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focalboard/server/app/boards_test.go

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package app
import (
"testing"
"github.com/mattermost/focalboard/server/utils"
"github.com/stretchr/testify/assert"
"github.com/mattermost/focalboard/server/model"
"github.com/stretchr/testify/mock"
"github.com/stretchr/testify/require"
)
func TestAddMemberToBoard(t *testing.T) {
th, tearDown := SetupTestHelper(t)
defer tearDown()
t.Run("base case", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_1"
boardMember := &model.BoardMember{
BoardID: boardID,
UserID: userID,
SchemeEditor: true,
}
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
ID: "board_id_1",
TeamID: "team_id_1",
}, nil)
th.Store.EXPECT().GetMemberForBoard(boardID, userID).Return(nil, nil)
th.Store.EXPECT().SaveMember(mock.MatchedBy(func(i interface{}) bool {
p := i.(*model.BoardMember)
return p.BoardID == boardID && p.UserID == userID
})).Return(&model.BoardMember{
BoardID: boardID,
}, nil)
// for WS change broadcast
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{}, nil)
th.Store.EXPECT().GetUserCategoryBoards("user_id_1", "team_id_1").Return([]model.CategoryBoards{
{
Category: model.Category{
ID: "default_category_id",
Name: "Boards",
Type: "system",
},
},
}, nil)
DND support for category and boards in LHS (#3964) * WIP * WIP * Removed unused webapp util * Added server tests * Lint fix * Updating existing tests * Updating existing tests * Updating existing tests * Fixing existing tests * Fixing existing tests * Fixing existing tests * WIP * Added category sort order migration * Added logic to set new category on top * Implemented api, WS listein logic remining * finished webapp implementation * Added category type and tests * updated tests * Fixed integration test * type fix * WIP * implemented boards DND to other category and in same category * removed seconds from boards name * wip * debugging cy test * Enabled hiding views list while DNDing * Removed some debug logs * Fixed a bug preventing users from collapsing boards category * WIP * Debugging cypress test * CI * debugging cy test * Testing a fix * reverting test fix * Handled personal server * WIP * WIP * Adding support for building with esbuild * Using different index.html templates for esbuild * WIP * WIP * Fixed delete category and rename category * WIP * WIP * Finally, its done. * Adde suppor tot update board-category mapping in bulk * Fixed a bug where create category option didn't show up on default category * Fixed bug where new board was added as last board in Boards category instead of first board * Minor cleanup * WIP * Added support to drab boards onto collapsed categories * Fixed route order from specific to generic * Fix linter * Updated existin server tests * fixed integration tests * Fixed webapp test err * Removed accidental dependencies * Adding new server tests * Finished server tests * added api to client.go * Added API integration test * Fixed existing webapp tests * WIP * WIP * WIP * WIP * WIP * Fixed missing paranthesis * Some cleanup * fixed server lint * noopped down migration * Fixed issue with DND not working great with newly added category * Fixed a test * Fixed a test * Fixed a test * Fixed console error while DNDing * pakg lock restore * Fixed missing react beautiful dnd in package.lock.json * updated snapshots * Fixed webapp test * Review fixes * Added API permission check Co-authored-by: Jesús Espino <jespinog@gmail.com>
2022-11-24 12:01:32 +02:00
th.Store.EXPECT().AddUpdateCategoryBoard("user_id_1", map[string]string{"board_id_1": "default_category_id"}).Return(nil)
addedBoardMember, err := th.App.AddMemberToBoard(boardMember)
require.NoError(t, err)
require.Equal(t, boardID, addedBoardMember.BoardID)
})
t.Run("return existing non-synthetic membership if any", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_1"
boardMember := &model.BoardMember{
BoardID: boardID,
UserID: userID,
SchemeEditor: true,
}
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
TeamID: "team_id_1",
}, nil)
th.Store.EXPECT().GetMemberForBoard(boardID, userID).Return(&model.BoardMember{
UserID: userID,
BoardID: boardID,
Synthetic: false,
}, nil)
addedBoardMember, err := th.App.AddMemberToBoard(boardMember)
require.NoError(t, err)
require.Equal(t, boardID, addedBoardMember.BoardID)
})
t.Run("should convert synthetic membership into natural membership", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_1"
boardMember := &model.BoardMember{
BoardID: boardID,
UserID: userID,
SchemeEditor: true,
}
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
ID: "board_id_1",
TeamID: "team_id_1",
}, nil)
th.Store.EXPECT().GetMemberForBoard(boardID, userID).Return(&model.BoardMember{
UserID: userID,
BoardID: boardID,
Synthetic: true,
}, nil)
th.Store.EXPECT().SaveMember(mock.MatchedBy(func(i interface{}) bool {
p := i.(*model.BoardMember)
return p.BoardID == boardID && p.UserID == userID
})).Return(&model.BoardMember{
UserID: userID,
BoardID: boardID,
Synthetic: false,
}, nil)
// for WS change broadcast
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{}, nil)
th.Store.EXPECT().GetUserCategoryBoards("user_id_1", "team_id_1").Return([]model.CategoryBoards{
{
Category: model.Category{
ID: "default_category_id",
Name: "Boards",
Type: "system",
},
},
}, nil)
DND support for category and boards in LHS (#3964) * WIP * WIP * Removed unused webapp util * Added server tests * Lint fix * Updating existing tests * Updating existing tests * Updating existing tests * Fixing existing tests * Fixing existing tests * Fixing existing tests * WIP * Added category sort order migration * Added logic to set new category on top * Implemented api, WS listein logic remining * finished webapp implementation * Added category type and tests * updated tests * Fixed integration test * type fix * WIP * implemented boards DND to other category and in same category * removed seconds from boards name * wip * debugging cy test * Enabled hiding views list while DNDing * Removed some debug logs * Fixed a bug preventing users from collapsing boards category * WIP * Debugging cypress test * CI * debugging cy test * Testing a fix * reverting test fix * Handled personal server * WIP * WIP * Adding support for building with esbuild * Using different index.html templates for esbuild * WIP * WIP * Fixed delete category and rename category * WIP * WIP * Finally, its done. * Adde suppor tot update board-category mapping in bulk * Fixed a bug where create category option didn't show up on default category * Fixed bug where new board was added as last board in Boards category instead of first board * Minor cleanup * WIP * Added support to drab boards onto collapsed categories * Fixed route order from specific to generic * Fix linter * Updated existin server tests * fixed integration tests * Fixed webapp test err * Removed accidental dependencies * Adding new server tests * Finished server tests * added api to client.go * Added API integration test * Fixed existing webapp tests * WIP * WIP * WIP * WIP * WIP * Fixed missing paranthesis * Some cleanup * fixed server lint * noopped down migration * Fixed issue with DND not working great with newly added category * Fixed a test * Fixed a test * Fixed a test * Fixed console error while DNDing * pakg lock restore * Fixed missing react beautiful dnd in package.lock.json * updated snapshots * Fixed webapp test * Review fixes * Added API permission check Co-authored-by: Jesús Espino <jespinog@gmail.com>
2022-11-24 12:01:32 +02:00
th.Store.EXPECT().AddUpdateCategoryBoard("user_id_1", map[string]string{"board_id_1": "default_category_id"}).Return(nil)
addedBoardMember, err := th.App.AddMemberToBoard(boardMember)
require.NoError(t, err)
require.Equal(t, boardID, addedBoardMember.BoardID)
})
}
func TestPatchBoard(t *testing.T) {
th, tearDown := SetupTestHelper(t)
defer tearDown()
t.Run("base case, title patch", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_1"
const teamID = "team_id_1"
patchTitle := "Patched Title"
patch := &model.BoardPatch{
Title: &patchTitle,
}
th.Store.EXPECT().PatchBoard(boardID, patch, userID).Return(
&model.Board{
ID: boardID,
TeamID: teamID,
Title: patchTitle,
},
nil)
// for WS BroadcastBoardChange
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{}, nil).Times(1)
patchedBoard, err := th.App.PatchBoard(patch, boardID, userID)
require.NoError(t, err)
require.Equal(t, patchTitle, patchedBoard.Title)
})
t.Run("patch type open, no users", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_2"
const teamID = "team_id_1"
patchType := model.BoardTypeOpen
patch := &model.BoardPatch{
Type: &patchType,
}
// Type not nil, will cause board to be reteived
// to check isTemplate
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
ID: boardID,
TeamID: teamID,
IsTemplate: true,
}, nil)
// Type not null will retrieve team members
th.Store.EXPECT().GetUsersByTeam(teamID, "", false, false).Return([]*model.User{}, nil)
th.Store.EXPECT().PatchBoard(boardID, patch, userID).Return(
&model.Board{
ID: boardID,
TeamID: teamID,
},
nil)
// Should call GetMembersForBoard 2 times
// - for WS BroadcastBoardChange
// - for AddTeamMembers check
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{}, nil).Times(2)
patchedBoard, err := th.App.PatchBoard(patch, boardID, userID)
require.NoError(t, err)
require.Equal(t, boardID, patchedBoard.ID)
})
t.Run("patch type private, no users", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_2"
const teamID = "team_id_1"
patchType := model.BoardTypePrivate
patch := &model.BoardPatch{
Type: &patchType,
}
// Type not nil, will cause board to be reteived
// to check isTemplate
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
ID: boardID,
TeamID: teamID,
IsTemplate: true,
}, nil)
// Type not null will retrieve team members
th.Store.EXPECT().GetUsersByTeam(teamID, "", false, false).Return([]*model.User{}, nil)
th.Store.EXPECT().PatchBoard(boardID, patch, userID).Return(
&model.Board{
ID: boardID,
TeamID: teamID,
},
nil)
// Should call GetMembersForBoard 2 times
// - for WS BroadcastBoardChange
// - for AddTeamMembers check
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{}, nil).Times(2)
patchedBoard, err := th.App.PatchBoard(patch, boardID, userID)
require.NoError(t, err)
require.Equal(t, boardID, patchedBoard.ID)
})
t.Run("patch type open, single user", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_2"
const teamID = "team_id_1"
patchType := model.BoardTypeOpen
patch := &model.BoardPatch{
Type: &patchType,
}
// Type not nil, will cause board to be reteived
// to check isTemplate
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
ID: boardID,
TeamID: teamID,
IsTemplate: true,
}, nil)
// Type not null will retrieve team members
th.Store.EXPECT().GetUsersByTeam(teamID, "", false, false).Return([]*model.User{{ID: userID}}, nil)
th.Store.EXPECT().PatchBoard(boardID, patch, userID).Return(
&model.Board{
ID: boardID,
TeamID: teamID,
},
nil)
// Should call GetMembersForBoard 3 times
// for WS BroadcastBoardChange
// for AddTeamMembers check
// for WS BroadcastMemberChange
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{}, nil).Times(3)
patchedBoard, err := th.App.PatchBoard(patch, boardID, userID)
require.NoError(t, err)
require.Equal(t, boardID, patchedBoard.ID)
})
t.Run("patch type private, single user", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_2"
const teamID = "team_id_1"
patchType := model.BoardTypePrivate
patch := &model.BoardPatch{
Type: &patchType,
}
// Type not nil, will cause board to be reteived
// to check isTemplate
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
ID: boardID,
TeamID: teamID,
IsTemplate: true,
}, nil)
// Type not null will retrieve team members
th.Store.EXPECT().GetUsersByTeam(teamID, "", false, false).Return([]*model.User{{ID: userID}}, nil)
th.Store.EXPECT().PatchBoard(boardID, patch, userID).Return(
&model.Board{
ID: boardID,
TeamID: teamID,
},
nil)
// Should call GetMembersForBoard 3 times
// for WS BroadcastBoardChange
// for AddTeamMembers check
// for WS BroadcastMemberChange
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{}, nil).Times(3)
patchedBoard, err := th.App.PatchBoard(patch, boardID, userID)
require.NoError(t, err)
require.Equal(t, boardID, patchedBoard.ID)
})
t.Run("patch type open, user with member", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_2"
const teamID = "team_id_1"
patchType := model.BoardTypeOpen
patch := &model.BoardPatch{
Type: &patchType,
}
// Type not nil, will cause board to be reteived
// to check isTemplate
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
ID: boardID,
TeamID: teamID,
IsTemplate: true,
}, nil)
// Type not null will retrieve team members
th.Store.EXPECT().GetUsersByTeam(teamID, "", false, false).Return([]*model.User{{ID: userID}}, nil)
th.Store.EXPECT().PatchBoard(boardID, patch, userID).Return(
&model.Board{
ID: boardID,
TeamID: teamID,
},
nil)
// Should call GetMembersForBoard 2 times
// for WS BroadcastBoardChange
// for AddTeamMembers check
// We are returning the user as a direct Board Member, so BroadcastMemberDelete won't be called
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{{BoardID: boardID, UserID: userID, SchemeEditor: true}}, nil).Times(2)
patchedBoard, err := th.App.PatchBoard(patch, boardID, userID)
require.NoError(t, err)
require.Equal(t, boardID, patchedBoard.ID)
})
t.Run("patch type private, user with member", func(t *testing.T) {
const boardID = "board_id_1"
const userID = "user_id_2"
const teamID = "team_id_1"
patchType := model.BoardTypePrivate
patch := &model.BoardPatch{
Type: &patchType,
}
// Type not nil, will cause board to be reteived
// to check isTemplate
th.Store.EXPECT().GetBoard(boardID).Return(&model.Board{
ID: boardID,
TeamID: teamID,
IsTemplate: true,
}, nil)
// Type not null will retrieve team members
th.Store.EXPECT().GetUsersByTeam(teamID, "", false, false).Return([]*model.User{{ID: userID}}, nil)
th.Store.EXPECT().PatchBoard(boardID, patch, userID).Return(
&model.Board{
ID: boardID,
TeamID: teamID,
},
nil)
// Should call GetMembersForBoard 2 times
// for WS BroadcastBoardChange
// for AddTeamMembers check
// We are returning the user as a direct Board Member, so BroadcastMemberDelete won't be called
th.Store.EXPECT().GetMembersForBoard(boardID).Return([]*model.BoardMember{{BoardID: boardID, UserID: userID, SchemeEditor: true}}, nil).Times(2)
patchedBoard, err := th.App.PatchBoard(patch, boardID, userID)
require.NoError(t, err)
require.Equal(t, boardID, patchedBoard.ID)
})
}
func TestGetBoardCount(t *testing.T) {
th, tearDown := SetupTestHelper(t)
defer tearDown()
t.Run("base case", func(t *testing.T) {
boardCount := int64(100)
th.Store.EXPECT().GetBoardCount().Return(boardCount, nil)
count, err := th.App.GetBoardCount()
require.NoError(t, err)
require.Equal(t, boardCount, count)
})
}
func TestBoardCategory(t *testing.T) {
th, tearDown := SetupTestHelper(t)
defer tearDown()
t.Run("test addBoardsToDefaultCategory", func(t *testing.T) {
t.Run("no boards default category exists", func(t *testing.T) {
th.Store.EXPECT().GetUserCategoryBoards("user_id", "team_id").Return([]model.CategoryBoards{
{
Category: model.Category{ID: "category_id_1", Name: "Category 1"},
BoardIDs: []string{"board_id_1", "board_id_2"},
},
{
Category: model.Category{ID: "category_id_2", Name: "Category 2"},
BoardIDs: []string{"board_id_3"},
},
{
Category: model.Category{ID: "category_id_3", Name: "Category 3"},
BoardIDs: []string{},
},
}, nil)
th.Store.EXPECT().CreateCategory(utils.Anything).Return(nil)
th.Store.EXPECT().GetCategory(utils.Anything).Return(&model.Category{
ID: "default_category_id",
Name: "Boards",
}, nil)
2022-11-24 11:30:06 +02:00
th.Store.EXPECT().GetMembersForUser("user_id").Return([]*model.BoardMember{}, nil)
DND support for category and boards in LHS (#3964) * WIP * WIP * Removed unused webapp util * Added server tests * Lint fix * Updating existing tests * Updating existing tests * Updating existing tests * Fixing existing tests * Fixing existing tests * Fixing existing tests * WIP * Added category sort order migration * Added logic to set new category on top * Implemented api, WS listein logic remining * finished webapp implementation * Added category type and tests * updated tests * Fixed integration test * type fix * WIP * implemented boards DND to other category and in same category * removed seconds from boards name * wip * debugging cy test * Enabled hiding views list while DNDing * Removed some debug logs * Fixed a bug preventing users from collapsing boards category * WIP * Debugging cypress test * CI * debugging cy test * Testing a fix * reverting test fix * Handled personal server * WIP * WIP * Adding support for building with esbuild * Using different index.html templates for esbuild * WIP * WIP * Fixed delete category and rename category * WIP * WIP * Finally, its done. * Adde suppor tot update board-category mapping in bulk * Fixed a bug where create category option didn't show up on default category * Fixed bug where new board was added as last board in Boards category instead of first board * Minor cleanup * WIP * Added support to drab boards onto collapsed categories * Fixed route order from specific to generic * Fix linter * Updated existin server tests * fixed integration tests * Fixed webapp test err * Removed accidental dependencies * Adding new server tests * Finished server tests * added api to client.go * Added API integration test * Fixed existing webapp tests * WIP * WIP * WIP * WIP * WIP * Fixed missing paranthesis * Some cleanup * fixed server lint * noopped down migration * Fixed issue with DND not working great with newly added category * Fixed a test * Fixed a test * Fixed a test * Fixed console error while DNDing * pakg lock restore * Fixed missing react beautiful dnd in package.lock.json * updated snapshots * Fixed webapp test * Review fixes * Added API permission check Co-authored-by: Jesús Espino <jespinog@gmail.com>
