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Comprehensive Rust v2 (#1073)
I've taken some work by @fw-immunant and others on the new organization of the course and condensed it into a form amenable to a text editor and some computational analysis. You can see the inputs in `course.py` but the interesting bits are the output: `outline.md` and `slides.md`. The idea is to break the course into more, smaller segments with exercises at the ends and breaks in between. So `outline.md` lists the segments, their duration, and sums those durations up per-day. It shows we're about an hour too long right now! There are more details of the segments in `slides.md`, or you can see mostly the same stuff in `course.py`. This now contains all of the content from the v1 course, ensuring both that we've covered everything and that we'll have somewhere to redirect every page. Fixes #1082. Fixes #1465. --------- Co-authored-by: Nicole LeGare <dlegare.1001@gmail.com> Co-authored-by: Martin Geisler <mgeisler@google.com>
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src/modules/exercise.md
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src/modules/exercise.md
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---
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minutes: 20
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---
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# Exercise: Modules for the GUI Library
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In this exercise, you will reorganize the GUI Library exercise from the
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"Methods and Traits" segment of the course into a collection of modules. It is
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typical to put each type or set of closely-related types into its own module,
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so each widget type should get its own module.
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If you no longer have your version, that's fine - refer back to the [provided
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solution](../methods-and-traits/solution.html).
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## Cargo Setup
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The Rust playground only supports one file, so you will need to make a Cargo
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project on your local filesystem:
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```shell
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cargo init gui-modules
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cd gui-modules
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cargo run
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```
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Edit `src/main.rs` to add `mod` statements, and add additional files in the
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`src` directory.
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<details>
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Encourage students to divide the code in a way that feels natural for them, and
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get accustomed to the required `mod`, `use`, and `pub` declarations. Afterward,
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discuss what organizations are most idiomatic.
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</details>
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@ -1,3 +1,7 @@
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---
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minutes: 5
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---
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# Filesystem Hierarchy
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Omitting the module content will tell Rust to look for it in another file:
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36
src/modules/modules.md
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36
src/modules/modules.md
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---
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minutes: 5
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---
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# Modules
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We have seen how `impl` blocks let us namespace functions to a type.
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Similarly, `mod` lets us namespace types and functions:
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```rust,editable
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mod foo {
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pub fn do_something() {
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println!("In the foo module");
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}
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}
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mod bar {
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pub fn do_something() {
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println!("In the bar module");
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}
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}
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fn main() {
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foo::do_something();
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bar::do_something();
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}
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```
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<details>
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* Packages provide functionality and include a `Cargo.toml` file that describes how to build a bundle of 1+ crates.
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* Crates are a tree of modules, where a binary crate creates an executable and a library crate compiles to a library.
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* Modules define organization, scope, and are the focus of this section.
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</details>
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# Paths
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---
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minutes: 10
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---
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# use, super, self
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A module can bring symbols from another module into scope with `use`.
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You will typically see something like this at the top of each module:
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```rust,editable
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use std::collections::HashSet;
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use std::process::abort;
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```
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## Paths
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Paths are resolved as follows:
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@ -10,10 +24,29 @@ Paths are resolved as follows:
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* `crate::foo` refers to `foo` in the root of the current crate,
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* `bar::foo` refers to `foo` in the `bar` crate.
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A module can bring symbols from another module into scope with `use`.
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You will typically see something like this at the top of each module:
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<details>
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```rust,editable
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use std::collections::HashSet;
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use std::mem::transmute;
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```
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* It is common to "re-export" symbols at a shorter path. For example, the
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top-level `lib.rs` in a crate might have
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```rust,ignore
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mod storage;
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pub use storage::disk::DiskStorage;
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pub use storage::network::NetworkStorage;
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```
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making `DiskStorage` and `NetworkStorage` available to other crates with a
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convenient, short path.
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* For the most part, only items that appear in a module need to be `use`'d.
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However, a trait must be in scope to call any methods on that trait, even if
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a type implementing that trait is already in scope. For example, to use the
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`read_to_string` method on a type implementing the `Read` trait, you need to
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`use std::io::Read`.
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* The `use` statement can have a wildcard: `use std::io::*`. This is
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discouraged because it is not clear which items are imported, and those might
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change over time.
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</details>
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185
src/modules/solution.md
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src/modules/solution.md
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# Solution
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<!--
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// Copyright 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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-->
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```rust,ignore
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// ---- src/widgets.rs ----
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pub trait Widget {
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/// Natural width of `self`.
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fn width(&self) -> usize;
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/// Draw the widget into a buffer.
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fn draw_into(&self, buffer: &mut dyn std::fmt::Write);
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/// Draw the widget on standard output.
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fn draw(&self) {
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let mut buffer = String::new();
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self.draw_into(&mut buffer);
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println!("{buffer}");
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}
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}
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pub use button::Button;
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pub use label::Label;
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pub use window::Window;
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```
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```rust,ignore
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// ---- src/widgets/label.rs ----
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use super::Widget;
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pub struct Label {
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label: String,
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}
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impl Label {
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pub fn new(label: &str) -> Label {
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Label {
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label: label.to_owned(),
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}
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}
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}
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impl Widget for Label {
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fn width(&self) -> usize {
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// ANCHOR_END: Label-width
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self.label
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.lines()
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.map(|line| line.chars().count())
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.max()
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.unwrap_or(0)
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}
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// ANCHOR: Label-draw_into
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fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
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// ANCHOR_END: Label-draw_into
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writeln!(buffer, "{}", &self.label).unwrap();
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}
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}
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```
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```rust,ignore
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// ---- src/widgets/button.rs ----
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use super::{Label, Widget};
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pub struct Button {
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label: Label,
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}
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impl Button {
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pub fn new(label: &str) -> Button {
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Button {
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label: Label::new(label),
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}
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}
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}
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impl Widget for Button {
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fn width(&self) -> usize {
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// ANCHOR_END: Button-width
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self.label.width() + 8 // add a bit of padding
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}
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// ANCHOR: Button-draw_into
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fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
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// ANCHOR_END: Button-draw_into
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let width = self.width();
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let mut label = String::new();
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self.label.draw_into(&mut label);
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writeln!(buffer, "+{:-<width$}+", "").unwrap();
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for line in label.lines() {
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writeln!(buffer, "|{:^width$}|", &line).unwrap();
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}
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writeln!(buffer, "+{:-<width$}+", "").unwrap();
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}
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}
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```
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```rust,ignore
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// ---- src/widgets/window.rs ----
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use super::Widget;
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pub struct Window {
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title: String,
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widgets: Vec<Box<dyn Widget>>,
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}
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impl Window {
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pub fn new(title: &str) -> Window {
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Window {
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title: title.to_owned(),
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widgets: Vec::new(),
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}
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}
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pub fn add_widget(&mut self, widget: Box<dyn Widget>) {
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self.widgets.push(widget);
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}
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fn inner_width(&self) -> usize {
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std::cmp::max(
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self.title.chars().count(),
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self.widgets.iter().map(|w| w.width()).max().unwrap_or(0),
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)
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}
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}
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impl Widget for Window {
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fn width(&self) -> usize {
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// ANCHOR_END: Window-width
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// Add 4 paddings for borders
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self.inner_width() + 4
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}
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// ANCHOR: Window-draw_into
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fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
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// ANCHOR_END: Window-draw_into
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let mut inner = String::new();
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for widget in &self.widgets {
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widget.draw_into(&mut inner);
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}
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let inner_width = self.inner_width();
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// TODO: after learning about error handling, you can change
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// draw_into to return Result<(), std::fmt::Error>. Then use
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// the ?-operator here instead of .unwrap().
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writeln!(buffer, "+-{:-<inner_width$}-+", "").unwrap();
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writeln!(buffer, "| {:^inner_width$} |", &self.title).unwrap();
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writeln!(buffer, "+={:=<inner_width$}=+", "").unwrap();
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for line in inner.lines() {
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writeln!(buffer, "| {:inner_width$} |", line).unwrap();
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}
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writeln!(buffer, "+-{:-<inner_width$}-+", "").unwrap();
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}
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}
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```
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```rust,ignore
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// ---- src/main.rs ----
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use widgets::Widget;
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fn main() {
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let mut window = widgets::Window::new("Rust GUI Demo 1.23");
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window.add_widget(Box::new(widgets::Label::new(
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"This is a small text GUI demo.",
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)));
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window.add_widget(Box::new(widgets::Button::new("Click me!")));
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window.draw();
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}
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```
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---
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minutes: 5
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---
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# Visibility
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Modules are a privacy boundary:
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Reference in New Issue
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