from google.cloud import texttospeech import os from pygame import mixer import time import mmap import config class Speech: _list = [] def __init__(this, text, voice, path, standart = False): this._text = text this._voice = voice this._path = path this._standart = standart if(standart): Speech.append(this) def speak(this): if( os.path.exists(this._path) ): with open(this._path) as f: with mmap.mmap(f.fileno(), 0, access=mmap.ACCESS_READ) as audio: mixer.init() mixer.music.load(audio) mixer.music.play() while mixer.music.get_busy(): time.sleep(0.1) if(not this._standart): os.remove(this._path) @staticmethod def append(obj): Speech._list.append(obj) @staticmethod def getList(): return Speech._list class Engine: def __init__(this, name = 'ru-RU-Wavenet-B', language_code = config.language_code): os.environ["GOOGLE_APPLICATION_CREDENTIALS"] = config.goole_tts_json_key this._client = texttospeech.TextToSpeechClient() this._audio_config = texttospeech.AudioConfig( audio_encoding = texttospeech.AudioEncoding.MP3 ) this._language_code= language_code this._name = name this._voice = texttospeech.VoiceSelectionParams( language_code = this._language_code, name = this._name, ssml_gender = texttospeech.SsmlVoiceGender.FEMALE) def generate(this, text, standart = False): dir = f'audio/{this._name}' path = f'{dir}/{text}.mp3' if( os.path.exists(path) ): return Speech(text, this._name, path, standart) synthesis_input = texttospeech.SynthesisInput(text=text) response = this._client.synthesize_speech(input = synthesis_input, voice = this._voice, audio_config = this._audio_config) if not os.path.exists(dir): os.makedirs(dir) with open(path, 'wb') as out: out.write(response.audio_content) return Speech(text, this._name, path, standart)