mirror of
https://github.com/Sonarr/Sonarr.git
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2341 lines
66 KiB
JavaScript
2341 lines
66 KiB
JavaScript
// MarionetteJS (Backbone.Marionette)
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// ----------------------------------
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// v1.0.2
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//
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// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
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// Distributed under MIT license
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//
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// http://marionettejs.com
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/*!
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* Includes BabySitter
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* https://github.com/marionettejs/backbone.babysitter/
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*
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* Includes Wreqr
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* https://github.com/marionettejs/backbone.wreqr/
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*/
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// Backbone.BabySitter
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// -------------------
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// v0.0.5
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//
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// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
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// Distributed under MIT license
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//
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// http://github.com/babysitterjs/backbone.babysitter
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// Backbone.ChildViewContainer
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// ---------------------------
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//
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// Provide a container to store, retrieve and
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// shut down child views.
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Backbone.ChildViewContainer = (function(Backbone, _){
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// Container Constructor
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// ---------------------
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var Container = function(initialViews){
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this._views = {};
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this._indexByModel = {};
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this._indexByCollection = {};
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this._indexByCustom = {};
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this._updateLength();
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this._addInitialViews(initialViews);
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};
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// Container Methods
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// -----------------
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_.extend(Container.prototype, {
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// Add a view to this container. Stores the view
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// by `cid` and makes it searchable by the model
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// and/or collection of the view. Optionally specify
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// a custom key to store an retrieve the view.
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add: function(view, customIndex){
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var viewCid = view.cid;
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// store the view
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this._views[viewCid] = view;
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// index it by model
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if (view.model){
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this._indexByModel[view.model.cid] = viewCid;
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}
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// index it by collection
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if (view.collection){
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this._indexByCollection[view.collection.cid] = viewCid;
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}
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// index by custom
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if (customIndex){
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this._indexByCustom[customIndex] = viewCid;
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}
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this._updateLength();
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},
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// Find a view by the model that was attached to
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// it. Uses the model's `cid` to find it, and
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// retrieves the view by it's `cid` from the result
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findByModel: function(model){
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var viewCid = this._indexByModel[model.cid];
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return this.findByCid(viewCid);
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},
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// Find a view by the collection that was attached to
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// it. Uses the collection's `cid` to find it, and
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// retrieves the view by it's `cid` from the result
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findByCollection: function(col){
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var viewCid = this._indexByCollection[col.cid];
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return this.findByCid(viewCid);
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},
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// Find a view by a custom indexer.
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findByCustom: function(index){
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var viewCid = this._indexByCustom[index];
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return this.findByCid(viewCid);
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},
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// Find by index. This is not guaranteed to be a
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// stable index.
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findByIndex: function(index){
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return _.values(this._views)[index];
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},
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// retrieve a view by it's `cid` directly
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findByCid: function(cid){
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return this._views[cid];
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},
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// Remove a view
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remove: function(view){
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var viewCid = view.cid;
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// delete model index
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if (view.model){
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delete this._indexByModel[view.model.cid];
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}
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// delete collection index
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if (view.collection){
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delete this._indexByCollection[view.collection.cid];
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}
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// delete custom index
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var cust;
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for (var key in this._indexByCustom){
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if (this._indexByCustom.hasOwnProperty(key)){
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if (this._indexByCustom[key] === viewCid){
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cust = key;
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break;
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}
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}
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}
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if (cust){
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delete this._indexByCustom[cust];
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}
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// remove the view from the container
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delete this._views[viewCid];
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// update the length
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this._updateLength();
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},
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// Call a method on every view in the container,
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// passing parameters to the call method one at a
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// time, like `function.call`.
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call: function(method, args){
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args = Array.prototype.slice.call(arguments, 1);
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this.apply(method, args);
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},
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// Apply a method on every view in the container,
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// passing parameters to the call method one at a
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// time, like `function.apply`.
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apply: function(method, args){
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var view;
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// fix for IE < 9
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args = args || [];
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_.each(this._views, function(view, key){
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if (_.isFunction(view[method])){
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view[method].apply(view, args);
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}
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});
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},
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// Update the `.length` attribute on this container
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_updateLength: function(){
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this.length = _.size(this._views);
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},
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// set up an initial list of views
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_addInitialViews: function(views){
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if (!views){ return; }
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var view, i,
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length = views.length;
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for (i=0; i<length; i++){
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view = views[i];
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this.add(view);
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}
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}
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});
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// Borrowing this code from Backbone.Collection:
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// http://backbonejs.org/docs/backbone.html#section-106
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//
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// Mix in methods from Underscore, for iteration, and other
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// collection related features.
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var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
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'select', 'reject', 'every', 'all', 'some', 'any', 'include',
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'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
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'last', 'without', 'isEmpty', 'pluck'];
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_.each(methods, function(method) {
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Container.prototype[method] = function() {
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var views = _.values(this._views);
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var args = [views].concat(_.toArray(arguments));
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return _[method].apply(_, args);
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};
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});
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// return the public API
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return Container;
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})(Backbone, _);
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// Backbone.Wreqr (Backbone.Marionette)
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// ----------------------------------
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// v0.2.0
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//
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// Copyright (c)2013 Derick Bailey, Muted Solutions, LLC.
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// Distributed under MIT license
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//
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// http://github.com/marionettejs/backbone.wreqr
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Backbone.Wreqr = (function(Backbone, Marionette, _){
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"use strict";
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var Wreqr = {};
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// Handlers
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// --------
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// A registry of functions to call, given a name
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Wreqr.Handlers = (function(Backbone, _){
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"use strict";
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// Constructor
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// -----------
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var Handlers = function(options){
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this.options = options;
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this._wreqrHandlers = {};
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if (_.isFunction(this.initialize)){
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this.initialize(options);
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}
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};
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Handlers.extend = Backbone.Model.extend;
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// Instance Members
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// ----------------
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_.extend(Handlers.prototype, Backbone.Events, {
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// Add multiple handlers using an object literal configuration
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setHandlers: function(handlers){
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_.each(handlers, function(handler, name){
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var context = null;
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if (_.isObject(handler) && !_.isFunction(handler)){
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context = handler.context;
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handler = handler.callback;
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}
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this.setHandler(name, handler, context);
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}, this);
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},
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// Add a handler for the given name, with an
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// optional context to run the handler within
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setHandler: function(name, handler, context){
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var config = {
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callback: handler,
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context: context
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};
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this._wreqrHandlers[name] = config;
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this.trigger("handler:add", name, handler, context);
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},
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// Determine whether or not a handler is registered
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hasHandler: function(name){
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return !! this._wreqrHandlers[name];
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},
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// Get the currently registered handler for
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// the specified name. Throws an exception if
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// no handler is found.
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getHandler: function(name){
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var config = this._wreqrHandlers[name];
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if (!config){
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throw new Error("Handler not found for '" + name + "'");
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}
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return function(){
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var args = Array.prototype.slice.apply(arguments);
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return config.callback.apply(config.context, args);
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};
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},
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// Remove a handler for the specified name
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removeHandler: function(name){
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delete this._wreqrHandlers[name];
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},
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// Remove all handlers from this registry
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removeAllHandlers: function(){
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this._wreqrHandlers = {};
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}
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});
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return Handlers;
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})(Backbone, _);
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// Wreqr.CommandStorage
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// --------------------
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//
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// Store and retrieve commands for execution.
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Wreqr.CommandStorage = (function(){
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"use strict";
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// Constructor function
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var CommandStorage = function(options){
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this.options = options;
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this._commands = {};
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if (_.isFunction(this.initialize)){
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this.initialize(options);
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}
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};
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// Instance methods
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_.extend(CommandStorage.prototype, Backbone.Events, {
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// Get an object literal by command name, that contains
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// the `commandName` and the `instances` of all commands
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// represented as an array of arguments to process
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getCommands: function(commandName){
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var commands = this._commands[commandName];
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// we don't have it, so add it
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if (!commands){
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// build the configuration
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commands = {
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command: commandName,
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instances: []
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};
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// store it
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this._commands[commandName] = commands;
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}
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return commands;
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},
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// Add a command by name, to the storage and store the
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// args for the command
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addCommand: function(commandName, args){
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var command = this.getCommands(commandName);
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command.instances.push(args);
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},
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// Clear all commands for the given `commandName`
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clearCommands: function(commandName){
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var command = this.getCommands(commandName);
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command.instances = [];
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}
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});
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return CommandStorage;
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})();
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// Wreqr.Commands
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// --------------
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//
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// A simple command pattern implementation. Register a command
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// handler and execute it.
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Wreqr.Commands = (function(Wreqr){
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"use strict";
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return Wreqr.Handlers.extend({
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// default storage type
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storageType: Wreqr.CommandStorage,
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constructor: function(options){
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this.options = options || {};
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this._initializeStorage(this.options);
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this.on("handler:add", this._executeCommands, this);
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var args = Array.prototype.slice.call(arguments);
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Wreqr.Handlers.prototype.constructor.apply(this, args);
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},
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// Execute a named command with the supplied args
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execute: function(name, args){
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name = arguments[0];
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args = Array.prototype.slice.call(arguments, 1);
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if (this.hasHandler(name)){
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this.getHandler(name).apply(this, args);
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} else {
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this.storage.addCommand(name, args);
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}
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},
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// Internal method to handle bulk execution of stored commands
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_executeCommands: function(name, handler, context){
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var command = this.storage.getCommands(name);
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// loop through and execute all the stored command instances
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_.each(command.instances, function(args){
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handler.apply(context, args);
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});
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this.storage.clearCommands(name);
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},
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// Internal method to initialize storage either from the type's
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// `storageType` or the instance `options.storageType`.
