisible(Node: PVirtualNode; Value: Boolean);
// This method ensures that a node is visible and all its parent nodes are expanded and also visible
// if Value is True. Otherwise the visibility flag of the node is reset but the expand state
// of the parent nodes stays untouched.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter');
IsVisible[Node] := Value;
if Value then
begin
repeat
Node := Node^.Parent;
if Node = FRoot then
Break;
if not (vsExpanded in Node^.States) then
ToggleNode(Node);
if not (vsVisible in Node^.States) then
IsVisible[Node] := True;
until False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetHasChildren(Node: PVirtualNode; Value: Boolean);
begin
if Assigned(Node) and not (toReadOnly in FOptions.FMiscOptions) then
begin
if Value then
Include(Node^.States, vsHasChildren)
else
begin
Exclude(Node^.States, vsHasChildren);
DeleteChildren(Node);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetHeader(const Value: TVTHeader);
begin
FHeader.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetImages(const Value: TCustomImageList);
begin
if FImages <> Value then
begin
if Assigned(FImages) then
begin
FImages.UnRegisterChanges(FImageChangeLink);
{$ifdef COMPILER_5_UP}
FImages.RemoveFreeNotification(Self);
{$endif COMPILER_5_UP}
end;
FImages := Value;
if Assigned(FImages) then
begin
FImages.RegisterChanges(FImageChangeLink);
FImages.FreeNotification(Self);
end;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetIndent(Value: Cardinal);
begin
if FIndent <> Value then
begin
FIndent := Value;
if not (csLoading in ComponentState) and (FUpdateCount = 0) and HandleAllocated then
begin
UpdateScrollBars(True);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetLineMode(const Value: TVTLineMode);
begin
if FLineMode <> Value then
begin
FLineMode := Value;
if HandleAllocated and not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetLineStyle(const Value: TVTLineStyle);
begin
if FLineStyle <> Value then
begin
FLineStyle := Value;
if not (csLoading in ComponentState) then
begin
PrepareBitmaps(False, True);
if HandleAllocated then
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetMargin(Value: Integer);
begin
if FMargin <> Value then
begin
FMargin := Value;
if HandleAllocated and not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetMultiline(Node: PVirtualNode; const Value: Boolean);
begin
if Assigned(Node) and (Node <> FRoot) then
if Value <> (vsMultiline in Node^.States) then
begin
if Value then
Include(Node^.States, vsMultiline)
else
Exclude(Node^.States, vsMultiline);
if FUpdateCount = 0 then
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeAlignment(const Value: TVTNodeAlignment);
begin
if FNodeAlignment <> Value then
begin
FNodeAlignment := Value;
if HandleAllocated and not (csReading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeDataSize(Value: Integer);
var
LastRootCount: Cardinal;
begin
if Value < -1 then
Value := -1;
if FNodeDataSize <> Value then
begin
FNodeDataSize := Value;
if not (csLoading in ComponentState) and not (csDesigning in ComponentState) then
begin
LastRootCount := FRoot^.ChildCount;
Clear;
SetRootNodeCount(LastRootCount);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeHeight(Node: PVirtualNode; Value: Cardinal);
var
Difference: Integer;
begin
if Assigned(Node) and (Node <> FRoot) and (Node^.NodeHeight <> Value) and not (toReadOnly in FOptions.FMiscOptions) then
begin
Difference := Integer(Value) - Integer(Node^.NodeHeight);
Node^.NodeHeight := Value;
AdjustTotalHeight(Node, Difference, True);
if FullyVisible[Node] then
begin
InvalidateCache;
if FUpdateCount = 0 then
begin
ValidateCache;
InvalidateToBottom(Node);
UpdateScrollBars(True);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeParent(Node: PVirtualNode; const Value: PVirtualNode);
begin
if Assigned(Node) and Assigned(Value) and (Node^.Parent <> Value) then
MoveTo(Node, Value, amAddChildLast, False);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetOffsetX(const Value: Integer);
begin
DoSetOffsetXY(Point(Value, FOffsetY), DefaultScrollUpdateFlags);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetOffsetXY(const Value: TPoint);
begin
DoSetOffsetXY(Value, DefaultScrollUpdateFlags);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetOffsetY(const Value: Integer);
begin
DoSetOffsetXY(Point(FOffsetX, Value), DefaultScrollUpdateFlags);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetOptions(const Value: TVirtualTreeOptions);
begin
FOptions.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetRootNodeCount(Value: Cardinal);
begin
// Don't set the root node count until all other properties (in particular the OnInitNode event) have been set.
if csLoading in ComponentState then
begin
FRoot^.ChildCount := Value;
DoStateChange([tsNeedRootCountUpdate]);
end
else
if FRoot^.ChildCount <> Value then
begin
BeginUpdate;
InterruptValidation;
SetChildCount(FRoot, Value);
EndUpdate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetScrollBarOptions(Value: TScrollBarOptions);
begin
FScrollBarOptions.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetSearchOption(const Value: TVTIncrementalSearch);
begin
if FIncrementalSearch <> Value then
begin
FIncrementalSearch := Value;
if FIncrementalSearch = isNone then
begin
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetSelected(Node: PVirtualNode; Value: Boolean);
begin
if Assigned(Node) and (Node <> FRoot) and (Value xor (vsSelected in Node^.States)) then
begin
if Value then
begin
if FSelectionCount = 0 then
FRangeAnchor := Node
else
if not (toMultiSelect in FOptions.FSelectionOptions) then
ClearSelection;
AddToSelection(Node);
// Make sure there is a valid column selected (if there are columns at all).
if ((FFocusedColumn < 0) or not (coVisible in FHeader.Columns[FFocusedColumn].Options)) and
(FHeader.MainColumn > NoColumn) then
if coVisible in FHeader.Columns[FHeader.MainColumn].Options then
FFocusedColumn := FHeader.MainColumn
else
FFocusedColumn := FHeader.Columns.GetFirstVisibleColumn;
if FRangeAnchor = nil then
FRangeAnchor := Node;
end
else
begin
RemoveFromSelection(Node);
if FSelectionCount = 0 then
ResetRangeAnchor;
end;
if FullyVisible[Node] then
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetSelectionCurveRadius(const Value: Cardinal);
begin
if FSelectionCurveRadius <> Value then
begin
FSelectionCurveRadius := Value;
if HandleAllocated and not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetStateImages(const Value: TCustomImageList);
begin
if FStateImages <> Value then
begin
if Assigned(FStateImages) then
begin
FStateImages.UnRegisterChanges(FStateChangeLink);
{$ifdef COMPILER_5_UP} // todo: test if we need this
FStateImages.RemoveFreeNotification(Self);
{$endif COMPILER_5_UP}
end;
FStateImages := Value;
if Assigned(FStateImages) then
begin
FStateImages.RegisterChanges(FStateChangeLink);
FStateImages.FreeNotification(Self);
end;
if HandleAllocated and not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetTextMargin(Value: Integer);
begin
if FTextMargin <> Value then
begin
FTextMargin := Value;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetTopNode(Node: PVirtualNode);
var
R: TRect;
Run: PVirtualNode;
begin
if Assigned(Node) then
begin
// make sure all parents of the node are expanded
Run := Node^.Parent;
while Run <> FRoot do
begin
if not (vsExpanded in Run^.States) then
ToggleNode(Run);
Run := Run^.Parent;
end;
R := GetDisplayRect(Node, FHeader.MainColumn, True);
SetOffsetY(FOffsetY - R.Top);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetUpdateState(xUpdating: Boolean);
begin
// The check for visibility is necessary otherwise the tree is automatically shown when
// updating is allowed. As this happens internally the VCL does not get notified and
// still assumes the control is hidden. This results in weird "cannot focus invisble control" errors.
//todo if Visible and HandleAllocated then
// SendMessage(Handle, WM_SETREDRAW, Ord(not xUpdating), 0);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetVerticalAlignment(Node: PVirtualNode; Value: Byte);
begin
if Value > 100 then
Value := 100;
if Node^.Align <> Value then
begin
Node^.Align := Value;
if FullyVisible[Node] and (FUpdateCount = 0) then
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetVisible(Node: PVirtualNode; Value: Boolean);
// Sets the visibility style of the given node according to Value.
var
NeedUpdate: Boolean;
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
if Value <> (vsVisible in Node^.States) then
begin
InterruptValidation;
NeedUpdate := False;
if Value then
begin
Include(Node^.States, vsVisible);
if vsExpanded in Node^.Parent^.States then
AdjustTotalHeight(Node^.Parent, Node^.TotalHeight, True);
if VisiblePath[Node] then
begin
Inc(FVisibleCount, 1 + CountVisibleChildren(Node));
NeedUpdate := True;
end;
// Update the hidden children flag of the parent.
// Since this node is now visible we simply have to remove the flag.
Exclude(Node^.Parent^.States, vsAllChildrenHidden);
end
else
begin
Exclude(Node^.States, vsVisible);
if vsExpanded in Node^.Parent^.States then
AdjustTotalHeight(Node^.Parent, -Integer(Node^.TotalHeight), True);
if VisiblePath[Node] then
begin
Dec(FVisibleCount, 1 + CountVisibleChildren(Node));
NeedUpdate := True;
end;
if FUpdateCount = 0 then
DetermineHiddenChildrenFlag(Node^.Parent)
else
Include(FStates, tsUpdateHiddenChildrenNeeded)
end;
InvalidateCache;
if NeedUpdate and (FUpdateCount = 0) then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetVisiblePath(Node: PVirtualNode; Value: Boolean);
// If Value is True then all parent nodes of Node are expanded.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
if Value then
begin
repeat
Node := Node^.Parent;
if Node = FRoot then
Break;
if not (vsExpanded in Node^.States) then
ToggleNode(Node);
until False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StartTimer(ID: Integer; Interval: Integer);
begin
if not Assigned(FTimers[ID]) then begin
FTimers[ID] := TCustomTimer.Create(Self);
FTimers[ID].OnTimer := @OnTimer;
FTimers[ID].Tag := ID;
end;
FTimers[ID].Interval := Interval;
FTimers[ID].Enabled := True;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.OnTimer(Sender: TObject);
var
ID: Integer;
LMessage: TLMessage;
begin
ID := TCustomTimer(Sender).Tag;
LMessage.WParam := ID;
WMTimer(LMessage);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StopTimer(ID: Integer);
begin
if Assigned(FTimers[ID]) then
FTimers[ID].Enabled := False;
// org code:
// if HandleAllocated then
// KillTimer(Handle, ID);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.TileBackground(Source: TBitmap; Target: TCanvas; Offset: TPoint; R: TRect);
// Draws the given source graphic so that it tiles into the given rectangle which is relative to the target bitmap.
// The graphic is aligned so that it always starts at the upper left corner of the target canvas.
// Offset gives the position of the target window in an possible superordinated surface.
var
SourceX,
SourceY,
TargetX,
DeltaY: Integer;
begin
with Target do
begin
SourceY := (R.Top + Offset.Y + FBackgroundOffsetY) mod Source.Height;
// Always wrap the source coordinates into positive range.
if SourceY < 0 then
SourceY := Source.Height + SourceY;
// Tile image vertically until target rect is filled.
while R.Top < R.Bottom do
begin
SourceX := (R.Left + Offset.X + FBackgroundOffsetX) mod Source.Width;
// always wrap the source coordinates into positive range
if SourceX < 0 then
SourceX := Source.Width + SourceX;
TargetX := R.Left;
// height of strip to draw
DeltaY := Min(R.Bottom - R.Top, Source.Height - SourceY);
// tile the image horizontally
while TargetX < R.Right do
begin
BitBlt(Handle, TargetX, R.Top, Min(R.Right - TargetX, Source.Width - SourceX), DeltaY,
Source.Canvas.Handle, SourceX, SourceY, SRCCOPY);
Inc(TargetX, Source.Width - SourceX);
SourceX := 0;
end;
Inc(R.Top, Source.Height - SourceY);
SourceY := 0;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ToggleCallback(Step, StepSize: Integer; Data: Pointer): Boolean;
var
ScrollRect: TRect;
Column: TColumnIndex;
Run: TRect;
//--------------- local function --------------------------------------------
procedure EraseLine;
var
LocalBrush: HBRUSH;
begin
with TToggleAnimationData(Data^), FHeader.FColumns do
begin
// Iterate through all columns and erase background in their local color.
// LocalBrush is a brush in the color of the particular column.
Column := ColumnFromPosition(Run.TopLeft);
while (Column > InvalidColumn) and (Run.Left < ClientWidth) do
begin
GetColumnBounds(Column, Run.Left, Run.Right);
if coParentColor in Items[Column].FOptions then
FillRect(DC, Run, Brush)
else
begin
//Error ??
LocalBrush := CreateSolidBrush(ColorToRGB(Items[Column].Color));
FillRect(DC, Run, LocalBrush);
DeleteObject(LocalBrush);
end;
Column := GetNextVisibleColumn(Column);
end;
end;
end;
//--------------- end local function ----------------------------------------
begin
Result := True;
if StepSize > 0 then
begin
with TToggleAnimationData(Data^) do
begin
ScrollRect := R;
if Expand then
begin
//todo ScrollDC(DC, 0, StepSize, ScrollRect, ScrollRect, 0, nil);
// In the first step the background must be cleared (only a small stripe) to avoid artefacts.
if Step = 0 then
if not FHeader.UseColumns then
FillRect(DC, Rect(R.Left, R.Top, R.Right, R.Top + StepSize + 1), Brush)
else
begin
Run := Rect(R.Left, R.Top, R.Right, R.Top + StepSize + 1);
EraseLine;
end;
end
else
begin
// Collapse branch.
//todo ScrollDC(DC, 0, -StepSize, ScrollRect, ScrollRect, 0, nil);
if Step = 0 then
if not FHeader.UseColumns then
FillRect(DC, Rect(R.Left, R.Bottom - StepSize - 1, R.Right, R.Bottom), Brush)
else
begin
Run := Rect(R.Left, R.Bottom - StepSize - 1, R.Right, R.Bottom);
EraseLine;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
(*
procedure TBaseVirtualTree.CMDrag(var Message: TCMDrag);
var
S: TObject;
ShiftState: Integer;
P: TPoint;
//x Formats: TFormatArray;
begin
with Message, DragRec^ do
begin
S := Source;
//x Formats := nil;
// Let the ancestor handle dock operations.
if S is TDragDockObject then
inherited
else
begin
// We need an extra check for the control drag object as there might be other objects not derived from
// this class (e.g. TActionDragObject).
if not (tsUserDragObject in FStates) and (S is TBaseDragControlObject) then
S := (S as TBaseDragControlObject).Control;
case DragMessage of
dmDragEnter, dmDragLeave, dmDragMove:
begin
if DragMessage = dmDragEnter then
DoStateChange([tsVCLDragging]);
if DragMessage = dmDragLeave then
DoStateChange([], [tsVCLDragging]);
if DragMessage = dmDragMove then
with ScreenToClient(Pos) do
DoAutoScroll(X, Y);
ShiftState := 0;
// Alt key will be queried by the KeysToShiftState function in DragOver.
if GetKeyState(VK_SHIFT) < 0 then
ShiftState := ShiftState or MK_SHIFT;
if GetKeyState(VK_CONTROL) < 0 then
ShiftState := ShiftState or MK_CONTROL;
// Allowed drop effects are simulated for VCL dd.
//x Result := DROPEFFECT_MOVE or DROPEFFECT_COPY;
DragOver(S, ShiftState, TDragState(DragMessage), Pos, Result);
FLastVCLDragTarget := FDropTargetNode;
FVCLDragEffect := Result;
if (DragMessage = dmDragLeave) and Assigned(FDropTargetNode) then
begin
InvalidateNode(FDropTargetNode);
FDropTargetNode := nil;
end;
end;
dmDragDrop:
begin
ShiftState := 0;
// Alt key will be queried by the KeysToShiftState function in DragOver
if GetKeyState(VK_SHIFT) < 0 then
ShiftState := ShiftState or MK_SHIFT;
if GetKeyState(VK_CONTROL) < 0 then
ShiftState := ShiftState or MK_CONTROL;
// allowed drop effects are simulated for VCL dd,
// replace target node with cached node from other VCL dd messages
if Assigned(FDropTargetNode) then
InvalidateNode(FDropTargetNode);
FDropTargetNode := FLastVCLDragTarget;
P := Point(Pos.X, Pos.Y);
P := ScreenToClient(P);
//x DoDragDrop(S, nil, Formats, KeysToShiftState(ShiftState), P, FVCLDragEffect, FLastDropMode);
if Assigned(FDropTargetNode) then
begin
InvalidateNode(FDropTargetNode);
FDropTargetNode := nil;
end;
end;
dmFindTarget:
begin
Result := Integer(ControlAtPos(ScreenToClient(Pos), False));
if Result = 0 then
Result := Integer(Self);
// This is a reliable place to check whether VCL drag has
// really begun.
if tsVCLDragPending in FStates then
DoStateChange([tsVCLDragging], [tsVCLDragPending, tsEditPending, tsClearPending]);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMEnabledChanged(var Message: TLMessage);
begin
inherited;
// Need to invalidate the non-client area as well, since the header must be redrawn too.
// if csDesigning in ComponentState then
//todo RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMFontChanged(var Message: TLMessage);
begin
inherited;
if not (csLoading in ComponentState) then
begin
PrepareBitmaps(True, False);
if HandleAllocated then
Invalidate;
end;
end; *)
//----------------------------------------------------------------------------------------------------------------------
(*
procedure TBaseVirtualTree.CMHintShow(var Message: TCMHintShow);
// Determines hint message (tooltip) and out-of-hint rect.
// Note: A special handling is needed here because we cannot pass wide strings back to the caller.
// I had to introduce the hint data record anyway so we can use this to pass the hint string.
// We still need to set a dummy hint string in the message to make the VCL showing the hint window.
var
NodeRect: TRect;
SpanColumn,
Dummy,
ColLeft,
ColRight: Integer;
HitInfo: THitInfo;
ShowOwnHint: Boolean;
IsFocusedOrEditing: Boolean;
ParentForm: TCustomForm;
begin
with Message do
begin
Result := 1;
if PtInRect(FLastHintRect, HintInfo^.CursorPos) then
Exit;
// Determine node for which to show hint/tooltip.
with HintInfo^ do
GetHitTestInfoAt(CursorPos.X, CursorPos.Y, True, HitInfo);
// Make sure a hint is only shown if the tree or at least its parent form is active.
// Active editing is ok too as long as we don't want the hint for the current edit node.
if IsEditing then
IsFocusedOrEditing := HitInfo.HitNode <> FFocusedNode
else
begin
IsFocusedOrEditing := Focused;
ParentForm := GetParentForm(Self);
if Assigned(ParentForm) then
IsFocusedOrEditing := ParentForm.Focused {todoor Application.Active};
end;
if (GetCapture = 0) and ShowHint and not (Dragging or IsMouseSelecting) and ([tsScrolling] * FStates = []) and
(FHeader.States = []) and IsFocusedOrEditing then
begin
with HintInfo^ do
begin
Result := 0;
ShowOwnHint := False;
// Assign a dummy string otherwise the VCL will not show the hint window.
HintStr := ' ';
// First check whether there is a header hint to show.
if FHeader.UseColumns and (hoShowHint in FHeader.FOptions) and FHeader.InHeader(CursorPos) then
begin
CursorRect := FHeaderRect;
// Convert the cursor rectangle into real client coordinates.
OffsetRect(CursorRect, 0, -Integer(FHeader.FHeight));
HitInfo.HitColumn := FHeader.FColumns.GetColumnAndBounds(CursorPos, CursorRect.Left, CursorRect.Right);
// align the vertical hint position on the bottom bound of the header, but
// avoid overlapping of mouse cursor and hint
HintPos.Y := Max(HintPos.Y, ClientToScreen(Point(0, CursorRect.Bottom)).Y);
// Note: the test for the left mouse button in ControlState might cause problems whenever the VCL does not
// realize when the button is released. This, for instance, happens when doing OLE drag'n drop and
// cancel this with ESC.
if (HitInfo.HitColumn > -1) and not (csLButtonDown in ControlState) then
begin
FHintData.DefaultHint := FHeader.FColumns[HitInfo.HitColumn].FHint;
if FHintData.DefaultHint <> '' then
ShowOwnHint := True
else
Result := 1;
end
else
Result := 1;
end
else
begin
// Default mode is handled as would the tree be a usual VCL control (no own hint window necessary).
if FHintMode = hmDefault then
HintStr := GetShortHint(Hint)
else
begin
if Assigned(HitInfo.HitNode) and (HitInfo.HitColumn > InvalidColumn) then
begin
// A draw tree should only display a hint when at least its OnGetHintSize
// event handler is assigned.
if Self is TCustomVirtualDrawTree then
begin
FHintData.HintRect := Rect(0, 0, 0, 0);
with Self as TCustomVirtualDrawTree do
DoGetHintSize(HitInfo.HitNode, HitInfo.HitColumn, FHintData.HintRect);
ShowOwnHint := not IsRectEmpty(FHintData.HintRect);
end
else
// For string trees a decision about showing the hint or not is based
// on the hint string (if it is empty then no hint is shown).
ShowOwnHint := True;
if ShowOwnHint then
begin
if HitInfo.HitColumn > NoColumn then
begin
FHeader.FColumns.GetColumnBounds(HitInfo.HitColumn, ColLeft, ColRight);
// The right column border might be extended if column spanning is enabled.
if toAutoSpanColumns in FOptions.FAutoOptions then
begin
SpanColumn := HitInfo.HitColumn;
repeat
Dummy := FHeader.FColumns.GetNextVisibleColumn(SpanColumn);
if (Dummy = InvalidColumn) or not ColumnIsEmpty(HitInfo.HitNode, Dummy) then
Break;
SpanColumn := Dummy;
until False;
if SpanColumn <> HitInfo.HitColumn then
FHeader.FColumns.GetColumnBounds(SpanColumn, Dummy, ColRight);
end;
end
else
begin
ColLeft := 0;
ColRight := ClientWidth;
end;
FHintData.DefaultHint := '';
if FHintMode <> hmTooltip then
begin
// Node specific hint text.
CursorRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, False);
CursorRect.Left := ColLeft;
CursorRect.Right := ColRight;
// Align the vertical hint position on the bottom bound of the node, but
// avoid overlapping of mouse cursor and hint.
HintPos.Y := Max(HintPos.Y, ClientToScreen(CursorRect.BottomRight).Y) + 2;
end
else
begin
// Tool tip to show. This means the full caption of the node must be displayed.
if vsMultiline in HitInfo.HitNode^.States then
begin
ShowOwnHint := True;
NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, False);
end
else
begin
NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, True);
ShowOwnHint := (HitInfo.HitColumn > InvalidColumn) and PtInRect(NodeRect, CursorPos) and
(CursorPos.X <= ColRight) and (CursorPos.X >= ColLeft) and
((NodeRect.Right > Min(ColRight, ClientWidth)) or (NodeRect.Left < Max(ColLeft, 0)));
end;
if ShowOwnHint then
begin
// Node specific hint text given will be retrieved when needed.
FHintData.DefaultHint := '';
HintPos := ClientToScreen(Point(NodeRect.Left, NodeRect.Top));
CursorRect := NodeRect;
end
else
// nothing to show
Result := 1;
end;
end
else
Result := 1; // Avoid hint if this is a draw tree returning an empty hint rectangle.
end
else
begin
// No node so fall back to control's hint (if indicated) or show nothing.
if FHintMode = hmHintAndDefault then
begin
FHintData.DefaultHint := GetShortHint(Hint);
if Length(FHintData.DefaultHint) = 0 then
Result := 1
else
ShowOwnHint := True;
end
else
Result := 1;
end;
end;
end;
// Set our own hint window class and prepare structure to be passed to the hint window.
if ShowOwnHint and (Result = 0) then
begin
HintWindowClass := TVirtualTreeHintWindow;
FHintData.Tree := Self;
FHintData.Column := HitInfo.HitColumn;
FHintData.Node := HitInfo.HitNode;
FLastHintRect := CursorRect;
HintData := @FHintData;
end
else
FLastHintRect := Rect(0, 0, 0, 0);
end;
// Remind that a hint is about to show.
if Result = 0 then
DoStateChange([tsHint])
else
DoStateChange([], [tsHint]);
end;
end;
end; *)
(*
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMHintShowPause(var Message: TCMHintShowPause);
// Tells the application that the tree (and only the tree) does not want a delayed tool tip.
// Normal hints / header hints use the default delay (except for the first time).
var
P: TPoint;
begin
// A little workaround is needed here to make the application class using the correct hint window class.
// Once the application gets ShowHint set to true (which is the case when we want to show hints in the tree) then
// an internal hint window will be created which is not our own class (because we don't set an application wide
// hint window class but only one for the tree). Unfortunately, this default hint window class will prevent
// hints for the non-client area to show up (e.g. for the header) by calling CancelHint whenever certain messages
// arrive. By setting the hint show pause to 0 if our hint class was not used recently we make sure
// that the hint timer (in Forms.pas) is not used and our class is created immediately.
if HintWindowDestroyed then
begin
GetCursorPos(P);
// Check if the mouse is in the header or tool tips are enabled, which must be shown without delay anyway.
if FHeader.UseColumns and (hoShowHint in FHeader.FOptions) and FHeader.InHeader(ScreenToClient(P)) or
(FHintMode = hmToolTip) then
Message.Pause^ := 0
end
else
if (FHintMode = hmToolTip) then
Message.Pause^ := 0;
end;
*)
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMMouseLeave(var Message: TLMessage);
var
LeaveStates: TVirtualTreeStates;
begin
LeaveStates := [tsHint];
if [tsWheelPanning, tsWheelScrolling] * FStates = [] then
begin
StopTimer(ScrollTimer);
LeaveStates := LeaveStates + [tsScrollPending, tsScrolling];
end;
DoStateChange([], LeaveStates);
if Assigned(FCurrentHotNode) then
begin
DoHotChange(FCurrentHotNode, nil);
InvalidateNode(FCurrentHotNode);
FCurrentHotNode := nil;
end;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMMouseWheel(var Message: TLMMouseEvent);
const
WHEEL_DELTA = 120;
var
ScrollCount: Integer;
ScrollLines: Integer;
begin
StopWheelPanning;
//inherited;
// if Message.Result = 0 then
begin
with Message do
begin
// Result := 1;
if FRangeY > Cardinal(ClientHeight) then
begin
// Scroll vertically if there's something to scroll...
if ssCtrl in State then
ScrollCount := WheelDelta div WHEEL_DELTA * (ClientHeight div Integer(FDefaultNodeHeight))
else
begin
//SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, @ScrollLines, 0);
ScrollLines := 3;
ScrollCount := ScrollLines * WheelDelta div WHEEL_DELTA;
end;
SetOffsetY(FOffsetY + ScrollCount * Integer(FDefaultNodeHeight));
end
else
begin
// ...else scroll horizontally.
if ssCtrl in State then
ScrollCount := WheelDelta div WHEEL_DELTA * ClientWidth
else
ScrollCount := WheelDelta div WHEEL_DELTA;
SetOffsetX(FOffsetX + ScrollCount * Integer(FIndent));
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
(*
procedure TBaseVirtualTree.CMSysColorChange(var Message: TLMessage);
begin
inherited;
ConvertImageList(LightCheckImages, 'VT_CHECK_LIGHT');
ConvertImageList(DarkCheckImages, 'VT_CHECK_DARK');
ConvertImageList(LightTickImages, 'VT_TICK_LIGHT');
ConvertImageList(DarkTickImages, 'VT_TICK_DARK');
ConvertImageList(FlatImages, 'VT_FLAT');
ConvertImageList(UtilityImages, 'VT_UTILITIES');
// XP images do not need to be converted.
// System check images do not need to be converted.
//todowin Message.Msg := WM_SYSCOLORCHANGE;
//win DefaultHandler(Message);
end;
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.TVMGetItem(var Message: TMessage);
// Screen reader support function. The method returns information about a particular node.
const
StateMask = TVIS_STATEIMAGEMASK or TVIS_OVERLAYMASK or TVIS_EXPANDED or TVIS_DROPHILITED or TVIS_CUT or
TVIS_SELECTED or TVIS_FOCUSED;
var
Item: PTVItemEx;
Node: PVirtualNode;
Ghosted: Boolean;
ImageIndex: Integer;
R: TRect;
Text: WideString;
ANSIText: ANSIString;
begin
// We can only return valid data if a nodes reference is given.
Item := Pointer(Message.LParam);
Message.Result := Ord(((Item.mask and TVIF_HANDLE) <> 0) and Assigned(Item.hItem));
if Message.Result = 1 then
begin
Node := Pointer(Item.hItem);
// Child count requested?
if (Item.mask and TVIF_CHILDREN) <> 0 then
Item.cChildren := Node^.ChildCount;
// Index for normal image requested?
if (Item.mask and TVIF_IMAGE) <> 0 then
begin
Item.iImage := -1;
DoGetImageIndex(Node, ikNormal, -1, Ghosted, Item.iImage);
end;
// Index for selected image requested?
if (Item.mask and TVIF_SELECTEDIMAGE) <> 0 then
begin
Item.iSelectedImage := -1;
DoGetImageIndex(Node, ikSelected, -1, Ghosted, Item.iSelectedImage);
end;
// State info requested?
if (Item.mask and TVIF_STATE) <> 0 then
begin
// Everything, which is possible is returned.
Item.stateMask := StateMask;
Item.state := 0;
if Node = FFocusedNode then
Item.state := Item.state or TVIS_FOCUSED;
if vsSelected in Node.States then
Item.state := Item.state or TVIS_SELECTED;
if vsCutOrCopy in Node.States then
Item.state := Item.state or TVIS_CUT;
if Node = FDropTargetNode then
Item.state := Item.state or TVIS_DROPHILITED;
if vsExpanded in Node.States then
Item.state := Item.state or TVIS_EXPANDED;
// Construct state image and overlay image indices. They are one based, btw.
// and zero means there is no image.
ImageIndex := -1;
DoGetImageIndex(Node, ikState, -1, Ghosted, ImageIndex);
Item.state := Item.state or Byte(IndexToStateImageMask(ImageIndex + 1));
ImageIndex := -1;
DoGetImageIndex(Node, ikOverlay, -1, Ghosted, ImageIndex);
Item.state := Item.state or Byte(IndexToOverlayMask(ImageIndex + 1));
end;
// Node caption requested?
if (Item.mask and TVIF_TEXT) <> 0 then
begin
GetTextInfo(Node, -1, Font, R, Text);
// Convert the Unicode implicitely to ANSI using the current locale.
ANSIText := Text;
StrLCopy(Item.pszText, PChar(ANSIText), Item.cchTextMax - 1);
Item.pszText[Length(ANSIText)] := #0;
end;
end;
end;}
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.TVMGetItemRect(var Message: TMessage);
// Screen read support function. This method returns a node's display rectangle.
var
TextOnly: Boolean;
Node: PVirtualNode;
begin
// The lparam member is used two-way. On enter it contains a pointer to the item (node).
// On exit it is to be considered as pointer to a rectangle structure.
Node := Pointer(Pointer(Message.LParam)^);
Message.Result := Ord(IsVisible[Node]);
if Message.Result <> 0 then
begin
TextOnly := Message.WParam <> 0;
PRect(Message.LParam)^ := GetDisplayRect(Node, -1, TextOnly);
end;
end;}
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.TVMGetNextItem(var Message: TMessage);
// Screen read support function. This method returns a node depending on the requested case.
var
Node: PVirtualNode;
begin
// Start with a nil result.
Message.Result := 0;
Node := Pointer(Message.LParam);
case Message.WParam of
TVGN_CARET:
Message.Result := Integer(FFocusedNode);
TVGN_CHILD:
if Assigned(Node) then
Message.Result := Integer(GetFirstChild(Node));
TVGN_DROPHILITE:
Message.Result := Integer(FDropTargetNode);
TVGN_FIRSTVISIBLE:
Message.Result := Integer(GetFirstVisible);
TVGN_LASTVISIBLE:
Message.Result := Integer(GetLastVisible);
TVGN_NEXT:
if Assigned(Node) then
Message.Result := Integer(GetNextSibling(Node));
TVGN_NEXTVISIBLE:
if Assigned(Node) then
Message.Result := Integer(GetNextVisible(Node));
TVGN_PARENT:
if Assigned(Node) and (Node <> FRoot) and (Node.Parent <> FRoot) then
Message.Result := Integer(Node.Parent);
TVGN_PREVIOUS:
if Assigned(Node) then
Message.Result := Integer(GetPreviousSibling(Node));
TVGN_PREVIOUSVISIBLE:
if Assigned(Node) then
Message.Result := Integer(GetPreviousVisible(Node));
TVGN_ROOT:
Message.Result := Integer(GetFirst);
end;
end;} *)
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMCancelMode(var Message: TLMNoParams {TWMCancelMode});
begin
// Clear any transient state.
StopTimer(ExpandTimer);
StopTimer(EditTimer);
StopTimer(HeaderTimer);
StopTimer(ScrollTimer);
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
DoStateChange([], [tsClearPending, tsEditPending, tsOLEDragPending, tsVCLDragPending, tsDrawSelecting,
tsDrawSelPending, tsIncrementalSearching]);
inherited;
end;
(*
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMChangeState(var Message: TLMessage);
var
EnterStates,
LeaveStates: TVirtualTreeStates;
begin
EnterStates := [];
{todosetif csStopValidation in TChangeStates(Byte(Message.WParam)) then
Include(EnterStates, tsStopValidation);
if csUseCache in TChangeStates(Byte(Message.WParam)) then
Include(EnterStates, tsUseCache);
if csValidating in TChangeStates(Byte(Message.WParam)) then
Include(EnterStates, tsValidating);
if csValidationNeeded in TChangeStates(Byte(Message.WParam)) then
Include(EnterStates, tsValidationNeeded);}
LeaveStates := [];
{if csStopValidation in TChangeStates(Byte(Message.LParam)) then
Include(LeaveStates, tsStopValidation);
if csUseCache in TChangeStates(Byte(Message.LParam)) then
Include(LeaveStates, tsUseCache);
if csValidating in TChangeStates(Byte(Message.LParam)) then
Include(LeaveStates, tsValidating);
if csValidationNeeded in TChangeStates(Byte(Message.LParam)) then
Include(LeaveStates, tsValidationNeeded);}
DoStateChange(EnterStates, LeaveStates);
end;
*)
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMChar(var Message: TLMChar);
begin
if tsIncrementalSearchPending in FStates then
begin
HandleIncrementalSearch(Message.CharCode);
DoStateChange([], [tsIncrementalSearchPending]);
end;
inherited;
end;
(*
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.WMContextMenu(var Message: TWMContextMenu);
// This method is called when a popup menu is about to be displayed.
// We have to cancel some pending states here to avoid interferences.
begin
DoStateChange([], [tsClearPending, tsEditPending, tsOLEDragPending, tsVCLDragPending]);
if not (tsPopupMenuShown in FStates) then
inherited;
end;}
*)
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMCopy(var Message: TLMNoParams {TWMCopy});
begin
CopyToClipboard;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMCut(var Message: TLMNoParams {TWMCut});
begin
CutToClipboard;
end;
(*
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.WMEnable(var Message: TWMEnable);
begin
inherited;
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
end;}
//----------------------------------------------------------------------------------------------------------------------
*)
procedure TBaseVirtualTree.WMEraseBkgnd(var Message: TLMEraseBkgnd);
begin
Message.Result := 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMGetDlgCode(var Message: TLMNoParams {TWMGetDlgCode});
begin
Message.Result := DLGC_WANTCHARS or DLGC_WANTARROWS;
if FWantTabs then
Message.Result := Message.Result or DLGC_WANTTAB;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMHScroll(var Message: TLMHScroll);
//--------------- local functions -------------------------------------------
function GetRealScrollPosition: Integer;
var
SI: TScrollInfo;
Code: Integer;
begin
SI.cbSize := SizeOf(TScrollInfo);
SI.fMask := SIF_TRACKPOS;
Code := SB_HORZ;
{$ifdef UseFlatScrollbars}
FlatSB_GetScrollInfo(Handle, Code, SI);
{$else}
GetScrollInfo(Handle, Code, SI);
{$endif UseFlatScrollbars}
Result := SI.nTrackPos;
end;
//--------------- end local functions ---------------------------------------
begin
case Message.ScrollCode of
SB_BOTTOM:
SetOffsetX(-Integer(FRangeX));
SB_ENDSCROLL:
begin
DoStateChange([], [tsThumbTracking]);
// avoiding to adjust the vertical scroll position while tracking makes it much smoother
// but we need to adjust the final position here then
UpdateHorizontalScrollBar(False);
end;
SB_LINELEFT:
SetOffsetX(FOffsetX + FScrollBarOptions.FIncrementX);
SB_LINERIGHT:
SetOffsetX(FOffsetX - FScrollBarOptions.FIncrementX);
SB_PAGELEFT:
SetOffsetX(FOffsetX + ClientWidth);
SB_PAGERIGHT:
SetOffsetX(FOffsetX - ClientWidth);
SB_THUMBPOSITION,
SB_THUMBTRACK:
begin
DoStateChange([tsThumbTracking]);
SetOffsetX(-GetRealScrollPosition);
end;
SB_TOP:
SetOffsetX(0);
end;
Message.Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMKeyDown(var Message: TLMKey);
// Keyboard event handling for node focus, selection, node specific popup menus and help invokation.
// For a detailed description of every action done here read the help.
var
Shift: TShiftState;
Node, Temp,
LastFocused: PVirtualNode;
Offset: Integer;
ClearPending,
NeedInvalidate,
DoRangeSelect,
HandleMultiSelect: Boolean;
Context: Integer;
ParentControl: TWinControl;
R: TRect;
NewCheckState: TCheckState;
NewColumn: TColumnIndex;
ActAsGrid: Boolean;
ForceSelection: Boolean;
// for tabulator handling
GetStartColumn: function: TColumnIndex of object;
GetNextColumn: function(Column: TColumnIndex): TColumnIndex of object;
GetNextNode: TGetNextNodeProc;
KeyState: TKeyboardState;
Buffer: array[0..1] of Char;
FOldFocusChanged : TVTFocusChangeEvent;
begin
with Message do
begin
Shift := KeyDataToShiftState(KeyData);
// Ask the application if the default key handling is desired.
if DoKeyAction(CharCode, Shift) then
begin
if (tsKeyCheckPending in FStates) and (CharCode <> VK_SPACE) then
begin
DoStateChange([], [tskeyCheckPending]);
FCheckNode^.CheckState := UnpressedState[FCheckNode^.CheckState];
RepaintNode(FCheckNode);
FCheckNode := nil;
end;
FOldFocusChanged := FOnFocusChanged;
FOnFocusChanged := nil;
if CharCode in [VK_HOME, VK_END, VK_PRIOR, VK_NEXT, VK_UP, VK_DOWN, VK_LEFT, VK_RIGHT, VK_BACK, VK_TAB] then
begin
HandleMultiSelect := (ssShift in Shift) and (toMultiSelect in FOptions.FSelectionOptions) and not IsEditing;
// Flag to avoid range selection in case of single node advance.
DoRangeSelect := (CharCode in [VK_HOME, VK_END, VK_PRIOR, VK_NEXT]) and HandleMultiSelect and not IsEditing;
NeedInvalidate := DoRangeSelect or (FSelectionCount > 1);
ActAsGrid := toGridExtensions in FOptions.FMiscOptions;
ClearPending := (Shift = []) or (ActAsGrid and not (ssShift in Shift)) or
not (toMultiSelect in FOptions.FSelectionOptions) or (CharCode in [VK_TAB, VK_BACK]);
// Keep old focused node for range selection. Use a default node if none was focused until now.
LastFocused := FFocusedNode;
if (LastFocused = nil) and (Shift <> []) then
LastFocused := GetFirstVisible;
// Set an initial range anchor if there is not yet one.
if FRangeAnchor = nil then
FRangeAnchor := GetFirstSelected;
if FRangeAnchor = nil then
FRangeAnchor := GetFirst;
// Determine new focused node.
case CharCode of
VK_HOME, VK_END:
begin
if CharCode = VK_END then
begin
GetStartColumn := @FHeader.FColumns.GetLastVisibleColumn;
GetNextColumn := @FHeader.FColumns.GetPreviousVisibleColumn;
GetNextNode := @GetPreviousVisible;
Node := GetLastVisible;
end
else
begin
GetStartColumn := @FHeader.FColumns.GetFirstVisibleColumn;
GetNextColumn := @FHeader.FColumns.GetNextVisibleColumn;
GetNextNode := @GetNextVisible;
Node := GetFirstVisible;
end;
// Advance to next/previous visible column.
if FHeader.UseColumns then
NewColumn := GetStartColumn()
else
NewColumn := NoColumn;
// Find a column for the new/current node which can be focused.
while (NewColumn > NoColumn) and not DoFocusChanging(FFocusedNode, Node, FFocusedColumn, NewColumn) do
NewColumn := GetNextColumn(NewColumn);
if NewColumn > InvalidColumn then
begin
if (Shift = [ssCtrl]) and not ActAsGrid then
begin
ScrollIntoView(Node, toCenterScrollIntoView in FOptions.SelectionOptions,
not (toDisableAutoscrollOnFocus in FOptions.FAutoOptions));
if CharCode = VK_HOME then
SetOffsetX(0)
else
SetOffsetX(-MaxInt);
end
else
begin
if not ActAsGrid or (ssCtrl in Shift) then
FocusedNode := Node;
if ActAsGrid and not (toFullRowSelect in FOptions.FSelectionOptions) then
FocusedColumn := NewColumn;
end;
end;
end;
VK_PRIOR:
if ssCtrl in Shift then
SetOffsetY(FOffsetY + ClientHeight)
else
begin
Offset := 0;
// If there's no focused node then just take the very first visible one.
if FFocusedNode = nil then
Node := GetFirstVisible
else
begin
// Go up as many nodes as comprise together a size of ClientHeight.
Node := FFocusedNode;
while Offset < ClientHeight do
begin
Temp := GetPreviousVisible(Node);
if Temp = nil then
Break;
Node := Temp;
Inc(Offset, NodeHeight[Node]);
end;
end;
FocusedNode := Node;
end;
VK_NEXT:
if ssCtrl in Shift then
SetOffsetY(FOffsetY - ClientHeight)
else
begin
Offset := 0;
// If there's no focused node then just take the very last one.
if FFocusedNode = nil then
Node := GetLastVisible
else
begin
// Go up as many nodes as comprise together a size of ClientHeight.
Node := FFocusedNode;
while Offset < ClientHeight do
begin
Temp := GetNextVisible(Node);
if Temp = nil then
Break;
Node := Temp;
Inc(Offset, NodeHeight[Node]);
end;
end;
FocusedNode := Node;
end;
VK_UP:
begin
// scrolling without selection change
if ssCtrl in Shift then
SetOffsetY(FOffsetY + Integer(FDefaultNodeHeight))
else
begin
if FFocusedNode = nil then
Node := GetLastVisible
else
Node := GetPreviousVisible(FFocusedNode);
if Assigned(Node) then
begin
EndEditNode;
if HandleMultiSelect and (CompareNodePositions(LastFocused, FRangeAnchor) > 0) and
Assigned(FFocusedNode) then
RemoveFromSelection(FFocusedNode);
if FFocusedColumn = NoColumn then
FFocusedColumn := FHeader.MainColumn;
FocusedNode := Node;
end
else
if Assigned(FFocusedNode) then
InvalidateNode(FFocusedNode);
end;
end;
VK_DOWN:
begin
// scrolling without selection change
if ssCtrl in Shift then
SetOffsetY(FOffsetY - Integer(FDefaultNodeHeight))
else
begin
if FFocusedNode = nil then
Node := GetFirstVisible
else
Node := GetNextVisible(FFocusedNode);
if Assigned(Node) then
begin
EndEditNode;
if HandleMultiSelect and (CompareNodePositions(LastFocused, FRangeAnchor) < 0) and
Assigned(FFocusedNode) then
RemoveFromSelection(FFocusedNode);
if FFocusedColumn = NoColumn then
FFocusedColumn := FHeader.MainColumn;
FocusedNode := Node;
end
else
if Assigned(FFocusedNode) then
InvalidateNode(FFocusedNode);
end;
end;
VK_LEFT:
begin
// special handling
if ssCtrl in Shift then
SetOffsetX(FOffsetX + Integer(FIndent))
else
begin
// other special cases
Context := NoColumn;
if (toExtendedFocus in FOptions.FSelectionOptions) and (toGridExtensions in FOptions.FMiscOptions) then
begin
Context := FHeader.Columns.GetPreviousVisibleColumn(FFocusedColumn);
if Context > -1 then
FocusedColumn := Context
end
else
if Assigned(FFocusedNode) and (vsExpanded in FFocusedNode^.States) and
(Shift = []) and (vsHasChildren in FFocusedNode^.States) then
ToggleNode(FFocusedNode)
else
begin
if FFocusedNode = nil then
FocusedNode := GetFirstVisible
else
begin
if FFocusedNode^.Parent <> FRoot then
Node := FFocusedNode^.Parent
else
Node := nil;
if Assigned(Node) then
begin
if HandleMultiSelect then
begin
// and a third special case
if FFocusedNode^.Index > 0 then
DoRangeSelect := True
else
if CompareNodePositions(Node, FRangeAnchor) > 0 then
RemoveFromSelection(FFocusedNode);
end;
FocusedNode := Node;
end;
end;
end;
end;
end;
VK_RIGHT:
begin
// special handling
if ssCtrl in Shift then
SetOffsetX(FOffsetX - Integer(FIndent))
else
begin
// other special cases
Context := NoColumn;
if (toExtendedFocus in FOptions.FSelectionOptions) and (toGridExtensions in FOptions.FMiscOptions) then
begin
Context := FHeader.Columns.GetNextVisibleColumn(FFocusedColumn);
if Context > -1 then
FocusedColumn := Context;
end
else
if Assigned(FFocusedNode) and not (vsExpanded in FFocusedNode^.States) and
(Shift = []) and (vsHasChildren in FFocusedNode^.States) then
ToggleNode(FFocusedNode)
else
begin
if FFocusedNode = nil then
FocusedNode := GetFirstVisible
else
begin
Node := GetFirstVisibleChild(FFocusedNode);
if Assigned(Node) then
begin
if HandleMultiSelect and (CompareNodePositions(Node, FRangeAnchor) < 0) then
RemoveFromSelection(FFocusedNode);
FocusedNode := Node;
end;
end;
end;
end;
end;
VK_BACK:
if tsIncrementalSearching in FStates then
DoStateChange([tsIncrementalSearchPending])
else
if Assigned(FFocusedNode) and (FFocusedNode^.Parent <> FRoot) then
FocusedNode := FocusedNode^.Parent;
VK_TAB:
if (toExtendedFocus in FOptions.FSelectionOptions) and FHeader.UseColumns then
begin
// In order to avoid duplicating source code just to change the direction
// we use function variables.
if ssShift in Shift then
begin
GetStartColumn := @FHeader.FColumns.GetLastVisibleColumn;
GetNextColumn := @FHeader.FColumns.GetPreviousVisibleColumn;
GetNextNode := @GetPreviousVisible;
end
else
begin
GetStartColumn := @FHeader.FColumns.GetFirstVisibleColumn;
GetNextColumn := @FHeader.FColumns.GetNextVisibleColumn;
GetNextNode := @GetNextVisible;
end;
// Advance to next/previous visible column/node.
