mirror of
https://github.com/Sonarr/Sonarr.git
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92 lines
2.2 KiB
C#
92 lines
2.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Web;
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using NzbDrone.Services.Service.Repository;
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using PetaPoco;
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namespace NzbDrone.Services.Service.Providers
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{
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public class SceneMappingProvider
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{
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private readonly IDatabase _database;
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public SceneMappingProvider(IDatabase database)
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{
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_database = database;
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}
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public IList<SceneMapping> AllLive()
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{
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return _database.Fetch<SceneMapping>();
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}
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public IList<PendingSceneMapping> AllPending()
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{
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return _database.Fetch<PendingSceneMapping>();
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}
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public void Insert(SceneMapping sceneMapping)
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{
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_database.Insert(sceneMapping);
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}
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public void Insert(PendingSceneMapping pendingSceneMapping)
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{
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_database.Insert(pendingSceneMapping);
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}
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public void DeleteLive(string cleanTitle)
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{
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_database.Delete<SceneMapping>(cleanTitle);
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}
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public void DeletePending(string cleanTitle)
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{
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_database.Delete<PendingSceneMapping>(cleanTitle);
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}
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public bool Promote(string cleanTitle)
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{
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try
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{
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var pendingItem = _database.Single<PendingSceneMapping>(cleanTitle);
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var mapping = new SceneMapping
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{
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CleanTitle = pendingItem.CleanTitle,
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Id = pendingItem.Id,
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Title = pendingItem.Title
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};
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_database.Insert(mapping);
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_database.Delete(pendingItem);
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}
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catch (Exception ex)
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{
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return false;
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}
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return true;
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}
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public bool PromoteAll()
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{
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try
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{
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var pendingItems = _database.Fetch<PendingSceneMapping>();
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foreach (var pendingItem in pendingItems)
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{
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Promote(pendingItem.Title);
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}
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}
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catch (Exception ex)
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{
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return false;
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}
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return true;
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}
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}
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}
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