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Filesystem Hierarchy
Omitting the module content will tell Rust to look for it in another file:
mod garden;
This tells Rust that the garden module content is found at src/garden.rs.
Similarly, a garden::vegetables module can be found at
src/garden/vegetables.rs.
The crate root is in:
src/lib.rs(for a library crate)src/main.rs(for a binary crate)
Modules defined in files can be documented, too, using "inner doc comments". These document the item that contains them -- in this case, a module.
//! This module implements the garden, including a highly performant germination
//! implementation.
// Re-export types from this module.
pub use garden::Garden;
pub use seeds::SeedPacket;
/// Sow the given seed packets.
pub fn sow(seeds: Vec<SeedPacket>) {
todo!()
}
/// Harvest the produce in the garden that is ready.
pub fn harvest(garden: &mut Garden) {
todo!()
}
-
Before Rust 2018, modules needed to be located at
module/mod.rsinstead ofmodule.rs, and this is still a working alternative for editions after 2018. -
The main reason to introduce
filename.rsas alternative tofilename/mod.rswas because many files namedmod.rscan be hard to distinguish in IDEs. -
Deeper nesting can use folders, even if the main module is a file:
src/ ├── main.rs ├── top_module.rs └── top_module/ └── sub_module.rs -
The place rust will look for modules can be changed with a compiler directive:
#[path = "some/path.rs"] mod some_module;This is useful, for example, if you would like to place tests for a module in a file named
some_module_test.rs, similar to the convention in Go.