Node := FFocusedNode;
NewColumn := GetNextColumn(FFocusedColumn);
repeat
// Find a column for the current node which can be focused.
while (NewColumn > NoColumn) and not DoFocusChanging(FFocusedNode, Node, FFocusedColumn, NewColumn) do
NewColumn := GetNextColumn(NewColumn);
if NewColumn > NoColumn then
begin
// Set new node and column in one go.
SetFocusedNodeAndColumn(Node, NewColumn);
Break;
end;
// No next column was accepted for the current node. So advance to next node and try again.
Node := GetNextNode(Node);
NewColumn := GetStartColumn();
until Node = nil;
end;
end;
// Clear old selection if required but take care to select the new focused node if it was not selected before.
ForceSelection := False;
if ClearPending and ((LastFocused <> FFocusedNode) or (FSelectionCount <> 1)) then
begin
ClearSelection;
ForceSelection := True;
end;
// Determine new selection anchor.
if Shift = [] then
begin
FRangeAnchor := FFocusedNode;
FLastSelectionLevel := GetNodeLevel(FFocusedNode);
end;
// Finally change the selection for a specific range of nodes.
if DoRangeSelect then
ToggleSelection(LastFocused, FFocusedNode);
// Make sure the new focused node is also selected.
if Assigned(FFocusedNode) and ((LastFocused <> FFocusedNode) or ForceSelection) then
AddToSelection(FFocusedNode);
// If a repaint is needed then paint the entire tree because of the ClearSelection call,
if NeedInvalidate then
Invalidate;
end
else
begin
// Second chance for keys not directly concerned with selection changes.
// For +, -, /, * keys on the main keyboard (not numpad) there is no virtual key code defined.
// We have to do special processing to get them working too.
//todowin GetKeyboardState(KeyState);
// Avoid conversion to control characters. We have captured the control key state already in Shift.
KeyState[VK_CONTROL] := 0;
{todowin if ToASCII(Message.CharCode, (Message.KeyData shr 16) and 7, KeyState, Buffer, 0) > 0 then
begin
case Buffer[0] of
'*':
CharCode := VK_MULTIPLY;
'+':
CharCode := VK_ADD;
'/':
CharCode := VK_DIVIDE;
'-':
CharCode := VK_SUBTRACT;
end;
end;}
case CharCode of
VK_F2:
if (Shift = []) and Assigned(FFocusedNode) and CanEdit(FFocusedNode, FFocusedColumn) then
begin
FEditColumn := FFocusedColumn;
DoEdit;
end;
VK_ADD:
if not (tsIncrementalSearching in FStates) then
begin
if ssCtrl in Shift then
if {$ifdef ReverseFullExpandHotKey} not {$endif ReverseFullExpandHotKey} (ssShift in Shift) then
FullExpand
else
FHeader.AutoFitColumns
else
if Assigned(FFocusedNode) and not (vsExpanded in FFocusedNode^.States) then
ToggleNode(FFocusedNode);
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_SUBTRACT:
if not (tsIncrementalSearching in FStates) then
begin
if ssCtrl in Shift then
if {$ifdef ReverseFullExpandHotKey} not {$endif ReverseFullExpandHotKey} (ssShift in Shift) then
FullCollapse
else
FHeader.RestoreColumns
else
if Assigned(FFocusedNode) and (vsExpanded in FFocusedNode^.States) then
ToggleNode(FFocusedNode);
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_MULTIPLY:
if not (tsIncrementalSearching in FStates) then
begin
if Assigned(FFocusedNode) then
FullExpand(FFocusedNode);
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_DIVIDE:
if not (tsIncrementalSearching in FStates) then
begin
if Assigned(FFocusedNode) then
FullCollapse(FFocusedNode);
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_ESCAPE: // cancel actions currently in progress
begin
if IsMouseSelecting then
begin
DoStateChange([], [tsDrawSelecting, tsDrawSelPending]);
Invalidate;
end
else
if IsEditing then
CancelEditNode;
end;
VK_SPACE:
if (toCheckSupport in FOptions.FMiscOptions) and Assigned(FFocusedNode) and
(FFocusedNode^.CheckType <> ctNone) then
begin
if (FStates * [tsKeyCheckPending, tsMouseCheckPending] = []) and Assigned(FFocusedNode) and
not (vsDisabled in FFocusedNode^.States) then
begin
with FFocusedNode^ do
NewCheckState := DetermineNextCheckState(CheckType, CheckState);
if DoChecking(FFocusedNode, NewCheckState) then
begin
DoStateChange([tsKeyCheckPending]);
FCheckNode := FFocusedNode;
FPendingCheckState := NewCheckState;
FCheckNode^.CheckState := PressedState[FCheckNode^.CheckState];
RepaintNode(FCheckNode);
end;
end;
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_F1:
if Assigned(FOnGetHelpContext) then
begin
Context := 0;
if Assigned(FFocusedNode) then
begin
Node := FFocusedNode;
// Traverse the tree structure up to the root.
repeat
FOnGetHelpContext(Self, Node, 0, Context);
Node := Node^.Parent;
until (Node = FRoot) or (Context <> 0);
end;
// If no help context could be found try the tree's one or its parent's contexts.
ParentControl := Self;
while Assigned(ParentControl) and (Context = 0) do
begin
Context := ParentControl.HelpContext;
ParentControl := ParentControl.Parent;
end;
if Context <> 0 then
Application.HelpContext(Context);
end;
VK_APPS:
if Assigned(FFocusedNode) then
begin
R := GetDisplayRect(FFocusedNode, FFocusedColumn, True);
Offset := DoGetNodeWidth(FFocusedNode, FFocusedColumn);
if FFocusedColumn >= 0 then
begin
if Offset > FHeader.Columns[FFocusedColumn].Width then
Offset := FHeader.Columns[FFocusedColumn].Width;
end
else
begin
if Offset > ClientWidth then
Offset := ClientWidth;
end;
DoPopupMenu(FFocusedNode, FFocusedColumn, Point(R.Left + Offset div 2, (R.Top + R.Bottom) div 2));
end;
Ord('a'), Ord('A'):
if ssCtrl in Shift then
SelectAll(True)
else
DoStateChange([tsIncrementalSearchPending]);
else
begin
// Use the key for incremental search.
// Since we are dealing with Unicode all the time there should be a more sophisticated way
// of checking for valid characters for incremental search.
// This is available but would require to include a significant amount of Unicode character
// properties, so we stick with the simple space check.
if (Shift * [ssCtrl, ssAlt] = []) and (CharCode >= 32) then
DoStateChange([tsIncrementalSearchPending]);
end;
end;
end;
FOnFocusChanged := FOldFocusChanged;
DoFocusChange(FocusedNode,0);
end;
end;
// Make form key preview work and let application modify the key if it wants this.
inherited WMKeyDown(Message);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMKeyUp(var Message: TLMKey);
begin
inherited WMKeyUp(Message);
case Message.CharCode of
VK_SPACE:
if tsKeyCheckPending in FStates then
begin
DoStateChange([], [tskeyCheckPending]);
if FCheckNode = FFocusedNode then
DoCheckClick(FCheckNode, FPendingCheckState);
InvalidateNode(FCheckNode);
FCheckNode := nil;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMKillFocus(var Msg: TLMKillFocus);
var
Form: TCustomForm;
Control: TWinControl;
Pos: TSmallPoint;
Unknown: IUnknown;
begin
inherited;
// Stop wheel panning if active.
StopWheelPanning;
// Don't let any timer continue if the tree is no longer the active control (except change timers).
StopTimer(ExpandTimer);
StopTimer(EditTimer);
StopTimer(HeaderTimer);
StopTimer(ScrollTimer);
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
DoStateChange([], [tsScrollPending, tsScrolling, tsEditPending, tsLeftButtonDown, tsRightButtonDown,
tsMiddleButtonDown, tsOLEDragPending, tsVCLDragPending, tsIncrementalSearching]);
if (FSelectionCount > 0) or not (toGhostedIfUnfocused in FOptions.FPaintOptions) then
Invalidate
else
if Assigned(FFocusedNode) then
InvalidateNode(FFocusedNode);
// Workaround for wrapped non-VCL controls (like TWebBrowser), which do not use VCL mechanisms and
// leave the ActiveControl property in the wrong state, which causes trouble when the control is refocused.
Form := GetParentForm(Self);
if Assigned(Form) and (Form.ActiveControl = Self) then
begin
//x Cardinal(Pos) := GetMessagePos;
//x Control := FindVCLWindow(SmallPointToPoint(Pos));
//x // Every control derived from TOleControl has potentially the focus problem. In order to avoid including
//x // the OleCtrls unit (which will, among others, include Variants), which would allow to test for the TOleControl
//x // class, the IOleClientSite interface is used for the test, which is supported by TOleControl and a good indicator.
//x if Assigned(Control) and Control.GetInterface(IOleClientSite, Unknown) then
//x Form.ActiveControl := nil;
// For other classes the active control should not be modified. Otherwise you need two clicks to select it.
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMLButtonDblClk(var Message: TLMMouse);
var
HitInfo: THitInfo;
begin
inherited WMLButtonDblClk(Message);
// get information about the hit
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDblClick(Message, HitInfo);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMLButtonDown(var Message: TLMMouse);
var
HitInfo: THitInfo;
begin
DoStateChange([tsLeftButtonDown]);
inherited WMLButtonDown(Message);
// get information about the hit
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDown(Message, HitInfo);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMLButtonUp(var Message: TLMMouse);
var
HitInfo: THitInfo;
begin
DoStateChange([], [tsLeftButtonDown]);
// get information about the hit
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseUp(Message, HitInfo);
inherited WMLButtonUp(Message);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMMButtonDblClk(var Message: TLMMouse);
var
HitInfo: THitInfo;
begin
inherited WMMButtonDblClk(Message);
// get information about the hit
if toMiddleClickSelect in FOptions.FSelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDblClick(Message, HitInfo);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMMButtonDown(var Message: TLMMouse);
var
HitInfo: THitInfo;
begin
DoStateChange([tsMiddleButtonDown]);
inherited WMMButtonDown(Message);
if FHeader.FStates = [] then
begin
// Start wheel panning or scrolling if not already active, allowed and scrolling is useful at all.
if (toWheelPanning in FOptions.FMiscOptions) and ([tsWheelScrolling, tsWheelPanning] * FStates = []) and
((Integer(FRangeX) > ClientWidth) or (Integer(FRangeY) > ClientHeight)) then
begin
FLastClickPos := SmallPointToPoint(Message.Pos);
StartWheelPanning(FLastClickPos);
end
else
begin
StopWheelPanning;
// Get information about the hit.
if toMiddleClickSelect in FOptions.FSelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDown(Message, HitInfo);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMMButtonUp(var Message: TLMMouse);
var
HitInfo: THitInfo;
begin
DoStateChange([], [tsMiddleButtonDown]);
// If wheel panning/scrolling is active and the mouse has not yet been moved then the user starts wheel auto scrolling.
// Indicate this by removing the panning flag. Otherwise (the mouse has moved meanwhile) stop panning.
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
if tsWheelScrolling in FStates then
DoStateChange([], [tsWheelPanning])
else
StopWheelPanning;
end
else
if FHeader.FStates = [] then
begin
inherited;
// get information about the hit
if toMiddleClickSelect in FOptions.FSelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseUp(Message, HitInfo);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
(*
procedure TBaseVirtualTree.WMNCCalcSize(var Message: TLMNCCalcSize);
begin
inherited;
with FHeader do
if hoVisible in FHeader.FOptions then
with Message.CalcSize_Params^ do
Inc(rgrc[0].Top, FHeight);
end;
//----------------------------------------------------------------------------------------------------------------------
*) (*
procedure TBaseVirtualTree.WMNCDestroy(var Message: TWMNCDestroy);
// Used to release a reference of the drag manager. This is the only reliable way we get notified about
// window destruction, because of the automatic release of a window if its parent window is freed.
begin
InterruptValidation;
StopTimer(ChangeTimer);
StopTimer(StructureChangeTimer);
if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.FMiscOptions) then
RevokeDragDrop(Handle);
// Clean up other stuff.
DeleteObject(FDottedBrush);
FDottedBrush := 0;
if tsInAnimation in FStates then
HintWindowDestroyed := True; // Stop any pending animation.
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
*) (*
procedure TBaseVirtualTree.WMNCHitTest(var Message: TLMNCHitTest);
begin
inherited;
//? if not (csDesigning in ComponentState) and (hoVisible in FHeader.FOptions) and
//? FHeader.InHeader(ScreenToClient(SmallPointToPoint(Message.Pos))) then
//? Message.Result := HTBORDER;
end;
//----------------------------------------------------------------------------------------------------------------------
*)
(*procedure TBaseVirtualTree.WMNCPaint(var Message: TRealWMNCPaint);
var
DC: HDC;
R: TRect;
Flags: DWORD;
{$ifdef ThemeSupport}
ExStyle: Integer;
TempRgn: HRGN;
BorderWidth,
BorderHeight: Integer;
{$endif ThemeSupport}
begin debugln('TBaseVirtualTree.WMNCPaint begin');
{$ifdef ThemeSupport}
if tsUseThemes in FStates then
begin
// If theming is enabled and the client edge border is set for the window then prevent the default window proc
// from painting the old border to avoid flickering.
ExStyle := GetWindowLong(Handle, GWL_EXSTYLE);
if (ExStyle and WS_EX_CLIENTEDGE) <> 0 then
begin
GetWindowRect(Handle, R);
// Determine width of the client edge.
BorderWidth := GetSystemMetrics(SM_CXEDGE);
BorderHeight := GetSystemMetrics(SM_CYEDGE);
InflateRect(R, -BorderWidth, -BorderHeight);
TempRgn := CreateRectRgnIndirect(R);
// Exclude the border from the message region if there is one. Otherwise just use the inflated
// window area region.
if Message.Rgn <> 1 then
CombineRgn(TempRgn, Message.Rgn, TempRgn, RGN_AND);
DefWindowProc(Handle, Message.Msg, Integer(TempRgn), 0);
DeleteObject(TempRgn);
end
else
DefaultHandler(Message);
end
else
{$endif ThemeSupport}
DefaultHandler(Message);
//todowin Flags := DCX_CACHE or DCX_CLIPSIBLINGS or DCX_WINDOW or DCX_VALIDATE;
//todowin if (Message.Rgn = 1) or not IsWinNT then
//todowin DC := GetDCEx(Handle, 0, Flags);
//todowin else
//todowin DC := GetDCEx(Handle, Message.Rgn, Flags or DCX_INTERSECTRGN);
DC := Canvas.Handle;
if DC <> 0 then
begin
if hoVisible in FHeader.FOptions then
begin
R := FHeaderRect;
FHeader.FColumns.PaintHeader(DC, R, -FEffectiveOffsetX);
end;
OriginalWMNCPaint(DC);
ReleaseDC(Handle, DC);
end;
{$ifdef ThemeSupport}
if tsUseThemes in FStates then
ThemeServices.PaintBorder(Self, False);
{$endif ThemeSupport}
end;*)
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMPaint(var Message: TLMPaint);
begin
//todowin if tsVCLDragging in FStates then
//todowin ImageList_DragShowNolock(False);
if csPaintCopy in ControlState then
FUpdateRect := ClientRect
else
//todo:win GetUpdateRect(Handle, FUpdateRect, True);
FUpdateRect := ClientRect;
OffsetRect(fUpdateRect,OffsetX,0); //theo 24.2.2007
fUpdateRect.Right:=fUpdateRect.Right-fOffsetX*2; //theo 24.2.2007
inherited WMPaint(Message);
//todowin if tsVCLDragging in FStates then
//todowin ImageList_DragShowNolock(True);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMPaste(var Message: TLMNoParams {TWMPaste});
begin
PasteFromClipboard;
end;
//----------------------------------------------------------------------------------------------------------------------
(*
procedure TBaseVirtualTree.WMPrint(var Message: TWMPrint);
// This message is sent to request that the tree draws itself to a given device context. This includes not only
// the client area but also the non-client area (header!).
begin
// Draw only if the window is visible or visibility is not required.
if ((Message.Flags and PRF_CHECKVISIBLE) = 0) or IsWindowVisible(Handle) then
Header.Columns.PaintHeader(Message.DC, FHeaderRect, FEffectiveOffsetX);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMPrintClient(var Message: TWMPrintClient);
var
Window: TRect;
Target: TPoint;
Canvas: TCanvas;
begin
// Draw only if the window is visible or visibility is not required.
if ((Message.Flags and PRF_CHECKVISIBLE) = 0) or IsWindowVisible(Handle) then
begin
// Determine area of the entire tree to be displayed in the control.
Window := ClientRect;
Target := Window.TopLeft;
// The Window rectangle is given in client coordinates. We have to convert it into
// a sliding window of the tree image.
OffsetRect(Window, -FEffectiveOffsetX, -FOffsetY);
Canvas := TCanvas.Create;
try
Canvas.Handle := Message.DC;
PaintTree(Canvas, Window, Target, [poBackground, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines]);
finally
Canvas.Handle := 0;
Canvas.Free;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
*)
procedure TBaseVirtualTree.WMRButtonDblClk(var Message: TLMMouse);
var
HitInfo: THitInfo;
begin
inherited;
// get information about the hit
if toMiddleClickSelect in FOptions.FSelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDblClick(Message, HitInfo);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMRButtonDown(var Message: TLMMouse);
var
HitInfo: THitInfo;
begin
DoStateChange([tsRightButtonDown]);
if FHeader.FStates = [] then
begin
inherited;
// get information about the hit
if toRightClickSelect in FOptions.FSelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDown(Message, HitInfo);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMRButtonUp(var Message: TLMMouse);
// handle right click selection and node specific popup menu
var
HitInfo: THitInfo;
begin
DoStateChange([], [tsPopupMenuShown, tsRightButtonDown]);
if FHeader.FStates = [] then
begin
Application.CancelHint;
if IsMouseSelecting and Assigned(PopupMenu) then
begin
// Reset selection state already here, before the inherited handler opens the default menu.
DoStateChange([], [tsDrawSelecting, tsDrawSelPending]);
Invalidate;
end;
inherited;
// get information about the hit
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
if toRightClickSelect in FOptions.FSelectionOptions then
HandleMouseUp(Message, HitInfo);
if not Assigned(PopupMenu) then
DoPopupMenu(HitInfo.HitNode, HitInfo.HitColumn, Point(Message.XPos, Message.YPos))
else
PopupMenu.PopUp(Parent.ClientOrigin.X+Message.XPos,Parent.ClientOrigin.Y+Message.YPos);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.WMSetCursor(var Message: TWMSetCursor);
// Sets the hot node mouse cursor for the tree. Cursor changes for the header are handled in Header.HandleMessage.
var
NewCursor: TCursor;
begin
with Message do
begin
if (CursorWnd = Handle) and not (csDesigning in ComponentState) then
begin
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
Beep;
end
else
if not FHeader.HandleMessage(TMessage(Message)) then
begin
// Apply own cursors only if there is no global cursor set.
if Screen.Cursor = crDefault then
begin
if (toHotTrack in FOptions.PaintOptions) and Assigned(FCurrentHotNode) then
NewCursor := FHotCursor
else
NewCursor := Cursor;
DoGetCursor(NewCursor);
Windows.SetCursor(Screen.Cursors[NewCursor]);
Message.Result := 1;
end
else
inherited;
end;
end
else
inherited;
end;
end;}
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMSetFocus(var Msg: TLMSetFocus);
begin
inherited;
if (FSelectionCount > 0) or not (toGhostedIfUnfocused in FOptions.FPaintOptions) then
Invalidate;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Resize; // was WMSize(var Message: TLMSize);
begin
inherited;
// Need to update scroll bars here. This will cause a recursion because of the change of the client area
// when changing a scrollbar. Usually this is no problem since with the second level recursion no change of the
// window size happens (the same values for the scrollbars are set, which shouldn't cause a window size change).
// Appearently, this applies not to all systems, however.
if HandleAllocated and ([tsSizing, tsWindowCreating] * FStates = []) and (ClientHeight > 0) then
try
DoStateChange([tsSizing]);
// This call will invalidate the entire non-client area which needs recalculation on resize.
FHeader.RecalculateHeader;
FHeader.UpdateSpringColumns;
UpdateScrollBars(True);
if (tsEditing in FStates) and not FHeader.UseColumns then
UpdateEditBounds;
finally
DoStateChange([], [tsSizing]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
{$ifdef ThemeSupport}
procedure TBaseVirtualTree.WMThemeChanged(var Message: TMessage);
begin
inherited;
ThemeServices.UpdateThemes;
if ThemeServices.ThemesEnabled and (toThemeAware in TreeOptions.PaintOptions) then
DoStateChange([tsUseThemes])
else
DoStateChange([], [tsUseThemes]);
RedrawWindow(Handle, nil, 0, RDW_INVALIDATE or RDW_VALIDATE or RDW_FRAME);
end;
{$endif ThemeSupport}
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMTimer(var Message: TLMessage);
// centralized timer handling happens here
begin
with Message do
begin
case WParam {TimerID} of
EditTimer:
DoEdit;
ScrollTimer:
begin
if tsScrollPending in FStates then
begin
Application.CancelHint;
// Scroll delay has elapsed, set to normal scroll interval now.
StartTimer(ScrollTimer, FAutoScrollInterval);
//SetTimer(Handle, ScrollTimer, FAutoScrollInterval, nil);
DoStateChange([tsScrolling], [tsScrollPending]);
end;
DoTimerScroll;
end;
ChangeTimer:
DoChange(FLastChangedNode);
StructureChangeTimer:
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
SearchTimer:
begin
// When this event triggers then the user did not pressed any key for the specified timeout period.
// Hence incremental searching is stopped.
DoStateChange([], [tsIncrementalSearching]);
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMVScroll(var Message: TLMVScroll);
//--------------- local functions -------------------------------------------
function GetRealScrollPosition: Integer;
var
SI: TScrollInfo;
Code: Integer;
begin
SI.cbSize := SizeOf(TScrollInfo);
SI.fMask := SIF_TRACKPOS;
Code := SB_VERT;
{$ifdef UseFlatScrollbars}
FlatSB_GetScrollInfo(Handle, Code, SI);
{$else}
GetScrollInfo(Handle, Code, SI);
{$endif UseFlatScrollbars}
Result := SI.nTrackPos;
end;
//--------------- end local functions ---------------------------------------
begin
case Message.ScrollCode of
SB_BOTTOM:
SetOffsetY(-Integer(FRoot^.TotalHeight));
SB_ENDSCROLL:
begin
DoStateChange([], [tsThumbTracking]);
// Avoiding to adjust the horizontal scroll position while tracking makes scrolling much smoother
// but we need to adjust the final position here then.
UpdateScrollBars(True);
// Really weird invalidation needed here (and I do it only because it happens so rarely), because
// when showing the horizontal scrollbar while scrolling down using the down arrow button,
// the button will be repainted on mouse up (at the wrong place in the far right lower corner)...
//todowin RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
end;
SB_LINEUP:
SetOffsetY(FOffsetY + FScrollBarOptions.FIncrementY);
SB_LINEDOWN:
SetOffsetY(FOffsetY - FScrollBarOptions.FIncrementY);
SB_PAGEUP:
SetOffsetY(FOffsetY + ClientHeight);
SB_PAGEDOWN:
SetOffsetY(FOffsetY - ClientHeight);
SB_THUMBPOSITION,
SB_THUMBTRACK:
begin
DoStateChange([tsThumbTracking]);
SetOffsetY(-GetRealScrollPosition);
end;
SB_TOP:
SetOffsetY(0);
end;
Message.Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AddToSelection(Node: PVirtualNode);
var
xChanged: Boolean;
begin
Assert(Assigned(Node), 'Node must not be nil!');
FSingletonNodeArray[0] := Node;
xChanged := InternalAddToSelection(FSingletonNodeArray, 1, False);
if xChanged then
Change(Node);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AddToSelection(const NewItems: TNodeArray; NewLength: Integer; ForceInsert: Boolean = False);
// Adds the given items all at once into the current selection array. NewLength is the amount of
// nodes to add (necessary to allow NewItems to be larger than the actual used entries).
// ForceInsert is True if nodes must be inserted without consideration of level select constraint or
// already set selected flags (e.g. when loading from stream).
// Note: In the case ForceInsert is True the caller is responsible for making sure the new nodes aren't already in the
// selection array!
var
xChanged: Boolean;
begin
xChanged := InternalAddToSelection(NewItems, NewLength, ForceInsert);
if xChanged then
begin
if NewLength = 1 then
Change(NewItems[0])
else
Change(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex);
// Used in descentants to modify the paint rectangle of the current column while painting a certain node.
begin
// Since cells are always drawn from left to right the next column index is independent of the
// bidi mode, but not the column borders, which might change depending on the cell's content.
NextNonEmpty := FHeader.FColumns.GetNextVisibleColumn(PaintInfo.Column);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustPanningCursor(X, Y: Integer);
// Triggered by a mouse move when wheel panning/scrolling is active.
// Loads the proper cursor which indicates into which direction scrolling is done.
var
xName: string;
NewCursor: HCURSOR;
ScrollHorizontal,
ScrollVertical: Boolean;
begin
ScrollHorizontal := Integer(FRangeX) > ClientWidth;
ScrollVertical := Integer(FRangeY) > ClientHeight;
if (Abs(X - FLastClickPos.X) < 8) and (Abs(Y - FLastClickPos.Y) < 8) then
begin
// Mouse is in the neutral zone.
if ScrollHorizontal then
begin
if ScrollVertical then
xName := 'VT_MOVEALL'
else
xName := 'VT_MOVEEW'
end
else
xName := 'VT_MOVENS';
end
else
begin
// One of 8 directions applies: north, north-east, east, south-east, south, south-west, west and north-west.
// Check also if scrolling in the particular direction is possible.
if ScrollVertical and ScrollHorizontal then
begin
// All directions allowed.
if X - FlastClickPos.X < -8 then
begin
// Left hand side.
if Y - FLastClickPos.Y < -8 then
xName := 'VT_MOVENW'
else
if Y - FLastClickPos.Y > 8 then
xName := 'VT_MOVESW'
else
xName := 'VT_MOVEW';
end
else
if X - FLastClickPos.X > 8 then
begin
// Right hand side.
if Y - FLastClickPos.Y < -8 then
xName := 'VT_MOVENE'
else
if Y - FLastClickPos.Y > 8 then
xName := 'VT_MOVESE'
else
xName := 'VT_MOVEE';
end
else
begin
// Up or down.
if Y < FLastClickPos.Y then
xName := 'VT_MOVEN'
else
xName := 'VT_MOVES';
end;
end
else
if ScrollHorizontal then
begin
// Only horizontal movement allowed.
if X < FlastClickPos.X then
xName := 'VT_MOVEW'
else
xName := 'VT_MOVEE';
end
else
begin
// Only vertical movement allowed.
if Y < FlastClickPos.Y then
xName := 'VT_MOVEN'
else
xName := 'VT_MOVES';
end;
end;
// Now load the cursor and apply it.
NewCursor := LoadCursor(HInstance, PChar(xName));
if FPanningCursor <> NewCursor then
begin
DeleteObject(FPanningCursor);
FPanningCursor := NewCursor;
SetCursor(FPanningCursor);
end
else
DeleteObject(NewCursor);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdviseChangeEvent(StructureChange: Boolean; Node: PVirtualNode; Reason: TChangeReason);
// Used to register a delayed change event. If StructureChange is False then we have a selection change event (without
// a specific reason) otherwise it is a structure change.
begin
if StructureChange then
begin
if tsStructureChangePending in FStates then
StopTimer(StructureChangeTimer)
else
DoStateChange([tsStructureChangePending]);
FLastStructureChangeNode := Node;
if FLastStructureChangeReason = crIgnore then
FLastStructureChangeReason := Reason
else
if Reason <> crIgnore then
FLastStructureChangeReason := crAccumulated;
end
else
begin
if tsChangePending in FStates then
StopTimer(ChangeTimer)
else
DoStateChange([tsChangePending]);
FLastChangedNode := Node;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.AllocateInternalDataArea(Size: Cardinal): Cardinal;
// Simple registration method to be called by each descendant to claim their internal data area.
// Result is the offset from the begin of the node to the internal data area of the calling tree class.
begin
Assert((FRoot = nil) or (FRoot^.ChildCount = 0), 'Internal data allocation must be done before any node is created.');
Result := TreeNodeSize + FTotalInternalDataSize;
Inc(FTotalInternalDataSize, (Size + 3) and not 3);
InitRootNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Animate(Steps, Duration: Cardinal; Callback: TVTAnimationCallback; Data: Pointer);
// This method does the calculation part of an animation as used for node toggling and hint animations.
// Steps is the maximum amount of animation steps to do and Duration determines the milliseconds the animation
// has to run. Callback is a task specific method which is called in the loop for every step and Data is simply
// something to pass on to the callback.
// The callback is called with the current step, the current step size and the Data parameter. Since the step amount
// as well as the step size are possibly adjusted during the animation, it is impossible to determine if the current
// step is the last step, even if the original step amount is known. To solve this problem the callback will be
// called after the loop has finished with a step size of 0 indicating so to execute any post processing.
var
StepSize,
RemainingTime,
RemainingSteps,
NextTimeStep,
CurrentStep,
StartTime,
CurrentTime: Cardinal;
begin
if not (tsInAnimation in FStates) and (Duration > 0) then
begin
DoStateChange([tsInAnimation]);
try
RemainingTime := Duration;
RemainingSteps := Steps;
// Determine the initial step size which is either 1 if the needed steps are less than the number of
// steps possible given by the duration or > 1 otherwise.
StepSize := Round(Max(1, RemainingSteps / Duration));
RemainingSteps := RemainingSteps div StepSize;
CurrentStep := 0;
while (RemainingSteps > 0) and (RemainingTime > 0) and not Application.Terminated do
begin
StartTime := GetTickCount;
NextTimeStep := StartTime + RemainingTime div RemainingSteps;
if not Callback(CurrentStep, StepSize, Data) then
Break;
// Keep duration for this step for rest calculation.
CurrentTime := GetTickCount;
// Wait until the calculated time has been reached.
while CurrentTime < NextTimeStep do
CurrentTime := GetTickCount;
// Subtract the time this step really needed.
if RemainingTime >= CurrentTime - StartTime then
begin
Dec(RemainingTime, CurrentTime - StartTime);
Dec(RemainingSteps);
end
else
begin
RemainingTime := 0;
RemainingSteps := 0;
end;
// If the remaining time per step is less than one time step then we have to decrease the
// step count and increase the step size.
if (RemainingSteps > 0) and ((RemainingTime div RemainingSteps) < 1) then
begin
repeat
Inc(StepSize);
RemainingSteps := RemainingTime div StepSize;
until (RemainingSteps <= 0) or ((RemainingTime div RemainingSteps) >= 1);
end;
CurrentStep := Cardinal(Steps) - RemainingSteps;
end;
if not Application.Terminated then
Callback(0, 0, Data);
finally
DoStateChange([], [tsCancelHintAnimation, tsInAnimation]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CalculateSelectionRect(X, Y: Integer): Boolean;
// Recalculates old and new selection rectangle given that X, Y are new mouse coordinates.
// Returns True if there was a change since the last call.
var
MaxValue: Integer;
begin
if tsDrawSelecting in FStates then
FLastSelRect := FNewSelRect;
FNewSelRect.BottomRight := Point(X - FEffectiveOffsetX, Y - FOffsetY);
if FNewSelRect.Right < 0 then
FNewSelRect.Right := 0;
if FNewSelRect.Bottom < 0 then
FNewSelRect.Bottom := 0;
MaxValue := ClientWidth;
if FRangeX > Cardinal(MaxValue) then
MaxValue := FRangeX;
if FNewSelRect.Right > MaxValue then
FNewSelRect.Right := MaxValue;
MaxValue := ClientHeight;
if FRangeY > Cardinal(MaxValue) then
MaxValue := FRangeY;
if FNewSelRect.Bottom > MaxValue then
FNewSelRect.Bottom := MaxValue;
Result := not CompareMem(@FLastSelRect, @FNewSelRect, SizeOf(FNewSelRect));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CanAutoScroll: Boolean;
// Determines if auto scrolling is currently allowed.
var
IsDropTarget: Boolean;
IsDrawSelecting: Boolean;
IsWheelPanning: Boolean;
begin
// Don't scroll the client area if the header is currently doing tracking or dragging.
// Do auto scroll only if there is a draw selection in progress or the tree is the current drop target or
// wheel panning/scrolling is active.
//x IsDropTarget := Assigned(FDragManager) and DragManager.IsDropTarget;
IsDrawSelecting := [tsDrawSelPending, tsDrawSelecting] * FStates <> [];
IsWheelPanning := [tsWheelPanning, tsWheelScrolling] * FStates <> [];
Result := ((toAutoScroll in FOptions.FAutoOptions) or IsWheelPanning) and
(FHeader.FStates = []) and (IsDrawSelecting or IsDropTarget or (tsVCLDragging in FStates) or IsWheelPanning);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CanEdit(Node: PVirtualNode; Column: TColumnIndex): Boolean;
// Returns True if the given node can be edited.
begin
Result := (toEditable in FOptions.FMiscOptions) and Enabled and not (toReadOnly in FOptions.FMiscOptions);
DoCanEdit(Node, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Change(Node: PVirtualNode);
begin
AdviseChangeEvent(False, Node, crIgnore);
if FUpdateCount = 0 then
begin
if (FChangeDelay > 0) and not (tsSynchMode in FStates) then
StartTimer(ChangeTimer, FChangeDelay)
// SetTimer(Handle, ChangeTimer, FChangeDelay, nil)
else
DoChange(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ChangeScale(M, D: Integer);
var
DoScale: Boolean;
begin
inherited;
if (M <> D) and (toAutoChangeScale in FOptions.FAutoOptions) then
begin
if (csLoading in ComponentState) then
DoScale := tsNeedScale in FStates
else
DoScale := True;
if DoScale then
begin
FDefaultNodeHeight := MulDiv(FDefaultNodeHeight, M, D);
FHeader.ChangeScale(M, D);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CheckParentCheckState(Node: PVirtualNode; NewCheckState: TCheckState): Boolean;
// Checks all siblings of node to determine which check state Node's parent must get.
var
CheckCount,
BoxCount: Cardinal;
PartialCheck: Boolean;
Run: PVirtualNode;
begin
CheckCount := 0;
BoxCount := 0;
PartialCheck := False;
Run := Node^.Parent^.FirstChild;
while Assigned(Run) do
begin
if Run = Node then
begin
// The given node cannot be checked because it does not yet have its new check state (as this depends
// on the outcome of this method). Instead NewCheckState is used as this contains the new state the node
// will get if this method returns True.
if Run^.CheckType in [ctCheckBox, ctTriStateCheckBox] then
begin
Inc(BoxCount);
if NewCheckState in [csCheckedNormal, csCheckedPressed] then
Inc(CheckCount);
PartialCheck := PartialCheck or (NewCheckState = csMixedNormal);
end;
end
else
if Run^.CheckType in [ctCheckBox, ctTriStateCheckBox] then
begin
Inc(BoxCount);
if Run^.CheckState in [csCheckedNormal, csCheckedPressed] then
Inc(CheckCount);
PartialCheck := PartialCheck or (Run^.CheckState = csMixedNormal);
end;
Run := Run^.NextSibling;
end;
if (CheckCount = 0) and not PartialCheck then
NewCheckState := csUncheckedNormal
else
if CheckCount < BoxCount then
NewCheckState := csMixedNormal
else
NewCheckState := csCheckedNormal;
Node := Node^.Parent;
Result := DoChecking(Node, NewCheckState);
if Result then
begin
DoCheckClick(Node, NewCheckState);
// Recursively adjust parent of parent.
with Node^ do
begin
if not (vsInitialized in Parent^.States) then
InitNode(Parent);
if ([vsChecking, vsDisabled] * Parent^.States = []) and (Parent <> FRoot) and
(Parent^.CheckType = ctTriStateCheckBox) then
Result := CheckParentCheckState(Node, NewCheckState);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearTempCache;
// make sure the temporary node cache is in a reliable state
begin
FTempNodeCache := nil;
FTempNodeCount := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean;
// Returns True if the given column is to be considered as being empty. This will usually be determined by
// descentants as the base tree implementation has not enough information to decide.
begin
Result := True;
if Assigned(FOnGetCellIsEmpty) then
FOnGetCellIsEmpty(Self, Node, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CountLevelDifference(Node1, Node2: PVirtualNode): Integer;
// This method counts how many indentation levels the given nodes are apart. If both nodes have the same parent then the
// difference is 0 otherwise the result is basically GetNodeLevel(Node2) - GetNodeLevel(Node1), but with sign.
// If the result is negative then Node2 is less intended than Node1.
var
Level1, Level2: Integer;
begin
Assert(Assigned(Node1) and Assigned(Node2), 'Both nodes must be Assigned.');
Level1 := 0;
while Node1^.Parent <> FRoot do
begin
Inc(Level1);
Node1 := Node1^.Parent;
end;
Level2 := 0;
while Node2^.Parent <> FRoot do
begin
Inc(Level2);
Node2 := Node2^.Parent;
end;
Result := Level2 - Level1;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CountVisibleChildren(Node: PVirtualNode): Cardinal;
// Returns the number of visible child nodes of the given node.
begin
Result := 0;
// its direct children
if vsExpanded in Node^.States then
begin
// and their children
Node := Node^.FirstChild;
while Assigned(Node) do
begin
if vsVisible in Node^.States then
Inc(Result, CountVisibleChildren(Node) + 1);
Node := Node^.NextSibling;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CreateParams(var Params: TCreateParams);
const
ScrollBar: array[TScrollStyle] of Cardinal = (0, WS_HSCROLL, WS_VSCROLL, WS_HSCROLL or WS_VSCROLL,
WS_HSCROLL, WS_VSCROLL, WS_HSCROLL or WS_VSCROLL);
begin
inherited CreateParams(Params);
with Params do
begin
Style := Style or WS_CLIPCHILDREN or WS_CLIPSIBLINGS or ScrollBar[ScrollBarOptions.FScrollBars];
if toFullRepaintOnResize in FOptions.FMiscOptions then
WindowClass.style := WindowClass.style or CS_HREDRAW or CS_VREDRAW
else
WindowClass.style := WindowClass.style and not (CS_HREDRAW or CS_VREDRAW);
if FBorderStyle = bsSingle then
Style := Style or WS_BORDER
else
Style := Style and not WS_BORDER;
// Left scrollbars can be used with Win2K and up, regardless of the system locale.
//b if BidiMode <> bdLeftToRight then
//b ExStyle := ExStyle or WS_EX_LEFTSCROLLBAR;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CreateWnd;
// Initializes data which depends on a valid window handle.
begin
DoStateChange([tsWindowCreating]);
inherited;
DoStateChange([], [tsWindowCreating]);
{$ifdef ThemeSupport}
if ThemeServices.ThemesEnabled and (toThemeAware in TreeOptions.PaintOptions) then
DoStateChange([tsUseThemes])
else
{$endif ThemeSupport}
DoStateChange([], [tsUseThemes]);
// Because of the special recursion and update stopper when creating the window (or resizing it)
// we have to manually trigger the auto size calculation here.
if hoAutoResize in FHeader.FOptions then
FHeader.FColumns.AdjustAutoSize(InvalidColumn);
// Initialize flat scroll bar library if required.
{$ifdef UseFlatScrollbars}
if FScrollBarOptions.FScrollBarStyle <> sbmRegular then
begin
InitializeFlatSB(Handle);
FlatSB_SetScrollProp(Handle, WSB_PROP_HSTYLE, ScrollBarProp[FScrollBarOptions.ScrollBarStyle], False);
FlatSB_SetScrollProp(Handle, WSB_PROP_VSTYLE, ScrollBarProp[FScrollBarOptions.ScrollBarStyle], False);
end;
{$endif UseFlatScrollbars}
PrepareBitmaps(True, True);
// Register tree as OLE drop target.
//x if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.FMiscOptions) then
//x RegisterDragDrop(Handle, DragManager as IDropTarget);
UpdateScrollBars(True);
UpdateHeaderRect;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DefineProperties(Filer: TFiler);
// There were heavy changes in some properties during development of VT. This method helps to make migration easier
// by reading old properties manually and put them into the new properties as appropriate.
// Note: these old properties are never written again and silently disappear.
// June 2002: Meanwhile another task is done here too: working around the problem that TCollection is not streamed
// correctly when using Visual Form Inheritance (VFI).
var
StoreIt: Boolean;
begin
inherited;
// The header can prevent writing columns altogether.
if FHeader.CanWriteColumns then
begin
// Check if we inherit from an ancestor form (Visual Form Inheritance).
StoreIt := Filer.Ancestor = nil;
// If there is an ancestor then save columns only if they are different to the base set.
if not StoreIt then
StoreIt := not FHeader.Columns.Equals(TBaseVirtualTree(Filer.Ancestor).FHeader.Columns);
end
else
StoreIt := False;
Filer.DefineProperty('Columns', @FHeader.ReadColumns, @FHeader.WriteColumns, StoreIt);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DetermineHiddenChildrenFlag(Node: PVirtualNode);
// Update the hidden children flag of the given node.
var
Run: PVirtualNode;
begin
// Iterate through all siblings and stop when one visible is found.
Run := Node^.FirstChild;
while Assigned(Run) and not (vsVisible in Run^.States) do
Run := Run^.NextSibling;
if Assigned(Run) then
Exclude(Node^.States, vsAllChildrenHidden)
else
Include(Node^.States, vsAllChildrenHidden);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DetermineHiddenChildrenFlagAllNodes;
var
Run: PVirtualNode;
begin
Run := GetFirstNoInit;
while Assigned(Run) do
begin
DetermineHiddenChildrenFlag(Run);
Run := GetNextNoInit(Run);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DetermineHitPositionLTR(var HitInfo: THitInfo; Offset, Right: Integer;
Alignment: TAlignment);
// This method determines the hit position within a node with left-to-right orientation.
var
MainColumnHit,
Ghosted: Boolean;
Run: PVirtualNode;
xIndent,
TextWidth,
ImageOffset: Integer;
begin
MainColumnHit := HitInfo.HitColumn = FHeader.MainColumn;
xIndent := 0;
// If columns are not used or the main column is hit then the tree indentation must be considered too.
if MainColumnHit then
begin
Run := HitInfo.HitNode;
while (Run^.Parent <> FRoot) do
begin
Inc(xIndent, FIndent);
Run := Run^.Parent;
end;
if toShowRoot in FOptions.FPaintOptions then
Inc(xIndent, FIndent);
end;
if Offset < xIndent then
begin
// Position is to the left of calculated indentation which can only happen for the main column.
// Check whether it corresponds to a button/checkbox.
if (toShowButtons in FOptions.FPaintOptions) and (vsHasChildren in HitInfo.HitNode^.States) then
begin
// Position of button is interpreted very generously to avoid forcing the user
// to click exactly into the 9x9 pixels area. The entire node height and one full
// indentation level is accepted as button hit.
if Offset >= xIndent - Integer(FIndent) then
Include(HitInfo.HitPositions, hiOnItemButton);
end;
// no button hit so position is on indent
if HitInfo.HitPositions = [] then
Include(HitInfo.HitPositions, hiOnItemIndent);
end
else
begin
// The next hit positions can be:
// - on the check box
// - on the state image
// - on the normal image
// - to the left of the text area
// - on the label or
// - to the right of the text area
// (in this order).