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_initializeStorage: function(options){
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var storage;
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var StorageType = options.storageType || this.storageType;
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if (_.isFunction(StorageType)){
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storage = new StorageType();
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} else {
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storage = StorageType;
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}
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this.storage = storage;
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}
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});
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})(Wreqr);
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// Wreqr.RequestResponse
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// ---------------------
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//
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// A simple request/response implementation. Register a
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// request handler, and return a response from it
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Wreqr.RequestResponse = (function(Wreqr){
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"use strict";
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return Wreqr.Handlers.extend({
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request: function(){
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var name = arguments[0];
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var args = Array.prototype.slice.call(arguments, 1);
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return this.getHandler(name).apply(this, args);
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}
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});
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})(Wreqr);
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// Event Aggregator
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// ----------------
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// A pub-sub object that can be used to decouple various parts
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// of an application through event-driven architecture.
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Wreqr.EventAggregator = (function(Backbone, _){
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"use strict";
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var EA = function(){};
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// Copy the `extend` function used by Backbone's classes
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EA.extend = Backbone.Model.extend;
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// Copy the basic Backbone.Events on to the event aggregator
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_.extend(EA.prototype, Backbone.Events);
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return EA;
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})(Backbone, _);
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return Wreqr;
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})(Backbone, Backbone.Marionette, _);
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var Marionette = (function(global, Backbone, _){
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"use strict";
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// Define and export the Marionette namespace
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var Marionette = {};
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Backbone.Marionette = Marionette;
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// Get the DOM manipulator for later use
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Marionette.$ = Backbone.$;
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// Helpers
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// -------
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// For slicing `arguments` in functions
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var protoSlice = Array.prototype.slice;
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function slice(args) {
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return protoSlice.call(args);
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}
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function throwError(message, name) {
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var error = new Error(message);
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error.name = name || 'Error';
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throw error;
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}
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// Marionette.extend
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// -----------------
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// Borrow the Backbone `extend` method so we can use it as needed
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Marionette.extend = Backbone.Model.extend;
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// Marionette.getOption
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// --------------------
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// Retrieve an object, function or other value from a target
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// object or it's `options`, with `options` taking precedence.
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Marionette.getOption = function(target, optionName){
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if (!target || !optionName){ return; }
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var value;
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if (target.options && (optionName in target.options) && (target.options[optionName] !== undefined)){
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value = target.options[optionName];
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} else {
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value = target[optionName];
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}
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return value;
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};
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// Trigger an event and a corresponding method name. Examples:
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//
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// `this.triggerMethod("foo")` will trigger the "foo" event and
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// call the "onFoo" method.
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//
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// `this.triggerMethod("foo:bar") will trigger the "foo:bar" event and
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// call the "onFooBar" method.
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Marionette.triggerMethod = (function(){
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// split the event name on the :
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var splitter = /(^|:)(\w)/gi;
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// take the event section ("section1:section2:section3")
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// and turn it in to uppercase name
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function getEventName(match, prefix, eventName) {
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return eventName.toUpperCase();
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}
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// actual triggerMethod name
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var triggerMethod = function(event) {
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// get the method name from the event name
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var methodName = 'on' + event.replace(splitter, getEventName);
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var method = this[methodName];
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// trigger the event
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this.trigger.apply(this, arguments);
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// call the onMethodName if it exists
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if (_.isFunction(method)) {
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// pass all arguments, except the event name
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return method.apply(this, _.tail(arguments));
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}
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};
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return triggerMethod;
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})();
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// DOMRefresh
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// ----------
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//
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// Monitor a view's state, and after it has been rendered and shown
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// in the DOM, trigger a "dom:refresh" event every time it is
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// re-rendered.
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Marionette.MonitorDOMRefresh = (function(){
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// track when the view has been rendered
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function handleShow(view){
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view._isShown = true;
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triggerDOMRefresh(view);
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}
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// track when the view has been shown in the DOM,
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// using a Marionette.Region (or by other means of triggering "show")
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function handleRender(view){
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view._isRendered = true;
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triggerDOMRefresh(view);
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}
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// Trigger the "dom:refresh" event and corresponding "onDomRefresh" method
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function triggerDOMRefresh(view){
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if (view._isShown && view._isRendered){
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if (_.isFunction(view.triggerMethod)){
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view.triggerMethod("dom:refresh");
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}
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}
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}
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// Export public API
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return function(view){
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view.listenTo(view, "show", function(){
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handleShow(view);
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});
|
|
|
|
view.listenTo(view, "render", function(){
|
|
handleRender(view);
|
|
});
|
|
};
|
|
})();
|
|
|
|
|
|
// Marionette.bindEntityEvents & unbindEntityEvents
|
|
// ---------------------------
|
|
//
|
|
// These methods are used to bind/unbind a backbone "entity" (collection/model)
|
|
// to methods on a target object.
|
|
//
|
|
// The first parameter, `target`, must have a `listenTo` method from the
|
|
// EventBinder object.
|
|
//
|
|
// The second parameter is the entity (Backbone.Model or Backbone.Collection)
|
|
// to bind the events from.
|
|
//
|
|
// The third parameter is a hash of { "event:name": "eventHandler" }
|
|
// configuration. Multiple handlers can be separated by a space. A
|
|
// function can be supplied instead of a string handler name.
|
|
|
|
(function(Marionette){
|
|
"use strict";
|
|
|
|
// Bind the event to handlers specified as a string of
|
|
// handler names on the target object
|
|
function bindFromStrings(target, entity, evt, methods){
|
|
var methodNames = methods.split(/\s+/);
|
|
|
|
_.each(methodNames,function(methodName) {
|
|
|
|
var method = target[methodName];
|
|
if(!method) {
|
|
throwError("Method '"+ methodName +"' was configured as an event handler, but does not exist.");
|
|
}
|
|
|
|
target.listenTo(entity, evt, method, target);
|
|
});
|
|
}
|
|
|
|
// Bind the event to a supplied callback function
|
|
function bindToFunction(target, entity, evt, method){
|
|
target.listenTo(entity, evt, method, target);
|
|
}
|
|
|
|
// Bind the event to handlers specified as a string of
|
|
// handler names on the target object
|
|
function unbindFromStrings(target, entity, evt, methods){
|
|
var methodNames = methods.split(/\s+/);
|
|
|
|
_.each(methodNames,function(methodName) {
|
|
var method = target[method];
|
|
target.stopListening(entity, evt, method, target);
|
|
});
|
|
}
|
|
|
|
// Bind the event to a supplied callback function
|
|
function unbindToFunction(target, entity, evt, method){
|
|
target.stopListening(entity, evt, method, target);
|
|
}
|
|
|
|
|
|
// generic looping function
|
|
function iterateEvents(target, entity, bindings, functionCallback, stringCallback){
|
|
if (!entity || !bindings) { return; }
|
|
|
|
// allow the bindings to be a function
|
|
if (_.isFunction(bindings)){
|
|
bindings = bindings.call(target);
|
|
}
|
|
|
|
// iterate the bindings and bind them
|
|
_.each(bindings, function(methods, evt){
|
|
|
|
// allow for a function as the handler,
|
|
// or a list of event names as a string
|
|
if (_.isFunction(methods)){
|
|
functionCallback(target, entity, evt, methods);
|
|
} else {
|
|
stringCallback(target, entity, evt, methods);
|
|
}
|
|
|
|
});
|
|
}
|
|
|
|
// Export Public API
|
|
Marionette.bindEntityEvents = function(target, entity, bindings){
|
|
iterateEvents(target, entity, bindings, bindToFunction, bindFromStrings);
|
|
};
|
|
|
|
Marionette.unbindEntityEvents = function(target, entity, bindings){
|
|
iterateEvents(target, entity, bindings, unbindToFunction, unbindFromStrings);
|
|
};
|
|
|
|
})(Marionette);
|
|
|
|
|
|
// Callbacks
|
|
// ---------
|
|
|
|
// A simple way of managing a collection of callbacks
|
|
// and executing them at a later point in time, using jQuery's
|
|
// `Deferred` object.
|
|
Marionette.Callbacks = function(){
|
|
this._deferred = Marionette.$.Deferred();
|
|
this._callbacks = [];
|
|
};
|
|
|
|
_.extend(Marionette.Callbacks.prototype, {
|
|
|
|
// Add a callback to be executed. Callbacks added here are
|
|
// guaranteed to execute, even if they are added after the
|
|
// `run` method is called.
|
|
add: function(callback, contextOverride){
|
|
this._callbacks.push({cb: callback, ctx: contextOverride});
|
|
|
|
this._deferred.done(function(context, options){
|
|
if (contextOverride){ context = contextOverride; }
|
|
callback.call(context, options);
|
|
});
|
|
},
|
|
|
|
// Run all registered callbacks with the context specified.
