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ignore/types: add GDScript files (*.gd) for the Godot Engine

Closes #3142
This commit is contained in:
Thomas ten Cate
2025-09-08 10:46:21 +02:00
committed by Andrew Gallant
parent a6e0be3c90
commit 556623684e

View File

@@ -90,6 +90,7 @@ pub(crate) const DEFAULT_TYPES: &[(&[&str], &[&str])] = &[
(&["fsharp"], &["*.fs", "*.fsx", "*.fsi"]),
(&["fut"], &["*.fut"]),
(&["gap"], &["*.g", "*.gap", "*.gi", "*.gd", "*.tst"]),
(&["gdscript"], &["*.gd"]),
(&["gleam"], &["*.gleam"]),
(&["gn"], &["*.gn", "*.gni"]),
(&["go"], &["*.go"]),