// In report mode no hit other than in the main column is possible.
if MainColumnHit or not (toReportMode in FOptions.FMiscOptions) then
begin
ImageOffset := xIndent + FMargin;
// Check support is only available for the main column.
if MainColumnHit and (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages) and
(HitInfo.HitNode^.CheckType <> ctNone) then
Inc(ImageOffset, FCheckImages.Width + 2);
if MainColumnHit and (Offset < ImageOffset) then
HitInfo.HitPositions := [hiOnItem, hiOnItemCheckBox]
else
begin
if Assigned(FStateImages) and (GetImageIndex(HitInfo.HitNode, ikState, HitInfo.HitColumn, Ghosted) > -1) then
Inc(ImageOffset, FStateImages.Width + 2);
if Offset < ImageOffset then
Include(HitInfo.HitPositions, hiOnStateIcon)
else
begin
if Assigned(FImages) and (GetImageIndex(HitInfo.HitNode, ikNormal, HitInfo.HitColumn, Ghosted) > -1) then
Inc(ImageOffset, FImages.Width + 2);
if Offset < ImageOffset then
Include(HitInfo.HitPositions, hiOnNormalIcon)
else
begin
// ImageOffset contains now the left border of the node label area. This is used to calculate the
// correct alignment in the column.
TextWidth := DoGetNodeWidth(HitInfo.HitNode, HitInfo.HitColumn);
// Check if the text can be aligned at all. This is only possible if there is enough room
// in the remaining text rectangle.
if TextWidth > Right - ImageOffset then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
begin
case Alignment of
taCenter:
begin
xIndent := (ImageOffset + Right - TextWidth) div 2;
if Offset < xIndent then
Include(HitInfo.HitPositions, hiOnItemLeft)
else
if Offset < xIndent + TextWidth then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
Include(HitInfo.HitPositions, hiOnItemRight)
end;
taRightJustify:
begin
xIndent := Right - TextWidth;
if Offset < xIndent then
Include(HitInfo.HitPositions, hiOnItemLeft)
else
Include(HitInfo.HitPositions, hiOnItemLabel);
end;
else // taLeftJustify
if Offset < ImageOffset + TextWidth then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
Include(HitInfo.HitPositions, hiOnItemRight);
end;
end;
end;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DetermineHitPositionRTL(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment);
// This method determines the hit position within a node with right-to-left orientation.
var
MainColumnHit,
Ghosted: Boolean;
Run: PVirtualNode;
xIndent,
TextWidth,
ImageOffset: Integer;
begin
MainColumnHit := HitInfo.HitColumn = FHeader.MainColumn;
// If columns are not used or the main column is hit then the tree indentation must be considered too.
if MainColumnHit then
begin
Run := HitInfo.HitNode;
while (Run^.Parent <> FRoot) do
begin
Dec(Right, FIndent);
Run := Run^.Parent;
end;
if toShowRoot in FOptions.FPaintOptions then
Dec(Right, FIndent);
end;
if Offset >= Right then
begin
// Position is to the right of calculated indentation which can only happen for the main column.
// Check whether it corresponds to a button/checkbox.
if (toShowButtons in FOptions.FPaintOptions) and (vsHasChildren in HitInfo.HitNode^.States) then
begin
// Position of button is interpreted very generously to avoid forcing the user
// to click exactly into the 9x9 pixels area. The entire node height and one full
// indentation level is accepted as button hit.
if Offset <= Right + Integer(FIndent) then
Include(HitInfo.HitPositions, hiOnItemButton);
end;
// no button hit so position is on indent
if HitInfo.HitPositions = [] then
Include(HitInfo.HitPositions, hiOnItemIndent);
end
else
begin
// The next hit positions can be:
// - on the check box
// - on the state image
// - on the normal image
// - to the left of the text area
// - on the label or
// - to the right of the text area
// (in this order).
// In report mode no hit other than in the main column is possible.
if MainColumnHit or not (toReportMode in FOptions.FMiscOptions) then
begin
ImageOffset := Right - FMargin;
// Check support is only available for the main column.
if MainColumnHit and (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages) and
(HitInfo.HitNode^.CheckType <> ctNone) then
Dec(ImageOffset, FCheckImages.Width + 2);
if MainColumnHit and (Offset > ImageOffset) then
HitInfo.HitPositions := [hiOnItem, hiOnItemCheckBox]
else
begin
if Assigned(FStateImages) and (GetImageIndex(HitInfo.HitNode, ikState, HitInfo.HitColumn, Ghosted) > -1) then
Dec(ImageOffset, FStateImages.Width + 2);
if Offset > ImageOffset then
Include(HitInfo.HitPositions, hiOnStateIcon)
else
begin
if Assigned(FImages) and (GetImageIndex(HitInfo.HitNode, ikNormal, HitInfo.HitColumn, Ghosted) > -1) then
Dec(ImageOffset, FImages.Width + 2);
if Offset > ImageOffset then
Include(HitInfo.HitPositions, hiOnNormalIcon)
else
begin
// ImageOffset contains now the right border of the node label area. This is used to calculate the
// correct alignment in the column.
TextWidth := DoGetNodeWidth(HitInfo.HitNode, HitInfo.HitColumn);
// Check if the text can be aligned at all. This is only possible if there is enough room
// in the remaining text rectangle.
if TextWidth > ImageOffset then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
begin
// Consider bidi mode here. In RTL context does left alignment actually mean right alignment
// and vice versa.
//b ChangeBiDiModeAlignment(Alignment);
case Alignment of
taCenter:
begin
xIndent := (ImageOffset - TextWidth) div 2;
if Offset < xIndent then
Include(HitInfo.HitPositions, hiOnItemLeft)
else
if Offset < xIndent + TextWidth then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
Include(HitInfo.HitPositions, hiOnItemRight)
end;
taRightJustify:
begin
xIndent := ImageOffset - TextWidth;
if Offset < xIndent then
Include(HitInfo.HitPositions, hiOnItemLeft)
else
Include(HitInfo.HitPositions, hiOnItemLabel);
end;
else // taLeftJustify
if Offset > TextWidth then
Include(HitInfo.HitPositions, hiOnItemRight)
else
Include(HitInfo.HitPositions, hiOnItemLabel);
end;
end;
end;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DetermineNextCheckState(CheckType: TCheckType; CheckState: TCheckState): TCheckState;
// Determines the next check state in case the user click the check image or pressed the space key.
begin
case CheckType of
ctTriStateCheckBox,
ctCheckBox:
if CheckState = csCheckedNormal then
Result := csUncheckedNormal
else
Result := csCheckedNormal;
ctRadioButton:
Result := csCheckedNormal;
ctButton:
Result := csUncheckedNormal;
else
Result := csMixedNormal;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DetermineScrollDirections(X, Y: Integer): TScrollDirections;
// Determines which direction the client area must be scrolled depending on the given position.
begin
Result:= [];
if CanAutoScroll then
begin
// Calculation for wheel panning/scrolling is a bit different to normal auto scroll.
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
if (X - FLastClickPos.X) < -8 then
Include(Result, sdLeft);
if (X - FLastClickPos.X) > 8 then
Include(Result, sdRight);
if (Y - FLastClickPos.Y) < -8 then
Include(Result, sdUp);
if (Y - FLastClickPos.Y) > 8 then
Include(Result, sdDown);
end
else
begin
if (X < Integer(FDefaultNodeHeight)) and (FEffectiveOffsetX <> 0) then
Include(Result, sdLeft);
if (ClientWidth - FEffectiveOffsetX < Integer(FRangeX)) and (X > ClientWidth - Integer(FDefaultNodeHeight)) then
Include(Result, sdRight);
if (Y < Integer(FDefaultNodeHeight)) and (FOffsetY <> 0) then
Include(Result, sdUp);
if (ClientHeight - FOffsetY < Integer(FRangeY)) and (Y > ClientHeight - Integer(FDefaultNodeHeight)) then
Include(Result, sdDown);
// Since scrolling during dragging is not handled via the timer we do a check here whether the auto
// scroll timeout already has elapsed or not.
//x if (Result <> []) and
//x ((Assigned(FDragManager) and DragManager.IsDropTarget) or
//x (FindDragTarget(Point(X, Y), False) = Self)) then
//x begin
//x if FDragScrollStart = 0 then
//x FDragScrollStart := timeGetTime;
//x // Reset any scroll direction to avoid scroll in the case the user is dragging and the auto scroll time has not
//x // yet elapsed.
//x if ((timeGetTime - FDragScrollStart) < FAutoScrollDelay) then
//x Result := [];
//x end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAdvancedHeaderDraw(var PaintInfo: THeaderPaintInfo; const Elements: THeaderPaintElements);
begin
if Assigned(FOnAdvancedHeaderDraw) then
FOnAdvancedHeaderDraw(FHeader, PaintInfo, Elements);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAfterCellPaint(xCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; CellRect: TRect);
begin
if Assigned(FOnAfterCellPaint) then
FOnAfterCellPaint(Self, xCanvas, Node, Column, CellRect);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAfterItemErase(xCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect);
begin
if Assigned(FOnAfterItemErase) then
FOnAfterItemErase(Self, xCanvas, Node, ItemRect);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAfterItemPaint(xCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect);
begin
if Assigned(FOnAfterItemPaint) then
FOnAfterItemPaint(Self, xCanvas, Node, ItemRect);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAfterPaint(xCanvas: TCanvas);
begin
if Assigned(FOnAfterPaint) then
FOnAfterPaint(Self, xCanvas);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAutoScroll(X, Y: Integer);
begin
FScrollDirections := DetermineScrollDirections(X, Y);
if FStates * [tsWheelPanning, tsWheelScrolling] = [] then
begin
if FScrollDirections = [] then
begin
if ((FStates * [tsScrollPending, tsScrolling]) <> []) then
begin
StopTimer(ScrollTimer);
DoStateChange([], [tsScrollPending, tsScrolling]);
end;
end
else
begin
// start auto scroll if not yet done
if (FStates * [tsScrollPending, tsScrolling]) = [] then
begin
DoStateChange([tsScrollPending]);
StartTimer(ScrollTimer, FAutoScrollDelay);
// SetTimer(Handle, ScrollTimer, FAutoScrollDelay, nil);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoBeforeCellPaint(xCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; CellRect: TRect);
begin
if Assigned(FOnBeforeCellPaint) then
FOnBeforeCellPaint(Self, xCanvas, Node, Column, CellRect);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoBeforeItemErase(xCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect; var xColor: TColor;
var EraseAction: TItemEraseAction);
begin
if Assigned(FOnBeforeItemErase) then
FOnBeforeItemErase(Self, xCanvas, Node, ItemRect, xColor, EraseAction);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoBeforeItemPaint(xCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect): Boolean;
begin
// By default custom draw will not be used, so the tree handles drawing the node.
Result := False;
if Assigned(FOnBeforeItemPaint) then
FOnBeforeItemPaint(Self, xCanvas, Node, ItemRect, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoBeforePaint(xCanvas: TCanvas);
begin
if Assigned(FOnBeforePaint) then
FOnBeforePaint(Self, xCanvas);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCancelEdit: Boolean;
// Called when the current edit action or a pending edit must be cancelled.
begin
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
Result := (tsEditing in FStates) and FEditLink.CancelEdit;
if Result then
begin
DoStateChange([], [tsEditing]);
if Assigned(FOnEditCancelled) then
FOnEditCancelled(Self, FEditColumn);
if not (csDestroying in ComponentState) then
FEditLink := nil;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoCanEdit(Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean);
begin
if Assigned(FOnEditing) then
FOnEditing(Self, Node, Column, Allowed);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoChange(Node: PVirtualNode);
begin
StopTimer(ChangeTimer);
if Assigned(FOnChange) then
FOnChange(Self, Node);
// This is a good place to reset the cached node. This is the same as the node passed in here.
// This is necessary to allow descentants to override this method and get the node then.
DoStateChange([], [tsChangePending]);
FLastChangedNode := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoCheckClick(Node: PVirtualNode; NewCheckState: TCheckState);
begin
if ChangeCheckState(Node, NewCheckState) then
DoChecked(Node);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoChecked(Node: PVirtualNode);
begin
if Assigned(FOnChecked) then
FOnChecked(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoChecking(Node: PVirtualNode; var NewCheckState: TCheckState): Boolean;
// Determines if a node is allowed to change its check state to NewCheckState.
begin
if toReadOnly in FOptions.FMiscOptions then
Result := False
else
begin
Result := True;
if Assigned(FOnChecking) then
FOnChecking(Self, Node, NewCheckState, Result);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoCollapsed(Node: PVirtualNode);
begin
if Assigned(FOnCollapsed) then
FOnCollapsed(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCollapsing(Node: PVirtualNode): Boolean;
begin
Result := True;
if Assigned(FOnCollapsing) then
FOnCollapsing(Self, Node, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoColumnClick(Column: TColumnIndex; Shift: TShiftState);
begin
if Assigned(FOnColumnClick) then
FOnColumnClick(Self, Column, Shift);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoColumnDblClick(Column: TColumnIndex; Shift: TShiftState);
begin
if Assigned(FOnColumnDblClick) then
FOnColumnDblClick(Self, Column, Shift);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoColumnResize(Column: TColumnIndex);
var
R: TRect;
Run: PVirtualNode;
begin
if not (csLoading in ComponentState) and HandleAllocated then
begin
// Reset all vsHeightMeasured flags if we are in multiline mode.
Run := GetFirstInitialized;
while Assigned(Run) do
begin
if vsMultiline in Run^.States then
Exclude(Run^.States, vsHeightMeasured);
Run := GetNextInitialized(Run);
end;
UpdateHorizontalScrollBar(True);
// Invalidate client area from the current column all to the right.
R := ClientRect;
if not (toAutoSpanColumns in FOptions.FAutoOptions) then
R.Left := FHeader.Columns[Column].Left;
InvalidateRect(Handle, @R, False);
FHeader.Invalidate(FHeader.Columns[Column], True);
if hsTracking in FHeader.States then
UpdateWindow(Handle);
UpdateDesigner; // design time only
if Assigned(FOnColumnResize) then
FOnColumnResize(FHeader, Column);
// If the tree is currently in edit state then notify edit link.
if tsEditing in FStates then
UpdateEditBounds;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCompare(Node1, Node2: PVirtualNode; Column: TColumnIndex): Integer;
begin
Result := 0;
if Assigned(FOnCompareNodes) then
FOnCompareNodes(Self, Node1, Node2, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
{function TBaseVirtualTree.DoCreateDragManager: IVTDragManager;
begin
Result := nil;
if Assigned(FOnCreateDragManager) then
FOnCreateDragManager(Self, Result);
end;}
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink;
begin
Result := nil;
if Assigned(FOnCreateEditor) then
begin
FOnCreateEditor(Self, Node, Column, Result);
if Result = nil then
ShowError(SEditLinkIsNil, hcTFEditLinkIsNil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoEdit;
begin
Application.CancelHint;
StopTimer(ScrollTimer);
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
if Assigned(FFocusedNode) and not (vsDisabled in FFocusedNode^.States) and
not (toReadOnly in FOptions.FMiscOptions) and (FEditLink = nil) then
begin
FEditLink := DoCreateEditor(FFocusedNode, FEditColumn);
if Assigned(FEditLink) then
begin
DoStateChange([tsEditing], [tsDrawSelecting, tsDrawSelPending, tsToggleFocusedSelection, tsOLEDragPending,
tsOLEDragging, tsClearPending, tsScrollPending, tsScrolling, tsMouseCheckPending]);
ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, True);
if FEditLink.PrepareEdit(Self, FFocusedNode, FEditColumn) then
begin
UpdateEditBounds;
// Node needs repaint because the selection rectangle and static text must disappear.
InvalidateNode(FFocusedNode);
if not FEditLink.BeginEdit then
DoStateChange([], [tsEditing]);
end
else
DoStateChange([], [tsEditing]);
if not (tsEditing in FStates) then
FEditLink := nil;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoEndEdit: Boolean;
begin
Result := (tsEditing in FStates) and FEditLink.EndEdit;
if Result then
begin
DoStateChange([], [tsEditing]);
FEditLink := nil;
if Assigned(FOnEdited) then
FOnEdited(Self, FFocusedNode, FEditColumn);
end;
DoStateChange([], [tsEditPending]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoExpanded(Node: PVirtualNode);
begin
if Assigned(FOnExpanded) then
FOnExpanded(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoExpanding(Node: PVirtualNode): Boolean;
begin
Result := True;
if Assigned(FOnExpanding) then
FOnExpanding(Self, Node, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoFocusChange(Node: PVirtualNode; Column: TColumnIndex);
begin
if Assigned(FOnFocusChanged) then
FOnFocusChanged(Self, Node, Column);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoFocusChanging(OldNode, NewNode: PVirtualNode; OldColumn, NewColumn: TColumnIndex): Boolean;
begin
Result := True;
if Assigned(FOnFocusChanging) then
FOnFocusChanging(Self, OldNode, NewNode, OldColumn, NewColumn, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoFocusNode(Node: PVirtualNode; Ask: Boolean);
begin
if not (tsEditing in FStates) or EndEditNode then
begin
if Node = FRoot then
Node := nil;
if (FFocusedNode <> Node) and (not Ask or DoFocusChanging(FFocusedNode, Node, FFocusedColumn, FFocusedColumn)) then
begin
if Assigned(FFocusedNode) then
begin
// Do automatic collapsing of last focused node if enabled. This is however only done if
// old and new focused node have a common parent node.
if (toAutoExpand in FOptions.FAutoOptions) and Assigned(Node) and (Node^.Parent = FFocusedNode^.Parent) and
(vsExpanded in FFocusedNode^.States) then
ToggleNode(FFocusedNode)
else
InvalidateNode(FFocusedNode);
end;
FFocusedNode := Node;
end;
// Have to scroll the node into view, even it is the same node as before.
if Assigned(FFocusedNode) then
begin
// Make sure a valid column is set if columns are used and no column has currently the focus.
if FHeader.UseColumns and (FFocusedColumn < 0) then
FFocusedColumn := 0;
// Do automatic expansion of the newly focused node if enabled.
if (toAutoExpand in FOptions.FAutoOptions) and not (vsExpanded in FFocusedNode^.States) then
ToggleNode(FFocusedNode);
InvalidateNode(FFocusedNode);
if FUpdateCount = 0 then
ScrollIntoView(FFocusedNode, (toCenterScrollIntoView in FOptions.SelectionOptions) and
(MouseButtonDown * FStates = []), not (toDisableAutoscrollOnFocus in FOptions.FAutoOptions));
end;
// Reset range anchor if necessary.
if FSelectionCount = 0 then
ResetRangeAnchor;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoFreeNode(Node: PVirtualNode);
begin
if Node = FCurrentHotNode then
FCurrentHotNode := nil;
if Assigned(FOnFreeNode) and ([vsInitialized, vsInitialUserData] * Node^.States <> []) then
FOnFreeNode(Self, Node);
{$ifdef UseLocalMemoryManager}
FNodeMemoryManager.FreeNode(Node);
{$else}
FreeMem(Node);
{$endif UseLocalMemoryManager}
end;
//----------------------------------------------------------------------------------------------------------------------
// These constants are defined in the platform SDK for W2K/XP, but not yet in Delphi.
const
SPI_GETTOOLTIPANIMATION = $1016;
SPI_GETTOOLTIPFADE = $1018;
function TBaseVirtualTree.DoGetAnimationType: THintAnimationType;
// Determines (depending on the properties settings and the system) which hint
// animation type is to be used.
var
Animation: BOOL;
begin
Result := FAnimationType;
if Result = hatSystemDefault then
begin
//? if not IsWinNT then
Result := hatSlide
//? else
//? begin
//? SystemParametersInfo(SPI_GETTOOLTIPANIMATION, 0, @Animation, 0);
//? if not Animation then
//? Result := hatNone
//? else
//? begin
//? SystemParametersInfo(SPI_GETTOOLTIPFADE, 0, @Animation, 0);
//? if Animation then
//? Result := hatFade
//? else
//? Result := hatSlide;
//? end;
//? end;
end;
// Check availability of MMX if fading is requested.
if not MMXAvailable and (Result = hatFade) then
Result := hatSlide;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetCursor(var xCursor: TCursor);
begin
if Assigned(FOnGetCursor) then
FOnGetCursor(Self, xCursor);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetHeaderCursor(var xCursor: HCURSOR);
begin
if Assigned(FOnGetHeaderCursor) then
FOnGetHeaderCursor(FHeader, xCursor);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var Index: Integer);
begin
if Assigned(FOnGetImage) then
FOnGetImage(Self, Node, Kind, Column, Ghosted, Index);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetLineStyle(var Bits: Pointer);
begin
if Assigned(FOnGetLineStyle) then
FOnGetLineStyle(Self, Bits);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex): WideString;
begin
Result := Hint;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex): WideString;
begin
Result := Hint;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; xCanvas: TCanvas = nil): Integer;
begin
Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint): TPopupMenu;
// Queries the application whether there is a node specific popup menu.
var
Run: PVirtualNode;
AskParent: Boolean;
begin
Result := nil;
if Assigned(FOnGetPopupMenu) then
begin
Run := Node;
if Assigned(Run) then
begin
AskParent := True;
repeat
FOnGetPopupMenu(Self, Run, Column, Position, AskParent, Result);
Run := Run^.Parent;
until (Run = FRoot) or Assigned(Result) or not AskParent;
end
else
FOnGetPopupMenu(Self, nil, -1, Position, AskParent, Result);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.DoGetUserClipboardFormats(var Formats: TFormatEtcArray);
begin
if Assigned(FOnGetUserClipboardFormats) then
FOnGetUserClipboardFormats(Self, Formats);
end;}
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
if Assigned(FOnHeaderClick) then
FOnHeaderClick(FHeader, Column, Button, Shift, X, Y);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderDblClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
if Assigned(FOnHeaderDblClick) then
FOnHeaderDblClick(FHeader, Column, Button, Shift, X, Y);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderDraw(xCanvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover, Pressed: Boolean;
DropMark: TVTDropMarkMode);
begin
if Assigned(FOnHeaderDraw) then
FOnHeaderDraw(FHeader, xCanvas, Column, R, Hover, Pressed, DropMark);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderDrawQueryElements(var PaintInfo: THeaderPaintInfo; var Elements: THeaderPaintElements);
begin
if Assigned(FOnHeaderDrawQueryElements) then
FOnHeaderDrawQueryElements(FHeader, PaintInfo, Elements);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderMouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
if Assigned(FOnHeaderMouseDown) then
FOnHeaderMouseDown(FHeader, Button, Shift, X, Y);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderMouseMove(Shift: TShiftState; X, Y: Integer);
begin
if Assigned(FOnHeaderMouseMove) then
FOnHeaderMouseMove(FHeader, Shift, X, Y);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderMouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
if Assigned(FOnHeaderMouseUp) then
FOnHeaderMouseUp(FHeader, Button, Shift, X, Y);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHotChange(Old, New: PVirtualNode);
begin
if Assigned(FOnHotChange) then
FOnHotChange(Self, Old, New);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoIncrementalSearch(Node: PVirtualNode; const xText: WideString): Integer;
begin
Result := 0;
if Assigned(FOnIncrementalSearch) then
FOnIncrementalSearch(Self, Node, xText, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoInitChildren(Node: PVirtualNode; var ChildCount: Cardinal);
begin
if Assigned(FOnInitChildren) then
FOnInitChildren(Self, Node, ChildCount);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoInitNode(xParent, Node: PVirtualNode; var InitStates: TVirtualNodeInitStates);
begin
if Assigned(FOnInitNode) then
FOnInitNode(Self, xParent, Node, InitStates);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoKeyAction(var CharCode: Word; var Shift: TShiftState): Boolean;
begin
Result := True;
if Assigned(FOnKeyAction) then
FOnKeyAction(Self, CharCode, Shift, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoLoadUserData(Node: PVirtualNode; Stream: TStream);
begin
if Assigned(FOnLoadNode) then
if Node = FRoot then
FOnLoadNode(Self, nil, Stream)
else
FOnLoadNode(Self, Node, Stream);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoMeasureItem(TargetCanvas: TCanvas; Node: PVirtualNode; var NodeHeight: Integer);
begin
if Assigned(FOnMeasureItem) then
FOnMeasureItem(Self, TargetCanvas, Node, NodeHeight);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoNodeCopied(Node: PVirtualNode);
begin
if Assigned(FOnNodeCopied) then
FOnNodeCopied(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoNodeCopying(Node, NewParent: PVirtualNode): Boolean;
begin
Result := True;
if Assigned(FOnNodeCopying) then
FOnNodeCopying(Self, Node, NewParent, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoNodeMoved(Node: PVirtualNode);
begin
if Assigned(FOnNodeMoved) then
FOnNodeMoved(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoNodeMoving(Node, NewParent: PVirtualNode): Boolean;
begin
Result := True;
if Assigned(FOnNodeMoving) then
FOnNodeMoving(Self, Node, NewParent, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoPaintBackground(xCanvas: TCanvas; R: TRect): Boolean;
begin
Result := False;
if Assigned(FOnPaintBackground) then
FOnPaintBackground(Self, xCanvas, R, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoPaintNode(var PaintInfo: TVTPaintInfo);
begin
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint);
// Support for node dependent popup menus.
var
Menu: TPopupMenu;
begin
Menu := DoGetPopupMenu(Node, Column, Position);
if Assigned(Menu) then
begin
DoStateChange([tsPopupMenuShown]);
StopTimer(EditTimer);
Menu.PopupComponent := Self;
with ClientToScreen(Position) do
Menu.Popup(X, Y);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoReset(Node: PVirtualNode);
begin
if Assigned(FOnResetNode) then
FOnResetNode(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoSaveUserData(Node: PVirtualNode; Stream: TStream);
begin
if Assigned(FOnSaveNode) then
if Node = FRoot then
FOnSaveNode(Self, nil, Stream)
else
FOnSaveNode(Self, Node, Stream);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoScroll(DeltaX, DeltaY: Integer);
begin
if Assigned(FOnScroll) then
FOnScroll(Self, DeltaX, DeltaY);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoSetOffsetXY(Value: TPoint; Options: TScrollUpdateOptions; ClipRect: PRect = nil): Boolean;
// Actual offset setter used to scroll the client area, update scroll bars and invalidating the header (all optional).
// Returns True if the offset really changed otherwise False is returned.
var
DeltaX: Integer;
DeltaY: Integer;
//? DWPStructure: HDWP;
I: Integer;
P: TPoint;
R: TRect;
begin
// Range check, order is important here.
if Value.X < (ClientWidth - Integer(FRangeX)) then
Value.X := ClientWidth - Integer(FRangeX);
if Value.X > 0 then
Value.X := 0;
DeltaX := Value.X - FOffsetX;
if Value.Y < (ClientHeight - Integer(FRangeY)) then
Value.Y := ClientHeight - Integer(FRangeY);
if Value.Y > 0 then
Value.Y := 0;
DeltaY := Value.Y - FOffsetY;
Result := (DeltaX <> 0) or (DeltaY <> 0);
if Result then
begin
FOffsetX := Value.X;
FOffsetY := Value.Y;
Result := True;
Application.CancelHint;
if FUpdateCount = 0 then
begin
// The drag image from VCL controls need special consideration.
//? if tsVCLDragging in FStates then
//? ImageList_DragShowNolock(False);
if suoScrollClientArea in Options then
begin
// Have to invalidate the entire window if there's a background.
if (toShowBackground in FOptions.FPaintOptions) and (FBackground.Graphic is TBitmap) then
begin
// Since we don't use ScrollWindow here we have to move all client windows ourselves.
//?(laz:not_defined-windows-centric) DWPStructure := BeginDeferWindowPos(ControlCount);
for I := 0 to ControlCount - 1 do
if Controls[I] is TWinControl then
//laz patch (only the next line): instead of moving the windows in batch, we do it right now for each child...
SetWindowPos(Handle, HWND_NOTOPMOST, Left+DeltaX, Top+DeltaY, 0, 0, SWP_NOZORDER or SWP_NOACTIVATE or SWP_NOSIZE);
//?(laz:not_defined-windows-centric) begin
//?(laz:not_defined-windows-centric) with Controls[I] as TWinControl do
//?(laz:not_defined-windows-centric) DWPStructure := DeferWindowPos(DWPStructure, Handle, 0, Left + DeltaX, Top + DeltaY, 0, 0,
//?(laz:not_defined-windows-centric) SWP_NOZORDER or SWP_NOACTIVATE or SWP_NOSIZE);
//?(laz:not_defined-windows-centric) if DWPStructure = 0 then
//?(laz:not_defined-windows-centric) Break;
//?(laz:not_defined-windows-centric) end;
//?(laz:not_defined-windows-centric) if DWPStructure <> 0 then
//?(laz:not_defined-windows-centric) EndDeferWindowPos(DWPStructure);
InvalidateRect(Handle, nil, False);
end
else
begin
if (DeltaX <> 0) and (Header.Columns.GetVisibleFixedWidth > 0) then
begin
// When fixed columns exists we have to scroll separately horizontally and vertically.
// Horizontally is scroll only the client area not occupied by fixed columns and
// vertically entire client area (or clipping area if one exists).
R := ClientRect;
R.Left := Header.Columns.GetVisibleFixedWidth;
ScrollWindowEx(Handle, DeltaX, 0, @R, @R, 0, nil, SW_INVALIDATE or SW_SCROLLCHILDREN);
if DeltaY <> 0 then
ScrollWindowEx(Handle, 0, DeltaY, ClipRect, ClipRect, 0, nil, SW_INVALIDATE or SW_SCROLLCHILDREN);
end
else
ScrollWindowEx(Handle, DeltaX, DeltaY, ClipRect, ClipRect, 0, nil, SW_INVALIDATE or SW_SCROLLCHILDREN);
end;
end;
if suoUpdateNCArea in Options then
begin
if DeltaX <> 0 then
begin
if (suoRepaintHeader in Options) and (hoVisible in FHeader.FOptions) then
FHeader.Invalidate(nil);
if not (tsSizing in FStates) and (FScrollBarOptions.ScrollBars in [ssHorizontal, ssBoth]) then
UpdateHorizontalScrollBar(suoRepaintScrollbars in Options);
end;
if (DeltaY <> 0) and ([tsThumbTracking, tsSizing] * FStates = []) then
begin
UpdateVerticalScrollBar(suoRepaintScrollbars in Options);
if not (FHeader.UseColumns or IsMouseSelecting) and
(FScrollBarOptions.ScrollBars in [ssHorizontal, ssBoth]) then
UpdateHorizontalScrollBar(suoRepaintScrollbars in Options);
end;
end;
//? if tsVCLDragging in FStates then
//? ImageList_DragShowNolock(True);
end;
// Finally update "hot" node if hot tracking is activated
GetCursorPos(P);
P := ScreenToClient(P);
if PtInRect(ClientRect, P) then
HandleHotTrack(P.X, P.Y);
DoScroll(DeltaX, DeltaY);
{$IFNDEF WINDOWS}
Invalidate;
{$ENDIF}
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoStateChange(Enter: TVirtualTreeStates; Leave: TVirtualTreeStates = []);
var
ActualEnter,
ActualLeave: TVirtualTreeStates;
begin
if Assigned(FOnStateChange) then
begin
ActualEnter := Enter - FStates;
ActualLeave := FStates * Leave;
if (ActualEnter + ActualLeave) <> [] then
FOnStateChange(Self, Enter, Leave);
end;
FStates := FStates + Enter - Leave;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoStructureChange(Node: PVirtualNode; Reason: TChangeReason);
begin
StopTimer(StructureChangeTimer);
if Assigned(FOnStructureChange) then
FOnStructureChange(Self, Node, Reason);
// This is a good place to reset the cached node and reason. These are the same as the values passed in here.
// This is necessary to allow descentants to override this method and get them.
DoStateChange([], [tsStructureChangePending]);
FLastStructureChangeNode := nil;
FLastStructureChangeReason := crIgnore;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoTimerScroll;
var
P,
ClientP: TPoint;
InRect,
Panning: Boolean;
R,
ClipRect: TRect;
DeltaX,
DeltaY: Integer;
begin
GetCursorPos(P);
R := ClientRect;
ClipRect := R;
MapWindowPoints(Handle, 0, R, 2);
InRect := PtInRect(R, P);
ClientP := ScreenToClient(P);
Panning := [tsWheelPanning, tsWheelScrolling] * FStates <> [];
if IsMouseSelecting or InRect or ([tsWheelPanning, tsWheelScrolling] * FStates <> []) then
begin
DeltaX := 0;
DeltaY := 0;
if sdUp in FScrollDirections then
begin
if Panning then
DeltaY := FLastClickPos.Y - ClientP.Y - 8
else
if InRect then
DeltaY := Min(FScrollBarOptions.FIncrementY, ClientHeight)
else
DeltaY := Min(FScrollBarOptions.FIncrementY, ClientHeight) * Abs(R.Top - P.Y);
if FOffsetY = 0 then
Exclude(FScrollDirections, sdUp);
end;
if sdDown in FScrollDirections then
begin
if Panning then
DeltaY := FLastClickPos.Y - ClientP.Y + 8
else
if InRect then
DeltaY := -Min(FScrollBarOptions.FIncrementY, ClientHeight)
else
DeltaY := -Min(FScrollBarOptions.FIncrementY, ClientHeight) * Abs(P.Y - R.Bottom);
if (ClientHeight - FOffsetY) = Integer(FRangeY) then
Exclude(FScrollDirections, sdDown);
end;
if sdLeft in FScrollDirections then
begin
if Panning then
DeltaX := FLastClickPos.X - ClientP.X - 8
else
if InRect then
DeltaX := FScrollBarOptions.FIncrementX
else
DeltaX := FScrollBarOptions.FIncrementX * Abs(R.Left - P.X);
if FEffectiveOffsetX = 0 then
Exclude(FScrollDirections, sdleft);
end;
if sdRight in FScrollDirections then
begin
if Panning then
DeltaX := FLastClickPos.X - ClientP.X + 8
else
if InRect then
DeltaX := -FScrollBarOptions.FIncrementX
else
DeltaX := -FScrollBarOptions.FIncrementX * Abs(P.X - R.Right);
if (ClientWidth - FEffectiveOffsetX) = Integer(FRangeX) then
Exclude(FScrollDirections, sdRight);
end;
if IsMouseSelecting then
begin
// In order to avoid scrolling the area which needs a repaint due to the changed selection rectangle
// we limit the scroll area explicitely.
OffsetRect(ClipRect, DeltaX, DeltaY);
DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), DefaultScrollUpdateFlags, @ClipRect);
// When selecting with the mouse then either update only the parts of the window which have been uncovered
// by the scroll operation if no change in the selection happend or invalidate and redraw the entire
// client area otherwise (to avoid the time consuming task of determining the display rectangles of every
// changed node).
if CalculateSelectionRect(ClientP.X, ClientP.Y) and HandleDrawSelection(ClientP.X, ClientP.Y) then
InvalidateRect(Handle, nil, False)
else
begin
// The selection did not change so invalidate only the part of the window which really needs an update.
// 1) Invalidate the parts uncovered by the scroll operation. Add another offset range, we have to
// scroll only one stripe but have to update two.
OffsetRect(ClipRect, DeltaX, DeltaY);
//w SubtractRect(ClipRect, ClientRect, ClipRect);
InvalidateRect(Handle, @ClipRect, False);
// 2) Invalidate the selection rectangles.
UnionRect(ClipRect, OrderRect(FNewSelRect), OrderRect(FLastSelRect));
OffsetRect(ClipRect, FOffsetX, FOffsetY);
InvalidateRect(Handle, @ClipRect, False);
end;
end
else
begin
// Scroll only if there is no drag'n drop in progress. Drag'n drop scrolling is handled in DragOver.
//x if ((FDragManager = nil) or not DragManager.IsDropTarget) and ((DeltaX <> 0) or (DeltaY <> 0)) then
//x DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), DefaultScrollUpdateFlags, nil);
end;
UpdateWindow(Handle);
if (FScrollDirections = []) and ([tsWheelPanning, tsWheelScrolling] * FStates = []) then
begin
StopTimer(ScrollTimer);
DoStateChange([], [tsScrollPending, tsScrolling]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoUpdating(State: TVTUpdateState);
begin
if Assigned(FOnUpdating) then
FOnUpdating(Self, State);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoValidateCache: Boolean;
// This method fills the caches used in various situations to speed up search for nodes.
// The strategy is simple: Take the current number of visible nodes and distribute evenly a number of marks
// (which are stored in FPositionCache) so that iterating through the tree doesn't cost too much time.
// If there are less than 'CacheThreshold' nodes in the tree then the cache remains empty.
// Result is True if the cache was filled without interruption, otherwise False.
// Note: You can adjust the maximum number of nodes between two cache entries by changing CacheThreshold.
var
EntryCount,
CurrentTop,
Index: Cardinal;
CurrentNode,
Temp: PVirtualNode;
begin
EntryCount := 0;
if not (tsStopValidation in FStates) then
begin
if FStartIndex = 0 then
FPositionCache := nil;
if FVisibleCount > CacheThreshold then
begin
EntryCount := CalculateCacheEntryCount;
SetLength(FPositionCache, EntryCount);
if FStartIndex > EntryCount then
FStartIndex := EntryCount;
// Optimize validation by starting with FStartIndex if set.
if (FStartIndex > 0) and Assigned(FPositionCache[FStartIndex - 1].Node) then
begin
// Index is the current entry in FPositionCache.
Index := FStartIndex - 1;
// Running term for absolute top value.
CurrentTop := FPositionCache[Index].AbsoluteTop;
// Running node pointer.
CurrentNode := FPositionCache[Index].Node;
end
else
begin
// Index is the current entry in FPositionCache.
Index := 0;
// Running term for absolute top value.
CurrentTop := 0;
// Running node pointer.
CurrentNode := GetFirstVisibleNoInit;
end;
// EntryCount serves as counter for processed nodes here. This value can always start at 0 as
// the validation either starts also at index 0 or an index which is always a multiple of CacheThreshold
// and EntryCount is only used with modulo CacheThreshold.
EntryCount := 0;
if Assigned(CurrentNode) then
begin
while not (tsStopValidation in FStates) do
begin
if (EntryCount mod CacheThreshold) = 0 then
begin
// New cache entry to set up.
with FPositionCache[Index] do
begin
Node := CurrentNode;
AbsoluteTop := CurrentTop;
end;
Inc(Index);
end;
Inc(CurrentTop, NodeHeight[CurrentNode]);
// Advance to next visible node.
Temp := GetNextVisibleNoInit(CurrentNode);
// If there is no further node or the cache is full then stop the loop.
if (Temp = nil) or (Integer(Index) = Length(FPositionCache)) then
Break;
CurrentNode := Temp;
Inc(EntryCount);
end;
end;
// Finalize the position cache so no nil entry remains there.
if not (tsStopValidation in FStates) and (Integer(Index) <= High(FPositionCache)) then
begin
SetLength(FPositionCache, Index + 1);
with FPositionCache[Index] do
begin
Node := CurrentNode;
AbsoluteTop := CurrentTop;
end;
end;
end;
end;
Result := (EntryCount > 0) and not (tsStopValidation in FStates);
end;
//----------------------------------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DrawDottedHLine(const PaintInfo: TVTPaintInfo; xLeft, Right, xTop: Integer);
// Draws a horizontal line with alternating pixels (this style is not supported for pens under Win9x).
{var
R: TRect;
OldBrush : TBrush;}
procedure DrawHorzLine(X1,Y1,X2: integer);
const
xColor = clGray;
begin
if X2<X1 then
while X2<X1 do begin
PaintInfo.Canvas.Pixels[X1, Y1] := xColor;
case FLineStyle of
lsDotted:
dec(X1, 2);
lsSolid:
dec(X1, 1);
else
dec(X1, 2);
end;
end
else
while X1<X2 do begin
PaintInfo.Canvas.Pixels[X1, Y1] := xColor;
case FLineStyle of
lsDotted:
inc(X1, 2);
lsSolid:
inc(X1, 1);
else
inc(X1, 2);
end;
end;
end;
begin
DrawHorzLine(xLeft,xTop,Right);
{ with PaintInfo, Canvas do
begin
OldBrush := Brush;
Brush.Color := Self.Color;
R := Rect(Min(xLeft, Right), xTop, Max(xLeft, Right) + 1, xTop + 1);
Brush := FDottedBrush;
PaintInfo.Canvas.FillRect(R);
Brush := OldBrush;
// LCLIntf.FillRect(Handle, R, FDottedBrush);
end;}
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DrawDottedVLine(const PaintInfo: TVTPaintInfo; xTop, Bottom, xLeft: Integer);
// Draws a horizontal line with alternating pixels (this style is not supported for pens under Win9x).
procedure DrawVertLine(X1,Y1,Y2: integer);
const
xColor = clGray;
begin
if Y2<Y1 then
while Y2<Y1 do begin
PaintInfo.Canvas.Pixels[X1, Y1] := xColor;
case FLineStyle of
lsDotted:
dec(Y1, 2);
lsSolid:
dec(Y1, 1);
else
dec(Y1, 2);
end;
end
else
while Y1<Y2 do begin
PaintInfo.Canvas.Pixels[X1, Y1] := xColor;
case FLineStyle of
lsDotted:
inc(Y1, 2);
lsSolid:
inc(Y1, 1);
else
inc(Y1, 2);
end;
end;
end;
begin
DrawVertLine(xLeft,xTop,Bottom);
{ with PaintInfo, Canvas do
begin
OldBrush := Brush;
Brush.Color := Self.Color;
R := Rect(xLeft, Min(xTop, Bottom), xLeft + 1, Max(xTop, Bottom) + 1);
Brush := FDottedBrush;
PaintInfo.Canvas.FillRect(R);
Brush := OldBrush;
// LCLIntf.FillRect(Handle, R, FDottedBrush);
end;}
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.FindNodeInSelection(P: PVirtualNode; var Index: Integer; LowBound,
HighBound: Integer): Boolean;
// Search routine to find a specific node in the selection array.
// LowBound and HighBound determine the range in which to search the node.
// Either value can be -1 to denote the maximum range otherwise LowBound must be less or equal HighBound.
var
L, H,
I, C: Integer;
begin
Result := False;
L := 0;
if LowBound >= 0 then
L := LowBound;
H := FSelectionCount - 1;
if HighBound >= 0 then
H := HighBound;
while L <= H do
begin
I := (L + H) shr 1;
C := Integer(FSelection[I]) - Integer(P);
if C < 0 then
L := I + 1
else
begin
H := I - 1;
if C = 0 then
begin
Result := True;
L := I;
end;
end;
end;
Index := L;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FinishChunkHeader(Stream: TStream; StartPos, EndPos: Integer);
// used while streaming out a node to finally write out the size of the chunk
var
Size: Integer;
begin
// seek back to the second entry in the chunk header
Stream.Position := StartPos + SizeOf(Integer);
// determine size of chunk without the chunk header
Size := EndPos - StartPos - SizeOf(TChunkHeader);
// write the size...
Stream.Write(Size, SizeOf(Size));
// ... and seek to the last endposition
Stream.Position := EndPos;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FontChanged(AFont: TObject);
// Little helper function for font changes (as they are not tracked in TBitmap/TCanvas.OnChange).
begin
FFontChanged := True;
if Assigned(FOldFontChange) then
FOldFontChange(AFont);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetBorderDimensions: TSize;
// Returns the overall width of the current window border, depending on border styles.
// Note: these numbers represent the system's standards not special properties, which can be set for TWinControl
// (e.g. bevels, border width).
var
Styles: Integer;
begin
Result.cx := 0;
Result.cy := 0;
Styles := GetWindowLong(Handle, GWL_STYLE);
if (Styles and WS_BORDER) <> 0 then
begin
Dec(Result.cx);
Dec(Result.cy);
end;
if (Styles and WS_THICKFRAME) <> 0 then
begin
Dec(Result.cx, GetSystemMetrics(SM_CXFIXEDFRAME));
Dec(Result.cy, GetSystemMetrics(SM_CYFIXEDFRAME));
end;
Styles := GetWindowLong(Handle, GWL_EXSTYLE);
if (Styles and WS_EX_CLIENTEDGE) <> 0 then
begin
Dec(Result.cx, GetSystemMetrics(SM_CXEDGE));
Dec(Result.cy, GetSystemMetrics(SM_CYEDGE));
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetCheckImage(Node: PVirtualNode): Integer;
// Determines the index into the check image list for the given node depending on the check type
// and enabled state.
const
// Four dimensional array consisting of image indices for the check type, the check state, the enabled state and the
// hot state.