|
|
// Additional callbacks can be added after this has been run
|
|
// and they will still be executed.
|
|
run: function(options, context){
|
|
this._deferred.resolve(context, options);
|
|
},
|
|
|
|
// Resets the list of callbacks to be run, allowing the same list
|
|
// to be run multiple times - whenever the `run` method is called.
|
|
reset: function(){
|
|
var callbacks = this._callbacks;
|
|
this._deferred = Marionette.$.Deferred();
|
|
this._callbacks = [];
|
|
|
|
_.each(callbacks, function(cb){
|
|
this.add(cb.cb, cb.ctx);
|
|
}, this);
|
|
}
|
|
});
|
|
|
|
|
|
// Marionette Controller
|
|
// ---------------------
|
|
//
|
|
// A multi-purpose object to use as a controller for
|
|
// modules and routers, and as a mediator for workflow
|
|
// and coordination of other objects, views, and more.
|
|
Marionette.Controller = function(options){
|
|
this.triggerMethod = Marionette.triggerMethod;
|
|
this.options = options || {};
|
|
|
|
if (_.isFunction(this.initialize)){
|
|
this.initialize(this.options);
|
|
}
|
|
};
|
|
|
|
Marionette.Controller.extend = Marionette.extend;
|
|
|
|
// Controller Methods
|
|
// --------------
|
|
|
|
// Ensure it can trigger events with Backbone.Events
|
|
_.extend(Marionette.Controller.prototype, Backbone.Events, {
|
|
close: function(){
|
|
this.stopListening();
|
|
this.triggerMethod("close");
|
|
this.unbind();
|
|
}
|
|
});
|
|
|
|
// Region
|
|
// ------
|
|
//
|
|
// Manage the visual regions of your composite application. See
|
|
// http://lostechies.com/derickbailey/2011/12/12/composite-js-apps-regions-and-region-managers/
|
|
|
|
Marionette.Region = function(options){
|
|
this.options = options || {};
|
|
|
|
this.el = Marionette.getOption(this, "el");
|
|
|
|
if (!this.el){
|
|
var err = new Error("An 'el' must be specified for a region.");
|
|
err.name = "NoElError";
|
|
throw err;
|
|
}
|
|
|
|
if (this.initialize){
|
|
var args = Array.prototype.slice.apply(arguments);
|
|
this.initialize.apply(this, args);
|
|
}
|
|
};
|
|
|
|
|
|
// Region Type methods
|
|
// -------------------
|
|
|
|
_.extend(Marionette.Region, {
|
|
|
|
// Build an instance of a region by passing in a configuration object
|
|
// and a default region type to use if none is specified in the config.
|
|
//
|
|
// The config object should either be a string as a jQuery DOM selector,
|
|
// a Region type directly, or an object literal that specifies both
|
|
// a selector and regionType:
|
|
//
|
|
// ```js
|
|
// {
|
|
// selector: "#foo",
|
|
// regionType: MyCustomRegion
|
|
// }
|
|
// ```
|
|
//
|
|
buildRegion: function(regionConfig, defaultRegionType){
|
|
var regionIsString = (typeof regionConfig === "string");
|
|
var regionSelectorIsString = (typeof regionConfig.selector === "string");
|
|
var regionTypeIsUndefined = (typeof regionConfig.regionType === "undefined");
|
|
var regionIsType = (typeof regionConfig === "function");
|
|
|
|
if (!regionIsType && !regionIsString && !regionSelectorIsString) {
|
|
throw new Error("Region must be specified as a Region type, a selector string or an object with selector property");
|
|
}
|
|
|
|
var selector, RegionType;
|
|
|
|
// get the selector for the region
|
|
|
|
if (regionIsString) {
|
|
selector = regionConfig;
|
|
}
|
|
|
|
if (regionConfig.selector) {
|
|
selector = regionConfig.selector;
|
|
}
|
|
|
|
// get the type for the region
|
|
|
|
if (regionIsType){
|
|
RegionType = regionConfig;
|
|
}
|
|
|
|
if (!regionIsType && regionTypeIsUndefined) {
|
|
RegionType = defaultRegionType;
|
|
}
|
|
|
|
if (regionConfig.regionType) {
|
|
RegionType = regionConfig.regionType;
|
|
}
|
|
|
|
// build the region instance
|
|
var region = new RegionType({
|
|
el: selector
|
|
});
|
|
|
|
// override the `getEl` function if we have a parentEl
|
|
// this must be overridden to ensure the selector is found
|
|
// on the first use of the region. if we try to assign the
|
|
// region's `el` to `parentEl.find(selector)` in the object
|
|
// literal to build the region, the element will not be
|
|
// guaranteed to be in the DOM already, and will cause problems
|
|
if (regionConfig.parentEl){
|
|
|
|
region.getEl = function(selector) {
|
|
var parentEl = regionConfig.parentEl;
|
|
if (_.isFunction(parentEl)){
|
|
parentEl = parentEl();
|
|
}
|
|
return parentEl.find(selector);
|
|
};
|
|
}
|
|
|
|
return region;
|
|
}
|
|
|
|
});
|
|
|
|
// Region Instance Methods
|
|
// -----------------------
|
|
|
|
_.extend(Marionette.Region.prototype, Backbone.Events, {
|
|
|
|
// Displays a backbone view instance inside of the region.
|
|
// Handles calling the `render` method for you. Reads content
|
|
// directly from the `el` attribute. Also calls an optional
|
|
// `onShow` and `close` method on your view, just after showing
|
|
// or just before closing the view, respectively.
|
|
show: function(view){
|
|
|
|
this.ensureEl();
|
|
|
|
if (view !== this.currentView) {
|
|
this.close();
|
|
view.render();
|
|
this.open(view);
|
|
} else {
|
|
view.render();
|
|
}
|
|
|
|
Marionette.triggerMethod.call(view, "show");
|
|
Marionette.triggerMethod.call(this, "show", view);
|
|
|
|
this.currentView = view;
|
|
},
|
|
|
|
ensureEl: function(){
|
|
if (!this.$el || this.$el.length === 0){
|
|
this.$el = this.getEl(this.el);
|
|
}
|
|
},
|
|
|
|
// Override this method to change how the region finds the
|
|
// DOM element that it manages. Return a jQuery selector object.
|
|
getEl: function(selector){
|
|
return Marionette.$(selector);
|
|
},
|
|
|
|
// Override this method to change how the new view is
|
|
// appended to the `$el` that the region is managing
|
|
open: function(view){
|
|
this.$el.empty().append(view.el);
|
|
},
|
|
|
|
// Close the current view, if there is one. If there is no
|
|
// current view, it does nothing and returns immediately.
|
|
close: function(){
|
|
var view = this.currentView;
|
|
if (!view || view.isClosed){ return; }
|
|
|
|
// call 'close' or 'remove', depending on which is found
|
|
if (view.close) { view.close(); }
|
|
else if (view.remove) { view.remove(); }
|
|
|
|
Marionette.triggerMethod.call(this, "close");
|
|
|
|
delete this.currentView;
|
|
},
|
|
|
|
// Attach an existing view to the region. This
|
|
// will not call `render` or `onShow` for the new view,
|
|
// and will not replace the current HTML for the `el`
|
|
// of the region.
|
|
attachView: function(view){
|
|
this.currentView = view;
|
|
},
|
|
|
|
// Reset the region by closing any existing view and
|
|
// clearing out the cached `$el`. The next time a view
|
|
// is shown via this region, the region will re-query the
|
|
// DOM for the region's `el`.
|
|
reset: function(){
|
|
this.close();
|
|
delete this.$el;
|
|
}
|
|
});
|
|
|
|
// Copy the `extend` function used by Backbone's classes
|
|
Marionette.Region.extend = Marionette.extend;
|
|
|
|
// Marionette.RegionManager
|
|
// ------------------------
|
|
//
|
|
// Manage one or more related `Marionette.Region` objects.
|
|
Marionette.RegionManager = (function(Marionette){
|
|
|
|
var RegionManager = Marionette.Controller.extend({
|
|
constructor: function(options){
|
|
this._regions = {};
|
|
Marionette.Controller.prototype.constructor.call(this, options);
|
|
},
|
|
|
|
// Add multiple regions using an object literal, where
|
|
// each key becomes the region name, and each value is
|
|
// the region definition.
