// Code generated by go-bindata. DO NOT EDIT. // sources: // sqlite_files/000001_init.down.sql // sqlite_files/000001_init.up.sql // sqlite_files/000002_system_settings_table.down.sql // sqlite_files/000002_system_settings_table.up.sql package sqlite import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var __000001_initDownSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x09\xf2\x0f\x50\x08\x71\x74\xf2\x71\x55\x48\xca\xc9\x4f\xce\x2e\xb6\xe6\x02\x04\x00\x00\xff\xff\x45\xbe\x01\x0f\x13\x00\x00\x00") func _000001_initDownSqlBytes() ([]byte, error) { return bindataRead( __000001_initDownSql, "000001_init.down.sql", ) } func _000001_initDownSql() (*asset, error) { bytes, err := _000001_initDownSqlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "000001_init.down.sql", size: 19, mode: os.FileMode(420), modTime: time.Unix(1603074564, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var __000001_initUpSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x64\x8f\xbf\x6e\x83\x30\x10\x87\x67\xfc\x14\xb7\x58\x18\x89\x4c\x95\x3a\xa4\x93\x93\x1c\x8d\x55\x20\x95\xb9\xb4\x61\x8a\x28\xbe\xa8\x56\x49\x8a\xc0\x1d\xfa\xf6\x15\x91\xca\x90\x6c\xf7\xfb\x4e\xdf\xfd\x59\x5b\xd4\x84\x40\x7a\x95\x23\x98\x0c\xca\x1d\x01\x1e\x4c\x45\x15\x7c\x74\xdf\xed\xd7\x08\x4a\x44\xde\xc1\x9b\xb6\xeb\xad\xb6\xea\xe1\x31\x49\x45\xe4\x2f\x23\x0f\xe1\xd8\x04\xd8\x68\x42\x32\x05\x5e\xc5\x72\x9f\xe7\xb0\xc1\x4c\xef\x73\x52\x15\xd9\x6c\xea\xa8\x58\xd6\x0b\x79\x5e\x48\x07\x72\xbb\x94\xc5\x52\x9e\xe2\x14\xe2\x72\xf7\x1e\x27\xd3\xac\xbe\x19\xf8\x12\x8e\x77\x3b\xc6\xf6\x93\xcf\x0d\xac\xcc\xb3\x29\x29\x15\x51\xf8\xed\x19\x08\x0f\xd7\xda\x87\x6e\x0e\x27\xcf\x9d\x1b\xff\x53\x3b\x70\x13\x78\x3a\x6d\x36\x7f\x7a\x77\x8b\x1c\x77\x7c\x83\x5e\xad\x29\xb4\xad\xe1\x05\x6b\x50\xde\xa5\x30\x3f\x99\x88\xe4\x49\xfc\x05\x00\x00\xff\xff\xa2\x33\x30\x8e\x29\x01\x00\x00") func _000001_initUpSqlBytes() ([]byte, error) { return bindataRead( __000001_initUpSql, "000001_init.up.sql", ) } func _000001_initUpSql() (*asset, error) { bytes, err := _000001_initUpSqlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "000001_init.up.sql", size: 297, mode: os.FileMode(420), modTime: time.Unix(1603074564, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var __000002_system_settings_tableDownSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x09\xf2\x0f\x50\x08\x71\x74\xf2\x71\x55\x28\xae\x2c\x2e\x49\xcd\x8d\x2f\x4e\x2d\x29\xc9\xcc\x4b\x2f\xb6\xe6\x02\x04\x00\x00\xff\xff\x8b\x60\xbf\x1e\x1c\x00\x00\x00") func _000002_system_settings_tableDownSqlBytes() ([]byte, error) { return bindataRead( __000002_system_settings_tableDownSql, "000002_system_settings_table.down.sql", ) } func _000002_system_settings_tableDownSql() (*asset, error) { bytes, err := _000002_system_settings_tableDownSqlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "000002_system_settings_table.down.sql", size: 28, mode: os.FileMode(420), modTime: time.Unix(1603132614, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var __000002_system_settings_tableUpSql = []byte("\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x72\x0e\x72\x75\x0c\x71\x55\x08\x71\x74\xf2\x71\x55\xf0\x74\x53\xf0\xf3\x0f\x51\x70\x8d\xf0\x0c\x0e\x09\x56\x28\xae\x2c\x2e\x49\xcd\x8d\x2f\x4e\x2d\x29\xc9\xcc\x4b\x2f\xd6\xe0\xe2\xcc\x4c\x51\x08\x73\x0c\x72\xf6\x70\x0c\xd2\x30\x34\x30\xd0\xd4\xe1\xe2\x2c\x4b\xcc\x29\x4d\x55\x08\x71\x8d\x08\xd1\xe1\xe2\x0c\x08\xf2\xf4\x75\x0c\x8a\x54\xf0\x76\x8d\x54\xd0\xc8\x4c\xd1\xe4\xd2\xb4\xe6\x02\x04\x00\x00\xff\xff\x1e\xfb\x02\xf2\x60\x00\x00\x00") func _000002_system_settings_tableUpSqlBytes() ([]byte, error) { return bindataRead( __000002_system_settings_tableUpSql, "000002_system_settings_table.up.sql", ) } func _000002_system_settings_tableUpSql() (*asset, error) { bytes, err := _000002_system_settings_tableUpSqlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "000002_system_settings_table.up.sql", size: 96, mode: os.FileMode(420), modTime: time.Unix(1603132614, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "000001_init.down.sql": _000001_initDownSql, "000001_init.up.sql": _000001_initUpSql, "000002_system_settings_table.down.sql": _000002_system_settings_tableDownSql, "000002_system_settings_table.up.sql": _000002_system_settings_tableUpSql, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "000001_init.down.sql": &bintree{_000001_initDownSql, map[string]*bintree{}}, "000001_init.up.sql": &bintree{_000001_initUpSql, map[string]*bintree{}}, "000002_system_settings_table.down.sql": &bintree{_000002_system_settings_tableDownSql, map[string]*bintree{}}, "000002_system_settings_table.up.sql": &bintree{_000002_system_settings_tableUpSql, map[string]*bintree{}}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }