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#! /bin/bash
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msBuildVersion = '15.0'
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outputFolder = './_output'
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outputFolderLinux = './_output_linux'
outputFolderMacOS = './_output_macos'
outputFolderMacOSApp = './_output_macos_app'
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testPackageFolder = './_tests/'
sourceFolder = './src'
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slnFile = $sourceFolder /Sonarr.sln
updateFolder = $outputFolder /Sonarr.Update
updateFolderMono = $outputFolderLinux /Sonarr.Update
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nuget = 'tools/nuget/nuget.exe' ;
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vswhere = 'tools/vswhere/vswhere.exe' ;
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. ./version.sh
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CheckExitCode( )
{
" $@ "
local status = $?
if [ $status -ne 0 ] ; then
echo " error with $1 " >& 2
exit 1
fi
return $status
}
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ProgressStart( )
{
echo " ##teamcity[blockOpened name=' $1 '] "
echo " ##teamcity[progressStart ' $1 '] "
}
ProgressEnd( )
{
echo " ##teamcity[progressFinish ' $1 '] "
echo " ##teamcity[blockClosed name=' $1 '] "
}
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UpdateVersionNumber( )
{
if [ " $BUILD_NUMBER " != "" ] ; then
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echo "Updating Version Info"
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verMajorMinorRevision = ` echo " $buildVersion " | cut -d. -f1,2,3`
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verBuild = ` echo " ${ BUILD_NUMBER } " | cut -d. -f4`
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BUILD_NUMBER = $verMajorMinorRevision .$verBuild
echo " ##teamcity[buildNumber ' $BUILD_NUMBER '] "
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sed -i " s/<AssemblyVersion>[0-9.*]\+<\/AssemblyVersion>/<AssemblyVersion> $BUILD_NUMBER <\/AssemblyVersion>/g " ./src/Directory.Build.props
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sed -i " s/<AssemblyConfiguration>[\$()A-Za-z-]\+<\/AssemblyConfiguration>/<AssemblyConfiguration> ${ BRANCH :- dev } <\/AssemblyConfiguration>/g " ./src/Directory.Build.props
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fi
}
CreateReleaseInfo( )
{
if [ " $BUILD_NUMBER " != "" ] ; then
echo "Create Release Info"
echo -e " # Do Not Edit\nReleaseVersion= $BUILD_NUMBER \nBranch= ${ BRANCH :- dev } " > $outputFolder /release_info
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fi
}
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CleanFolder( )
{
local path = $1
local keepConfigFiles = $2
find $path -name "*.transform" -exec rm "{}" \;
if [ $keepConfigFiles != true ] ; then
find $path -name "*.dll.config" -exec rm "{}" \;
fi
echo "Removing FluentValidation.Resources files"
find $path -name "FluentValidation.resources.dll" -exec rm "{}" \;
find $path -name "App.config" -exec rm "{}" \;
echo "Removing vshost files"
find $path -name "*.vshost.exe" -exec rm "{}" \;
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echo "Removing dylib files"
find $path -name "*.dylib" -exec rm "{}" \;
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echo "Removing Empty folders"
find $path -depth -empty -type d -exec rm -r "{}" \;
}
BuildWithMSBuild( )
{
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installationPath = ` $vswhere -latest -products \* -requires Microsoft.Component.MSBuild -property installationPath`
installationPath = ${ installationPath /C : \\ / \/ c \/ }
installationPath = ${ installationPath // \\ / \/ }
msBuild = " $installationPath /MSBuild/ $msBuildVersion /Bin "
echo $msBuild
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export PATH = $msBuild :$PATH
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CheckExitCode MSBuild.exe $slnFile //p:Configuration= Release //p:Platform= x86 //t:Clean //m
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$nuget restore $slnFile
CheckExitCode MSBuild.exe $slnFile //p:Configuration= Release //p:Platform= x86 //t:Build //m //p:AllowedReferenceRelatedFileExtensions= .pdb
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}
BuildWithXbuild( )
{
export MONO_IOMAP = case
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CheckExitCode xbuild /t:Clean $slnFile
mono $nuget restore $slnFile
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CheckExitCode xbuild /p:Configuration= Release /p:Platform= x86 /t:Build /p:AllowedReferenceRelatedFileExtensions= .pdb $slnFile
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}
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LintUI( )
{
ProgressStart 'ESLint'
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CheckExitCode yarn lint
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ProgressEnd 'ESLint'
ProgressStart 'Stylelint'
CheckExitCode yarn stylelint
ProgressEnd 'Stylelint'
}
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Build( )
{
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ProgressStart 'Build'