|
|
addRegions: function(regionDefinitions, defaults){
|
|
var regions = {};
|
|
|
|
_.each(regionDefinitions, function(definition, name){
|
|
if (typeof definition === "string"){
|
|
definition = { selector: definition };
|
|
}
|
|
|
|
if (definition.selector){
|
|
definition = _.defaults({}, definition, defaults);
|
|
}
|
|
|
|
var region = this.addRegion(name, definition);
|
|
regions[name] = region;
|
|
}, this);
|
|
|
|
return regions;
|
|
},
|
|
|
|
// Add an individual region to the region manager,
|
|
// and return the region instance
|
|
addRegion: function(name, definition){
|
|
var region;
|
|
|
|
var isObject = _.isObject(definition);
|
|
var isString = _.isString(definition);
|
|
var hasSelector = !!definition.selector;
|
|
|
|
if (isString || (isObject && hasSelector)){
|
|
region = Marionette.Region.buildRegion(definition, Marionette.Region);
|
|
} else if (_.isFunction(definition)){
|
|
region = Marionette.Region.buildRegion(definition, Marionette.Region);
|
|
} else {
|
|
region = definition;
|
|
}
|
|
|
|
this._store(name, region);
|
|
this.triggerMethod("region:add", name, region);
|
|
return region;
|
|
},
|
|
|
|
// Get a region by name
|
|
get: function(name){
|
|
return this._regions[name];
|
|
},
|
|
|
|
// Remove a region by name
|
|
removeRegion: function(name){
|
|
var region = this._regions[name];
|
|
this._remove(name, region);
|
|
},
|
|
|
|
// Close all regions in the region manager, and
|
|
// remove them
|
|
removeRegions: function(){
|
|
_.each(this._regions, function(region, name){
|
|
this._remove(name, region);
|
|
}, this);
|
|
},
|
|
|
|
// Close all regions in the region manager, but
|
|
// leave them attached
|
|
closeRegions: function(){
|
|
_.each(this._regions, function(region, name){
|
|
region.close();
|
|
}, this);
|
|
},
|
|
|
|
// Close all regions and shut down the region
|
|
// manager entirely
|
|
close: function(){
|
|
this.removeRegions();
|
|
var args = Array.prototype.slice.call(arguments);
|
|
Marionette.Controller.prototype.close.apply(this, args);
|
|
},
|
|
|
|
// internal method to store regions
|
|
_store: function(name, region){
|
|
this._regions[name] = region;
|
|
this.length = _.size(this._regions);
|
|
},
|
|
|
|
// internal method to remove a region
|
|
_remove: function(name, region){
|
|
region.close();
|
|
delete this._regions[name];
|
|
this.triggerMethod("region:remove", name, region);
|
|
}
|
|
|
|
});
|
|
|
|
// Borrowing this code from Backbone.Collection:
|
|
// http://backbonejs.org/docs/backbone.html#section-106
|
|
//
|
|
// Mix in methods from Underscore, for iteration, and other
|
|
// collection related features.
|
|
var methods = ['forEach', 'each', 'map', 'find', 'detect', 'filter',
|
|
'select', 'reject', 'every', 'all', 'some', 'any', 'include',
|
|
'contains', 'invoke', 'toArray', 'first', 'initial', 'rest',
|
|
'last', 'without', 'isEmpty', 'pluck'];
|
|
|
|
_.each(methods, function(method) {
|
|
RegionManager.prototype[method] = function() {
|
|
var regions = _.values(this._regions);
|
|
var args = [regions].concat(_.toArray(arguments));
|
|
return _[method].apply(_, args);
|
|
};
|
|
});
|
|
|
|
return RegionManager;
|
|
})(Marionette);
|
|
|
|
|
|
// Template Cache
|
|
// --------------
|
|
|
|
// Manage templates stored in `<script>` blocks,
|
|
// caching them for faster access.
|
|
Marionette.TemplateCache = function(templateId){
|
|
this.templateId = templateId;
|
|
};
|
|
|
|
// TemplateCache object-level methods. Manage the template
|
|
// caches from these method calls instead of creating
|
|
// your own TemplateCache instances
|
|
_.extend(Marionette.TemplateCache, {
|
|
templateCaches: {},
|
|
|
|
// Get the specified template by id. Either
|
|
// retrieves the cached version, or loads it
|
|
// from the DOM.
|
|
get: function(templateId){
|
|
var cachedTemplate = this.templateCaches[templateId];
|
|
|
|
if (!cachedTemplate){
|
|
cachedTemplate = new Marionette.TemplateCache(templateId);
|
|
this.templateCaches[templateId] = cachedTemplate;
|
|
}
|
|
|
|
return cachedTemplate.load();
|
|
},
|
|
|
|
// Clear templates from the cache. If no arguments
|
|
// are specified, clears all templates:
|
|
// `clear()`
|
|
//
|
|
// If arguments are specified, clears each of the
|
|
// specified templates from the cache:
|
|
// `clear("#t1", "#t2", "...")`
|
|
clear: function(){
|
|
var i;
|
|
var args = slice(arguments);
|
|
var length = args.length;
|
|
|
|
if (length > 0){
|
|
for(i=0; i<length; i++){
|
|
delete this.templateCaches[args[i]];
|
|
}
|
|
} else {
|
|
this.templateCaches = {};
|
|
}
|
|
}
|
|
});
|
|
|
|
// TemplateCache instance methods, allowing each
|
|
// template cache object to manage it's own state
|
|
// and know whether or not it has been loaded
|
|
_.extend(Marionette.TemplateCache.prototype, {
|
|
|
|
// Internal method to load the template
|
|
load: function(){
|
|
// Guard clause to prevent loading this template more than once
|
|
if (this.compiledTemplate){
|
|
return this.compiledTemplate;
|
|
}
|
|
|
|
// Load the template and compile it
|
|
var template = this.loadTemplate(this.templateId);
|
|
this.compiledTemplate = this.compileTemplate(template);
|
|
|
|
return this.compiledTemplate;
|
|
},
|
|
|
|
// Load a template from the DOM, by default. Override
|
|
// this method to provide your own template retrieval
|
|
// For asynchronous loading with AMD/RequireJS, consider
|
|
// using a template-loader plugin as described here:
|
|
// https://github.com/marionettejs/backbone.marionette/wiki/Using-marionette-with-requirejs
|
|
loadTemplate: function(templateId){
|
|
var template = Marionette.$(templateId).html();
|
|
|
|
if (!template || template.length === 0){
|
|
throwError("Could not find template: '" + templateId + "'", "NoTemplateError");
|
|
}
|
|
|
|
return template;
|
|
},
|
|
|
|
// Pre-compile the template before caching it. Override
|
|
// this method if you do not need to pre-compile a template
|
|
// (JST / RequireJS for example) or if you want to change
|
|
// the template engine used (Handebars, etc).
|
|
compileTemplate: function(rawTemplate){
|
|
return _.template(rawTemplate);
|
|
}
|
|
});
|
|
|
|
|
|
// Renderer
|
|
// --------
|
|
|
|
// Render a template with data by passing in the template
|
|
// selector and the data to render.
|
|
Marionette.Renderer = {
|
|
|
|
// Render a template with data. The `template` parameter is
|
|
// passed to the `TemplateCache` object to retrieve the
|
|
// template function. Override this method to provide your own
|
|
// custom rendering and template handling for all of Marionette.
|
|
render: function(template, data){
|
|
var templateFunc = typeof template === 'function' ? template : Marionette.TemplateCache.get(template);
|
|
return templateFunc(data);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
// Marionette.View
|
|
// ---------------
|
|
|
|
// The core view type that other Marionette views extend from.
|
|
Marionette.View = Backbone.View.extend({
|
|
|
|
constructor: function(){
|
|
_.bindAll(this, "render");
|
|
|
|
var args = Array.prototype.slice.apply(arguments);
|
|
Backbone.View.prototype.constructor.apply(this, args);
|
|
|
|
Marionette.MonitorDOMRefresh(this);
|
|
this.listenTo(this, "show", this.onShowCalled, this);
|
|
},
|
|
|
|
// import the "triggerMethod" to trigger events with corresponding
|
|
// methods if the method exists
|
|
triggerMethod: Marionette.triggerMethod,
|
|
|
|
// Get the template for this view
|
|
// instance. You can set a `template` attribute in the view
|
|
// definition or pass a `template: "whatever"` parameter in
|
|
// to the constructor options.
|
|
getTemplate: function(){
|
|
return Marionette.getOption(this, "template");
|
|
},
|
|
|
|
// Mix in template helper methods. Looks for a
|
|
// `templateHelpers` attribute, which can either be an
|
|
// object literal, or a function that returns an object
|
|
// literal. All methods and attributes from this object
|
|
// are copies to the object passed in.