CheckStateToCheckImage: array[ctCheckBox..ctButton, csUncheckedNormal..csMixedPressed, Boolean, Boolean] of Integer = (
// ctCheckBox, ctTriStateCheckBox
(
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
((ckCheckUncheckedDisabled, ckCheckUncheckedDisabled), (ckCheckUncheckedNormal, ckCheckUncheckedHot)),
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
((ckCheckUncheckedDisabled, ckCheckUncheckedDisabled), (ckCheckUncheckedPressed, ckCheckUncheckedPressed)),
// csCheckedNormal
((ckCheckCheckedDisabled, ckCheckCheckedDisabled), (ckCheckCheckedNormal, ckCheckCheckedHot)),
// csCheckedPressed
((ckCheckCheckedDisabled, ckCheckCheckedDisabled), (ckCheckCheckedPressed, ckCheckCheckedPressed)),
// csMixedNormal
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
// csMixedPressed
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
),
// ctRadioButton
(
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
((ckRadioUncheckedDisabled, ckRadioUncheckedDisabled), (ckRadioUncheckedNormal, ckRadioUncheckedHot)),
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
((ckRadioUncheckedDisabled, ckRadioUncheckedDisabled), (ckRadioUncheckedPressed, ckRadioUncheckedPressed)),
// csCheckedNormal
((ckRadioCheckedDisabled, ckRadioCheckedDisabled), (ckRadioCheckedNormal, ckRadioCheckedHot)),
// csCheckedPressed
((ckRadioCheckedDisabled, ckRadioCheckedDisabled), (ckRadioCheckedPressed, ckRadioCheckedPressed)),
// csMixedNormal (should never appear with ctRadioButton)
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
// csMixedPressed (should never appear with ctRadioButton)
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
),
// ctButton
(
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
((ckButtonDisabled, ckButtonDisabled), (ckButtonNormal, ckButtonHot)),
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
((ckButtonDisabled, ckButtonDisabled), (ckButtonPressed, ckButtonPressed)),
// csCheckedNormal
((ckButtonDisabled, ckButtonDisabled), (ckButtonNormal, ckButtonHot)),
// csCheckedPressed
((ckButtonDisabled, ckButtonDisabled), (ckButtonPressed, ckButtonPressed)),
// csMixedNormal (should never appear with ctButton)
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
// csMixedPressed (should never appear with ctButton)
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
)
);
var
AType: TCheckType;
begin
if Node^.CheckType = ctNone then
Result := -1
else
begin
AType := Node^.CheckType;
if AType = ctTriStateCheckBox then
AType := ctCheckBox;
Result := CheckStateToCheckImage[AType, Node^.CheckState, not (vsDisabled in Node^.States) and Enabled,
Node = FCurrentHotNode];
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetColumnClass: TVirtualTreeColumnClass;
begin
Result := TVirtualTreeColumn;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetHeaderClass: TVTHeaderClass;
begin
Result := TVTHeader;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean): Integer;
begin
Result := -1;
Ghosted := False;
DoGetImageIndex(Node, Kind, Column, Ghosted, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetMaxRightExtend: Cardinal;
// Determines the maximum with of the currently visible part of the tree, depending on the length
// of the node texts. This method is used for determining the horizontal scroll range if no columns are used.
var
Node,
NextNode: PVirtualNode;
TopPosition: Integer;
NodeLeft,
CurrentWidth: Integer;
WithCheck: Boolean;
CheckOffset: Integer;
begin
Node := GetNodeAt(0, 0, True, TopPosition);
Result := 0;
if toShowRoot in FOptions.FPaintOptions then
NodeLeft := (GetNodeLevel(Node) + 1) * FIndent
else
NodeLeft := GetNodeLevel(Node) * FIndent;
if Assigned(FStateImages) then
Inc(NodeLeft, FStateImages.Width + 2);
if Assigned(FImages) then
Inc(NodeLeft, FImages.Width + 2);
WithCheck := (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages);
if WithCheck then
CheckOffset := FCheckImages.Width + 2
else
CheckOffset := 0;
while Assigned(Node) do
begin
if not (vsInitialized in Node^.States) then
InitNode(Node);
if WithCheck and (Node^.CheckType <> ctNone) then
Inc(NodeLeft, CheckOffset);
CurrentWidth := DoGetNodeWidth(Node, NoColumn);
if Integer(Result) < (NodeLeft + CurrentWidth) then
Result := NodeLeft + CurrentWidth;
Inc(TopPosition, NodeHeight[Node]);
if TopPosition > Height then
Break;
if WithCheck and (Node^.CheckType <> ctNone) then
Dec(NodeLeft, CheckOffset);
// Get next visible node and update left node position.
NextNode := GetNextVisible(Node);
if NextNode = nil then
Break;
Inc(NodeLeft, CountLevelDifference(Node, NextNode) * Integer(FIndent));
Node := NextNode;
end;
Inc(Result, 2 * FMargin);
end;
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.GetNativeClipboardFormats(var Formats: TFormatEtcArray);
// Returns the supported clipboard formats of the tree.
begin
InternalClipboardFormats.EnumerateFormats(TVirtualTreeClass(ClassType), Formats, FClipboardFormats);
// Ask application/descentants for self defined formats.
DoGetUserClipboardFormats(Formats);
end;}
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetOptionsClass: TTreeOptionsClass;
begin
Result := TVirtualTreeOptions;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
var xText: WideString);
// Generic base method for editors, hint windows etc. to get some info about a node.
begin
R := Rect(0, 0, 0, 0);
xText := '';
AFont.Assign(Font);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleHotTrack(X, Y: Integer);
// Updates the current "hot" node.
var
HitInfo: THitInfo;
DoInvalidate: Boolean;
begin
// Get information about the hit.
GetHitTestInfoAt(X, Y, True, HitInfo);
// Only make the new node being "hot" if its label is hit or full row selection is enabled.
if ([hiOnItemLabel, hiOnItemCheckbox] * HitInfo.HitPositions = []) and
not (toFullRowSelect in FOptions.FSelectionOptions) then
HitInfo.HitNode := nil;
if HitInfo.HitNode <> FCurrentHotNode then
begin
DoInvalidate := (toHotTrack in FOptions.PaintOptions) or (toCheckSupport in FOptions.FMiscOptions);
DoHotChange(FCurrentHotNode, HitInfo.HitNode);
if Assigned(FCurrentHotNode) and DoInvalidate then
InvalidateNode(FCurrentHotNode);
FCurrentHotNode := HitInfo.HitNode;
if Assigned(FCurrentHotNode) and DoInvalidate then
InvalidateNode(FCurrentHotNode);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleIncrementalSearch(CharCode: Word);
var
Run, Stop: PVirtualNode;
GetNextNode: TGetNextNodeProc;
NewSearchText: WideString;
SingleLetter,
PreviousSearch: Boolean; // True if VK_BACK was sent.
SearchDirection: TVTSearchDirection;
//--------------- local functions -------------------------------------------
procedure SetupNavigation;
// If the search buffer is empty then we start searching with the next node after the last one, otherwise
// we continue with the last one. Node navigation function is set up too here, to avoid frequent checks.
var
FindNextNode: Boolean;
begin
FindNextNode := (Length(FSearchBuffer) = 0) or (Run = nil) or SingleLetter or PreviousSearch;
case FIncrementalSearch of
isVisibleOnly:
if SearchDirection = sdForward then
begin
GetNextNode := @GetNextVisible;
if FindNextNode then
begin
if Run = nil then
Run := GetFirstVisible
else
begin
Run := GetNextVisible(Run);
// Do wrap around.
if Run = nil then
Run := GetFirstVisible;
end;
end;
end
else
begin
GetNextNode := @GetPreviousVisible;
if FindNextNode then
begin
if Run = nil then
Run := GetLastVisible
else
begin
Run := GetPreviousVisible(Run);
// Do wrap around.
if Run = nil then
Run := GetLastVisible;
end;
end;
end;
isInitializedOnly:
if SearchDirection = sdForward then
begin
GetNextNode := @GetNextNoInit;
if FindNextNode then
begin
if Run = nil then
Run := GetFirstNoInit
else
begin
Run := GetNextNoInit(Run);
// Do wrap around.
if Run = nil then
Run := GetFirstNoInit;
end;
end;
end
else
begin
GetNextNode := @GetPreviousNoInit;
if FindNextNode then
begin
if Run = nil then
Run := GetLastNoInit
else
begin
Run := GetPreviousNoInit(Run);
// Do wrap around.
if Run = nil then
Run := GetLastNoInit;
end;
end;
end;
else
// isAll
if SearchDirection = sdForward then
begin
GetNextNode := @GetNext;
if FindNextNode then
begin
if Run = nil then
Run := GetFirst
else
begin
Run := GetNext(Run);
// Do wrap around.
if Run = nil then
Run := GetFirst;
end;
end;
end
else
begin
GetNextNode := @GetPrevious;
if FindNextNode then
begin
if Run = nil then
Run := GetLast
else
begin
Run := GetPrevious(Run);
// Do wrap around.
if Run = nil then
Run := GetLast;
end;
end;
end;
end;
end;
//---------------------------------------------------------------------------
{todofunction CodePageFromLocale(Language: LCID): Integer;
// Determines the code page for a given locale.
// Unfortunately there is no easier way than this, currently.
var
Buf: array[0..6] of Char;
begin
GetLocaleInfo(Language, LOCALE_IDEFAULTANSICODEPAGE, Buf, 6);
Result := StrToIntDef(Buf, GetACP);
end;
//---------------------------------------------------------------------------
function KeyUnicode(C: Char): WideChar;
// Converts the given character into its corresponding Unicode character
// depending on the active keyboard layout.
begin
MultiByteToWideChar(CodePageFromLocale(GetKeyboardLayout(0) and $FFFF),
MB_USEGLYPHCHARS, @C, 1, @Result, 1);
end;}
//--------------- end local functions ---------------------------------------
var
FoundMatch: Boolean;
NewChar: WideChar;
begin
StopTimer(SearchTimer);
if FIncrementalSearch <> isNone then
begin
if CharCode <> 0 then
begin
DoStateChange([tsIncrementalSearching]);
// Convert the given virtual key code into a Unicode character based on the current locale.
NewChar := {todoKeyUnicode(}Char(CharCode){)};
PreviousSearch := NewChar = WideChar(VK_BACK);
// We cannot do a search with an empty search buffer.
if not PreviousSearch or (Length(FSearchBuffer) > 1) then
begin
// Determine which method to use to advance nodes and the start node to search from.
case FSearchStart of
ssAlwaysStartOver:
Run := nil;
ssFocusedNode:
Run := FFocusedNode;
else // ssLastHit
Run := FLastSearchNode;
end;
// Make sure the start node corresponds to the search criterion.
if Assigned(Run) then
begin
case FIncrementalSearch of
isInitializedOnly:
if not (vsInitialized in Run^.States) then
Run := nil;
isVisibleOnly:
if not FullyVisible[Run] then
Run := nil;
end;
end;
Stop := Run;
// VK_BACK temporarily changes search direction to opposite mode.
if PreviousSearch then
begin
if SearchDirection = sdBackward then
SearchDirection := sdForward
else
SearchDirection := sdBackward
end
else
SearchDirection := FSearchDirection;
// The "single letter mode" is used to advance quickly from node to node when pressing the same key several times.
SingleLetter := (Length(FSearchBuffer) = 1) and not PreviousSearch and (FSearchBuffer[1] = NewChar);
// However if the current hit (if there is one) would fit also with a repeated character then
// don't use single letter mode.
if SingleLetter and (DoIncrementalSearch(Run, FSearchBuffer + NewChar) = 0) then
SingleLetter := False;
SetupNavigation;
FoundMatch := False;
if Assigned(Run) then
begin
if SingleLetter then
NewSearchText := FSearchBuffer
else
if PreviousSearch then
begin
SetLength(FSearchBuffer, Length(FSearchBuffer) - 1);
NewSearchText := FSearchBuffer;
end
else
NewSearchText := FSearchBuffer + NewChar;
repeat
if DoIncrementalSearch(Run, NewSearchText) = 0 then
begin
FoundMatch := True;
Break;
end;
// Advance to next node if we have not found a match.
Run := GetNextNode(Run);
// Do wrap around start or end of tree.
if (Run <> Stop) and (Run = nil) then
SetupNavigation;
until Run = Stop;
end;
if FoundMatch then
begin
ClearSelection;
FSearchBuffer := NewSearchText;
FLastSearchNode := Run;
FocusedNode := Run;
Selected[Run] := True;
FLastSearchNode := Run;
end
else
// Play an acoustic signal if nothing could be found but don't beep if only the currently
// focused node matches.
if Assigned(Run) and (DoIncrementalSearch(Run, NewSearchText) <> 0) then
Beep;
end;
end;
// Restart search timeout interval.
StartTimer(SearchTimer, FSearchTimeout);
// SetTimer(Handle, SearchTimer, FSearchTimeout, nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleMouseDblClick(var Message: TLMMouse; const HitInfo: THitInfo);
var
NewCheckState: TCheckState;
begin
if tsEditPending in FStates then
begin
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
end;
if not (tsEditing in FStates) or DoEndEdit then
begin
if HitInfo.HitColumn = FHeader.FColumns.FClickIndex then
DoColumnDblClick(HitInfo.HitColumn, KeysToShiftState(Message.Keys));
if hiOnItemCheckBox in HitInfo.HitPositions then
begin
if (FStates * [tsMouseCheckPending, tsKeyCheckPending] = []) and not (vsDisabled in HitInfo.HitNode^.States) then
begin
with HitInfo.HitNode^ do
NewCheckState := DetermineNextCheckState(CheckType, CheckState);
if DoChecking(HitInfo.HitNode, NewCheckState) then
begin
DoStateChange([tsMouseCheckPending]);
FCheckNode := HitInfo.HitNode;
FPendingCheckState := NewCheckState;
FCheckNode^.CheckState := PressedState[FCheckNode^.CheckState];
InvalidateNode(HitInfo.HitNode);
end;
end;
end
else
begin
if hiOnItemButton in HitInfo.HitPositions then
ToggleNode(HitInfo.HitNode)
else
begin
if toToggleOnDblClick in FOptions.FMiscOptions then
begin
if ((([hiOnItemButton, hiOnItemLabel, hiOnNormalIcon, hiOnStateIcon] * HitInfo.HitPositions) <> []) or
((toFullRowSelect in FOptions.FSelectionOptions) and Assigned(HitInfo.HitNode))) then
ToggleNode(HitInfo.HitNode);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleMouseDown(var Message: TLMMouse; const HitInfo: THitInfo);
// centralized mouse button down handling
var
LastFocused: PVirtualNode;
Column: TColumnIndex;
ShiftState: TShiftState;
// helper variables to shorten boolean equations/expressions
AutoDrag, // automatic (or allowed) drag start
IsHit, // the node's caption or images are hit
IsCellHit, // for grid extension or full row select (but not check box, button)
IsAnyHit, // either IsHit or IsCellHit
MultiSelect, // multiselection is enabled
ShiftEmpty, // ShiftState = []
NodeSelected: Boolean; // the new node (if any) is selected
NewColumn: Boolean; // column changed
NeedChange: Boolean; // change event is required for selection change
CanClear: Boolean;
NewCheckState: TCheckState;
AltPressed: Boolean; // Pressing the Alt key enables special processing for selection.
FullRowDrag: Boolean; // Start dragging anywhere within a node's bound.
begin
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
StopWheelPanning;
Exit;
end;
if tsEditPending in FStates then
begin
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
end;
if not (tsEditing in FStates) or DoEndEdit then
begin
// Focus change.
if not Focused and CanFocus then
SetFocus;
// Keep clicked column in case the application needs it.
FHeader.FColumns.FClickIndex := HitInfo.HitColumn;
// Change column only if we have hit the node label.
if (hiOnItemLabel in HitInfo.HitPositions) or
(toFullRowSelect in FOptions.FSelectionOptions) or
(toGridExtensions in FOptions.FMiscOptions) then
begin
NewColumn := FFocusedColumn <> HitInfo.HitColumn;
if toExtendedFocus in FOptions.FSelectionOptions then
Column := HitInfo.HitColumn
else
Column := FHeader.MainColumn;
end
else
begin
NewColumn := False;
Column := FFocusedColumn;
end;
// Translate keys and filter out shift and control key.
ShiftState := KeysToShiftState(Message.Keys) * [ssShift, ssCtrl, ssAlt];
if ssAlt in ShiftState then
begin
AltPressed := True;
// Remove the Alt key from the shift state. It is not meaningful there.
Exclude(ShiftState, ssAlt);
end
else
AltPressed := False;
// Various combinations determine what states the tree enters now.
// We initialize shorthand variables to avoid the following expressions getting too large
// and to avoid repeative expensive checks.
IsHit := not AltPressed and ((hiOnItemLabel in HitInfo.HitPositions) or (hiOnNormalIcon in HitInfo.HitPositions));
IsCellHit := not AltPressed and not IsHit and Assigned(HitInfo.HitNode) and
([hiOnItemButton, hiOnItemCheckBox] * HitInfo.HitPositions = []) and
((toFullRowSelect in FOptions.FSelectionOptions) or (toGridExtensions in FOptions.FMiscOptions));
IsAnyHit := IsHit or IsCellHit;
MultiSelect := toMultiSelect in FOptions.FSelectionOptions;
ShiftEmpty := ShiftState = [];
NodeSelected := IsAnyHit and (vsSelected in HitInfo.HitNode^.States);
FullRowDrag := toFullRowDrag in FOptions.FMiscOptions;
// Dragging might be started in the inherited handler manually (which is discouraged for stability reasons)
// the test for manual mode is done below (after the focused node is set).
AutoDrag := ((DragMode = dmAutomatic) or Dragging) and (not IsCellHit or FullRowDrag);
// handle button clicks
if (hiOnItemButton in HitInfo.HitPositions) and (vsHasChildren in HitInfo.HitNode^.States) then
begin
ToggleNode(HitInfo.HitNode);
Exit;
end;
// check event
if hiOnItemCheckBox in HitInfo.HitPositions then
begin
if (FStates * [tsMouseCheckPending, tsKeyCheckPending] = []) and not (vsDisabled in HitInfo.HitNode^.States) then
begin
with HitInfo.HitNode^ do
NewCheckState := DetermineNextCheckState(CheckType, CheckState);
if DoChecking(HitInfo.HitNode, NewCheckState) then
begin
DoStateChange([tsMouseCheckPending]);
FCheckNode := HitInfo.HitNode;
FPendingCheckState := NewCheckState;
FCheckNode^.CheckState := PressedState[FCheckNode^.CheckState];
InvalidateNode(HitInfo.HitNode);
end;
end;
Exit;
end;
// Keep this node's level in case we need it for constraint selection.
if (FRoot^.ChildCount > 0) and ShiftEmpty or (FSelectionCount = 0) then
if Assigned(HitInfo.HitNode) then
FLastSelectionLevel := GetNodeLevel(HitInfo.HitNode)
else
FLastSelectionLevel := GetNodeLevel(GetLastVisibleNoInit);
// pending clearance
if MultiSelect and ShiftEmpty and not (hiOnItemCheckbox in HitInfo.HitPositions) and
(IsHit and ShiftEmpty and AutoDrag and NodeSelected) then
DoStateChange([tsClearPending]);
// immediate clearance
// Determine for the right mouse button if there is a popup menu. In this case and if drag'n drop is pending
// the current selection has to stay as it is.
with HitInfo, Message do
CanClear := not AutoDrag and
(not (tsRightButtonDown in FStates) or not HasPopupMenu(HitNode, HitColumn, Point(XPos, YPos)));
if (not (IsAnyHit or FullRowDrag) and MultiSelect and ShiftEmpty) or
(IsAnyHit and (not NodeSelected or (NodeSelected and CanClear)) and (ShiftEmpty or not MultiSelect)) then
begin
Assert(not (tsClearPending in FStates), 'Pending and direct clearance are mutual exclusive!');
// If the currently hit node was already selected then we have to reselect it again after clearing the current
// selection, but without a change event if it is the only selected node.
// The same applies if the Alt key is pressed, which allows to start drawing the selection rectangle also
// on node captions and images. Here the previous selection state does not matter, though.
if NodeSelected or (AltPressed and (HitInfo.HitColumn = FHeader.MainColumn)) then
begin
NeedChange := FSelectionCount > 1;
InternalClearSelection;
InternalAddToSelection(HitInfo.HitNode, True);
if NeedChange then
begin
Invalidate;
Change(nil);
end;
end
else
ClearSelection;
end;
// pending node edit
if Focused and
((hiOnItemLabel in HitInfo.HitPositions) or ((toGridExtensions in FOptions.FMiscOptions) and
(hiOnItem in HitInfo.HitPositions))) and NodeSelected and not NewColumn and ShiftEmpty then
DoStateChange([tsEditPending]);
// User starts a selection with a selection rectangle.
if not (toDisableDrawSelection in FOptions.FSelectionOptions) and not (IsHit or FullRowDrag) and MultiSelect then
begin
SetCapture(Handle);
DoStateChange([tsDrawSelPending]);
FDrawSelShiftState := ShiftState;
FNewSelRect := Rect(Message.XPos - FEffectiveOffsetX, Message.YPos - FOffsetY, Message.XPos - FEffectiveOffsetX,
Message.YPos - FOffsetY);
FLastSelRect := Rect(0, 0, 0, 0);
if not IsCellHit then
Exit;
end;
// Keep current mouse position.
FLastClickPos := Point(Message.XPos, Message.YPos);
// Handle selection and node focus change.
if (IsHit or IsCellHit) and
DoFocusChanging(FFocusedNode, HitInfo.HitNode, FFocusedColumn, Column) then
begin
if NewColumn then
begin
InvalidateColumn(FFocusedColumn);
InvalidateColumn(Column);
FFocusedColumn := Column;
end;
if DragKind = dkDock then
begin
StopTimer(ScrollTimer);
DoStateChange([], [tsScrollPending, tsScrolling]);
end;
// Get the currently focused node to make multiple multi-selection blocks possible.
LastFocused := FFocusedNode;
DoFocusNode(HitInfo.HitNode, False);
if MultiSelect and not ShiftEmpty then
HandleClickSelection(LastFocused, HitInfo.HitNode, ShiftState, AutoDrag)
else
begin
if ShiftEmpty then
FRangeAnchor := HitInfo.HitNode;
// If the hit node is not yet selected then do it now.
if not NodeSelected then
AddToSelection(HitInfo.HitNode);
end;
DoFocusChange(FFocusedNode, FFocusedColumn);
end;
// Drag'n drop initiation
// If we lost focus in the interim the button states would be cleared in WM_KILLFOCUS.
if AutoDrag and (FStates * [tsLeftButtonDown, tsRightButtonDown, tsMiddleButtonDown] <> []) then
BeginDrag(False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleMouseUp(var Message: TLMMouse; const HitInfo: THitInfo);
// Counterpart to the mouse down handler.
var
ReselectFocusedNode: Boolean;
begin
ReleaseCapture;
if not (tsVCLDragPending in FStates) then
begin
// reset pending or persistent states
if IsMouseSelecting then
begin
DoStateChange([], [tsDrawSelecting, tsDrawSelPending, tsToggleFocusedSelection]);
Invalidate;
end;
if tsClearPending in FStates then
begin
ReselectFocusedNode := Assigned(FFocusedNode) and (vsSelected in FFocusedNode^.States);
ClearSelection;
if ReselectFocusedNode then
AddToSelection(FFocusedNode);
end;
if (tsToggleFocusedSelection in FStates) and (HitInfo.HitNode = FFocusedNode) then
begin
if vsSelected in HitInfo.HitNode^.States then
RemoveFromSelection(HitInfo.HitNode)
else
AddToSelection(HitInfo.HitNode);
InvalidateNode(HitInfo.HitNode);
end;
DoStateChange([], [tsOLEDragPending, tsOLEDragging, tsClearPending, tsDrawSelPending, tsToggleFocusedSelection,
tsScrollPending, tsScrolling]);
StopTimer(ScrollTimer);
if tsMouseCheckPending in FStates then
begin
DoStateChange([], [tsMouseCheckPending]);
// Is the mouse still over the same node?
if (HitInfo.HitNode = FCheckNode) and (hiOnItem in HitInfo.HitPositions) then
DoCheckClick(FCheckNode, FPendingCheckState)
else
FCheckNode^.CheckState := UnpressedState[FCheckNode^.CheckState];
InvalidateNode(FCheckNode);
FCheckNode := nil;
end;
if (FHeader.FColumns.FClickIndex > NoColumn) and (FHeader.FColumns.FClickIndex = HitInfo.HitColumn) then
DoColumnClick(HitInfo.HitColumn, KeysToShiftState(Message.Keys));
// handle a pending edit event
if tsEditPending in FStates then
begin
// Is the mouse still over the same node?
if (HitInfo.HitNode = FFocusedNode) and (hiOnItem in HitInfo.HitPositions) and
CanEdit(FFocusedNode, HitInfo.HitColumn) then
begin
FEditColumn := FFocusedColumn;
StartTimer(EditTimer, FEditDelay);
// SetTimer(Handle, EditTimer, FEditDelay, nil);
end
else
DoStateChange([], [tsEditPending]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HasPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Pos: TPoint): Boolean;
// Determines whether the tree got a popup menu, either in its PopupMenu property, via the OnGetPopupMenu event or
// through inheritannce. The latter case must be checked by the descendant which must override this method.
begin
Result := Assigned(PopupMenu) or Assigned(DoGetPopupMenu(Node, Column, Pos));
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InitChildren(Node: PVirtualNode);
// Initiates the initialization of the child number of the given node.
var
Count: Cardinal;
begin
if Assigned(Node) and (Node <> FRoot) and (vsHasChildren in Node^.States) then
begin
Count := Node^.ChildCount;
DoInitChildren(Node, Count);
if Count = 0 then
begin
// Remove any child node which is already there.
DeleteChildren(Node);
Exclude(Node^.States, vsHasChildren);
end
else
SetChildCount(Node, Count);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InitNode(Node: PVirtualNode);
// Initiates the initialization of the given node to allow the application to load needed data for it.
var
InitStates: TVirtualNodeInitStates;
begin
with Node^ do
begin
Include(States, vsInitialized);
InitStates := [];
if Parent = FRoot then
DoInitNode(nil, Node, InitStates)
else
DoInitNode(Parent, Node, InitStates);
if ivsDisabled in InitStates then
Include(States, vsDisabled);
if ivsHasChildren in InitStates then
Include(States, vsHasChildren);
if ivsSelected in InitStates then
begin
FSingletonNodeArray[0] := Node;
InternalAddToSelection(FSingletonNodeArray, 1, False);
end;
if ivsMultiline in InitStates then
Include(States, vsMultiline);
// Expanded may already be set (when called from ReinitNode) or be set in DoInitNode, allow both.
if (vsExpanded in Node^.States) xor (ivsExpanded in InitStates) then
begin
// Expand node if not yet done (this will automatically initialize child nodes).
if ivsExpanded in InitStates then
ToggleNode(Node)
else
// If the node already was expanded then explicitly trigger child initialization.
if vsHasChildren in Node^.States then
InitChildren(Node);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalAddFromStream(Stream: TStream; Version: Integer; Node: PVirtualNode);
// Loads nodes from the given stream and adds them as children to Node.
// Because the new nodes might be selected this method also fixes the selection array.
var
Stop: PVirtualNode;
LastVisibleCount: Cardinal;
Index: Integer;
begin
if Node = nil then
Node := FRoot;
// Read in the new nodes, keep number of visible nodes for a correction.
LastVisibleCount := FVisibleCount;
ReadNode(Stream, Version, Node);
// I need to fix the visible count here because of the hierarchical load procedure.
if (Node = FRoot) or ([vsExpanded, vsVisible] * Node^.Parent^.States = [vsExpanded, vsVisible]) then
FVisibleCount := LastVisibleCount + CountVisibleChildren(Node)
else
FVisibleCount := LastVisibleCount;
// Fix selection array.
ClearTempCache;
if Node = FRoot then
Stop := nil
else
Stop := Node^.NextSibling;
if toMultiSelect in FOptions.FSelectionOptions then
begin
// Add all nodes which were selected before to the current selection (unless they are already there).
while Node <> Stop do
begin
if (vsSelected in Node^.States) and not FindNodeInSelection(Node, Index, 0, High(FSelection)) then
InternalCacheNode(Node);
Node := GetNextNoInit(Node);
end;
if FTempNodeCount > 0 then
AddToSelection(FTempNodeCache, FTempNodeCount, True);
ClearTempCache;
end
else // No further selected nodes allowed so delete the corresponding flag in all new nodes.
while Node <> Stop do
begin
Exclude(Node^.States, vsSelected);
Node := GetNextNoInit(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InternalAddToSelection(Node: PVirtualNode; ForceInsert: Boolean): Boolean;
begin
Assert(Assigned(Node), 'Node must not be nil!');
FSingletonNodeArray[0] := Node;
Result := InternalAddToSelection(FSingletonNodeArray, 1, ForceInsert);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InternalAddToSelection(NewItems: TNodeArray; NewLength: Integer;
ForceInsert: Boolean): Boolean;
// Internal version of method AddToSelection which does not trigger OnChange events
var
I, J: Integer;
CurrentEnd: Integer;
Constrained,
SiblingConstrained: Boolean;
begin
// The idea behind this code is to use a kind of reverse merge sort. QuickSort is quite fast
// and would do the job here too but has a serious problem with already sorted lists like FSelection.
// 1) Remove already selected items, mark all other as being selected.
if ForceInsert then
begin
for I := 0 to NewLength - 1 do
Include(NewItems[I]^.States, vsSelected);
end
else
begin
Constrained := toLevelSelectConstraint in FOptions.FSelectionOptions;
if Constrained and (FLastSelectionLevel = -1) then
FLastSelectionLevel := GetNodeLevel(NewItems[0]);
SiblingConstrained := toSiblingSelectConstraint in FOptions.FSelectionOptions;
if SiblingConstrained and (FRangeAnchor = nil) then
FRangeAnchor := NewItems[0];
for I := 0 to NewLength - 1 do
if ([vsSelected, vsDisabled] * NewItems[I]^.States <> []) or
(Constrained and (Cardinal(FLastSelectionLevel) <> GetNodeLevel(NewItems[I]))) or
(SiblingConstrained and (FRangeAnchor^.Parent <> NewItems[I]^.Parent)) then
Inc(PointerIncType(NewItems[I]))
else
Include(NewItems[I]^.States, vsSelected);
end;
I := PackArray(NewItems, NewLength);
if I > -1 then
NewLength := I;
Result := NewLength > 0;
if Result then
begin
// 2) Sort the new item list so we can easily traverse it.
if NewLength > 1 then
QuickSort(NewItems, 0, NewLength - 1);
// 3) Make room in FSelection for the new items.
if FSelectionCount + NewLength >= Length(FSelection) then
SetLength(FSelection, FSelectionCount + NewLength);
// 4) Merge in new items
J := NewLength - 1;
CurrentEnd := FSelectionCount - 1;
while J >= 0 do
begin
// First insert all new entries which are greater than the greatest entry in the old list.
// If the current end marker is < 0 then there's nothing more to move in the selection
// array and only the remaining new items must be inserted.
if CurrentEnd >= 0 then
begin
while (J >= 0) and (PointerIncType(NewItems[J]) > PointerIncType(FSelection[CurrentEnd])) do
begin
FSelection[CurrentEnd + J + 1] := NewItems[J];
Dec(J);
end;
// early out if nothing more needs to be copied
if J < 0 then
Break;
end
else
begin
// insert remaining new entries at position 0
Move(NewItems[0], FSelection[0], (J + 1) * SizeOf(Pointer));
// nothing more to do so exit main loop
Break;
end;
// find the last entry in the remaining selection list which is smaller then the largest
// entry in the remaining new items list
FindNodeInSelection(NewItems[J], I, 0, CurrentEnd);
Dec(I);
// move all entries which are greater than the greatest entry in the new items list up
// so the remaining gap travels down to where new items must be inserted
Move(FSelection[I + 1], FSelection[I + J + 2], (CurrentEnd - I) * SizeOf(Pointer));
CurrentEnd := I;
end;
Inc(FSelectionCount, NewLength);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalCacheNode(Node: PVirtualNode);
// Adds the given node to the temporary node cache (used when collecting possibly large amounts of nodes).
var
Len: Cardinal;
begin
Len := Length(FTempNodeCache);
if FTempNodeCount = Len then
begin
if Len < 100 then
Len := 100
else
Len := Len + Len div 10;
SetLength(FTempNodeCache, Len);
end;
FTempNodeCache[FTempNodeCount] := Node;
Inc(FTempNodeCount);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalClearSelection;
var
Count: Integer;
begin
// It is possible that there are invalid node references in the selection array
// if the tree update is locked and changes in the structure were made.
// Handle this potentially dangerous situation by packing the selection array explicitely.
if FUpdateCount > 0 then
begin
Count := PackArray(FSelection, FSelectionCount);
if Count > -1 then
begin
FSelectionCount := Count;
SetLength(FSelection, FSelectionCount);
end;
end;
while FSelectionCount > 0 do
begin
Dec(FSelectionCount);
Exclude(FSelection[FSelectionCount]^.States, vsSelected);
end;
ResetRangeAnchor;
FSelection := nil;
DoStateChange([], [tsClearPending]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalConnectNode(Node, Destination: PVirtualNode; Target: TBaseVirtualTree;
Mode: TVTNodeAttachMode);
// Connects Node with Destination depending on Mode.
// No error checking takes place. Node as well as Destination must be valid. Node must never be a root node and
// Destination must not be a root node if Mode is amInsertBefore or amInsertAfter.
var
Run: PVirtualNode;
begin
// Keep in mind that the destination node might belong to another tree.
with Target do
begin
case Mode of
amInsertBefore:
begin
Node^.PrevSibling := Destination^.PrevSibling;
Destination^.PrevSibling := Node;
Node^.NextSibling := Destination;
Node^.Parent := Destination^.Parent;
Node^.Index := Destination^.Index;
if Node^.PrevSibling = nil then
Node^.Parent^.FirstChild := Node
else
Node^.PrevSibling^.NextSibling := Node;
// reindex all following nodes
Run := Destination;
while Assigned(Run) do
begin
Inc(Run^.Index);
Run := Run^.NextSibling;
end;
Inc(Destination^.Parent^.ChildCount);
Include(Destination^.Parent^.States, vsHasChildren);
AdjustTotalCount(Destination^.Parent, Node^.TotalCount, True);
// Add the new node's height only if its parent is expanded.
if vsExpanded in Destination^.Parent^.States then
AdjustTotalHeight(Destination^.Parent, Node^.TotalHeight, True);
if FullyVisible[Node] then
Inc(FVisibleCount, CountVisibleChildren(Node) + 1);
end;
amInsertAfter:
begin
Node^.NextSibling := Destination^.NextSibling;
Destination^.NextSibling := Node;
Node^.PrevSibling := Destination;
Node^.Parent := Destination^.Parent;
if Node^.NextSibling = nil then
Node^.Parent^.LastChild := Node
else
Node^.NextSibling^.PrevSibling := Node;
Node^.Index := Destination^.Index;
// reindex all following nodes
Run := Node;
while Assigned(Run) do
begin
Inc(Run^.Index);
Run := Run^.NextSibling;
end;
Inc(Destination^.Parent^.ChildCount);
Include(Destination^.Parent^.States, vsHasChildren);
AdjustTotalCount(Destination^.Parent, Node^.TotalCount, True);
// Add the new node's height only if its parent is expanded.
if vsExpanded in Destination^.Parent^.States then
AdjustTotalHeight(Destination^.Parent, Node^.TotalHeight, True);
if FullyVisible[Node] then
Inc(FVisibleCount, CountVisibleChildren(Node) + 1);
end;
amAddChildFirst:
begin
if Assigned(Destination^.FirstChild) then
begin
// If there's a first child then there must also be a last child.
Destination^.FirstChild^.PrevSibling := Node;
Node^.NextSibling := Destination^.FirstChild;
Destination^.FirstChild := Node;
end
else
begin
// First child node at this location.
Destination^.FirstChild := Node;
Destination^.LastChild := Node;
Node^.NextSibling := nil;
end;
Node^.PrevSibling := nil;
Node^.Parent := Destination;
Node^.Index := 0;
// reindex all following nodes
Run := Node^.NextSibling;
while Assigned(Run) do
begin
Inc(Run^.Index);
Run := Run^.NextSibling;
end;
Inc(Destination^.ChildCount);
Include(Destination^.States, vsHasChildren);
AdjustTotalCount(Destination, Node^.TotalCount, True);
// add the new node's height only if its parent is expanded (visibility is handled elsewhere)
if vsExpanded in Destination^.States then
AdjustTotalHeight(Destination, Node^.TotalHeight, True);
if FullyVisible[Node] then
Inc(FVisibleCount, CountVisibleChildren(Node) + 1);
end;
amAddChildLast:
begin
if Assigned(Destination^.LastChild) then
begin
// If there's a last child then there must also be a first child.
Destination^.LastChild^.NextSibling := Node;
Node^.PrevSibling := Destination^.LastChild;
Destination^.LastChild := Node;
end
else
begin
// first child node at this location
Destination^.FirstChild := Node;
Destination^.LastChild := Node;
Node^.PrevSibling := nil;
end;
Node^.NextSibling := nil;
Node^.Parent := Destination;
if Assigned(Node^.PrevSibling) then
Node^.Index := Node^.PrevSibling^.Index + 1
else
Node^.Index := 0;
Inc(Destination^.ChildCount);
Include(Destination^.States, vsHasChildren);
AdjustTotalCount(Destination, Node^.TotalCount, True);
// Add the new node's height only if its parent is expanded (visibility is handled elsewhere).
if vsExpanded in Destination^.States then
AdjustTotalHeight(Destination, Node^.TotalHeight, True);
if FullyVisible[Node] then
Inc(FVisibleCount, CountVisibleChildren(Node) + 1);
end;
else
// amNoWhere: do nothing
end;
// Remove temporary states.
Node^.States := Node^.States - [vsChecking, vsCutOrCopy, vsDeleting, vsClearing];
// Update the hidden children flag of the parent.
if (Mode <> amNoWhere) and (Node^.Parent <> FRoot) then
begin
// If we have added a visible node then simply remove the all-children-hidden flag.
if vsVisible in Node^.States then
Exclude(Node^.Parent^.States, vsAllChildrenHidden)
else
// If we have added an invisible node and this is the only child node then
// make sure the all-children-hidden flag is in a determined state.
// If there were child nodes before then no action is needed.
if Node^.Parent^.ChildCount = 1 then
Include(Node^.Parent^.States, vsAllChildrenHidden);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InternalData(Node: PVirtualNode): Pointer;
begin
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalDisconnectNode(Node: PVirtualNode; KeepFocus: Boolean; Reindex: Boolean = True);
// Disconnects the given node from its parent and siblings. The node's pointer are not reset so they can still be used
// after return from this method (probably a very short time only!).
// If KeepFocus is True then the focused node is not reset. This is useful if the given node is reconnected to the tree
// immediately after return of this method and should stay being the focused node if it was it before.
// Note: Node must not be nil or the root node.
var
xParent,
Run: PVirtualNode;
Index: Integer;
AdjustHeight: Boolean;
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Node must neither be nil nor the root node.');
if (Node = FFocusedNode) and not KeepFocus then
begin
DoFocusNode(nil, False);
DoFocusChange(FFocusedNode, FFocusedColumn);
end;
if Node = FRangeAnchor then
ResetRangeAnchor;
// Update the hidden children flag of the parent.
if (Node^.Parent <> FRoot) and not (vsClearing in Node^.Parent^.States) then
DetermineHiddenChildrenFlag(Node^.Parent);
if not (vsDeleting in Node^.States) then
begin
// Some states are only temporary so take them out.
Node^.States := Node^.States - [vsChecking];
xParent := Node^.Parent;
Dec(xParent^.ChildCount);
AdjustHeight := (vsExpanded in xParent^.States);
if xParent^.ChildCount = 0 then
begin
xParent^.States := xParent^.States - [vsAllChildrenHidden, vsHasChildren];
if (xParent <> FRoot) and (vsExpanded in xParent^.States) then
begin
AdjustHeight := True;
Exclude(xParent^.States, vsExpanded);
end;
end;
AdjustTotalCount(xParent, -Integer(Node^.TotalCount), True);
if AdjustHeight then
AdjustTotalHeight(xParent, -Integer(Node^.TotalHeight), True);
if FullyVisible[Node] then
Dec(FVisibleCount, CountVisibleChildren(Node) + 1);
if Assigned(Node^.PrevSibling) then
Node^.PrevSibling^.NextSibling := Node^.NextSibling
else
xParent^.FirstChild := Node^.NextSibling;
if Assigned(Node^.NextSibling) then
begin
Node^.NextSibling^.PrevSibling := Node^.PrevSibling;
// Reindex all following nodes.
if Reindex then
begin
Run := Node^.NextSibling;
Index := Node^.Index;
while Assigned(Run) do
begin
Run^.Index := Index;
Inc(Index);
Run := Run^.NextSibling;
end;
end;
end
else
xParent^.LastChild := Node^.PrevSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalRemoveFromSelection(Node: PVirtualNode);
// Special version to mark a node to be no longer in the current selection. PackArray must
// be used to remove finally those entries.
var
Index: Integer;
begin
// Because pointers are always DWORD aligned we can simply increment all those
// which we want to have removed (see also PackArray) and still have the
// order in the list preserved.
if FindNodeInSelection(Node, Index, -1, -1) then
begin
Exclude(Node^.States, vsSelected);
Inc(PointerIncType(FSelection[Index]));
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateCache;
// Marks the cache as invalid.
begin
DoStateChange([tsValidationNeeded], [tsUseCache]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MarkCutCopyNodes;
// Sets the vsCutOrCopy style in every currently selected but not disabled node to indicate it is
// now part of a clipboard operation.
var
Nodes: TNodeArray;
I: Integer;
begin
Nodes := nil;
if FSelectionCount > 0 then
begin
// need the current selection sorted to exclude selected nodes which are children, grandchildren etc. of
// already selected nodes
Nodes := GetSortedSelection(False);
for I := 0 to High(Nodes) do
with Nodes[I]^ do
if not (vsDisabled in States) then
Include(States, vsCutOrCopy);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Loaded;
var
LastRootCount: Cardinal;
IsReadOnly: Boolean;
begin
inherited;
// If a root node count has been set during load of the tree then update its child structure now
// as this hasn't been done yet in this case.
if (tsNeedRootCountUpdate in FStates) and (FRoot^.ChildCount > 0) then
begin
DoStateChange([], [tsNeedRootCountUpdate]);
IsReadOnly := toReadOnly in FOptions.FMiscOptions;
Exclude(FOptions.FMiscOptions, toReadOnly);
LastRootCount := FRoot^.ChildCount;
FRoot^.ChildCount := 0;
BeginUpdate;
SetChildCount(FRoot, LastRootCount);
EndUpdate;
if IsReadOnly then
Include(FOptions.FMiscOptions, toReadOnly);
end;
// Prevent the object inspector at design time from marking the header as being modified
// when auto resize is enabled.
