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Added hidden option to allow updating of XBMC even if video is playing.
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@ -230,6 +230,13 @@ public virtual Boolean XbmcCleanLibrary
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set { SetValue("XbmcCleanLibrary", value); }
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}
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public virtual Boolean XbmcUpdateWhenPlaying
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{
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get { return GetValueBoolean("XbmcUpdateWhenPlaying"); }
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set { SetValue("XbmcUpdateWhenPlaying", value); }
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}
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public virtual string XbmcHosts
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{
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get { return GetValue("XbmcHosts", "localhost:8080"); }
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@ -61,14 +61,18 @@ public virtual void Update(Series series)
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//If Dharma
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if (version == 2)
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{
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Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
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var activePlayers = GetActivePlayersDharma(host, username, password);
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//If video is currently playing, then skip update
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if (activePlayers["video"])
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//Check for active player only when we should skip updates when playing
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if (!_configProvider.XbmcUpdateWhenPlaying)
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{
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Logger.Debug("Video is currently playing, skipping library update");
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continue;
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Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
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var activePlayers = GetActivePlayersDharma(host, username, password);
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//If video is currently playing, then skip update
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if(activePlayers["video"])
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{
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Logger.Debug("Video is currently playing, skipping library update");
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continue;
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}
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}
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UpdateWithHttp(series, host, username, password);
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@ -77,14 +81,18 @@ public virtual void Update(Series series)
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//If Eden or newer (attempting to make it future compatible)
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else if (version >= 3)
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{
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Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
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var activePlayers = GetActivePlayersEden(host, username, password);
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//If video is currently playing, then skip update
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if (activePlayers.Any(a => a.Type.Equals("video")))
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//Check for active player only when we should skip updates when playing
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if (!_configProvider.XbmcUpdateWhenPlaying)
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{
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Logger.Debug("Video is currently playing, skipping library update");
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continue;
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Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
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var activePlayers = GetActivePlayersEden(host, username, password);
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//If video is currently playing, then skip update
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if(activePlayers.Any(a => a.Type.Equals("video")))
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{
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Logger.Debug("Video is currently playing, skipping library update");
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continue;
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}
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}
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UpdateWithJson(series, password, host, username);
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