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rm -rf $outputFolder
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rm -rf $testPackageFolder
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if [ $runtime = "dotnet" ] ; then
BuildWithMSBuild
else
BuildWithXbuild
fi
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CleanFolder $outputFolder false
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echo "Removing Mono.Posix.dll"
rm $outputFolder /Mono.Posix.dll
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ProgressEnd 'Build'
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}
RunGulp( )
{
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ProgressStart 'yarn install'
yarn install
ProgressEnd 'yarn install'
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LintUI
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ProgressStart 'Running gulp'
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CheckExitCode yarn run build --production
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ProgressEnd 'Running gulp'
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}
CreateMdbs( )
{
local path = $1
if [ $runtime = "dotnet" ] ; then
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local pdbFiles = ( $( find $path -name "*.pdb" ) )
for filename in " ${ pdbFiles [@] } "
do
if [ -e ${ filename %.pdb } .dll ] ; then
tools/pdb2mdb/pdb2mdb.exe ${ filename %.pdb } .dll
fi
if [ -e ${ filename %.pdb } .exe ] ; then
tools/pdb2mdb/pdb2mdb.exe ${ filename %.pdb } .exe
fi
done
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fi
}
PackageMono( )
{
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ProgressStart 'Creating Mono Package'
rm -rf $outputFolderLinux
echo "Copying Binaries"
cp -r $outputFolder $outputFolderLinux
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echo "Creating MDBs"
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CreateMdbs $outputFolderLinux
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echo "Removing PDBs"
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find $outputFolderLinux -name "*.pdb" -exec rm "{}" \;
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echo "Removing Service helpers"
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rm -f $outputFolderLinux /ServiceUninstall.*
rm -f $outputFolderLinux /ServiceInstall.*
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echo "Removing native windows binaries Sqlite, MediaInfo"
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rm -f $outputFolderLinux /sqlite3.*
rm -f $outputFolderLinux /MediaInfo.*
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echo "Adding Sonarr.Core.dll.config (for dllmap)"
cp $sourceFolder /NzbDrone.Core/Sonarr.Core.dll.config $outputFolderLinux
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echo "Adding CurlSharp.dll.config (for dllmap)"
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cp $sourceFolder /NzbDrone.Common/CurlSharp.dll.config $outputFolderLinux
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# Below we deal with some mono incompatibilities with windows-only dotnet core/standard libs
# See: https://github.com/mono/mono/blob/master/tools/nuget-hash-extractor/download.sh
# That list defines assemblies that are prohibited from being loaded from the appdir, instead loading from mono GAC.
# We have debian dependencies to get these installed
for assembly in System.IO.Compression System.Runtime.InteropServices.RuntimeInformation System.Net.Http
do
if [ -e $outputFolderLinux /$assembly .dll ] ; then
echo " Remove $assembly .dll (uses win32 interop) "
rm $outputFolderLinux /$assembly .dll
fi
done
# These assemblies have facades in mono-devel, but we don't have them.
for assembly in System.Globalization.Extensions System.Text.Encoding.CodePages System.Threading.Overlapped
do
if [ -e $outputFolderLinux /$assembly .dll ] ; then
echo " Warn: Facade $assembly .dll (uses win32 interop) "
rm $outputFolderLinux /$assembly .dll
#exit 1
fi
done
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echo "Renaming Sonarr.Console.exe to Sonarr.exe"
rm $outputFolderLinux /Sonarr.exe*
for file in $outputFolderLinux /Sonarr.Console.exe*; do
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mv " $file " " ${ file //.Console/ } "
done
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echo "Removing Sonarr.Windows"
rm $outputFolderLinux /Sonarr.Windows.*
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echo "Adding Sonarr.Mono to UpdatePackage"
cp $outputFolderLinux /Sonarr.Mono.* $updateFolderMono
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ProgressEnd 'Creating Mono Package'
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}
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PackageMacOS( )
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{
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ProgressStart 'Creating MacOS Package'
rm -rf $outputFolderMacOS
mkdir $outputFolderMacOS
echo "Adding Startup script"
cp ./macOS/Sonarr $outputFolderMacOS
dos2unix $outputFolderMacOS /Sonarr
echo "Copying Binaries"
cp -r $outputFolderLinux /* $outputFolderMacOS
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echo "Adding sqlite dylibs"
