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rustlings/solutions/20_threads/threads3.rs
2024-08-20 13:35:07 +02:00

63 lines
1.4 KiB
Rust

use std::{sync::mpsc, thread, time::Duration};
struct Queue {
first_half: Vec<u32>,
second_half: Vec<u32>,
}
impl Queue {
fn new() -> Self {
Self {
first_half: vec![1, 2, 3, 4, 5],
second_half: vec![6, 7, 8, 9, 10],
}
}
}
fn send_tx(q: Queue, tx: mpsc::Sender<u32>) {
// Clone the sender `tx` first.
let tx_clone = tx.clone();
thread::spawn(move || {
for val in q.first_half {
println!("Sending {val:?}");
// Then use the clone in the first thread. This means that
// `tx_clone` is moved to the first thread and `tx` to the second.
tx_clone.send(val).unwrap();
thread::sleep(Duration::from_millis(250));
}
});
thread::spawn(move || {
for val in q.second_half {
println!("Sending {val:?}");
tx.send(val).unwrap();
thread::sleep(Duration::from_millis(250));
}
});
}
fn main() {
// You can optionally experiment here.
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn threads3() {
let (tx, rx) = mpsc::channel();
let queue = Queue::new();
send_tx(queue, tx);
let mut received = Vec::with_capacity(10);
for value in rx {
received.push(value);
}
received.sort();
assert_eq!(received, [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
}
}