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Delete children when deleting boards and cards (#3943)
* delete and undelete handle children
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@ -2,7 +2,6 @@ package utils
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import (
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"context"
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"runtime/debug"
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"sync/atomic"
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"time"
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@ -123,7 +122,6 @@ func (cn *CallbackQueue) exec(f CallbackFunc) {
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cn.logger.Error("CallbackQueue callback panic",
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mlog.String("name", cn.name),
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mlog.Any("panic", r),
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mlog.String("stack", string(debug.Stack())),
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)
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}
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}()
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