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lazarus-ccr/components/nvidia-widgets/doc/nvglutwidgets/index.html
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HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
<title>Reference for unit 'nvGlutWidgets'</title>
<link rel="stylesheet" href="../fpdoc.css" type="text/css">
</head>
<body>
<table class="bar" width="100%" border="0" cellpadding="4" cellspacing="0">
<tr>
<td><b>[Overview][<a href="../nvglutwidgets/index-4.html">Classes</a>][<a href="../nvglutwidgets/index-8.html">Index</a>]</b></td>
<td align="right"><span class="bartitle">Reference for unit 'nvGlutWidgets' (<a href="../index.html">#nvidia-widgets</a>)</span></td>
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</table>
<h1>Reference for unit 'nvGlutWidgets'</h1>
<p>GLut adaptor class</p>
<table cellpadding="0" cellspacing="0">
<tr>
<td><p><tt><span class="code"><span class="kw">uses</span></span></tt></p></td>
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<tr>
<td valign="top"><p><tt><span class="code">&nbsp;&nbsp;System<span class="sym">,</span> </span></tt></p></td>
</tr>
<tr>
<td valign="top"><p><tt><span class="code">&nbsp;&nbsp;SysUtils<span class="sym">,</span> </span></tt></p></td>
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<tr>
<td valign="top"><p><tt><span class="code">&nbsp;&nbsp;<a href="../nvwidgets/index.html">nvWidgets</a><span class="sym">;</span> </span></tt></p></td>
<td><p>&nbsp;&nbsp;</p></td>
<td><p class="cmt">User Interface library</p></td>
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</table>
<h2>Overview</h2>
<p>Adaptor classes to integrate the nvWidgets UI library with the GLUT windowing toolkit. The adaptors convert native GLUT UI data to native nvWidgets data. All adaptor classes are implemented as in-line code in this header. The adaptor defaults to using the standard OpenGL painter implementation.</p>
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</html>