Updating;
try
FHeader.UpdateMainColumn;
FHeader.FColumns.FixPositions;
FHeader.RecalculateHeader;
if hoAutoResize in FHeader.FOptions then
FHeader.FColumns.AdjustAutoSize(InvalidColumn, True);
finally
Updated;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MainColumnChanged;
begin
DoCancelEdit;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MouseMove(Shift: TShiftState; X, Y: Integer);
var
R: TRect;
begin
// Remove current selection in case the user clicked somewhere in the window (but not a node)
// and moved the mouse.
if tsDrawSelPending in FStates then
begin
if CalculateSelectionRect(X, Y) then
begin
InvalidateRect(Handle, @FNewSelRect, False);
UpdateWindow(Handle);
if (Abs(FNewSelRect.Right - FNewSelRect.Left) > Mouse.DragThreshold) or
(Abs(FNewSelRect.Bottom - FNewSelRect.Top) > Mouse.DragThreshold) then
begin
if tsClearPending in FStates then
begin
DoStateChange([], [tsClearPending]);
ClearSelection;
end;
DoStateChange([tsDrawSelecting], [tsDrawSelPending]);
// reset to main column for multiselection
FocusedColumn := FHeader.MainColumn;
// The current rectangle may already include some node captions. Handle this.
if HandleDrawSelection(X, Y) then
InvalidateRect(Handle, nil, False);
end;
end;
end
else
begin
// If both wheel panning and auto scrolling are pending then the user moved the mouse while holding down the
// middle mouse button. This means panning is being used, hence remove the autoscroll flag.
if [tsWheelPanning, tsWheelScrolling] * FStates = [tsWheelPanning, tsWheelScrolling] then
begin
if ((Abs(FLastClickPos.X - X) >= Mouse.DragThreshold) or (Abs(FLastClickPos.Y - Y) >= Mouse.DragThreshold)) then
DoStateChange([], [tsWheelScrolling]);
end;
// Really start dragging if the mouse has been moved more than the threshold.
begin
if CanAutoScroll then
DoAutoScroll(X, Y);
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
AdjustPanningCursor(X, Y);
if not IsMouseSelecting then
begin
HandleHotTrack(X, Y);
inherited MouseMove(Shift, X, Y);
end
else
begin
// Handle draw selection if required, but don't do the work twice if the
// auto scrolling code already cares about the selection.
if not (tsScrolling in FStates) and CalculateSelectionRect(X, Y) then
begin
// If something in the selection changed then invalidate the entire
// tree instead trying to figure out the display rects of all changed nodes.
if HandleDrawSelection(X, Y) then
InvalidateRect(Handle, nil, False)
else
begin
UnionRect(R, OrderRect(FNewSelRect), OrderRect(FLastSelRect));
OffsetRect(R, FEffectiveOffsetX, FOffsetY);
InvalidateRect(Handle, @R, False);
end;
UpdateWindow(Handle);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Notification(AComponent: TComponent; Operation: TOperation);
begin
if (AComponent <> Self) and (Operation = opRemove) then
begin
// Check for components linked to the tree.
if AComponent = FImages then
begin
Images := nil;
if not (csDestroying in ComponentState) then
Invalidate;
end
else
if AComponent = FStateImages then
begin
StateImages := nil;
if not (csDestroying in ComponentState) then
Invalidate;
end
else
if AComponent = FCustomCheckImages then
begin
CustomCheckImages := nil;
FCheckImageKind := ckLightCheck;
if not (csDestroying in ComponentState) then
Invalidate;
end
else
if AComponent = PopupMenu then
PopupMenu := nil
else
// Check for components linked to the header.
if Assigned(FHeader) then
begin
if AComponent = FHeader.FImages then
FHeader.Images := nil
else
if AComponent = FHeader.PopupMenu then
FHeader.PopupMenu := nil;
end;
end;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.OriginalWMNCPaint(DC: HDC);
// Unfortunately, the painting for the non-client area in TControl is not always correct and does also not consider
// existing clipping regions, so it has been modified here to take this into account.
const
//todo InnerStyles: array[TBevelCut] of Integer = (0, BDR_SUNKENINNER, BDR_RAISEDINNER, 0);
// OuterStyles: array[TBevelCut] of Integer = (0, BDR_SUNKENOUTER, BDR_RAISEDOUTER, 0);
// EdgeStyles: array[TBevelKind] of Integer = (0, 0, BF_SOFT, BF_FLAT);
Ctl3DStyles: array[Boolean] of Integer = (BF_MONO, 0);
var
RC, RW: TRect;
EdgeSize: Integer;
Size: TSize;
begin
if True{todo(BevelKind <> bkNone)} or (BorderWidth > 0) then
begin
RC := Rect(0, 0, Width, Height);
Size := GetBorderDimensions;
InflateRect(RC, Size.cx, Size.cy);
RW := RC;
if True{todoBevelKind <> bkNone} then
begin
DrawEdge(DC, RC, BDR_RAISEDINNER{InnerStyles[BevelInner]} or 0{OuterStyles[BevelOuter]}, 15{Byte(BevelEdges)} or 0{EdgeStyles[BevelKind]} or
Ctl3DStyles[False]);
EdgeSize := 0;
// if BevelInner <> bvNone then
Inc(EdgeSize, 1{BevelWidth});
// if BevelOuter <> bvNone then
Inc(EdgeSize, 1{BevelWidth});
with RC do
begin
// if beLeft in BevelEdges then
Inc(Left, EdgeSize);
// if beTop in BevelEdges then
Inc(Top, EdgeSize);
// if beRight in BevelEdges then
Dec(Right, EdgeSize);
// if beBottom in BevelEdges then
Dec(Bottom, EdgeSize);
end;
end;
// Repaint only the part in the original clipping region and not yet drawn parts.
IntersectClipRect(DC, RC.Left, RC.Top, RC.Right, RC.Bottom);
// Determine inner rectangle to exclude (RC corresponds then to the client area).
InflateRect(RC, -BorderWidth, -BorderWidth);
// Remove the inner rectangle.
ExcludeClipRect(DC, RC.Left, RC.Top, RC.Right, RC.Bottom);
// Erase parts not drawn.
Brush.Color := FColors.BorderColor;
FillRect(DC, RW, Brush.Handle);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Paint;
// Window paint routine. Used when the tree window needs to be updated.
var
Window,R: TRect;
Target: TPoint;
begin
// The update rect has already been filled in WMPaint, as it is the window's update rect, which gets
// reset when BeginPaint is called (in the ancestor).
// The difference to the DC's clipbox is that it is also valid with internal paint operations used
// e.g. by the Explorer while dragging, but show window content while dragging is disabled.
if not IsRectEmpty(FUpdateRect) then
begin
Window := FUpdateRect;
Target := Window.TopLeft;
if hoVisible in FHeader.FOptions then
inc(Target.y,FHeader.Height);
if hoVisible in FHeader.FOptions then
begin
R := FHeaderRect;
FHeader.FColumns.PaintHeader(Canvas.Handle, R, FOffsetX);
end;
// The clipping rectangle is given in client coordinates of the window. We have to convert it into
// a sliding window of the tree image.
// OffsetRect(Window, -FEffectiveOffsetX, -FOffsetY); //theo 24.2.2007
OffsetRect(Window, 0, -FOffsetY); //theo 24.2.2007
PaintTree(Canvas, Window, Target, [poBackground, poColumnColor, poDrawFocusRect, poDrawDropMark, poDrawSelection,
poGridLines]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintCheckImage(const PaintInfo: TVTPaintInfo);
var
ForegroundColor: COLORREF;
{$ifdef ThemeSupport}
R: TRect;
Details: TThemedElementDetails;
{$endif ThemeSupport}
begin
with PaintInfo, ImageInfo[iiCheck] do
begin
{$ifdef ThemeSupport}
if (tsUseThemes in FStates) and (FCheckImageKind <> ckCustom) then
begin
R := Rect(XPos - 1, YPos, XPos + 16, YPos + 16);
Details.Element := teButton;
case Index of
0..8: // radio buttons
begin
Details.Part := BP_RADIOBUTTON;
Details.State := Index;
end;
9..20: // check boxes
begin
Details.Part := BP_CHECKBOX;
Details.State := Index - 8;
end;
21..24: // buttons
begin
Details.Part := BP_PUSHBUTTON;
Details.State := Index - 20;
end;
else
Details.Part := 0;
Details.State := 0;
end;
ThemeServices.DrawElement(Canvas.Handle, Details, R);
if Index in [21..24] then
UtilityImages.Draw(Canvas, XPos - 1, YPos, 4);
end
else
{$endif ThemeSupport}
with FCheckImages do
begin
if (vsSelected in Node^.States) and not Ghosted then
begin
if Focused or (toPopupMode in FOptions.FPaintOptions) then
ForegroundColor := ColorToRGB(FColors.FocusedSelectionColor)
else
ForegroundColor := ColorToRGB(FColors.UnfocusedSelectionColor);
end
else
ForegroundColor := GetRGBColor(BlendColor);
Draw(Canvas, XPos, YPos, Index, True); //later: draw transparent
// org code:
// ImageList_DrawEx(Handle, Index, Canvas.Handle, XPos, YPos, 0, 0, GetRGBColor(BkColor), ForegroundColor,
// ILD_TRANSPARENT);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintImage(const PaintInfo: TVTPaintInfo; ImageInfoIndex: TVTImageInfoIndex;
Images: TCustomImageList; DoOverlay: Boolean);
const
Style: array[TImageType] of Cardinal = (0, $0010{ILD_MASK});
var
OverlayImage: Integer;
OverlayGhosted: Boolean;
ExtraStyle: Cardinal;
ForegroundColor: COLORREF;
CutNode: Boolean;
PaintFocused: Boolean;
begin
with PaintInfo, ImageInfo[ImageInfoIndex], Images do
begin
CutNode := (vsCutOrCopy in Node^.States) and (tsCutPending in FStates);
PaintFocused := Focused or (toGhostedIfUnfocused in FOptions.FPaintOptions);
if (vsSelected in Node^.States) and not (Ghosted or CutNode) then
begin
if PaintFocused or (toPopupMode in FOptions.FPaintOptions) then
ForegroundColor := ColorToRGB(FColors.FocusedSelectionColor)
else
ForegroundColor := ColorToRGB(FColors.UnfocusedSelectionColor);
end
else
ForegroundColor := GetRGBColor(Color);
// Since the overlay image must be specified together with the image to draw
// it is meaningfull to retrieve it in advance.
if DoOverlay then
OverlayImage := GetImageIndex(PaintInfo.Node, ikOverlay, PaintInfo.Column, OverlayGhosted)
else
OverlayImage := -1;
if (vsDisabled in Node^.States) or not Enabled then
begin
// The internal handling for disabled images in TImageList destroys the forground color on Windows API level.
// Hence the canvas does not recognize the change and we have to restore the color manually.
ForegroundColor := ColorToRGB(Canvas.Font.Color);
// If the tree or the current node is disabled then let the VCL draw the image as it already
// contains code to convert the image to the system colors.
//todwin if OverlayImage > -1 then
// Images.DrawOverlay(Canvas, XPos, YPos, Index, OverlayImage, False)
// else
Images.Draw(Canvas, XPos, YPos, Index, False);
SetTextColor(Canvas.Handle, ForegroundColor);
end
else
begin
//todowin if OverlayImage > -1 then
// ExtraStyle := ILD_TRANSPARENT or ILD_OVERLAYMASK and IndexToOverlayMask(OverlayImage + 1)
// else
// ExtraStyle := ILD_TRANSPARENT;
// Blend image if enabled and the tree has the focus (or ghosted images must be drawn also if unfocused) ...
if (toUseBlendedImages in FOptions.FPaintOptions) and PaintFocused
// ... and the image is ghosted...
and (Ghosted or
// ... or it is not the check image and the node is selected (but selection is not for the entire row)...
((vsSelected in Node^.States) and
not (toFullRowSelect in FOptions.FSelectionOptions) and
not (toGridExtensions in FOptions.FMiscOptions)) or
// ... or the node must be shown in cut mode.
CutNode) then
ExtraStyle := ExtraStyle {todowinor ILD_BLEND50};
if (vsSelected in Node^.States) and not Ghosted then
ForegroundColor := clDefault{CLR_DEFAULT};
Images.Draw(Canvas,XPos,YPos,Index);
//todowin ImageList_DrawEx(Handle, Index, Canvas.Handle, XPos, YPos, 0, 0, GetRGBColor(BkColor), ForegroundColor,
// Style[ImageType] or ExtraStyle);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintNodeButton(xCanvas: TCanvas; Node: PVirtualNode; const R: TRect; ButtonX,
ButtonY: Integer; xBidiMode: TBiDiMode);
var
Bitmap: TBitmap;
XPos: Integer;
begin
if vsExpanded in Node^.States then
Bitmap := FMinusBM
else
Bitmap := FPlusBM;
// Draw the node's plus/minus button according to the directionality.
//b if BidiMode = bdLeftToRight then
XPos := R.Left + ButtonX;
//b else
//b XPos := R.Right - ButtonX - Bitmap.Width;
// Need to draw this masked.
xCanvas.Draw(XPos, R.Top + ButtonY, Bitmap);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintTreeLines(const PaintInfo: TVTPaintInfo; VAlignment, IndentSize: Integer;
LineImage: TLineImage);
var
I: Integer;
XPos,
Offset: Integer;
NewStyles: TLineImage;
begin
NewStyles := nil;
with PaintInfo do
begin
//b if BidiMode = bdLeftToRight then
//b begin
XPos := CellRect.Left;
Offset := FIndent;
//b end
//b else
//b begin
//b Offset := -Integer(FIndent);
//b XPos := CellRect.Right + Offset;
//b end;
case FLineMode of
lmBands:
if poGridLines in PaintInfo.PaintOptions then
begin
// Convert the line images in correct bands.
SetLength(NewStyles, Length(LineImage));
for I := IndentSize - 1 downto 0 do
begin
if vsExpanded in Node^.States then
NewStyles[I] := ltLeft
else
case LineImage[I] of
ltRight,
ltBottomRight,
ltTopDownRight,
ltTopRight:
NewStyles[I] := ltLeftBottom;
ltNone:
// Have to take over the image to the right of this one. A no line entry can never appear as
// last entry so I don't need an end check here.
if LineImage[I + 1] in [ltNone, ltTopRight] then
NewStyles[I] := NewStyles[I + 1]
else
NewStyles[I] := ltLeft;
ltTopDown:
// Have to check the image to the right of this one. A top down line can never appear as
// last entry so I don't need an end check here.
if LineImage[I + 1] in [ltNone, ltTopRight] then
NewStyles[I] := NewStyles[I + 1]
else
NewStyles[I] := ltLeft;
end;
end;
PaintInfo.Canvas.Font.Color := FColors.GridLineColor;
for I := 0 to IndentSize - 1 do
begin
DrawLineImage(PaintInfo, XPos, CellRect.Top, NodeHeight[Node] - 1, VAlignment, NewStyles[I],
{bBidiMode <> bdLeftToRight}False);
Inc(XPos, Offset);
end;
end;
else // lmNormal
PaintInfo.Canvas.Font.Color := FColors.TreeLineColor;
for I := 0 to IndentSize - 1 do
begin
DrawLineImage(PaintInfo, XPos, CellRect.Top, NodeHeight[Node], VAlignment, LineImage[I],
{bBidiMode <> bdLeftToRight}False);
Inc(XPos, Offset);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintSelectionRectangle(Target: TCanvas; WindowOrgX: Integer; const SelectionRect: TRect;
TargetRect: TRect);
// Helper routine to draw a selection rectangle in the mode determined by DrawSelectionMode.
var
BlendRect: TRect;
TextColorBackup,
BackColorBackup: COLORREF; // used to restore forground and background colors when drawing a selection rectangle
begin
if ((FDrawSelectionMode = smDottedRectangle) and not (tsUseThemes in FStates)) or
not MMXAvailable then
begin
// Classical selection rectangle using dotted borderlines.
TextColorBackup := GetTextColor(Target.Handle);
SetTextColor(Target.Handle, $FFFFFF);
//todowin BackColorBackup := GetBkColor(Target.Handle);
SetBkColor(Target.Handle, 0);
//todo Target.DrawFocusRect(SelectionRect);
SetTextColor(Target.Handle, TextColorBackup);
SetBkColor(Target.Handle, BackColorBackup);
end
else
begin
// Modern alpha blended style.
OffsetRect(TargetRect, WindowOrgX, 0);
if IntersectRect(BlendRect, OrderRect(SelectionRect), TargetRect) then
begin
OffsetRect(BlendRect, -WindowOrgX, 0);
VTAlphaBlend(0, Target.Handle, BlendRect, Point(0, 0), bmConstantAlphaAndColor, FSelectionBlendFactor,
ColorToRGB(FColors.SelectionRectangleBlendColor));
Target.Brush.Color := FColors.SelectionRectangleBorderColor;
Target.FrameRect(SelectionRect);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PanningWindowProc(var Message: TLMessage);
var
PS: TPaintStruct;
xCanvas: TCanvas;
begin
if Message.Msg = LM_PAINT then
begin
BeginPaint(FPanningWindow, PS);
xCanvas := TCanvas.Create;
xCanvas.Handle := PS.hdc;
try
xCanvas.Draw(0, 0, FPanningImage);
finally
xCanvas.Handle := 0;
xCanvas.Free;
EndPaint(FPanningWindow, PS);
end;
Message.Result := 0;
end
else
//todowin with Message do
// Result := DefWindowProc(FPanningWindow, Msg, wParam, lParam);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
ChunkSize: Integer): Boolean;
// Called while loading a tree structure, Node is already valid (allocated) at this point.
// The function handles the base and user chunks, any other chunk is marked as being unknown (result becomes False)
// and skipped. Descentants may handle them by overriding this method.
// Returns True if the chunk could be handled, otherwise False.
var
ChunkBody: TBaseChunkBody;
Run: PVirtualNode;
LastPosition: Integer;
begin
case ChunkType of
BaseChunk:
begin
// Load base chunk's body (chunk header has already been consumed).
if Version > 1 then
Stream.Read(ChunkBody, SizeOf(ChunkBody))
else
begin
with ChunkBody do
begin
// In version prior to 2 there was a smaller chunk body. Hence we have to read it entry by entry now.
Stream.Read(ChildCount, SizeOf(ChildCount));
Stream.Read(NodeHeight, SizeOf(NodeHeight));
// TVirtualNodeStates was a byte sized type in version 1
States := [];
Stream.Read(States, SizeOf(Byte));
// vsVisible is now in the place where vsSelected was before, but every node was visible in the old version
// so we need to fix this too.
if vsVisible in States then
Include(States, vsSelected)
else
Include(States, vsVisible);
Stream.Read(Align, SizeOf(Align));
Stream.Read(CheckState, SizeOf(CheckState));
Stream.Read(CheckType, SizeOf(CheckType));
end;
end;
with Node^ do
begin
// Set states first, in case the node is invisble.
States := ChunkBody.States;
NodeHeight := ChunkBody.NodeHeight;
AdjustTotalHeight(Node, NodeHeight);
Align := ChunkBody.Align;
CheckState := ChunkBody.CheckState;
CheckType := ChunkBody.CheckType;
// Create and read child nodes.
while ChunkBody.ChildCount > 0 do
begin
Run := MakeNewNode;
InternalConnectNode(Run, Node, Self, amAddChildLast);
ReadNode(Stream, Version, Run);
Dec(ChunkBody.ChildCount);
end;
end;
Result := True;
end;
UserChunk:
if ChunkSize > 0 then
begin
// need to know whether the data was read
LastPosition := Stream.Position;
DoLoadUserData(Node, Stream);
// compare stream position to learn whether the data was read
Result := Stream.Position > LastPosition;
// Improve stability by advancing the stream to the chunk's real end if
// the application did not read what has been written.
if not Result or (Stream.Position <> (LastPosition + ChunkSize)) then
Stream.Position := LastPosition + ChunkSize;
end
else
Result := True;
else
// unknown chunk, skip it
Stream.Position := Stream.Position + ChunkSize;
Result := False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ReadNode(Stream: TStream; Version: Integer; Node: PVirtualNode);
// Reads the anchor chunk of each node and initiates reading the sub chunks for this node
var
xHeader: TChunkHeader;
EndPosition: Integer;
begin
with Stream do
begin
// Read anchor chunk of the node.
Stream.Read(xHeader, SizeOf(xHeader));
if xHeader.ChunkType = NodeChunk then
begin
EndPosition := Stream.Position + xHeader.ChunkSize;
// Read all subchunks until the indicated chunk end position is reached in the stream.
while Position < EndPosition do
begin
// Read new chunk header.
Stream.Read(xHeader, SizeOf(xHeader));
ReadChunk(Stream, Version, Node, xHeader.ChunkType, xHeader.ChunkSize);
end;
// If the last chunk does not end at the given end position then there is something wrong.
if Position <> EndPosition then
ShowError(SCorruptStream2, hcTFCorruptStream2);
end
else
ShowError(SCorruptStream1, hcTFCorruptStream1);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.RedirectFontChangeEvent(xCanvas: TCanvas);
begin
if @xCanvas.Font.OnChange <> @FOldFontChange then
begin
FOldFontChange := xCanvas.Font.OnChange;
xCanvas.Font.OnChange := @FontChanged;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.RemoveFromSelection(Node: PVirtualNode);
var
Index: Integer;
begin
Assert(Assigned(Node), 'Node must not be nil!');
if vsSelected in Node^.States then
begin
Exclude(Node^.States, vsSelected);
if FindNodeInSelection(Node, Index, -1, -1) and (Index < FSelectionCount - 1) then
Move(FSelection[Index + 1], FSelection[Index], (FSelectionCount - Index - 1) * 4);
if FSelectionCount > 0 then
Dec(FSelectionCount);
SetLength(FSelection, FSelectionCount);
if FSelectionCount = 0 then
ResetRangeAnchor;
Change(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ResetRangeAnchor;
// Called when there is no selected node anymore and the selection range anchor needs a new value.
begin
FRangeAnchor := FFocusedNode;
FLastSelectionLevel := -1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.RestoreFontChangeEvent(xCanvas: TCanvas);
begin
xCanvas.Font.OnChange := FOldFontChange;
FOldFontChange := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SelectNodes(StartNode, EndNode: PVirtualNode; AddOnly: Boolean);
// Selects a range of nodes and unselects all other eventually selected nodes which are not in this range if
// AddOnly is False.
// EndNode must be visible while StartNode does not necessarily as in the case where the last focused node is the start
// node but it is a child of a node which has been collapsed previously. In this case the first visible parent node
// is used as start node. StartNode can be nil in which case the very first node in the tree is used.
var
NodeFrom,
NodeTo,
LastAnchor: PVirtualNode;
Index: Integer;
begin
Assert(Assigned(EndNode), 'EndNode must not be nil!');
ClearTempCache;
if StartNode = nil then
StartNode := FRoot^.FirstChild
else
if not FullyVisible[StartNode] then
begin
StartNode := GetPreviousVisible(StartNode);
if StartNode = nil then
StartNode := FRoot^.FirstChild
end;
if CompareNodePositions(StartNode, EndNode) < 0 then
begin
NodeFrom := StartNode;
NodeTo := EndNode;
end
else
begin
NodeFrom := EndNode;
NodeTo := StartNode;
end;
// The range anchor will be reset by the following call.
LastAnchor := FRangeAnchor;
if not AddOnly then
InternalClearSelection;
while NodeFrom <> NodeTo do
begin
InternalCacheNode(NodeFrom);
NodeFrom := GetNextVisible(NodeFrom);
end;
// select last node too
InternalCacheNode(NodeFrom);
// now add them all in "one" step
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
if Assigned(LastAnchor) and FindNodeInSelection(LastAnchor, Index, -1, -1) then
FRangeAnchor := LastAnchor;
end;
//----------------------------------------------------------------------------------------------------------------------
{bprocedure TBaseVirtualTree.SetBiDiMode(Value: TBiDiMode);
begin
inherited;
RecreateWnd;
end;}
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFocusedNodeAndColumn(Node: PVirtualNode; Column: TColumnIndex);
var
OldColumn: TColumnIndex;
begin
OldColumn := FFocusedColumn;
FFocusedColumn := Column;
// Initiate the focus change chain.
FocusedNode := Node;
// Check if the change was accepted.
if FFocusedNode = Node then
CancelEditNode
else
// If the user did not accept the new cell to focus then set also the focused column back
// to its original state.
FFocusedColumn := OldColumn;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SkipNode(Stream: TStream);
// Skips the data for the next node in the given stream (including the child nodes).
var
xHeader: TChunkHeader;
begin
with Stream do
begin
// read achor chunk of the node
Stream.Read(xHeader, SizeOf(xHeader));
if xHeader.ChunkType = NodeChunk then
Stream.Position := Stream.Position + xHeader.ChunkSize
else
ShowError(SCorruptStream1, hcTFCorruptStream1);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
(*todovar
PanningWindowClass: TWndClass = (
style: 0;
lpfnWndProc: @DefWindowProc;
cbClsExtra: 0;
cbWndExtra: 0;
hInstance: 0;
hIcon: 0;
hCursor: 0;
hbrBackground: 0;
lpszMenuName: nil;
lpszClassName: 'VTPanningWindow'
);
*)
procedure TBaseVirtualTree.StartWheelPanning(Position: TPoint);
// Called when wheel panning should start. A little helper window is created to indicate the reference position,
// which determines in which direction and how far wheel panning/scrolling will happen.
//--------------- local function --------------------------------------------
function CreateClipRegion: HRGN;
// In order to avoid doing all the transparent drawing ourselves we use a
// window region for the wheel window.
// Since we only work on a very small image (32x32 pixels) this is acceptable.
var
Start, X, Y: Integer;
Temp: HRGN;
begin
Assert(not FPanningImage.Empty, 'Invalid wheel panning image.');
// Create an initial region on which we operate.
Result := CreateRectRgn(0, 0, 0, 0);
with FPanningImage, Canvas do
begin
for Y := 0 to Height - 1 do
begin
Start := -1;
for X := 0 to Width - 1 do
begin
// Start a new span if we found a non-transparent pixel and no span is currently started.
if (Start = -1) and (Pixels[X, Y] <> clFuchsia) then
Start := X
else
if (Start > -1) and (Pixels[X, Y] = clFuchsia) then
begin
// A non-transparent span is finished. Add it to the result region.
Temp := CreateRectRgn(Start, Y, X, Y + 1);
CombineRgn(Result, Result, Temp, RGN_OR);
DeleteObject(Temp);
Start := -1;
end;
end;
// If there is an open span then add this also to the result region.
if Start > -1 then
begin
Temp := CreateRectRgn(Start, Y, Width, Y + 1);
CombineRgn(Result, Result, Temp, RGN_OR);
DeleteObject(Temp);
end;
end;
end;
// The resulting region is used as window region so we must not delete it.
// Windows will own it after the assignment below.
end;
//--------------- end local function ----------------------------------------
var
TempClass: TWndClass;
ClassRegistered: Boolean;
ImageName: string;
begin
(*// Set both panning and scrolling flag. One will be removed shortly depending on whether the middle mouse button is
// released before the mouse is moved or vice versa. The first case is referred to as wheel scrolling while the
// latter is called wheel panning.
StopTimer(ScrollTimer);
DoStateChange([tsWheelPanning, tsWheelScrolling]);
// Register the helper window class.
PanningWindowClass.hInstance := HInstance;
ClassRegistered := GetClassInfo(HInstance, PanningWindowClass.lpszClassName, TempClass);
if not ClassRegistered or (TempClass.lpfnWndProc <> @DefWindowProc) then
begin
if ClassRegistered then
Windows.UnregisterClass(PanningWindowClass.lpszClassName, HInstance);
Windows.RegisterClass(PanningWindowClass);
end;
// Create the helper window and show it at the given position without activating it.
with ClientToScreen(Position) do
FPanningWindow := CreateWindowEx(WS_EX_TOOLWINDOW, PanningWindowClass.lpszClassName, nil, WS_POPUP, X - 16, Y - 16,
32, 32, Handle, 0, HInstance, nil);
FPanningImage := TBitmap.Create;
if Integer(FRangeX) > ClientWidth then
begin
if Integer(FRangeY) > ClientHeight then
ImageName := 'VT_MOVEALL'
else
ImageName := 'VT_MOVEEW'
end
else
ImageName := 'VT_MOVENS';
FPanningImage.LoadFromResourceName(HInstance, ImageName);
SetWindowRgn(FPanningWindow, CreateClipRegion, False);
{$ifdef COMPILER_6_UP}
SetWindowLong(FPanningWindow, GWL_WNDPROC, Integer(Classes.MakeObjectInstance(PanningWindowProc)));
{$else}
SetWindowLong(FPanningWindow, GWL_WNDPROC, Integer(MakeObjectInstance(PanningWindowProc)));
{$endif}
ShowWindow(FPanningWindow, SW_SHOWNOACTIVATE);
// Setup the panscroll timer and capture all mouse input.
SetFocus;
SetCapture(Handle);
SetTimer(Handle, ScrollTimer, 20, nil);*)
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StopWheelPanning;
// Stops panning if currently active and destroys the helper window.
var
Instance: Pointer;
begin
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
// Release the mouse capture and stop the panscroll timer.
StopTimer(ScrollTimer);
ReleaseCapture;
DoStateChange([], [tsWheelPanning, tsWheelScrolling]);
// Destroy the helper window.
Instance := Pointer(GetWindowLong(FPanningWindow, GWL_WNDPROC));
//todowin DestroyWindow(FPanningWindow);
//todowin if Instance <> @DefWindowProc then
//todowin {$ifdef COMPILER_6_UP}
//todowin Classes.FreeObjectInstance(Instance);
//todowin {$else}
//todowin FreeObjectInstance(Instance);
//todowin {$endif}
FPanningWindow := 0;
FPanningImage.Free;
FPanningImage := nil;
DeleteObject(FPanningCursor);
FPanningCursor := 0;
//todowin Windows.SetCursor(Screen.Cursors[Cursor]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StructureChange(Node: PVirtualNode; Reason: TChangeReason);
begin
AdviseChangeEvent(True, Node, Reason);
if FUpdateCount = 0 then
begin
if (FChangeDelay > 0) and not (tsSynchMode in FStates) then
StartTimer(StructureChangeTimer, FChangeDelay)
// SetTimer(Handle, StructureChangeTimer, FChangeDelay, nil)
else
DoStructureChange(Node, Reason);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.SuggestDropEffect(Source: TObject; Shift: TShiftState; Pt: TPoint;
AllowedEffects: Integer): Integer;
// determines the drop action to take if the drag'n drop operation ends on this tree
// Note: Source can be any Delphi object not just a virtual tree
begin
Result := AllowedEffects;
{todo
// prefer MOVE if source and target are the same control, otherwise whatever is allowed as initial value
if Assigned(Source) and (Source = Self) then
if (AllowedEffects and DROPEFFECT_MOVE) <> 0 then
Result := DROPEFFECT_MOVE
else // no change
else
// drag between different applicatons
if (AllowedEffects and DROPEFFECT_COPY) <> 0 then
Result := DROPEFFECT_COPY;
// consider modifier keys and what is allowed at the moment, if none of the following conditions apply then
// the initial value just set is used
if ssCtrl in Shift then
begin
// copy or link
if ssShift in Shift then
begin
// link
if (AllowedEffects and DROPEFFECT_LINK) <> 0 then
Result := DROPEFFECT_LINK;
end
else
begin
// copy
if (AllowedEffects and DROPEFFECT_COPY) <> 0 then
Result := DROPEFFECT_COPY;
end;
end
else
begin
// move, link or default
if ssShift in Shift then
begin
// move
if (AllowedEffects and DROPEFFECT_MOVE) <> 0 then
Result := DROPEFFECT_MOVE;
end
else
begin
// link or default
if ssAlt in Shift then
begin
// link
if (AllowedEffects and DROPEFFECT_LINK) <> 0 then
Result := DROPEFFECT_LINK;
end;
// else default
end;
end; }
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ToggleSelection(StartNode, EndNode: PVirtualNode);
// Switchs the selection state of a range of nodes.
// Note: This method is specifically designed to help selecting ranges with the keyboard and considers therefore
// the range anchor.
var
NodeFrom,
NodeTo: PVirtualNode;
NewSize: Integer;
Position: Integer;
begin
Assert(Assigned(EndNode), 'EndNode must not be nil!');
if StartNode = nil then
StartNode := FRoot^.FirstChild
else
if not FullyVisible[StartNode] then
StartNode := GetPreviousVisible(StartNode);
Position := CompareNodePositions(StartNode, EndNode);
// nothing to do if start and end node are the same
if Position <> 0 then
begin
if Position < 0 then
begin
NodeFrom := StartNode;
NodeTo := EndNode;
end
else
begin
NodeFrom := EndNode;
NodeTo := StartNode;
end;
ClearTempCache;
// 1) toggle the start node if it is before the range anchor
if CompareNodePositions(NodeFrom, FRangeAnchor) < 0 then
if not (vsSelected in NodeFrom^.States) then
InternalCacheNode(NodeFrom)
else
InternalRemoveFromSelection(NodeFrom);
// 2) toggle all nodes within the range
NodeFrom := GetNextVisible(NodeFrom);
while NodeFrom <> NodeTo do
begin
if not (vsSelected in NodeFrom^.States) then
InternalCacheNode(NodeFrom)
else
InternalRemoveFromSelection(NodeFrom);
NodeFrom := GetNextVisible(NodeFrom);
end;
// 3) toggle end node if it is after the range anchor
if CompareNodePositions(NodeFrom, FRangeAnchor) > 0 then
if not (vsSelected in NodeFrom^.States) then
InternalCacheNode(NodeFrom)
else
InternalRemoveFromSelection(NodeFrom);
// Do some housekeeping if there was a change.
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
end;
// If the range went over the anchor then we need to reselect it.
if not (vsSelected in FRangeAnchor^.States) then
InternalCacheNode(FRangeAnchor);
if FTempNodeCount > 0 then
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UnselectNodes(StartNode, EndNode: PVirtualNode);
// Deselects a range of nodes.
// EndNode must be visible while StartNode must not as in the case where the last focused node is the start node
// but it is a child of a node which has been collapsed previously. In this case the first visible parent node
// is used as start node. StartNode can be nil in which case the very first node in the tree is used.
var
NodeFrom,
NodeTo: PVirtualNode;
NewSize: Integer;
begin
Assert(Assigned(EndNode), 'EndNode must not be nil!');
if StartNode = nil then
StartNode := FRoot^.FirstChild
else
if not FullyVisible[StartNode] then
begin
StartNode := GetPreviousVisible(StartNode);
if StartNode = nil then
StartNode := FRoot^.FirstChild
end;
if CompareNodePositions(StartNode, EndNode) < 0 then
begin
NodeFrom := StartNode;
NodeTo := EndNode;
end
else
begin
NodeFrom := EndNode;
NodeTo := StartNode;
end;
while NodeFrom <> NodeTo do
begin
InternalRemoveFromSelection(NodeFrom);
NodeFrom := GetNextVisible(NodeFrom);
end;
// Deselect last node too.
InternalRemoveFromSelection(NodeFrom);
// Do some housekeeping.
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateDesigner;
var
ParentForm: TCustomForm;
begin
if (csDesigning in ComponentState) and not (csUpdating in ComponentState) then
begin
ParentForm := GetParentForm(Self);
if Assigned(ParentForm) and Assigned(ParentForm.Designer) then
ParentForm.Designer.Modified;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateHeaderRect;
// Calculates the rectangle the header occupies in non-client area.
// These coordinates are in window rectangle.
var
xOffsetX,
xOffsetY: Integer;
EdgeSize: Integer;
Size: TSize;
begin
FHeaderRect := Rect(0, 0, Width, Height);
// Consider borders...
Size := GetBorderDimensions;
InflateRect(FHeaderRect, Size.cx, Size.cy);
// ... and bevels.
xOffsetX := BorderWidth;
xOffsetY := BorderWidth;
{todoif BevelKind <> bkNone then
begin
EdgeSize := 0;
if BevelInner <> bvNone then
Inc(EdgeSize, BevelWidth);
if BevelOuter <> bvNone then
Inc(EdgeSize, BevelWidth);
if beLeft in BevelEdges then
Inc(xOffsetX, EdgeSize);
if beTop in BevelEdges then
Inc(xOffsetY, EdgeSize);
end;}
InflateRect(FHeaderRect, -xOffsetX, -xOffsetY);
if hoVisible in FHeader.FOptions then
begin
if FHeaderRect.Left <= FHeaderRect.Right then
FHeaderRect.Bottom := FHeaderRect.Top + Integer(FHeader.FHeight)
else
FHeaderRect := Rect(0, 0, 0, 0);
end
else
FHeaderRect.Bottom := FHeaderRect.Top;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateEditBounds;
// Used to update the bounds of the current node editor if editing is currently active.
var
R: TRect;
Dummy: Integer;
CurrentAlignment: TAlignment;
CurrentBidiMode: TBidiMode;
begin
if tsEditing in FStates then
begin
if vsMultiline in FFocusedNode^.States then
R := GetDisplayRect(FFocusedNode, FEditColumn, True, False)
else
R := GetDisplayRect(FFocusedNode, FEditColumn, True, True);
if (toGridExtensions in FOptions.FMiscOptions) then
begin
// Adjust edit bounds depending on alignment and bidi mode.
if FEditColumn = NoColumn then
begin
CurrentAlignment := Alignment;
//b CurrentBidiMode := BiDiMode;
end
else
begin
CurrentAlignment := FHeader.Columns[FEditColumn].FAlignment;
//b CurrentBidiMode := FHeader.Columns[FEditColumn].FBidiMode;
end;
// Consider bidi mode here. In RTL context does left alignment actually mean right alignment and vice versa.
//b if CurrentBidiMode <> bdLeftToRight then
//b ChangeBiDiModeAlignment(CurrentAlignment);
if CurrentAlignment = taLeftJustify then
FHeader.Columns.GetColumnBounds(FEditColumn, Dummy, R.Right)
else
FHeader.Columns.GetColumnBounds(FEditColumn, R.Left, Dummy);
end;
if toShowHorzGridLines in TreeOptions.PaintOptions then
Dec(R.Bottom);
FEditLink.SetBounds(R);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
const
ScrollMasks: array[Boolean] of Cardinal = (0, SIF_DISABLENOSCROLL);
const // Region identifiers for GetRandomRgn
CLIPRGN = 1;
METARGN = 2;
APIRGN = 3;
SYSRGN = 4;
(*function GetRandomRgn(DC: HDC; Rgn: HRGN; iNum: Integer): Integer; stdcall; external 'GDI32.DLL';
procedure TBaseVirtualTree.UpdateWindowAndDragImage(const Tree: TBaseVirtualTree; TreeRect: TRect; UpdateNCArea,
ReshowDragImage: Boolean);
// Method to repaint part of the window area which is not covered by the drag image and to initiate a recapture
// of the drag image.
// Note: This method must only be called during a drag operation and the tree passed in is the one managing the current
// drag image (so it is the actual drag source).
var
DragRegion, // the region representing the drag image
UpdateRegion, // the unclipped region within the tree to be updated
NCRegion: HRGN; // the region representing the non-client area of the tree
DragRect,
NCRect: TRect;
RedrawFlags: Cardinal;
VisibleTreeRegion: HRGN;
DC: HDC;
begin
if IntersectRect(TreeRect, TreeRect, ClientRect) then
begin
// Retrieve the visible region of the window. This is important to avoid overpainting parts of other windows
// which overlap this one.
VisibleTreeRegion := CreateRectRgn(0, 0, 1, 1);
DC := GetDCEx(Handle, 0, DCX_CACHE or DCX_WINDOW or DCX_CLIPSIBLINGS or DCX_CLIPCHILDREN);
GetRandomRgn(DC, VisibleTreeRegion, SYSRGN);
ReleaseDC(Handle, DC);
// In Win9x the returned visible region is given in client coordinates. We need it in screen coordinates, though.
if not IsWinNT then
with ClientToScreen(Point(0, 0)) do
OffsetRgn(VisibleTreeRegion, X, Y);
// The drag image will figure out itself what part of the rectangle can be recaptured.
// Recapturing is not done by taking a snapshot of the screen, but by letting the tree draw itself
// into the back bitmap of the drag image. So the order here is unimportant.
Tree.FDragImage.RecaptureBackground(Self, TreeRect, VisibleTreeRegion, UpdateNCArea, ReshowDragImage);
// Calculate the screen area not covered by the drag image and which needs an update.
DragRect := Tree.FDragImage.GetDragImageRect;
MapWindowPoints(0, Handle, DragRect, 2);
DragRegion := CreateRectRgnIndirect(DragRect);
// Start with non-client area if requested.
if UpdateNCArea then
begin
// Compute the part of the non-client area which must be updated.
// Determine the outer rectangle of the entire tree window.
GetWindowRect(Handle, NCRect);
// Express the tree window rectangle in client coordinates (because RedrawWindow wants them so).
MapWindowPoints(0, Handle, NCRect, 2);
NCRegion := CreateRectRgnIndirect(NCRect);
// Determine client rect in screen coordinates and create another region for it.
UpdateRegion := CreateRectRgnIndirect(ClientRect);
// Create a region which only contains the NC part by subtracting out the client area.
CombineRgn(NCRegion, NCRegion, UpdateRegion, RGN_DIFF);
// Subtract also out what is hidden by the drag image.
CombineRgn(NCRegion, NCRegion, DragRegion, RGN_DIFF);
RedrawWindow(Handle, nil, NCRegion, RDW_FRAME or RDW_NOERASE or RDW_NOCHILDREN or RDW_INVALIDATE or RDW_VALIDATE or
RDW_UPDATENOW);
DeleteObject(NCRegion);
DeleteObject(UpdateRegion);
end;
UpdateRegion := CreateRectRgnIndirect(TreeRect);
RedrawFlags := RDW_INVALIDATE or RDW_VALIDATE or RDW_UPDATENOW or RDW_NOERASE or RDW_NOCHILDREN;
// Remove the part of the update region which is covered by the drag image.
CombineRgn(UpdateRegion, UpdateRegion, DragRegion, RGN_DIFF);
RedrawWindow(Handle, nil, UpdateRegion, RedrawFlags);
DeleteObject(UpdateRegion);
DeleteObject(DragRegion);
DeleteObject(VisibleTreeRegion);
end;
end;*)
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ValidateCache;
// Starts cache validation if not already done by adding this instance to the worker thread's waiter list
// (if not already there) and signalling the thread it can start validating.
begin exit;
// Wait for thread to stop validation if it is currently validating this tree's cache.
InterruptValidation;
FStartIndex := 0;
if tsValidationNeeded in FStates then
begin
// Tell the thread this tree needs actually something to do.
WorkerThread.AddTree(Self);
WorkEvent.SetEvent;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ValidateNodeDataSize(var Size: Integer);
begin
Size := 0;
if Assigned(FOnGetNodeDataSize) then
FOnGetNodeDataSize(Self, Size);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WndProc(var Message: TLMessage);
var
Handled: Boolean;
begin
Handled := False;
// Try the header whether it needs to take this message.
if Assigned(FHeader) and (FHeader.FStates <> []) then
Handled := FHeader.HandleMessage(Message);
if not Handled then
begin
// For auto drag mode, let tree handle itself, instead of TControl.
if not (csDesigning in ComponentState) and
((Message.Msg = LM_LBUTTONDOWN) or (Message.Msg = LM_LBUTTONDBLCLK)) then
begin
if (DragMode = dmAutomatic) and (DragKind = dkDrag) then
begin
if IsControlMouseMsg(TLMMouse(Message)) then
Handled := True;
if not Handled then
begin
ControlState := ControlState + [csLButtonDown];
Dispatch(Message); // overrides TControl's BeginDrag
Handled := True;
end;
end;
end;
if not Handled and Assigned(FHeader) then
Handled := FHeader.HandleMessage(Message);
if not Handled then
begin
if (Message.Msg in [LM_NCLBUTTONDOWN{todo, LM_NCRBUTTONDOWN, LM_NCMBUTTONDOWN}]) and not Focused and CanFocus then
SetFocus;
inherited;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WriteChunks(Stream: TStream; Node: PVirtualNode);
// Writes the core chunks for Node into the stream.
// Note: Descentants can optionally override this method to add other node specific chunks.
// Keep in mind that this method is also called for the root node. Using this fact in descentants you can
// create a kind of "global" chunks not directly bound to a specific node.
var
xHeader: TChunkHeader;
LastPosition,
ChunkSize: Integer;
Chunk: TBaseChunk;
Run: PVirtualNode;
begin
with Stream do
begin
// 1. The base chunk...
LastPosition := Position;
Chunk.Header.ChunkType := BaseChunk;
with Node^, Chunk do
begin
Body.ChildCount := ChildCount;
Body.NodeHeight := NodeHeight;
// Some states are only temporary so take them out as they make no sense at the new location.
Body.States := States - [vsChecking, vsCutOrCopy, vsDeleting, vsInitialUserData, vsHeightMeasured];
Body.Align := Align;
Body.CheckState := CheckState;
Body.CheckType := CheckType;
Body.Reserved := 0;
end;
// write the base chunk
Write(Chunk, SizeOf(Chunk));
// 2. ... directly followed by the child node chunks (actually they are child chunks of
// the base chunk)
if vsInitialized in Node^.States then
begin
Run := Node^.FirstChild;
while Assigned(Run) do
begin
WriteNode(Stream, Run);
Run := Run^.NextSibling;
end;
end;
FinishChunkHeader(Stream, LastPosition, Position);
// 3. write user data
LastPosition := Position;
xHeader.ChunkType := UserChunk;
Write(xHeader, SizeOf(xHeader));
DoSaveUserData(Node, Stream);
// check if the application actually wrote data
ChunkSize := Position - LastPosition - SizeOf(TChunkHeader);
// seek back to start of chunk if nothing has been written
if ChunkSize = 0 then
begin
Position := LastPosition;
Size := Size - SizeOf(xHeader);
end
else
FinishChunkHeader(Stream, LastPosition, Position);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WriteNode(Stream: TStream; Node: PVirtualNode);
// Writes the "cover" chunk for Node to Stream and initiates writing child nodes and chunks.
var
LastPosition: Integer;
xHeader: TChunkHeader;
begin
// Initialize the node first if necessary and wanted.
if toInitOnSave in FOptions.FMiscOptions then
begin
if not (vsInitialized in Node^.States) then
InitNode(Node);
if (vsHasChildren in Node^.States) and (Node^.ChildCount = 0) then
InitChildren(Node);
end;
with Stream do
begin
LastPosition := Position;
// Emit the anchor chunk.
xHeader.ChunkType := NodeChunk;
Write(xHeader, SizeOf(xHeader));
// Write other chunks to stream taking their size into this chunk's size.
WriteChunks(Stream, Node);
// Update chunk size.
FinishChunkHeader(Stream, LastPosition, Position);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.AbsoluteIndex(Node: PVirtualNode): Cardinal;
begin
Result := 0;
while Assigned(Node) and (Node <> FRoot) do
begin
if not (vsInitialized in Node^.States) then
InitNode(Node);
if Assigned(Node^.PrevSibling) then
begin
// if there's a previous sibling then add its total count to the result
Node := Node^.PrevSibling;
Inc(Result, Node^.TotalCount);
end
else
begin
Node := Node^.Parent;
if Node <> FRoot then
Inc(Result);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.AddChild(xParent: PVirtualNode; UserData: Pointer = nil): PVirtualNode;
// Adds a new node to the given parent node. This is simply done by increasing the child count of the
// parent node. If Parent is nil then the new node is added as (last) top level node.
// UserData can be used to set the first 4 bytes of the user data area to an initial value which can be used
// in OnInitNode and will also cause to trigger the OnFreeNode event (if <> nil) even if the node is not yet
// "officially" initialized.
