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focalboard/server/services/store/sqlstore/migrations/sqlite/bindata.go

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// Code generated by go-bindata. DO NOT EDIT.
// sources:
// sqlite_files/000001_init.down.sql
// sqlite_files/000001_init.up.sql
// sqlite_files/000002_system_settings_table.down.sql
// sqlite_files/000002_system_settings_table.up.sql
// sqlite_files/000003_blocks_rootid.down.sql
// sqlite_files/000003_blocks_rootid.up.sql
package sqlite
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var __000001_initDownSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x09\xf2\x0f\x50\x08\x71\x74\xf2\x71\x55\x48\xca\xc9\x4f\xce\x2e\xb6\xe6\x02\x04\x00\x00\xff\xff\x45\xbe\x01\x0f\x13\x00\x00\x00")
func _000001_initDownSqlBytes() ([]byte, error) {
return bindataRead(
__000001_initDownSql,
"000001_init.down.sql",
)
}
func _000001_initDownSql() (*asset, error) {
bytes, err := _000001_initDownSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "000001_init.down.sql", size: 19, mode: os.FileMode(420), modTime: time.Unix(1603074564, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var __000001_initUpSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x64\x8f\xbf\x6e\x83\x30\x10\x87\x67\xfc\x14\xb7\x58\x18\x89\x4c\x95\x3a\xa4\x93\x93\x1c\x8d\x55\x20\x95\xb9\xb4\x61\x8a\x28\xbe\xa8\x56\x49\x8a\xc0\x1d\xfa\xf6\x15\x91\xca\x90\x6c\xf7\xfb\x4e\xdf\xfd\x59\x5b\xd4\x84\x40\x7a\x95\x23\x98\x0c\xca\x1d\x01\x1e\x4c\x45\x15\x7c\x74\xdf\xed\xd7\x08\x4a\x44\xde\xc1\x9b\xb6\xeb\xad\xb6\xea\xe1\x31\x49\x45\xe4\x2f\x23\x0f\xe1\xd8\x04\xd8\x68\x42\x32\x05\x5e\xc5\x72\x9f\xe7\xb0\xc1\x4c\xef\x73\x52\x15\xd9\x6c\xea\xa8\x58\xd6\x0b\x79\x5e\x48\x07\x72\xbb\x94\xc5\x52\x9e\xe2\x14\xe2\x72\xf7\x1e\x27\xd3\xac\xbe\x19\xf8\x12\x8e\x77\x3b\xc6\xf6\x93\xcf\x0d\xac\xcc\xb3\x29\x29\x15\x51\xf8\xed\x19\x08\x0f\xd7\xda\x87\x6e\x0e\x27\xcf\x9d\x1b\xff\x53\x3b\x70\x13\x78\x3a\x6d\x36\x7f\x7a\x77\x8b\x1c\x77\x7c\x83\x5e\xad\x29\xb4\xad\xe1\x05\x6b\x50\xde\xa5\x30\x3f\x99\x88\xe4\x49\xfc\x05\x00\x00\xff\xff\xa2\x33\x30\x8e\x29\x01\x00\x00")
func _000001_initUpSqlBytes() ([]byte, error) {
return bindataRead(
__000001_initUpSql,
"000001_init.up.sql",
)
}
func _000001_initUpSql() (*asset, error) {
bytes, err := _000001_initUpSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "000001_init.up.sql", size: 297, mode: os.FileMode(420), modTime: time.Unix(1607029839, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var __000002_system_settings_tableDownSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x09\xf2\x0f\x50\x08\x71\x74\xf2\x71\x55\x28\xae\x2c\x2e\x49\xcd\x8d\x2f\x4e\x2d\x29\xc9\xcc\x4b\x2f\xb6\xe6\x02\x04\x00\x00\xff\xff\x8b\x60\xbf\x1e\x1c\x00\x00\x00")
func _000002_system_settings_tableDownSqlBytes() ([]byte, error) {
return bindataRead(
__000002_system_settings_tableDownSql,
"000002_system_settings_table.down.sql",
)
}
func _000002_system_settings_tableDownSql() (*asset, error) {
bytes, err := _000002_system_settings_tableDownSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "000002_system_settings_table.down.sql", size: 28, mode: os.FileMode(420), modTime: time.Unix(1603229117, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var __000002_system_settings_tableUpSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x0e\x72\x75\x0c\x71\x55\x08\x71\x74\xf2\x71\x55\xf0\x74\x53\xf0\xf3\x0f\x51\x70\x8d\xf0\x0c\x0e\x09\x56\x28\xae\x2c\x2e\x49\xcd\x8d\x2f\x4e\x2d\x29\xc9\xcc\x4b\x2f\xd6\xe0\xe2\xcc\x4c\x51\x08\x73\x0c\x72\xf6\x70\x0c\xd2\x30\x34\x30\xd0\xd4\xe1\xe2\x2c\x4b\xcc\x29\x4d\x55\x08\x71\x8d\x08\xd1\xe1\xe2\x0c\x08\xf2\xf4\x75\x0c\x8a\x54\xf0\x76\x8d\x54\xd0\xc8\x4c\xd1\xe4\xd2\xb4\xe6\x02\x04\x00\x00\xff\xff\x1e\xfb\x02\xf2\x60\x00\x00\x00")
func _000002_system_settings_tableUpSqlBytes() ([]byte, error) {
return bindataRead(
__000002_system_settings_tableUpSql,
"000002_system_settings_table.up.sql",
)
}
func _000002_system_settings_tableUpSql() (*asset, error) {
bytes, err := _000002_system_settings_tableUpSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "000002_system_settings_table.up.sql", size: 96, mode: os.FileMode(420), modTime: time.Unix(1603229117, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var __000003_blocks_rootidDownSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\xf4\x09\x71\x0d\x52\x08\x71\x74\xf2\x71\x55\x48\xca\xc9\x4f\xce\x2e\xe6\x72\x09\xf2\x0f\x50\x70\xf6\xf7\x09\xf5\xf5\x53\x28\xca\xcf\x2f\x89\xcf\x4c\xb1\xe6\x02\x04\x00\x00\xff\xff\x94\x1c\x55\xb9\x28\x00\x00\x00")
func _000003_blocks_rootidDownSqlBytes() ([]byte, error) {
return bindataRead(
__000003_blocks_rootidDownSql,
"000003_blocks_rootid.down.sql",
)
}
func _000003_blocks_rootidDownSql() (*asset, error) {
bytes, err := _000003_blocks_rootidDownSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "000003_blocks_rootid.down.sql", size: 40, mode: os.FileMode(420), modTime: time.Unix(1607029815, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var __000003_blocks_rootidUpSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\xf4\x09\x71\x0d\x52\x08\x71\x74\xf2\x71\x55\x48\xca\xc9\x4f\xce\x2e\xe6\x72\x74\x71\x51\x70\xf6\xf7\x09\xf5\xf5\x53\x28\xca\xcf\x2f\x89\xcf\x4c\x51\x08\x73\x0c\x72\xf6\x70\x0c\xd2\x30\x36\xd3\xb4\xe6\x02\x04\x00\x00\xff\xff\xce\x60\x70\x4e\x33\x00\x00\x00")
func _000003_blocks_rootidUpSqlBytes() ([]byte, error) {
return bindataRead(
__000003_blocks_rootidUpSql,
"000003_blocks_rootid.up.sql",
)
}
func _000003_blocks_rootidUpSql() (*asset, error) {
bytes, err := _000003_blocks_rootidUpSqlBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "000003_blocks_rootid.up.sql", size: 51, mode: os.FileMode(420), modTime: time.Unix(1607029769, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"000001_init.down.sql": _000001_initDownSql,
"000001_init.up.sql": _000001_initUpSql,
"000002_system_settings_table.down.sql": _000002_system_settings_tableDownSql,
"000002_system_settings_table.up.sql": _000002_system_settings_tableUpSql,
"000003_blocks_rootid.down.sql": _000003_blocks_rootidDownSql,
"000003_blocks_rootid.up.sql": _000003_blocks_rootidUpSql,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"000001_init.down.sql": &bintree{_000001_initDownSql, map[string]*bintree{}},
"000001_init.up.sql": &bintree{_000001_initUpSql, map[string]*bintree{}},
"000002_system_settings_table.down.sql": &bintree{_000002_system_settings_tableDownSql, map[string]*bintree{}},
"000002_system_settings_table.up.sql": &bintree{_000002_system_settings_tableUpSql, map[string]*bintree{}},
"000003_blocks_rootid.down.sql": &bintree{_000003_blocks_rootidDownSql, map[string]*bintree{}},
"000003_blocks_rootid.up.sql": &bintree{_000003_blocks_rootidUpSql, map[string]*bintree{}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}