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Workaround to deal with updating scene names
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@ -91,8 +91,7 @@ public void MarkAsFailed(Int32 historyId)
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var item = _historyService.Get(historyId);
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var item = _historyService.Get(historyId);
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var trackedDownload = GetTrackedDownloads()
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var trackedDownload = GetTrackedDownloads()
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.Where(h => h.DownloadItem.DownloadClientId.Equals(item.Data.GetValueOrDefault(DOWNLOAD_CLIENT_ID)))
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.FirstOrDefault(h => h.DownloadItem.DownloadClientId.Equals(item.Data.GetValueOrDefault(DOWNLOAD_CLIENT_ID)));
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.FirstOrDefault();
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if (trackedDownload != null && trackedDownload.State == TrackedDownloadState.Unknown)
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if (trackedDownload != null && trackedDownload.State == TrackedDownloadState.Unknown)
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{
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{
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@ -144,7 +143,8 @@ private Boolean UpdateTrackedDownloads(List<History.History> grabbedHistory)
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if (newTrackedDownloads.ContainsKey(trackingId)) continue;
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if (newTrackedDownloads.ContainsKey(trackingId)) continue;
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if (!oldTrackedDownloads.TryGetValue(trackingId, out trackedDownload))
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//TODO: Rebuilding the tracked download when it is a warning is a total hack to deal with updated scene mappings
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if (!oldTrackedDownloads.TryGetValue(trackingId, out trackedDownload) || trackedDownload.Status == TrackedDownloadStatus.Warning)
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{
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{
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trackedDownload = GetTrackedDownload(trackingId, downloadClient.Definition.Id, downloadItem, grabbedHistory);
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trackedDownload = GetTrackedDownload(trackingId, downloadClient.Definition.Id, downloadItem, grabbedHistory);
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