|
|
mixinTemplateHelpers: function(target){
|
|
target = target || {};
|
|
var templateHelpers = this.templateHelpers;
|
|
if (_.isFunction(templateHelpers)){
|
|
templateHelpers = templateHelpers.call(this);
|
|
}
|
|
return _.extend(target, templateHelpers);
|
|
},
|
|
|
|
// Configure `triggers` to forward DOM events to view
|
|
// events. `triggers: {"click .foo": "do:foo"}`
|
|
configureTriggers: function(){
|
|
if (!this.triggers) { return; }
|
|
|
|
var triggerEvents = {};
|
|
|
|
// Allow `triggers` to be configured as a function
|
|
var triggers = _.result(this, "triggers");
|
|
|
|
// Configure the triggers, prevent default
|
|
// action and stop propagation of DOM events
|
|
_.each(triggers, function(value, key){
|
|
|
|
// build the event handler function for the DOM event
|
|
triggerEvents[key] = function(e){
|
|
|
|
// stop the event in it's tracks
|
|
if (e && e.preventDefault){ e.preventDefault(); }
|
|
if (e && e.stopPropagation){ e.stopPropagation(); }
|
|
|
|
// build the args for the event
|
|
var args = {
|
|
view: this,
|
|
model: this.model,
|
|
collection: this.collection
|
|
};
|
|
|
|
// trigger the event
|
|
this.triggerMethod(value, args);
|
|
};
|
|
|
|
}, this);
|
|
|
|
return triggerEvents;
|
|
},
|
|
|
|
// Overriding Backbone.View's delegateEvents to handle
|
|
// the `triggers`, `modelEvents`, and `collectionEvents` configuration
|
|
delegateEvents: function(events){
|
|
this._delegateDOMEvents(events);
|
|
Marionette.bindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
|
|
Marionette.bindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
|
|
},
|
|
|
|
// internal method to delegate DOM events and triggers
|
|
_delegateDOMEvents: function(events){
|
|
events = events || this.events;
|
|
if (_.isFunction(events)){ events = events.call(this); }
|
|
|
|
var combinedEvents = {};
|
|
var triggers = this.configureTriggers();
|
|
_.extend(combinedEvents, events, triggers);
|
|
|
|
Backbone.View.prototype.delegateEvents.call(this, combinedEvents);
|
|
},
|
|
|
|
// Overriding Backbone.View's undelegateEvents to handle unbinding
|
|
// the `triggers`, `modelEvents`, and `collectionEvents` config
|
|
undelegateEvents: function(){
|
|
var args = Array.prototype.slice.call(arguments);
|
|
Backbone.View.prototype.undelegateEvents.apply(this, args);
|
|
|
|
Marionette.unbindEntityEvents(this, this.model, Marionette.getOption(this, "modelEvents"));
|
|
Marionette.unbindEntityEvents(this, this.collection, Marionette.getOption(this, "collectionEvents"));
|
|
},
|
|
|
|
// Internal method, handles the `show` event.
|
|
onShowCalled: function(){},
|
|
|
|
// Default `close` implementation, for removing a view from the
|
|
// DOM and unbinding it. Regions will call this method
|
|
// for you. You can specify an `onClose` method in your view to
|
|
// add custom code that is called after the view is closed.
|
|
close: function(){
|
|
if (this.isClosed) { return; }
|
|
|
|
// allow the close to be stopped by returning `false`
|
|
// from the `onBeforeClose` method
|
|
var shouldClose = this.triggerMethod("before:close");
|
|
if (shouldClose === false){
|
|
return;
|
|
}
|
|
|
|
// mark as closed before doing the actual close, to
|
|
// prevent infinite loops within "close" event handlers
|
|
// that are trying to close other views
|
|
this.isClosed = true;
|
|
this.triggerMethod("close");
|
|
|
|
// unbind UI elements
|
|
this.unbindUIElements();
|
|
|
|
// remove the view from the DOM
|
|
this.remove();
|
|
},
|
|
|
|
// This method binds the elements specified in the "ui" hash inside the view's code with
|
|
// the associated jQuery selectors.
|
|
bindUIElements: function(){
|
|
if (!this.ui) { return; }
|
|
|
|
// store the ui hash in _uiBindings so they can be reset later
|
|
// and so re-rendering the view will be able to find the bindings
|
|
if (!this._uiBindings){
|
|
this._uiBindings = this.ui;
|
|
}
|
|
|
|
// get the bindings result, as a function or otherwise
|
|
var bindings = _.result(this, "_uiBindings");
|
|
|
|
// empty the ui so we don't have anything to start with
|
|
this.ui = {};
|
|
|
|
// bind each of the selectors
|
|
_.each(_.keys(bindings), function(key) {
|
|
var selector = bindings[key];
|
|
this.ui[key] = this.$(selector);
|
|
}, this);
|
|
},
|
|
|
|
// This method unbinds the elements specified in the "ui" hash
|
|
unbindUIElements: function(){
|
|
if (!this.ui){ return; }
|
|
|
|
// delete all of the existing ui bindings
|
|
_.each(this.ui, function($el, name){
|
|
delete this.ui[name];
|
|
}, this);
|
|
|
|
// reset the ui element to the original bindings configuration
|
|
this.ui = this._uiBindings;
|
|
delete this._uiBindings;
|
|
}
|
|
});
|
|
|
|
// Item View
|
|
// ---------
|
|
|
|
// A single item view implementation that contains code for rendering
|
|
// with underscore.js templates, serializing the view's model or collection,
|
|
// and calling several methods on extended views, such as `onRender`.
|
|
Marionette.ItemView = Marionette.View.extend({
|
|
constructor: function(){
|
|
Marionette.View.prototype.constructor.apply(this, slice(arguments));
|
|
},
|
|
|
|
// Serialize the model or collection for the view. If a model is
|
|
// found, `.toJSON()` is called. If a collection is found, `.toJSON()`
|
|
// is also called, but is used to populate an `items` array in the
|
|
// resulting data. If both are found, defaults to the model.
|
|
// You can override the `serializeData` method in your own view
|
|
// definition, to provide custom serialization for your view's data.
|
|
serializeData: function(){
|
|
var data = {};
|
|
|
|
if (this.model) {
|
|
data = this.model.toJSON();
|
|
}
|
|
else if (this.collection) {
|
|
data = { items: this.collection.toJSON() };
|
|
}
|
|
|
|
return data;
|
|
},
|
|
|
|
// Render the view, defaulting to underscore.js templates.
|
|
// You can override this in your view definition to provide
|
|
// a very specific rendering for your view. In general, though,
|
|
// you should override the `Marionette.Renderer` object to
|
|
// change how Marionette renders views.
|
|
render: function(){
|
|
this.isClosed = false;
|
|
|
|
this.triggerMethod("before:render", this);
|
|
this.triggerMethod("item:before:render", this);
|
|
|
|
var data = this.serializeData();
|
|
data = this.mixinTemplateHelpers(data);
|
|
|
|
var template = this.getTemplate();
|
|
var html = Marionette.Renderer.render(template, data);
|
|
this.$el.html(html);
|
|
this.bindUIElements();
|
|
|
|
this.triggerMethod("render", this);
|
|
this.triggerMethod("item:rendered", this);
|
|
|
|
return this;
|
|
},
|
|
|
|
// Override the default close event to add a few
|
|
// more events that are triggered.
|
|
close: function(){
|
|
if (this.isClosed){ return; }
|
|
|
|
this.triggerMethod('item:before:close');
|
|
|
|
Marionette.View.prototype.close.apply(this, slice(arguments));
|
|
|
|
this.triggerMethod('item:closed');
|
|
}
|
|
});
|
|
|
|
// Collection View
|
|
// ---------------
|
|
|
|
// A view that iterates over a Backbone.Collection
|
|
// and renders an individual ItemView for each model.
|
|
Marionette.CollectionView = Marionette.View.extend({
|
|
// used as the prefix for item view events
|
|
// that are forwarded through the collectionview
|
|
itemViewEventPrefix: "itemview",
|
|
|
|
// constructor
|
|
constructor: function(options){
|
|
this._initChildViewStorage();
|
|
|
|
Marionette.View.prototype.constructor.apply(this, slice(arguments));
|
|
|
|
this._initialEvents();
|
|
},
|
|
|
|
// Configured the initial events that the collection view
|
|
// binds to. Override this method to prevent the initial
|
|
// events, or to add your own initial events.
|
|
_initialEvents: function(){
|
|
if (this.collection){
|
|
this.listenTo(this.collection, "add", this.addChildView, this);
|
|
this.listenTo(this.collection, "remove", this.removeItemView, this);
|
|
this.listenTo(this.collection, "reset", this.render, this);
|
|
}
|
|
},
|
|
|
|
// Handle a child item added to the collection
|
|
addChildView: function(item, collection, options){
|
|
this.closeEmptyView();
|
|
var ItemView = this.getItemView(item);
|
|
var index = this.collection.indexOf(item);
|
|
this.addItemView(item, ItemView, index);
|
|
},
|
|
|
|
// Override from `Marionette.View` to guarantee the `onShow` method
|
|
// of child views is called.
|
|
onShowCalled: function(){
|
|
this.children.each(function(child){
|
|
Marionette.triggerMethod.call(child, "show");
|
|
});
|
|
},
|
|
|
|
// Internal method to trigger the before render callbacks
|
|
// and events
|
|
triggerBeforeRender: function(){
|
|
this.triggerMethod("before:render", this);
|
|
this.triggerMethod("collection:before:render", this);
|
|
},
|
|
|
|
// Internal method to trigger the rendered callbacks and
|
|
// events
|
|
triggerRendered: function(){
|
|
this.triggerMethod("render", this);
|
|
this.triggerMethod("collection:rendered", this);
|
|
},
|
|
|
|
// Render the collection of items. Override this method to
|
|
// provide your own implementation of a render function for
|
|
// the collection view.