// AddChild is a compatibility method and will implicitly validate the parent node. This is however
// against the virtual paradigm and hence I dissuade from its usage.
var
NodeData: ^Pointer;
begin
if not (toReadOnly in FOptions.FMiscOptions) then
begin
CancelEditNode;
if xParent = nil then
xParent := FRoot;
if not (vsInitialized in xParent^.States) then
InitNode(xParent);
// Locally stop updates of the tree in order to avoid usage of the new node before it is correctly set up.
// If the update count was 0 on enter then there will be a correct update at the end of this method.
Inc(FUpdateCount);
try
SetChildCount(xParent, xParent^.ChildCount + 1);
// Update the hidden children flag of the parent. Nodes are added as being visible by default.
Exclude(xParent^.States, vsAllChildrenHidden);
finally
Dec(FUpdateCount);
end;
Result := xParent^.LastChild;
// Check if there is initial user data and there is also enough user data space allocated.
if Assigned(UserData) then
if FNodeDataSize >= 4 then
begin
NodeData := Pointer(PChar(@Result^.Data) + FTotalInternalDataSize);
NodeData^ := UserData;
Include(Result^.States, vsInitialUserData);
end
else
ShowError(SCannotSetUserData, hcTFCannotSetUserData);
if FUpdateCount = 0 then
begin
ValidateCache;
if tsStructureChangePending in FStates then
begin
if xParent = FRoot then
StructureChange(nil, crChildAdded)
else
StructureChange(xParent, crChildAdded);
end;
if (toAutoSort in FOptions.FAutoOptions) and (FHeader.FSortColumn > InvalidColumn) then
Sort(xParent, FHeader.FSortColumn, FHeader.FSortDirection, True);
InvalidateToBottom(xParent);
UpdateScrollbars(True);
end;
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AddFromStream(Stream: TStream; TargetNode: PVirtualNode);
// loads nodes from the given stream and adds them to TargetNode
// the current content is not cleared before the load process starts (see also LoadFromStream)
var
ThisID: TMagicID;
Version,
Count: Cardinal;
Node: PVirtualNode;
begin
if not (toReadOnly in FOptions.FMiscOptions) then
begin
// check first whether this is a stream we can read
Stream.ReadBuffer(ThisID, SizeOf(TMagicID));
if (ThisID[0] = MagicID[0]) and
(ThisID[1] = MagicID[1]) and
(ThisID[2] = MagicID[2]) and
(ThisID[5] = MagicID[5]) then
begin
Version := Word(ThisID[3]);
if Version <= VTTreeStreamVersion then
begin
BeginUpdate;
try
if Version < 2 then
Count := MaxInt
else
Stream.ReadBuffer(Count, SizeOf(Count));
while (Stream.Position < Stream.Size) and (Count > 0) do
begin
Dec(Count);
Node := MakeNewNode;
InternalConnectNode(Node, TargetNode, Self, amAddChildLast);
InternalAddFromStream(Stream, Version, Node);
end;
if TargetNode = FRoot then
DoNodeCopied(nil)
else
DoNodeCopied(TargetNode);
finally
EndUpdate;
end;
end
else
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
end
else
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AfterConstruction;
begin
inherited;
if FRoot = nil then
InitRootNode;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Assign(Source: TPersistent);
begin
if (Source is TBaseVirtualTree) and not (toReadOnly in FOptions.FMiscOptions) then
with Source as TBaseVirtualTree do
begin
Self.Align := Align;
Self.Anchors := Anchors;
Self.AutoScrollDelay := AutoScrollDelay;
Self.AutoScrollInterval := AutoScrollInterval;
Self.AutoSize := AutoSize;
Self.Background := Background;
// Self.BevelEdges := BevelEdges;
// Self.BevelInner := BevelInner;
// Self.BevelKind := BevelKind;
// Self.BevelOuter := BevelOuter;
// Self.BevelWidth := BevelWidth;
//b Self.BiDiMode := BiDiMode;
Self.BorderStyle := BorderStyle;
Self.BorderWidth := BorderWidth;
Self.ChangeDelay := ChangeDelay;
Self.CheckImageKind := CheckImageKind;
Self.Color := Color;
Self.Colors.Assign(Colors);
Self.Constraints.Assign(Constraints);
Self.DefaultNodeHeight := DefaultNodeHeight;
Self.DefaultPasteMode := DefaultPasteMode;
Self.DragCursor := DragCursor;
Self.Enabled := Enabled;
Self.Font := Font;
Self.Header := Header;
Self.HintAnimation := HintAnimation;
Self.HintMode := HintMode;
Self.HotCursor := HotCursor;
Self.Images := Images;
// Self.ImeMode := ImeMode;
// Self.ImeName := ImeName;
Self.Indent := Indent;
Self.Margin := Margin;
Self.NodeAlignment := NodeAlignment;
Self.NodeDataSize := NodeDataSize;
Self.TreeOptions := TreeOptions;
//b Self.ParentBiDiMode := ParentBiDiMode;
Self.ParentColor := ParentColor;
Self.ParentFont := ParentFont;
Self.ParentShowHint := ParentShowHint;
Self.PopupMenu := PopupMenu;
Self.RootNodeCount := RootNodeCount;
Self.ScrollBarOptions := ScrollBarOptions;
Self.ShowHint := ShowHint;
Self.StateImages := StateImages;
Self.TabOrder := TabOrder;
Self.TabStop := TabStop;
Self.Visible := Visible;
Self.SelectionCurveRadius := SelectionCurveRadius;
Self.SelectionBlendFactor := SelectionBlendFactor;
end
else
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.BeginSynch;
// Starts the synchronous update mode (if not already active).
begin
if not (csDestroying in ComponentState) then
begin
if FSynchUpdateCount = 0 then
begin
DoUpdating(usBeginSynch);
// Stop all timers...
StopTimer(ChangeTimer);
StopTimer(StructureChangeTimer);
StopTimer(ExpandTimer);
StopTimer(EditTimer);
StopTimer(HeaderTimer);
StopTimer(ScrollTimer);
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
DoStateChange([], [tsEditPending, tsScrollPending, tsScrolling, tsIncrementalSearching]);
// ...and trigger pending update states.
if tsStructureChangePending in FStates then
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
if tsChangePending in FStates then
DoChange(FLastChangedNode);
end
else
DoUpdating(usSynch);
end;
Inc(FSynchUpdateCount);
DoStateChange([tsSynchMode]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.BeginUpdate;
begin
if not (csDestroying in ComponentState) then
begin
if FUpdateCount = 0 then
begin
DoUpdating(usBegin);
SetUpdateState(True);
end
else
DoUpdating(usUpdate);
end;
Inc(FUpdateCount);
DoStateChange([tsUpdating]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CancelCutOrCopy;
// Resets nodes which are marked as being cut.
var
Run: PVirtualNode;
begin
if ([tsCutPending, tsCopyPending] * FStates) <> [] then
begin
Run := FRoot^.FirstChild;
while Assigned(Run) do
begin
if vsCutOrCopy in Run^.States then
Exclude(Run^.States, vsCutOrCopy);
Run := GetNextNoInit(Run);
end;
end;
DoStateChange([], [tsCutPending, tsCopyPending]);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CancelEditNode: Boolean;
// Called by the application or the current edit link to cancel the edit action.
begin
if HandleAllocated and ([tsEditing, tsEditPending] * FStates <> []) then
Result := DoCancelEdit
else
Result := True;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CanFocus: Boolean;
var
Form: TCustomForm;
begin
Result := inherited CanFocus;
if Result and not (csDesigning in ComponentState) then
begin
Form := GetParentForm(Self);
Result := (Form = nil) or (Form.Enabled and Form.Visible);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Clear;
begin
if not (toReadOnly in FOptions.FMiscOptions) or (csDestroying in ComponentState) then
begin
BeginUpdate;
try
InterruptValidation;
if IsEditing then
CancelEditNode;
if ClipboardStates * FStates <> [] then
begin
//x OleSetClipBoard(nil);
DoStateChange([], ClipboardStates);
end;
ClearSelection;
FFocusedNode := nil;
FLastSelected := nil;
FCurrentHotNode := nil;
DeleteChildren(FRoot, True);
FVisibleCount := 0;
FOffsetX := 0;
FOffsetY := 0;
{$ifdef UseLocalMemoryManager}
FNodeMemoryManager.Clear;
{$endif UseLocalMemoryManager}
finally
EndUpdate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearSelection;
var
Node: PVirtualNode;
Dummy: Integer;
R: TRect;
Counter: Integer;
begin
if (FSelectionCount > 0) and not (csDestroying in ComponentState) then
begin
if (FUpdateCount = 0) and HandleAllocated and (FVisibleCount > 0) then
begin
// Iterate through nodes currently visible in the client area and invalidate them.
Node := GetNodeAt(0, 0, True, Dummy);
if Assigned(Node) then
R := GetDisplayRect(Node, NoColumn, False);
Counter := FSelectionCount;
while Assigned(Node) do
begin
R.Bottom := R.Top + Integer(NodeHeight[Node]);
if vsSelected in Node^.States then
begin
InvalidateRect(Handle, @R, False);
Dec(Counter);
// Only try as many nodes as are selected.
if Counter = 0 then
Break;
end;
R.Top := R.Bottom;
if R.Top > ClientHeight then
Break;
Node := GetNextVisibleNoInit(Node);
end;
end;
InternalClearSelection;
Change(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CopyTo(Source: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean): PVirtualNode;
// A simplified CopyTo method to allow to copy nodes to the root of another tree.
begin
Result := CopyTo(Source, Tree.FRoot, Mode, ChildrenOnly);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CopyTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean): PVirtualNode;
// Copies Source and all its child nodes to Target.
// Mode is used to specify further where to add the new node actually (as sibling of Target or as child of Target).
// Result is the newly created node to which source has been copied if ChildrenOnly is False or just contains Target
// in the other case.
// ChildrenOnly determines whether to copy also the source node or only its child nodes.
var
TargetTree: TBaseVirtualTree;
Stream: TMemoryStream;
begin
Assert(TreeFromNode(Source) = Self, 'The source tree must contain the source node.');
Result := nil;
if (Mode <> amNoWhere) and Assigned(Source) and (Source <> FRoot) then
begin
// Assume that an empty destination means the root in this (the source) tree.
if Target = nil then
begin
TargetTree := Self;
Target := FRoot;
Mode := amAddChildFirst;
end
else
TargetTree := TreeFromNode(Target);
if not (toReadOnly in TargetTree.FOptions.FMiscOptions) then
begin
if Target = TargetTree.FRoot then
begin
case Mode of
amInsertBefore:
Mode := amAddChildFirst;
amInsertAfter:
Mode := amAddChildLast;
end;
end;
Stream := TMemoryStream.Create;
try
// Write all nodes into a temprary stream depending on the ChildrenOnly flag.
if not ChildrenOnly then
WriteNode(Stream, Source)
else
begin
Source := Source^.FirstChild;
while Assigned(Source) do
begin
WriteNode(Stream, Source);
Source := Source^.NextSibling;
end;
end;
// Now load the serialized nodes into the target node (tree).
TargetTree.BeginUpdate;
try
Stream.Position := 0;
while Stream.Position < Stream.Size do
begin
Result := TargetTree.MakeNewNode;
InternalConnectNode(Result, Target, TargetTree, Mode);
TargetTree.InternalAddFromStream(Stream, VTTreeStreamVersion, Result);
if not DoNodeCopying(Result, Target) then
begin
TargetTree.DeleteNode(Result);
Result := nil;
end
else
DoNodeCopied(Result);
end;
if ChildrenOnly then
Result := Target;
finally
TargetTree.EndUpdate;
end;
finally
Stream.Free;
end;
with TargetTree do
begin
InvalidateCache;
if FUpdateCount = 0 then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
end;
StructureChange(Source, crNodeCopied);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CopyToClipBoard;
//xvar
//x DataObject: IDataObject;
begin
if FSelectionCount > 0 then
begin
//x DataObject := TVTDataObject.Create(Self, True) as IDataObject;
//x if OleSetClipBoard(DataObject) = S_OK then
//x begin
//x MarkCutCopyNodes;
//x DoStateChange([tsCopyPending]);
//x Invalidate;
//x end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CutToClipBoard;
//xvar
//x DataObject: IDataObject;
begin
if (FSelectionCount > 0) and not (toReadOnly in FOptions.FMiscOptions) then
begin
//x DataObject := TVTDataObject.Create(Self, True) as IDataObject;
//x if OleSetClipBoard(DataObject) = S_OK then
//x begin
//x MarkCutCopyNodes;
//x DoStateChange([tsCutPending], [tsCopyPending]);
//x Invalidate;
//x end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DeleteChildren(Node: PVirtualNode; ResetHasChildren: Boolean = False);
// Removes all children and their children from memory without changing the vsHasChildren style by default.
var
Run,
Mark: PVirtualNode;
LastTop,
LastLeft: Integer;
ParentVisible: Boolean;
begin
if (Node^.ChildCount > 0) and not (toReadOnly in FOptions.FMiscOptions) then
begin
Assert(not (tsIterating in FStates), 'Deleting nodes during tree iteration leads to invalid pointers.');
// The code below uses some flags for speed improvements which may cause invalid pointers if updates of
// the tree happen. Hence switch updates off until we have finished the operation.
Inc(FUpdateCount);
try
InterruptValidation;
LastLeft := -FEffectiveOffsetX;
LastTop := FOffsetY;
// Make a local copy of the visibility state of this node to speed up
// adjusting the visible nodes count.
ParentVisible := Node = FRoot;
if not ParentVisible then
ParentVisible := FullyVisible[Node] and (vsExpanded in Node^.States);
// Show that we are clearing the child list, to avoid registering structure change events.
Include(Node^.States, vsClearing);
Run := Node^.LastChild;
while Assigned(Run) do
begin
if ParentVisible and (vsVisible in Run^.States) then
Dec(FVisibleCount);
Include(Run^.States, vsDeleting);
Mark := Run;
Run := Run^.PrevSibling;
// Important, to avoid exchange of invalid pointers while disconnecting the node.
if Assigned(Run) then
Run^.NextSibling := nil;
DeleteNode(Mark);
end;
Exclude(Node^.States, vsClearing);
if ResetHasChildren then
Exclude(Node^.States, vsHasChildren);
if Node <> FRoot then
Exclude(Node^.States, vsExpanded);
Node^.ChildCount := 0;
if (Node = FRoot) or (vsDeleting in Node^.States) then
begin
Node^.TotalHeight := FDefaultNodeHeight + NodeHeight[Node];
Node^.TotalCount := 1;
end
else
begin
AdjustTotalHeight(Node, NodeHeight[Node]);
AdjustTotalCount(Node, 1);
end;
Node^.FirstChild := nil;
Node^.LastChild := nil;
finally
Dec(FUpdateCount);
end;
InvalidateCache;
if FUpdateCount = 0 then
begin
ValidateCache;
UpdateScrollbars(True);
// Invalidate entire tree if it scrolled e.g. to make the last node also the
// bottom node in the treeview.
if (LastLeft <> FOffsetX) or (LastTop <> FOffsetY) then
Invalidate
else
InvalidateToBottom(Node);
end;
StructureChange(Node, crChildDeleted);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DeleteNode(Node: PVirtualNode; Reindex: Boolean = True);
var
LastTop,
LastLeft: Integer;
LastParent: PVirtualNode;
WasInSynchMode: Boolean;
ParentClearing: Boolean;
begin
if Assigned(Node) and (Node <> FRoot) and not (toReadOnly in FOptions.FMiscOptions) then
begin
Assert(not (tsIterating in FStates), 'Deleting nodes during tree iteration leads to invalid pointers.');
// Determine parent node for structure change notification.
ParentClearing := vsClearing in Node^.Parent^.States;
LastParent := Node^.Parent;
if not ParentClearing then
begin
if LastParent = FRoot then
StructureChange(nil, crChildDeleted)
else
StructureChange(LastParent, crChildDeleted);
end;
LastLeft := -FEffectiveOffsetX;
LastTop := FOffsetY;
if vsSelected in Node^.States then
begin
if FUpdateCount = 0 then
begin
// Go temporarily into sync mode to avoid a delayed change event for the node
// when unselecting.
WasInSynchMode := tsSynchMode in FStates;
Include(FStates, tsSynchMode);
RemoveFromSelection(Node);
if not WasInSynchMode then
Exclude(FStates, tsSynchMode);
InvalidateToBottom(LastParent);
end
else
InternalRemoveFromSelection(Node);
end
else
InvalidateToBottom(LastParent);
if tsHint in FStates then
begin
Application.CancelHint;
DoStateChange([], [tsHint]);
end;
DeleteChildren(Node);
InternalDisconnectNode(Node, False, Reindex);
DoFreeNode(Node);
if not ParentClearing then
begin
DetermineHiddenChildrenFlag(LastParent);
InvalidateCache;
if FUpdateCount = 0 then
begin
ValidateCache;
UpdateScrollbars(True);
// Invalidate entire tree if it scrolled e.g. to make the last node also the
// bottom node in the treeview.
if (LastLeft <> FOffsetX) or (LastTop <> FOffsetY) then
Invalidate;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DeleteSelectedNodes;
// Deletes all currently selected nodes (including their child nodes).
var
Nodes: TNodeArray;
I: Integer;
LevelChange: Boolean;
begin
Nodes := nil;
if (FSelectionCount > 0) and not (toReadOnly in FOptions.FMiscOptions) then
begin
BeginUpdate;
try
Nodes := GetSortedSelection(True);
for I := High(Nodes) downto 1 do
begin
LevelChange := Nodes[I]^.Parent <> Nodes[I - 1]^.Parent;
DeleteNode(Nodes[I], LevelChange);
end;
DeleteNode(Nodes[0]);
finally
EndUpdate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.EditNode(Node: PVirtualNode; Column: TColumnIndex): Boolean;
// Application triggered edit event for the given node.
// Returns True if the tree started editing otherwise False.
begin
Assert(Assigned(Node), 'Node must not be nil.');
Assert((Column > InvalidColumn) and (Column < FHeader.Columns.Count),
'Column must be a valid column index (-1 if no header is shown).');
Result := tsEditing in FStates;
// If the tree is already editing then we don't disrupt this.
if not Result and not (toReadOnly in FOptions.FMiscOptions) then
begin
FocusedNode := Node;
if Assigned(FFocusedNode) and (Node = FFocusedNode) and CanEdit(FFocusedNode, Column) then
begin
FEditColumn := Column;
if not (vsInitialized in Node^.States) then
InitNode(Node);
DoEdit;
Result := tsEditing in FStates;
end
else
Result := False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.EndEditNode: Boolean;
// Called by the application or the current edit link to finish the edit action.
begin
if [tsEditing, tsEditPending] * FStates <> [] then
Result := DoEndEdit
else
Result := True;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.EndSynch;
begin
if FSynchUpdateCount > 0 then
Dec(FSynchUpdateCount);
if not (csDestroying in ComponentState) then
begin
if FSynchUpdateCount = 0 then
begin
DoStateChange([], [tsSynchMode]);
DoUpdating(usEndSynch);
end
else
DoUpdating(usSynch);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.EndUpdate;
var
NewSize: Integer;
begin
if FUpdateCount > 0 then
Dec(FUpdateCount);
if not (csDestroying in ComponentState) then
begin
if (FUpdateCount = 0) and (tsUpdating in FStates) then
begin
if tsUpdateHiddenChildrenNeeded in FStates then
begin
DetermineHiddenChildrenFlagAllNodes;
Exclude(FStates, tsUpdateHiddenChildrenNeeded);
end;
DoStateChange([], [tsUpdating]);
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
end;
ValidateCache;
if HandleAllocated then
UpdateScrollBars(True);
if tsStructureChangePending in FStates then
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
if tsChangePending in FStates then
DoChange(FLastChangedNode);
if toAutoSort in FOptions.FAutoOptions then
SortTree(FHeader.FSortColumn, FHeader.FSortDirection, True);
SetUpdateState(False);
if HandleAllocated then
Invalidate;
end;
if FUpdateCount = 0 then
DoUpdating(usEnd)
else
DoUpdating(usUpdate);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ExecuteAction(xAction: TBasicAction): Boolean;
// Some support for standard actions.
begin
Result := inherited ExecuteAction(xAction);
if not Result then
begin
Result := xAction is TEditSelectAll;
if Result then
SelectAll(False)
else
begin
Result := xAction is TEditCopy;
if Result then
CopyToClipboard
else
if not (toReadOnly in FOptions.FMiscOptions) then
begin
Result := xAction is TEditCut;
if Result then
CutToClipboard
else
begin
Result := xAction is TEditPaste;
if Result then
PasteFromClipboard
else
begin
Result := xAction is TEditDelete;
if Result then
DeleteSelectedNodes
end;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FinishCutOrCopy;
// Deletes nodes which are marked as being cutted.
var
Run: PVirtualNode;
begin
if tsCutPending in FStates then
begin
Run := FRoot^.FirstChild;
while Assigned(Run) do
begin
if vsCutOrCopy in Run^.States then
DeleteNode(Run);
Run := GetNextNoInit(Run);
end;
DoStateChange([], [tsCutPending]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FlushClipboard;
// Used to render the data which is currently on the clipboard (finishes delayed rendering).
begin
if ClipboardStates * FStates <> [] then
begin
DoStateChange([tsClipboardFlushing]);
//x OleFlushClipboard;
CancelCutOrCopy;
DoStateChange([], [tsClipboardFlushing]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FullCollapse(Node: PVirtualNode = nil);
// This routine collapses all expanded nodes in the subtree given by Node or the whole tree if Node is FRoot or nil.
// Only nodes which are expanded will be collapsed. This excludes uninitialized nodes but nodes marked as visible
// will still be collapsed if they are expanded.
var
Stop: PVirtualNode;
begin
if FRoot^.TotalCount > 1 then
begin
if Node = FRoot then
Node := nil;
DoStateChange([tsCollapsing]);
BeginUpdate;
try
Stop := Node;
Node := GetLastVisibleNoInit(Node);
if Assigned(Node) then
begin
repeat
if [vsHasChildren, vsExpanded] * Node^.States = [vsHasChildren, vsExpanded] then
ToggleNode(Node);
Node := GetPreviousNoInit(Node);
until Node = Stop;
// Collapse the start node too.
if Assigned(Node) and ([vsHasChildren, vsExpanded] * Node^.States = [vsHasChildren, vsExpanded]) then
ToggleNode(Node);
end;
finally
EndUpdate;
DoStateChange([], [tsCollapsing]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FullExpand(Node: PVirtualNode = nil);
// This routine expands all collapsed nodes in the subtree given by Node or the whole tree if Node is FRoot or nil.
// All nodes on the way down are initialized so this procedure might take a long time.
// Since all nodes are validated, the tree cannot make use of optimatizations. Hence it is counter productive and you
// should consider avoiding its use.
var
Stop: PVirtualNode;
begin
if FRoot^.TotalCount > 1 then
begin
DoStateChange([tsExpanding]);
BeginUpdate;
try
if Node = nil then
begin
Node := FRoot^.FirstChild;
Stop := nil;
end
else
begin
Stop := Node^.NextSibling;
if Stop = nil then
begin
Stop := Node;
repeat
Stop := Stop^.Parent;
until (Stop = FRoot) or Assigned(Stop^.NextSibling);
if Stop = FRoot then
Stop := nil
else
Stop := Stop^.NextSibling;
end;
end;
// Initialize the start node. Others will be initialized in GetNext.
if not (vsInitialized in Node^.States) then
InitNode(Node);
repeat
if not (vsExpanded in Node^.States) then
ToggleNode(Node);
Node := GetNext(Node);
until Node = Stop;
finally
EndUpdate;
DoStateChange([], [tsExpanding]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetControlsAlignment: TAlignment;
begin
Result := FAlignment;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetDisplayRect(Node: PVirtualNode; Column: TColumnIndex; TextOnly: Boolean;
Unclipped: Boolean = False): TRect;
// Determines the client coordinates the given node covers, depending on scrolling, expand state etc.
// If the given node cannot be found (because one of its parents is collapsed or it is invisible) then an empty
// rectangle is returned.
// If TextOnly is True then only the text bounds are returned, that is, the resulting rectangle's left and right border
// are updated according to bidi mode, alignment and text width of the node.
// If Unclipped is True (which only makes sense if also TextOnly is True) then the calculated text rectangle is
// not clipped if the text does not entirely fit into the text space. This is special handling needed for hints.
// If Column is -1 then the entire client width is used before determining the node's width otherwise the bounds of the
// particular column are used.
// Note: Column must be a valid column and is used independent of whether the header is visible or not.
var
Temp: PVirtualNode;
Offset: Cardinal;
xIndent,
TextWidth: Integer;
MainColumnHit,
Ghosted: Boolean;
CurrentBidiMode: TBidiMode;
CurrentAlignment: TAlignment;
begin
Assert(Assigned(Node), 'Node must not be nil.');
Assert(Node <> FRoot, 'Node must not be the hidden root node.');
MainColumnHit := (Column + 1) in [0, FHeader.MainColumn + 1];
if not (vsInitialized in Node^.States) then
InitNode(Node);
Result := Rect(0, 0, 0, 0);
// Check whether the node is visible (determine indentation level btw.).
Temp := Node;
xIndent := 0;
while Temp <> FRoot do
begin
if not (vsVisible in Temp^.States) or not (vsExpanded in Temp^.Parent^.States) then
Exit;
Temp := Temp^.Parent;
if MainColumnHit and (Temp <> FRoot) then
Inc(xIndent, FIndent);
end;
// Here we know the node is visible.
Offset := 0;
if tsUseCache in FStates then
begin
// If we can use the position cache then do a binary search to find a cached node which is as close as possible
// to the current node. Iterate then through all following and visible nodes and sum up their heights.
Temp := FindInPositionCache(Node, Offset);
while Assigned(Temp) and (Temp <> Node) do
begin
Inc(Offset, NodeHeight[Temp]);
Temp := GetNextVisibleNoInit(Temp);
end;
end
else
begin
// If the cache is not available then go straight through all nodes up to the root and sum up their heights.
Temp := Node;
repeat
Temp := GetPreviousVisibleNoInit(Temp);
if Temp = nil then
Break;
Inc(Offset, NodeHeight[Temp]);
until False;
end;
Result := Rect(0, Offset, Max(FRangeX, ClientWidth), Offset + NodeHeight[Node]);
// Limit left and right bounds to the given column (if any) and move bounds according to current scroll state.
if Column > NoColumn then
begin
FHeader.FColumns.GetColumnBounds(Column, Result.Left, Result.Right);
// The right column border is not part of this cell.
Dec(Result.Right);
OffsetRect(Result, 0, FOffsetY);
end
else
OffsetRect(Result, -FEffectiveOffsetX, FOffsetY);
// Limit left and right bounds further if only the text area is required.
if TextOnly then
begin
// Start with the offset of the text in the column and consider the indentation level too.
Offset := FMargin + xIndent;
// If the text of a node is involved then we have to consider directionality and alignment too.
if Column = NoColumn then
begin
//b CurrentBidiMode := BidiMode;
CurrentAlignment := Alignment;
end
else
begin
//b CurrentBidiMode := FHeader.FColumns[Column].BidiMode;
CurrentAlignment := FHeader.FColumns[Column].Alignment;
end;
TextWidth := DoGetNodeWidth(Node, Column);
if MainColumnHit then
begin
if toShowRoot in FOptions.FPaintOptions then
Inc(Offset, FIndent);
if (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages) and (Node^.CheckType <> ctNone) then
Inc(Offset, FCheckImages.Width + 2);
end;
// Consider associated images.
if Assigned(FStateImages) and (GetImageIndex(Node, ikState, Column, Ghosted) > -1) then
Inc(Offset, FStateImages.Width + 2);
if Assigned(FImages) and (GetImageIndex(Node, ikNormal, Column, Ghosted) > -1) then
Inc(Offset, FImages.Width + 2);
// Offset contains now the distance from the left or right border of the rectangle (depending on bidi mode).
// Now consider the alignment too and calculate the final result.
//b if CurrentBidiMode = bdLeftToRight then
//b begin
Inc(Result.Left, Offset);
// Left-to-right reading does not need any special adjustment of the alignment.
//b end
//b else
//b begin
//b Dec(Result.Right, Offset);
//b
//b // Consider bidi mode here. In RTL context does left alignment actually mean right alignment and vice versa.
//b ChangeBiDiModeAlignment(CurrentAlignment);
//b end;
if Unclipped then
begin
// The caller requested the text coordinates unclipped. This means they must be calculated so as would
// there be enough space, regardless of column bounds etc.
// The layout still depends on the available space too, because this determines the position
// of the unclipped text rectangle.
if Result.Right - Result.Left < TextWidth then
//b if CurrentBidiMode = bdLeftToRight then
CurrentAlignment := taLeftJustify;
//b else
//b CurrentAlignment := taRightJustify;
case CurrentAlignment of
taCenter:
begin
Result.Left := (Result.Left + Result.Right - TextWidth) div 2;
Result.Right := Result.Left + TextWidth;
end;
taRightJustify:
Result.Left := Result.Right - TextWidth;
else // taLeftJustify
Result.Right := Result.Left + TextWidth;
end;
end
else
// Modify rectangle only if the text fits entirely into the given room.
if Result.Right - Result.Left > TextWidth then
case CurrentAlignment of
taCenter:
begin
Result.Left := (Result.Left + Result.Right - TextWidth) div 2;
Result.Right := Result.Left + TextWidth;
end;
taRightJustify:
Result.Left := Result.Right - TextWidth;
else // taLeftJustify
Result.Right := Result.Left + TextWidth;
end;
end;
if hoVisible in FHeader.FOptions then
inc(Result.Top,FHeader.Height);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirst: PVirtualNode;
// Returns the first node in the tree.
begin
Result := FRoot^.FirstChild;
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstChild(Node: PVirtualNode): PVirtualNode;
// Returns the first child of the given node. The result node is initialized before exit.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot^.FirstChild
else
begin
if not (vsInitialized in Node^.States) then
InitNode(Node);
if vsHasChildren in Node^.States then
begin
if Node^.ChildCount = 0 then
InitChildren(Node);
Result := Node^.FirstChild;
end
else
Result := nil;
end;
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstCutCopy: PVirtualNode;
// Returns the first node in the tree which is currently marked for a clipboard operation.
// See also GetNextCutCopy for comments on initialization.
begin
Result := GetNextCutCopy(nil);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstInitialized: PVirtualNode;
// Returns the first node which is already initialized.
begin
Result := FRoot^.FirstChild;
if Assigned(Result) and not (vsInitialized in Result^.States) then
Result := GetNextInitialized(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstNoInit: PVirtualNode;
begin
Result := FRoot^.FirstChild;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstSelected: PVirtualNode;
// Returns the first node in the current selection.
begin
Result := GetNextSelected(nil);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstVisible: PVirtualNode;
// Returns the first visible node in the tree. If necessary nodes are initialized on demand.
begin
if vsHasChildren in FRoot^.States then
begin
Result := FRoot;
if Result^.ChildCount = 0 then
InitChildren(Result);
// Child nodes are the first choice if possible.
if Assigned(Result^.FirstChild) then
begin
Result := GetFirstChild(Result);
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
if not (vsVisible in Result^.States) then
begin
repeat
// Is there a next sibling?
if Assigned(Result^.NextSibling) then
begin
Result := Result^.NextSibling;
// The visible state can be removed during initialization so init the node first.
if not (vsInitialized in Result^.States) then
InitNode(Result);
if vsVisible in Result^.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result^.Parent <> FRoot then
Result := Result^.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end
else
Result := nil;
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstVisibleChild(Node: PVirtualNode): PVirtualNode;
// Returns the first visible child node of Node. If necessary nodes are initialized on demand.
begin
Result := GetFirstChild(Node);
if Assigned(Result) and not (vsVisible in Result^.States) then
Result := GetNextVisibleSibling(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstVisibleChildNoInit(Node: PVirtualNode): PVirtualNode;
// Returns the first visible child node of Node.
begin
if Node = nil then
Node := FRoot;
Result := Node^.FirstChild;
if Assigned(Result) and not (vsVisible in Result^.States) then
Result := GetNextVisibleSiblingNoInit(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstVisibleNoInit: PVirtualNode;
// Returns the first visible node in the tree. No initialization is performed.
begin
if vsHasChildren in FRoot^.States then
begin
Result := FRoot;
// Child nodes are the first choice if possible.
if Assigned(Result^.FirstChild) then
begin
Result := Result^.FirstChild;
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
if not (vsVisible in Result^.States) then
begin
repeat
// Is there a next sibling?
if Assigned(Result^.NextSibling) then
begin
Result := Result^.NextSibling;
if vsVisible in Result^.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result^.Parent <> FRoot then
Result := Result^.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end
else
Result := nil;
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.GetHitTestInfoAt(X, Y: Integer; Relative: Boolean; var HitInfo: THitInfo);
// Determines the node that occupies the specified point or nil if there's none. The parameter Relative determines
// whether to consider X and Y as being client coordinates (if True) or as being absolute tree coordinates.
// HitInfo is filled with flags describing the hit further.
var
ColLeft,
ColRight: Integer;
NodeTop: Integer;
InitialColumn,
NextColumn: TColumnIndex;
CurrentBidiMode: TBidiMode;
CurrentAlignment: TAlignment;
begin
HitInfo.HitNode := nil;
HitInfo.HitPositions := [];
HitInfo.HitColumn := NoColumn;
// Determine if point lies in the tree's client area.
if X < 0 then
Include(HitInfo.HitPositions, hiToLeft)
else
if X > Max(FRangeX, ClientWidth) then
Include(HitInfo.HitPositions, hiToRight);
if Y < 0 then
Include(HitInfo.HitPositions, hiAbove)
else
if Y > Max(FRangeY, ClientHeight) then
Include(HitInfo.HitPositions, hiBelow);
// Convert position into absolute coordinate if necessary.
if Relative then
begin
if X > Header.Columns.GetVisibleFixedWidth then
Inc(X, FEffectiveOffsetX);
Inc(Y, -FOffsetY);
end;
if hoVisible in FHeader.FOptions then
dec(Y,FHeader.Height);
// If the point is in the tree area then check the nodes.
if HitInfo.HitPositions = [] then
begin
HitInfo.HitNode := GetNodeAt(X, Y, False, NodeTop);
if HitInfo.HitNode = nil then
Include(HitInfo.HitPositions, hiNowhere)
else
begin
// At this point we need some info about the node, so it must be initialized.
if not (vsInitialized in HitInfo.HitNode^.States) then
InitNode(HitInfo.HitNode);
if FHeader.UseColumns then
begin
HitInfo.HitColumn := FHeader.Columns.GetColumnAndBounds(Point(X, Y), ColLeft, ColRight, False);
// If auto column spanning is enabled then look for the last non empty column.
if toAutoSpanColumns in FOptions.FAutoOptions then
begin
InitialColumn := HitInfo.HitColumn;
// Search to the left of the hit column for empty columns.
while (HitInfo.HitColumn > NoColumn) and ColumnIsEmpty(HitInfo.HitNode, HitInfo.HitColumn) do
begin
NextColumn := FHeader.FColumns.GetPreviousVisibleColumn(HitInfo.HitColumn);
if NextColumn = InvalidColumn then
Break;
HitInfo.HitColumn := NextColumn;
Dec(ColLeft, FHeader.FColumns[NextColumn].Width);
end;
// Search to the right of the hit column for empty columns.
repeat
InitialColumn := FHeader.FColumns.GetNextVisibleColumn(InitialColumn);
if (InitialColumn = InvalidColumn) or not ColumnIsEmpty(HitInfo.HitNode, InitialColumn) then
Break;
Inc(ColRight, FHeader.FColumns[InitialColumn].Width);
until False;
end;
// Make the X position and the right border relative to the start of the column.
Dec(X, ColLeft);
Dec(ColRight, ColLeft);
end
else
begin
HitInfo.HitColumn := NoColumn;
ColRight := Max(FRangeX, ClientWidth);
end;
ColLeft := 0;
if HitInfo.HitColumn = InvalidColumn then
Include(HitInfo.HitPositions, hiNowhere)
else
begin
// From now on X is in "column" coordinates (relative to the left column border).
HitInfo.HitPositions := [hiOnItem];
if HitInfo.HitColumn = NoColumn then
begin
//b CurrentBidiMode := BidiMode;
CurrentAlignment := Alignment;
end
else
begin
//b CurrentBidiMode := FHeader.FColumns[HitInfo.HitColumn].BidiMode;
CurrentAlignment := FHeader.FColumns[HitInfo.HitColumn].Alignment;
end;
//b if CurrentBidiMode = bdLeftToRight then
DetermineHitPositionLTR(HitInfo, X, ColRight, CurrentAlignment);
//b else
//b DetermineHitPositionRTL(HitInfo, X, ColRight, CurrentAlignment);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLast(Node: PVirtualNode = nil): PVirtualNode;
// Returns the very last node in the tree branch given by Node and initializes the nodes all the way down including the
// result. By using Node = nil the very last node in the tree is returned.
var
Next: PVirtualNode;
begin
Result := GetLastChild(Node);
while Assigned(Result) do
begin
// Test if there is a next last child. If not keep the node from the last run.
// Otherwise use the next last child.
Next := GetLastChild(Result);
if Next = nil then
Break;
Result := Next;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastInitialized(Node: PVirtualNode): PVirtualNode;
// Returns the very last initialized child node in the tree branch given by Node.
begin
Result := GetLastNoInit(Node);
if Assigned(Result) and not (vsInitialized in Result^.States) then
Result := GetPreviousInitialized(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastNoInit(Node: PVirtualNode = nil): PVirtualNode;
// Returns the very last node in the tree branch given by Node without initialization.
var
Next: PVirtualNode;
begin
Result := GetLastChildNoInit(Node);
while Assigned(Result) do
begin
// Test if there is a next last child. If not keep the node from the last run.
// Otherwise use the next last child.
Next := GetLastChildNoInit(Result);
if Next = nil then
Break;
Result := Next;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastChild(Node: PVirtualNode): PVirtualNode;
// Determines the last child of the given node and initializes it if there is one.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot^.LastChild
else
begin
if not (vsInitialized in Node^.States) then
InitNode(Node);
if vsHasChildren in Node^.States then
begin
if Node^.ChildCount = 0 then
InitChildren(Node);
Result := Node^.LastChild;
end
else
Result := nil;
end;
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastChildNoInit(Node: PVirtualNode): PVirtualNode;
// Determines the last child of the given node but does not initialize it.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot^.LastChild
else
begin
if vsHasChildren in Node^.States then
Result := Node^.LastChild
else
Result := nil;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastVisible(Node: PVirtualNode = nil): PVirtualNode;
// Returns the very last visible node in the tree and initializes nodes all the way down including the result node.
var
Next: PVirtualNode;
begin
Result := GetLastVisibleChild(Node);
while Assigned(Result) do
begin
// Test if there is a next last visible child. If not keep the node from the last run.
// Otherwise use the next last visible child.
Next := GetLastVisibleChild(Result);
if Next = nil then
Break;
Result := Next;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastVisibleChild(Node: PVirtualNode): PVirtualNode;
// Determines the last visible child of the given node and initializes it if necessary.
begin
if (Node = nil) or (Node = FRoot) then
Result := GetLastChild(FRoot)
else
if FullyVisible[Node] and (vsExpanded in Node^.States) then
Result := GetLastChild(Node)
else
Result := nil;
if Assigned(Result) and not (vsVisible in Result^.States) then
Result := GetPreviousVisibleSibling(Result);
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastVisibleChildNoInit(Node: PVirtualNode): PVirtualNode;
// Determines the last visible child of the given node without initialization.
begin
if (Node = nil) or (Node = FRoot) then
Result := GetLastChildNoInit(FRoot)
else
if FullyVisible[Node] and (vsExpanded in Node^.States) then
Result := GetLastChildNoInit(Node)
else
Result := nil;
if Assigned(Result) and not (vsVisible in Result^.States) then
Result := GetPreviousVisibleSiblingNoInit(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastVisibleNoInit(Node: PVirtualNode = nil): PVirtualNode;
// Returns the very last visible node in the tree without initialization.
var
Next: PVirtualNode;
begin
Result := GetLastVisibleChildNoInit(Node);
while Assigned(Result) do
begin
// Test if there is a next last visible child. If not keep the node from the last run.
// Otherwise use the next last visible child.
Next := GetLastVisibleChildNoInit(Result);
if Next = nil then
Break;
Result := Next;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetMaxColumnWidth(Column: TColumnIndex): Integer;
// This method determines the width of the largest node in the given column.
// Note: Every visible node in the tree will be initialized contradicting so the virtual paradigm.
var
Run,
NextNode: PVirtualNode;
NodeLeft,
TextLeft,
CurrentWidth: Integer;
WithCheck,
WithImages,
WithStateImages,
Ghosted: Boolean;
CheckOffset,
ImageOffset,
StateImageOffset: Integer;
begin
Result := 0;
// Don't check the event here as descendant trees might have overriden the DoGetImageIndex method.
WithImages := Assigned(FImages);
if WithImages then
ImageOffset := FImages.Width + 2
else
ImageOffset := 0;
WithStateImages := Assigned(FStateImages);
if WithStateImages then
StateImageOffset := FStateImages.Width + 2
else
StateImageOffset := 0;
if Assigned(FCheckImages) then
CheckOffset := FCheckImages.Width + 2
else
CheckOffset := 0;
Run := GetFirstVisible;
if Column = FHeader.MainColumn then
begin
if toShowRoot in FOptions.FPaintOptions then
NodeLeft := Integer((GetNodeLevel(Run) + 1) * FIndent)
else
NodeLeft := Integer(GetNodeLevel(Run) * FIndent);
WithCheck := (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages);
end
else
begin
NodeLeft := 0;
WithCheck := False;
end;
// Leave a margin at both sides of the nodes.
Inc(NodeLeft, 2 * FMargin);
while Assigned(Run) do
begin
TextLeft := NodeLeft;
if WithCheck and (Run^.CheckType <> ctNone) then
Inc(TextLeft, CheckOffset);
if WithImages and (GetImageIndex(Run, ikNormal, Column, Ghosted) > -1) then
Inc(TextLeft, ImageOffset);
if WithStateImages and (GetImageIndex(Run, ikState, Column, Ghosted) > -1) then
Inc(TextLeft, StateImageOffset);
CurrentWidth := DoGetNodeWidth(Run, Column);
if Result < (TextLeft + CurrentWidth) then
Result := TextLeft + CurrentWidth;
// Get next visible node and update left node position if needed.
NextNode := GetNextVisible(Run);
if NextNode = nil then
Break;
if Column = Header.MainColumn then
Inc(NodeLeft, CountLevelDifference(Run, NextNode) * Integer(FIndent));
Run := NextNode;
end;
if toShowVertGridLines in FOptions.FPaintOptions then
Inc(Result)
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNext(Node: PVirtualNode): PVirtualNode;
// Returns next node in tree (advances to next sibling of the node's parent or its parent, if necessary).
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
// Has this node got children?
if vsHasChildren in Result^.States then
begin
// Yes, there are child nodes. Initialize them if necessary.
if Result^.ChildCount = 0 then
InitChildren(Result);
end;
// if there is no child node try siblings
if Assigned(Result^.FirstChild) then
Result := Result^.FirstChild
else
begin
repeat
// Is there a next sibling?
if Assigned(Result^.NextSibling) then
begin
Result := Result^.NextSibling;
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result^.Parent <> FRoot then
Result := Result^.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextCutCopy(Node: PVirtualNode): PVirtualNode;
// Returns the next node in the tree which is currently marked for a clipboard operation. Since only visible nodes can
// be marked (or they are hidden after they have been marked) it is not necessary to initialize nodes to check for
// child nodes. The result, however, is initialized if necessary.
begin
if ClipboardStates * FStates <> [] then
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot^.FirstChild
else
Result := GetNextNoInit(Node);
while Assigned(Result) and not (vsCutOrCopy in Result^.States) do
Result := GetNextNoInit(Result);
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextInitialized(Node: PVirtualNode): PVirtualNode;
// Returns the next node in tree which is initialized.
begin
Result := Node;
repeat
Result := GetNextNoInit(Result);
until (Result = nil) or (vsInitialized in Result^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextNoInit(Node: PVirtualNode): PVirtualNode;
// Optimized variant of GetNext, no initialization of nodes is performed (if a node is not initialized
// then it is considered as not being there).
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
// If there is no child node try siblings.
if Assigned(Result^.FirstChild) then
Result := Result^.FirstChild
else
begin
repeat
// Is there a next sibling?
if Assigned(Result^.NextSibling) then
begin
Result := Result^.NextSibling;
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result^.Parent <> FRoot then
Result := Result^.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextSelected(Node: PVirtualNode): PVirtualNode;
// Returns the next node in the tree which is currently selected. Since children of unitialized nodes cannot be
// in the current selection (because they simply do not exist yet) it is not necessary to initialize nodes here.
// The result however is initialized if necessary.
begin
if FSelectionCount > 0 then
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot^.FirstChild
else
Result := GetNextNoInit(Node);
while Assigned(Result) and not (vsSelected in Result^.States) do
Result := GetNextNoInit(Result);
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextSibling(Node: PVirtualNode): PVirtualNode;
// Returns the next sibling of Node and initializes it if necessary.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
Result := Result^.NextSibling;
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextVisible(Node: PVirtualNode): PVirtualNode;
// Returns next node in tree, with regard to Node, which is visible.
