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Updated MediaInfo code for syno/linux.
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@ -39,6 +39,36 @@ public void get_info()
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var info = Subject.GetMediaInfo(path);
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info.AudioBitrate.Should().Be(128000);
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info.AudioChannels.Should().Be(2);
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info.AudioFormat.Should().Be("AAC");
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info.AudioLanguages.Should().Be("English");
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info.AudioProfile.Should().Be("LC");
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info.Height.Should().Be(320);
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info.RunTime.Seconds.Should().Be(10);
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info.ScanType.Should().Be("Progressive");
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info.Subtitles.Should().Be("");
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info.VideoBitrate.Should().Be(193329);
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info.VideoCodec.Should().Be("AVC");
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info.VideoFps.Should().Be(24);
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info.Width.Should().Be(480);
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}
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[Test]
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public void get_info_unicode()
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{
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var srcPath = Path.Combine(Directory.GetCurrentDirectory(), "Files", "Media", "H264_sample.mp4");
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var tempPath = GetTempFilePath();
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Directory.CreateDirectory(tempPath);
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var path = Path.Combine(tempPath, "H264_Pokémon.mkv");
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File.Copy(srcPath, path);
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var info = Subject.GetMediaInfo(path);
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info.AudioBitrate.Should().Be(128000);
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info.AudioChannels.Should().Be(2);
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info.AudioFormat.Should().Be("AAC");
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@ -49,6 +49,8 @@ public MediaInfoModel GetMediaInfo(string filename)
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}
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else
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{
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mediaInfo.Option("CharSet", "UTF-8");
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// On non-Windows the wrapper uses the ansi library methods, which libmediainfo converts internally to unicode from multibyte (utf8).
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// To avoid building MediaInfoDotNet ourselves we simply trick the wrapper to send utf8 strings instead of ansi.
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var utf8filename = Encoding.Default.GetString(Encoding.UTF8.GetBytes(filename));
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