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Fix ANCHOR_END in exercise.rs (#1531)

This fixes the duplicated content.

Fixes #1525.
Fixes #1526.
This commit is contained in:
Martin Geisler
2023-11-30 15:34:41 +01:00
committed by GitHub
parent dc92a2b9ba
commit 9905b21c26

View File

@ -54,35 +54,35 @@ enum Button {
// ANCHOR: car_arrived // ANCHOR: car_arrived
/// The car has arrived on the given floor. /// The car has arrived on the given floor.
fn car_arrived(floor: i32) -> Event { fn car_arrived(floor: i32) -> Event {
// END_ANCHOR: car_arrived // ANCHOR_END: car_arrived
Event::CarArrived(floor) Event::CarArrived(floor)
} }
// ANCHOR: car_door_opened // ANCHOR: car_door_opened
/// The car doors have opened. /// The car doors have opened.
fn car_door_opened() -> Event { fn car_door_opened() -> Event {
// END_ANCHOR: car_door_opened // ANCHOR_END: car_door_opened
Event::CarDoorOpened Event::CarDoorOpened
} }
// ANCHOR: car_door_closed // ANCHOR: car_door_closed
/// The car doors have closed. /// The car doors have closed.
fn car_door_closed() -> Event { fn car_door_closed() -> Event {
// END_ANCHOR: car_door_closed // ANCHOR_END: car_door_closed
Event::CarDoorClosed Event::CarDoorClosed
} }
// ANCHOR: lobby_call_button_pressed // ANCHOR: lobby_call_button_pressed
/// A directional button was pressed in an elevator lobby on the given floor. /// A directional button was pressed in an elevator lobby on the given floor.
fn lobby_call_button_pressed(floor: i32, dir: Direction) -> Event { fn lobby_call_button_pressed(floor: i32, dir: Direction) -> Event {
// END_ANCHOR: lobby_call_button_pressed // ANCHOR_END: lobby_call_button_pressed
Event::ButtonPressed(Button::LobbyCall(dir, floor)) Event::ButtonPressed(Button::LobbyCall(dir, floor))
} }
// ANCHOR: car_floor_button_pressed // ANCHOR: car_floor_button_pressed
/// A floor button was pressed in the elevator car. /// A floor button was pressed in the elevator car.
fn car_floor_button_pressed(floor: i32) -> Event { fn car_floor_button_pressed(floor: i32) -> Event {
// END_ANCHOR: car_floor_button_pressed // ANCHOR_END: car_floor_button_pressed
Event::ButtonPressed(Button::CarFloor(floor)) Event::ButtonPressed(Button::CarFloor(floor))
} }