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cp $sourceFolder /Libraries/Sqlite/*.dylib $outputFolderMacOS
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echo "Adding MediaInfo dylib"
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cp $sourceFolder /Libraries/MediaInfo/*.dylib $outputFolderMacOS
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ProgressEnd 'Creating MacOS Package'
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}
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PackageMacOSApp( )
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{
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ProgressStart 'Creating macOS App Package'
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rm -rf $outputFolderMacOSApp
mkdir $outputFolderMacOSApp
cp -r ./macOS/Sonarr.app $outputFolderMacOSApp
mkdir -p $outputFolderMacOSApp /Sonarr.app/Contents/MacOS
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echo "Adding Startup script"
cp ./macOS/Sonarr $outputFolderMacOSApp /Sonarr.app/Contents/MacOS
dos2unix $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/Sonarr
echo "Copying Binaries"
cp -r $outputFolderLinux /* $outputFolderMacOSApp /Sonarr.app/Contents/MacOS
echo "Adding sqlite dylibs"
cp $sourceFolder /Libraries/Sqlite/*.dylib $outputFolderMacOSApp /Sonarr.app/Contents/MacOS
echo "Adding MediaInfo dylib"
cp $sourceFolder /Libraries/MediaInfo/*.dylib $outputFolderMacOSApp /Sonarr.app/Contents/MacOS
echo "Removing Update Folder"
rm -r $outputFolderMacOSApp /Sonarr.app/Contents/MacOS/Sonarr.Update
ProgressEnd 'Creating macOS App Package'
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}
PackageTests( )
{
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ProgressStart 'Creating Test Package'
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if [ $runtime = "dotnet" ] ; then
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$nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolder
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else
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mono $nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolder
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fi
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cp ./test.sh $testPackageFolder
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echo "Creating MDBs for tests"
CreateMdbs $testPackageFolder
rm -f $testPackageFolder /*.log.config
CleanFolder $testPackageFolder true
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echo "Adding Sonarr.Core.dll.config (for dllmap)"
cp $sourceFolder /NzbDrone.Core/Sonarr.Core.dll.config $testPackageFolder
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echo "Adding CurlSharp.dll.config (for dllmap)"
cp $sourceFolder /NzbDrone.Common/CurlSharp.dll.config $testPackageFolder
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echo "Copying CurlSharp libraries"
cp $sourceFolder /ExternalModules/CurlSharp/libs/i386/* $testPackageFolder
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ProgressEnd 'Creating Test Package'
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}
CleanupWindowsPackage( )
{
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ProgressStart 'Cleaning Windows Package'
echo "Removing Sonarr.Mono"
rm -f $outputFolder /Sonarr.Mono.*
echo "Adding Sonarr.Windows to UpdatePackage"
cp $outputFolder /Sonarr.Windows.* $updateFolder
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ProgressEnd 'Cleaning Windows Package'
}
PublishArtifacts( )
{
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ProgressStart 'Publishing Artifacts'
# Tests
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echo "##teamcity[publishArtifacts '_tests/** => tests.zip']"
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# Releases
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echo " ##teamcity[publishArtifacts ' $outputFolder /** => Sonarr. $BRANCH . $BUILD_NUMBER .windows.zip!Sonarr'] "
echo " ##teamcity[publishArtifacts ' $outputFolderLinux /** => Sonarr. $BRANCH . $BUILD_NUMBER .linux.tar.gz!Sonarr'] "
echo " ##teamcity[publishArtifacts ' $outputFolderMacOS /** => Sonarr. $BRANCH . $BUILD_NUMBER .macos.tar.gz!Sonarr'] "
echo " ##teamcity[publishArtifacts ' $outputFolderMacOSApp /** => Sonarr. $BRANCH . $BUILD_NUMBER .macos.zip'] "
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# Debian Package
echo "##teamcity[publishArtifacts 'distribution/** => distribution.zip']"
ProgressEnd 'Publishing Artifacts'
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}
# Use mono or .net depending on OS
case " $( uname -s) " in
CYGWIN*| MINGW32*| MINGW64*| MSYS*)
# on windows, use dotnet
runtime = "dotnet"
; ;
*)
# otherwise use mono
runtime = "mono"
; ;
esac
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UpdateVersionNumber
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Build
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CreateReleaseInfo
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RunGulp
PackageMono
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PackageMacOS
PackageMacOSApp
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PackageTests
CleanupWindowsPackage
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PublishArtifacts