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mirror of https://github.com/rust-lang/rustlings.git synced 2025-06-15 00:04:58 +02:00

docs: cleanup the explanation paragraphs at the start of each exercise.

This commit is contained in:
Robert Fry
2023-05-29 18:39:08 +01:00
parent 30291a3c25
commit 7eef5d15ee
95 changed files with 577 additions and 337 deletions

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@ -1,9 +1,13 @@
// errors1.rs
// This function refuses to generate text to be printed on a nametag if
// you pass it an empty string. It'd be nicer if it explained what the problem
// was, instead of just sometimes returning `None`. Thankfully, Rust has a similar
// construct to `Option` that can be used to express error conditions. Let's use it!
// Execute `rustlings hint errors1` or use the `hint` watch subcommand for a hint.
//
// This function refuses to generate text to be printed on a nametag if you pass
// it an empty string. It'd be nicer if it explained what the problem was,
// instead of just sometimes returning `None`. Thankfully, Rust has a similar
// construct to `Option` that can be used to express error conditions. Let's use
// it!
//
// Execute `rustlings hint errors1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

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@ -1,21 +1,23 @@
// errors2.rs
//
// Say we're writing a game where you can buy items with tokens. All items cost
// 5 tokens, and whenever you purchase items there is a processing fee of 1
// token. A player of the game will type in how many items they want to buy,
// and the `total_cost` function will calculate the total cost of the tokens.
// Since the player typed in the quantity, though, we get it as a string-- and
// they might have typed anything, not just numbers!
// token. A player of the game will type in how many items they want to buy, and
// the `total_cost` function will calculate the total cost of the tokens. Since
// the player typed in the quantity, though, we get it as a string-- and they
// might have typed anything, not just numbers!
//
// Right now, this function isn't handling the error case at all (and isn't
// handling the success case properly either). What we want to do is:
// if we call the `parse` function on a string that is not a number, that
// function will return a `ParseIntError`, and in that case, we want to
// immediately return that error from our function and not try to multiply
// and add.
// There are at least two ways to implement this that are both correct-- but
// one is a lot shorter!
// Execute `rustlings hint errors2` or use the `hint` watch subcommand for a hint.
// handling the success case properly either). What we want to do is: if we call
// the `parse` function on a string that is not a number, that function will
// return a `ParseIntError`, and in that case, we want to immediately return
// that error from our function and not try to multiply and add.
//
// There are at least two ways to implement this that are both correct-- but one
// is a lot shorter!
//
// Execute `rustlings hint errors2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

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@ -1,8 +1,11 @@
// errors3.rs
//
// This is a program that is trying to use a completed version of the
// `total_cost` function from the previous exercise. It's not working though!
// Why not? What should we do to fix it?
// Execute `rustlings hint errors3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint errors3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

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@ -1,5 +1,7 @@
// errors4.rs
// Execute `rustlings hint errors4` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint errors4` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

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@ -1,20 +1,26 @@
// errors5.rs
//
// This program uses an altered version of the code from errors4.
// This exercise uses some concepts that we won't get to until later in the course, like `Box` and the
// `From` trait. It's not important to understand them in detail right now, but you can read ahead if you like.
// For now, think of the `Box<dyn ???>` type as an "I want anything that does ???" type, which, given
// Rust's usual standards for runtime safety, should strike you as somewhat lenient!
// In short, this particular use case for boxes is for when you want to own a value and you care only that it is a
// type which implements a particular trait. To do so, The Box is declared as of type Box<dyn Trait> where Trait is the trait
// the compiler looks for on any value used in that context. For this exercise, that context is the potential errors
// which can be returned in a Result.
// What can we use to describe both errors? In other words, is there a trait which both errors implement?
// Execute `rustlings hint errors5` or use the `hint` watch subcommand for a hint.
//
// This exercise uses some concepts that we won't get to until later in the
// course, like `Box` and the `From` trait. It's not important to understand
// them in detail right now, but you can read ahead if you like. For now, think
// of the `Box<dyn ???>` type as an "I want anything that does ???" type, which,
// given Rust's usual standards for runtime safety, should strike you as
// somewhat lenient!
//
// In short, this particular use case for boxes is for when you want to own a
// value and you care only that it is a type which implements a particular
// trait. To do so, The Box is declared as of type Box<dyn Trait> where Trait is
// the trait the compiler looks for on any value used in that context. For this
// exercise, that context is the potential errors which can be returned in a
// Result.
//
// What can we use to describe both errors? In other words, is there a trait
// which both errors implement?
//
// Execute `rustlings hint errors5` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

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@ -1,12 +1,13 @@
// errors6.rs
//
// Using catch-all error types like `Box<dyn error::Error>` isn't recommended
// for library code, where callers might want to make decisions based on the
// error content, instead of printing it out or propagating it further. Here,
// we define a custom error type to make it possible for callers to decide
// what to do next when our function returns an error.
// Execute `rustlings hint errors6` or use the `hint` watch subcommand for a hint.
// error content, instead of printing it out or propagating it further. Here, we
// define a custom error type to make it possible for callers to decide what to
// do next when our function returns an error.
//
// Execute `rustlings hint errors6` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE