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Fix filter assert
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efba614765
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@ -55,22 +55,31 @@ class CardFilter {
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case "isNotEmpty": {
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return !!value
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}
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default: {
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Utils.assertFailure(`Invalid filter condition ${filter.condition}`)
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}
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}
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Utils.assertFailure(`Invalid filter condition ${filter.condition}`)
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return true
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}
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static propertiesThatMeetFilterGroup(filterGroup: FilterGroup, templates: IPropertyTemplate[]): Record<string, any> {
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static propertiesThatMeetFilterGroup(filterGroup: FilterGroup, templates: IPropertyTemplate[]): Record<string, string> {
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// TODO: Handle filter groups
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const filters = filterGroup.filters.filter(o => !FilterGroup.isAnInstanceOf(o))
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if (filters.length < 1) { return [] }
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if (filters.length < 1) { return {} }
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if (filterGroup.operation === "or") {
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// Just need to meet the first clause
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const property = this.propertyThatMeetsFilterClause(filters[0] as FilterClause, templates)
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return [property]
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const result: Record<string, string> = {}
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result[property.id] = property.value
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return result
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} else {
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return filters.map(filterClause => this.propertyThatMeetsFilterClause(filterClause as FilterClause, templates))
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const result: Record<string, string> = {}
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filters.forEach(filterClause => {
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const p = this.propertyThatMeetsFilterClause(filterClause as FilterClause, templates)
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result[p.id] = p.value
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})
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return result
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}
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}
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@ -7,6 +7,7 @@ import { Card } from "../card"
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import { CardFilter } from "../cardFilter"
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import ViewMenu from "../components/viewMenu"
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import { Constants } from "../constants"
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import { randomEmojiList } from "../emojiList"
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import { Menu as OldMenu } from "../menu"
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import { Mutator } from "../mutator"
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import { OctoUtils } from "../octoUtils"
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@ -309,9 +310,11 @@ class BoardComponent extends React.Component<Props, State> {
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}
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case "testAdd100Cards": {
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this.testAddCards(100)
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break
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}
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case "testAdd1000Cards": {
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this.testAddCards(1000)
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break
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}
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}
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}
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@ -322,6 +325,7 @@ class BoardComponent extends React.Component<Props, State> {
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const { mutator, boardTree } = this.props
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const { board, activeView } = boardTree
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const startCount = boardTree?.cards?.length
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let optionIndex = 0
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for (let i = 0; i < count; i++) {
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@ -333,7 +337,8 @@ class BoardComponent extends React.Component<Props, State> {
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const option = boardTree.groupByProperty.options[optionIndex]
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optionIndex = (optionIndex + 1) % boardTree.groupByProperty.options.length
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card.properties[boardTree.groupByProperty.id] = option.value
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card.title = `Test Card ${i + 1}`
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card.title = `Test Card ${startCount + i + 1}`
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card.icon = BlockIcons.shared.randomIcon()
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}
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await mutator.insertBlock(card, "test add card")
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}
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