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structs1 solution
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@@ -1,13 +1,12 @@
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// Address all the TODOs to make the tests pass!
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struct ColorClassicStruct {
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// TODO: Something goes here
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struct ColorRegularStruct {
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// TODO: Add the fields that the test `regular_structs` expects.
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// What types should the fields have? What are the minimum and maximum values for RGB colors?
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}
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struct ColorTupleStruct(/* TODO: Something goes here */);
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struct ColorTupleStruct(/* TODO: Add the fields that the test `tuple_structs` expects */);
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#[derive(Debug)]
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struct UnitLikeStruct;
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struct UnitStruct;
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fn main() {
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// You can optionally experiment here.
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@@ -18,8 +17,8 @@ mod tests {
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use super::*;
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#[test]
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fn classic_c_structs() {
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// TODO: Instantiate a classic c struct!
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fn regular_structs() {
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// TODO: Instantiate a regular struct.
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// let green =
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assert_eq!(green.red, 0);
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@@ -29,7 +28,7 @@ mod tests {
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#[test]
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fn tuple_structs() {
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// TODO: Instantiate a tuple struct!
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// TODO: Instantiate a tuple struct.
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// let green =
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assert_eq!(green.0, 0);
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@@ -39,10 +38,10 @@ mod tests {
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#[test]
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fn unit_structs() {
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// TODO: Instantiate a unit-like struct!
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// let unit_like_struct =
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let message = format!("{:?}s are fun!", unit_like_struct);
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// TODO: Instantiate a unit struct.
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// let unit_struct =
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let message = format!("{unit_struct:?}s are fun!");
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assert_eq!(message, "UnitLikeStructs are fun!");
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assert_eq!(message, "UnitStructs are fun!");
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}
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}
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