2022-11-24 12:01:32 +02:00
th.Store.EXPECT().AddUpdateCategoryBoard("user_id", map[string]string{
"board_id_1": "default_category_id",
"board_id_2": "default_category_id",
"board_id_3": "default_category_id",
}).Return(nil)
boards := []*model.Board{
{ID: "board_id_1"},
{ID: "board_id_2"},
{ID: "board_id_3"},
}
err := th.App.addBoardsToDefaultCategory("user_id", "team_id", boards)
assert.NoError(t, err)
})
})
}
DND support for category and boards in LHS (#3964) * WIP * WIP * Removed unused webapp util * Added server tests * Lint fix * Updating existing tests * Updating existing tests * Updating existing tests * Fixing existing tests * Fixing existing tests * Fixing existing tests * WIP * Added category sort order migration * Added logic to set new category on top * Implemented api, WS listein logic remining * finished webapp implementation * Added category type and tests * updated tests * Fixed integration test * type fix * WIP * implemented boards DND to other category and in same category * removed seconds from boards name * wip * debugging cy test * Enabled hiding views list while DNDing * Removed some debug logs * Fixed a bug preventing users from collapsing boards category * WIP * Debugging cypress test * CI * debugging cy test * Testing a fix * reverting test fix * Handled personal server * WIP * WIP * Adding support for building with esbuild * Using different index.html templates for esbuild * WIP * WIP * Fixed delete category and rename category * WIP * WIP * Finally, its done. * Adde suppor tot update board-category mapping in bulk * Fixed a bug where create category option didn't show up on default category * Fixed bug where new board was added as last board in Boards category instead of first board * Minor cleanup * WIP * Added support to drab boards onto collapsed categories * Fixed route order from specific to generic * Fix linter * Updated existin server tests * fixed integration tests * Fixed webapp test err * Removed accidental dependencies * Adding new server tests * Finished server tests * added api to client.go * Added API integration test * Fixed existing webapp tests * WIP * WIP * WIP * WIP * WIP * Fixed missing paranthesis * Some cleanup * fixed server lint * noopped down migration * Fixed issue with DND not working great with newly added category * Fixed a test * Fixed a test * Fixed a test * Fixed console error while DNDing * pakg lock restore * Fixed missing react beautiful dnd in package.lock.json * updated snapshots * Fixed webapp test * Review fixes * Added API permission check Co-authored-by: Jesús Espino <jespinog@gmail.com>
2022-11-24 12:01:32 +02:00
func TestDuplicateBoard(t *testing.T) {
th, tearDown := SetupTestHelper(t)
defer tearDown()
t.Run("base case", func(t *testing.T) {
board := &model.Board{
ID: "board_id_2",
Title: "Duplicated Board",
}
block := &model.Block{
ID: "block_id_1",
Type: "image",
}
th.Store.EXPECT().DuplicateBoard("board_id_1", "user_id_1", "team_id_1", false).Return(
&model.BoardsAndBlocks{
Boards: []*model.Board{
board,
},
Blocks: []*model.Block{
block,
},
},
[]*model.BoardMember{},
nil,
)
th.Store.EXPECT().GetBoard("board_id_1").Return(&model.Board{}, nil)
th.Store.EXPECT().GetUserCategoryBoards("user_id_1", "team_id_1").Return([]model.CategoryBoards{
{
Category: model.Category{
ID: "category_id_1",
Name: "Boards",
Type: "system",
},
},
}, nil).Times(2)
th.Store.EXPECT().AddUpdateCategoryBoard("user_id_1", utils.Anything).Return(nil)
// for WS change broadcast
th.Store.EXPECT().GetMembersForBoard(utils.Anything).Return([]*model.BoardMember{}, nil).Times(2)
bab, members, err := th.App.DuplicateBoard("board_id_1", "user_id_1", "team_id_1", false)
assert.NoError(t, err)
assert.NotNil(t, bab)
assert.NotNil(t, members)
})
}