|
|
render: function(){
|
|
this.isClosed = false;
|
|
this.triggerBeforeRender();
|
|
this._renderChildren();
|
|
this.triggerRendered();
|
|
return this;
|
|
},
|
|
|
|
// Internal method. Separated so that CompositeView can have
|
|
// more control over events being triggered, around the rendering
|
|
// process
|
|
_renderChildren: function(){
|
|
this.closeEmptyView();
|
|
this.closeChildren();
|
|
|
|
if (this.collection && this.collection.length > 0) {
|
|
this.showCollection();
|
|
} else {
|
|
this.showEmptyView();
|
|
}
|
|
},
|
|
|
|
// Internal method to loop through each item in the
|
|
// collection view and show it
|
|
showCollection: function(){
|
|
var ItemView;
|
|
this.collection.each(function(item, index){
|
|
ItemView = this.getItemView(item);
|
|
this.addItemView(item, ItemView, index);
|
|
}, this);
|
|
},
|
|
|
|
// Internal method to show an empty view in place of
|
|
// a collection of item views, when the collection is
|
|
// empty
|
|
showEmptyView: function(){
|
|
var EmptyView = Marionette.getOption(this, "emptyView");
|
|
|
|
if (EmptyView && !this._showingEmptyView){
|
|
this._showingEmptyView = true;
|
|
var model = new Backbone.Model();
|
|
this.addItemView(model, EmptyView, 0);
|
|
}
|
|
},
|
|
|
|
// Internal method to close an existing emptyView instance
|
|
// if one exists. Called when a collection view has been
|
|
// rendered empty, and then an item is added to the collection.
|
|
closeEmptyView: function(){
|
|
if (this._showingEmptyView){
|
|
this.closeChildren();
|
|
delete this._showingEmptyView;
|
|
}
|
|
},
|
|
|
|
// Retrieve the itemView type, either from `this.options.itemView`
|
|
// or from the `itemView` in the object definition. The "options"
|
|
// takes precedence.
|
|
getItemView: function(item){
|
|
var itemView = Marionette.getOption(this, "itemView");
|
|
|
|
if (!itemView){
|
|
throwError("An `itemView` must be specified", "NoItemViewError");
|
|
}
|
|
|
|
return itemView;
|
|
},
|
|
|
|
// Render the child item's view and add it to the
|
|
// HTML for the collection view.
|
|
addItemView: function(item, ItemView, index){
|
|
// get the itemViewOptions if any were specified
|
|
var itemViewOptions = Marionette.getOption(this, "itemViewOptions");
|
|
if (_.isFunction(itemViewOptions)){
|
|
itemViewOptions = itemViewOptions.call(this, item, index);
|
|
}
|
|
|
|
// build the view
|
|
var view = this.buildItemView(item, ItemView, itemViewOptions);
|
|
|
|
// set up the child view event forwarding
|
|
this.addChildViewEventForwarding(view);
|
|
|
|
// this view is about to be added
|
|
this.triggerMethod("before:item:added", view);
|
|
|
|
// Store the child view itself so we can properly
|
|
// remove and/or close it later
|
|
this.children.add(view);
|
|
|
|
// Render it and show it
|
|
this.renderItemView(view, index);
|
|
|
|
// call the "show" method if the collection view
|
|
// has already been shown
|
|
if (this._isShown){
|
|
Marionette.triggerMethod.call(view, "show");
|
|
}
|
|
|
|
// this view was added
|
|
this.triggerMethod("after:item:added", view);
|
|
},
|
|
|
|
// Set up the child view event forwarding. Uses an "itemview:"
|
|
// prefix in front of all forwarded events.
|
|
addChildViewEventForwarding: function(view){
|
|
var prefix = Marionette.getOption(this, "itemViewEventPrefix");
|
|
|
|
// Forward all child item view events through the parent,
|
|
// prepending "itemview:" to the event name
|
|
this.listenTo(view, "all", function(){
|
|
var args = slice(arguments);
|
|
args[0] = prefix + ":" + args[0];
|
|
args.splice(1, 0, view);
|
|
|
|
Marionette.triggerMethod.apply(this, args);
|
|
}, this);
|
|
},
|
|
|
|
// render the item view
|
|
renderItemView: function(view, index) {
|
|
view.render();
|
|
this.appendHtml(this, view, index);
|
|
},
|
|
|
|
// Build an `itemView` for every model in the collection.
|
|
buildItemView: function(item, ItemViewType, itemViewOptions){
|
|
var options = _.extend({model: item}, itemViewOptions);
|
|
return new ItemViewType(options);
|
|
},
|
|
|
|
// get the child view by item it holds, and remove it
|
|
removeItemView: function(item){
|
|
var view = this.children.findByModel(item);
|
|
this.removeChildView(view);
|
|
this.checkEmpty();
|
|
},
|
|
|
|
// Remove the child view and close it
|
|
removeChildView: function(view){
|
|
|
|
// shut down the child view properly,
|
|
// including events that the collection has from it
|
|
if (view){
|
|
this.stopListening(view);
|
|
|
|
// call 'close' or 'remove', depending on which is found
|
|
if (view.close) { view.close(); }
|
|
else if (view.remove) { view.remove(); }
|
|
|
|
this.children.remove(view);
|
|
}
|
|
|
|
this.triggerMethod("item:removed", view);
|
|
},
|
|
|
|
// helper to show the empty view if the collection is empty
|
|
checkEmpty: function() {
|
|
// check if we're empty now, and if we are, show the
|
|
// empty view
|
|
if (!this.collection || this.collection.length === 0){
|
|
this.showEmptyView();
|
|
}
|
|
},
|
|
|
|
// Append the HTML to the collection's `el`.
|
|
// Override this method to do something other
|
|
// then `.append`.
|
|
appendHtml: function(collectionView, itemView, index){
|
|
collectionView.$el.append(itemView.el);
|
|
},
|
|
|
|
// Internal method to set up the `children` object for
|
|
// storing all of the child views
|
|
_initChildViewStorage: function(){
|
|
this.children = new Backbone.ChildViewContainer();
|
|
},
|
|
|
|
// Handle cleanup and other closing needs for
|
|
// the collection of views.
|
|
close: function(){
|
|
if (this.isClosed){ return; }
|
|
|
|
this.triggerMethod("collection:before:close");
|
|
this.closeChildren();
|
|
this.triggerMethod("collection:closed");
|
|
|
|
Marionette.View.prototype.close.apply(this, slice(arguments));
|
|
},
|
|
|
|
// Close the child views that this collection view
|
|
// is holding on to, if any
|
|
closeChildren: function(){
|
|
this.children.each(function(child){
|
|
this.removeChildView(child);
|
|
}, this);
|
|
this.checkEmpty();
|
|
}
|
|
});
|
|
|
|
|
|
// Composite View
|
|
// --------------
|
|
|
|
// Used for rendering a branch-leaf, hierarchical structure.
|
|
// Extends directly from CollectionView and also renders an
|
|
// an item view as `modelView`, for the top leaf
|
|
Marionette.CompositeView = Marionette.CollectionView.extend({
|
|
constructor: function(options){
|
|
Marionette.CollectionView.apply(this, slice(arguments));
|
|
|
|
this.itemView = this.getItemView();
|
|
},
|
|
|
|
// Configured the initial events that the composite view
|
|
// binds to. Override this method to prevent the initial
|
|
// events, or to add your own initial events.
|
|
_initialEvents: function(){
|
|
if (this.collection){
|
|
this.listenTo(this.collection, "add", this.addChildView, this);
|
|
this.listenTo(this.collection, "remove", this.removeItemView, this);
|
|
this.listenTo(this.collection, "reset", this._renderChildren, this);
|
|
}
|
|
},
|
|
|
|
// Retrieve the `itemView` to be used when rendering each of
|
|
// the items in the collection. The default is to return
|
|
// `this.itemView` or Marionette.CompositeView if no `itemView`
|
|
// has been defined
|
|
getItemView: function(item){
|
|
var itemView = Marionette.getOption(this, "itemView") || this.constructor;
|
|
|
|
if (!itemView){
|
|
throwError("An `itemView` must be specified", "NoItemViewError");
|
|
}
|
|
|
|
return itemView;
|
|
},
|
|
|
|
// Serialize the collection for the view.
|
|
// You can override the `serializeData` method in your own view
|
|
// definition, to provide custom serialization for your view's data.
|
|
serializeData: function(){
|
|
var data = {};
|
|
|
|
if (this.model){
|
|
data = this.model.toJSON();
|
|
}
|
|
|
|
return data;
|
|
},
|
|
|
|
// Renders the model once, and the collection once. Calling
|
|
// this again will tell the model's view to re-render itself
|
|
// but the collection will not re-render.
|
|
render: function(){
|
|
this.isRendered = true;
|
|
this.isClosed = false;
|
|
this.resetItemViewContainer();
|
|
|
|
this.triggerBeforeRender();
|
|
var html = this.renderModel();
|
|
this.$el.html(html);
|
|
// the ui bindings is done here and not at the end of render since they
|
|
// will not be available until after the model is rendered, but should be
|
|
// available before the collection is rendered.
|
|
this.bindUIElements();
|
|
this.triggerMethod("composite:model:rendered");
|
|
|
|
this._renderChildren();
|
|
|
|
this.triggerMethod("composite:rendered");
|
|
this.triggerRendered();
|
|
return this;
|
|
},
|
|
|
|
_renderChildren: function(){
|
|
if (this.isRendered){
|
|
Marionette.CollectionView.prototype._renderChildren.call(this);
|
|
this.triggerMethod("composite:collection:rendered");
|
|
}
|
|
},
|
|
|
|
// Render an individual model, if we have one, as
|
|
// part of a composite view (branch / leaf). For example:
|
|
// a treeview.
