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// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#![allow(dead_code)]
// ANCHOR: solution
#[derive(Debug)]
/// An event in the elevator system that the controller must react to.
enum Event {
/// A button was pressed.
ButtonPressed(Button),
/// The car has arrived at the given floor.
CarArrived(Floor),
/// The car's doors have opened.
CarDoorOpened,
/// The car's doors have closed.
CarDoorClosed,
}
/// A floor is represented as an integer.
type Floor = i32;
/// A direction of travel.
#[derive(Debug)]
enum Direction {
Up,
Down,
}
/// A user-accessible button.
#[derive(Debug)]
enum Button {
/// A button in the elevator lobby on the given floor.
LobbyCall(Direction, Floor),
/// A floor button within the car.
CarFloor(Floor),
}
// ANCHOR: car_arrived
/// The car has arrived on the given floor.
fn car_arrived(floor: i32) -> Event {
// END_ANCHOR: car_arrived
Event::CarArrived(floor)
}
// ANCHOR: car_door_opened
/// The car doors have opened.
fn car_door_opened() -> Event {
// END_ANCHOR: car_door_opened
Event::CarDoorOpened
}
// ANCHOR: car_door_closed
/// The car doors have closed.
fn car_door_closed() -> Event {
// END_ANCHOR: car_door_closed
Event::CarDoorClosed
}
// ANCHOR: lobby_call_button_pressed
/// A directional button was pressed in an elevator lobby on the given floor.
fn lobby_call_button_pressed(floor: i32, dir: Direction) -> Event {
// END_ANCHOR: lobby_call_button_pressed
Event::ButtonPressed(Button::LobbyCall(dir, floor))
}
// ANCHOR: car_floor_button_pressed
/// A floor button was pressed in the elevator car.
fn car_floor_button_pressed(floor: i32) -> Event {
// END_ANCHOR: car_floor_button_pressed
Event::ButtonPressed(Button::CarFloor(floor))
}
// ANCHOR: main
fn main() {
println!(
"A ground floor passenger has pressed the up button: {:?}",
lobby_call_button_pressed(0, Direction::Up)
);
println!(
"The car has arrived on the ground floor: {:?}",
car_arrived(0)
);
println!("The car door opened: {:?}", car_door_opened());
println!(
"A passenger has pressed the 3rd floor button: {:?}",
car_floor_button_pressed(3)
);
println!("The car door closed: {:?}", car_door_closed());
println!("The car has arrived on the 3rd floor: {:?}", car_arrived(3));
}
// ANCHOR_END: main