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ignore/types: add GDScript files (*.gd) for the Godot Engine
Closes #3142
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committed by
Andrew Gallant
parent
a6e0be3c90
commit
556623684e
@@ -90,6 +90,7 @@ pub(crate) const DEFAULT_TYPES: &[(&[&str], &[&str])] = &[
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(&["fsharp"], &["*.fs", "*.fsx", "*.fsi"]),
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(&["fut"], &["*.fut"]),
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(&["gap"], &["*.g", "*.gap", "*.gi", "*.gd", "*.tst"]),
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(&["gdscript"], &["*.gd"]),
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(&["gleam"], &["*.gleam"]),
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(&["gn"], &["*.gn", "*.gni"]),
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(&["go"], &["*.go"]),
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