|
|
renderModel: function(){
|
|
var data = {};
|
|
data = this.serializeData();
|
|
data = this.mixinTemplateHelpers(data);
|
|
|
|
var template = this.getTemplate();
|
|
return Marionette.Renderer.render(template, data);
|
|
},
|
|
|
|
// Appends the `el` of itemView instances to the specified
|
|
// `itemViewContainer` (a jQuery selector). Override this method to
|
|
// provide custom logic of how the child item view instances have their
|
|
// HTML appended to the composite view instance.
|
|
appendHtml: function(cv, iv){
|
|
var $container = this.getItemViewContainer(cv);
|
|
$container.append(iv.el);
|
|
},
|
|
|
|
// Internal method to ensure an `$itemViewContainer` exists, for the
|
|
// `appendHtml` method to use.
|
|
getItemViewContainer: function(containerView){
|
|
if ("$itemViewContainer" in containerView){
|
|
return containerView.$itemViewContainer;
|
|
}
|
|
|
|
var container;
|
|
if (containerView.itemViewContainer){
|
|
|
|
var selector = _.result(containerView, "itemViewContainer");
|
|
container = containerView.$(selector);
|
|
if (container.length <= 0) {
|
|
throwError("The specified `itemViewContainer` was not found: " + containerView.itemViewContainer, "ItemViewContainerMissingError");
|
|
}
|
|
|
|
} else {
|
|
container = containerView.$el;
|
|
}
|
|
|
|
containerView.$itemViewContainer = container;
|
|
return container;
|
|
},
|
|
|
|
// Internal method to reset the `$itemViewContainer` on render
|
|
resetItemViewContainer: function(){
|
|
if (this.$itemViewContainer){
|
|
delete this.$itemViewContainer;
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
// Layout
|
|
// ------
|
|
|
|
// Used for managing application layouts, nested layouts and
|
|
// multiple regions within an application or sub-application.
|
|
//
|
|
// A specialized view type that renders an area of HTML and then
|
|
// attaches `Region` instances to the specified `regions`.
|
|
// Used for composite view management and sub-application areas.
|
|
Marionette.Layout = Marionette.ItemView.extend({
|
|
regionType: Marionette.Region,
|
|
|
|
// Ensure the regions are available when the `initialize` method
|
|
// is called.
|
|
constructor: function (options) {
|
|
options = options || {};
|
|
|
|
this._firstRender = true;
|
|
this._initializeRegions(options);
|
|
|
|
Marionette.ItemView.call(this, options);
|
|
},
|
|
|
|
// Layout's render will use the existing region objects the
|
|
// first time it is called. Subsequent calls will close the
|
|
// views that the regions are showing and then reset the `el`
|
|
// for the regions to the newly rendered DOM elements.
|
|
render: function(){
|
|
|
|
if (this._firstRender){
|
|
// if this is the first render, don't do anything to
|
|
// reset the regions
|
|
this._firstRender = false;
|
|
} else if (this.isClosed){
|
|
// a previously closed layout means we need to
|
|
// completely re-initialize the regions
|
|
this._initializeRegions();
|
|
} else {
|
|
// If this is not the first render call, then we need to
|
|
// re-initializing the `el` for each region
|
|
this._reInitializeRegions();
|
|
}
|
|
|
|
var args = Array.prototype.slice.apply(arguments);
|
|
var result = Marionette.ItemView.prototype.render.apply(this, args);
|
|
|
|
return result;
|
|
},
|
|
|
|
// Handle closing regions, and then close the view itself.
|
|
close: function () {
|
|
if (this.isClosed){ return; }
|
|
this.regionManager.close();
|
|
var args = Array.prototype.slice.apply(arguments);
|
|
Marionette.ItemView.prototype.close.apply(this, args);
|
|
},
|
|
|
|
// Add a single region, by name, to the layout
|
|
addRegion: function(name, definition){
|
|
var regions = {};
|
|
regions[name] = definition;
|
|
return this.addRegions(regions)[name];
|
|
},
|
|
|
|
// Add multiple regions as a {name: definition, name2: def2} object literal
|
|
addRegions: function(regions){
|
|
this.regions = _.extend(this.regions || {}, regions);
|
|
return this._buildRegions(regions);
|
|
},
|
|
|
|
// Remove a single region from the Layout, by name
|
|
removeRegion: function(name){
|
|
return this.regionManager.removeRegion(name);
|
|
},
|
|
|
|
// internal method to build regions
|
|
_buildRegions: function(regions){
|
|
var that = this;
|
|
|
|
var defaults = {
|
|
parentEl: function(){ return that.$el; }
|
|
};
|
|
|
|
return this.regionManager.addRegions(regions, defaults);
|
|
},
|
|
|
|
// Internal method to initialize the regions that have been defined in a
|
|
// `regions` attribute on this layout.
|
|
_initializeRegions: function (options) {
|
|
var regions;
|
|
this._initRegionManager();
|
|
|
|
if (_.isFunction(this.regions)) {
|
|
regions = this.regions(options);
|
|
} else {
|
|
regions = this.regions || {};
|
|
}
|
|
|
|
this.addRegions(regions);
|
|
},
|
|
|
|
// Internal method to re-initialize all of the regions by updating the `el` that
|
|
// they point to
|
|
_reInitializeRegions: function(){
|
|
this.regionManager.closeRegions();
|
|
this.regionManager.each(function(region){
|
|
region.reset();
|
|
});
|
|
},
|
|
|
|
// Internal method to initialize the region manager
|
|
// and all regions in it
|
|
_initRegionManager: function(){
|
|
this.regionManager = new Marionette.RegionManager();
|
|
|
|
this.listenTo(this.regionManager, "region:add", function(name, region){
|
|
this[name] = region;
|
|
this.trigger("region:add", name, region);
|
|
});
|
|
|
|
this.listenTo(this.regionManager, "region:remove", function(name, region){
|
|
delete this[name];
|
|
this.trigger("region:remove", name, region);
|
|
});
|
|
}
|
|
});
|
|
|
|
|
|
// AppRouter
|
|
// ---------
|
|
|
|
// Reduce the boilerplate code of handling route events
|
|
// and then calling a single method on another object.
|
|
// Have your routers configured to call the method on
|
|
// your object, directly.
|
|
//
|
|
// Configure an AppRouter with `appRoutes`.
|
|
//
|
|
// App routers can only take one `controller` object.
|
|
// It is recommended that you divide your controller
|
|
// objects in to smaller pieces of related functionality
|
|
// and have multiple routers / controllers, instead of
|
|
// just one giant router and controller.
|
|
//
|
|
// You can also add standard routes to an AppRouter.
|
|
|
|
Marionette.AppRouter = Backbone.Router.extend({
|
|
|
|
constructor: function(options){
|
|
Backbone.Router.prototype.constructor.apply(this, slice(arguments));
|
|
|
|
this.options = options;
|
|
|
|
if (this.appRoutes){
|
|
var controller = Marionette.getOption(this, "controller");
|
|
this.processAppRoutes(controller, this.appRoutes);
|
|
}
|
|
},
|
|
|
|
// Internal method to process the `appRoutes` for the
|
|
// router, and turn them in to routes that trigger the
|
|
// specified method on the specified `controller`.
|
|
processAppRoutes: function(controller, appRoutes) {
|
|
var routeNames = _.keys(appRoutes).reverse(); // Backbone requires reverted order of routes
|
|
|
|
_.each(routeNames, function(route) {
|
|
var methodName = appRoutes[route];
|
|
var method = controller[methodName];
|
|
|
|
if (!method) {
|
|
throw new Error("Method '" + methodName + "' was not found on the controller");
|
|
}
|
|
|
|
this.route(route, methodName, _.bind(method, controller));
|
|
}, this);
|
|
}
|
|
});
|
|
|
|
|
|
// Application
|
|
// -----------
|
|
|
|
// Contain and manage the composite application as a whole.
|
|
// Stores and starts up `Region` objects, includes an
|
|
// event aggregator as `app.vent`
|
|
Marionette.Application = function(options){
|
|
this._initRegionManager();
|
|
this._initCallbacks = new Marionette.Callbacks();
|
|
this.vent = new Backbone.Wreqr.EventAggregator();
|
|
this.commands = new Backbone.Wreqr.Commands();
|
|
this.reqres = new Backbone.Wreqr.RequestResponse();
|
|
this.submodules = {};
|
|
|
|
_.extend(this, options);
|
|
|
|
this.triggerMethod = Marionette.triggerMethod;
|
|
};
|
|
|
|
_.extend(Marionette.Application.prototype, Backbone.Events, {
|
|
// Command execution, facilitated by Backbone.Wreqr.Commands
|
|
execute: function(){
|
|
var args = Array.prototype.slice.apply(arguments);
|
|
this.commands.execute.apply(this.commands, args);
|
|
},
|
|
|
|
// Request/response, facilitated by Backbone.Wreqr.RequestResponse
|
|
request: function(){
|
|
var args = Array.prototype.slice.apply(arguments);
|
|
return this.reqres.request.apply(this.reqres, args);
|
|
},
|
|
|
|
// Add an initializer that is either run at when the `start`
|
|
// method is called, or run immediately if added after `start`
|
|
// has already been called.