// Nodes which need an initialization (including the result) are initialized.
var
ForceSearch: Boolean;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
// If the given node is not visible then look for a parent node which is visible, otherwise we will
// likely go unnecessarily through a whole bunch of invisible nodes.
if not FullyVisible[Result] then
Result := GetVisibleParent(Result);
// Has this node got children?
if [vsHasChildren, vsExpanded] * Result^.States = [vsHasChildren, vsExpanded] then
begin
// Yes, there are child nodes. Initialize them if necessary.
if Result^.ChildCount = 0 then
InitChildren(Result);
end;
// Child nodes are the first choice if possible.
if (vsExpanded in Result^.States) and Assigned(Result^.FirstChild) then
begin
Result := GetFirstChild(Result);
ForceSearch := False;
end
else
ForceSearch := True;
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
if Assigned(Result) and (ForceSearch or not (vsVisible in Result^.States)) then
begin
repeat
// Is there a next sibling?
if Assigned(Result^.NextSibling) then
begin
Result := Result^.NextSibling;
if not (vsInitialized in Result^.States) then
InitNode(Result);
if vsVisible in Result^.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result^.Parent <> FRoot then
Result := Result^.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextVisibleNoInit(Node: PVirtualNode): PVirtualNode;
// Returns the next node in tree, with regard to Node, which is visible.
// No initialization is done.
var
ForceSearch: Boolean;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
// If the given node is not visible then look for a parent node which is visible, otherwise we will
// likely go unnecessarily through a whole bunch of invisible nodes.
if not FullyVisible[Result] then
Result := GetVisibleParent(Result);
// Child nodes are the first choice if possible.
if (vsExpanded in Result^.States) and Assigned(Result^.FirstChild) then
begin
Result := Result^.FirstChild;
ForceSearch := False;
end
else
ForceSearch := True;
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
if ForceSearch or not (vsVisible in Result^.States) then
begin
repeat
// Is there a next sibling?
if Assigned(Result^.NextSibling) then
begin
Result := Result^.NextSibling;
if vsVisible in Result^.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result^.Parent <> FRoot then
Result := Result^.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextVisibleSibling(Node: PVirtualNode): PVirtualNode;
// Returns the next visible sibling after Node. Initialization is done implicitly.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
Result := Node;
repeat
Result := GetNextSibling(Result);
until (Result = nil) or (vsVisible in Result^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextVisibleSiblingNoInit(Node: PVirtualNode): PVirtualNode;
// Returns the next visible sibling after Node.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
Result := Node;
repeat
Result := Result^.NextSibling;
until (Result = nil) or (vsVisible in Result^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeAt(X, Y: Integer): PVirtualNode;
// Overloaded variant of GetNodeAt to easy life of application developers which do not need to have the exact
// top position returned and always use client coordinates.
var
Dummy: Integer;
begin
Result := GetNodeAt(X, Y, True, Dummy);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeAt(X, Y: Integer; Relative: Boolean; var NodeTop: Integer): PVirtualNode;
// This method returns the node that occupies the specified point, or nil if there's none.
// If Releative is True then X and Y are given in client coordinates otherwise they are considered as being
// absolute values into the virtual tree image (regardless of the current offsets in the tree window).
// NodeTop gets the absolute or relative top position of the node returned or is untouched if no node
// could be found.
var
AbsolutePos,
CurrentPos: Cardinal;
begin
if Y < 0 then
Y := 0;
AbsolutePos := Y;
if Relative then
Inc(AbsolutePos, -FOffsetY);
// CurrentPos tracks a running term of the current position to test for.
// It corresponds always to the top position of the currently considered node.
CurrentPos := 0;
// If the cache is available then use it.
if tsUseCache in FStates then
Result := FindInPositionCache(AbsolutePos, CurrentPos)
else
Result := GetFirstVisibleNoInit;
// Determine node, of which position and height corresponds to the scroll position most closely.
while Assigned(Result) and (Result <> FRoot) do
begin
if (vsVisible in Result^.States) and (AbsolutePos < (CurrentPos + Result^.TotalHeight)) then
begin
// Found a node which covers the given position. Now go down one level
// and search its children (if any, otherwise stop looking).
if (AbsolutePos >= CurrentPos + NodeHeight[Result]) and Assigned(Result^.FirstChild) and
(vsExpanded in Result^.States) then
begin
Inc(CurrentPos, NodeHeight[Result]);
Result := Result^.FirstChild;
Continue;
end
else
Break;
end
else
begin
// Advance current position to after the current node, if the node is visible.
if vsVisible in Result^.States then
Inc(CurrentPos, Result^.TotalHeight);
// Find following node not being a child of the currently considered node (e.g. a sibling or parent).
repeat
// Is there a next sibling?
if Assigned(Result^.NextSibling) then
begin
Result := Result^.NextSibling;
if vsVisible in Result^.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result^.Parent <> FRoot then
Result := Result^.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
if Result = FRoot then
Result := nil;
// Since the given vertical position is likely not the same as the top position
// of the found node this top position is returned.
if Assigned(Result) then
begin
NodeTop := CurrentPos;
if Relative then
Inc(NodeTop, FOffsetY);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeData(Node: PVirtualNode): Pointer;
// Returns the address of the user defined data area in the node.
begin
Assert(FNodeDataSize > 0, 'NodeDataSize not initialized.');
if (FNodeDataSize <= 0) or (Node = nil) or (Node = FRoot) then
Result := nil
else
Result := PChar(@Node^.Data) + FTotalInternalDataSize;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeLevel(Node: PVirtualNode): Cardinal;
// returns the level of the given node
var
Run: PVirtualNode;
begin
Result := 0;
if Assigned(Node) and (Node <> FRoot) then
begin
Run := Node^.Parent;
while Run <> FRoot do
begin
Run := Run^.Parent;
Inc(Result);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPrevious(Node: PVirtualNode): PVirtualNode;
// Resturns previous node in tree with regard to Node. The result node is initialized if necessary.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(vsInitialized in Result^.States, 'Node must already be initialized.');
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
// Is there a previous sibling?
if Assigned(Node^.PrevSibling) then
begin
// Go down and find the last child node.
Result := GetLast(Node^.PrevSibling);
if Result = nil then
Result := Node^.PrevSibling;
end
else
// no previous sibling so the parent of the node is the previous visible node
if Node^.Parent <> FRoot then
Result := Node^.Parent
else
Result := nil;
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousInitialized(Node: PVirtualNode): PVirtualNode;
// Returns the previous node in tree which is initialized.
begin
Result := Node;
repeat
Result := GetPreviousNoInit(Result);
until (Result = nil) or (vsInitialized in Result^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousNoInit(Node: PVirtualNode): PVirtualNode;
// Returns the previous node in the tree with regard to Node. No initialization in done, hence this
// method might be faster than GetPrevious. Not yet initialized nodes are ignored during search.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
// Is there a previous sibling?
if Assigned(Node^.PrevSibling) then
begin
// Go down and find the last child node.
Result := GetLastNoInit(Node^.PrevSibling);
if Result = nil then
Result := Node^.PrevSibling;
end
else
// No previous sibling so the parent of the node is the previous node.
if Node^.Parent <> FRoot then
Result := Node^.Parent
else
Result := nil
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousSibling(Node: PVirtualNode): PVirtualNode;
// Get next sibling of Node, initialize it if necessary.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
Result := Result^.PrevSibling;
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousVisible(Node: PVirtualNode): PVirtualNode;
// Returns the previous node in tree, with regard to Node, which is visible.
// Nodes which need an initialization (including the result) are initialized.
var
Marker: PVirtualNode;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(vsInitialized in Result^.States, 'Node must already be initialized.');
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
// If the given node is not visible then look for a parent node which is visible and use its last visible
// child or the parent node (if there is no visible child) as result.
if not FullyVisible[Result] then
begin
Result := GetVisibleParent(Result);
if Result = FRoot then
Result := nil;
Marker := GetLastVisible(Result);
if Assigned(Marker) then
Result := Marker;
end
else
begin
repeat
// Is there a previous sibling node?
if Assigned(Result^.PrevSibling) then
begin
Result := Result^.PrevSibling;
// Initialize the new node and check its visibility.
if not (vsInitialized in Result^.States) then
InitNode(Result);
if vsVisible in Result^.States then
begin
// If there are visible child nodes then use the last one.
Marker := GetLastVisible(Result);
if Assigned(Marker) then
Result := Marker;
Break;
end;
end
else
begin
// No previous sibling there so the parent node is the nearest previous node.
Result := Result^.Parent;
if Result = FRoot then
Result := nil;
Break;
end;
until False;
if Assigned(Result) and not (vsInitialized in Result^.States) then
InitNode(Result);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousVisibleNoInit(Node: PVirtualNode): PVirtualNode;
// Returns the previous node in tree, with regard to Node, which is visible.
var
Marker: PVirtualNode;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
// If the given node is not visible then look for a parent node which is visible and use its last visible
// child or the parent node (if there is no visible child) as result.
if not FullyVisible[Result] then
begin
Result := GetVisibleParent(Result);
if Result = FRoot then
Result := nil;
Marker := GetLastVisibleNoInit(Result);
if Assigned(Marker) then
Result := Marker;
end
else
begin
repeat
// Is there a previous sibling node?
if Assigned(Result^.PrevSibling) then
begin
Result := Result^.PrevSibling;
if vsVisible in Result^.States then
begin
// If there are visible child nodes then use the last one.
Marker := GetLastVisibleNoInit(Result);
if Assigned(Marker) then
Result := Marker;
Break;
end;
end
else
begin
// No previous sibling there so the parent node is the nearest previous node.
Result := Result^.Parent;
if Result = FRoot then
Result := nil;
Break;
end;
until False;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousVisibleSibling(Node: PVirtualNode): PVirtualNode;
// Returns the previous visible sibling before Node. Initialization is done implicitly.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
Result := Node;
repeat
Result := GetPreviousSibling(Result);
until (Result = nil) or (vsVisible in Result^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousVisibleSiblingNoInit(Node: PVirtualNode): PVirtualNode;
// Returns the previous visible sibling before Node.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
Result := Node;
repeat
Result := Result^.PrevSibling;
until (Result = nil) or (vsVisible in Result^.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetSortedCutCopySet(Resolve: Boolean): TNodeArray;
// Same as GetSortedSelection but with nodes marked as being part in the current cut/copy set (e.g. for clipboard).
var
Run: PVirtualNode;
Counter: Cardinal;
//--------------- local function --------------------------------------------
procedure IncludeThisNode(Node: PVirtualNode);
// adds the given node to the result
var
Len: Cardinal;
begin
Len := Length(Result);
if Counter = Len then
begin
if Len < 100 then
Len := 100
else
Len := Len + Len div 10;
SetLength(Result, Len);
end;
Result[Counter] := Node;
Inc(Counter);
end;
//--------------- end local function ----------------------------------------
begin
Run := FRoot^.FirstChild;
Counter := 0;
if Resolve then
begin
// Resolving is actually easy: just find the first cutted node in logical order
// and then never go deeper in level than this node as long as there's a sibling node.
// Restart the search for a cutted node (at any level) if there are no further siblings.
while Assigned(Run) do
begin
if vsCutOrCopy in Run^.States then
begin
IncludeThisNode(Run);
if Assigned(Run^.NextSibling) then
Run := Run^.NextSibling
else
begin
// If there are no further siblings then go up one or more levels until a node is
// found or all nodes have been processed. Although we consider here only initialized
// nodes we don't need to make any special checks as only initialized nodes can also be selected.
repeat
Run := Run^.Parent;
until (Run = FRoot) or Assigned(Run^.NextSibling);
if Run = FRoot then
Break
else
Run := Run^.NextSibling;
end;
end
else
Run := GetNextNoInit(Run);
end;
end
else
while Assigned(Run) do
begin
if vsCutOrCopy in Run^.States then
IncludeThisNode(Run);
Run := GetNextNoInit(Run);
end;
// set the resulting array to its real length
SetLength(Result, Counter);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetSortedSelection(Resolve: Boolean): TNodeArray;
// Returns a list of selected nodes sorted in logical order, that is, as they appear in the tree.
// If Resolve is True then nodes which are children of other selected nodes are not put into the new array.
// This feature is in particuar important when doing drag'n drop as in this case all selected node plus their children
// need to be considered. A selected node which is child (grand child etc.) of another selected node is then
// automatically included and doesn't need to be explicitely mentioned in the returned selection array.
//
// Note: The caller is responsible for freeing the array. Allocation is done here. Usually, though, freeing the array
// doesn't need additional attention as it is automatically freed by Delphi when it gets out of scope.
var
Run: PVirtualNode;
Counter: Cardinal;
begin
SetLength(Result, FSelectionCount);
if FSelectionCount > 0 then
begin
Run := FRoot^.FirstChild;
Counter := 0;
if Resolve then
begin
// Resolving is actually easy: just find the first selected node in logical order
// and then never go deeper in level than this node as long as there's a sibling node.
// Restart the search for a selected node (at any level) if there are no further siblings.
while Assigned(Run) do
begin
if vsSelected in Run^.States then
begin
Result[Counter] := Run;
Inc(Counter);
if Assigned(Run^.NextSibling) then
Run := Run^.NextSibling
else
begin
// If there are no further siblings then go up one or more levels until a node is
// found or all nodes have been processed. Although we consider here only initialized
// nodes we don't need to make any special checks as only initialized nodes can also be selected.
repeat
Run := Run^.Parent;
until (Run = FRoot) or Assigned(Run^.NextSibling);
if Run = FRoot then
Break
else
Run := Run^.NextSibling;
end;
end
else
Run := GetNextNoInit(Run);
end;
end
else
while Assigned(Run) do
begin
if vsSelected in Run^.States then
begin
Result[Counter] := Run;
Inc(Counter);
end;
Run := GetNextNoInit(Run);
end;
// Since we may have skipped some nodes the result array is likely to be smaller than the
// selection array, hence shorten the result to true length.
if Integer(Counter) < Length(Result) then
SetLength(Result, Counter);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetTreeRect: TRect;
// Returns the true size of the tree in pixels. This size is at least ClientHeight x ClientWidth and depends on
// the expand state, header size etc.
// Note: if no columns are used then the width of the tree is determined by the largest node which is currently in the
// client area. This might however not be the largest node in the entire tree.
begin
Result := Rect(0, 0, Max(FRangeX, ClientWidth), Max(FRangeY, ClientHeight));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetVisibleParent(Node: PVirtualNode): PVirtualNode;
// Returns the first (nearest) parent node of Node which is visible.
// This method is one of the seldom cases where the hidden root node could be returned.
begin
Assert(Assigned(Node), 'Node must not be nil.');
Result := Node;
while Result <> FRoot do
begin
// FRoot is always expanded hence the loop will safely stop there if no other node is expanded
repeat
Result := Result^.Parent;
until vsExpanded in Result^.States;
if (Result = FRoot) or FullyVisible[Result] then
Break;
// if there is still a collapsed parent node then advance to it and repeat the entire loop
while (Result <> FRoot) and (vsExpanded in Result^.Parent^.States) do
Result := Result^.Parent;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HasAsParent(Node, PotentialParent: PVirtualNode): Boolean;
// Determines whether Node has got PotentialParent as one of its parents.
var
Run: PVirtualNode;
begin
Result := Assigned(Node) and Assigned(PotentialParent) and (Node <> PotentialParent);
if Result then
begin
Run := Node;
while (Run <> FRoot) and (Run <> PotentialParent) do
Run := Run^.Parent;
Result := Run = PotentialParent;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InsertNode(Node: PVirtualNode; Mode: TVTNodeAttachMode; UserData: Pointer = nil): PVirtualNode;
// Adds a new node relative to Node. The final position is determined by Mode.
// UserData can be used to set the first 4 bytes of the user data area to an initial value which can be used
// in OnInitNode and will also cause to trigger the OnFreeNode event (if <> nil) even if the node is not yet
// "officially" initialized.
// InsertNode is a compatibility method and will implicitly validate the given node if the new node
// is to be added as child node. This is however against the virtual paradigm and hence I dissuade from its usage.
var
NodeData: ^Pointer;
begin
if Mode <> amNoWhere then
begin
CancelEditNode;
if Node = nil then
Node := FRoot;
// we need a new node...
Result := MakeNewNode;
// avoid erronous attach modes
if Node = FRoot then
begin
case Mode of
amInsertBefore:
Mode := amAddChildFirst;
amInsertAfter:
Mode := amAddChildLast;
end;
end;
// Validate given node in case the new node becomes its child.
if (Mode in [amAddChildFirst, amAddChildLast]) and not (vsInitialized in Node^.States) then
InitNode(Node);
InternalConnectNode(Result, Node, Self, Mode);
// Check if there is initial user data and there is also enough user data space allocated.
if Assigned(UserData) then
if FNodeDataSize >= 4 then
begin
NodeData := Pointer(PChar(@Result^.Data) + FTotalInternalDataSize);
NodeData^ := UserData;
Include(Result^.States, vsInitialUserData);
end
else
ShowError(SCannotSetUserData, hcTFCannotSetUserData);
if FUpdateCount = 0 then
begin
// If auto sort is enabled then sort the node or its parent (depending on the insert mode).
if (toAutoSort in FOptions.FAutoOptions) and (FHeader.FSortColumn > InvalidColumn) then
case Mode of
amInsertBefore,
amInsertAfter:
// Here no initialization is necessary because *if* a node has already got children then it
// must also be initialized.
// Note: Node can never be FRoot at this point.
Sort(Node^.Parent, FHeader.FSortColumn, FHeader.FSortDirection, True);
amAddChildFirst,
amAddChildLast:
Sort(Node, FHeader.FSortColumn, FHeader.FSortDirection, True);
end;
UpdateScrollbars(True);
if Mode = amInsertBefore then
InvalidateToBottom(Result)
else
InvalidateToBottom(Node);
end;
StructureChange(Result, crNodeAdded);
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateChildren(Node: PVirtualNode; Recursive: Boolean);
// Invalidates Node and its immediate children.
// If Recursive is True then all grandchildren are invalidated as well.
// The node itself is initialized if necessary and its child nodes are created (and initialized too if
// Recursive is True).
var
Run: PVirtualNode;
begin
if Assigned(Node) then
begin
if not (vsInitialized in Node^.States) then
InitNode(Node);
InvalidateNode(Node);
if (vsHasChildren in Node^.States) and (Node^.ChildCount = 0) then
InitChildren(Node);
Run := Node^.FirstChild;
end
else
Run := FRoot^.FirstChild;
while Assigned(Run) do
begin
InvalidateNode(Run);
if Recursive then
InvalidateChildren(Run, True);
Run := Run^.NextSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateColumn(Column: TColumnIndex);
// Invalidates the client area part of a column.
var
R: TRect;
begin
if (FUpdateCount = 0) and FHeader.Columns.IsValidColumn(Column) then
begin
R := ClientRect;
FHeader.Columns.GetColumnBounds(Column, R.Left, R.Right);
InvalidateRect(Handle, @R, False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InvalidateNode(Node: PVirtualNode): TRect;
// Initiates repaint of the given node and returns the just invalidated rectangle.
begin
if (FUpdateCount = 0) and HandleAllocated then
begin
Result := GetDisplayRect(Node, NoColumn, False);
InvalidateRect(Handle, @Result, False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateToBottom(Node: PVirtualNode);
// Initiates repaint of client area starting at given node. If this node is not visible or not yet initialized
// then nothing happens.
var
R: TRect;
begin
if FUpdateCount = 0 then
begin
if (Node = nil) or (Node = FRoot) then
Invalidate
else
if [vsInitialized, vsVisible] * Node^.States = [vsInitialized, vsVisible] then
begin
R := GetDisplayRect(Node, -1, False);
if R.Top < ClientHeight then
begin
R.Bottom := ClientHeight;
InvalidateRect(Handle, @R, False);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvertSelection(VisibleOnly: Boolean);
// Inverts the current selection (so nodes which are selected become unselected and vice versa).
// If VisibleOnly is True then only visible nodes are considered.
var
Run: PVirtualNode;
NewSize: Integer;
NextFunction: function(Node: PVirtualNode): PVirtualNode of object;
TriggerChange: Boolean;
begin
if toMultiSelect in FOptions.FSelectionOptions then
begin
Run := FRoot^.FirstChild;
ClearTempCache;
if VisibleOnly then
NextFunction := @GetNextVisibleNoInit
else
NextFunction := @GetNextNoInit;
while Assigned(Run) do
begin
if vsSelected in Run^.States then
InternalRemoveFromSelection(Run)
else
InternalCacheNode(Run);
Run := NextFunction(Run);
end;
// do some housekeeping
// Need to trigger the OnChange event from here if nodes were only deleted but not added.
TriggerChange := False;
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
TriggerChange := True;
end;
if FTempNodeCount > 0 then
begin
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
TriggerChange := False;
end;
Invalidate;
if TriggerChange then
Change(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsEditing: Boolean;
begin
Result := tsEditing in FStates;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsMouseSelecting: Boolean;
begin
Result := (tsDrawSelPending in FStates) or (tsDrawSelecting in FStates);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IterateSubtree(Node: PVirtualNode; Callback: TVTGetNodeProc; Data: Pointer;
Filter: TVirtualNodeStates = []; DoInit: Boolean = False; ChildNodesOnly: Boolean = False): PVirtualNode;
// Iterates through the all children and grandchildren etc. of Node (or the entire tree if Node = nil)
// and calls for each node the provided callback method (which must not be empty).
// Filter determines which nodes to consider (an empty set denotes all nodes).
// If DoInit is True then nodes which aren't initialized yet will be initialized.
// Note: During execution of the callback the application can set Abort to True. In this case the iteration is stopped
// and the last accessed node (the one on which the callback set Abort to True) is returned to the caller.
// Otherwise (no abort) nil is returned.
var
Stop: PVirtualNode;
Abort: Boolean;
GetNextNode: TGetNextNodeProc;
WasIterating: Boolean;
begin
Assert(Node <> FRoot, 'Node must not be the hidden root node.');
WasIterating := tsIterating in FStates;
DoStateChange([tsIterating]);
try
// prepare function to be used when advancing
if DoInit then
GetNextNode := @GetNext
else
GetNextNode := @GetNextNoInit;
Abort := False;
if Node = nil then
Stop := nil
else
begin
if not (vsInitialized in Node^.States) and DoInit then
InitNode(Node);
// The stopper does not need to be initialized since it is not taken into the enumeration.
Stop := Node^.NextSibling;
if Stop = nil then
begin
Stop := Node;
repeat
Stop := Stop^.Parent;
until (Stop = FRoot) or Assigned(Stop^.NextSibling);
if Stop = FRoot then
Stop := nil
else
Stop := Stop^.NextSibling;
end;
end;
// Use first node if we start with the root.
if Node = nil then
Node := GetFirstNoInit;
if Assigned(Node) then
begin
if not (vsInitialized in Node^.States) and DoInit then
InitNode(Node);
// Skip given node if only the child nodes are requested.
if ChildNodesOnly then
begin
if Node^.ChildCount = 0 then
Node := nil
else
Node := GetNextNode(Node);
end;
if Filter = [] then
begin
// unfiltered loop
while Assigned(Node) and (Node <> Stop) do
begin
Callback(Self, Node, Data, Abort);
if Abort then
Break;
Node := GetNextNode(Node);
end;
end
else
begin
// filtered loop
while Assigned(Node) and (Node <> Stop) do
begin
if Node^.States * Filter = Filter then
Callback(Self, Node, Data, Abort);
if Abort then
Break;
Node := GetNextNode(Node)
end;
end;
end;
if Abort then
Result := Node
else
Result := nil;
finally
if not WasIterating then
DoStateChange([], [tsIterating]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.LoadFromFile(const FileName: TFileName);
var
FileStream: TFileStream;
begin
FileStream := TFileStream.Create(FileName, fmOpenRead or fmShareDenyWrite);
try
LoadFromStream(FileStream);
finally
FileStream.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.LoadFromStream(Stream: TStream);
// Clears the current content of the tree and loads a new structure from the given stream.
var
ThisID: TMagicID;
Version,
Count: Cardinal;
Node: PVirtualNode;
begin
if not (toReadOnly in FOptions.FMiscOptions) then
begin
Clear;
// Check first whether this is a stream we can read.
if Stream.Read(ThisID, SizeOf(TMagicID)) < SizeOf(TMagicID) then
ShowError(SStreamTooSmall, hcTFStreamTooSmall);
if (ThisID[0] = MagicID[0]) and (ThisID[1] = MagicID[1]) and (ThisID[2] = MagicID[2]) and
(ThisID[5] = MagicID[5]) then
begin
Version := Word(ThisID[3]);
if Version <= VTTreeStreamVersion then
begin
BeginUpdate;
try
if Version < 2 then
Count := MaxInt
else
Stream.ReadBuffer(Count, SizeOf(Count));
while (Stream.Position < Stream.Size) and (Count > 0) do
begin
Dec(Count);
Node := MakeNewNode;
InternalConnectNode(Node, FRoot, Self, amAddChildLast);
InternalAddFromStream(Stream, Version, Node);
end;
DoNodeCopied(nil);
finally
EndUpdate;
end;
end
else
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
end
else
ShowError(SWrongStreamFormat, hcTFWrongStreamFormat);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MeasureItemHeight(const xCanvas: TCanvas; Node: PVirtualNode);
// If the height of the given node has not yet been measured then do it now.
var
NewNodeHeight: Integer;
begin
if not (vsHeightMeasured in Node^.States) then
begin
Include(Node^.States, vsHeightMeasured);
NewNodeHeight := Node^.NodeHeight;
DoMeasureItem(xCanvas, Node, NewNodeHeight);
if NewNodeHeight <> Node^.NodeHeight then
SetNodeHeight(Node, NewNodeHeight);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MoveTo(Node: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean);
// A simplified method to allow to move nodes to the root of another tree.
begin
MoveTo(Node, Tree.FRoot, Mode, ChildrenOnly);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MoveTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode; ChildrenOnly: Boolean);
// Moves the given node (and all its children) to Target. Source must belong to the tree instance which calls this
// MoveTo method. Mode determines how to connect Source to Target.
// This method might involve a change of the tree if Target belongs to a different tree than Source.
var
TargetTree: TBaseVirtualTree;
Allowed: Boolean;
NewNode: PVirtualNode;
Stream: TMemoryStream;
begin
Assert(TreeFromNode(Source) = Self, 'The source tree must contain the source node.');
// When moving nodes then source and target must not be the same node unless only the source's children are
// moved and they are inserted before or after the node itself.
Allowed := (Source <> Target) or ((Mode in [amInsertBefore, amInsertAfter]) and ChildrenOnly);
if Allowed and (Mode <> amNoWhere) and Assigned(Source) and (Source <> FRoot) and
not (toReadOnly in FOptions.FMiscOptions) then
begin
// Assume that an empty destination means the root in this (the source) tree.
if Target = nil then
begin
TargetTree := Self;
Target := FRoot;
Mode := amAddChildFirst;
end
else
TargetTree := TreeFromNode(Target);
if Target = TargetTree.FRoot then
begin
case Mode of
amInsertBefore:
Mode := amAddChildFirst;
amInsertAfter:
Mode := amAddChildLast;
end;
end;
if TargetTree = Self then
begin
// Simple case: move node(s) within the same tree.
if Target = FRoot then
Allowed := DoNodeMoving(Source, nil)
else
Allowed := DoNodeMoving(Source, Target);
if Allowed then
begin
// Check first that Source is not added as new child to a target node which
// is already a child of Source.
// Consider the case Source and Target are the same node, but only child nodes are moved.
if (Source <> Target) and HasAsParent(Target, Source) then
ShowError(SWrongMoveError, hcTFWrongMoveError);
if not ChildrenOnly then
begin
// Disconnect from old location.
InternalDisconnectNode(Source, True);
// Connect to new location.
InternalConnectNode(Source, Target, Self, Mode);
DoNodeMoved(Source);
end
else
begin
// Only child nodes should be moved.
Source := Source^.LastChild;
while Assigned(Source) do
begin
NewNode := Source^.PrevSibling;
// Disconnect from old location.
InternalDisconnectNode(Source, True, False);
// Connect to new location.
InternalConnectNode(Source, Target, Self, Mode);
DoNodeMoved(Source);
Source := NewNode;
end;
end;
end;
end
else
begin
// Difficult case: move node(s) to another tree.
// In opposition to node copying we ask only once if moving is allowed because
// we cannot take back a move once done.
if Target = TargetTree.FRoot then
Allowed := DoNodeMoving(Source, nil)
else
Allowed := DoNodeMoving(Source, Target);
if Allowed then
begin
Stream := TMemoryStream.Create;
try
// Write all nodes into a temporary stream depending on the ChildrenOnly flag.
if not ChildrenOnly then
WriteNode(Stream, Source)
else
begin
Source := Source^.FirstChild;
while Assigned(Source) do
begin
WriteNode(Stream, Source);
Source := Source^.NextSibling;
end;
end;
// Now load the serialized nodes into the target node (tree).
TargetTree.BeginUpdate;
try
Stream.Position := 0;
while Stream.Position < Stream.Size do
begin
NewNode := TargetTree.MakeNewNode;
InternalConnectNode(NewNode, Target, TargetTree, Mode);
TargetTree.InternalAddFromStream(Stream, VTTreeStreamVersion, NewNode);
DoNodeMoved(NewNode);
end;
finally
TargetTree.EndUpdate;
end;
finally
Stream.Free;
end;
// finally delete original nodes
BeginUpdate;
try
if ChildrenOnly then
DeleteChildren(Source)
else
DeleteNode(Source);
finally
EndUpdate;
end;
end;
end;
InvalidateCache;
if (FUpdateCount = 0) and Allowed then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
if TargetTree <> Self then
TargetTree.Invalidate;
end;
StructureChange(Source, crNodeMoved);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintTree(TargetCanvas: TCanvas; Window: TRect; Target: TPoint;
PaintOptions: TVTInternalPaintOptions; PixelFormat: TPixelFormat);
// This is the core paint routine of the tree. It is responsible for maintaining the paint cycles per node as well
// as coordinating drawing of the various parts of the tree image.
// TargetCanvas is the canvas to which to draw the tree image. This is usually the tree window itself but could well
// be a bitmap or printer canvas.
// Window determines which part of the entire tree image to draw. The full size of the virtual image is determined
// by GetTreeRect.
// Target is the position in TargetCanvas where to draw the tree part specified by Window.
// PaintOptions determines what of the tree to draw. For different tasks usually different parts need to be drawn, with
// a full image in the window, selected only nodes for a drag image etc.
const
ImageKind: array[Boolean] of TVTImageKind = (ikNormal, ikSelected);
var
DrawSelectionRect,
UseBackground,
ShowImages,
ShowStateImages,
ShowCheckImages,
UseColumns,
IsMainColumn: Boolean;
VAlign,
IndentSize,
ButtonX,
ButtonY: Integer;
Temp: PVirtualNode;
LineImage: TLineImage;
PaintInfo: TVTPaintInfo; // all necessary information about a node to pass to the paint routines
R, // the area of an entire node in its local coordinate
TargetRect, // the area of a node (part) in the target canvas
SelectionRect: TRect; // ordered rectangle used for drawing the selection focus rect
NextColumn: TColumnIndex;
BaseOffset: Integer; // top position of the top node to draw given in absolute tree coordinates
NodeBitmap: TBitmap; // small buffer to draw flicker free
MaximumRight, // maximum horizontal target position
MaximumBottom: Integer; // maximum vertical target position
SelectLevel: Integer; // > 0 if current node is selected or child/grandchild etc. of a selected node
FirstColumn: TColumnIndex; // index of first column which is at least partially visible in the given window
begin
DoStateChange([tsPainting]);
DoBeforePaint(TargetCanvas);
// Create small bitmaps and initialize default values.
// The bitmaps are used to paint one node at a time and to draw the result to the target (e.g. screen) in one step,
// to prevent flickering.
NodeBitmap := TBitmap.Create;
// For alpha blending we need the 32 bit pixel format. For other targets there might be a need for a certain
// pixel format (e.g. printing).
if MMXAvailable and ((FDrawSelectionMode = smBlendedRectangle) or (tsUseThemes in FStates) or
(toUseBlendedSelection in FOptions.PaintOptions)) then
NodeBitmap.PixelFormat := pf32Bit
else
NodeBitmap.PixelFormat := PixelFormat;
// Prepare paint info structure and lock the back bitmap canvas to avoid that it gets freed on the way.
FillChar(PaintInfo, SizeOf(PaintInfo), 0);
PaintInfo.Canvas := NodeBitmap.Canvas;
NodeBitmap.Canvas.Lock;
try
// Prepare the current selection rectangle once. The corner points are absolute tree coordinates.
SelectionRect := OrderRect(FNewSelRect);
DrawSelectionRect := IsMouseSelecting and not IsRectEmpty(SelectionRect);
// R represents an entire node (all columns), but is a bit unprecise when it comes to
// trees without any column defined, because FRangeX only represents the maximum width of all
// nodes in the client area (not all defined nodes). There might be, however, wider nodes somewhere. Without full
// validation I cannot better determine the width, though. By using at least the control's width it is ensured
// that the tree is fully displayed on screen.
R := Rect(0, 0, Max(FRangeX, ClientWidth), 0);
NodeBitmap.Width := Window.Right - Window.Left;
// For quick checks some intermediate variables are used.
UseBackground := (toShowBackground in FOptions.FPaintOptions) and (FBackground.Graphic is TBitmap) and
(poBackground in PaintOptions);
ShowImages := Assigned(FImages);
ShowStateImages := Assigned(FStateImages);
ShowCheckImages := Assigned(FCheckImages) and (toCheckSupport in FOptions.FMiscOptions);
UseColumns := FHeader.UseColumns;
// Adjust paint options to tree settings. Hide selection if told so or the tree is unfocused.
if (toAlwaysHideSelection in FOptions.FPaintOptions) or
(not Focused and (toHideSelection in FOptions.FPaintOptions)) then
Exclude(PaintOptions, poDrawSelection);
if toHideFocusRect in FOptions.FPaintOptions then
Exclude(PaintOptions, poDrawFocusRect);
// Determine node to start drawing with.
//TODO:whats this ???? Baseoffset cant be 0 or not ?
BaseOffset := 0;
PaintInfo.Node := GetNodeAt(0, Window.Top, False, BaseOffset);
// Transform selection rectangle into node bitmap coordinates.
if DrawSelectionRect then
OffsetRect(SelectionRect, 0, -BaseOffset);
// The target rectangle holds the coordinates of the exact area to blit in target canvas coordinates.
// It is usually smaller than an entire node and wanders while the paint loop advances.
MaximumRight := Target.X + (Window.Right - Window.Left);
MaximumBottom := Target.Y + (Window.Bottom - Window.Top);
TargetRect := Rect(Target.X, Target.Y - (Window.Top - BaseOffset), MaximumRight, 0);
TargetRect.Bottom := TargetRect.Top;
// This marker gets the index of the first column which is visible in the given window.
// This is needed for column based background colors.
FirstColumn := InvalidColumn;
PaintInfo.Canvas.Brush.Color := clCream;
if Assigned(PaintInfo.Node) then
begin
SelectLevel := InitializeLineImageAndSelectLevel(PaintInfo.Node, LineImage);
IndentSize := Length(LineImage);
// Precalculate horizontal position of buttons relative to the column start.
ButtonX := (Length(LineImage) * Integer(FIndent)) + Round((Integer(FIndent) - FPlusBM.Width) / 2) - FIndent;
// ----- main node paint loop
while Assigned(PaintInfo.Node) do
begin
// Initialize node if not already done.
if not (vsInitialized in PaintInfo.Node^.States) then
InitNode(PaintInfo.Node);
if vsSelected in PaintInfo.Node^.States then
Inc(SelectLevel);
// Ensure the node's height is determined.
MeasureItemHeight(PaintInfo.Canvas, PaintInfo.Node);
// Adjust the brush origin for dotted lines depending on the current source position.
// It is applied some lines later, as the canvas might get reallocated, when changing the node bitmap.
// PaintInfo.BrushOrigin := Point(Window.Left and 1, BaseOffset and 1);
Inc(BaseOffset, PaintInfo.Node^.NodeHeight);
TargetRect.Bottom := TargetRect.Top + PaintInfo.Node^.NodeHeight;
// If poSelectedOnly is active then do the following stuff only for selected nodes or nodes
// which are children of selected nodes.
if (SelectLevel > 0) or not (poSelectedOnly in PaintOptions) then
begin
// Adjust height of temporary node bitmap.
with NodeBitmap do
begin
if Height <> PaintInfo.Node^.NodeHeight then
begin
// Avoid that the VCL copies the bitmap while changing its height.
Height := 0;
Height := PaintInfo.Node^.NodeHeight;
SetWindowOrgEx(Canvas.Handle, Window.Left, 0, nil);
R.Bottom := PaintInfo.Node^.NodeHeight;
end;
// Set the origin of the canvas' brush. This depends on the node heights.
//todo with PaintInfo do
//win SetBrushOrgEx(Canvas.Handle, BrushOrigin.X, BrushOrigin.Y, nil);
end;
CalculateVerticalAlignments(ShowImages, ShowStateImages, PaintInfo.Node, VAlign, ButtonY);
// Let application decide whether the node should normally be drawn or by the application itself.
if not DoBeforeItemPaint(PaintInfo.Canvas, PaintInfo.Node, R) then
begin
// Init paint options for the background painting.
PaintInfo.PaintOptions := PaintOptions;
// The node background can contain a single color, a bitmap or can be drawn by the application.
// LimitPaintingToArea(Canvas, Rect(Window.Left, TargetRect.Top, Window.Right, TargetRect.Bottom));
ClearNodeBackground(PaintInfo, UseBackground, True, Rect(Window.Left, TargetRect.Top, Window.Right,
TargetRect.Bottom));
// SelectClipRgn(PaintInfo.Canvas.Handle, 0);
// Prepare column, position and node clipping rectangle.
PaintInfo.CellRect := R;
if UseColumns then
InitializeFirstColumnValues(PaintInfo);
// Now go through all visible columns (there's still one run if columns aren't used).
with FHeader.FColumns do
begin
while ((PaintInfo.Column > InvalidColumn) or not UseColumns)
and (PaintInfo.CellRect.Left < Window.Right) do
begin
if UseColumns then
begin
PaintInfo.Column := FPositionToIndex[PaintInfo.Position];
if FirstColumn = InvalidColumn then
FirstColumn := PaintInfo.Column;
//b PaintInfo.BidiMode := Items[PaintInfo.Column].FBiDiMode;
PaintInfo.Alignment := Items[PaintInfo.Column].FAlignment;
end
else
begin
PaintInfo.Column := NoColumn;
//b PaintInfo.BidiMode := BidiMode;
PaintInfo.Alignment := FAlignment;
end;
PaintInfo.PaintOptions := PaintOptions;
with PaintInfo do
begin
if (tsEditing in FStates) and (Node = FFocusedNode) and
((Column = FEditColumn) or not UseColumns) then
Exclude(PaintOptions, poDrawSelection);
if not UseColumns or
((vsSelected in Node^.States) and (toFullRowSelect in FOptions.FSelectionOptions) and
(poDrawSelection in PaintOptions)) or
(coParentColor in Items[PaintInfo.Column].Options) then
Exclude(PaintOptions, poColumnColor);
end;
IsMainColumn := PaintInfo.Column = FHeader.MainColumn;
// Consider bidi mode here. In RTL context means left alignment actually right alignment and vice versa.
//b if PaintInfo.BidiMode <> bdLeftToRight then
//b ChangeBiDiModeAlignment(PaintInfo.Alignment);
// Paint the current cell if it is marked as being visible or columns aren't used and
// if this cell belongs to the main column if only the main column should be drawn.
if (not UseColumns or (coVisible in Items[PaintInfo.Column].FOptions)) and
(not (poMainOnly in PaintOptions) or IsMainColumn) then
begin
AdjustPaintCellRect(PaintInfo, NextColumn);
// Paint the cell only if it is in the current window.
if PaintInfo.CellRect.Right > Window.Left then
begin
with PaintInfo do
begin
// Fill in remaining values in the paint info structure.
NodeWidth := DoGetNodeWidth(Node, Column, Canvas);
// Not the entire cell is covered by text. Hence we need a running rectangle to follow up.
ContentRect := CellRect;
// Set up the distance from column border (margin).
//b if BidiMode <> bdLeftToRight then
//b Dec(ContentRect.Right, FMargin)
//b else
Inc(ContentRect.Left, FMargin);
if ShowCheckImages and IsMainColumn then
begin
ImageInfo[iiCheck].Index := GetCheckImage(Node);
if ImageInfo[iiCheck].Index > -1 then
begin
AdjustImageBorder(FCheckImages, BidiMode, VAlign, ContentRect, ImageInfo[iiCheck]);
ImageInfo[iiCheck].Ghosted := False;
end;
end
else
ImageInfo[iiCheck].Index := -1;
if ShowStateImages then
begin
ImageInfo[iiState].Index := GetImageIndex(Node, ikState, Column, ImageInfo[iiState].Ghosted);
if ImageInfo[iiState].Index > -1 then
AdjustImageBorder(FStateImages, BidiMode, VAlign, ContentRect, ImageInfo[iiState]);
end
else
ImageInfo[iiState].Index := -1;
if ShowImages then
begin
ImageInfo[iiNormal].Index := GetImageIndex(Node, ImageKind[vsSelected in Node^.States], Column,
ImageInfo[iiNormal].Ghosted);
if ImageInfo[iiNormal].Index > -1 then
AdjustImageBorder(FImages, BidiMode, VAlign, ContentRect, ImageInfo[iiNormal]);
end
else
ImageInfo[iiNormal].Index := -1;
// Take the space for the tree lines into account.
if IsMainColumn then
AdjustCoordinatesByIndent(PaintInfo, IndentSize);
if UseColumns then
LimitPaintingToArea(Canvas, CellRect);
// Paint the horizontal grid line.
if (poGridLines in PaintOptions) and (toShowHorzGridLines in FOptions.FPaintOptions) then
begin
Canvas.Font.Color := FColors.GridLineColor;
if IsMainColumn and (FLineMode = lmBands) then
begin
//b if BidiMode = bdLeftToRight then
//b begin
DrawDottedHLine(PaintInfo, CellRect.Left + IndentSize * Integer(FIndent), CellRect.Right - 1,
CellRect.Bottom - 1);
//b end
//b else
//b begin
//b DrawDottedHLine(PaintInfo, CellRect.Left, CellRect.Right - IndentSize * Integer(FIndent) - 1,
//b CellRect.Bottom - 1);
//b end;
end
else
DrawDottedHLine(PaintInfo, CellRect.Left, CellRect.Right, CellRect.Bottom - 1);
Dec(CellRect.Bottom);
Dec(ContentRect.Bottom);
end;
if UseColumns then
begin
// Paint vertical grid line.
// Don't draw if this is the last column and the header is in autosize mode.
if (poGridLines in PaintOptions) and (toShowVertGridLines in FOptions.FPaintOptions) and
(not (hoAutoResize in FHeader.FOptions) or (Position < TColumnPosition(Count - 1))) then
begin
if True or not ColumnIsEmpty(Node, Column) then
begin
Canvas.Font.Color := FColors.GridLineColor;
DrawDottedVLine(PaintInfo, CellRect.Top, CellRect.Bottom, CellRect.Right - 1);
end;
Dec(CellRect.Right);
Dec(ContentRect.Right);
end;
end;
// Prepare background and focus rect for the current cell.
PrepareCell(PaintInfo, Window.Left, NodeBitmap.Width);
// Some parts are only drawn for the main column.
if IsMainColumn then
begin
if toShowTreeLines in FOptions.FPaintOptions then
PaintTreeLines(PaintInfo, VAlign, IndentSize, LineImage);
// Show node button if allowed, if there child nodes and at least one of the child
// nodes is visible or auto button hiding is disabled.
if (toShowButtons in FOptions.FPaintOptions) and (vsHasChildren in Node^.States) and
not ((vsAllChildrenHidden in Node^.States) and
(toAutoHideButtons in TreeOptions.FAutoOptions)) then
PaintNodeButton(Canvas, Node, CellRect, ButtonX, ButtonY, BidiMode);
if ImageInfo[iiCheck].Index > -1 then
PaintCheckImage(PaintInfo);
end;
if ImageInfo[iiState].Index > -1 then
PaintImage(PaintInfo, iiState, FStateImages, False);
if ImageInfo[iiNormal].Index > -1 then
PaintImage(PaintInfo, iiNormal, FImages, True);
// Now let descendants or applications draw whatever they want,
// but don't draw the node if it is currently being edited.
if not ((tsEditing in FStates) and (Node = FFocusedNode) and
((Column = FEditColumn) or not UseColumns)) then
DoPaintNode(PaintInfo);
DoAfterCellPaint(Canvas, Node, Column, CellRect);
end;
end;
// leave after first run if columns aren't used
if not UseColumns then
Break;
end
else
NextColumn := GetNextVisibleColumn(PaintInfo.Column);
SelectClipRgn(PaintInfo.Canvas.Handle, 0);
// Stop column loop if there are no further columns in the given window.
if (PaintInfo.CellRect.Left >= Window.Right) or (NextColumn = InvalidColumn) then
Break;
// Move on to next column which might not be the one immediately following the current one
// because of auto span feature.
