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---
minutes: 5
---
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# Filesystem Hierarchy
Omitting the module content will tell Rust to look for it in another file:
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```rust,editable,compile_fail
mod garden;
```
This tells rust that the `garden` module content is found at `src/garden.rs`.
Similarly, a `garden::vegetables` module can be found at `src/garden/vegetables.rs`.
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The `crate` root is in:
* `src/lib.rs` (for a library crate)
* `src/main.rs` (for a binary crate)
Modules defined in files can be documented, too, using "inner doc comments".
These document the item that contains them -- in this case, a module.
```rust,editable,compile_fail
//! This module implements the garden, including a highly performant germination
//! implementation.
// Re-export types from this module.
pub use seeds::SeedPacket;
pub use garden::Garden;
/// Sow the given seed packets.
pub fn sow(seeds: Vec<SeedPacket>) { todo!() }
/// Harvest the produce in the garden that is ready.
pub fn harvest(garden: &mut Garden) { todo!() }
```
<details>
* Before Rust 2018, modules needed to be located at `module/mod.rs` instead of `module.rs`, and this is still a working alternative for editions after 2018.
* The main reason to introduce `filename.rs` as alternative to `filename/mod.rs`
was because many files named `mod.rs` can be hard to distinguish in IDEs.
* Deeper nesting can use folders, even if the main module is a file:
```ignore
src/
├── main.rs
├── top_module.rs
└── top_module/
└── sub_module.rs
```
* The place rust will look for modules can be changed with a compiler directive:
```rust,ignore
#[path = "some/path.rs"]
mod some_module;
```
This is useful, for example, if you would like to place tests for a module in a file named
`some_module_test.rs`, similar to the convention in Go.
</details>