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# `String` vs `str`
We can now understand the two string types in Rust:
```rust,editable
fn main() {
let s1: &str = "World";
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println!("s1: {s1}");
let mut s2: String = String::from("Hello ");
println!("s2: {s2}");
s2.push_str(s1);
println!("s2: {s2}");
let s3: &str = &s2[6..];
println!("s3: {s3}");
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}
```
Rust terminology:
* `&str` an immutable reference to a string slice.
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* `String` a mutable string buffer.
<details>
* `&str` introduces a string slice, which is an immutable reference to UTF-8 encoded string data
stored in a block of memory. String literals (`”Hello”`), are stored in the program’s binary.
* Rust’s `String` type is a wrapper around a vector of bytes. As with a `Vec<T>`, it is owned.
* As with many other types `String::from()` creates a string from a string literal; `String::new()`
creates a new empty string, to which string data can be added using the `push()` and `push_str()` methods.
* The `format!()` macro is a convenient way to generate an owned string from dynamic values. It
accepts the same format specification as `println!()`.
* You can borrow `&str` slices from `String` via `&` and optionally range selection.
* For C++ programmers: think of `&str` as `const char*` from C++, but the one that always points
to a valid string in memory. Rust `String` is a rough equivalent of `std::string` from C++
(main difference: it can only contain UTF-8 encoded bytes and will never use a small-string optimization).
</details>