PaintInfo.Position := Items[NextColumn].Position;
// Move clip rectangle and continue.
if coVisible in Items[NextColumn].FOptions then
with PaintInfo do
begin
Items[NextColumn].GetAbsoluteBounds(CellRect.Left, CellRect.Right);
CellRect.Bottom := Node^.NodeHeight;
ContentRect.Bottom := Node^.NodeHeight;
end;
end;
end;
// This node is finished, notify descentants/application.
with PaintInfo do
begin
DoAfterItemPaint(Canvas, Node, R);
end;
end;
with PaintInfo.Canvas do
begin
if DrawSelectionRect then
begin
PaintSelectionRectangle(PaintInfo.Canvas, Window.Left, SelectionRect, Rect(0, 0, NodeBitmap.Width,
NodeBitmap.Height));
end;
// Put the constructed node image onto the target canvas.
with TargetRect, NodeBitmap do
TargetCanvas.Draw(Left,Top,NodeBitmap);
// BitBlt(TargetCanvas.Handle, Left, Top, Width, Height, Canvas.Handle, Window.Left, 0, SRCCOPY);
end;
end;
Inc(TargetRect.Top, PaintInfo.Node^.NodeHeight);
if TargetRect.Top >= MaximumBottom then
Break;
// Keep selection rectangle coordinates in sync.
if DrawSelectionRect then
OffsetRect(SelectionRect, 0, -PaintInfo.Node^.NodeHeight);
// Advance to next visible node.
Temp := GetNextVisible(PaintInfo.Node);
if Assigned(Temp) then
begin
// Adjust line bitmap (and so also indentation level).
if Temp^.Parent = PaintInfo.Node then
begin
// New node is a child node. Need to adjust previous bitmap level.
if IndentSize > 0 then
if HasVisibleNextSibling(PaintInfo.Node) then
LineImage[IndentSize - 1] := ltTopDown
else
LineImage[IndentSize - 1] := ltNone;
// Enhance line type array if necessary.
Inc(IndentSize);
if Length(LineImage) <= IndentSize then
SetLength(LineImage, IndentSize + 8);
Inc(ButtonX, FIndent);
end
else
begin
// New node is at the same or higher tree level.
// Take back select level increase if the node was selected
if vsSelected in PaintInfo.Node^.States then
Dec(SelectLevel);
if PaintInfo.Node^.Parent <> Temp^.Parent then
begin
// We went up one or more levels. Determine how many levels it was actually.
while PaintInfo.Node^.Parent <> Temp^.Parent do
begin
Dec(IndentSize);
Dec(ButtonX, FIndent);
PaintInfo.Node := PaintInfo.Node^.Parent;
// Take back one selection level increase for every step up.
if vsSelected in PaintInfo.Node^.States then
Dec(SelectLevel);
end;
end;
end;
// Set new image in front of the new node.
if IndentSize > 0 then
if HasVisibleNextSibling(Temp) then
LineImage[IndentSize - 1] := ltTopDownRight
else
LineImage[IndentSize - 1] := ltTopRight;
end;
PaintInfo.Node := Temp;
end;
end;
// Erase rest of window not covered by a node.
if TargetRect.Top < MaximumBottom then
begin
// Keep the horizontal target position to determine the selection rectangle offset later (if necessary).
BaseOffset := Target.X;
Target := TargetRect.TopLeft;
R := Rect(TargetRect.Left, 0, TargetRect.Left, MaximumBottom - Target.Y);
TargetRect := Rect(0, 0, MaximumRight - Target.X, MaximumBottom - Target.Y);
OffsetRect(TargetRect,-OffsetX,0); //theo 24.2.2007
// Avoid unnecessary copying of bitmap content. This will destroy the DC handle too.
NodeBitmap.Height := 0;
// NodeBitmap.PixelFormat := pf32Bit;
NodeBitmap.Width := TargetRect.Right - TargetRect.Left + 1;
NodeBitmap.Height := TargetRect.Bottom - TargetRect.Top + 1;
// Call back application/descentants whether they want to erase this area.
SetWindowOrgEx(NodeBitmap.Canvas.Handle, Target.X, 0, nil);
if not DoPaintBackground(NodeBitmap.Canvas, TargetRect) then
begin
if UseBackground then
begin
SetWindowOrgEx(NodeBitmap.Canvas.Handle, 0, 0, nil);
TileBackground(FBackground.Bitmap, NodeBitmap.Canvas, Target, TargetRect);
end
else
begin
// Consider here also colors of the columns.
if UseColumns then
begin
with FHeader.FColumns do
begin
// If there is no content in the tree then the first column has not yet been determined.
if FirstColumn = InvalidColumn then
begin
FirstColumn := GetFirstVisibleColumn;
repeat
if FirstColumn <> InvalidColumn then
begin
R.Left := Items[FirstColumn].Left;
R.Right := R.Left + Items[FirstColumn].FWidth;
if R.Right > TargetRect.Left then
Break;
FirstColumn := GetNextVisibleColumn(FirstColumn);
end;
until FirstColumn = InvalidColumn;
end
else
begin
R.Left := Items[FirstColumn].Left;
R.Right := R.Left + Items[FirstColumn].FWidth;
end;
NodeBitmap.Canvas.Font.Color := FColors.GridLineColor;
while (FirstColumn <> InvalidColumn) and (R.Left < TargetRect.Right + Target.X) do
begin
if (poGridLines in PaintOptions) and
(toFullVertGridLines in FOptions.FPaintOptions) and
(toShowVertGridLines in FOptions.FPaintOptions) and
(not (hoAutoResize in FHeader.FOptions) or (Cardinal(FirstColumn) < TColumnPosition(Count - 1))) then
begin
DrawDottedVLine(PaintInfo, R.Top, R.Bottom, R.Right - 1);
Dec(R.Right);
end;
if not (coParentColor in Items[FirstColumn].FOptions) then
NodeBitmap.Canvas.Brush.Color := Items[FirstColumn].FColor
else
NodeBitmap.Canvas.Brush.Color := Color;
NodeBitmap.Canvas.FillRect(R);
FirstColumn := GetNextVisibleColumn(FirstColumn);
if FirstColumn <> InvalidColumn then
begin
R.Left := Items[FirstColumn].Left;
R.Right := R.Left + Items[FirstColumn].FWidth;
end;
end;
// Erase also the part of the tree not covert by a column.
if R.Right < TargetRect.Right + Target.X then
begin
R.Left := R.Right;
R.Right := TargetRect.Right + Target.X;
// Prevent erasing the last vertical grid line.
if (poGridLines in PaintOptions) and
(toFullVertGridLines in FOptions.FPaintOptions) and (toShowVertGridLines in FOptions.FPaintOptions) and
(not (hoAutoResize in FHeader.FOptions)) then
Inc(R.Left);
NodeBitmap.Canvas.Brush.Color := Color;
NodeBitmap.Canvas.FillRect(R);
end;
end;
SetWindowOrgEx(NodeBitmap.Canvas.Handle, 0, 0, nil);
end
else
begin
// No columns nor bitmap background. Simply erase it with the tree color.
SetWindowOrgEx(NodeBitmap.Canvas.Handle, 0, 0, nil);
NodeBitmap.Canvas.Brush.Color := Color;
NodeBitmap.Canvas.FillRect(TargetRect);
end;
end;
end;
SetWindowOrgEx(NodeBitmap.Canvas.Handle, 0, 0, nil);
if DrawSelectionRect then
begin
R := OrderRect(FNewSelRect);
// Remap the selection rectangle to the current window of the tree.
// Since Target has been used for other tasks BaseOffset got the left extent of the target position here.
OffsetRect(R, -Target.X + BaseOffset - Window.Left, -Target.Y);
//todowin SetBrushOrgEx(NodeBitmap.Canvas.Handle, 0, Target.X and 1, nil);
PaintSelectionRectangle(NodeBitmap.Canvas, 0, R, TargetRect);
end;
with Target, NodeBitmap do
BitBlt(TargetCanvas.Handle, X, Y, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
end;
finally
NodeBitmap.Canvas.Unlock;
NodeBitmap.Free;
end;
DoAfterPaint(TargetCanvas);
DoStateChange([], [tsPainting]);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.PasteFromClipboard: Boolean;
// Reads what is currently on the clipboard into the tree (if the format is supported).
// Note: If the application wants to have text or special formats to be inserted then it must implement
// its own code (OLE). Here only the native tree format is accepted.
{xvar
Data: IDataObject;
Source: TBaseVirtualTree;}
begin
Result := False;
{x if not (toReadOnly in FOptions.FMiscOptions) then
begin
if OleGetClipboard(Data) <> S_OK then
ShowError(SClipboardFailed, hcTFClipboardFailed)
else
try
// Try to get the source tree of the operation to optimize the operation.
Source := GetTreeFromDataObject(Data);
Result := ProcessOLEData(Source, Data, FFocusedNode, FDefaultPasteMode, Assigned(Source) and
(tsCutPending in Source.FStates));
if Assigned(Source) then
if Source <> Self then
Source.FinishCutOrCopy
else
DoStateChange([], [tsCutPending]);
finally
Data := nil;
end;
end;}
end;
//----------------------------------------------------------------------------------------------------------------------
{procedure TBaseVirtualTree.PrepareDragImage(Hotspot: TPoint; const DataObject: IDataObject);
// Initiates an image drag operation. Hotspot is the position of the mouse in client coordinates.
var
PaintOptions: TVTInternalPaintOptions;
TreeRect,
PaintRect: TRect;
LocalSpot,
ImagePos,
PaintTarget: TPoint;
Image: TBitmap;
begin
if CanShowDragImage then
begin
// Determine the drag rectangle which is a square around the hot spot. Operate in virtual tree space.
LocalSpot := HotSpot;
Dec(LocalSpot.X, FOffsetX);
Dec(LocalSpot.Y, FOffsetY);
TreeRect := Rect(LocalSpot.X - FDragWidth div 2, LocalSpot.Y - FDragHeight div 2, LocalSpot.X + FDragWidth div 2,
LocalSpot.Y + FDragHeight div 2);
// Check that we have a valid rectangle.
with TreeRect do
begin
PaintRect := TreeRect;
if Left < 0 then
begin
PaintTarget.X := -Left;
PaintRect.Left := 0;
end
else
PaintTarget.X := 0;
if Top < 0 then
begin
PaintTarget.Y := -Top;
PaintRect.Top := 0;
end
else
PaintTarget.Y := 0;
end;
Image := TBitmap.Create;
with Image do
try
PixelFormat := pf32Bit;
Width := TreeRect.Right - TreeRect.Left;
Height := TreeRect.Bottom - TreeRect.Top;
// Erase the entire image with the color key value, for the case not everything
// in the image is covered by the tree image.
Canvas.Brush.Color := Color; //todo: color points to tcontrol.color
Canvas.FillRect(Rect(0, 0, Width, Height));
PaintOptions := [poDrawSelection, poSelectedOnly];
if FDragImageKind = diMainColumnOnly then
Include(PaintOptions, poMainOnly);
PaintTree(Image.Canvas, PaintRect, PaintTarget, PaintOptions);
// Once we have got the drag image we can convert all necessary coordinates into screen space.
OffsetRect(TreeRect, FOffsetX, FOffsetY);
ImagePos := ClientToScreen(TreeRect.TopLeft);
HotSpot := ClientToScreen(HotSpot);
FDragImage.ColorKey := Color; //todo: see above
FDragImage.PrepareDrag(Image, ImagePos, HotSpot, DataObject);
finally
Image.Free;
end;
end;
end;}
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Print(Printer: TPrinter; PrintHeader: Boolean);
var
SaveTreeFont: TFont; // Remembers the tree's current font.
SaveHeaderFont: TFont; // Remembers the header's current font.
ImgRect, // Describes the dimensions of Image.
TreeRect, // The total VTree dimensions.
DestRect, // Dimensions of PrinterImage.
SrcRect: TRect; // Clip dimensions from Image -> PrinterImage
P: TPoint; // Used by PaintTree.
Options: TVTInternalPaintOptions; // Used by PaintTree.
Image, // Complete Tree is drawn to this image.
PrinterImage: TBitmap; // This is the image that gets printed.
SaveColor: TColor; // Remembers the VTree Color.
pTxtHeight, // Height of font in the TPrinter.Canvas
vTxtHeight, // Height of font in the VTree Canvas
vPageWidth,
vPageHeight, // Printer height in VTree resolution
xPageNum, yPageNum, // # of pages (except the occasional last one)
xPage, yPage: Integer; // Loop counter
Scale: Extended; // Scale factor between Printer Canvas and VTree Canvas
LogFont: TLogFont;
begin
if Assigned(Printer) then
begin
BeginUpdate;
// Grid lines are the only parts which are desirable when printing.
Options := [poGridLines];
// Remember the tree font.
SaveTreeFont := TFont.Create;
SaveTreeFont.Assign(Font);
// Create a new font for printing which does not use clear type output (but is antialiased, if possible)
// and which has the highest possible quality.
GetObject(Font.Handle, SizeOf(TLogFont), @LogFont);
LogFont.lfQuality := ANTIALIASED_QUALITY;
Font.Handle := CreateFontIndirect(LogFont);
// Create an image that will hold the complete VTree
Image := TBitmap.Create;
// Image.PixelFormat := pf32Bit;
PrinterImage := nil;
try
TreeRect := GetTreeRect;
Image.Width := TreeRect.Right - TreeRect.Left;
P := Point(0, 0);
if (hoVisible in FHeader.Options) and PrintHeader then
begin
Inc(TreeRect.Bottom, FHeader.Height);
Inc(P.Y, FHeader.Height);
end;
Image.Height := TreeRect.Bottom - TreeRect.Top;
ImgRect.Left := 0;
ImgRect.Top := 0;
ImgRect.Right := Image.Width;
// Force the background to white color during the rendering.
SaveColor := Color;
Color := clWhite;
// Print header if it is visible.
if (hoVisible in FHeader.Options) and PrintHeader then
begin
SaveHeaderFont := TFont.Create;
try
SaveHeaderFont.Assign(FHeader.Font);
// Create a new font for printing which does not use clear type output (but is antialiased, if possible)
// and which has the highest possible quality.
GetObject(FHeader.Font.Handle, SizeOf(TLogFont), @LogFont);
LogFont.lfQuality := ANTIALIASED_QUALITY;
FHeader.Font.Handle := CreateFontIndirect(LogFont);
ImgRect.Bottom := FHeader.Height;
FHeader.FColumns.PaintHeader(Image.Canvas.Handle, ImgRect, 0);
FHeader.Font := SaveHeaderFont;
finally
SaveHeaderFont.Free;
end;
end;
// The image's height is already adjusted for the header if it is visible.
ImgRect.Bottom := Image.Height;
PaintTree(Image.Canvas, ImgRect, P, Options, pf32Bit);
Color := SaveColor;
// Activate the printer
Printer.BeginDoc;
Printer.Canvas.Font := Font;
// Now we can calculate the scaling :
pTxtHeight := Printer.Canvas.TextHeight('Tj');
vTxtHeight := Canvas.TextHeight('Tj');
Scale := pTxtHeight / vTxtHeight;
// Create an Image that has the same dimensions as the printer canvas but
// scaled to the VTree resolution:
PrinterImage := TBitmap.Create;
vPageHeight := Round(Printer.PageHeight / Scale);
vPageWidth := Round(Printer.PageWidth / Scale);
// We do a minumum of one page.
xPageNum := Trunc(Image.Width / vPageWidth);
yPageNum := Trunc(Image.Height / vPageHeight);
PrinterImage.Width := vPageWidth;
PrinterImage.Height := vPageHeight;
// Split vertically:
for yPage := 0 to yPageNum do
begin
DestRect.Left := 0;
DestRect.Top := 0;
DestRect.Right := PrinterImage.Width;
DestRect.Bottom := PrinterImage.Height;
// Split horizontally:
for xPage := 0 to xPageNum do
begin
SrcRect.Left := vPageWidth * xPage;
SrcRect.Top := vPageHeight * yPage;
SrcRect.Right := vPageWidth * xPage + PrinterImage.Width;
SrcRect.Bottom := SrcRect.Top + vPageHeight;
// Clear the image
PrinterImage.Canvas.Brush.Color := clWhite;
PrinterImage.Canvas.FillRect(Rect(0, 0, PrinterImage.Width, PrinterImage.Height));
PrinterImage.Canvas.CopyRect(DestRect, Image.Canvas, SrcRect);
PrtStretchDrawDIB(Printer.Canvas, Rect(0, 0, Printer.PageWidth, Printer.PageHeight - 1), PrinterImage);
if xPage <> xPageNum then
Printer.NewPage;
end;
if yPage <> yPageNum then
Printer.NewPage;
end;
// Restore tree font.
Font := SaveTreeFont;
SaveTreeFont.Free;
Printer.EndDoc;
finally
PrinterImage.Free;
Image.Free;
EndUpdate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
{function TBaseVirtualTree.ProcessDrop(DataObject: IDataObject; TargetNode: PVirtualNode; var Effect: Integer;
Mode: TVTNodeAttachMode): Boolean;
// Recreates the (sub) tree structure serialized into memory and provided by DataObject. The new nodes are attached to
// the passed node or FRoot if TargetNode is nil.
// Returns True on success, i.e. the CF_VIRTUALTREE format is supported by the data object and the structure could be
// recreated, otherwise False.
var
Source: TBaseVirtualTree;
begin
Result := False;
if Mode = amNoWhere then
Effect := DROPEFFECT_NONE
else
begin
BeginUpdate;
// try to get the source tree of the operation
Source := GetTreeFromDataObject(DataObject);
if Assigned(Source) then
Source.BeginUpdate;
try
try
// Before adding the new nodes try to optimize the operation if source and target tree reside in
// the same application and operation is a move.
if ((Effect and DROPEFFECT_MOVE) <> 0) and Assigned(Source) then
begin
// If both copy and move are specified then prefer a copy because this is not destructing.
Result := ProcessOLEData(Source, DataObject, TargetNode, Mode, (Effect and DROPEFFECT_COPY) = 0);
// Since we made an optimized move or a copy there's no reason to act further after DoDragging returns.
Effect := DROPEFFECT_NONE;
end
else
// Act only if move or copy operation is requested.
if (Effect and (DROPEFFECT_MOVE or DROPEFFECT_COPY)) <> 0 then
Result := ProcessOLEData(Source, DataObject, TargetNode, Mode, False)
else
Result := False;
except
Effect := DROPEFFECT_NONE;
end;
finally
if Assigned(Source) then
Source.EndUpdate;
EndUpdate;
end;
end;
end;}
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ReinitChildren(Node: PVirtualNode; Recursive: Boolean);
// Forces all child nodes of Node to be reinitialized.
// If Recursive is True then also the grandchildren are reinitialized.
var
Run: PVirtualNode;
begin
if Assigned(Node) then
begin
InitChildren(Node);
Run := Node^.FirstChild;
end
else
begin
InitChildren(FRoot);
Run := FRoot^.FirstChild;
end;
while Assigned(Run) do
begin
ReinitNode(Run, Recursive);
Run := Run^.NextSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ReinitNode(Node: PVirtualNode; Recursive: Boolean);
// Forces the given node and all its children (if recursive is True) to be initialized again without
// modifying any data in the nodes nor deleting children (unless the application requests a different amount).
begin
if Assigned(Node) and (Node <> FRoot) then
begin
// Remove dynamic styles.
Node^.States := Node^.States - [vsChecking, vsCutOrCopy, vsDeleting, vsHeightMeasured];
InitNode(Node);
end;
if Recursive then
ReinitChildren(Node, True);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.RepaintNode(Node: PVirtualNode);
// Causes an immediate repaint of the given node.
var
R: Trect;
begin
if Assigned(Node) and (Node <> FRoot) then
begin
R := GetDisplayRect(Node, -1, False);
//todo:win RedrawWindow(Handle, @R, 0, RDW_INVALIDATE or RDW_UPDATENOW or RDW_NOERASE or RDW_VALIDATE or RDW_NOCHILDREN);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ResetNode(Node: PVirtualNode);
// Deletes all children of the given node and marks it as being uninitialized.
begin
DoCancelEdit;
if (Node = nil) or (Node = FRoot) then
Clear
else
begin
DoReset(Node);
DeleteChildren(Node);
// Remove initialized and other dynamic styles, keep persistent styles.
Node^.States := Node^.States - [vsInitialized, vsChecking, vsCutOrCopy, vsDeleting, vsHasChildren, vsExpanded,
vsHeightMeasured];
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SaveToFile(const FileName: TFileName);
// Saves the entire content of the tree into a file (see further notes in SaveToStream).
var
FileStream: TFileStream;
begin
FileStream := TFileStream.Create(FileName, fmCreate);
try
SaveToStream(FileStream);
finally
FileStream.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SaveToStream(Stream: TStream; Node: PVirtualNode = nil);
// Saves Node and all its children to Stream. If Node is nil then all top level nodes will be stored.
// Note: You should be careful about assuming what is actually saved. The problem here is that we are dealing with
// virtual data. The tree can so not know what it has to save. The only fact we reliably know is the tree's
// structure. To be flexible for future enhancements as well as unknown content (unknown to the tree class which
// is saving/loading the stream) a chunk based approach is used here. Every tree class handles only those
// chunks which are not handled by an anchestor class and are known by the class.
//
// The base tree class saves only the structure of the tree along with application provided data. Descentants may
// optionally add their own chunks to store additional information. See: WriteChunks.
var
Count: Cardinal;
begin
Stream.Write(MagicID, SizeOf(MagicID));
if Node = nil then
begin
// Keep number of top level nodes for easy restauration.
Count := FRoot^.ChildCount;
Stream.WriteBuffer(Count, SizeOf(Count));
// Save entire tree here.
Node := FRoot^.FirstChild;
while Assigned(Node) do
begin
WriteNode(Stream, Node);
Node := Node^.NextSibling;
end;
end
else
begin
Count := 1;
Stream.WriteBuffer(Count, SizeOf(Count));
WriteNode(Stream, Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ScrollIntoView(Node: PVirtualNode; Center: Boolean; Horizontally: Boolean = False): Boolean;
// Scrolls the tree so that the given node is in the client area and returns True if the tree really has been
// scrolled (e.g. to avoid further updates) else returns False. If extened focus is enabled then the tree will also
// be horizontally scrolled if needed.
// Note: All collapsed parents of the node are expanded.
var
R: TRect;
Run: PVirtualNode;
UseColumns,
HScrollBarVisible: Boolean;
NewOffset: Integer;
begin
Result := False;
if Assigned(Node) and (Node <> FRoot) then
begin
// Make sure all parents of the node are expanded.
Run := Node^.Parent;
while Run <> FRoot do
begin
if not (vsExpanded in Run^.States) then
ToggleNode(Run);
Run := Run^.Parent;
end;
UseColumns := FHeader.UseColumns;
if UseColumns then
R := GetDisplayRect(Node, FFocusedColumn, not (toGridExtensions in FOptions.FMiscOptions))
else
R := GetDisplayRect(Node, NoColumn, not (toGridExtensions in FOptions.FMiscOptions));
// The returned rectangle can never be empty after the expand code above.
// 1) scroll vertically
if R.Top < 0 then
begin
if Center then
SetOffsetY(FOffsetY - R.Top + ClientHeight div 2)
else
SetOffsetY(FOffsetY - R.Top);
Result := True;
end
else
if (R.Bottom > ClientHeight) or Center then
begin
HScrollBarVisible := (ScrollBarOptions.ScrollBars in [ssBoth, ssHorizontal]) and
(ScrollBarOptions.AlwaysVisible or (Integer(FRangeX) > ClientWidth));
if Center then
SetOffsetY(FOffsetY - R.Bottom + ClientHeight div 2)
else
SetOffsetY(FOffsetY - R.Bottom + ClientHeight);
// When scrolling up and the horizontal scroll appears because of the operation
// then we have to move up the node the horizontal scrollbar's height too
// in order to avoid that the scroll bar hides the node which we wanted to have in view.
if not UseColumns and not HScrollBarVisible and (Integer(FRangeX) > ClientWidth) then
SetOffsetY(FOffsetY - GetSystemMetrics(SM_CYHSCROLL));
Result := True;
end;
if Horizontally then
begin
// 2) scroll horizontally
if Header.Columns.GetVisibleFixedWidth > 0 then
begin
if (Abs(R.Left - Header.Columns.GetVisibleFixedWidth) > 1) then
begin
NewOffset := FEffectiveOffsetX - (R.Left - Header.Columns.GetVisibleFixedWidth);
{ if UseRightToLeftAlignment then
SetOffsetX(-Integer(FRangeX) + ClientWidth + NewOffset)
else}
SetOffsetX(-NewOffset);
Result := True;
end;
end
else
if (R.Right > ClientWidth) or (R.Left < 0) then
begin
NewOffset := FEffectiveOffsetX + ((R.Left + R.Right) div 2) - (ClientWidth div 2);
{ if UseRightToLeftAlignment then
SetOffsetX(-Integer(FRangeX) + ClientWidth + NewOffset)
else}
SetOffsetX(-NewOffset);
Result := True;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SelectAll(VisibleOnly: Boolean);
// Select all nodes in the tree.
// If VisibleOnly is True then only visible nodes are selected.
var
Run: PVirtualNode;
NextFunction: function(Node: PVirtualNode): PVirtualNode of object;
begin
if toMultiSelect in FOptions.FSelectionOptions then
begin
ClearTempCache;
if VisibleOnly then
begin
Run := GetFirstVisible;
NextFunction := @GetNextVisible;
end
else
begin
Run := GetFirst;
NextFunction := @GetNext;
end;
while Assigned(Run) do
begin
if not(vsSelected in Run^.States) then
InternalCacheNode(Run);
Run := NextFunction(Run);
end;
if FTempNodeCount > 0 then
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Sort(Node: PVirtualNode; Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);
// Sorts the given node. The application is queried about how to sort via the OnCompareNodes event.
// Column is simply passed to the the compare function so the application can also sort in a particular column.
// In order to free the application from taking care about the sort direction the parameter Direction is used.
// This way the application can always sort in increasing order, while this method reorders nodes according to this flag.
//--------------- local functions -------------------------------------------
function MergeAscending(A, B: PVirtualNode): PVirtualNode;
// Merges A and B (which both must be sorted via Compare) into one list.
var
Dummy: TVirtualNode;
begin
// This avoids checking for Result = nil in the loops.
Result := @Dummy;
while Assigned(A) and Assigned(B) do
begin
if DoCompare(A, B, Column) <= 0 then
begin
Result^.NextSibling := A;
Result := A;
A := A^.NextSibling;
end
else
begin
Result^.NextSibling := B;
Result := B;
B := B^.NextSibling;
end;
end;
// Just append the list which is not nil (or set end of result list to nil if both lists are nil).
if Assigned(A) then
Result^.NextSibling := A
else
Result^.NextSibling := B;
// return start of the new merged list
Result := Dummy.NextSibling;
end;
//---------------------------------------------------------------------------
function MergeDescending(A, B: PVirtualNode): PVirtualNode;
// Merges A and B (which both must be sorted via Compare) into one list.
var
Dummy: TVirtualNode;
begin
// this avoids checking for Result = nil in the loops
Result := @Dummy;
while Assigned(A) and Assigned(B) do
begin
if DoCompare(A, B, Column) >= 0 then
begin
Result^.NextSibling := A;
Result := A;
A := A^.NextSibling;
end
else
begin
Result^.NextSibling := B;
Result := B;
B := B^.NextSibling;
end;
end;
// Just append the list which is not nil (or set end of result list to nil if both lists are nil).
if Assigned(A) then
Result^.NextSibling := A
else
Result^.NextSibling := B;
// Return start of the newly merged list.
Result := Dummy.NextSibling;
end;
//---------------------------------------------------------------------------
function MergeSortAscending(var Node: PVirtualNode; N: Cardinal): PVirtualNode;
// Sorts the list of nodes given by Node (which must not be nil).
var
A, B: PVirtualNode;
begin
if N > 1 then
begin
A := MergeSortAscending(Node, N div 2);
B := MergeSortAscending(Node, (N + 1) div 2);
Result := MergeAscending(A, B);
end
else
begin
Result := Node;
Node := Node^.NextSibling;
Result^.NextSibling := nil;
end;
end;
//---------------------------------------------------------------------------
function MergeSortDescending(var Node: PVirtualNode; N: Cardinal): PVirtualNode;
// Sorts the list of nodes given by Node (which must not be nil).
var
A, B: PVirtualNode;
begin
if N > 1 then
begin
A := MergeSortDescending(Node, N div 2);
B := MergeSortDescending(Node, (N + 1) div 2);
Result := MergeDescending(A, B);
end
else
begin
Result := Node;
Node := Node^.NextSibling;
Result^.NextSibling := nil;
end;
end;
//--------------- end local functions ---------------------------------------
var
Run: PVirtualNode;
Index: Cardinal;
begin
InterruptValidation;
if tsEditPending in FStates then
begin
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
end;
if not (tsEditing in FStates) or DoEndEdit then
begin
if Node = nil then
Node := FRoot;
if vsHasChildren in Node^.States then
begin
if (Node^.ChildCount = 0) and DoInit then
InitChildren(Node);
// Make sure the children are valid, so they can be sorted at all.
if DoInit and (Node^.ChildCount > 0) then
ValidateChildren(Node, False);
// Child count might have changed.
if Node^.ChildCount > 1 then
begin
// Sort the linked list, check direction flag only once.
if Direction = sdAscending then
Node^.FirstChild := MergeSortAscending(Node^.FirstChild, Node^.ChildCount)
else
Node^.FirstChild := MergeSortDescending(Node^.FirstChild, Node^.ChildCount);
// Consolidate the child list finally.
Run := Node^.FirstChild;
Run^.PrevSibling := nil;
Index := 0;
repeat
Run^.Index := Index;
Inc(Index);
if Run^.NextSibling = nil then
Break;
Run^.NextSibling^.PrevSibling := Run;
Run := Run^.NextSibling;
until False;
Node^.LastChild := Run;
InvalidateCache;
end;
if FUpdateCount = 0 then
begin
ValidateCache;
Invalidate;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SortTree(Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);
//--------------- local function --------------------------------------------
procedure DoSort(Node: PVirtualNode);
// Recursively sorts Node and its child nodes.
var
Run: PVirtualNode;
begin
Sort(Node, Column, Direction, DoInit);
Run := Node^.FirstChild;
while Assigned(Run) do
begin
if DoInit and not (vsInitialized in Run^.States) then
InitNode(Run);
if vsInitialized in Run^.States then
DoSort(Run);
Run := Run^.NextSibling;
end;
end;
//--------------- end local function ----------------------------------------
begin
// Instead of wrapping the sort using BeginUpdate/EndUpdate simply the update counter
// is modified. Otherwise the EndUpdate call will recurse here.
Inc(FUpdateCount);
try
if Column > InvalidColumn then
DoSort(FRoot);
InvalidateCache;
finally
if FUpdateCount > 0 then
Dec(FUpdateCount);
if FUpdateCount = 0 then
begin
ValidateCache;
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ToggleNode(Node: PVirtualNode);
// Changes a node's expand state to the opposite state.
var
LastTopNode,
Child: PVirtualNode;
NewHeight: Integer;
NeedUpdate: Boolean;
ToggleData: TToggleAnimationData;
begin
Assert(Assigned(Node), 'Node must not be nil.');
NeedUpdate := False;
// We don't need to switch the expand state if the node is being deleted otherwise some
// updates (e.g. visible node count) are done twice with disasterous results).
if not (vsDeleting in Node^.States) then
begin
// LastTopNode is needed to know when the entire tree scrolled during toggling.
// It is of course only needed when we also update the display here.
if FUpdateCount = 0 then
LastTopNode := GetTopNode
else
LastTopNode := nil;
if vsExpanded in Node^.States then
begin
if DoCollapsing(Node) then
begin
NeedUpdate := True;
if (FUpdateCount = 0) and (toAnimatedToggle in FOptions.FAnimationOptions) and not (tsCollapsing in FStates) then
begin
Application.CancelHint;
UpdateWindow(Handle);
// animated collapsing
with ToggleData do
begin
Expand := False;
R := GetDisplayRect(Node, NoColumn, False);
R.Bottom := ClientHeight;
Inc(R.Top, NodeHeight[Node]);
Window := Handle;
DC := GetDC(Handle);
Self.Brush.Color := Color;
Brush := Self.Brush.Handle;
try
Animate(Min(R.Bottom - R.Top + 1, Node^.TotalHeight - NodeHeight[Node]), FAnimationDuration, @ToggleCallback,
@ToggleData);
finally
ReleaseDC(Window, DC);
end;
end;
end;
// collapse the node
AdjustTotalHeight(Node, NodeHeight[Node]);
if FullyVisible[Node] then
Dec(FVisibleCount, CountVisibleChildren(Node));
Exclude(Node^.States, vsExpanded);
DoCollapsed(Node);
// Remove child nodes now, if enabled.
if (toAutoFreeOnCollapse in FOptions.FAutoOptions) and (Node^.ChildCount > 0) then
begin
DeleteChildren(Node);
Include(Node^.States, vsHasChildren);
end;
end;
end
else
if DoExpanding(Node) then
begin
NeedUpdate := True;
// expand the node, need to adjust the height
if not (vsInitialized in Node^.States) then
InitNode(Node);
if (vsHasChildren in Node^.States) and (Node^.ChildCount = 0) then
InitChildren(Node);
// Avoid setting the vsExpanded style if there are no child nodes.
if Node^.ChildCount > 0 then
begin
// Iterate through the child nodes without initializing them. We have to determine the entire height.
NewHeight := 0;
Child := Node^.FirstChild;
repeat
if vsVisible in Child^.States then
Inc(NewHeight, Child^.TotalHeight);
Child := Child^.NextSibling;
until Child = nil;
if FUpdateCount = 0 then
begin
ToggleData.R := GetDisplayRect(Node, NoColumn, False);
// Do animated expanding if enabled and it is not the last visible node to be expanded.
if (ToggleData.R.Top < ClientHeight) and ([tsPainting, tsExpanding] * FStates = []) and
(toAnimatedToggle in FOptions.FAnimationOptions) and (GetNextVisibleNoInit(Node) <> nil) then
begin
Application.CancelHint;
UpdateWindow(Handle);
// animated expanding
with ToggleData do
begin
Inc(R.Top, NodeHeight[Node]);
R.Bottom := ClientHeight;
if R.Bottom > R.Top then
begin
Expand := True;
Window := Handle;
DC := GetDC(Handle);
Self.Brush.Color := Color;
Brush := Self.Brush.Handle;
try
Animate(Min(R.Bottom - R.Top + 1, NewHeight), FAnimationDuration, @ToggleCallback, @ToggleData);
finally
ReleaseDC(Window, DC);
end;
end;
end;
end;
end;
Include(Node^.States, vsExpanded);
AdjustTotalHeight(Node, NewHeight, True);
if FullyVisible[Node] then
Inc(FVisibleCount, CountVisibleChildren(Node));
DoExpanded(Node);
end;
end;
if NeedUpdate then
begin
InvalidateCache;
if FUpdateCount = 0 then
begin
ValidateCache;
if Node^.ChildCount > 0 then
begin
UpdateScrollbars(True);
// Scroll as much child nodes into view as possible if the node has been expanded.
if (toAutoScrollOnExpand in FOptions.FAutoOptions) and (vsExpanded in Node^.States) then
begin
if Integer(Node^.TotalHeight) <= ClientHeight then
ScrollIntoView(GetLastChild(Node), toCenterScrollIntoView in FOptions.SelectionOptions)
else
TopNode := Node;
end;
// Check for automatically scrolled tree.
if LastTopNode <> GetTopNode then
Invalidate
else
InvalidateToBottom(Node);
end
else
InvalidateNode(Node);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.UpdateAction(xAction: TBasicAction): Boolean;
// Support for standard actions.
begin
if not Focused then
Result := inherited UpdateAction(xAction)
else
begin
Result := (xAction is TEditCut) or (xAction is TEditCopy)
{.$ifdef COMPILER_5_UP} or (xAction is TEditDelete) {.$endif COMPILER_5_UP};
if Result then
TAction(xAction).Enabled := (FSelectionCount > 0) and
({.$ifdef COMPILER_5_UP} (xAction is TEditDelete) or {.$endif COMPILER_5_UP} (FClipboardFormats.Count > 0))
else
begin
Result := xAction is TEditPaste;
if Result then
TAction(xAction).Enabled := True
else
begin
{.$ifdef COMPILER_5_UP}
Result := xAction is TEditSelectAll;
if Result then
TAction(xAction).Enabled := (toMultiSelect in FOptions.FSelectionOptions) and (FVisibleCount > 0)
else
{.$endif COMPILER_5_UP}
Result := inherited UpdateAction(xAction);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateHorizontalScrollBar(DoRepaint: Boolean);
var
ScrollInfo: TScrollInfo;
begin
if FHeader.UseColumns then
FRangeX := FHeader.FColumns.TotalWidth
else
FRangeX := GetMaxRightExtend;
// Adjust effect scroll offset depending on bidi mode.
{ if UseRightToLeftAlignment then
FEffectiveOffsetX := Integer(FRangeX) - ClientWidth + FOffsetX
else}
FEffectiveOffsetX := -FOffsetX;
if FScrollBarOptions.ScrollBars in [ssHorizontal, ssBoth] then
begin
FillChar(ScrollInfo, SizeOf(ScrollInfo), 0);
ScrollInfo.cbSize := SizeOf(ScrollInfo);
ScrollInfo.fMask := SIF_ALL;
{$ifdef UseFlatScrollbars}
FlatSB_GetScrollInfo(Handle, SB_HORZ, ScrollInfo);
{$else}
GetScrollInfo(Handle, SB_HORZ, ScrollInfo);
{$endif UseFlatScrollbars}
if (Integer(FRangeX) > ClientWidth) or FScrollBarOptions.AlwaysVisible then
begin
ShowScrollBar(Handle,SB_HORZ, True);
ScrollInfo.nMin := 0;
ScrollInfo.nMax := FRangeX;
ScrollInfo.nPos := FEffectiveOffsetX;
ScrollInfo.nPage := Max(0, ClientWidth + 1);
ScrollInfo.fMask := SIF_ALL or ScrollMasks[FScrollBarOptions.AlwaysVisible];
{$ifdef UseFlatScrollbars}
FlatSB_SetScrollInfo(Handle, SB_HORZ, ScrollInfo, DoRepaint);
{$else}
SetScrollInfo(Handle, SB_HORZ, ScrollInfo, DoRepaint);
{$endif UseFlatScrollbars}
end
else
begin
ScrollInfo.nMin := 0;
ScrollInfo.nMax := 0;
ScrollInfo.nPos := 0;
ScrollInfo.nPage := 0;
ShowScrollBar(Handle,SB_HORZ, False);
{$ifdef UseFlatScrollbars}
FlatSB_SetScrollInfo(Handle, SB_HORZ, ScrollInfo, False);
{$else}
SetScrollInfo(Handle, SB_HORZ, ScrollInfo, False);
{$endif UseFlatScrollbars}
end;
// Since the position is automatically changed if it doesn't meet the range
// we better read the current position back to stay synchronized.
{$ifdef UseFlatScrollbars}
FScrollOffsetX := FlatSB_GetScrollPos(Handle, SB_HORZ);
{$else}
//todo: Use get scrollinfo instead of GetScrollPos??
FEffectiveOffsetX := GetScrollPos(Handle, SB_HORZ);
{$endif UseFlatScrollbars}
{ if UseRightToLeftAlignment then
SetOffsetX(-Integer(FRangeX) + ClientWidth + FEffectiveOffsetX)
else}
SetOffsetX(-FEffectiveOffsetX);
end
else
begin
ShowScrollBar(Handle,SB_HORZ, False);
// Reset the current horizontal offset to account for window resize etc.
SetOffsetX(FOffsetX);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateScrollBars(DoRepaint: Boolean);
// adjusts scrollbars to reflect current size and paint offset of the tree
begin
if HandleAllocated then
begin
UpdateHorizontalScrollBar(DoRepaint);
UpdateVerticalScrollBar(DoRepaint);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateVerticalScrollBar(DoRepaint: Boolean);
var
ScrollInfo: TScrollInfo;
begin
// Total node height includes the height of the invisble root node.
if FRoot^.TotalHeight < FDefaultNodeHeight then
FRoot^.TotalHeight := FDefaultNodeHeight;
FRangeY := FRoot^.TotalHeight - FRoot^.NodeHeight;
if FScrollBarOptions.ScrollBars in [ssVertical, ssBoth] then
begin
ScrollInfo.cbSize := SizeOf(ScrollInfo);
ScrollInfo.fMask := SIF_ALL;
{$ifdef UseFlatScrollbars}
FlatSB_GetScrollInfo(Handle, SB_VERT, ScrollInfo);
{$else}
GetScrollInfo(Handle, SB_VERT, ScrollInfo);
{$endif UseFlatScrollbars}
if (Integer(FRangeY) > ClientHeight) or FScrollBarOptions.AlwaysVisible then
begin
{$ifdef UseFlatScrollbars}
FlatSB_ShowScrollBar(Handle, SB_VERT, True);
{$else}
ShowScrollBar(Handle, SB_VERT, True);
{$endif UseFlatScrollbars}
ScrollInfo.nMin := 0;
ScrollInfo.nMax := FRangeY;
ScrollInfo.nPos := -FOffsetY;
ScrollInfo.nPage := Max(0, ClientHeight + 1);
ScrollInfo.fMask := SIF_ALL or ScrollMasks[FScrollBarOptions.AlwaysVisible];
{$ifdef UseFlatScrollbars}
FlatSB_SetScrollInfo(Handle, SB_VERT, ScrollInfo, DoRepaint);
{$else}
SetScrollInfo(Handle, SB_VERT, ScrollInfo, DoRepaint);
{$endif UseFlatScrollbars}
end
else
begin
ScrollInfo.nMin := 0;
ScrollInfo.nMax := 0;
ScrollInfo.nPos := 0;
ScrollInfo.nPage := 0;
{$ifdef UseFlatScrollbars}
FlatSB_ShowScrollBar(Handle, SB_VERT, False);
FlatSB_SetScrollInfo(Handle, SB_VERT, ScrollInfo, False);
{$else}
ShowScrollBar(Handle, SB_VERT, False);
SetScrollInfo(Handle, SB_VERT, ScrollInfo, False);
{$endif UseFlatScrollbars}
end;
// Since the position is automatically changed if it doesn't meet the range
// we better read the current position back to stay synchronized.
{$ifdef UseFlatScrollbars}
SetOffsetY(-FlatSB_GetScrollPos(Handle, SB_VERT));
{$else}
SetOffsetY(-GetScrollPos(Handle, SB_VERT));
{$endif UseFlatScrollBars}
end
else
begin
{$ifdef UseFlatScrollbars}
FlatSB_ShowScrollBar(Handle, SB_VERT, False);
{$else}
ShowScrollBar(Handle, SB_VERT, False);
{$endif UseFlatScrollbars}
// Reset the current vertical offset to account for window resize etc.
SetOffsetY(FOffsetY);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.UseRightToLeftReading: Boolean;
// The tree can handle right-to-left reading also on non-middle-east systems, so we cannot use the same function as
// it is implemented in TControl.
begin
//b Result := BiDiMode <> bdLeftToRight;
Result := False;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ValidateChildren(Node: PVirtualNode; Recursive: Boolean);
// Ensures that the children of the given node (and all their children, if Recursive is True) are initialized.
// Node must already be initialized
var
Child: PVirtualNode;
begin
if Node = nil then
Node := FRoot;
if (vsHasChildren in Node^.States) and (Node^.ChildCount = 0) then
InitChildren(Node);
Child := Node^.FirstChild;
while Assigned(Child) do
begin
ValidateNode(Child, Recursive);
Child := Child^.NextSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ValidateNode(Node: PVirtualNode; Recursive: Boolean);
// Ensures that the given node (and all its children, if Recursive is True) are initialized.
var
Child: PVirtualNode;
begin
if Node = nil then
Node := FRoot
else
if not (vsInitialized in Node^.States) then
InitNode(Node);
if Recursive then
begin
if (vsHasChildren in Node^.States) and (Node^.ChildCount = 0) then
InitChildren(Node);
Child := Node^.FirstChild;
while Assigned(Child) do
begin
ValidateNode(Child, recursive);
Child := Child^.NextSibling;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
(*procedure TBaseVirtualTree.Invalidate;
// Litte helpers, since LCL does not support GetUpdateRect
var
R: TRect;
begin
R := ClientRect;
InvalidateRect(Handle, @R, False);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateRect(xHandle: Integer; aRect: PRect; Erase: Boolean);
// Litte helpers, since LCL does not support GetUpdateRect
begin
FUpdateRect := PRect(aRect)^;
LCLIntf.InvalidateRect(Handle, aRect, Erase);
end;*)
//----------------- TVTEdit --------------------------------------------------------------------------------------------
// Implementation of a generic node caption editor.
initialization
{$i VirtualTrees.inc.res}
{$i virtualTrees.lrs}
// This watcher is used whenever a global structure could be modified by more than one thread.
Watcher := TCriticalSection.Create;
finalization
if Initialized then
FinalizeGlobalStructures;
InternalClipboardFormats.Free;
Watcher.Free;
end.