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Fixed: Use Protocol over DownloadProtocol for ReleasePushModule
DownloadProtocol is still supported for backwards compatibility
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34d5fb1aa0
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@ -30,7 +30,7 @@ public ReleasePushModule(IMakeDownloadDecision downloadDecisionMaker,
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PostValidator.RuleFor(s => s.Title).NotEmpty();
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PostValidator.RuleFor(s => s.Title).NotEmpty();
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PostValidator.RuleFor(s => s.DownloadUrl).NotEmpty();
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PostValidator.RuleFor(s => s.DownloadUrl).NotEmpty();
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PostValidator.RuleFor(s => s.DownloadProtocol).NotEmpty();
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PostValidator.RuleFor(s => s.Protocol).NotEmpty();
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PostValidator.RuleFor(s => s.PublishDate).NotEmpty();
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PostValidator.RuleFor(s => s.PublishDate).NotEmpty();
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using NzbDrone.Api.REST;
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using NzbDrone.Api.REST;
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using NzbDrone.Core.Parser;
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using NzbDrone.Core.Parser;
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using NzbDrone.Core.Qualities;
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using NzbDrone.Core.Qualities;
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@ -48,8 +49,25 @@ public class ReleaseResource : RestResource
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public int? Leechers { get; set; }
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public int? Leechers { get; set; }
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public DownloadProtocol Protocol { get; set; }
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public DownloadProtocol Protocol { get; set; }
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//TODO: besides a test I don't think this is used...
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public DownloadProtocol DownloadProtocol { get; set; }
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// TODO: Remove in v3
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// Used to support the original Release Push implementation
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// JsonIgnore so we don't serialize it, but can still parse it
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[JsonIgnore]
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public DownloadProtocol DownloadProtocol
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{
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get
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{
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return Protocol;
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}
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set
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{
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if (value > 0 && Protocol == 0)
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{
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Protocol = value;
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}
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}
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}
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public bool IsDaily { get; set; }
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public bool IsDaily { get; set; }
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public bool IsAbsoluteNumbering { get; set; }
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public bool IsAbsoluteNumbering { get; set; }
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