|
|
addInitializer: function(initializer){
|
|
this._initCallbacks.add(initializer);
|
|
},
|
|
|
|
// kick off all of the application's processes.
|
|
// initializes all of the regions that have been added
|
|
// to the app, and runs all of the initializer functions
|
|
start: function(options){
|
|
this.triggerMethod("initialize:before", options);
|
|
this._initCallbacks.run(options, this);
|
|
this.triggerMethod("initialize:after", options);
|
|
|
|
this.triggerMethod("start", options);
|
|
},
|
|
|
|
// Add regions to your app.
|
|
// Accepts a hash of named strings or Region objects
|
|
// addRegions({something: "#someRegion"})
|
|
// addRegions({something: Region.extend({el: "#someRegion"}) });
|
|
addRegions: function(regions){
|
|
return this._regionManager.addRegions(regions);
|
|
},
|
|
|
|
// Removes a region from your app.
|
|
// Accepts the regions name
|
|
// removeRegion('myRegion')
|
|
removeRegion: function(region) {
|
|
this._regionManager.removeRegion(region);
|
|
},
|
|
|
|
// Create a module, attached to the application
|
|
module: function(moduleNames, moduleDefinition){
|
|
// slice the args, and add this application object as the
|
|
// first argument of the array
|
|
var args = slice(arguments);
|
|
args.unshift(this);
|
|
|
|
// see the Marionette.Module object for more information
|
|
return Marionette.Module.create.apply(Marionette.Module, args);
|
|
},
|
|
|
|
// Internal method to set up the region manager
|
|
_initRegionManager: function(){
|
|
this._regionManager = new Marionette.RegionManager();
|
|
|
|
this.listenTo(this._regionManager, "region:add", function(name, region){
|
|
this[name] = region;
|
|
});
|
|
|
|
this.listenTo(this._regionManager, "region:remove", function(name, region){
|
|
delete this[name];
|
|
});
|
|
}
|
|
});
|
|
|
|
// Copy the `extend` function used by Backbone's classes
|
|
Marionette.Application.extend = Marionette.extend;
|
|
|
|
// Module
|
|
// ------
|
|
|
|
// A simple module system, used to create privacy and encapsulation in
|
|
// Marionette applications
|
|
Marionette.Module = function(moduleName, app){
|
|
this.moduleName = moduleName;
|
|
|
|
// store sub-modules
|
|
this.submodules = {};
|
|
|
|
this._setupInitializersAndFinalizers();
|
|
|
|
// store the configuration for this module
|
|
this.app = app;
|
|
this.startWithParent = true;
|
|
|
|
this.triggerMethod = Marionette.triggerMethod;
|
|
};
|
|
|
|
// Extend the Module prototype with events / listenTo, so that the module
|
|
// can be used as an event aggregator or pub/sub.
|
|
_.extend(Marionette.Module.prototype, Backbone.Events, {
|
|
|
|
// Initializer for a specific module. Initializers are run when the
|
|
// module's `start` method is called.
|
|
addInitializer: function(callback){
|
|
this._initializerCallbacks.add(callback);
|
|
},
|
|
|
|
// Finalizers are run when a module is stopped. They are used to teardown
|
|
// and finalize any variables, references, events and other code that the
|
|
// module had set up.
|
|
addFinalizer: function(callback){
|
|
this._finalizerCallbacks.add(callback);
|
|
},
|
|
|
|
// Start the module, and run all of its initializers
|
|
start: function(options){
|
|
// Prevent re-starting a module that is already started
|
|
if (this._isInitialized){ return; }
|
|
|
|
// start the sub-modules (depth-first hierarchy)
|
|
_.each(this.submodules, function(mod){
|
|
// check to see if we should start the sub-module with this parent
|
|
if (mod.startWithParent){
|
|
mod.start(options);
|
|
}
|
|
});
|
|
|
|
// run the callbacks to "start" the current module
|
|
this.triggerMethod("before:start", options);
|
|
|
|
this._initializerCallbacks.run(options, this);
|
|
this._isInitialized = true;
|
|
|
|
this.triggerMethod("start", options);
|
|
},
|
|
|
|
// Stop this module by running its finalizers and then stop all of
|
|
// the sub-modules for this module
|
|
stop: function(){
|
|
// if we are not initialized, don't bother finalizing
|
|
if (!this._isInitialized){ return; }
|
|
this._isInitialized = false;
|
|
|
|
Marionette.triggerMethod.call(this, "before:stop");
|
|
|
|
// stop the sub-modules; depth-first, to make sure the
|
|
// sub-modules are stopped / finalized before parents
|
|
_.each(this.submodules, function(mod){ mod.stop(); });
|
|
|
|
// run the finalizers
|
|
this._finalizerCallbacks.run(undefined,this);
|
|
|
|
// reset the initializers and finalizers
|
|
this._initializerCallbacks.reset();
|
|
this._finalizerCallbacks.reset();
|
|
|
|
Marionette.triggerMethod.call(this, "stop");
|
|
},
|
|
|
|
// Configure the module with a definition function and any custom args
|
|
// that are to be passed in to the definition function
|
|
addDefinition: function(moduleDefinition, customArgs){
|
|
this._runModuleDefinition(moduleDefinition, customArgs);
|
|
},
|
|
|
|
// Internal method: run the module definition function with the correct
|
|
// arguments
|
|
_runModuleDefinition: function(definition, customArgs){
|
|
if (!definition){ return; }
|
|
|
|
// build the correct list of arguments for the module definition
|
|
var args = _.flatten([
|
|
this,
|
|
this.app,
|
|
Backbone,
|
|
Marionette,
|
|
Marionette.$, _,
|
|
customArgs
|
|
]);
|
|
|
|
definition.apply(this, args);
|
|
},
|
|
|
|
// Internal method: set up new copies of initializers and finalizers.
|
|
// Calling this method will wipe out all existing initializers and
|
|
// finalizers.
|
|
_setupInitializersAndFinalizers: function(){
|
|
this._initializerCallbacks = new Marionette.Callbacks();
|
|
this._finalizerCallbacks = new Marionette.Callbacks();
|
|
}
|
|
});
|
|
|
|
// Type methods to create modules
|
|
_.extend(Marionette.Module, {
|
|
|
|
// Create a module, hanging off the app parameter as the parent object.
|
|
create: function(app, moduleNames, moduleDefinition){
|
|
var module = app;
|
|
|
|
// get the custom args passed in after the module definition and
|
|
// get rid of the module name and definition function
|
|
var customArgs = slice(arguments);
|
|
customArgs.splice(0, 3);
|
|
|
|
// split the module names and get the length
|
|
moduleNames = moduleNames.split(".");
|
|
var length = moduleNames.length;
|
|
|
|
// store the module definition for the last module in the chain
|
|
var moduleDefinitions = [];
|
|
moduleDefinitions[length-1] = moduleDefinition;
|
|
|
|
// Loop through all the parts of the module definition
|
|
_.each(moduleNames, function(moduleName, i){
|
|
var parentModule = module;
|
|
module = this._getModule(parentModule, moduleName, app);
|
|
this._addModuleDefinition(parentModule, module, moduleDefinitions[i], customArgs);
|
|
}, this);
|
|
|
|
// Return the last module in the definition chain
|
|
return module;
|
|
},
|
|
|
|
_getModule: function(parentModule, moduleName, app, def, args){
|
|
// Get an existing module of this name if we have one
|
|
var module = parentModule[moduleName];
|
|
|
|
if (!module){
|
|
// Create a new module if we don't have one
|
|
module = new Marionette.Module(moduleName, app);
|
|
parentModule[moduleName] = module;
|
|
// store the module on the parent
|
|
parentModule.submodules[moduleName] = module;
|
|
}
|
|
|
|
return module;
|
|
},
|
|
|
|
_addModuleDefinition: function(parentModule, module, def, args){
|
|
var fn;
|
|
var startWithParent;
|
|
|
|
if (_.isFunction(def)){
|
|
// if a function is supplied for the module definition
|
|
fn = def;
|
|
startWithParent = true;
|
|
|
|
} else if (_.isObject(def)){
|
|
// if an object is supplied
|
|
fn = def.define;
|
|
startWithParent = def.startWithParent;
|
|
|
|
} else {
|
|
// if nothing is supplied
|
|
startWithParent = true;
|
|
}
|
|
|
|
// add module definition if needed
|
|
if (fn){
|
|
module.addDefinition(fn, args);
|
|
}
|
|
|
|
// `and` the two together, ensuring a single `false` will prevent it
|
|
// from starting with the parent
|
|
module.startWithParent = module.startWithParent && startWithParent;
|
|
|
|
// setup auto-start if needed
|
|
if (module.startWithParent && !module.startWithParentIsConfigured){
|
|
|
|
// only configure this once
|
|
module.startWithParentIsConfigured = true;
|
|
|
|
// add the module initializer config
|
|
parentModule.addInitializer(function(options){
|
|
if (module.startWithParent){
|
|
module.start(options);
|
|
}
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
});
|
|
|
|
|
|
|
|
return Marionette;
|
|
})(this, Backbone, _);
|